Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.05 @ 23:47:57 Player: Horse Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (65) 325 Value Destroyed (1793) 1793 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (268) 268 TOTAL SCORE: 3766 Bonus ------- High Alert Combat Kills 68 Entered Garrisons 200 Cogmind --------- Core Integrity 0/400 Matter 53/300 Energy 125/125 System Corruption 5% Temperature Cool (9) Movement Hovering (296) Ox4 Location -9/Garrison Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Gravmag System Gravmag System > --- UTILITY (2) ------ Huge Storage Unit Weapon Shielding > --- WEAPON (3) ------- Beam Cannon Heavy Hammer > --- INVENTORY (25) --- Heat Sink Improved Heat Sink Improved Heat Sink Disposable Heat Sink High-capacity Storage Unit High-capacity Battery (250) High-capacity Battery (250) Weight Redist. System Sensor Array Terrain Scanner Improved Terrain Scanner Seismic Detector Transport Network Coupler Targeting Computer Targeting Computer Power Shielding Propulsion Shielding Light Armor Plating High-powered Tractor Beam Beam Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Gravmag System Gravmag System > --- UTILITY ---------- Huge Storage Unit Weapon Shielding > --- WEAPON ----------- Beam Cannon Heavy Hammer > --- INVENTORY -------- Heat Sink Improved Heat Sink Improved Heat Sink Disposable Heat Sink High-capacity Storage Unit High-capacity Battery High-capacity Battery Weight Redist. System Sensor Array Terrain Scanner Improved Terrain Scanner Seismic Detector Transport Network Coupler Targeting Computer Targeting Computer Power Shielding Propulsion Shielding Light Armor Plating High-powered Tractor Beam Beam Rifle [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -9 ------- Run | Jun Mat Mat Sto Gar Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility . | . . . . . Weapon 1 | . . 1 . . Parts Attached 77 | 7 2 9 26 33 Power 6 | 1 . 2 . 3 Engine 6 | 1 . 2 . 3 Core . | . . . . . Reactor . | . . . . . Propulsion 16 | 2 . 3 4 7 Treads . | . . . . . Leg 7 | . . 3 2 2 Wheel 7 | 2 . . 2 3 Hover 2 | . . . . 2 Flight . | . . . . . Utility 25 | 2 2 2 9 10 Device 12 | 1 . . 7 4 Storage 2 | 1 1 . . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 10 | . 1 1 2 6 Artifact . | . . . . . Weapon 30 | 2 . 2 13 13 Energy Gun 7 | 1 . 2 . 4 Energy Cannon 7 | . . . 5 2 Ballistic Gun 2 | 1 . . 1 . Ballistic Cannon . | . . . . . Launcher 7 | . . . 3 4 Special Weapon . | . . . . . Impact Weapon 7 | . . . 4 3 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 21 | . 2 4 1 14 Power 5 | . . 2 . 3 Propulsion 6 | . 1 1 . 4 Utility 3 | . 1 . . 2 Weapon 7 | . . 1 1 5 Highest Loss Streak 5 | . 1 3 1 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 91 | . 89 83 98 91 Engine 10 | . 14 9 11 9 Leg 16 | . . 25 29 17 Wheel 9 | . 18 1 3 8 Hover 1 | . . . . 2 Device 5 | . 10 . 6 4 Storage 11 | . 14 11 11 11 Protection 4 | . 3 6 . 6 Energy Gun 9 | . 14 15 7 6 Energy Cannon 5 | . . . 10 8 Ballistic Gun 7 | . 14 11 9 2 Launcher 3 | . . . . 7 Impact Weapon 3 | . . . 3 6 Naked Turns . | . . . . . Heaviest Build 95 | 13 88 90 93 95 Greatest Support 36 | 32 32 30 36 30 Greatest Overweight (x) 29 | . 5 5 5 29 Average Overweight (x) 4 | . 3 2 2 5 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 24 | 7 24 25 25 25 Most Carried 25 | 5 20 22 25 25 Average Carried 20 | 2 13 19 24 23 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 5 20 22 25 20 Class Distribution -------------------- 72% | Mutant 10% | Gunner 7% | Tank 6% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Storage Mutant | -9/Garrison Resources | -11 -10 -9 -9 -9 ----------- Run | Jun Mat Mat Sto Gar Matter Collected 1334 | 309 187 128 354 356 Remotely . | . . . . . Salvage Created 1852 | 187 635 220 471 339 Parts 96 | 10 32 15 24 15 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 3 | . 