Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.12 @ 14:46:24 Player: Peregrine Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (97) 485 Value Destroyed (4469) 4469 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (2196) 2196 TOTAL SCORE: 9890 Bonus ------- High Alert Combat Kills 1198 Follower Combat Kills 313 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -15 Cogmind --------- Core Integrity 0/700 Matter 186/300 Energy 80/290 System Corruption 8% Temperature Critical (506) Movement Walking (127) Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Myomer Leg > --- UTILITY (4) ------ Medium Storage Unit Medium Armor Plating Medium Armor Plating > --- WEAPON (3) ------- Heavy Plasma Cannon Heavy Plasma Cannon Hardcell Cannon > --- INVENTORY (10) --- Improved Heavy Treads Relay Coupler [Swarmer] (34) Arc Projector Heavy Plasma Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY ---------- Advanced Power Amplifier Medium Storage Unit Advanced Targeting Computer Advanced Reaction Control System > --- WEAPON ----------- Gatling Laser Gatling Laser Hardcell Cannon > --- INVENTORY -------- Improved Heavy Treads Myomer Leg Myomer Leg Improved Cooling System Relay Coupler [Swarmer] Precision Shock Rifle Gatling Laser Improved Remote Datajack [Rating: 76] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Propulsion Advanced Treads Treads Advanced Treads Leg Myomer Leg Wheel Armored Huge Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Sentry] Protection Improved Medium Armor Plating Weapon Precision Shock Rifle Energy Gun Precision Shock Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Hardcell Cannon Special Weapon Improved Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Gar Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . 1 . . . . Propulsion 2 | . . 1 1 . . . Utility 2 | . . . 1 1 . . Weapon 1 | . . . . 1 . . Parts Attached 172 | 6 13 6 21 36 61 29 Power 24 | 1 1 2 5 3 11 1 Engine 13 | 1 1 2 2 1 5 1 Core 11 | . . . 3 2 6 . Reactor . | . . . . . . . Propulsion 52 | 2 3 2 7 8 20 10 Treads 20 | 2 . . . 8 9 1 Leg 18 | . . . 5 . 6 7 Wheel 3 | . . . . . 1 2 Hover 4 | . . . . . 4 . Flight 7 | . 3 2 2 . . . Utility 50 | 1 6 1 7 15 10 10 Device 22 | . 2 1 1 9 6 3 Storage 7 | 1 1 . 2 2 . 1 Processor 8 | . 1 . 2 4 . 1 Hackware 3 | . 1 . . . 2 . Protection 10 | . 1 . 2 . 2 5 Artifact . | . . . . . . . Weapon 46 | 2 3 1 2 10 20 8 Energy Gun 20 | 1 3 . . 3 11 2 Energy Cannon 16 | . . 1 . 7 4 4 Ballistic Gun 3 | 1 . . 1 . 1 . Ballistic Cannon 3 | . . . . . 2 1 Launcher . | . . . . . . . Special Weapon 3 | . . . . . 2 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes 2 | . . . 1 1 . . Corrupted Parts 1 | . . . . . 1 . System Corruption 2 | . . . . . 2 . Parts Lost 17 | . 1 . 5 4 3 4 Power 3 | . 1 . 1 1 . . Propulsion 4 | . . . 2 1 1 . Utility 5 | . . . . 1 1 3 Weapon 5 | . . . 2 1 1 1 Highest Loss Streak 3 | . 1 . 2 3 1 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 97 90 92 92 96 86 Engine 5 | . 12 15 9 2 4 7 Core 7 | . . . 7 7 9 5 Treads 15 | . 16 . . 26 20 . Leg 5 | . . . 12 3 3 15 Wheel 1 | . . . . . . 6 Hover 2 | . . . . . 4 . Flight 3 | . 11 29 19 . . . Device 7 | . 11 4 5 7 8 4 Storage 6 | . 7 . 3 6 7 7 Processor 6 | . 6 6 5 9 7 . Hackware 4 | . 1 11 9 3 2 13 Protection 2 | . . . 