Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.03 @ 20:53:46 Player: Runagate Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (158) 790 Value Destroyed (5173) 5173 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (3028) 3028 TOTAL SCORE: 16511 Bonus ------- High Alert Combat Kills 28 Win 3000 Cogmind --------- Core Integrity 1288/1600 Matter 167/300 Energy 434/440 System Corruption 1% Temperature Cool (82) Movement Flying (26) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor Light Quantum Reactor > --- PROPULSION (8) --- Xenon Bombardment Thruster Field Propulsion Array Field Propulsion Array Electron Diverter Electron Diverter > --- UTILITY (11) ----- Long-range Sensor Array Experimental Signal Interpreter Improved Terrain Scanner Seismic Detector Advanced Transmission Jammer (fused) Graphene Brace Improved Hacking Suite Advanced Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- F-cell Engine Light Particle Reactor Peak State ------------ > --- POWER ------------ F-cell Engine Quantum Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Field Propulsion Array Field Propulsion Array Q-thruster Electron Diverter Electron Diverter > --- UTILITY ---------- Long-range Sensor Array Experimental Signal Interpreter Improved Terrain Scanner Seismic Detector Advanced Transmission Jammer Improved Cloaking Device Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON ----------- Quantum Rifle Heavy Rocket Launcher > --- INVENTORY -------- Neutrino Core Light Particle Reactor Xenon Bombardment Thruster Field Propulsion Array [Rating: 149] Favorites ----------- Power Micro Fission Core Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Field Propulsion Array Utility Improved Signal Interpreter Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon Field Laser Energy Gun Field Laser Ballistic Gun Enhanced Autogun Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Slots Evolved 18 | . . 2 2 2 2 . . 2 2 . . 2 2 2 Power 1 | . . . . 1 . . . . . . . . . . Propulsion 6 | . . 2 . 1 1 . . . . . . . . 2 Utility 9 | . . . 2 . 1 . . 1 2 . . 1 2 . Weapon 2 | . . . . . . . . 1 . . . 1 . . Parts Attached 200 | 9 24 20 27 21 8 4 . 23 33 6 . 6 5 14 Power 26 | 1 4 2 3 3 2 . . 4 4 1 . . . 2 Engine 15 | 1 4 2 2 2 2 . . 1 1 . . . . . Core 6 | . . . 1 1 . . . 3 1 . . . . . Reactor 5 | . . . . . . . . . 2 1 . . . 2 Propulsion 67 | 2 9 7 6 6 4 1 . 8 12 1 . 4 2 5 Treads . | . . . . . . . . . . . . . . . Leg 56 | 2 9 7 6 6 4 1 . 8 12 1 . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 11 | . . . . . . . . . . . . 4 2 5 Utility 64 | 3 4 5 8 7 2 3 . 7 11 2 . 2 3 7 Device 32 | 2 3 4 3 3 1 1 . 4 4 2 . 2 1 2 Storage 7 | 1 1 1 1 . 1 . . 1 1 . . . . . Processor 6 | . . . . 1 . . . 1 2 . . . 1 1 Hackware 8 | . . . . . . 1 . . 2 . . . 1 4 Protection 11 | . . . 4 3 . 1 . 1 2 . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 43 | 3 7 6 10 5 . . . 4 6 2 . . . . Energy Gun 24 | 2 6 4 3 1 . . . 3 3 2 . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 17 | 1 1 2 6 3 . . . 1 3 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 2 | . . . 1 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . . . . . . . . 1 2 1 Corrupted Parts 1 | . 1 . . . . . . . . . . . . . System Corruption 1 | . 1 . . . . . . . . . . . . . Parts Lost 60 | . 4 1 2 1 8 . . 2 23 9 2 . . 8 Power 4 | . 1 . . . 1 . . . 1 1 . . . . Propulsion 20 | . 1 . 1 . 3 . . . 8 2 1 . . 4 Utility 18 | . 1 1 1 1 3 . . 1 4 3 1 . . 