1 . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Jun Mat Mat Sto Gar Combat Hostiles Destroyed 44 | . 14 3 8 19 Guns 21 | . 14 3 . 4 Cannons 8 | . . . 3 5 AOE 13 | . . . 5 8 Classes Destroyed 12 | 2 5 3 . 2 Worker 3 | . 1 1 1 . Builder 4 | . 1 . 3 . Tunneler 4 | 4 . . . . Hauler 1 | . . 1 . . Recycler 5 | 1 1 . 3 . Operator 1 | . . 1 . . Watcher 3 | . 2 . 1 . Swarmer 18 | . 3 . 4 11 Grunt 19 | . 11 2 3 3 Duelist 2 | . . . . 2 Sentry 2 | . . 1 1 . Programmer 3 | . . . . 3 Best Kill Streak 11 | 3 4 2 11 4 Combat Bots Only 8 | . 4 1 8 4 Max Kills in Single Turn 2 | 1 1 1 2 2 Gunslinging . | . . . . . Exploded 2 | . . . 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Jun Mat Mat Sto Gar Damage Taken 2388 | . 456 304 209 1419 Core 610 | . 208 16 26 360 Absorbed by Shields 165 | . . . . 165 Redirected to Shielding 34 | . 18 12 . 4 Core Remaining (%) 58 | 100 16 . . . Volleys Fired 164 | 13 59 32 19 41 Largest 3 | 2 2 3 3 3 Hottest 143 | 70 70 126 143 139 Shots Fired 346 | 25 118 69 42 92 Gun 276 | 25 118 69 16 48 Cannon 49 | . . . 19 30 Launcher 21 | . . . 7 14 Special . | . . . . . Kinetic 134 | 13 59 26 12 24 Thermal 191 | 12 59 43 23 54 Explosive 21 | . . . 7 14 Electromagnetic . | . . . . . Robot Hit Streak 13 | 4 13 6 9 6 Robot Miss Streak 7 | 2 5 7 2 4 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 203 | 16 77 36 23 51 Core Hits 91 | 6 33 12 15 25 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . 1 1 Critical Strikes 12 | . 4 3 1 4 Burn 10 | . 4 3 . 3 Smash 2 | . . . 1 1 Melee Attacks 31 | . . . 7 24 Impact 31 | . . . 7 24 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . . 2 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4123 | 190 951 463 882 1637 Guns 2073 | 190 951 458 45 429 Cannons 586 | . . . 284 302 Explosions 1012 | . . . 352 660 Melee 447 | . . . 201 246 Ramming 5 | . . 5 . . Kinetic 1059 | 116 452 222 45 224 Thermal 1600 | 74 499 236 284 507 Explosive 1012 | . . . 352 660 Electromagnetic . | . . . . . Impact 447 | . . . 201 246 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . . 5 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 30 | . . . . 30 Message Errors 8 | . . . . 8 Matter Fused 9 | . . . . 9 Heat Flow Errors 3 | . . . . 3 Energy Discharges 2 | . . . . 2 Data Loss (minor) 5 | . . . . 5 Misfires 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 355 | . . . 237 118 Projectiles . | . . . . . Explosions 104 | . . . 73 31 Melee 251 | . . . 164 87 Knockbacks 4 | . . . 1 3 Impact 4 | . . . 1 3 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 137 | . . . 21 116 Shots 7 | . . . 2 5 Rammed . | . . . . . Targets Rammed 1 | . . 1 . . Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 412 | 56 129 323 382 412 Average Temperature 95 | 25 40 134 151 129 Received Heat Transfer 384 | . 192 138 15 39 Effects 6 | . . 5 . 1 Energy Bleed 1 | . . . . 1 Interference 4 | . . 4 . . Short Circuit 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 6 | . . . 5 1 Impact Corruptions 10 | . . . 6 4 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 12 | . . 4 2 6 Heat Transferred 4810 | 222 1776 925 592 1295 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Jun Mat Mat Sto Gar Peak Influence 788 | 25 251 221 322 788 Initial 156 | . 16 98 92 156 Average 291 | 12 130 172 138 486 Maximum Alert Level 3 | . 1 1 1 3 Low Security (%) 48 | 100 84 75 73 8 Level 1 15 | . 