2 . 3 2 Energy Gun 11 | . 26 15 6 7 15 1 Energy Cannon 6 | . . 6 1 14 2 12 Ballistic Cannon 1 | . . . . . 1 1 Special Weapon 1 | . . . . . 1 3 Naked Turns . | . . . . . . . Heaviest Build 71 | 10 16 12 21 41 65 71 Greatest Support 103 | 40 40 12 80 88 103 85 Greatest Overweight (x) 1 | . . . 1 1 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 5 10 10 10 10 Average Capacity 9 | 7 6 5 5 9 10 10 Most Carried 10 | 4 6 5 7 10 10 10 Average Carried 8 | . 3 4 4 8 9 8 Final Capacity 10 | 8 5 5 5 10 10 10 Final Carried 10 | . 5 5 4 10 10 6 Class Distribution -------------------- 43% | Gunner 23% | Mutant 10% | Scavenger-Gunner 9% | Bothacker-Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Gar Fac Matter Collected 2181 | 265 125 30 70 512 836 343 Remotely . | . . . . . . . Salvage Created 4465 | 84 442 60 219 886 1816 958 Parts 195 | 1 26 5 14 36 69 44 Haulers Intercepted 2 | . 1 . 1 . . . Recyclers Shooed 2 | . 1 . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 76 | . 10 1 5 11 35 14 Guns 38 | . 10 . 3 1 24 . Cannons 30 | . . 1 2 9 6 12 AOE 4 | . . . . 1 2 1 Classes Destroyed 13 | 1 5 . 2 3 2 . Worker 3 | . . . . 2 . 1 Builder 2 | . . . 1 . . 1 Tunneler 1 | . . . . 1 . . Hauler 2 | . 1 . 1 . . . Recycler 6 | 1 1 . . 2 . 2 Operator 1 | . 1 . . . . . Watcher 6 | . 1 1 . 1 . 3 Swarmer 18 | . 5 . 3 . 9 1 Grunt 38 | . 5 1 1 8 15 8 Brawler 3 | . . . . . 1 2 Duelist 2 | . . . . . 1 1 Sentry 13 | . . . 1 2 9 1 Programmer 2 | . . . . 1 . 1 Best Kill Streak 5 | 1 5 1 5 3 4 4 Combat Bots Only 4 | . 3 1 4 3 4 3 Max Kills in Single Turn 2 | 1 2 1 2 2 2 2 Gunslinging 1 | . 1 . . . 1 . Exploded 1 | . . . . 1 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Gar Fac Damage Taken 5614 | . 411 46 777 1129 2005 1246 Core 917 | . 39 . 110 80 375 313 Absorbed by Shields 39 | . . . . . . 39 Redirected to Shielding 105 | . . . 4 . . 101 Regen/Repaired (Parts) 12 | . . 12 . . . . Core Remaining (%) 91 | 100 84 100 80 . . . Volleys Fired 284 | 5 53 7 35 38 94 52 Largest 3 | 2 2 2 2 3 3 3 Hottest 254 | 60 80 96 96 204 254 245 Shots Fired 616 | 10 106 14 58 116 220 92 Gun 384 | 10 106 9 45 21 183 10 Cannon 220 | . . 5 13 95 33 74 Launcher . | . . . . . . . Special 12 | . . . . . 4 8 Kinetic 57 | 5 . . 22 . 21 9 Thermal 401 | 5 106 9 23 85 108 65 Explosive . | . . . . . . . Electromagnetic 146 | . . 5 13 31 87 10 Robot Hit Streak 21 | 8 6 10 12 16 21 18 Robot Miss Streak 4 | 1 4 1 3 4 3 4 Penetration Max . | . . . . . . . Secondary Targets 9 | . 3 . . . 6 . Max Gunslinging Chain 1 | . 1 . . . 1 . Shots Hit Robots 412 | 9 63 12 38 77 155 58 Core Hits 195 | 2 26 3 12 37 91 24 Critical Kills 2 | . . . . . 2 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . . . 1 2 . Meltdown 2 | . . . . . 2 . Corrupt 1 | . . . . 1 . . Melee Attacks 3 | . . . 3 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8670 | 87 706 190 433 1815 3555 1884 Guns 4449 | 87 706 96 316 386 2806 52 Cannons 3770 | . . 94 117 1287 621 1651 Explosions 411 | . . . . 142 128 141 Melee . | . . . . . . . Ramming 40 | . . . . . . 40 Kinetic 544 | 45 . . 116 . 215 168 Thermal 5898 | 42 706 96 200 1339 1891 1624 Explosive . | . . . . . . . Electromagnetic 2188 | . . 94 117 476 1449 52 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . 2 4 8 Average Corruption 4 | . . . . 