Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.18 @ 02:34:56 Player: Egor Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (83) 415 Value Destroyed (3056) 3056 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (324) 324 TOTAL SCORE: 6735 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 255 Entered Garrisons 200 Friendly Fire -142 Cogmind --------- Core Integrity 0/700 Matter 123/300 Energy 310/310 System Corruption 15% Temperature Warm (193) Movement Walking (330) Ox3 Location -7/Garrison Parts ------- > --- POWER (2) -------- Reinforced Fission Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (4) ------- Matter Neutralizer Matter Neutralizer > --- INVENTORY (15) --- Antimatter Reactor Advanced Targeting Computer ECM Suite Hardened Medium Armor Plating Hardened Medium Armor Plating Hardlight Generator Hacking Suite Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Seismic Detector > --- WEAPON ----------- Matter Neutralizer Light Cannon Battle Cannon Battle Cannon > --- INVENTORY -------- Deuterium Engine Reinforced Fission Core Antimatter Reactor Armored Wheel Advanced Targeting Computer ECM Suite Hardened Medium Armor Plating Hardened Medium Armor Plating Hardlight Generator Hacking Suite Particle Gun Matter Neutralizer Remote Datajack [Rating: 42] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Reinforced Fission Core Propulsion Armored Huge Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . 1 . . . . Propulsion 2 | . . . 1 1 . . . Utility 1 | . . 1 . . . . . Weapon 2 | . . 1 . 1 . . . Parts Attached 78 | 6 5 21 21 7 1 4 13 Power 12 | 1 1 4 4 . . . 2 Engine 11 | 1 1 4 4 . . . 1 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 30 | 2 2 10 6 3 . . 7 Treads 1 | . . . . . . . 1 Leg 11 | . . 2 6 . . . 3 Wheel 14 | 2 2 4 . 3 . . 3 Hover . | . . . . . . . . Flight 4 | . . 4 . . . . . Utility 14 | 1 1 2 4 2 1 1 2 Device 7 | . . . 2 1 1 1 2 Storage 3 | 1 . . 1 1 . . . Processor 2 | . . 2 . . . . . Hackware . | . . . . . . . . Protection 2 | . 1 . 1 . . . . Artifact . | . . . . . . . . Weapon 22 | 2 1 5 7 2 . 3 2 Energy Gun 4 | 1 . . 1 1 . . 1 Energy Cannon 7 | . 1 1 2 1 . 1 1 Ballistic Gun 5 | 1 . 4 . . . . . Ballistic Cannon 4 | . . . 2 . . 2 . Launcher 2 | . . . 2 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 2 | . . . 2 . . . . System Corruption 12 | . . . 12 . . . . Parts Lost 36 | . . 8 13 1 . 2 12 Power 7 | . . 2 2 . . . 3 Propulsion 10 | . . 2 4 . . . 4 Utility 7 | . . 1 2 . . 1 3 Weapon 12 | . . 3 5 1 . 1 2 Highest Loss Streak 8 | . . 4 4 1 . 1 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 86 | . 97 92 89 82 82 81 72 Engine 14 | . 14 10 16 15 15 15 9 Leg 6 | . . 1 17 2 . . 3 Wheel 12 | . 27 17 4 13 15 15 9 Device 6 | . . . 3 11 13 13 12 Storage 8 | . 14 11 7 6 7 7 7 Processor 6 | . . 19 10 3 . . . Protection 2 | . 12 1 3 . . . . Energy Gun 5 | . . . 2 13 15 6 2 Energy Cannon 9 | . 13 11 10 6 7 7 11 Ballistic Gun 6 | . 14 19 6 . . . . Ballistic Cannon 5 | . . . 4 7 7 15 7 Peak Build Rating 42 | 6 7 16 23 37 38 42 42 Average Rating 24 | 4 6 12 19 32 37 38 37 On Entrance 20 | . 6 7 14 21 35 38 42 Naked Turns . | . . . . . . . . Heaviest Build 76 | 12 18 21 42 58 58 60 76 Greatest Support 56 | 20 20 22 35 56 56 56 56 Greatest Overweight (x) 18 | 2 5 6 3 13 1 18 18 Average Overweight (x) . | . . . 1 . 1 . 2 Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 Average Capacity 10 | 7 8 8 7 9 15 15 15 Most Carried 15 | . 8 8 8 9 15 15 15 Average Carried 8 | . 7 7 5 7 12 14 11 Final Capacity 15 | 8 8 8 8 15 15 15 15 Final Carried 15 | . 