15 24 26 11 Level 2 31 | . . . . 69 Level 3 5 | . . . . 11 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 3 3 2 . Investigation 5 | . 2 1 2 . Extermination . | . . . . . Reinforcement 3 | . 1 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Jun Mat Mat Sto Gar Distress Signals 3 | . 1 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 59 | . 20 6 13 20 Peak Tracking Total 9 | . 4 3 9 7 Tactical Retreats 4 | . 1 . 3 . Traps | -11 -10 -9 -9 -9 ------- Run | Jun Mat Mat Sto Gar Traps Triggered 7 | . 1 . 2 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed 3 | . . . . 3 Triggered . | . . . . . Most Traps Carried 1 | . . . . 1 Machines | -11 -10 -9 -9 -9 ---------- Run | Jun Mat Mat Sto Gar Machines Disabled 6 | . . . 1 5 Max in Single Turn 1 | . . . 1 1 Garrison Relay 2 | . . . . 2 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Jun Mat Mat Sto Gar Machines Accessed 12 | . 4 2 4 2 Terminals 10 | . 4 2 2 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 32 | . 10 7 11 4 Successful 10 | . 5 2 3 . Failed 22 | . 5 5 8 4 Catastrophic 2 | . . . 1 1 Database Lockouts . | . . . . . Manual 10 | . 4 1 5 . Terminals 28 | . 10 7 7 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access 3 | . . . 3 . Terminal Hacks 5 | . 3 1 1 . Robot Analysis 1 | . 1 . . . Prototype ID Bank 2 | . 1 1 . . Alert Level 1 | . . . 1 . Locate Traps 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 4 | . 2 1 1 . Terminals 4 | . 2 1 1 . Botnet 4 | . 2 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 4 2 4 2 Full Trace Events 4 | . 1 1 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Jun Mat Mat Sto Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 9 | . . . . 9 Machine Destruction 9 | . . . . 9 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Jun Mat Mat Sto Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Jun Mat Mat Sto Gar Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Jun Mat Mat Sto Gar Turns Passed 3194 | 123 758 301 572 1440 Spaces Moved 1260 | 67 346 72 177 598 Core 6 | 3 . . . 3 Treads . | . . . . . Legs 178 | . . 58 116 4 Wheels 1025 | 64 346 14 61 540 Hover 51 | . . . . 51 Flight . | . . . . . Fastest Speed 50 | 50 100 175 160 175 Average Speed 185 | 97 155 243 229 193 Slowest Speed 1500 | 100 175 260 330 1500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 3 59 8 24 69 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 19 | . . . 2 17 Terrain Destroyed 117 | . . . 59 58 Melee 6 | . . . 2 4 Projectile . | . . . . . AOE 111 | . . . 57 54 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Jun Mat Mat Sto Gar Total 1731 | 96 447 134 291 763 Wait 123 | 3 24 14 52 30 Move 1258 | 66 345 72 177 598 Hop . | . . . . . Pick Up 44 | 7 16 6 4 11 Fast Attach 13 | 5 . 3 2 3 Attach 23 | 2 1 5 3 12 Detach 5 | . . 1 4 . Swap 41 | . 1 1 21 18 Drop 7 | . 1 . 2 4 Fire 164 | 13 59 32 19 41 Melee 31 | . . . 7 24 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 19 | . . . . 19 Rewire . | . . . . . Trap 3 | . . . . 3 Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Storage -9/Garrison (discovered 2 exits: [*Rec x2]) History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 16) 124 | -11/Junkyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 14) 300 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 480 | -10/Materials | Discovered new exit (range 11) 715 | -10/Materials | Core integrity fell below 50% 882 | -10/Materials | Core integrity fell below 20% 882 | -10/Materials | Entered another Materials area 882 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 973 | -9/Materials | Lost 3 parts (1p1n1w) 1013 | -9/Materials | Discovered