Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.01 @ 22:26:45 Player: mbomb Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (76) 380 Value Destroyed (2204) 2204 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-36) -36 TOTAL SCORE: 5948 Bonus ------- Follower Combat Kills 70 Friendly Fire -106 Cogmind --------- Core Integrity 0/850 Matter 184/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Terrain Scan Processor Plasma Rifle Shotgun Rocket Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Small Battery Large Matter Pod Advanced Terrain Scan Processor Improved Targeting Computer Core Shielding Layered Light Armor Plating > --- WEAPON ----------- Shotgun High-powered Shotgun > --- INVENTORY -------- Aluminum Leg Aluminum Leg Advanced Terrain Scan Processor Light Assault Rifle Shotgun Battle Cannon Rocket Launcher [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Medium Storage Unit Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Shotgun Energy Gun Plasma Rifle Ballistic Gun Shotgun Ballistic Cannon Battle Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 5 | . . . 1 . . . 4 Weapon . | . . . . . . . . Parts Attached 67 | 8 17 3 22 8 . 4 5 Power 11 | 1 3 1 3 1 . 1 1 Engine 8 | 1 2 . 3 1 . 1 . Core 3 | . 1 1 . . . . 1 Reactor . | . . . . . . . . Propulsion 28 | 3 8 1 11 4 . . 1 Treads 1 | 1 . . . . . . . Leg 26 | 2 7 1 11 4 . . 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . 1 . . . . . . Utility 11 | 1 3 . 2 1 . 2 2 Device . | . . . . . . . . Storage 4 | 1 2 . . . . 1 . Processor 2 | . . . . . . . 2 Hackware . | . . . . . . . . Protection 5 | . 1 . 2 1 . 1 . Artifact . | . . . . . . . . Weapon 17 | 3 3 1 6 2 . 1 1 Energy Gun 2 | 1 . . . . . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 13 | 2 3 1 5 1 . 1 . Ballistic Cannon 1 | . . . . 1 . . . Launcher 1 | . . . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 19 | . 2 1 5 . . 1 10 Power 5 | . 2 1 1 . . . 1 Propulsion 5 | . . . . . . . 5 Utility 5 | . . . 2 . . 1 2 Weapon 4 | . . . 2 . . . 2 Highest Loss Streak 10 | . 1 1 2 . . 1 10 To Critical Strikes . | . . . . . . . . Average Backups 7 | . 5 7 7 9 9 9 5 Power 1 | . . 1 1 1 1 . . Propulsion 1 | . 1 1 1 2 3 3 1 Utility 1 | . . 1 . 1 2 2 1 Weapon 2 | . 2 3 2 3 3 3 3 Tool/Special . | . . . . . . . . Unused Backups 4 | . 2 . . . . 1 1 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 3 | . 1 . . . . 1 1 Weapon 1 | . 1 . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 93 | . 91 99 95 99 100 100 72 Engine 8 | . 4 10 7 10 11 11 5 Core 3 | . 9 3 3 . . . 2 Leg 29 | . 28 28 30 33 33 33 19 Storage 20 | . 20 14 20 22 22 22 15 Protection 8 | . . 14 10 11 11 10 9 Ballistic Gun 21 | . 28 28 21 21 17 20 10 Peak Build Rating 32 | 6 9 9 13 14 14 19 32 Average Rating 12 | 3 7 7 10 13 14 16 21 On Entrance 10 | . 6 7 9 13 14 14 19 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns 97 | . . . . . . . 97 Heaviest Build 41 | 10 20 21 29 30 28 34 41 Greatest Support 46 | 20 20 20 30 36 36 36 46 Greatest Overweight (x) 4 | . 4 1 1 . . . 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 9 Most Carried 10 | 2 9 9 9 10 9 10 10 Average Carried 7 | . 5 7 7 9 9 9 5 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | 1 8 6 9 9 9 10 4 Class Distribution -------------------- 52% | Scavenger-Mutant 47% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 2196 | 249 514 98 796 273 . 228 38 Remotely . | . . . . . . . . Salvage Created 3036 | 74 639 184 1653 319 . 88 79 Parts 170 | . 39 10 90 13 . 9 9 Haulers Intercepted 2 | . 1 . 1 . . . . Recyclers Shooed 2 | . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 9 | . . . . . . 9 . Prevented 2 | . . . . . . 2 . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 58 | . 12 5 27 6 . 6 2 Guns 51 | . 