Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.30 @ 17:32:43 Player: Rohain Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (147) 735 Value Destroyed (5158) 5158 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (3248) 3248 TOTAL SCORE: 16061 Bonus ------- High Alert Combat Kills 375 Follower Combat Kills 1246 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -273 Cogmind --------- Core Integrity 0/1000 Matter 285/300 Energy 98/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor Advanced Heat Sink Advanced Heat Sink Coolant Injector Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Flexi-carbon Leg Zionite Composite Leg I Enhanced Flexi-carbon Leg Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY ---------- Experimental Heat Sink Advanced Cooling System Large Storage Unit Advanced Targeting Computer Experimental Phase Shifter Improved Force Field > --- WEAPON ----------- Plasma Rifle Plasma Rifle Thermic Laser Long-range Proton Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Hybrid Deuterium Engine Light Angular Momentum Engine Antimatter Reactor Zionite Light DM Reactor Zionite Heavy DM Reactor Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Advanced Heat Sink Coolant Injector Improved Medium Armor Plating Thermal Barrier [Rating: 118] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Reactor Zionite Heavy DM Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Advanced Targeting Computer Device Coolant Injector Storage Large Storage Unit Processor Advanced Targeting Computer Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Slots Evolved 10 | . . 2 2 2 . . . . 2 . . . . 2 . . . . Power 1 | . . . . . . . . . . . . . . 1 . . . . Propulsion 3 | . . 1 . 1 . . . . . . . . . 1 . . . . Utility 4 | . . 1 1 1 . . . . 1 . . . . . . . . . Weapon 2 | . . . 1 . . . . . 1 . . . . . . . . . Parts Attached 138 | 7 5 13 25 8 3 . 2 3 6 7 . . 5 28 2 8 10 6 Power 20 | 1 1 3 2 . . . 2 . 1 2 . . 2 2 . 2 1 1 Engine 12 | 1 1 3 1 . . . 1 . . . . . 1 1 . 2 . 1 Core 4 | . . . 1 . . . 1 . 1 1 . . . . . . . . Reactor 4 | . . . . . . . . . . 1 . . 1 1 . . 1 . Propulsion 46 | 2 2 3 8 2 1 . . 3 2 2 . . 3 9 . 2 3 4 Treads . | . . . . . . . . . . . . . . . . . . . Leg 46 | 2 2 3 8 2 1 . . 3 2 2 . . 3 9 . 2 3 4 Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 38 | 2 1 2 6 5 2 . . . 1 2 . . . 10 1 1 4 1 Device 25 | 1 . 1 3 2 2 . . . 1 . . . . 9 1 1 3 1 Storage 4 | 1 . . 3 . . . . . . . . . . . . . . . Processor 9 | . 1 1 . 3 . . . . . 2 . . . 1 . . 1 . Hackware . | . . . . . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 34 | 2 1 5 9 1 . . . . 2 1 . . . 7 1 3 2 . Energy Gun 26 | 1 . 4 5 1 . . . . 2 1 . . . 7 1 2 2 . Energy Cannon 2 | . . . 1 . . . . . . . . . . . . 1 . . Ballistic Gun 6 | 1 1 1 3 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 2 1 . 1 . . . . . . . 1 3 2 . 5 . Corrupted Parts 4 | . . . . . . . . . . . . . 2 . . . 2 . System Corruption 20 | . . . . . . . . . . . . . 8 . . . 12 . Parts Lost 58 | . 2 1 8 . . . . 1 1 5 . . 13 4 . 3 . 20 Power 5 | . . . . . . . . . 1 1 . . 2 . . . . 1 Propulsion 22 | . . 1 4 . . . . 1 . 2 . . 5 . . . . 9 Utility 12 | . 1 . . . . . . . . 1 . . 2 2 . . . 6 Weapon 19 | . 1 . 4 . . . . . . 1 . . 4 2 . 3 . 4 Highest Loss Streak 20 | . 1 1 7 . . . . 1 1 5 . . 12 2 . 2 . 20 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . . . . . Average Slot Usage (%) 96 | . 98 87 82 100 100 100 100 100 100 98 100 100 95 86 100 98 98 80 Engine 5 | . 14 10 8 7 7 7 6 7 1 . . . 2 4 5 5 3 . Reactor 2 | . . . . . . . . . . 