Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.06 @ 19:37:33 Player: oberon720 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (145) 725 Value Destroyed (4375) 4375 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (218) 218 TOTAL SCORE: 8178 Bonus ------- High Alert Combat Kills 218 Follower Combat Kills 37 Friendly Fire -37 Cogmind --------- Core Integrity 0/700 Matter 122/300 Energy 81/100 System Corruption 15% Temperature Cool (27) Movement Core (550) Ox10 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Reactive Plating > --- WEAPON (4) ------- Heavy Flail > --- INVENTORY (15) --- Improved Cooling System Advanced Visual Processing Unit Improved Targeting Computer Advanced ECM Suite Improved Propulsion Shielding Improved Propulsion Shielding Medium Reflective Plating Damper Plating Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Transmission Jammer Improved Medium Armor Plating > --- WEAPON ----------- Gatling Laser EM Pulse Cannon Advanced Assault Cannon Shock Bomb Launcher > --- INVENTORY -------- Antimatter Reactor Advanced Treads Advanced Visual Processing Unit Improved Targeting Computer Advanced ECM Suite Improved Propulsion Shielding Improved Propulsion Shielding Improved Medium Armor Plating Reactive Plating Medium Reflective Plating Damper Plating Heavy Flail [Rating: 64] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Transport Network Coupler Protection Improved Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Heavy Assault Cannon Launcher Shock Bomb Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 2 | . . . 1 1 . . Weapon 2 | . . . 1 1 . . Parts Attached 86 | 8 8 11 23 20 4 12 Power 9 | 1 . 2 2 2 1 1 Engine 7 | 1 . 2 2 2 . . Core . | . . . . . . . Reactor 2 | . . . . . 1 1 Propulsion 22 | 3 3 2 7 3 2 2 Treads 18 | . 2 2 7 3 2 2 Leg . | . . . . . . . Wheel 4 | 3 1 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | 1 3 2 6 7 1 3 Device 4 | . . . 1 2 1 . Storage 4 | 1 1 1 1 . . . Processor 2 | . . . 2 . . . Hackware . | . . . . . . . Protection 13 | . 2 1 2 5 . 3 Artifact . | . . . . . . . Weapon 32 | 3 2 5 8 8 . 6 Energy Gun 14 | 3 2 2 2 3 . 2 Energy Cannon 7 | . . 2 2 3 . . Ballistic Gun 4 | . . . 2 1 . 1 Ballistic Cannon 4 | . . . 2 . . 2 Launcher 2 | . . 1 . 1 . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 1 . Corrupted Parts 2 | . . . . . . 2 System Corruption 9 | . . . . . . 9 Parts Lost 29 | . 2 2 . 9 . 16 Power 2 | . . . . . . 2 Propulsion 9 | . 1 . . 3 . 5 Utility 10 | . 1 2 . 4 . 3 Weapon 8 | . . . . 2 . 6 Highest Loss Streak 5 | . 2 1 . 5 . 5 To Critical Strikes . | . . . . . . . Average Backups 11 | 1 5 11 13 11 10 10 Power 1 | . . 1 1 1 1 . Propulsion 1 | . 1 2 1 . . . Utility 6 | . 2 4 5 7 7 8 Weapon 2 | . 1 3 4 2 1 . Tool/Special . | . . . . . . . Unused Backups 16 | . . . 4 2 2 8 Power 2 | . . . 1 . 1 . Propulsion . | . . . . . . . Utility 11 | . . . 1 1 1 8 Weapon 3 | . . . 2 1 . . Tool/Special . | . . . . . . . Average Slot Usage (%) 90 | . 96 93 94 92 90 79 Engine 6 | . 14 11 8 7 . . Reactor 1 | . . . . . 6 6 Treads 26 | . . 43 36 28 21 14 Wheel 2 | . 27 . . . . . Device 8 | . . . 5 9 15 14 Storage 8 | . 14 11 9 7 7 7 Processor 2 | . . . 9 . . . Protection 7 | . 11 5 2 12 7 6 Energy Gun 8 | . 28 12 4 5 7 7 Energy Cannon 8 | . . 4 9 11 15 5 Ballistic Gun 1 | . . . 2 2 . . Ballistic Cannon 3 | . . . 6 4 . 3 Launcher 2 | . . 5 . . 