12 5 25 4 . 4 1 Cannons 1 | . . . . . . . 1 AOE 6 | . . . 2 2 . 2 . Classes Destroyed 12 | 1 5 . 5 . . . 1 Worker 1 | . . . 1 . . . . Builder 3 | . 2 . . . . . 1 Hauler 2 | . 1 . 1 . . . . Recycler 8 | 1 1 1 4 1 . . . Mechanic 1 | . . . 1 . . . . Watcher 3 | . 1 . 2 . . . . Swarmer 11 | . 3 3 . . . 5 . Grunt 31 | . 9 2 15 4 . . 1 Brawler 3 | . . . 2 1 . . . Duelist 2 | . . . 1 1 . . . Sentry 10 | . . . 9 . . 1 . Programmer 1 | . . . . . . . 1 Best Kill Streak 6 | 1 3 4 6 2 . 3 1 Combat Bots Only 3 | . 3 3 3 2 . 3 1 Max Kills in Single Turn 3 | 1 1 1 3 1 . 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . 1 1 . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 411 | . 62 37 121 9 . 63 119 Missed 97 | . 11 7 30 4 . 25 20 Hits 314 | . 51 30 91 5 . 38 99 Melee 3 | . . . 1 2 . . . Projectile 311 | . 51 30 90 3 . 38 99 Critical Strikes 13 | . 3 . . 1 . . 9 Damage Taken 4542 | . 613 348 1174 101 28 435 1843 Core 1204 | . 126 81 103 . . 32 862 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 26 | . . . 8 . . . 18 Core Remaining (%) 61 | 100 . 17 . . . 66 . Volleys Fired 274 | 7 74 29 108 19 1 14 22 Largest 2 | 2 2 2 2 2 1 2 2 Hottest 108 | 50 40 40 46 66 33 48 108 Shots Fired 529 | 10 148 58 213 38 2 22 38 Gun 502 | 10 148 58 211 34 1 17 23 Cannon 15 | . . . . 2 . . 13 Launcher 12 | . . . 2 2 1 5 2 Special . | . . . . . . . . Kinetic 508 | 6 148 58 211 36 1 17 31 Thermal 9 | 4 . . . . . . 5 Explosive 12 | . . . 2 2 1 5 2 Electromagnetic . | . . . . . . . . Robot Hit Streak 17 | 2 7 13 17 12 2 12 14 Robot Miss Streak 7 | 3 7 4 4 7 . 6 2 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 1 . . . 1 . Max Gunslinging Chain 1 | . . 1 . . . 1 . Shots Hit Robots 342 | 6 80 35 148 28 1 16 28 Core Hits 171 | 2 43 12 70 17 . 13 14 Critical Kills 4 | . 2 . 2 . . . . Critical Parts Destroyed 2 | . 1 . 1 . . . . Critical Strikes 9 | 1 3 . 3 1 . . 1 Burn 1 | 1 . . . . . . . Destroy 6 | . 3 . 3 . . . . Blast 2 | . . . . 1 . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4925 | 66 658 300 2038 698 19 440 706 Guns 3767 | 66 658 300 1690 473 19 202 359 Cannons 271 | . . . . 51 . . 220 Explosions 886 | . . . 347 174 . 238 127 Melee . | . . . . . . . . Ramming 1 | . . . 1 . . . . Kinetic 3912 | 28 658 300 1690 524 19 202 491 Thermal 195 | 38 . . 69 . . . 88 Explosive 817 | . . . 278 174 . 238 127 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . 5 5 5 5 . Average Corruption 5 | . . . 5 5 5 5 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 68 | . . . 28 18 3 19 . Message Errors 19 | . . . 4 6 2 7 . Matter Fused 11 | . . . 4 5 . 2 . Heat Flow Errors 13 | . . . 5 3 . 5 . Energy Discharges 6 | . . . 4 1 . 1 . Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 4 | . . . 3 . . 1 . Data Loss (major) 5 | . . . 3 . . 2 . Misfires 3 | . . . 2 . 1 . . Alerts 2 | . . . . 2 . . . Weapon Failures 4 | . . . 3 . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 29 | . . . 29 . . . . Projectiles . | . . . . . . . . Explosions 29 | . . . 29 . . . . Melee . | . . . . . . . . Knockbacks 5 | . . . . 1 . . 4 Impact . | . . . . . . . . Kinetic 5 | . . . . 1 . . 4 Secondary . | . . . . . . . . Self-Inflicted Damage 29 | . . . . . 29 . . Shots 1 | . . . . . 1 . . Rammed . | . . . . . . . . Targets Rammed 1 | . . . 1 . . . . Kicked 1 | . . . 1 . . . . Crushed . | . . . . . . . . Highest Temperature 263 | . 89 66 263 144 . 217 246 Average Temperature 49 | . 14 18 54 58 . 97 76 Received Heat Transfer 1933 | . 366 147 477 18 . 24 901 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 435 | 185 . . 50 . . . 200 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 86 | 100 100 100 62 100 . . 100 Level 1 13 | . . . 37 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 370 | 5 88 89 370 142 . . 45 Initial 142 | . . 