2 Weapon 18 | . 1 . . . 1 . . 1 10 3 . . . 2 Highest Loss Streak 10 | . 2 1 1 1 8 . . 2 10 9 1 . . 7 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 14 | 3 7 14 14 14 16 16 17 19 18 15 10 7 3 3 Power 1 | . 1 1 1 1 1 1 1 1 2 3 3 2 1 1 Propulsion 4 | 1 3 6 6 4 3 2 3 5 4 3 2 2 2 1 Utility 5 | . 2 3 4 5 7 8 8 7 7 8 5 2 . . Weapon 2 | . 1 2 2 3 4 5 5 3 3 . . . . . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 22 | . 3 3 . 3 . . . 1 2 . . 5 1 4 Power 5 | . 1 . . 1 . . . . . . . . . 3 Propulsion 8 | . 2 1 . . . . . . 2 . . 2 1 . Utility 7 | . . . . 2 . . . 1 . . . 3 . 1 Weapon 2 | . . 2 . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 95 99 99 99 98 73 93 99 96 97 92 74 63 78 Engine 8 | . 13 11 6 13 12 13 13 5 4 . . 1 4 3 Core 1 | . . . 2 1 . . . 4 1 5 5 2 . . Reactor 1 | . . . . . . . . . 4 4 5 4 4 4 Leg 32 | . 26 43 35 37 39 40 40 35 29 30 30 9 . . Flight 1 | . . . . . . . . . . . . 7 13 20 Device 14 | . 13 11 21 10 12 . 6 14 14 14 14 16 14 16 Storage 7 | . 14 11 9 7 6 6 6 5 5 5 5 2 . . Processor 3 | . . . . 4 6 6 6 5 6 10 10 9 8 8 Hackware 3 | . . . . . . . 6 1 9 10 10 9 8 18 Protection 2 | . . . 5 6 5 . 6 5 2 . . . . . Energy Gun 8 | . 15 18 9 7 6 6 6 4 6 . 5 4 4 3 Ballistic Gun 6 | . 10 3 8 7 5 . . 11 8 9 . . . . Peak Build Rating 149 | 7 9 15 32 46 59 56 56 79 97 102 94 115 122 149 Average Rating 52 | 6 7 13 27 41 54 43 56 75 89 90 90 98 107 135 On Entrance 54 | . 7 8 15 31 45 43 56 56 78 77 91 87 105 122 Avg Prop Armor Cover (%) 3 | . . . . 4 3 . . 3 . 4 . . . 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 88 | 12 19 34 49 58 75 74 74 82 88 76 76 78 45 51 Greatest Support 119 | 20 20 43 54 80 99 102 102 111 119 119 119 119 46 61 Greatest Overweight (x) 25 | . 4 . 1 . 1 . . . 1 . . 25 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 15 15 15 20 20 20 20 20 20 20 20 5 5 Average Capacity 15 | 7 8 14 15 15 19 20 20 20 20 20 20 13 5 5 Most Carried 20 | 6 10 15 15 15 20 17 17 20 20 18 11 19 5 5 Average Carried 14 | 3 7 14 14 14 16 16 17 19 18 15 10 8 4 4 Final Capacity 20 | 8 10 15 15 15 20 20 20 20 20 20 20 5 5 5 Final Carried 20 | 6 10 15 15 15 16 17 17 20 18 12 10 5 4 2 Class Distribution -------------------- 42% | Mutant 21% | Scavenger-Mutant 14% | Scavenger-Skirmisher 4% | Skirmisher 4% | Hacker-Scout 3% | Wizard-Scout Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Hacker-Scout | -3/Research Hacker-Scout | -2/Research Wizard-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Matter Collected 5078 | 304 356 317 900 578 127 111 . 622 1145 340 33 65 . 180 Remotely . | . . . . . . . . . . . . . . . Salvage Created 6944 | 159 785 755 1646 792 127 . . 662 1149 632 58 . . 179 Parts 364 | 14 56 40 98 31 9 . . 32 67 5 2 . . 10 Haulers Intercepted 6 | . 2 2 2 . . . . . . . . . . . Recyclers Shooed 16 | . 1 3 4 3 1 . . 2 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . 2 2 . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 108 | . 15 10 34 11 2 . . 8 18 3 1 . . 6 Guns 96 | . 14 10 31 9 2 . . 8 18 3 . . . 1 AOE 10 | . 1 . 3 . . . . . . . 1 . . 5 Classes Destroyed 14 | 2 4 4 1 2 . . . . 1 . . . . . Worker 12 | . 4 1 2 1 . . . 2 1 . . . . 1 Builder 3 | . . 1 . 1 . . . . 1 . . . . . Tunneler 5 | 4 . . . . . . . . 1 . . . . . Hauler 6 | . 2 2 2 . . . . . . . . . . . Recycler 14 | 1 . 2 5 4 . . . 2 . . . . . . Operator 1 | . . 1 . . . . . . . . . . . . Watcher 9 | . . 2 3 . 2 . . . 1 . . . . 1 Swarmer 30 | . 1 . 14 4 . . . . 5 . . . . 6 Grunt 44 | . 