Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.11 @ 18:45:03 Player: rice Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (53) 265 Value Destroyed (1131) 1131 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 3846 Bonus ------- High Alert Combat Kills 30 Cogmind --------- Core Integrity 532/550 Matter 280/300 Energy 160/160 System Corruption 0% Temperature Cool (28) Movement Rolling (120) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Improved Treads Wheel Compact Wheel > --- UTILITY (5) ------ High-capacity Storage Unit Experimental Sensor Array Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON (2) ------- Field Laser Grenade Launcher > --- INVENTORY (20) --- Wheel Wheel Small Storage Unit Improved Terrain Scanner Hacking Suite Hacking Suite Hacking Suite Hacking Suite Pulse Rifle EMP Blaster EMP Blaster Plasma Cutter Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Experimental Sensor Array Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Field Laser Grenade Launcher > --- INVENTORY -------- Wheel Wheel Small Storage Unit Improved Terrain Scanner Hacking Suite Hacking Suite Hacking Suite Hacking Suite Pulse Rifle EMP Blaster EMP Blaster Plasma Cutter [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 3 | . . . 1 . . . 2 Weapon . | . . . . . . . . Parts Attached 49 | 6 15 3 12 5 . 6 2 Power 4 | 1 1 . 1 . . 1 . Engine 3 | 1 1 . 1 . . . . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 11 | 2 2 . 3 . . 4 . Treads 7 | 2 2 . 3 . . . . Leg . | . . . . . . . . Wheel 4 | . . . . . . 4 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 9 | 1 4 . 1 1 . 1 1 Device 5 | . 3 . 1 1 . . . Storage 2 | 1 1 . . . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 2 | . . . . . . 1 1 Artifact . | . . . . . . . . Weapon 25 | 2 8 3 7 4 . . 1 Energy Gun 4 | 1 1 . . 1 . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 12 | 1 4 2 4 1 . . . Ballistic Cannon . | . . . . . . . . Launcher 8 | . 3 1 3 1 . . . Special Weapon 1 | . . . . 1 . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 10 | . . . 8 . . 2 . Power 2 | . . . 1 . . 1 . Propulsion 4 | . . . 4 . . . . Utility 2 | . . . 1 . . 1 . Weapon 2 | . . . 2 . . . . Highest Loss Streak 3 | . . . 3 . . 2 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 85 | . 95 100 92 73 77 73 84 Engine 11 | . 14 14 11 11 11 1 . Treads 20 | . 28 28 28 11 11 11 9 Device 16 | . 9 14 19 18 22 12 9 Storage 12 | . 14 14 11 11 11 11 9 Energy Gun 8 | . 9 . . 11 11 11 9 Ballistic Gun 12 | . 16 26 20 10 . . . Launcher 3 | . 1 1 . . 11 11 9 Peak Build Rating 29 | 6 12 12 15 21 20 25 29 Average Rating 14 | 3 11 12 13 17 20 20 26 On Entrance 13 | . 6 12 12 9 20 20 25 Naked Turns . | . . . . . . . . Heaviest Build 63 | 14 54 51 55 55 55 55 63 Greatest Support 69 | 40 46 46 69 23 23 26 26 Greatest Overweight (x) 3 | . 1 1 2 2 2 3 2 Average Overweight (x) 1 | . . 1 . 2 2 1 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 18 | 6 15 20 20 20 20 20 20 Most Carried 14 | 1 11 11 14 11 11 13 14 Average Carried 9 | . 8 11 10 10 11 11 12 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 13 | 1 11 11 11 11 11 13 12 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 1065 | 260 229 47 302 54 . 173 . Remotely . | . . . . . . . . Salvage Created 1382 | . 428 47 714 13 . 180 . Parts 104 | . 29 3 62 1 . 9 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 6 | . 1 . 4 . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 37 | . 12 3 19 . . 3 . Guns 19 | . 6 1 12 . . . . AOE 18 | . 6 2 7 . . 3 . Classes Destroyed 9 | . 6 . 2 . . 1 . Worker 6 | . 1 . 3 . . 2 . Builder 4 | . 2 . 2 . . . . Tunneler 2 | . 1 . . 1 . . . Recycler 1 | . . . . . . 1 . Operator 2 | . 1 . 1 . . . . Watcher 1 | . . . 1 . . . . Swarmer 16 | . 6 3 7 . . . . Grunt 19 | . 6 . 10 . . 3 . Sentry 2 | . . . 2 . . . . Best Kill Streak 9 | . 5 2 9 1 . 6 . Combat Bots Only 7 | . 3 2 7 . . 3 . Max Kills in Single Turn 3 | . 3 2 3 1 . 3 . Gunslinging . | . . . . . . . . Exploded 2 | . 2 2 2 . . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 218 | . 60 14 135 . . 6 3 Missed 73 | . 22 4 44 . . 1 2 Damage Taken 1845 | . 535 103 1088 14 . 87 18 Core 349 | . 77 18 218 . . 18 18 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 67 | 100 . 62 . . . 41 . Volleys Fired 117 | . 31 10 63 8 . 4 1 Largest 2 | . 2 2 2 2 . 1 1 Hottest 76 | . 