8 4 8 9 14 15 8 Class Distribution -------------------- 33% | Skirmisher 22% | Scavenger-Skirmisher 12% | Mutant 12% | Gunner 8% | Scavenger-Tank 6% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Gunner | -7/Factory Gunner | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Matter Collected 2114 | 260 157 320 557 206 70 380 164 Remotely . | . . . . . . . . Salvage Created 3261 | . 286 797 792 381 . 532 473 Parts 185 | . 20 52 39 22 . 32 20 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 3 | . . . 2 . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Combat Hostiles Destroyed 75 | . 8 19 20 8 . 10 10 Guns 23 | . 2 8 6 5 . 2 . Cannons 46 | . 6 10 10 3 . 8 9 AOE 3 | . . . 3 . . . . Classes Destroyed 12 | . 3 3 2 2 . 2 . Worker 1 | . . . . . . 1 . Builder 2 | . 1 . . . . 1 . Hauler 1 | . . . . 1 . . . Recycler 1 | . . . 1 . . . . Watcher 2 | . . 1 1 . . . . Swarmer 14 | . 3 4 7 . . . . Grunt 38 | . 5 7 10 4 . 4 8 Brawler 3 | . . . 1 . . 1 1 Duelist 2 | . . 1 . . . 1 . Sentry 13 | . . 7 2 1 . 2 1 Programmer 5 | . . . . 3 . 2 . Martyr 1 | . . . . . . 1 . Best Kill Streak 5 | . 4 5 4 2 . 2 3 Combat Bots Only 5 | . 3 5 4 1 . 2 3 Max Kills in Single Turn 2 | . 2 2 1 1 . 2 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . 1 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Hostile Shots Fired 532 | . 37 99 143 52 . 106 95 Missed 153 | . 9 25 44 17 . 29 29 Damage Taken 5768 | . 360 832 1565 476 . 1326 1209 Core 1243 | . 74 148 311 28 . 343 339 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 343 | . . . . . 69 274 . Core Remaining (%) 69 | 100 70 63 43 . . . . Volleys Fired 212 | . 28 46 58 23 . 37 20 Largest 4 | . 2 3 3 4 . 4 4 Hottest 290 | . 80 140 160 230 . 218 290 Shots Fired 590 | . 53 126 150 80 1 131 49 Gun 222 | . 25 73 61 38 . 20 5 Cannon 363 | . 28 53 84 42 1 111 44 Launcher 5 | . . . 5 . . . . Special . | . . . . . . . . Kinetic 291 | . 25 73 83 23 . 74 13 Thermal 267 | . 28 53 35 57 1 57 36 Explosive 5 | . . . 5 . . . . Electromagnetic 27 | . . . 27 . . . . Robot Hit Streak 8 | . 7 8 7 5 3 6 8 Robot Miss Streak 7 | . 3 5 7 4 . 6 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 300 | . 29 68 71 39 1 62 30 Core Hits 137 | . 12 31 39 19 1 22 13 Critical Kills 2 | . . 1 . . . . 1 Critical Parts Destroyed 2 | . . 1 1 . . . . Critical Strikes 10 | . . 2 3 1 . 3 1 Burn 1 | . . . . 1 . . . Meltdown 2 | . . 1 . . . . 1 Destroy 2 | . . 1 1 . . . . Blast 3 | . . . . . . 3 . Corrupt 2 | . . . 2 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6790 | . 483 1059 1965 852 27 1429 975 Guns 1807 | . 164 507 532 384 . 143 77 Cannons 4558 | . 319 544 1105 468 27 1197 898 Explosions 328 | . . . 328 . . . . Melee . | . . . . . . . . Ramming 97 | . . 8 . . . 89 . Kinetic 2560 | . 164 507 724 198 . 753 214 Thermal 3404 | . 319 544 512 654 27 587 761 Explosive 227 | . . . 227 . . . . Electromagnetic 502 | . . . 502 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 15 | . . . 12 3 3 11 15 Average Corruption 8 | . . . 10 1 3 6 13 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 121 | . . . 58 1 8 33 21 Message Errors 29 | . . . 20 . 1 6 2 Matter Fused 29 | . . . 9 . 3 9 8 Heat Flow Errors 17 | . . . 9 . 1 5 2 Energy Discharges 12 | . . . 3 1 1 3 4 Data Loss (minor) 8 | . . . 3 . 1 2 2 Data Loss (major) 10 | . . . 7 . . 2 1 Misfires 6 | . . . 2 . 1 2 1 Alerts 3 | . . . 2 . . 1 . Misdirections 3 | . . . 1 . . 2 . Weapon Failures 4 | . . . 2 . . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 142 | . . 15 72 5 . 8 42 Projectiles 86 | . . 15 22 5 . 2 42 Explosions 50 | . . . 