14 5 11 2 . . . 5 4 3 . . . . Duelist 1 | . . . 1 . . . . . . . . . . . Sentry 17 | . . 5 8 2 . . . . 1 . 1 . . . Hunter 4 | . . . . 1 . . . 1 2 . . . . . Programmer 11 | . . . . 2 2 . . 2 5 . . . . . Heavy 1 | . . . . . . . . . 1 . . . . . Best Kill Streak 12 | 3 7 3 12 3 1 . . 7 8 3 1 . . 5 Combat Bots Only 7 | . 6 2 7 3 1 . . 5 4 3 1 . . 5 Max Kills in Single Turn 3 | 1 1 1 2 1 1 . . 3 3 1 1 . . 2 Gunslinging 1 | . . . 1 . . . . . 1 . . . . . Exploded 2 | . 1 . 2 . . . . . . . 1 . . 2 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Hostile Shots Fired 1100 | . 80 43 171 206 108 . . 65 288 50 15 2 2 70 Missed 332 | . 22 8 52 73 35 . . 14 76 11 5 1 2 33 Hits 768 | . 58 35 119 133 73 . . 51 212 39 10 1 . 37 Melee 14 | . . . 5 . . . . . 8 . 1 . . . Projectile 754 | . 58 35 114 133 73 . . 51 204 39 9 1 . 37 AOE 1 | . . . . . . . . . . . . . . 1 Critical Strikes 33 | . 1 2 4 1 2 . . 3 13 6 . . . 1 Part Disruptions 3 | . . . . 1 . . . 1 . 1 . . . . Damage Taken 11992 | . 762 479 1191 1018 1228 . . 973 4177 873 283 18 . 990 Core 1614 | . 170 79 223 88 113 . . 61 513 55 . . . 312 Absorbed by Shields 872 | . . . 416 243 16 . . . 197 . . . . . Regen/Repaired (Parts) 111 | . . . 111 . . . . . . . . . . . Core Remaining (%) 78 | 100 32 80 59 87 . . 86 93 . . 50 100 100 80 Volleys Fired 481 | 15 77 56 117 56 11 . . 44 70 21 2 . . 12 Largest 3 | 2 2 2 2 2 2 . . 3 3 3 2 . . 2 Hottest 225 | 80 80 121 108 108 108 . . 225 165 211 133 . . 133 Shots Fired 1040 | 30 145 112 229 110 22 2 . 119 196 53 4 . . 18 Gun 1024 | 30 145 112 225 109 22 2 . 119 196 51 2 . . 11 Cannon . | . . . . . . . . . . . . . . . Launcher 16 | . . . 4 1 . . . . . 2 2 . . 7 Special . | . . . . . . . . . . . . . . . Kinetic 489 | 14 79 6 114 54 11 . . 93 90 28 . . . . Thermal 483 | 15 56 103 108 49 11 2 . 20 83 23 2 . . 11 Explosive 16 | . . . 4 1 . . . . . 2 2 . . 7 Electromagnetic 52 | 1 10 3 3 6 . . . 6 23 . . . . . Robot Hit Streak 20 | 5 14 20 13 17 10 . . 9 12 17 11 . . 4 Robot Miss Streak 9 | 3 4 4 7 7 2 . . 9 5 1 . . . 3 Penetration Max 1 | . . . . 1 . . . . 1 1 . . . . Secondary Targets 19 | . 6 . 3 . . . . 3 6 1 . . . . Max Gunslinging Chain 2 | . 1 . 1 . . . . 1 2 1 . . . . Shots Hit Robots 717 | 15 101 80 163 87 17 . . 76 122 46 4 . . 6 Core Hits 397 | 6 45 65 83 40 11 . . 41 66 23 3 . . 14 Critical Kills 1 | . . . 1 . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . . . Critical Strikes 12 | . 1 2 6 1 . . . . 2 . . . . . Burn 9 | . . 2 5 . . . . . 2 . . . . . Destroy 2 | . . . 1 1 . . . . . . . . . . Corrupt 1 | . 1 . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 14317 | 147 1023 1157 3457 1670 389 . . 1627 2803 1279 98 . . 667 Guns 12624 | 147 967 1118 2967 1648 378 . . 1603 2600 1020 59 . . 117 Cannons . | . . . . . . . . . . . . . . . Explosions 1493 | . 47 26 396 22 . . . . 154 259 39 . . 550 Melee . | . . . . . . . . . . . . . . . Ramming 200 | . 9 13 94 . 11 . . 24 49 . . . . . Kinetic 6050 | 81 474 14 1613 874 127 . . 1237 1242 388 . . . . Thermal 6264 | 66 447 1115 1354 683 251 . . 321 1219 632 59 . . 117 Explosive 1266 | . . . 396 22 . . . . . 259 39 . . 550 Electromagnetic 537 | . 93 15 . 91 . . . 45 293 . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 7 | . 1 4 . . 6 6 6 4 7 7 7 . . 1 Average Corruption 3 | . 1 3 . . 2 6 6 3 1 7 7 . . 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 69 | . 1 9 . . 6 12 1 2 13 21 3 . . 1 Message Errors 19 | . 1 3 . . 1 4 . . 