76 53 53 76 . 30 63 Shots Fired 189 | . 56 13 105 10 . 4 1 Gun 161 | . 52 12 92 4 . . 1 Cannon . | . . . . . . . . Launcher 25 | . 4 1 13 3 . 4 . Special 3 | . . . . 3 . . . Kinetic 134 | . 28 12 92 2 . . . Thermal 24 | . 18 . . 5 . . 1 Explosive 7 | . . . . 3 . 4 . Electromagnetic 24 | . 10 1 13 . . . . Robot Hit Streak 10 | . 8 2 10 2 . 1 . Robot Miss Streak 3 | . 3 3 3 1 . 1 . Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 110 | . 38 6 63 2 . 1 . Core Hits 78 | . 22 4 40 1 . 11 . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . 3 . . . . . . Burn 3 | . 3 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2969 | . 876 94 1595 30 . 374 . Guns 1165 | . 504 37 594 30 . . . Cannons . | . . . . . . . . Explosions 1801 | . 369 57 1001 . . 374 . Melee . | . . . . . . . . Ramming 3 | . 3 . . . . . . Kinetic 871 | . 240 37 594 . . . . Thermal 773 | . 389 . 354 30 . . . Explosive 542 | . . . 168 . . 374 . Electromagnetic 780 | . 244 57 479 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . 1 1 1 1 . Average Corruption 1 | . . . 1 1 1 1 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 13 | . . . 4 4 5 . . Message Errors 1 | . . . 1 . . . . Matter Fused 4 | . . . 1 1 2 . . Heat Flow Errors 2 | . . . . 1 1 . . Energy Discharges 2 | . . . . 1 1 . . Data Loss (major) 4 | . . . 2 1 1 . . Overload Shots . | . . . . . . . . Overflow Damage 60 | . 60 . . . . . . Projectiles . | . . . . . . . . Explosions 60 | . 60 . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 227 | . 90 20 103 14 . . . Shots 9 | . 5 1 2 1 . . . Rammed 1 | . 1 . . . . . . Targets Rammed 1 | . 1 . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 255 | . 90 14 25 217 255 . 28 Average Temperature 47 | . 34 2 7 88 135 . 21 Received Heat Transfer 702 | . 270 . 378 . . 45 9 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . 1 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . 2 . . 1 . . . Heat Transferred 1477 | . 1003 . 400 74 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . 3 . 3 . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Peak Influence 479 | . 187 106 479 174 . 105 40 Initial 169 | . . 21 40 169 . . 40 Average 102 | . 60 103 264 58 . 88 40 Maximum Alert Level 2 | . . . 2 . . . . Low Security (%) 87 | 100 100 100 39 100 . 100 100 Level 1 6 | . . . 32 . . . . Level 2 5 | . . . 27 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . . . 3 . . . . Investigation 1 | . . . 1 . . . . Extermination . | . . . . . . . . Reinforcement 2 | . . . 2 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 4 | . . . 4 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 62 | . 22 3 31 . . 3 3 Peak Tracking Total 5 | . 5 3 5 . . 3 4 Tactical Retreats 2 | . . . 2 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered 3 | . 2 . 1 . . . . Indirectly 3 | . 2 . 1 . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled 6 | . . 1 5 . . . . Max in Single Turn 2 | . . 1 2 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 10 | . 6 . 2 . 2 . . Terminals 8 | . 6 . 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 16 | . 9 . 5 . 2 . . Successful 7 | . 3 . 2 . 2 . . Failed 9 | . 6 . 3 . . . . Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual 13 | . 8 . 5 . . . . Terminals 14 | . 9 . 5 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . 1 . 1 . 2 . . Record 2 | . . . . . 2 . . Branch Access Points 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . 2 . 1 . . . . Terminals 3 | . 2 . 1 . . . . Botnet 2 | . 1 . 1 . . . . Operators 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 5 . 1 . . . . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 4740 | 74 1499 213 794 1188 810 69 93 Spaces Moved 1725 | 44 608 79 276 363 254 33 68 Core 5 | 5 . . . . . . . Treads 1625 | 39 608 79 276 363 254 6 . Legs . | . . . . . . . . Wheels 95 | . . . . . . 27 68 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 240 160 320 320 105 120 Average Speed 238 | 147 205 240 184 320 320 158 120 Slowest Speed 320 | 160 240 240 320 320 320 320 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 4 77 29 28 78 61 8 8 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 2 | . 1 . 1 . . . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . Scrap Searched 1 | . . . . . . 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 102 | . 11 . 39 25 . 