7 5 Peak Build Rating 64 | 6 10 22 32 42 60 64 Average Rating 35 | 5 7 17 29 37 52 55 On Entrance 24 | . 6 10 21 32 39 60 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 92 | 14 90 92 51 61 64 71 Greatest Support 140 | 26 46 92 92 85 140 140 Greatest Overweight (x) 15 | . 4 . . 1 . 15 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 25 25 15 15 15 15 Average Capacity 14 | 7 11 16 15 15 15 15 Most Carried 15 | 3 8 15 15 15 15 15 Average Carried 12 | 1 5 11 13 11 14 13 Final Capacity 25 | 8 25 15 15 15 15 15 Final Carried 15 | 3 8 15 15 8 15 11 Class Distribution -------------------- 51% | Tank 23% | Mutant 19% | Skirmisher 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Waste Tank | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 2560 | 279 112 318 737 465 98 551 Remotely . | . . . . . . . Salvage Created 4892 | 177 349 587 1586 1006 . 1187 Parts 269 | 8 15 49 96 50 . 51 Haulers Intercepted 11 | . 1 4 5 1 . . Recyclers Shooed 3 | . . . 3 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 87 | . 4 11 23 23 . 26 Guns 11 | . 3 . 2 2 . 4 Cannons 51 | . . 1 20 18 . 12 AOE 18 | . . 10 . 3 . 5 Classes Destroyed 14 | 3 3 3 3 1 . 1 Worker 16 | 2 . 3 4 5 . 2 Builder 11 | . . 2 6 2 . 1 Tunneler 3 | 3 . . . . . . Hauler 11 | . 1 4 5 1 . . Recycler 6 | 1 1 . 2 1 . 1 Operator 2 | . . . 2 . . . Watcher 9 | . 2 1 2 1 . 3 Swarmer 22 | . . 4 3 9 . 6 Grunt 41 | . 4 5 12 12 . 8 Brawler 2 | . . . 2 . . . Duelist 3 | . . . . . . 3 Sentry 12 | . . 2 5 . . 5 Hunter 3 | . . . 1 . . 2 Programmer 4 | . . . . 2 . 2 Best Kill Streak 9 | 6 2 9 8 8 . 8 Combat Bots Only 7 | . 2 6 4 4 . 7 Max Kills in Single Turn 3 | 1 1 3 2 3 . 3 Gunslinging . | . . . . . . . Exploded 3 | . . 3 . 2 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 690 | . 37 23 150 129 . 351 Missed 179 | . 5 6 32 31 . 105 Hits 511 | . 32 17 118 98 . 246 Melee 9 | . . . . . . 9 Projectile 502 | . 32 17 118 98 . 237 Critical Strikes 16 | . . 1 4 6 . 5 Actively Blocked 2 | . . . . 2 . . Part Disruptions 1 | . . . . . . 1 Damage Taken 7581 | . 496 266 1589 1927 . 3303 Core 1000 | . 168 15 115 105 . 597 Absorbed by Shields . | . . . . . . . Redirected to Shielding 172 | . . . . 172 . . Ignored by Resistances 18 | . . . . 18 . . Regen/Repaired (Parts) 38 | . . . 38 . . . Core Remaining (%) 76 | 100 32 96 79 . . . Volleys Fired 320 | 18 35 35 95 52 . 85 Largest 4 | 2 2 2 3 4 . 4 Hottest 254 | 100 100 136 194 254 . 229 Shots Fired 703 | 36 68 53 207 164 . 175 Gun 317 | 36 68 30 73 64 . 46 Cannon 347 | . . 10 134 99 . 104 Launcher 39 | . . 13 . 1 . 25 Special . | . . . . . . . Kinetic 210 | . . . 72 50 . 88 Thermal 328 | 36 68 10 115 75 . 24 Explosive 13 | . . 13 . . . . Electromagnetic 152 | . . 30 20 39 . 63 Robot Hit Streak 14 | 9 5 9 14 7 . 11 Robot Miss Streak 14 | 2 3 3 14 4 . 5 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 403 | 24 37 35 127 57 . 123 Core Hits 241 | 5 17 31 55 41 . 92 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 3 | . . . 1 . . 2 Critical Strikes 24 | 5 3 1 10 2 . 3 Burn 8 | 5 3 . . . . . Meltdown 1 | . . . 1 . . . Destroy 1 | . . . 1 . . . Blast 10 | . . . 8 1 . 1 Corrupt 2 | . . 1 . 1 . . Smash 2 | . . . . . . 2 Melee Attacks 24 | . . . . . . 24 Impact 24 | . . . . . . 24 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12079 | 310 476 1229 3561 2703 . 3800 Guns 2771 | 310 476 316 713 435 . 