3 6 . . . 1 Matter Fused 21 | . . 1 . . 2 3 1 1 4 9 . . . . Heat Flow Errors 3 | . . . . . 1 . . 1 . . 1 . . . Energy Discharges 6 | . . 1 . . . 2 . . 1 2 . . . . Parts Fused 1 | . . . . . . . . . . . 1 . . . Data Loss (minor) 9 | . . 1 . . 2 1 . . 3 2 . . . . Data Loss (major) 4 | . . 1 . . . . . . 1 1 1 . . . Misfires 3 | . . 1 . . . 2 . . . . . . . . Alerts 1 | . . . . . . . . . . 1 . . . . Weapon Failures 2 | . . 1 . . . . . . 1 . . . . . Overload Shots 6 | . . . . . . . . 6 . . . . . . Effects 1 | . . . . . . . . 1 . . . . . . Heat Surge 1 | . . . . . . . . 1 . . . . . . Overflow Damage 49 | . . . 22 . . . . . 1 26 . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions 48 | . . . 22 . . . . . . 26 . . . . Melee 1 | . . . . . . . . . 1 . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 199 | . 54 . . . . . . . 87 . 46 . . 12 Shots 6 | . 1 . . . . . . . 1 . 2 . . 2 Rammed . | . . . . . . . . . . . . . . . Targets Rammed 25 | . 4 1 11 . 1 . . 2 6 . . . . . Kicked 25 | . 4 1 11 . 1 . . 2 6 . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 386 | 40 135 189 124 210 182 50 . 200 72 267 218 . . 386 Average Temperature 68 | 17 35 46 17 81 61 25 . 84 23 154 90 . . 98 Received Heat Transfer 2420 | . 393 240 421 185 30 . . 292 462 253 36 9 . 99 Effects 3 | . . . . . . . . . . . . . . 3 Shutdowns 1 | . . . . . . . . . . . . . . 1 Interference 2 | . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations 1 | . . . . . . . . . 1 . . . . . Total Turns 15 | . . . . . . . . . 15 . . . . . Longest Duration 15 | . . . . . . . . . 15 . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . Parts Fried 3 | . . . . 1 . . . 1 1 . . . . . Impact Corruptions 1 | . . . . . . . . . 1 . . . . . Robots Melted 1 | . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . Parts Melted 16 | . 1 2 6 . 1 . . . 1 5 . . . . Heat Transferred 12432 | 150 950 2224 3404 1461 525 . . 410 2272 814 74 . . 148 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 1 . . . . . . 1 . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Maximum Alert Level 2 | . . . 2 1 . . . . . . . . . 2 Low Security (%) 88 | 100 100 100 62 94 100 . . 100 100 . . 100 100 60 Level 1 9 | . . . 29 5 . . . . . . . . . 32 Level 2 2 | . . . 8 . . . . . . . . . . 6 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 498 | 10 137 106 498 221 33 . . 92 99 . . 65 56 460 Initial 221 | . 3 37 . 221 33 . . . 4 . . . 36 23 Average 80 | . 63 46 176 103 6 . . 21 26 . . 1 45 137 Influence Increases 4077 | 25 446 387 990 360 79 . . 250 585 95 20 75 53 712 Destroy 0b10 Robot/C 2160 | . 300 200 680 220 40 . . 160 360 60 20 . . 120 Destroy 0b10 Robot/NC 275 | 25 30 45 60 30 10 . . 20 20 25 . . . 10 Destroy Leader 530 | . 64 78 170 70 24 . . 30 72 10 . . . 12 Successful Hack 112 | . 29 29 27 . 4 . . . . . . . 8 15 Disable Machine 150 | . . 15 15 . . . . 30 60 . . . . 30 Destroy Structure 265 | . 8 5 23 10 1 . . 10 28 . . . . 180 Partial Spotted 75 | . . . . . . . . . . . . 30 30 15 Lose Combat Pursuer 510 | . 15 15 15 30 . . . . 45 . . 45 15 330 Influence Decreases 3620 | 20 363 475 502 779 148 . . 240 530 146 34 10 79 294 Entered New Map 436 | . 2 51 . 267 36 . . . 6 25 4 . 29 16 Time Decay 2756 | 20 321 414 482 502 112 . . 230 308 89 20 10 50 198 Lost Part 407 | . 40 10 20 10 . . . 10 195 32 10 . . 80 Purge Threat 21 | . . . . . . . . . 21 . . . . . Squads Dispatched 24 | . 3 1 4 4 . . . 3 5 . . . . 4 Investigation 2 | . 