Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 01:47:04 Player: Viddaric Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (59) 295 Value Destroyed (1912) 1912 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (504) 504 TOTAL SCORE: 7291 Bonus ------- High Alert Combat Kills 4 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 24/300 Energy 15/100 System Corruption 12% Temperature Cool (9) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Makeshift Hacking Suite > --- WEAPON (3) ------- Faulty Ionic Axe > --- INVENTORY (5) ---- High-capacity Matter Pod (0) System Restoration Module Heart of Steel Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Airjet Airjet Gravmag System Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Advanced Shield Generator Makeshift Hacking Suite Heart of Steel > --- WEAPON ----------- (None) > --- INVENTORY -------- Large Battery High-capacity Matter Pod Energy Filter Improved Reaction Control System Makeshift Hacking Suite System Restoration Module Phase Cannon KE Penetrator Heavy Flak Cannon Rocket Launcher [Rating: 60] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Airjet Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Hacking Suite Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Backup Plating I Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Ionic Axe Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Slots Evolved 10 | . . . 2 2 2 . 2 . . 2 Power 1 | . . . . . . . 1 . . . Propulsion 3 | . . . 1 . 1 . . . . 1 Utility 5 | . . . 1 1 1 . 1 . . 1 Weapon 1 | . . . . 1 . . . . . . Parts Attached 122 | 10 15 10 23 5 4 8 18 10 3 16 Power 13 | 1 5 1 1 . . 1 1 2 1 . Engine 9 | 1 5 1 1 . . . . . 1 . Core 4 | . . . . . . 1 1 2 . . Reactor . | . . . . . . . . . . . Propulsion 29 | 4 2 2 4 2 . 3 5 . 1 6 Treads 2 | . . . . . . . . . . 2 Leg 10 | 1 . 2 4 2 . 1 . . . . Wheel 5 | 3 . . . . . 2 . . . . Hover 5 | . . . . . . . 5 . . . Flight 7 | . 2 . . . . . . . 1 4 Utility 32 | 2 3 2 6 1 2 1 6 3 . 6 Device 20 | 2 1 1 2 . 1 . 6 2 . 5 Storage 3 | . 1 . 1 . . 1 . . . . Processor 1 | . . . 1 . . . . . . . Hackware 3 | . . . 2 . . . . 1 . . Protection 5 | . 1 1 . 1 1 . . . . 1 Artifact . | . . . . . . . . . . . Weapon 48 | 3 5 5 12 2 2 3 6 5 1 4 Energy Gun 11 | 1 1 2 5 1 . . . 1 . . Energy Cannon 8 | . . . . 1 1 2 2 1 . 1 Ballistic Gun 8 | 1 1 . 2 . 1 . . . 1 2 Ballistic Cannon 2 | . . . . . . . 1 1 . . Launcher 11 | . 2 3 2 . . 1 1 2 . . Special Weapon 4 | 1 1 . . . . . 2 . . . Impact Weapon 3 | . . . 3 . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . 1 . 1 . . . . 1 . 1 Parts Lost 30 | . 1 . . . . 8 2 1 . 18 Power 3 | . . . . . . 1 . 1 . 1 Propulsion 11 | . . . . . . . 1 . . 10 Utility 9 | . . . . . . 2 1 . . 6 Weapon 7 | . 1 . . . . 5 . . . 1 Highest Loss Streak 16 | . 1 . . . . 4 2 1 . 16 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 78 | . 88 65 90 100 92 76 83 69 58 61 Engine 5 | . 12 11 11 9 7 3 . . . . Core 2 | . . . . . . 2 6 6 6 4 Leg 9 | . . 4 26 27 23 11 . . . . Wheel 2 | . 18 . . . . 8 . . . . Hover 7 | . . . . . . . 24 20 20 10 Flight 3 | . 9 22 . . . . . . 2 4 Device 9 | . 11 2 5 . 7 . 17 15 13 15 Storage 6 | . 2 . 9 9 7 14 6 6 6 4 Hackware 8 | . . . 8 18 15 15 13 10 6 5 Protection 3 | . 10 4 5 9 7 4 . . . 2 Energy Gun 6 | . 3 11 13 14 7 1 . 3 . . Energy Cannon 2 | . . . . 3 8 7 4 4 . . Ballistic Gun 2 | . 10 . 2 9 6 1 . . . 3 Launcher 2 | . 2 7 3 . . 2 4 1 2 . Naked Turns . | . . . . . . . . . . . Heaviest Build 44 | 8 14 14 24 35 42 39 38 44 35 35 Greatest Support 57 | 20 20 25 38 40 40 57 41 34 34 55 Greatest Overweight (x) 4 | . . . . . 1 . 