521 Cannons 6054 | . . 122 2656 1368 . 1908 Explosions 2478 | . . 791 172 880 . 635 Melee 721 | . . . . . . 721 Ramming 55 | . . . 20 20 . 15 Kinetic 4063 | . . . 1674 753 . 1636 Thermal 4497 | 310 476 392 1720 1214 . 385 Explosive 873 | . . 521 . 352 . . Electromagnetic 1870 | . . 316 147 364 . 1043 Impact 721 | . . . . . . 721 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 15 | . . . . 1 1 15 Average Corruption 2 | . . . . 1 1 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 27 | . . . . 6 2 19 Message Errors 6 | . . . . 1 . 5 Matter Fused 5 | . . . . 1 . 4 Heat Flow Errors 2 | . . . . 1 . 1 Energy Discharges 3 | . . . . 1 1 1 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 5 | . . . . 1 1 3 Misfires 2 | . . . . . . 2 Weapon Failures 2 | . . . . 1 . 1 Overload Shots . | . . . . . . . Overflow Damage 687 | . . 4 272 280 . 131 Projectiles 362 | . . . 215 114 . 33 Explosions 267 | . . 4 57 166 . 40 Melee 58 | . . . . . . 58 Knockbacks 36 | . . . 7 1 . 28 Impact 3 | . . . . . . 3 Kinetic 26 | . . . 7 1 . 18 Secondary 7 | . . . . . . 7 Self-Inflicted Damage 696 | . 112 42 . 403 . 139 Shots 20 | . 1 3 . 7 . 9 Rammed 6 | . . . 2 2 . 2 Targets Rammed 7 | . . . 3 2 . 2 Kicked . | . . . . . . . Crushed 1 | . . . 1 . . . Highest Temperature 550 | 326 488 312 550 525 . 124 Average Temperature 140 | 181 217 66 116 158 . 42 Received Heat Transfer 2403 | . 219 81 684 369 . 1050 Effects 44 | . 15 . 17 12 . . Shutdowns 8 | . 3 . 3 2 . . Energy Bleed 7 | . 3 . 2 2 . . Interference 9 | . 2 . 2 5 . . Matter Decay 1 | . 1 . . . . . Damage (minor) 3 | . . . 2 1 . . Damage (major) 16 | . 6 . 8 2 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 5 | . . . . . . 5 Combat Hostiles 5 | . . . . . . 5 Parts Fried 14 | . . 1 . . . 13 Impact Corruptions 6 | . . . . . . 6 Robots Melted 3 | 1 1 . 1 . . . Combat Hostiles 2 | . 1 . 1 . . . Parts Melted 17 | 4 6 . 6 . . 1 Heat Transferred 8594 | 1295 1628 522 2875 1399 . 875 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . . 4 . 1 . 1 Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Maximum Alert Level 2 | . . 1 2 2 1 2 Low Security (%) 53 | 100 100 71 37 45 72 51 Level 1 25 | . . 28 35 21 27 26 Level 2 20 | . . . 27 33 . 22 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 689 | 10 72 227 520 689 238 592 Initial 238 | . . . 81 225 238 68 Average 222 | 3 30 115 266 312 170 212 Influence Increases 3808 | 30 193 477 911 1040 . 1157 Destroy 0b10 Robot/C 1760 | . 80 220 460 460 . 540 Destroy 0b10 Robot/NC 290 | 30 20 50 105 50 . 35 Destroy Leader 440 | . 26 60 124 74 . 156 Allied During Kill 12 | . . . . . . 12 Successful Hack 47 | . 15 . 16 . . 16 Disable Machine 540 | . 30 60 60 240 . 150 Anti-Garrison Action 150 | . . . . . . 150 Destroy Structure 434 | . 22 87 41 186 . 98 Lose Combat Pursuer 135 | . . . 105 30 . . Influence Decreases 3224 | 30 193 283 609 855 583 671 Entered New Map 857 | . . . 113 271 443 30 Time Decay 1981 | 30 173 187 496 494 140 461 Lost Part 290 | . 20 20 . 90 . 160 Lost Ally 20 | . . . . . . 20 Purge Threat 76 | . . 76 . . . . Squads Dispatched 20 | . . 2 3 6 . 9 Investigation 2 | . . . 1 . . 1 Extermination 5 | . . . . 3 . 2 Reinforcement 8 | . . 2 2 3 . 1 Assault 2 | . . . . . . 2 Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . 1 1 . 1 Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 7 | . . 3 4 . . . Communications Jammed 40 | . . . . . . 