2 . . . . . . . . . . . . . Extermination 11 | . . . . 2 . . . 2 3 . . . . 4 Reinforcement 11 | . 1 1 4 2 . . . 1 2 . . . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 1 . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Distress Signals 13 | . 3 2 3 . . . . . 3 . . . . 2 Communications Jammed 37 | . . . . . 14 . . . . . . . . 23 Distress Signals 37 | . . . . . 14 . . . . . . . . 23 Times Spotted 209 | . 24 20 45 13 17 . . 9 35 3 4 3 1 35 Peak Tracking Total 17 | . 5 4 4 4 10 . . 5 9 3 2 4 1 17 Tactical Retreats 17 | . 1 1 1 1 . . . . 2 . . 1 1 9 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Traps Triggered 10 | . 2 3 1 . . . . 2 . 1 . 1 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Machines Disabled 10 | . . 1 1 . . . . 2 4 . . . . 2 Max in Single Turn 1 | . . 1 1 . . . . 1 1 . . . . 1 Garrison Access 5 | . . . 1 2 . . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Machines Accessed 44 | . 6 6 12 5 2 . . 2 5 . . 1 1 4 Terminals 30 | . 5 5 8 2 . . . 2 4 . . . 1 3 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 3 | . 1 . 2 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 5 | . . 1 1 1 1 . . . 1 . . . . . Garrison Access 6 | . . . 1 2 1 . . . . . . 1 . 1 Total Hacks 117 | . 22 14 35 8 6 . . 2 13 . . 4 7 6 Successful 56 | . 10 9 22 2 3 . . . 2 . . 1 3 4 Failed 60 | . 12 4 13 6 3 . . 2 11 . . 3 4 2 Catastrophic 13 | . . . 3 2 . . . 2 4 . . . 1 1 Database Lockouts 1 | . . 1 . . . . . . . . . . . . Manual 59 | . 18 10 16 3 . . . . 5 . . . 5 2 Terminals 83 | . 20 13 21 4 . . . 2 11 . . . 7 5 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 8 | . 2 . 6 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 13 | . . 1 5 2 3 . . . 2 . . . . . Garrison Access 13 | . . . 3 2 3 . . . . . . 4 . 1 Terminal Hacks 13 | . 1 2 3 . . . . . 2 . . . 3 2 Record 1 | . . . 1 . . . . . . . . . . . Prototype ID Bank 2 | . . 1 1 . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 Level Access Points 3 | . . . . . . . . . 1 . . . 1 1 Terminal Index 3 | . 1 1 1 . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . 1 . . . . . Locate Traps 1 | . . . . . . . . . . . . . 1 . Maintenance Status 1 | . . . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 7 | . 1 . 6 . . . . . . . . . . . Scan Component 4 | . 1 . 3 . . . . . . . . . . . Repair 3 | . . . 3 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 7 | . . . 4 . 3 . . . . . . . . . Insert Component 2 | . . . . . 2 . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . Retrieve Study 4 | . . . 4 . . . . . . . . . . . Garrison Access Hacks 5 | . . . 1 2 . . . . . . . 1 . 1 Seal Access 5 | . . . 1 2 . . . . . . . 1 . 1 Unauthorized Hacks 24 | . 8 7 8 . . . . . . . . . . 1 Terminals 24 | . 8 7 8 . . . . . . . . . . 1 Assimilate 1 | . . . . . . . . . . . . . . 1 Botnet 3 | . 2 1 . . . . . . . . . . . . Operators 3 | . 1 1 1 . . . . . . . . . . . Skim 17 | . 5 5 7 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 33 | . 5 3 10 3 1 . . 2 4 . . 1 1 3 Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . 4 . . . . . . . . . . . Parts Repaired 3 | . . . 3 . . . . . . . . . . . Time 84 | . . . 84 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Active Infowar (turns) 5817 | 99 128 376 872 767 590 . . 484 846 637 134 177 110 597 Sensors 3984 | . . . . 767 307 . . 484 790 626 134 177 110 589 Terrain 1444 | . 42 . . . . . . . 56 341 121 177 110 597 Seismic 2077 | 99 86 376 872 . . . . . . . . . 47 597 Cloaking 69 | . . . . . . . . . . . . . . 