1 1 1 4 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 10 10 10 10 10 10 10 10 Average Capacity 8 | 5 5 5 9 10 10 10 10 10 10 9 Most Carried 10 | 5 5 5 10 10 10 10 9 10 10 10 Average Carried 7 | 2 4 4 7 8 9 6 5 8 9 8 Final Capacity 10 | 5 5 5 10 10 10 10 10 10 10 5 Final Carried 10 | 3 5 3 9 10 9 9 8 8 10 5 Class Distribution -------------------- 54% | Mutant 22% | Hacker-Mutant 12% | Hacker-Tank 6% | Scavenger-Mutant 4% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Mutant | -7/DSF Hacker-Gunner | -6/Factory Hacker-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Matter Collected 2070 | 309 205 249 417 117 150 59 98 164 157 145 Remotely . | . . . . . . . . . . . Salvage Created 1984 | 61 239 124 479 331 . 227 223 78 . 222 Parts 113 | 6 19 3 40 15 . 8 6 6 . 10 Haulers Intercepted 2 | . 1 . . . . 1 . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . 6 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Combat Hostiles Destroyed 47 | 1 6 5 15 6 . 7 1 3 . 3 Guns 22 | 1 4 . 8 6 . . . . . 3 Cannons 5 | . . . . . . 1 1 3 . . AOE 20 | . 2 5 7 . . 6 . . . . Classes Destroyed 14 | 2 3 . 4 1 . 1 1 . . 2 Worker 1 | . . . . . . . . . . 1 Builder 2 | . . . 1 1 . . . . . . Tunneler 2 | 1 . 1 . . . . . . . . Hauler 2 | . 1 . . . . 1 . . . . Recycler 1 | . . . . . . . 1 . . . Operator 1 | . . . 1 . . . . . . . Watcher 3 | . 1 . 1 . . . 1 . . . Swarmer 12 | . 2 . 4 . . 3 . 3 . . Grunt 24 | 1 4 5 7 4 . 3 . . . . Brawler 1 | . . . . 1 . . . . . . Duelist 1 | . . . 1 . . . . . . . Sentry 6 | . . . 3 1 . . 1 . . 1 Programmer 1 | . . . . . . . . . . 1 Heavy 1 | . . . . . . 1 . . . . Thug 1 | . . . . . . . . . . 1 Best Kill Streak 4 | 2 3 3 4 3 . 4 2 3 . 3 Combat Bots Only 4 | 1 2 3 4 3 . 3 1 3 . 2 Max Kills in Single Turn 3 | 1 1 1 3 2 . 3 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 1 1 3 . . 3 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Hostile Shots Fired 409 | 5 19 11 58 20 . 107 9 12 . 168 Missed 132 | 1 8 6 18 9 . 31 3 4 . 52 Damage Taken 5272 | 45 99 86 439 165 . 1690 225 122 2 2399 Core 1499 | . 27 . 101 29 . 272 39 14 . 1017 Absorbed by Shields 36 | . . . . . . 36 . . . . Redirected to Shielding 101 | . . . . . . . . . . 101 Regen/Repaired (Parts) 137 | . 10 . 51 . . . . . . 76 Core Remaining (%) 85 | 100 . 89 74 94 . 61 . . 93 . Volleys Fired 160 | 5 15 11 38 15 . 16 12 9 3 36 Largest 3 | 2 2 2 2 3 . 3 2 1 1 1 Hottest 161 | 60 120 63 122 145 . 161 138 85 33 85 Shots Fired 254 | 10 18 14 69 45 . 32 18 9 3 36 Gun 181 | 10 15 2 61 45 . 13 . . . 35 Cannon 39 | . . . . . . 14 17 7 . 1 Launcher 32 | . 2 12 8 . . 5 . 2 3 . Special 2 | . 1 . . . . . 1 . . . Kinetic 87 | 5 9 . 8 15 . 9 6 . . 35 Thermal 124 | 5 7 2 53 30 . 7 12 7 . 1 Explosive 32 | . 2 12 8 . . 5 . 2 3 . Electromagnetic 11 | . . . . . . 11 . . . . Robot Hit Streak 8 | 3 3 6 5 6 . 8 5 2 . 6 Robot Miss Streak 4 | 1 2 2 4 3 . 1 4 3 . 4 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 3 | . . . 1 2 . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . Shots Hit Robots 135 | 6 10 8 26 26 . 25 9 3 . 22 Core Hits 98 | 3 11 9 24 11 . 18 7 3 . 12 Critical Kills 2 | 1 . . 1 . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . Critical Strikes 9 | 1 2 . 4 2 . . . . . . Burn 6 | . 2 . 2 2 . . . . . . Destroy 2 | 1 . . 1 . . . . . . . Smash 1 | . . . 1 . . . . . . . Melee Attacks 1 | . . . 1 . . . . . . . Impact 1 | . . . 1 . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4562 | 83 236 560 1050 510 . 1090 241 91 . 701 Guns 2005 | 83 134 . 419 510 . 158 . . . 701 Cannons 580 | . . . . . . 248 241 91 . . Explosions 1900 | . 102 560 554 . . 684 . . . . Melee 77 | . . . 77 . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 1116 | 39 52 . 45 90 . 98 91 . . 701 Thermal 1271 | 44 82 . 374 420 . 110 150 91 . . Explosive 1900 | . 102 560 554 . . 684 . . . . Electromagnetic 198 | . . . . . . 198 . . . . Impact 77 | . . . 77 . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 12 | . . . . 1 . . 2 . . 12 Average Corruption 3 | . . . . 1 . . 1 . . 6 Corruption Purged 2 | . . . . . . . 2 . . . Corruption Blocked . | . . . . . . . . . . . Effects 7 | . . . . . . . 1 . . 6 Message Errors 2 | . . . . . . . . . . 2 Matter Fused 1 | . . . . . . . . . . 1 Heat Flow Errors 2 | . . . . . . . 1 . . 1 Misdirections 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 144 | . . 13 95 . . 15 21 . . . Projectiles 6 | . . . . . . . 6 . . . Explosions 61 | . . 13 18 . . 15 15 . . . Melee 77 | . . . 77 . . . . . . . Knockbacks 7 | . . . . . . . 7 . . . Impact . | . . . . . . . . . . . Kinetic 7 | . . . . . . . 7 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 116 | . . 18 13 . . . 82 . 3 . Shots 5 | . . 2 1 . . . 1 . 1 . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 485 | 24 78 60 348 485 . 27 232 139 . 70 Average Temperature 103 | 18 31 20 104 197 . 14 66 64 . 50 Received Heat Transfer 972 | 24 27 39 171 99 . 387 18 . . 207 Effects 9 | . . . 3 6 . . . . . . Shutdowns 2 | . . . 1 1 . . . . . . Energy Bleed 3 | . . . 2 1 . . . . . . Interference 3 | . . . . 3 . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 8 | . . . 2 . . 6 . . . . Impact Corruptions 1 | . . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | 1 1 . . 1 . . 1 . . . Heat Transferred 2690 | 100 333 . 851 925 . 185 185 111 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Peak Influence 450 | 25 229 283 450 285 132 220 153 . . 140 Initial 130 | . 16 88 109 130 129 92 115 . . 14 Average 150 | 10 100 161 234 245 129 100 62 . . 84 Maximum Alert Level 2 | . 1 1 2 1 . 1 . . . . Low Security (%) 65 | 100 77 73 26 16 100 93 100 . . 100 Level 1 31 | . 22 26 63 83 . 6 . . . . Level 2 2 | . . . 10 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . . 1 4 1 . 2 . . . 3 Investigation 2 | . . . 1 . . . . . . 1 Extermination 1 | . . . . . . . . . . 1 Reinforcement 7 | . . . 3 1 . 2 . . . 1 Assault 1 | . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Distress Signals 1 | . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 86 | 1 7 8 20 7 . 18 4 3 . 18 Peak Tracking Total 9 | 1 2 4 5 3 . 9 1 3 . 8 Tactical Retreats 3 | . . . . . . 2 . . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Traps Triggered 3 | . . . . 1 . . 2 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Machines Disabled 7 | . 1 . 1 . . 1 4 . . . Max in Single Turn 1 | . 1 . 1 . . 1 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Machines Accessed 21 | . 4 . 6 1 2 . 2 2 1 3 Terminals 10 | . 2 . 4 1 1 . 1 . . 1 Fabricators 1 | . . . . . . . 1 . . . Repair Stations 4 | . 1 . 1 . . . . . . 2 Recycling Units 3 | . 1 . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 49 | . 9 . 19 4 2 . 4 2 1 8 Successful 31 | . 8 . 10 3 2 . 1 2 1 4 Failed 16 | . 1 . 8 . . . 3 . . 4 Catastrophic 1 | . . . . . . . . . . 1 Database Lockouts 2 | . . . 1 1 . . . . . . Manual . | . . . . . . . . . . . Terminals 30 | . 5 . 15 4 1 . 3 . . 2 Fabricators 1 | . . . . . . . 1 . . . Repair Stations 12 | . 3 . 3 . . . . . . 6 Recycling Units 3 | . 1 . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 20 | . 4 . 7 3 1 . 1 2 1 1 Record 13 | . 2 . 7 3 . . . . . 1 Robot Analysis 1 | . 1 . . . . . . . . . Open Door 3 | . . . . . . . . 2 1 . Open DSF 1 | . . . . . 1 . . . . . Alert Level 1 | . 1 . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 8 | . 3 . 2 . . . . . . 3 Scan Component 4 | . 1 . 1 . . . . . . 2 Repair 3 | . 1 . 1 . . . . . . 1 Refit 1 | . 1 . . . . . . . . . Recycling Unit Hacks 3 | . 1 . 1 . 1 . . . . . Report Inventory 2 | . 1 . 1 . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used 1 | . . . 1 . . . . . . . Hacking Detections 10 | . 1 . 3 1 1 . 2 . . 2 Full Trace Events 4 | . 1 . 2 . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . 1 . 1 . . . . . . 1 Time 70 | . 26 . 16 . . . . . . 28 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 1 | . . . . . 1 . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Total Allies 1 | . . 1 . . . . . . . . Largest Group 1 | . . 1 . . . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 5 | . . 5 . . . . . . . . Total Damage 102 | . . 102 . . . . . . . . Kills 1 | . . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . 2 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Turns Passed 3886 | 114 349 321 831 287 150 201 295 518 385 435 Spaces Moved 4176 | 85 442 562 543 181 121 134 309 730 683 386 Core 58 | 21 . . . . . . . . . 37 Treads 107 | . . . . . . . . . . 107 Legs 927 | . . 44 543 181 121 38 . . . . Wheels 365 | 64 205 . . . . 96 . . . . Hover 1948 | . . . . . . . 309 730 683 226 Flight 771 | . 237 518 . . . . . . . 16 Fastest Speed 36 | 50 37 37 120 110 110 100 48 52 52 36 Average Speed 73 | 72 56 43 120 115 115 103 75 61 52 84 Slowest Speed 250 | 80 80 120 120 120 186 115 112 112 112 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . 1 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 6 55 91 44 16 4 82 8 88 63 12 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken 1 | . . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . . 1 1 1 . Scrap Searched 8 | . . 1 . . . . . 3 4 . Spaces Dug 24 | . . . . . . . 1 . 23 . Terrain Destroyed 253 | . 10 116 62 . . 19 9 4 23 10 Melee . | . . . . . . . . . . . Projectile 13 | . . . . . . . 1 2 . 10 AOE 240 | . 10 116 62 . . 19 8 2 23 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Total 4766 | 127 526 622 650 228 132 169 356 790 708 458 Wait 128 | 13 17 34 9 11 . . 2 20 14 8 Move 4164 | 84 441 559 542 180 120 133 308 729 682 386 Hop 1 | . . 1 . . . . . . . . Pick Up 98 | 12 14 4 22 10 4 8 7 9 3 5 Fast Attach 15 | . 2 . 2 . . . . 1 2 8 Attach 65 | 8 6 5 4 5 2 8 14 6 . 7 Detach 17 | 1 6 . . . . . 6 2 . 2 Swap 42 | 2 7 5 17 . 2 . 4 3 1 1 Drop 75 | 2 18 3 15 7 4 4 3 11 3 5 Fire 160 | 5 15 11 38 15 . 16 12 9 3 36 Melee 1 | . . . 1 . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / DSF) -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 52 | -11/Scrapyard | Discovered new exit (range 8) 115 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 11) 380 | -10/Materials | Discovered new exit (range 16) 434 | -10/Materials | Build established: Mutant 437 | -10/Materials | Repaired Ion Engine? 464 | -10/Materials | Entered Mines 483 | -10/Mines | Met a Derelict bent on vengeance 483 | -10/Mines | Learned Materials interactive machine intel 650 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 657 | -10/Mines | Discovered new exit (range 10) 662 | -10/Mines | Discovered new exit (range 7) 663 | -10/Mines | Met a Derelict testing a Signal Generator 785 | -10/Mines | Entered Materials 785 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 786 | -9/Materials | Loaded intel: 18 interactive machine locations 1060 | -9/Materials | Discovered new exit (range 3) 1385 | -9/Materials | Central database locked down 1501 | -9/Materials | Discovered new exit (range 16) 1602 | -9/Materials | Repaired Rocket Launcher 1616 | -9/Materials | Entered another Materials area 1616 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1627 | -8/Materials | Central database locked down 1900 | -8/Materials | Discovered new exit (range 3) 1903 | -8/Materials | Entered Factory 1903 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1978 | -7/Factory | Build established: Hacker-Tank 2042 | -7/Factory | Discovered new exit (range 7) 2051 | -7/Factory | Identified exit to DSF 2053 | -7/Factory | Entered DSF 2088 | -7/DSF | Additional patrols routed to DSF 2134 | -7/DSF | Lost 4 parts (1u3w) 2201 | -7/DSF | Lost 3 parts (1p1u1w) 2221 | -7/DSF | Discovered new exit (range 15) 2254 | -7/DSF | Entered Factory 2254 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2534 | -6/Factory | Discovered new exit (range 16) 2549 | -6/Factory | Entered Lower Caves 2730 | -6/Lower Caves | Learned 4 Factory zone layouts 2768 | -6/Lower Caves | Build established: Hacker-Mutant 2772 | -6/Lower Caves | Learned Factory emergency access door positions 2787 | -6/Lower Caves | Found Prototype Device 2793 | -6/Lower Caves | Identified Heart of Steel 2817 | -6/Lower Caves | Discovered new exit (range 14) 3067 | -6/Lower Caves | Entered another Lower Caves area 3087 | -6/Lower Caves | Encountered a Warlord checkpoint 3159 | -6/Lower Caves | Build established: Mutant 3425 | -6/Lower Caves | Discovered new exit (range 13) 3452 | -6/Lower Caves | Entered Factory 3452 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3453 | -5/Factory | Identified exit to Upper Caves 3649 | -5/Factory | Repaired KE Penetrator 3786 | -5/Factory | P-70 Sage assimilated allied A6-GV6(g) 3844 | -5/Factory | System corruption reached 10% 3860 | -5/Factory | Core integrity fell below 50% 3881 | -5/Factory | Core integrity fell below 20% 3887 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired Field Propulsion Drive. Penetrated by Slug. Acquired Field Propulsion Drive. Acquired Prototype Slashing Weapon. Identified Ionic Axe. Faulty integration damages Field Propulsion Drive (-7). Penetrated by Slug. Critical hit (Destroy). Field Propulsion Drive destroyed. Nuclear Reactor explodes. Field Propulsion Drive destroyed. Penetrated by Slug. Field Propulsion Drive destroyed. Slug penetrates Wall. G-50 Soldier destroyed. Field Propulsion Drive destroyed. Slug penetrates Earth. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????# ############+######+#????????#### | | !!! % ??? | | !!! % % ?? | | !! % " ?? | | ? """ ?? | | ? 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"""" #??????????????#??????????? | | ??????????????"" """" #?????????????????????????? | | ??????????????"" """" #?????##########??????????? | | ??????????????"" """" #?????# ??????????? | | ??????????????"" """" #?????# """ ??????????? | | ??????????????"" """" #?????# """"" ??????????? | | ?????????????? #?????# """"" ??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 20 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Armor Coverage 225 Core Shielding 30 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 62 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Dynamic Key Everything Is Under Control First Step to Greatness Librarian Loot Pinata Made in Tau Ceti IV One Hack Too Far Oops Part-time Mechanic Please Form A Line Remodeling Risk Taker Serviceable Loadout System Compromised Tourist Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed MiningComponentMeganuke Manual? 0 Play Time 03:13:53 Cumulative 3.1 hours Start 2024.04.02 @ 23:50:02 End 2024.04.04 @ 01:47:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e5b8f564-c9b8-4012-ba13-b729c67c95c3