1 3 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 90 | . . . . 5 57 28 Message Errors 38 | . . . . 1 27 10 Matter Fused 14 | . . . . . 10 4 Heat Flow Errors 9 | . . . . . 6 3 Energy Discharges 4 | . . . . . 2 2 Parts Rejected 2 | . . . . . . 2 Parts Fused 2 | . . . . . 1 1 Data Loss (minor) 13 | . . . . 2 6 5 Data Loss (major) 2 | . . . . . 1 1 Misfires 2 | . . . . 2 . . Alerts 3 | . . . . . 3 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 255 | . . 2 . 113 . 140 Projectiles 127 | . . 2 . 16 . 109 Explosions 128 | . . . . 97 . 31 Melee . | . . . . . . . Knockbacks 2 | . . . . . 1 1 Impact . | . . . . . . . Kinetic 2 | . . . . . 1 1 Secondary . | . . . . . . . Self-Inflicted Damage 209 | . . . . 63 . 146 Shots 3 | . . . . 1 . 2 Rammed 6 | . . . . . . 6 Targets Rammed 7 | . . . . . . 7 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 664 | 40 218 228 224 225 664 589 Average Temperature 122 | 26 55 91 72 69 163 171 Received Heat Transfer 1787 | . 201 24 324 345 552 341 Effects 47 | . . . . . 35 12 Shutdowns 13 | . . . . . 9 4 Energy Bleed 6 | . . . . . 3 3 Interference 16 | . . . . . 14 2 Matter Decay 2 | . . . . . 1 1 Short Circuit 1 | . . . . . 1 . Damage (minor) 4 | . . . . . 4 . Damage (major) 1 | . . . . . 1 . Damage (core) 4 | . . . . . 2 2 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 14 | . . 1 . 5 8 . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . . . . 2 1 Combat Hostiles 3 | . . . . . 2 1 Parts Melted 26 | . 2 . . 2 9 13 Heat Transferred 10515 | 100 1625 225 450 2196 3519 2400 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . 2 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Gar Fac Peak Influence 2100 | 5 352 216 271 280 2100 1403 Initial 1102 | . 3 66 91 . 187 1102 Average 756 | 2 195 146 180 110 1128 1186 Maximum Alert Level 5 | . 1 1 1 1 5 4 Low Security (%) 28 | 100 53 69 52 87 . . Level 1 13 | . 46 30 47 12 6 . Level 2 9 | . . . . . 21 . Level 3 7 | . . . . . 15 2 Level 4 30 | . . . . . 33 97 Level 5 9 | . . . . . 21 . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 1 1 . 1 . 5 Investigation 3 | . . 1 . . . 2 Extermination 2 | . . . . 1 . 1 Reinforcement 2 | . 1 . . . . 1 Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Gar Fac Distress Signals 5 | . 2 . . 1 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 131 | . 16 4 14 22 47 28 Peak Tracking Total 7 | . 5 1 6 6 7 4 Tactical Retreats 9 | . 2 . 2 1 3 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Gar Fac Traps Triggered 5 | . . . 1 1 2 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Gar Fac Machines Disabled 18 | . . . . 7 5 6 Max in Single Turn 3 | . . . . 2 1 3 Garrison Relay 5 | . . . . . 5 . Phase Generator 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Gar Fac Machines Accessed 24 | . 1 6 4 5 4 4 Terminals 16 | . 1 3 3 2 4 3 Fabricators 1 | . . . . 1 . . Repair Stations 1 | . . 1 . . . . Recycling Units 3 | . . 1 . 1 . 1 Scanalyzers 2 | . . 1 1 . . . Garrison Access 1 | . . . . 1 . . Total Hacks 69 | . 3 27 12 12 6 9 Successful 40 | . 1 18 9 8 2 2 Failed 28 | . 2 8 3 4 4 7 Catastrophic 4 | . . . 2 . 2 . Database Lockouts 1 | . . 1 . . . . Manual 25 | . 3 8 4 3 . 7 Terminals 53 | . 3 20 10 6 6 8 Fabricators 2 | . . . . 2 . . Repair Stations 3 | . . 