40 Distress Signals 39 | . . . . . . 39 Times Spotted 139 | . 6 16 44 30 . 43 Peak Tracking Total 11 | . 2 5 5 7 . 11 Tactical Retreats 7 | . . . 5 2 . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 1 | . . . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 37 | . 2 4 4 16 . 11 Max in Single Turn 5 | . 2 2 1 5 . 2 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 24 | . 6 2 6 5 . 5 Terminals 15 | . 4 2 4 4 . 1 Fabricators 2 | . . . . 1 . 1 Repair Stations 1 | . . . 1 . . . Recycling Units 4 | . 2 . 1 . . 1 Scanalyzers 1 | . . . . . . 1 Garrison Access 1 | . . . . . . 1 Total Hacks 59 | . 17 5 20 7 . 10 Successful 18 | . 6 1 7 1 . 3 Failed 41 | . 11 4 13 6 . 7 Catastrophic 4 | . 1 1 1 1 . . Database Lockouts . | . . . . . . . Manual 7 | . . 3 3 . . 1 Terminals 42 | . 15 5 15 6 . 1 Fabricators 3 | . . . . 1 . 2 Repair Stations 3 | . . . 3 . . . Recycling Units 6 | . 2 . 2 . . 2 Scanalyzers 3 | . . . . . . 3 Garrison Access 2 | . . . . . . 2 Terminal Hacks 9 | . 4 1 3 . . 1 Prototype ID Bank 3 | . 3 . . . . . Branch Access Points 1 | . . . . . . 1 Unreport Threat 1 | . . 1 . . . . Locate Traps 1 | . 1 . . . . . Dispatch Records 1 | . . . 1 . . . Recall Investigation 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks 2 | . . . . 1 . 1 Network Status 2 | . . . . 1 . 1 Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 4 | . 2 . 2 . . . Report Inventory 2 | . 1 . 1 . . . Retrieve Components 2 | . 1 . 1 . . . Scanalyzer 1 | . . . . . . 1 Retrieve Study 1 | . . . . . . 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 21 | . 4 2 5 5 . 5 Full Trace Events 2 | . . . 1 . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . . . . 1 Parts Repaired 1 | . . . 1 . . . Time 38 | . . . 38 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 12 | . 2 . 10 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 1 Highest-Rated Group 31 | . . . . . 31 31 Highest-Rated Ally 31 | . . . . . 31 31 Total Orders . | . . . . . . . Ally Attacks 23 | . . . . . . 23 Total Damage 207 | . . . . . . 207 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Active Infowar (turns) 2715 | . . . 1009 347 289 1070 Optics 562 | . . . 562 . . . T.N.C. 1008 | . . . 1008 . . . Jamming 1706 | . . . . 347 289 1070 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 5322 | 120 417 488 1472 1312 289 1224 Spaces Moved 2496 | 56 284 211 587 658 173 527 Core 17 | 15 . . . . . 2 Treads 2160 | . 6 211 587 658 173 525 Legs . | . . . . . . . Wheels 319 | 41 278 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 160 157 155 155 152 Average Speed 150 | 77 94 160 159 158 157 162 Slowest Speed 800 | 90 240 160 163 245 160 800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 5 55 26 66 23 76 19 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 488 | . 22 104 36 207 . 119 Melee . | . . . . . . . Projectile 44 | . . . 28 12 . 4 AOE 444 | . 22 104 8 195 . 115 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 3399 | 95 366 308 924 797 193 716 Wait 290 | 5 20 23 165 32 . 45 Move 2491 | 55 283 210 586 658 172 527 Hop . | . . . . . . . Pick Up 94 | 9 14 16 23 15 7 10 Fast Attach 12 | . . 3 1 2 2 4 Attach 43 | 6 3 2 6 13 1 12 Detach 2 | . . . . . 1 1 Swap 50 | 2 5 10 20 11 2 . Drop 66 | . 6 9 25 12 8 6 Fire 320 | 18 35 35 95 52 . 85 Melee 24 | . . . . . . 24 Ram . | . . . . . . . Kick . | . . . . . . . Crush 7 | . . . 