69 Jamming 1472 | . . . . . 431 . . . . 23 134 177 110 597 Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Turns Passed 10900 | 203 965 1212 2091 1347 609 464 26 959 1318 688 134 177 110 597 Spaces Moved 7951 | 117 532 613 1162 967 437 388 22 596 693 502 106 205 291 1320 Core 6 | 4 1 . . . . . . . . . . 1 . . Treads . | . . . . . . . . . . . . . . . Legs 6174 | 113 531 613 1162 967 437 388 22 596 693 502 106 44 . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 1771 | . . . . . . . . . . . . 160 291 1320 Fastest Speed 23 | 50 120 120 105 105 112 118 121 119 118 120 120 34 28 23 Average Speed 95 | 117 120 120 107 108 113 118 121 119 119 120 120 64 33 25 Slowest Speed 1300 | 120 250 120 180 112 188 121 121 122 190 120 120 1300 105 28 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 26 | . . . . . . . . . . . . 4 2 20 Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 5 80 48 88 23 13 56 7 13 22 65 17 8 9 33 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 3 | . 1 . 1 . . . . . . 1 . . . . Known Exits Taken 13 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . Scrap Searched 4 | . . . . . . 2 . . . 2 . . . . Spaces Dug 2 | . . . . . . . . 1 1 . . . . . Terrain Destroyed 193 | . 8 4 33 5 . . . 4 15 30 22 . . 72 Melee . | . . . . . . . . . . . . . . . Projectile 11 | . . . . . . . . 4 5 2 . . . . AOE 182 | . 8 4 33 5 . . . . 10 28 22 . . 72 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Total 10290 | 150 727 985 1790 1156 522 391 21 777 1030 544 109 254 300 1534 Wait 1320 | 5 60 246 417 74 51 . . 76 188 2 . . 4 197 Move 7885 | 116 531 612 1161 966 436 387 21 595 692 501 105 196 286 1280 Hop 25 | . . . . . . . . . . . . 4 2 19 Pick Up 88 | 5 6 17 15 8 7 . . 10 8 4 . 4 1 3 Fast Attach 49 | 7 5 1 6 1 . 3 . 1 6 1 . 7 5 6 Attach 52 | . 2 2 3 2 6 . . 4 17 10 2 1 . 3 Detach 10 | . 1 . 1 . . . . . . . . 6 . 2 Swap 201 | 2 24 25 35 31 8 1 . 27 34 5 . 1 . 8 Drop 137 | . 17 25 24 18 2 . . 16 9 . . 20 2 4 Fire 481 | 15 77 56 117 56 11 . . 44 70 21 2 . . 12 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 25 | . 4 1 11 . 1 . . 2 6 . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 17 | . . . . . . . . 2 . . . 15 . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory (discovered 5 exits: Res x4 / *Upp) -4/Upper Caves -4/Upper Caves -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 16) 204 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 10) 770 | -10/Materials | Core integrity fell below 50% 867 | -10/Materials | Discovered new exit (range 16) 922 | -10/Materials | Identified exit to Materials 922 | -10/Materials | Identified exit to Mines 947 | -10/Materials | Build established: Scavenger-Mutant 956 | -10/Materials | Identified exit to Subcaves 956 | -10/Materials | Learned location of 2 exits from Materials 978 | -10/Materials | Learned location of Mines (-10) 992 | -10/Materials | Learned 2 Mines zone layouts 1048 | -10/Materials | Learned location of 3 exits from Materials 1169 | -10/Materials | Entered another Materials area 1169 | -9/Materials | Evolved 2 slots: Propulsion x2 1170 | -9/Materials | Identified exit to Storage 1171 | -9/Materials | Identified exit to Materials 1171 | -9/Materials | Identified exit to Mines 2049 | -9/Materials | Central database locked down 2057 | -9/Materials | Learned Storage garrison access intel 2223 | -9/Materials | Learned Storage trap positions 2263 | -9/Materials | Learned