3 . . . . Recycling Units 5 | . . 3 . 1 . 1 Scanalyzers 3 | . . 1 2 . . . Garrison Access 3 | . . . . 3 . . Terminal Hacks 19 | . . 9 3 4 2 1 Record 9 | . . 4 1 3 . 1 Open DSF 1 | . . . . 1 . . Unreport Threat 1 | . . . 1 . . . Surveillance Status 1 | . . 1 . . . . Reinforcement Status 1 | . . 1 . . . . Registered Components 1 | . . 1 . . . . Zone Layout 3 | . . 2 1 . . . Garrison Registry 1 | . . . . . 1 . Security Stations 1 | . . . . . 1 . Fabricator Hacks 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks 3 | . . 3 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Refit 1 | . . 1 . . . . Recycling Unit Hacks 3 | . . 2 . . . 1 Report Inventory 2 | . . 1 . . . 1 Retrieve Components 1 | . . 1 . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks 2 | . . . . 2 . . Unlock Access 1 | . . . . 1 . . Coupler Status 1 | . . . . 1 . . Unauthorized Hacks 10 | . 1 4 4 1 . . Terminals 9 | . 1 3 4 1 . . Assimilate 1 | . . . 1 . . . Botnet 8 | . 1 3 3 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Extract 1 | . . 1 . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 20 | . 1 4 4 4 3 4 Full Trace Events 4 | . . 1 . . 1 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . 3 1 . . . Parts Built 2 | . . . . 2 . . Authchips . | . . . . . . . Time 35 | . . . . 35 . . Total Part Build Rating 12 | . . . . 12 . . Parts Repaired 1 | . . 1 . . . . Time 26 | . . 26 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 4 | . . 4 . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Gar Fac Used RIF Installer 1 | . . . . . 1 . Robots Hacked 6 | . . . . . 1 5 Non-combat 1 | . . . . . . 1 Combat 5 | . . . . . 1 4 Robot Hacks Applied 8 | . . . . . 1 7 parse_system 2 | . . . . . 1 1 find_garrison 1 | . . . . . . 1 disable_weapons 1 | . . . . . . 1 go_dormant 2 | . . . . . . 2 overwrite_iff 1 | . . . . . . 1 formatsys_high 1 | . . . . . . 1 Relay Couplers Released 25 | . . . . . 25 . Machine Destruction 22 | . . . . . 22 . Programmers 3 | . . . . . 3 . Attached 2 | . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 2 | . . . . . 2 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Gar Fac Total Allies 5 | . . . 1 . 2 2 Largest Group 2 | . . . 1 . 2 1 Highest-Rated Group 64 | . . . 10 . 64 32 Highest-Rated Ally 32 | . . . 10 . 32 32 Total Orders 3 | . . . 1 . 2 . ROAM 1 | . . . 1 . . . AID 2 | . . . . . 2 . Ally Attacks 22 | . . . . . 16 6 Total Damage 663 | . . . . . 536 127 Kills 9 | . . . . . 8 1 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Gar Fac Turns Passed 5911 | 87 521 206 403 1065 2685 944 Spaces Moved 3875 | 46 478 364 405 509 1501 572 Core 10 | 10 . . . . . . Treads 1488 | 36 108 . . 456 866 22 Legs 725 | . . . 93 53 285 294 Wheels 256 | . . . . . . 256 Hover 350 | . . . . . 350 . Flight 1046 | . 370 364 312 . . . Fastest Speed 31 | 50 37 34 31 130 53 100 Average Speed 105 | 136 64 34 56 144 132 114 Slowest Speed 225 | 160 160 37 130 225 190 195 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 10 | . . 5 5 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 4 50 26 33 16 99 16 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . . 1 . . Unknown Exits Taken 3 | 1 . 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 2 | . . . . . . 2 Terrain Destroyed 104 | . . . . 50 3 51 Melee . | . . . . . . . Projectile 16 | . . . . . 