1 . . . 5 5 5 5 4 Leg 27 | . 27 22 23 30 30 30 30 30 26 25 26 26 25 21 29 29 29 26 Device 16 | . 12 2 11 15 15 15 15 15 20 18 13 13 11 10 23 22 22 18 Storage 6 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 Processor 11 | . 1 19 9 15 15 15 15 15 13 14 20 20 20 15 5 5 5 5 Energy Gun 20 | . 14 13 10 23 23 23 23 23 26 24 26 26 23 18 23 19 17 16 Ballistic Gun 1 | . 13 8 7 . . . . . . . . . . . . . . . Naked Turns 1 | . . . . . . . . . . . . . . . . . . 1 Heaviest Build 92 | 15 15 20 45 39 39 39 44 39 49 49 43 43 43 82 82 91 92 87 Greatest Support 132 | 20 20 30 42 52 62 62 62 72 72 72 65 65 65 102 102 102 132 132 Greatest Overweight (x) 6 | 3 . 1 6 . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 3 8 8 13 15 15 15 15 15 15 15 14 14 15 13 15 15 15 15 Average Carried 13 | 1 4 7 9 11 14 15 14 14 14 13 12 14 13 7 14 14 14 14 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 7 8 11 15 15 15 15 15 15 11 14 14 11 13 15 15 15 5 Class Distribution -------------------- 79% | Scavenger-Gunner 7% | Mutant 4% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Tank | -4/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Matter Collected 1808 | 136 263 168 400 . 120 . . 50 55 50 . . 30 280 37 117 80 22 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 6593 | 25 468 423 787 . 334 . . 195 863 432 228 . 195 895 435 1197 . 116 Parts 234 | 3 30 17 33 . 14 . . 4 21 11 3 . 11 23 21 34 . 9 Haulers Intercepted 4 | . 1 1 1 . 1 . . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 124 | . . . . . 21 . . 9 . 11 3 . 14 . 20 33 . 13 Prevented 2 | . . . . . . . . 2 . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Combat Hostiles Destroyed 123 | . 13 5 16 . 8 . . 4 10 8 3 . 8 13 10 20 . 5 Guns 114 | . 13 5 15 . 7 . . 2 10 7 3 . 8 10 10 19 . 5 AOE 1 | . . . 1 . . . . . . . . . . . . . . . Classes Destroyed 17 | 1 5 1 2 . 1 . . 1 3 . . . 1 . 2 . . . Worker 1 | . . . 1 . . . . . . . . . . . . . . . Builder 7 | . 2 . 2 . . . . . . . . . . 3 . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . Hauler 4 | . 1 1 1 . 1 . . . . . . . . . . . . . Recycler 7 | . 1 2 . . . . . . 3 . . . . 1 . . . . Operator 2 | . . . 1 . . . . . . . . . . 1 . . . . Drone 1 | . . . . . . . . . . . . . 1 . . . . . Swarmer 49 | . 9 . 4 . 7 . . 2 . 1 . . 5 4 8 4 . 5 Grunt 46 | . 4 3 11 . . . . . 3 3 3 . . 5 . 14 . . Brawler 3 | . . . . . . . . . 1 1 . . . 1 . . . . Duelist 4 | . . . . . . . . . 2 2 . . . . . . . . Sentry 10 | . . 2 1 . . . . . 2 1 . . . 2 1 1 . . Hunter 4 | . . . . . 1 . . 1 1 . . . 1 . . . . . Programmer 4 | . . . . . . . . . 1 . . . 1 1 1 . . . Behemoth 2 | . . . . . . . . 1 . . . . . . . 1 . . Z-Light 1 | . . . . . . . . . . . . . . . 1 . . . Samaritan 1 | . . . . . . . . . . . . . . . 1 . . . Thug 1 | . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 6 | 1 4 5 5 . 3 . . 1 3 3 3 . 5 4 6 4 . 5 Combat Bots Only 5 | . 3 2 5 . 3 . . 1 3 3 3 . 5 4 4 4 . 5 Max Kills in Single Turn 4 | 1 2 1 4 . 2 . . 1 1 1 1 . 2 2 2 2 . 2 Gunslinging 1 | . 1 . . . 1 . . . . . . . 1 . 1 1 . 1 Exploded 1 | . . . 1 . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Damage Taken 9415 | . 449 306 1372 . 231 . . 271 511 468 96 . 955 703 167 674 54 3158 Core 1813 | . 23 97 327 . 33 . . 32 88 58 . . 137 68 24 68 . 858 Absorbed by Shields 1313 | . . . . . . . . . . . . . . 199 178 674 55 207 Regen/Repaired (Parts) 610 | . . . . . . . 333 . . . . . . . . . 277 . Core Remaining (%) 76 | 100 90 75 40 . . . . 90 . . . . 66 . . . . . Volleys Fired 302 | 1 46 20 57 . 16 . 1 10 28 15 7 . 