19 13 142 . . 28 Average 72 | . 28 44 149 39 . . 6 Influence Increases 1819 | 5 372 140 826 215 . 145 116 Destroy 0b10 Robot/C 1200 | . 240 100 540 160 . 120 40 Destroy 0b10 Robot/NC 90 | 5 25 5 45 5 . . 5 Destroy Leader 290 | . 54 20 156 30 . 10 20 Allied During Kill 5 | . . . . 5 . . . Successful Hack 8 | . 8 . . . . . . Disable Machine 30 | . . . 30 . . . . Destroy Structure 61 | . . . 40 15 . . 6 Partial Spotted 15 | . 15 . . . . . . Lose Combat Pursuer 120 | . 30 15 15 . . 15 45 Influence Decreases 1798 | 5 321 156 494 502 80 99 141 Entered New Map 377 | . . 32 22 225 80 . 18 Time Decay 1329 | 5 311 120 422 277 . 99 95 Lost Part 92 | . 10 4 50 . . . 28 Squads Dispatched 7 | . 2 . 3 1 . . 1 Investigation . | . . . . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 5 | . 2 . 3 . . . . Assault 1 | . . . . 1 . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 4 | . 1 . 3 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 91 | . 22 6 37 9 1 8 8 Peak Tracking Total 5 | . 4 3 4 5 1 4 4 Tactical Retreats 7 | . 2 1 1 . 1 1 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 3 | . . . 2 . 1 . . Max in Single Turn 2 | . . . 2 . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 11 | . 4 . 4 1 . . 2 Terminals 9 | . 3 . 3 1 . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 18 | . 7 . 6 3 . . 2 Successful 8 | . 5 . 2 1 . . . Failed 10 | . 2 . 4 2 . . 2 Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual 9 | . 3 . 3 2 . . 1 Terminals 14 | . 4 . 5 3 . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 3 . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . 2 . 2 1 . . . Level Access Points 1 | . . . . 1 . . . Branch Access Points 2 | . 1 . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . Alert Level 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . Process 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 2 . 2 1 . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 228 | . 228 . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 1 | . . . . 1 . . . Largest Group 1 | . . . . 1 . . . Highest-Rated Group 31 | . . . . 31 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks 20 | . . . . 20 . . . Total Damage 284 | . . . . 284 . . . Kills 2 | . . . . 2 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Active Infowar (turns) . | . . . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . 2 . 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 5688 | 110 1108 256 1745 938 105 808 618 Spaces Moved 2688 | 66 471 111 692 582 85 370 311 Core 48 | 10 1 . . . . . 37 Treads . | . . . . . . . . Legs 2640 | 56 470 111 692 582 85 370 274 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 50 Average Speed 121 | 109 120 130 126 120 120 120 113 Slowest Speed 330 | 120 250 190 190 120 120 120 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 6 71 23 60 96 11 60 8 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . 1 . 1 . . . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . Scrap Searched 4 | . . . . 2 . 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed 91 | . . . 47 23 8 7 6 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 91 | . . . 47 23 8 7 6 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 4653 | 97 899 176 1364 782 86 707 542 Wait 1481 | 3 296 31 502 159 . 309 181 Move 2681 | 65 470 110 691 581 84 369 311 Hop . | . . . . . . . . Pick Up 69 | 9 23 1 23 6 . 3 4 Fast Attach 1 | . . . . . . 1 . Attach 34 | 9 7 1 7 1 . . 9 Detach 4 | 2 1 . . . . . 1 Swap 58 | . 12 2 19 10 1 9 5 Drop 50 | 2 16 2 13 6 . 2 9 Fire 274 | 7 74 29 108 19 1 14 22 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . 1 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines -9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 111 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Identified exit to Mines 225 | -10/Materials | Discovered new exit (range 6) 317 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 5) 664 | -10/Materials | Discovered new exit (range 10) 805 | -10/Materials | Discovered new exit (range 16) 1060 | -10/Materials | Core integrity fell below 50% 1219 | -10/Materials | Entered Mines 1364 | -10/Mines | Discovered new exit (range 15) 1431 | -10/Mines | Core integrity fell below 20% 1475 | -10/Mines | Entered Materials 1475 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2493 | -9/Materials | Build established: Scavenger-Mutant 2631 | -9/Materials | Identified exit to Mines 2631 | -9/Materials | Identified exit to Storage 2714 | -9/Materials | Discovered new exit (range 15) 3074 | -9/Materials | Discovered new exit (range 5) 3220 | -9/Materials | Entered Mines 3221 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3256 | -9/Mines | Discovered new exit (range 15) 3489 | -9/Mines | Learned 2 Materials zone layouts 3513 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3680 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 3737 | -9/Mines | Identified exit to Materials 4021 | -9/Mines | Met a Derelict testing a Signal Generator 4158 | -9/Mines | Entered Zion 4190 | -7/Zion | Attacked by Zionites 4212 | -7/Zion | Spotted LR-NHO(B) 4212 | -7/Zion | Spotted 5Z-D5D(B) 4248 | -7/Zion | Discovered new exit (range 13) 4263 | -7/Zion | Entered Proximity Caves 4430 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4755 | -6/Proximity Caves | Learned 12 Factory zone layouts 4984 | -6/Proximity Caves | Build established: Mutant 5020 | -6/Proximity Caves | Discovered new exit (range 14) 5032 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5071 | -6/Proximity Caves | Entered Factory 5071 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 5072 | -6/Factory | Identified exit to Lower Caves 5463 | -6/Factory | Build established: Scavenger-Mutant 5621 | -6/Factory | Lost 10 parts (1p5n2u2w) 5672 | -6/Factory | Core integrity fell below 50% 5682 | -6/Factory | Core integrity fell below 20% 5689 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Aluminum Leg destroyed. U-05 Engineer lays Concrete. Dropped Aluminum Leg. R-10 Processor collects Carbon-fiber Leg. Dropped Rnf. Ion Engine. U-05 Engineer lays Concrete. Dropped Lrg. Matter Pod. Battle Cannon destroyed. Dropped Med. Storage Unit. U-05 Engineer lays Concrete. Dropped Core Shielding. R-10 Processor collects Lrg. Matter Pod. Discarded Imp. Targeting Computer. Discarded Adv. Terrain Scan Processor. U-05 Engineer lays Concrete. R-10 Processor collects Aluminum Leg. U-05 Engineer lays Concrete. ALERT: Cargo convoy en route, clear transfer corridor. Critical hit (Burn: +37). 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""" #?############## #??????????????# | | ??? #??????######### #??????????????# | | ??? #??????# # #??????????????# | | ???# #??????# """ ""# #??????????????# | | ???# ######## """ ""# #??????????????# | | ???# # """ ""# #??????????????# | | ???# # S# #??????????????# | | ???# # """ ""# #??????????????# | | ???# + """ ""# #?############## | | ???# # """ ""# #?# # | | ???# # # #?# """ # | | #### ######### #?# """"" # | | #?# """"" # | | #?# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 415 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 210 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Tourist Challenges ------------ None Game ------ Seed ChipCentriumPrototype Manual? 0 Play Time 00:49:30 Cumulative 5.7 hours Start 2026.07.01 @ 21:35:48 End 2026.07.01 @ 22:26:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 5 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cdd5a2fc-9a5b-4cd8-ab58-c9a000cf1548