27 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 102 | . 11 . 39 25 . 27 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 2156 | 50 803 91 462 377 253 42 78 Wait 238 | . 127 . 108 . . . 3 Move 1718 | 43 607 78 275 362 253 32 68 Hop . | . . . . . . . . Pick Up 19 | 1 13 . 4 . . . 1 Fast Attach 15 | 6 1 . 2 1 . 4 1 Attach 5 | . . . 4 1 . . . Detach . | . . . . . . . . Swap 29 | . 14 3 6 3 . 2 1 Drop 12 | . 9 . . . . . 3 Fire 117 | . 31 10 63 8 . 4 1 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . 1 . . . . . . Escape Stasis . | . . . . . . . . Rewire 2 | . . . . 2 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Exi) -9/Exiles -8/Mines -8/Materials History --------- Turn | Location | Event 52 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 10) 807 | -10/Materials | Identified exit to Mines 1331 | -10/Materials | Discovered new exit (range 12) 1574 | -10/Materials | Entered Mines 1763 | -10/Mines | Learned location of Storage (-8) 1766 | -10/Mines | Discovered new exit (range 9) 1787 | -10/Mines | Entered Materials 1787 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2427 | -9/Materials | Destroyed 7 combat bots 2483 | -9/Materials | Identified exit to Mines 2579 | -9/Materials | Core integrity fell below 50% 2581 | -9/Materials | Entered Mines 2583 | -9/Mines | Met a Derelict bent on vengeance 2607 | -9/Mines | Lost 3 parts (1n1u1w) 2799 | -9/Mines | Discovered new exit (range 11) 2914 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2921 | -9/Mines | Found Prototype Device 2921 | -9/Mines | Identified Exp. Sensor Array 3233 | -9/Mines | Discovered new exit (range 8) 3460 | -9/Mines | Learned Materials trap positions 3757 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3757 | -9/Mines | Discovered new exit (range 5) 3769 | -9/Mines | Entered Exiles 3769 | -9/Exiles | Found Exiles lab abandoned 4528 | -9/Exiles | Discovered new exit (range 14) 4579 | -9/Exiles | Entered Mines 4588 | -8/Mines | Discovered new exit (range 15) 4648 | -8/Mines | Entered Materials 4648 | -8/Materials | Evolved 2 slots: Utility x2 4649 | -8/Materials | Loaded intel: 10 trap records 4741 | -8/Materials | Self-destructed Last Messages --------------- 04624_ Acquired Wheel. 04626_ The unstable cave ceiling collapses. 04626_ Adv. Heat Sink crushed. 04627_ Acquired 34 matter. 04628_ Acquired 1 matter. 04633_ The unstable cave ceiling collapses. 04636_ Acquired 18 matter. 04640_ Acquired Unknown Power Core. 04640_ Identified Lgt. Nuclear Core. 04642_ Acquired 34 matter. 04643_ Acquired 22 matter. PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE Loading Materials trap records (x10)... 04666_ Dropped Lgt. Assault Rifle. 04666_ Dropped Hvy. Assault Rifle. 04667_ Dropped Beam Rifle. 04672_ Acquired Pulse Rifle. 04708_ Acquired Hrd. Medium Armor Plating. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? g#??????????????????? | | ???????????????????????? #??????????????????? | | ???????????????????????? gg #??????????????????? | | ???????????????????????? #??????????????????? | | ?????^????????????????? #??????????????????? | | ?????^?????????????????? #??????????????????? | | ?????^?????????????????? ???????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????+ +????????????????????? | | ????????????????????????#@ #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #?#########??????????? | | ????????????????????????# # #??????????? | | ????????????????????????# # #??????????? | | ???????????????########## + #??????????? | | ???????????????# # # #??????????? | | ???????????????# [ # ###########??????????? | | ???????????????# # ########?????????????? | | ???????????????# """ #? # % #?????????????? | | ???????????????# """"" + # ![[#?????????????? | | ???????????????# """"" # # ! [#?????????????? | | ???????????????# """"" # + ![ #?????????????? | | ???????????????# """ # # #?????????????? | | ???????????????# # # [[[#?????????????? | | ???????????????##+####+## ##########???????????? | | ??????????????### #### # #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MyomerRelayBlade Manual? 0 Play Time 00:21:53 Cumulative 30.1 hours Start 2024.09.11 @ 18:22:51 End 2024.09.11 @ 18:45:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 29 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bb5a8a51-9bd9-432a-842a-8f3656ef22c9