Storage stockpile data 2314 | -9/Materials | Learned location of 1 exit from Storage 2377 | -9/Materials | Learned Storage stockpile data 2381 | -9/Materials | Entered another Materials area 2381 | -8/Materials | Evolved 2 slots: Utility x2 2501 | -8/Materials | Repaired Aluminum Leg+ 2527 | -8/Materials | Repaired Aluminum Leg+ 2800 | -8/Materials | Discovered new exit (range 16) 3167 | -8/Materials | Build established: Mutant 3511 | -8/Materials | Learned Storage security intel 3577 | -8/Materials | Identified exit to Factory 3633 | -8/Materials | Learned 2 Lower Caves zone layouts 4084 | -8/Materials | Learned location of Lower Caves (-7) 4118 | -8/Materials | Learned Factory emergency access door positions 4141 | -8/Materials | Destroyed 7 combat bots 4143 | -8/Materials | Learned 4 Recycling zone layouts 4158 | -8/Materials | Learned 4 Recycling zone layouts 4185 | -8/Materials | Learned Factory trap positions 4220 | -8/Materials | Learned location of 1 exit from Lower Caves 4227 | -8/Materials | Repaired Imp. Aluminum Leg+ 4267 | -8/Materials | Learned Storage security intel 4472 | -8/Materials | Entered Factory 4472 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4473 | -7/Factory | Loaded intel: 75 trap records 4907 | -7/Factory | Discovered new exit (range 14) 4943 | -7/Factory | Identified exit to Factory 5081 | -7/Factory | Discovered exit to Factory (range 13) 5819 | -7/Factory | Entered another Factory area 5819 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6179 | -6/Factory | Discovered new exit (range 8) 6187 | -6/Factory | Identified exit to Lower Caves 6389 | -6/Factory | Cargo convoy interrupted 6428 | -6/Factory | Entered Lower Caves 6429 | -6/Lower Caves | Identified exit to Lower Caves 6443 | -6/Lower Caves | Lost 8 parts (1p3n3u1w) 6749 | -6/Lower Caves | Learned location of 1 exit from Factory 6817 | -6/Lower Caves | Encountered a Warlord checkpoint 6892 | -6/Lower Caves | Entered another Lower Caves area 6907 | -6/Lower Caves | Discovered new exit (range 10) 6917 | -6/Lower Caves | Identified exit to Factory 6918 | -6/Lower Caves | Entered Factory 6918 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6919 | -5/Factory | Identified exit to Upper Caves 7236 | -5/Factory | Allied Derelicts emerged from ambush trap array 7253 | -5/Factory | Discovered new exit (range 11) 7263 | -5/Factory | Identified exit to Factory 7525 | -5/Factory | Build established: Skirmisher 7877 | -5/Factory | Entered another Factory area 7877 | -4/Factory | Evolved 2 slots: Utility x2 8062 | -4/Factory | Lost 10 parts (1p4n2u3w) 8478 | -4/Factory | Build established: Scavenger-Skirmisher 8799 | -4/Factory | Lost 5 parts (1n1u3w) 9000 | -4/Factory | Identified exit to Research 9133 | -4/Factory | Lost 3 parts (1n2w) 9186 | -4/Factory | Discovered new exit (range 8) 9194 | -4/Factory | Identified exit to Upper Caves 9195 | -4/Factory | Entered Upper Caves 9225 | -4/Upper Caves | Lost 5 parts (2n1u2w) 9537 | -4/Upper Caves | Spotted B-86 Titan 9711 | -4/Upper Caves | Learned location of Armory (-3) 9868 | -4/Upper Caves | Lost 9 parts (1p2n3u3w) 9872 | -4/Upper Caves | Discovered new exit (range 11) 9882 | -4/Upper Caves | Identified exit to Upper Caves 9883 | -4/Upper Caves | Entered another Upper Caves area 9885 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9995 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 10009 | -4/Upper Caves | Discovered