2 14 AOE 88 | . . . . 50 1 37 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Gar Fac Total 5159 | 62 584 425 520 753 2029 786 Wait 544 | . 14 40 31 119 252 88 Move 3851 | 45 477 353 395 509 1500 572 Hop 9 | . . 5 4 . . . Pick Up 135 | 6 15 7 14 30 47 16 Fast Attach 34 | . 3 3 10 6 4 8 Attach 65 | 6 4 1 9 11 19 15 Detach 6 | . . . 1 2 3 . Swap 74 | . 6 2 3 19 38 6 Drop 134 | . 12 7 15 19 60 21 Fire 284 | 5 53 7 35 38 94 52 Melee 3 | . . . 3 . . . Ram 6 | . . . . . . 6 Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 13 | . . . . . 12 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 88 | -11/Junkyard | Entered Materials 301 | -10/Materials | Build established: Mutant 584 | -10/Materials | Discovered new exit (range 16) 589 | -10/Materials | Identified exit to Materials 609 | -10/Materials | Entered another Materials area 609 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 751 | -9/Materials | Discovered new exit (range 12) 767 | -9/Materials | Central database locked down 796 | -9/Materials | Repaired Flight Unit 815 | -9/Materials | Entered another Materials area 815 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1211 | -8/Materials | Discovered new exit (range 6) 1218 | -8/Materials | Entered Factory 1218 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1534 | -7/Factory | Build established: Gunner 1743 | -7/Factory | Lost 3 parts (1n1u1w) 1938 | -7/Factory | Fabricated Antigrav System (x2) 2283 | -7/Factory | Identified exit to Garrison 2283 | -7/Factory | Entered Garrison 2296 | -7/Garrison | Triggered checkpoint 2355 | -7/Garrison | Learned Factory security intel 2400 | -7/Garrison | Garrison Relay disabled 2493 | -7/Garrison | Phase Generator disabled 2860 | -7/Garrison | Core integrity fell below 50% 2921 | -7/Garrison | Discovered new exit (range 12) 3006 | -7/Garrison | Triggered checkpoint 3038 | -7/Garrison | Triggered checkpoint 3081 | -7/Garrison | Garrison Relay disabled 3324 | -7/Garrison | Triggered checkpoint 3482 | -7/Garrison | Triggered checkpoint 3512 | -7/Garrison | Discovered new exit (range 11) 3674 | -7/Garrison | Triggered checkpoint 3690 | -7/Garrison | Build established: Scavenger-Gunner 3724 | -7/Garrison | Triggered checkpoint 4011 | -7/Garrison | Discovered new exit (range 14) 4282 | -7/Garrison | Triggered checkpoint 4362 | -7/Garrison | Build established: Gunner 4384 | -7/Garrison | Discovered new exit (range 73) 4384 | -7/Garrison | Discovered new exit (range 75) 4384 | -7/Garrison | Discovered new exit (range 9) 4408 | -7/Garrison | Installed Relay Interface Framework 4456 | -7/Garrison | Triggered checkpoint 4504 | -7/Garrison | Garrison Relay disabled 4534 | -7/Garrison | Garrison Relay disabled 4853 | -7/Garrison | Garrison Relay disabled 4968 | -7/Garrison | Entered Factory 5628 | -7/Factory | Core integrity fell below 20% 5768 | -7/Factory | First assault squad dispatched 5913 | -7/Factory | Core destroyed Last Messages --------------- 05853_ Destroyed Lgt. Ion Engine. 05853_ R-06 Scavenger destroyed. 05853_ R-06 Scavenger collects Tractor Beam. 05856_ R-06 Scavenger collects Med. Armor Plating. 05856_ Acquired 71 matter. 05857_ R-06 Scavenger collects Sml. Storage Unit. 05860_ R-06 Scavenger collects Arm. Huge Wheel. 