3 2 . 2 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Core integrity fell below 50% 303 | -10/Materials | Discovered new exit (range 10) 331 | -10/Materials | Build established: Mutant 503 | -10/Materials | Discovered new exit (range 9) 538 | -10/Materials | Entered another Materials area 538 | -9/Materials | Evolved 2 slots: Propulsion x2 818 | -9/Materials | Discovered new exit (range 16) 871 | -9/Materials | Discovered new exit (range 11) 1020 | -9/Materials | Discovered new exit (range 4) 1026 | -9/Materials | Entered another Materials area 1026 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1128 | -8/Materials | Repaired Lgt. Deuterium Engine 1331 | -8/Materials | Build established: Skirmisher 2347 | -8/Materials | Build established: Tank 2453 | -8/Materials | Discovered new exit (range 10) 2498 | -8/Materials | Entered Factory 2498 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3300 | -7/Factory | Lost 5 parts (2n2u1w) 3466 | -7/Factory | Lost 3 parts (1n1u1w) 3810 | -7/Factory | Sucked down chute 3810 | -7/Factory | Entered Waste 3810 | -7/Waste | The area was eerily silent 3811 | -7/Waste | Met a frightened Derelict 3852 | -7/Waste | Found Damper Plating 3959 | -7/Waste | Discovered new exit (range 15) 4099 | -7/Waste | Entered Factory 4099 | -7/Factory | Accompanied by 1 ally 4892 | -7/Factory | Identified exit to Lower Caves 5072 | -7/Factory | System corruption reached 10% 5079 | -7/Factory | Lost 5 parts (1p1u3w) 5190 | -7/Factory | Lost 3 parts (1p2n) 5230 | -7/Factory | Core integrity fell below 50% 5291 | -7/Factory | Core integrity fell below 20% 5319 | -7/Factory | Destroyed 7 combat bots 5323 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Gatling Laser+ severed. Destroyed Core Shielding. L-41 Fighter system corrupted by crushing effect. R-06 Scavenger collects Gatling Laser+. L-41 Fighter system terminally corrupted. Microactuators fried. System corrupted: Heat flow error (+184). Transmission Jammer destroyed. R-06 Scavenger collects Carbon-fiber Leg. Destroyed Core Shielding. L-41 Fighter system corrupted by crushing effect. L-41 Fighter knocked back. R-06 Scavenger destroyed. L-41 Fighter system terminally corrupted. Axe fried. Acquired 58 matter. P-70 Sage resets U-05 Engineer, system corruption cleaned. R-06 Scavenger collects Remote Datajack. System corrupted: Component data lost. Critical hit (Burn: +37). 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""" """ #???????????????????? | | ??????????????# """ """ #???????????????????? | | ????????????### """ """ #???????????????????? | | ????????????+ * #???????????######### | | ????????????###|!= ??????????# | | ??????????????#=%%! #???????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 375 Resistance: KI 20 Resistance: TH 10 Weapon Shielding 66 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Deuterium Engine | 24% | -8/Materials Studied --------- Gatling Laser | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction Challenges ------------ None Game ------ Seed GyrokineticPointMaul Manual? 0 Play Time 00:57:27 Cumulative 36.0 hours Start 2026.01.06 @ 18:40:31 End 2026.01.06 @ 19:37:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 70 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 30 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8e930360-ef58-421a-8988-0c4f2351a00f