10 30 14 40 . 7 Largest 4 | 2 2 2 3 . 3 . 3 3 4 4 4 . 4 4 4 4 . 4 Hottest 320 | 70 70 121 136 . 178 . 178 178 265 265 248 . 248 320 274 274 . 304 Shots Fired 897 | 2 91 40 129 . 48 . 3 30 111 54 28 . 37 97 54 146 . 27 Gun 886 | 2 91 40 118 . 48 . 3 30 111 54 28 . 37 97 54 146 . 27 Cannon 11 | . . . 11 . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 114 | 1 45 13 55 . . . . . . . . . . . . . . . Thermal 700 | 1 46 27 72 . 48 . 3 30 111 54 28 . 37 89 26 101 . 27 Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 2 | . . . 2 . . . . . . . . . . . . . . . Phasic 81 | . . . . . . . . . . . . . . 8 28 45 . . Robot Hit Streak 28 | 2 6 21 14 . 7 . . 9 20 12 19 . 15 28 4 12 . 3 Robot Miss Streak 6 | . 3 1 3 . 2 . . 2 2 1 2 . 2 3 4 3 . 6 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 26 | . 2 . . . 2 . . . 3 2 1 . 2 1 2 7 . 4 Max Gunslinging Chain 2 | . 1 . . . 1 . . . 1 1 1 . 1 1 1 1 . 2 Shots Hit Robots 615 | 2 52 33 93 . 32 . . 21 87 38 20 . 24 77 24 103 . 9 Core Hits 288 | 1 24 12 47 . 10 . . 6 43 21 8 . 12 42 14 42 . 6 Critical Kills 1 | . 1 . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 44 | . 6 1 1 . 1 . . 4 8 1 1 . 1 6 1 11 . 2 Burn 36 | . 5 1 1 . 1 . . 4 8 1 1 . 1 6 . 5 . 2 Destroy 1 | . 1 . . . . . . . . . . . . . . . . . Intensify 7 | . . . . . . . . . . . . . . . 1 6 . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 12653 | 24 644 511 1499 . 599 . . 449 1867 739 372 . 468 1931 724 2626 . 200 Guns 12292 | 24 644 511 1181 . 599 . . 449 1867 739 372 . 468 1888 724 2626 . 200 Cannons 142 | . . . 142 . . . . . . . . . . . . . . . Explosions 176 | . . . 176 . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Ramming 43 | . . . . . . . . . . . . . . 43 . . . . Kinetic 935 | 12 292 137 494 . . . . . . . . . . . . . . . Thermal 10265 | 12 352 374 981 . 599 . . 449 1867 739 372 . 468 1822 295 1735 . 200 Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 24 | . . . 24 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Phasic 1386 | . . . . . . . . . . . . . . 66 429 891 . . Highest Corruption 13 | . 2 . . . . . . . . . . . 8 . 2 2 12 13 Average Corruption 3 | . 2 . . . . . . . . . . . 7 . 1 2 3 12 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 47 | . 4 . . . . . . . . . . . . . 1 28 1 13 Message Errors 16 | . 1 . . . . . . . . . . . . . . 8 . 7 Matter Fused 12 | . 2 . . . . . . . . . . . . . 1 6 . 3 Heat Flow Errors 3 | . . . . . . . . . . . . . . . . 2 . 1 Energy Discharges 6 | . . . . . . . . . . . . . . . . 5 1 . Parts Rejected 2 | . 1 . . . . . . . . . . . . . . 1 . . Data Loss (minor) 6 | . . . . . . . . . . . . . . . . 4 . 2 Weapon Failures 2 | . . . . . . . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 17 | . . . 17 . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 17 | . . . 17 . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 42 | . . . 42 . . . . . . . . . . . . . . . Shots 1 | . . . 1 . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . . . . . . 2 . . . . Kicked 2 | . . . . . . . . . . . . . . 2 . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 597 | 9 133 423 597 . 45 . 15 69 150 198 301 . 107 411 156 195 . 121 Average Temperature 92 | 6 42 123 184 . 16 . 10 20 70 89 136 . 45 111 67 94 . 41 Received Heat Transfer 2151 | . 96 138 648 . . . . 24 159 198 45 . 183 159 4 182 . 315 Effects 16 | . . . 16 . . . . . . . . . . . . . . . Shutdowns 3 | . . . 3 . . . . . . . . . . . . . . . Energy Bleed 3 | . . . 3 . . . . . . . . . . . . . . . Interference 4 | . . . 4 . . . . . . . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . . . . . Damage (major) 2 | . . . 2 . . . . . . . . . . . . . . . Damage (core) 1 | . . . 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 9 | . . . . . 2 . . 2 . 1 . . . 3 . 1 . . Combat Hostiles 8 | . . . . . 1 . . 2 . 1 . . . 3 . 1 . . Parts Melted 68 | . 3 3 6 . 4 . . 3 14 3 3 . 1 14 2 11 . 1 Heat Transferred 24129 | 37 1406 925 1951 . 1295 . . 1147 4394 1607 814 . 999 4647 559 3752 . 596 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Peak Influence 920 | 5 340 273 448 150 . . . . 920 . . . . 826 . . . . Initial 450 | . 3 76 115 142 . . . . 73 . . . . 450 . . . . Average 341 | . 162 155 304 142 . . . . 515 . . . . 500 . . . . Maximum Alert Level 3 | . 1 1 2 . . . . . 3 . . . . 3 . . . . Low Security (%) 40 | 100 80 74 13 100 . . . . 30 . . . . . . . . . Level 1 25 | . 19 25 63 . . . . . 14 . . . . 28 . . . . Level 2 18 | . . . 22 . . . . . 7 . . . . 50 . . . . Level 3 15 | . . . . . . . . . 47 . . . . 20 . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 12 | . 1 1 1 . . . . . 6 . . . . 3 . . . . Investigation 2 | . . . 1 . . . . . 1 . . . . . . . . . Extermination 2 | . . . . . . . . . 1 . . . . 1 . . . . Reinforcement 5 | . 1 1 . . . . . . 2 . . . . 1 . . . . Assault . | . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . 2 . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Distress Signals 10 | . 3 1 . . . . . . 1 . . . . 2 . . 3 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 238 | . 24 7 19 . 8 . . 8 23 9 4 . 20 37 16 23 20 20 Peak Tracking Total 13 | . 6 3 7 . 4 . . 3 4 5 4 . 13 7 5 5 13 10 Tactical Retreats 13 | . 2 . 1 . 1 . . . . . . . 1 4 . . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Traps Triggered 2 | . 2 . . . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . . . . . . . . . . 12 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Machines Disabled 8 | . . 1 2 . . . . . 2 . . . . 3 . . . . Max in Single Turn 2 | . . 1 2 . . . . . . . . . . 1 . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Machines Accessed 24 | . . 1 2 2 . . . . 2 1 . 4 . . . 1 11 . Terminals 5 | . . 1 2 1 . . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . . Total Hacks 73 | . . 1 4 2 . . . . 5 1 . 32 . . . 1 27 . Successful 65 | . . 1 1 1 . . . . 1 1 . 32 . . . 1 27 . Failed 8 | . . . 3 1 . . . . 4 . . . . . . . . . Catastrophic 2 | . . . 1 . . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 27 | . . . 4 1 . . 1 . 8 . . . . 12 . . 1 . Terminals 7 | . . 1 4 1 . . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . 3 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . . . . . . . . . Terminal Hacks 64 | . . 1 1 1 . . . . . 1 . 32 . . . 1 27 . Record 29 | . . . . . . . . . . . . 11 . . . 1 17 . Part Schematic 11 | . . . . . . . . . . . . 11 . . . . . . Robot Schematic 7 | . . . . . . . . . . . . 7 . . . . . . Prototype ID Bank 12 | . . . . . . . . . . . . 3 . . . . 9 . Open Door 2 | . . . . . . . . . . 1 . . . . . . 1 . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . 1 . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . . Jam 1 | . . . . . . . . . 1 . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 5 | . . . 2 . . . . . 2 . . . . . . 1 . . Full Trace Events 1 | . . . 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . 2 . . . . 7 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . . . 14 . . . . 11 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . 1 . . . . . . 5 . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Total Allies 21 | . . . . . . . 