exit to Research (range 9) 10017 | -4/Upper Caves | Entered Research 10017 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 10190 | -3/Research | Discovered new exit (range 12) 10193 | -3/Research | Identified exit to Research 10194 | -3/Research | Entered another Research area 10194 | -2/Research | Evolved 2 slots: Utility x2 10238 | -2/Research | Identified exit to Access 10300 | -2/Research | Found Prototype Processor 10300 | -2/Research | Identified Exp. Signal Interpreter 10304 | -2/Research | Entered Access 10304 | -1/Access | Evolved 2 slots: Propulsion x2 10372 | -1/Access | Build established: Hacker-Scout 10479 | -1/Access | Identified exit to Surface 10794 | -1/Access | Build established: Wizard-Scout 10886 | -1/Access | Lost 7 parts (3n2u2w) 10901 | *** | Escaped! Last Messages --------------- 10828_ Slug penetrates Wall. 10830_ Field Propulsion Array destroyed. 10831_ Penetrated by Slug. 10831_ Slug penetrates Wall. 10834_ Imp. Cloaking Device destroyed. 10855_ Adv. Hacking Suite destroyed. 10855_ Critical hit (Burn: +37). 10873_ Acquired Graphene Brace. 10885_ W-44 Eye distress signal jammed. 10890_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 1T. 10890_ W-44 Eye distress signal jammed. 10891_ Penetrated by Slug. 10891_ Slug penetrates Wall. 10894_ Q-thruster destroyed. 10899_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 10900_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | # #? ???????????????????????????????????????? | | # ## ????????#?????????????????????????????? | | # ## !??????????????????????????????????? ?? | | # ## ??????????????????????????????????? | | # ## ????????????????????????????????? | | # ## ""??????????????????????????????+ | | + ## """????????????????????????? ????# | | # ## """?????????????????????????????# | | # ## "???????????????????????????????# | | # ## ????????????????????????? ???? | | ##########???????????????????????????? | | #???????????????????????????? | | #?????????????????????????????? | | ####### #???????????????????????????????? | | #+###?????# #??????????????????????????????????? | | ??????????# #????#??????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ????????#?# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ????????#?# "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ##??????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????k????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Coolant Potential 65 Energy Generation 45 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 18 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 3 Corruption Containment 12 Armor Coverage 450 Evasion (%) 64 Targeting Accuracy 8 Offensive Hacking 40 Defensive Hacking 26 Item Schematics ----------------- F-cell Engine | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 76% | -8/Materials Imp. Aluminum Leg | 10% | -8/Materials Studied --------- Aluminum Leg | -8/Materials | Hacked Imp. Aluminum Leg | -8/Materials | Hacked Titanium Leg | -8/Materials | Hacked Beam Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NavigationSignalStabilizer Manual? 0 Play Time 01:31:51 Cumulative 293.8 hours Start 2026.11.03 @ 19:25:24 End 2026.11.03 @ 20:53:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 437 Rogue 435 Adventurer 0 Explorer 2 Win Type 0 Total 11 Types 9/0/1/1/0/0/0/0/0/0 Lore% 55 Gallery% 61 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c19062c8-b92d-4544-8399-af4ab08d5c8c