Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.09 @ 22:26:26 Player: Grimhilt Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (71) 355 Value Destroyed (2158) 2158 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (129) 129 TOTAL SCORE: 5722 Bonus ------- High Alert Combat Kills 129 Cogmind --------- Core Integrity 0/850 Matter 215/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Carbon-fiber Leg Titanium Leg Gravmag System > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Medium Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Thermic Laser Heavy Particle Cannon Heavy Machine Gun Advanced Assault Cannon > --- INVENTORY -------- Heavy Ion Engine High-capacity Storage Unit Improved Core Shielding Hardened Medium Armor Plating Lightning Gun Particle Gun Particle Gun Light EM Pulse Cannon Light Assault Rifle Light Assault Rifle [Rating: 56] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Protection Hardened Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . . 1 . 1 Propulsion 2 | . . 2 . . . Utility 2 | . . . 1 . 1 Weapon 2 | . . . . 2 . Parts Attached 86 | 5 8 11 35 3 24 Power 18 | 1 . 3 8 1 5 Engine 14 | 1 . 3 5 . 5 Core 4 | . . . 3 1 . Reactor . | . . . . . . Propulsion 21 | 2 2 3 11 . 3 Treads 1 | . . . 1 . . Leg 18 | 2 2 3 10 . 1 Wheel . | . . . . . . Hover 2 | . . . . . 2 Flight . | . . . . . . Utility 21 | . 2 2 10 . 7 Device 12 | . 1 2 5 . 4 Storage 4 | . 1 . 2 . 1 Processor . | . . . . . . Hackware . | . . . . . . Protection 5 | . . . 3 . 2 Artifact . | . . . . . . Weapon 26 | 2 4 3 6 2 9 Energy Gun 11 | 2 1 1 3 . 4 Energy Cannon 2 | . . . . 1 1 Ballistic Gun 10 | . 3 2 2 . 3 Ballistic Cannon 3 | . . . 1 1 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 40 | . . . 13 . 27 Power 7 | . . . 2 . 5 Propulsion 12 | . . . 7 . 5 Utility 9 | . . . 2 . 7 Weapon 12 | . . . 2 . 10 Highest Loss Streak 21 | . . . 9 . 21 To Critical Strikes . | . . . . . . Average Slot Usage (%) 84 | . 84 95 82 84 75 Engine 12 | . 14 11 13 10 9 Core 2 | . . . 3 4 4 Treads 3 | . . . 4 7 3 Leg 21 | . 28 40 18 7 8 Device 8 | . 6 11 8 7 8 Storage 9 | . 6 11 11 7 6 Protection 3 | . . . 5 7 5 Energy Gun 10 | . 22 7 11 15 6 Energy Cannon 1 | . . . . 7 5 Ballistic Gun 5 | . 5 14 2 . 2 Ballistic Cannon 3 | . . . 3 7 6 Naked Turns . | . . . . . . Heaviest Build 65 | 8 17 20 38 51 65 Greatest Support 48 | 20 20 40 48 17 32 Greatest Overweight (x) 17 | . . . 6 2 17 Average Overweight (x) . | . . . . 2 1 Largest Inventory Capacity 20 | 5 8 8 10 10 20 Average Capacity 8 | 5 6 8 8 10 11 Most Carried 10 | 5 8 8 10 10 10 Average Carried 7 | 3 4 7 7 9 8 Final Capacity 20 | 5 8 8 10 10 20 Final Carried 10 | 4 8 8 10 10 . Class Distribution -------------------- 58% | Scavenger-Mutant 21% | Mutant 12% | Scavenger-Tank 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1945 | 187 134 268 796 48 512 Remotely . | . . . . . . Salvage Created 2500 | . 315 310 1356 48 471 Parts 135 | . 14 26 71 . 24 Haulers Intercepted . | . . . . . . Recyclers Shooed 6 | . 2 . 3 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 52 | . 7 8 27 1 9 Guns 29 | . 7 6 12 . 4 Cannons 18 | . . . 13 1 4 AOE 4 | . . 2 2 . . Classes Destroyed 11 | . 3 4 3 . 1 Worker 6 | . . . 4 . 2 Builder 2 | . . . 2 . . Recycler 5 | . 1 . 3 . 1 Operator 2 | . . 1 . . 1 Watcher 4 | . . 2 2 . . Swarmer 14 | . 2 3 6 . 3 Grunt 26 | . 5 2 15 . 4 Duelist 1 | . . 1 . . . Sentry 8 | . . 2 5 1 . Hunter 2 | . . . 1 . 1 Programmer 1 | . . . . . 1 Best Kill Streak 8 | . 3 5 8 1 4 Combat Bots Only 5 | . 3 5 5 1 3 Max Kills in Single Turn 3 | . 1 3 2 1 2 Gunslinging . | . . . . . . Exploded 2 | . . 