6 . . 1 . . 1 8 . . 5 . Largest Group 6 | . . . . . . . 6 6 6 1 1 1 2 3 2 . 5 . Highest-Rated Group 219 | . . . . . . . 211 211 211 30 30 27 123 210 140 . 219 . Highest-Rated Ally 96 | . . . . . . . 39 39 39 30 30 27 96 85 70 . 46 . Zionite Dispatches 3 | . . . . . . . . . . . . . . 3 . . . . Heavy 1 | . . . . . . . . . . . . . . 1 . . . . Light 2 | . . . . . . . . . . . . . . 2 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 215 | . . . . . . . . 20 78 2 5 . 10 65 16 . 19 . Total Damage 6279 | . . . . . . . . 322 1844 71 167 . 236 2030 324 . 1285 . Kills 48 | . . . . . . . . 5 16 . 1 . 1 18 2 . 5 . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . . . . 2 2 1 2 . 1 2 . 1 . 1 2 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . 1 . . . . Emergency Access 1 | . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Turns Passed 11904 | 67 484 315 535 390 952 241 1482 547 730 529 390 106 499 875 543 1396 1439 384 Spaces Moved 8422 | 42 263 169 236 305 691 190 1113 401 463 370 298 80 377 557 406 1029 1117 315 Core 9 | 7 . . 1 . . . . . . . . . . . . . . 1 Treads . | . . . . . . . . . . . . . . . . . . . Legs 8413 | 35 263 169 235 305 691 190 1113 401 463 370 298 80 377 557 406 1029 1117 314 Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 122 122 127 127 127 122 120 120 120 120 118 118 118 110 50 Average Speed 121 | 120 120 121 126 122 126 127 127 127 123 121 120 120 120 119 118 118 115 109 Slowest Speed 350 | 200 120 190 350 122 127 127 127 127 127 122 120 120 120 120 118 118 118 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 4 51 17 26 9 85 39 88 70 12 50 51 70 67 16 58 85 89 50 Regions Visited 18 Branch Regions 12 Pre-discovered Areas 5 | . . . . . 1 . 2 1 . . . 1 . . . . . . Known Exits Taken 7 | . . . . 1 . . . . 1 1 1 1 1 1 . . . . Unknown Exits Taken 11 | 1 1 1 1 . 1 1 1 1 . . . . . . 1 1 1 . Scrap Searched 23 | . . . . . 3 2 3 1 . 6 2 . 1 . 2 2 . 1 Spaces Dug . | . . . . . . . . . . . . . . . . . . . Terrain Destroyed 50 | . . . 2 . . . . . . 4 . . 2 5 18 19 . . Melee . | . . . . . . . . . . . . . . . . . . . Projectile 48 | . . . . . . . . . . 4 . . 2 5 18 19 . . AOE 2 | . . . 2 . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Total 9436 | 54 343 240 365 321 733 189 1179 418 548 413 313 90 399 685 435 1113 1266 332 Wait 381 | . 26 28 27 . 9 . 62 . 29 16 5 11 6 54 9 34 63 2 Move 8404 | 41 262 168 235 304 690 189 1112 400 462 369 297 79 376 556 405 1028 1116 315 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 72 | 5 4 2 8 7 6 . 1 2 12 2 3 . 2 8 3 1 6 . Fast Attach 44 | 4 2 6 11 1 2 . . 1 1 . . . . 6 1 2 7 . Attach 49 | 3 1 2 3 3 . . . 1 3 5 . . 5 15 . 2 . 6 Detach 4 | . . . . . . . . . . . . . . 3 . . 1 . Swap 45 | . 2 5 11 4 1 . 2 1 2 2 . . . 7 1 4 3 . Drop 75 | . . 9 13 2 9 . 1 3 11 2 . . . 4 2 2 15 2 Fire 302 | 1 46 20 57 . 16 . 1 10 28 15 7 . 10 30 14 40 . 7 Melee . | . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . 2 . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 58 | . . . . . . . . . . 2 1 . . . . . 55 . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp / Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 16) 68 | -11/Junkyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 12) 311 | -10/Materials | Build established: Mutant 535 | -10/Materials | Discovered new exit (range 15) 552 | -10/Materials | Entered another Materials area 552 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 765 | -9/Materials | Discovered new exit (range 8) 867 | -9/Materials | Entered another Materials area 867 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1114 | -8/Materials | Lost 7 parts (3n4w) 1283 | -8/Materials | Core integrity fell below 50% 1387 | -8/Materials | Discovered new exit (range 4) 1402 | -8/Materials | Entered Factory 1402 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1565 | -7/Factory | Build established: Scavenger-Gunner 1611 | -7/Factory | Discovered new exit (range 14) 1776 | -7/Factory | Identified exit to Storage 1776 | -7/Factory | Identified exit to Lower Caves 1792 | -7/Factory | Entered Lower Caves 2242 | -7/Lower Caves | Encountered a Warlord checkpoint 2249 | -7/Lower Caves | Learned Factory emergency access door positions 2666 | -7/Lower Caves | Discovered new exit (range 8) 2744 | -7/Lower Caves | Entered another Lower Caves area 2861 | -7/Lower Caves | Learned Factory security intel 2962 | -7/Lower Caves | Discovered new exit (range 10) 2985 | -7/Lower Caves | Entered Zion 3132 | -7/Zion | Discovered new exit (range 11) 3302 | -7/Zion | Gained Derelict followers 3459 | -7/Zion | Received a visual enhancement algorithm 3621 | -7/Zion | Learned 12 Factory zone layouts 3694 | -7/Zion | Imprinted 3696 | -7/Zion | Declared Zion's savior 3804 | -7/Zion | Learned location of Warlord (-5) 4129 | -7/Zion | Learned location of Quarantine (-3) 4129 | -7/Zion | Visited the Megawrench Repair Shop 4129 | -7/Zion | Megawrench repaired 9 parts 4467 | -7/Zion | Entered Proximity Caves 4467 | -6/Proximity Caves | Accompanied by 6 allies 4694 | -6/Proximity Caves | Spotted B-75 Beast 4712 | -6/Proximity Caves | Destroyed B-75 Beast 4985 | -6/Proximity Caves | Discovered new exit (range 11) 5004 | -6/Proximity Caves | Learned Factory stockpile data 5014 | -6/Proximity Caves | Entered Factory 5014 | -6/Factory | Accompanied by 6 allies 5014 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5015 | -6/Factory | Identified exit to Lower Caves 5230 | -6/Factory | Garrison activated, responded to threat 5744 | -6/Factory | Entered Lower Caves 5755 | -6/Lower Caves | Learned Factory security intel 6122 | -6/Lower Caves | Lost 5 parts (1p2n1u1w) 6125 | -6/Lower Caves | Discovered new exit (range 11) 6139 | -6/Lower Caves | Identified exit to Lower Caves 6186 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6273 | -6/Lower Caves | Entered another Lower Caves area 6273 | -6/Lower Caves | Accompanied by 1 ally 6294 | -6/Lower Caves | Discovered new exit (range 9) 6301 | -6/Lower Caves | Identified exit to Factory 6592 | -6/Lower Caves | Discovered new exit (range 8) 6601 | -6/Lower Caves | Identified exit to Data Miner 6610 | -6/Lower Caves | Learned location of 1 exit from Factory 6642 | -6/Lower Caves | Learned 12 Factory zone layouts 6663 | -6/Lower Caves | Entered Data Miner 6663 | -6/Data Miner | Accompanied by 1 ally 6663 | -6/Data Miner | Discovered new exit (range 6) 6668 | -6/Data Miner | Identified exit to Proximity Caves 6686 | -6/Data Miner | Met Data Miner 6710 | -6/Data Miner | Learned location of Section 7 (-2) 6710 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6731 | -6/Data Miner | Received God Mode back door access code from Data Miner 6769 | -6/Data Miner | Entered Proximity Caves 6769 | -5/Proximity Caves | Accompanied by 1 ally 6771 | -5/Proximity Caves | Spotter reported a threat 6772 | -5/Proximity Caves | Spotter reported a threat 6807 | -5/Proximity Caves | Escorted by Enhanced Grunt 6947 | -5/Proximity Caves | Learned 12 Factory zone layouts 6957 | -5/Proximity Caves | Spotter reported a