05860_ R-06 Scavenger collects Com. Wheel. 05883_ LAUIS5/MPEG2GXONYUHW=TV=Y/#S 05899_ 0YFNYGBSIHU,C>U6FR|R#X 05904_ C-30 ARC bursts open, deploying its payload. 05904_ G-50 Soldier unfolds itself. 05904_ G-47 Trooper unfolds itself. 05904_ Critical hit (Burn: +27). 05904_ G-47 Trooper destroyed. 05908_ L-41 Fighter destroyed. 05910_ Imp. Shield Generator destroyed. 05911_ G-50 Soldier knocked back. 05911_ B-48 Gladiator destroyed. 05913_ Overheating: Core damaged (-77). Map ----- +----------------------------------------------------+ | ????# #???????????????????????????????? | | ????# %% #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# """ #???????????????????????????????? | | ????# """" #???????????????????????????????? | | ????# """""% #???????????????????????????????? | | ????#""" #???????????????????????????????? | | ????#"F" """ #???????????????????????????????? | | ????#" """"" #???????????????????????????????? | | ????#""" """"" #???????????????????????????????? | | ????#""" #???????????????????????????????? | | ????# ] #???????????????????????????????? | | ????###/##########???????????????????????????????? | | ??????# #????????????????????????????????????????? | | ??????# #????????????????????????????????????????? | | ??????# #????????????????????????????????????????? | | ??????# #????????????????????????????????????????? | | ????### ############+####????????????????????????? | | ????# ###############??????????? | | ????# # #??????????? | | ????# # """"""" #??????????? | | ????+ # """"""" #??????????? | | ????# # "" """" #??????????? | | ????# ######### # " """"" #??????????? | | ????# # !?????# # #??????????? | | ?? # ????# #@= """"""" #??????????? | | # ????# %+%%= """"""" #??????????? | | # ???# !#g* """"""" #??????????? | | # #### !#% """"""" #??????????? | | """""""" =# + # #??????????? | | """""""" #] ######+#######;;########??????????? | | ????"""" # # ####?????????????????? | | ???????" # ?# = #????????????????????? | | ???????" ####?# #????????????????????? | | ???????" ?????# #????????????????????? | | ???????? ?????# #????????????????????? | | ???????? ?????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# ! #????????????????????? | | ???????????????# !! #????????????????????? | | ???????????????#!! #????????????????????? | | ???????????????##############????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 26 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 675 Propulsion Shielding 66 Evasion (%) 66 Targeting Accuracy 24 Launcher Accuracy 20 Core Analysis 9 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 45 Item Schematics ----------------- Trap Extractor | -9/Materials | Extracted Particle Gun | -9/Materials | Extracted Med. Laser | -9/Materials | Extracted Arm. Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Antigrav System | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- A New Friend Challenges ------------ None Game ------ Seed SpectralWaveMicrothruster Manual? 0 Play Time 02:07:53 Cumulative 29.9 hours Start 2023.03.12 @ 12:20:19 End 2023.03.12 @ 14:46:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 51 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 29 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1f56a8a-b853-4d76-b445-66c01fb8c779