2 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 6441 | . 288 469 2237 65 3382 Core 1410 | . 58 47 439 11 855 Absorbed by Shields . | . . . . . . Redirected to Shielding 100 | . . . . . 100 Regen/Repaired (Parts) 67 | . . 67 . . . Core Remaining (%) 76 | 100 76 88 20 98 . Volleys Fired 198 | 1 34 26 93 2 42 Largest 4 | 2 2 2 2 4 4 Hottest 241 | 90 90 68 121 240 241 Shots Fired 410 | 2 66 49 169 8 116 Gun 281 | 2 66 49 95 4 65 Cannon 129 | . . . 74 4 51 Launcher . | . . . . . . Special . | . . . . . . Kinetic 220 | . 11 41 116 2 50 Thermal 154 | 2 55 . 32 6 59 Explosive . | . . . . . . Electromagnetic 36 | . . 8 21 . 7 Robot Hit Streak 11 | 1 7 10 7 6 11 Robot Miss Streak 13 | 1 2 5 6 3 13 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 240 | 1 45 32 105 4 53 Core Hits 133 | 1 17 18 60 5 32 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . Critical Strikes 12 | . 2 1 5 . 4 Burn 7 | . 1 . 2 . 4 Destroy 2 | . 1 1 . . . Blast 3 | . . . 3 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4755 | 11 497 598 2287 67 1295 Guns 2756 | 11 497 482 1094 29 643 Cannons 1679 | . . . 1050 38 591 Explosions 315 | . . 116 143 . 56 Melee . | . . . . . . Ramming 5 | . . . . . 5 Kinetic 2440 | . 47 379 1518 38 458 Thermal 1837 | 11 450 116 486 29 745 Explosive . | . . . . . . Electromagnetic 473 | . . 103 283 . 87 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . 1 8 . . Average Corruption 5 | . . 1 8 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 30 | . . 6 24 . . Message Errors 7 | . . 2 5 . . Matter Fused 7 | . . 2 5 . . Heat Flow Errors 3 | . . 1 2 . . Energy Discharges 7 | . . . 7 . . Data Loss (minor) 3 | . . 1 2 . . Data Loss (major) 2 | . . . 2 . . Misfires 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 8 | . . . . . 8 Projectiles 8 | . . . . . 8 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 17 | . . . 15 . 2 Impact . | . . . . . . Kinetic 17 | . . . 15 . 2 Secondary . | . . . . . . Self-Inflicted Damage 176 | . . 64 53 . 59 Shots 4 | . . 2 1 . 1 Rammed 4 | . . . . . 4 Targets Rammed 4 | . . . . . 4 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 865 | 30 320 127 305 312 865 Average Temperature 212 | 18 143 49 72 163 375 Received Heat Transfer 1647 | . 93 87 936 18 513 Effects 84 | . 2 . 1 . 81 Shutdowns 26 | . . . . . 26 Energy Bleed 6 | . 2 . 1 . 3 Interference 8 | . . . . . 8 Matter Decay 11 | . . . . . 11 Short Circuit 3 | . . . . . 3 Damage (minor) 5 | . . . . . 5 Damage (major) 22 | . . . . . 22 Damage (core) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . 2 1 . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 7 | . 2 . 3 1 1 Heat Transferred 4491 | 25 1252 100 1273 74 1767 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . 1 2 . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 579 | . 195 345 579 222 234 Initial 177 | . . 81 109 177 108 Average 266 | . 100 243 395 206 127 Maximum Alert Level 2 | . . 1 2 1 1 Low Security (%) 40 | 100 100 35 7 42 85 Level 1 41 | . . 64 50 57 14 Level 2 17 | . . . 42 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 . 5 . 3 Investigation 2 | . . . 2 . . Extermination 1 | . . . . . 1 Reinforcement 6 | . 1 . 3 . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . 2 . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 6 | . . 1 4 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 78 | . 10 16 33 2 17 Peak Tracking Total 7 | . 3 7 5 2 5 Tactical Retreats 5 | . 1 1 2 . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 2 | . . 1 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 5 | . . 3 . . 2 Max in Single Turn 2 | . . 2 . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 9 | . 1 6 2 . . Terminals 8 | . 1 5 2 . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 21 | . 6 11 4 . . Successful 12 | . 3 9 . . . Failed 9 | . 3 2 4 . . Catastrophic 2 | . 1 . 1 . . Database Lockouts . | . . . . . . Manual 3 | . . . 3 . . Terminals 18 | . 6 8 4 . . Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 3 6 . . . Record 4 | . 3 1 . . . Prototype ID Bank 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Investigation Status 1 | . . 1 . . . Reinforcement Status 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . 3 . . . Scan Component 2 | . . 2 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 8 | . 1 5 2 . . Full Trace Events 3 | . 1 1 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 3373 | 74 305 728 1439 218 609 Spaces Moved 1334 | 54 114 465 461 77 163 Core 17 | 13 . . 2 . 2 Treads 151 | . . . 124 . 27 Legs 1147 | 41 114 465 335 77 115 Wheels . | . . . . . . Hover 19 | . . . . . 19 Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 270 120 Average Speed 160 | 103 120 120 167 270 255 Slowest Speed 900 | 120 120 120 350 270 900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 17 | 4 22 42 32 2 5 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 26 | . . 2 21 . 3 Melee . | . . . . . . Projectile 16 | . . . 15 . 1 AOE 10 | . . 2 6 . 2 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2177 | 70 218 588 967 83 251 Wait 478 | 2 53 72 343 . 8 Move 1329 | 53 113 464 460 76 163 Hop . | . . . . . . Pick Up 38 | 9 6 5 13 2 3 Fast Attach 24 | . 2 4 10 . 8 Attach 27 | 5 1 1 6 2 12 Detach . | . . . . . . Swap 35 | . 5 6 19 1 4 Drop 44 | . 4 10 23 . 7 Fire 198 | 1 34 26 93 2 42 Melee . | . . . . . . Ram 4 | . . . . . 4 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 15) 380 | -10/Materials | Entered another Materials area 380 | -9/Materials | Evolved 2 slots: Propulsion x2 796 | -9/Materials | Build established: Scavenger-Mutant 1048 | -9/Materials | Repaired Aluminum Leg 1063 | -9/Materials | Discovered new exit (range 8) 1108 | -9/Materials | Entered another Materials area 1108 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1837 | -8/Materials | Crushed by falling debris 1838 | -8/Materials | Core integrity fell below 50% 1868 | -8/Materials | Lost 9 parts (1p5n2u1w) 2340 | -8/Materials | Discovered new exit (range 16) 2547 | -8/Materials | Entered Factory 2547 | -7/Factory | Evolved 2 slots: Weapon x2 2725 | -7/Factory | Discovered new exit (range 15) 2765 | -7/Factory | Entered another Factory area 2765 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3231 | -6/Factory | Lost 4 parts (3n1w) 3254 | -6/Factory | Core integrity fell below 50% 3337 | -6/Factory | Core integrity fell below 20% 3367 | -6/Factory | Lost 21 parts (4p2n6u9w) 3374 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 03344_ H-66 Slayer heat damages Phase Shifter. 03346_ R-10 Processor collects Shock Rifle. 03348_ Penetrated by Slug. 03349_ Slammed into H-66 Slayer. 03354_ Penetrated by Slug. 03357_ Slammed into H-66 Slayer. 03360_ Slug penetrates Wall. 03360_ Penetrated by Slug. 03362_ R-10 Processor collects Beam Rifle. 03363_ R-10 Processor collects Particle Gun. 03365_ R-10 Processor collects VTOL Module. 03365_ Penetrated by Slug. 03366_ Slammed into H-66 Slayer. 03366_ U-05 Engineer builds a Door. 03366_ R-10 Processor collects Autogun. 03369_ R-10 Processor collects Hvy. Ion Engine. 03370_ R-10 Processor collects Med. Storage Unit. 03372_ Penetrated by Slug. 03372_ Med. Storage Unit destroyed. 03374_ Slammed into H-66 Slayer. 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