threat 6965 | -5/Proximity Caves | Spotted B-75 Beast 7221 | -5/Proximity Caves | Attracted the attention of an 0b10 base 7247 | -5/Proximity Caves | Discovered exit to Factory (range 15) 7268 | -5/Proximity Caves | Entered Factory 7268 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7269 | -5/Factory | Identified exit to Upper Caves 7270 | -5/Factory | Identified exit to Extension 7271 | -5/Factory | Identified exit to Factory 7296 | -5/Factory | Lost 12 parts (1p5n2u4w) 7568 | -5/Factory | Search patrols dispatched 7665 | -5/Factory | Retrieved Zion intel report: Emergency Access 7666 | -5/Factory | Zion Light squad teleported in 7775 | -5/Factory | Garrison activated, responded to threat 7859 | -5/Factory | Zion Heavy squad teleported in 8042 | -5/Factory | Zion Light squad teleported in 8143 | -5/Factory | Entered Upper Caves 8143 | -5/Upper Caves | Accompanied by 2 allies 8455 | -5/Upper Caves | Discovered new exit (range 10) 8540 | -5/Upper Caves | Learned 8 Factory zone layouts 8551 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8605 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8686 | -5/Upper Caves | Entered another Upper Caves area 8696 | -5/Upper Caves | Discovered exit to Factory (range 15) 9309 | -5/Upper Caves | Spotted B-75 Beast 9342 | -5/Upper Caves | Destroyed B-75 Beast 9581 | -5/Upper Caves | Learned 8 Factory zone layouts 9971 | -5/Upper Caves | Encountered a Warlord checkpoint 9996 | -5/Upper Caves | Discovered new exit (range 11) 10020 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10075 | -5/Upper Caves | Learned 4 Factory zone layouts 10082 | -5/Upper Caves | Entered Warlord 10123 | -5/Warlord | System corruption cleaned by Quarantine Array 10330 | -5/Warlord | Found Signal Generator 11024 | -5/Warlord | Warlord's base attacked by MAIN.C 11092 | -5/Warlord | Rebuked by Warlord 11143 | -5/Warlord | Opened Warlord's prototype stash 11160 | -5/Warlord | Found Prototype Processor 11160 | -5/Warlord | Identified Spectral Analyzer 11163 | -5/Warlord | Found Prototype Device 11163 | -5/Warlord | Identified Thermal Barrier 11172 | -5/Warlord | Found Prototype Reactor 11172 | -5/Warlord | Identified Vortex Chain Reactor 11188 | -5/Warlord | Found Prototype Device 11189 | -5/Warlord | Identified Exp. Phase Shifter 11374 | -5/Warlord | Warlord forces counterattacked 11472 | -5/Warlord | Spotted Executioner 11477 | -5/Warlord | Build established: Commander-Tank 11489 | -5/Warlord | Spotted Striker 11494 | -5/Warlord | Spotted Executioner 11500 | -5/Warlord | Discovered new exit (range 14) 11519 | -5/Warlord | System corruption reached 10% 11521 | -5/Warlord | Entered Proximity Caves 11656 | -4/Proximity Caves | Unaware initiated a cargo recovery operation 11677 | -4/Proximity Caves | Spotted B-86 Titan 11803 | -4/Proximity Caves | Spotted Striker 11856 | -4/Proximity Caves | Core integrity fell below 50% 11905 | -4/Proximity Caves | Core integrity fell below 20% 11905 | -4/Proximity Caves | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 11895_ Slug penetrates H-77 Assassin. 11895_ H-77 Assassin suffers critical hit (Destroy). 11895_ Penetrated by Slug. 11895_ H-77 Assassin suffers critical hit (Destroy). 11895_ Penetrated by Slug. 11898_ Carbon-fiber Leg destroyed. 11899_ Slug penetrates Wall. 11899_ Penetrated by Slug. 11900_ Critical hit (Impale). 11902_ Penetrated by Slug. 11902_ Carbon-fiber Leg destroyed. 11902_ Penetrated by Slug. 11902_ Flexi-carbon Leg destroyed. 11903_ Dropped Lrg. Storage Unit. 11903_ Dropped Rnf. Deuterium Engine. 