50 . . . . Melee 6 | . . . . . . 6 . Knockbacks 12 | . . . 2 1 . 6 3 Impact 1 | . . . . . . 1 . Kinetic 10 | . . . 2 1 . 5 2 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 224 | . . 4 177 . . 43 . Shots 3 | . . . 3 . . . . Rammed 8 | . . 2 . . . 6 . Targets Rammed 8 | . . 2 . . . 6 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 729 | . 369 420 494 512 262 729 661 Average Temperature 167 | . 109 119 173 151 116 189 242 Received Heat Transfer 2238 | . 180 306 630 201 . 228 693 Effects 76 | . 3 1 22 7 . 24 19 Shutdowns 25 | . 1 1 7 2 . 8 6 Energy Bleed 12 | . . . 6 . . 4 2 Interference 15 | . 1 . 5 3 . 3 3 Matter Decay 8 | . 1 . 1 2 . 1 3 Short Circuit 4 | . . . 1 . . 1 2 Damage (minor) 6 | . . . 1 . . 3 2 Damage (major) 4 | . . . 1 . . 3 . Damage (core) 2 | . . . . . . 1 1 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . 1 . . 1 . Combat Hostiles 1 | . . . 1 . . . . Parts Fried 5 | . . . 2 . . 3 . Impact Corruptions 1 | . . . . . . 1 . Robots Melted 2 | . . 1 . . . . 1 Combat Hostiles 2 | . . 1 . . . . 1 Parts Melted 8 | . . 4 1 3 . . . Heat Transferred 5627 | . 666 1147 716 1258 37 925 878 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Peak Influence 400 | . 205 320 400 122 36 390 397 Initial 273 | . . 27 122 67 36 . 273 Average 165 | . 80 171 190 73 26 247 308 Maximum Alert Level 2 | . 1 1 2 . . 1 1 Low Security (%) 61 | 100 92 65 50 100 100 32 . Level 1 38 | . 7 34 47 . . 67 100 Level 2 . | . . . 2 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 1 1 4 4 . 8 . Investigation 7 | . 1 1 3 1 . 1 . Extermination 4 | . . . . 2 . 2 . Reinforcement 4 | . . . 1 1 . 2 . Assault . | . . . . . . . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . 1 1 . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Distress Signals 4 | . 1 1 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 116 | . 14 28 24 11 . 23 16 Peak Tracking Total 8 | . 3 6 4 4 . 4 8 Tactical Retreats 6 | . . . 1 1 . 4 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Traps Triggered 4 | . 1 1 . 1 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 6 | . . 6 . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Machines Disabled 5 | . . . 2 . . 3 . Max in Single Turn 2 | . . . 2 . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Machines Accessed 17 | . 1 6 5 3 . 2 . Terminals 13 | . 1 5 4 2 . 1 . Fabricators 1 | . . . . 1 . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 47 | . 3 15 14 9 . 6 . Successful 29 | . 1 11 9 5 . 3 . Failed 18 | . 2 4 5 4 . 3 . Catastrophic 3 | . . . 2 . . 1 . Database Lockouts . | . . . . . . . . Manual 1 | . . . 1 . . . . Terminals 38 | . 3 13 13 6 . 3 . Fabricators 3 | . . . . 3 . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 2 | . . 2 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . . 3 . Terminal Hacks 22 | . 1 9 8 3 . 1 . Record 3 | . . 1 1 1 . . . Prototype ID Bank 1 | . . 1 . . . . . Emergency Access Points 2 | . . . 2 . . . . Alert Level 3 | . . . 2 1 . . . Locate Traps 2 | . 1 1 . . . . . Reprogram Traps 1 | . . 1 . . . . . Dispatch Records 2 | . . 2 . . . . . Investigation Status 1 | . . 1 . . . . . Recall Reinforcements 1 | . . . 1 . . . . Hauler Manifests 2 | . . . 2 . . . . Zone Layout 4 | . . 2 . 1 . 1 . Fabricator Hacks 2 | . . . . 2 . . . Network Status 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks 1 | . . . 1 . . . . Scan Component 1 | . . . 1 . . . . Recycling Unit Hacks 2 | . . 2 . . . . . Report Inventory 1 | . . 1 . . . . . Retrieve Components 1 | . . 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 . Unlock Access 1 | . . . . . . 