new exit (range 16) 1170 | -9/Materials | Identified exit to Storage 1183 | -9/Materials | Entered Storage 1607 | -9/Storage | Destroyed 8 combat bots 1755 | -9/Storage | Identified exit to Garrison 1755 | -9/Storage | Entered Garrison 1858 | -9/Garrison | Triggered checkpoint 1984 | -9/Garrison | Discovered new exit (range 15) 2092 | -9/Garrison | Lost 5 parts (1p1n3w) 2400 | -9/Garrison | Triggered checkpoint 2595 | -9/Garrison | Garrison Relay disabled 2824 | -9/Garrison | Triggered checkpoint 2852 | -9/Garrison | Core integrity fell below 50% 2886 | -9/Garrison | Core integrity fell below 20% 2913 | -9/Garrison | Lost 5 parts (1p2n2u) 3020 | -9/Garrison | Triggered checkpoint 3058 | -9/Garrison | Garrison Relay disabled 3068 | -9/Garrison | Lost 3 parts (1p1n1w) 3187 | -9/Garrison | Discovered new exit (range 15) 3195 | -9/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 03032_ System corrupted: Matter fused (-6). 03033_ Lgt. Ion Engine destroyed. 03035_ S-10 Pest destroyed. 03037_ Grenade Launcher destroyed. 03037_ Destroyed Grenade Launcher. 03037_ Com. Wheel destroyed. 03037_ Destroyed Com. Wheel. 03044_ Acquired 4 matter. 03058_ Garrison Relay disabled. 03058_ Relay Coupler [Brawler] tumbles out of relay unit. 03058_ Relay Coupler [Grunt] tumbles out of relay unit. 03058_ Relay Coupler [NC] tumbles out of relay unit. 03058_ Relay Coupler [Sentry] tumbles out of relay unit. 03058_ Relay Coupler [Cutter] tumbles out of relay unit. 03085_ System corrupted: Matter fused (-6). 03101_ 0JUGVXT8GT5|GVAG%1I,2 03126_ Acquired Lgt. Ion Engine. 03160_ 8VROPD I:MC3DON OM8S VWX3ATUATUH 03179_ System corrupted: Heat flow error (+136). 03187_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????####???????????????????????? | | ?????????????????????? ???????????????????????? | | ??????????????????????< ???????????????????????? | | ?????????????????????? ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# Y#??????????????????????? | | ??????????????????????# @#??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #????#########?????????? | | ??????????????????????# #????# "#?????????? | | ??????????????????????# #????#!!! 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"""""#?????????? | | ??????????????????????# #????#!#######?????????? | | ??????????????????????# #????# #???????????????? | | ??????????????????????# #??### #???????????????? | | ??????????????????????# #### ^##??????????????? | | ??????????????????????# # = #??????????????? | | ??????????????????????# #### ##?????????????? | | ??????????????????????# #??### #?????????????? | | ?????????????????###### ##### ##?????????????? | | ?????????????????# #??????????????? | | #????????????????# #### ###### ##??????????????? | | #????????????????# #??# #????# #???????????????? | | #????????????????# #??# #????###???????????????? | | #????????????????# #??# #??????????????????????? | | #????????????????# #??# #??????????????????????? | | ###""""########### #### #??????????????????????? | | ##?????????????????????? | | "#?????????????????????? | | ##?????????????????????? | | # ## ###############??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Coolant Potential 50 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoyMakeshiftSubcomponent Manual? 0 Play Time 00:34:02 Cumulative 1103.3 hours Start 2024.01.01 @ 18:08:14 End 2024.01.05 @ 23:47:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 461 Rogue 461 Adventurer 0 Explorer 0 Win Type - Total 14 Types 12/0/1/1/0/0/0/0/0 Lore% 73 Gallery% 85 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fdeb8ec1-a663-4e27-93dd-1fcc6f1e1dbc