11904_ Critical hit (Impale). 11904_ Adv. Targeting Computer destroyed. 11905_ Slug penetrates Wall. 11905_ Penetrated by Slug. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | #????? #??????????????### "#??# #??? | | ## #????????????????###"" #?## ##??? | | ##? ??????????????????##"# ### #???? | | #??? ? ??????????????????####" #???? | | ????? ??? ?????????????????????## #???? | | ?????? ?????????????????????????# ##???? | | ??????? ?????????????????????????# ##????? | | ???????? ??????????????????????????## #?????? | | ?????????# ???????????????????????????# ##?????? | | ??????????????????????????????????????## #??????? | | ????????????????????????????????######## #??????? | | ?????????????????????????????#### ##??????? | | ????????????????????????????## ##???????? | | ???????????????????????????## #????????? | | ?????????????????????????### ### #????????? | | ?????????????????????????# #?## #????????? | | ?????????????????????????## #??# #???????? | | ??????????????????????????## #??# #???????? | | ???????????????????????????## #??## ##???????? | | ????????????????????????????# #???####????????? | | ????????????#???????????????# #???????????????? | | ????????????? ? ????####?# ###??####?????????? | | ???????????????? % ??## #?# #???## ##????????? | | ??????????????????# ## ### %#???# #????????? | | ???????????????????# % %* % #???# ##???????? | | ??????????????????##% @K* ###### ###?????? | | ??????????????????# % **h ## % #?????? | | ??????????????????# %% #?????? | | ??????????????????## ## h ##?????? | | ???????????????????#####?## %h ####??????? | | ??????????????????????????## x % ##?????????? | | ???????????????????????????# ##??????????? | | ???????????????????###??#### ##???????????? | | ???????????????????# ### #????????????? | | ???????????????????# !%= ## ##????????????? | | ???????????????????## ########?????????????? | | ????????????????????## ##????????????????????? | | ?????????????????????#######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Coolant Potential 65 Energy Generation 55 Energy Capacity 1025 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Resistance: TH 50 Phase Shifting 20 Evasion (%) 75 Targeting Accuracy 24 Target Analysis 5 Particle Charging 15 Item Schematics ----------------- Hvy. Missile Launcher | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Hyp. Gauss Cannon | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive System Restoration Module | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Arc Projector | -7/Zion | Archive Remote Force Field | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Tri-rail Accelerator | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Imp. Force Booster | -6/Data Miner | Free Micro-nuke Launcher | -6/Data Miner | Free Imp. Transmission Jammer | -6/Data Miner | Free Adv. Focal Shield | -6/Data Miner | Free Antigrav Array | -6/Data Miner | Free Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive P-60 Hacker | -7/Zion | Archive Y-54 Guardian | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Charge!!! Explorer Reappropriation This Is Interesting... Challenges ------------ None Game ------ Seed FlyingModifiedAutocannon Manual? 0 Play Time 01:36:35 Cumulative 37.1 hours Start 2023.03.30 @ 15:17:20 End 2023.03.30 @ 17:32:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 36 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 38 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: b8c57ef0-21da-4225-a685-107de21376b0