1 . Coupler Status 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 10 | . 1 1 4 3 . 1 . Full Trace Events 6 | . 1 . 3 1 . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . 2 . . . Authchips . | . . . . . . . . Time 117 | . . . . 117 . . . Total Part Build Rating 14 | . . . . 14 . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . . 9 . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . . 1 . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Total Allies 21 | . . . . . 21 . . Largest Group 21 | . . . . . 21 8 . Highest-Rated Group 547 | . . . . . 547 222 . Highest-Rated Ally 35 | . . . . . 35 35 . Total Orders . | . . . . . . . . Ally Attacks 26 | . . . . . . 26 . Total Damage 1010 | . . . . . . 1010 . Kills 12 | . . . . . . 12 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Turns Passed 6472 | 49 485 1081 1937 872 537 1093 418 Spaces Moved 4459 | 49 467 905 1038 534 457 822 187 Core 31 | 8 3 12 . 5 . 2 1 Treads 7 | . . . . . . . 7 Legs 899 | . . 48 777 49 . . 25 Wheels 3520 | 41 464 843 261 480 457 820 154 Hover . | . . . . . . . . Flight 2 | . . 2 . . . . . Fastest Speed 50 | 50 80 80 100 100 115 100 115 Average Speed 121 | 83 81 98 162 118 115 115 177 Slowest Speed 950 | 150 300 365 330 700 115 950 950 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 3 52 54 51 14 97 17 25 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 89 | . . . 77 2 . 5 5 Melee . | . . . . . . . . Projectile 12 | . . . . 2 . 5 5 AOE 77 | . . . 77 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Total 5059 | 54 518 1004 1170 726 469 881 237 Wait 199 | . 4 14 27 141 . 7 6 Move 4453 | 48 466 904 1037 534 456 821 187 Hop . | . . . . . . . . Pick Up 50 | . 10 3 14 11 8 3 1 Fast Attach 47 | 6 4 12 14 4 . 1 6 Attach 25 | . . 5 6 3 1 3 7 Detach 17 | . . 5 5 1 . 2 4 Swap 6 | . 1 4 1 . . . . Drop 40 | . 5 9 8 9 2 1 6 Fire 212 | . 28 46 58 23 . 37 20 Melee . | . . . . . . . . Ram 8 | . . 2 . . . 6 . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 2 | . . . . . 2 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Waste -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 7) 283 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 466 | -10/Materials | Discovered new exit (range 9) 500 | -10/Materials | Discovered new exit (range 15) 535 | -10/Materials | Entered another Materials area 535 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 732 | -9/Materials | Lost 4 parts (1p1u2w) 1007 | -9/Materials | Discovered new exit (range 5) 1181 | -9/Materials | Build established: Scavenger-Skirmisher 1198 | -9/Materials | Discovered new exit (range 8) 1616 | -9/Materials | Entered another Materials area 1616 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2005 | -8/Materials | System corruption reached 10% 2052 | -8/Materials | Met 7R-MNS 2142 | -8/Materials | Discovered new exit (range 10) 2333 | -8/Materials | Build established: Scavenger-Tank 2642 | -8/Materials | Lost 4 parts (2p1n1u) 2755 | -8/Materials | Lost 3 parts (1u2w) 2903 | -8/Materials | Core integrity fell below 50% 3192 | -8/Materials | Discovered new exit (range 12) 3227 | -8/Materials | Build established: Scavenger-Skirmisher 3553 | -8/Materials | Entered Factory 3553 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3554 | -7/Factory | Caught up to 7R-MNS 3867 | -7/Factory | Fabricated Matter Neutralizer (x2) 3907 | -7/Factory | Discovered new exit (range 5) 3942 | -7/Factory | Build established: Skirmisher 4425 | -7/Factory | Sucked down chute 4425 | -7/Factory | Entered Waste 4426 | -7/Waste | Met a frightened Derelict 4426 | -7/Waste | Joined by Warlord forces that had cleared the area 4561 | -7/Waste | Discovered new exit (range 12) 4962 | -7/Waste | Entered Factory 4962 | -7/Factory | Accompanied by 8 allies 5311 | -7/Factory | Lost 3 allies 5378 | -7/Factory | Discovered new exit (range 5) 5475 | -7/Factory | Garrison activated, responded to threat 5618 | -7/Factory | System corruption reached 10% 5767 | -7/Factory | Core integrity fell below 50% 5771 | -7/Factory | Build established: Gunner 6011 | -7/Factory | Identified exit to Garrison 6055 | -7/Factory | Entered Garrison 6103 | -7/Garrison | Triggered checkpoint 6255 | -7/Garrison | Core integrity fell below 20% 6270 | -7/Garrison | Lost 8 parts (2p3n1u2w) 6437 | -7/Garrison | Triggered checkpoint 6473 | -7/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06426_ System corrupted: Matter fused (-6). 06439_ G-47 Trooper destroyed. 06441_ System corrupted: Component data lost. 06442_ G-47 Trooper destroyed. 06445_ Acquired 1 matter. 06459_ Acquired Aluminum Leg. 06461_ System corrupted: Component data lost. 06462_ Aluminum Leg destroyed. 06463_ G-47 Trooper destroyed. 06465_ Critical hit (Burn: +37). 06466_ Overheating: Energy bleed (-58). 06466_ C-30 ARC bursts open, deploying its payload. 06466_ B-48 Gladiator unfolds itself. 06466_ G-47 Trooper unfolds itself. 06466_ G-47 Trooper destroyed. 06467_ Deuterium Engine destroyed. 06467_ Critical hit (Burn: +37). 06472_ Imp. Heat Sink destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# "????????????????????????????????? | | ????????????# "????????????????????????????????? | | ????????????# "????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ############# #???????###??????????????????????? | | #??????? ??????????????????????? | | #??????? #?????????????????????? | | ## ######### #???????# #?????????????????????? | | ## ###?????# %#???????# #?????????????????????? | | #"#?????# * #??###??# #?????????????????????? | | != "#????## #?? #??# #?????????????????????? | | %[ "#????#" #??# #??# #?????#???????????????? | | [] "#????## #??# #??# #??? #???????????????? | | % #"#?????#% =####;#####;##* #####???????????? | | ## ###?????# [== @ %g% =gg ??????? | | ?####???????# [ b! %" ??????? | | ????????????# ! !%% g ??????? | | ????????????##;##;######*% ## ## g####???????? | | ?????????????# ####????# % ;# #????#??????????? | | ?????????????###??????? ?????????????? | | ?????????????????????? ???????????? | | ?????????????????????# "??????????? | | ?????????????????????# "??????????? | | ?????????????????????### ## ## #??????????? | | ???????????????????????# #? #? #??????????? | | ??????????????????????? ? ? #??????????? | | ??????????????????????? ?? ??????????????? | | ???????????????????????# ?? ??????????????? | | ???????????????????????#####???""????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 50 Energy Generation 28 Energy Capacity 485 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Matter Neutralizer | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab It's Just You Just What I Needed Made in Tau Ceti IV Novice Programmer Shopping List System Compromised The More The Merrier Troublemaker We Are Legion Challenges ------------ None Game ------ Seed SurveybotClaymoresStabilizer Manual? 0 Play Time 01:43:30 Cumulative 6.3 hours Start 2025.01.17 @ 23:34:30 End 2025.01.18 @ 02:34:56 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 25x17 Zoom Use 90% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 708a4f98-70a5-405d-a854-b3756df90cc9