Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.13 @ 11:06:40 Player: DUMBBITCHINDYSTOPIA Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (29) 145 Value Destroyed (455) 455 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (105) 105 TOTAL SCORE: 1805 Bonus ------- Follower Combat Kills 105 Cogmind --------- Core Integrity 400/400 Matter 261/300 Energy 140/140 System Corruption 0% Temperature Cool (0) Movement Flying (114) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Flight Unit Flight Unit Flight Unit > --- UTILITY (3) ------ Small Storage Unit Improved Terrain Scanner Terrain Scan Processor > --- WEAPON (2) ------- Light Assault Rifle Maul > --- INVENTORY (6) ---- Light Angular Momentum Engine Flight Unit Improved ECM Suite Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Terrain Scan Processor > --- WEAPON ----------- Beamcaster Light Assault Rifle > --- INVENTORY -------- Flight Unit Flight Unit Flight Unit Flight Unit Improved Terrain Scanner Grenade Launcher [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Terrain Scan Processor Device Improved Terrain Scanner Storage Small Storage Unit Processor Terrain Scan Processor Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Maul Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 31 | 8 2 16 5 Power 7 | 1 . 4 2 Engine 7 | 1 . 4 2 Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 . 6 1 Treads . | . . . . Leg 6 | 2 . 4 . Wheel . | . . . . Hover . | . . . . Flight 3 | . . 2 1 Utility 6 | 3 2 . 1 Device 2 | 1 . . 1 Storage 2 | 1 1 . . Processor 2 | 1 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 9 | 2 . 6 1 Energy Gun 4 | . . 4 . Energy Cannon . | . . . . Ballistic Gun 3 | 2 . 1 . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 4 | . . 4 . Power . | . . . . Propulsion 2 | . . 2 . Utility . | . . . . Weapon 2 | . . 2 . Highest Loss Streak 4 | . . 4 . Average Slot Usage (%) 94 | . 100 87 98 Engine 13 | . 14 14 11 Leg 22 | . 28 21 . Flight 4 | . . 4 33 Device 6 | . 12 . 11 Storage 7 | . 1 14 11 Processor 13 | . 14 14 11 Energy Gun 3 | . . 7 1 Ballistic Gun 17 | . 28 7 11 Launcher 1 | . . 3 . Naked Turns . | . . . . Heaviest Build 19 | 11 11 19 14 Greatest Support 25 | 20 20 25 12 Greatest Overweight (x) 3 | 1 . 3 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 6 6 Average Capacity 5 | 4 4 6 6 Most Carried 6 | 2 6 6 4 Average Carried 4 | 1 3 5 3 Final Capacity 6 | 4 6 6 6 Final Carried 6 | 1 6 5 3 Class Distribution -------------------- 66% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 846 | 303 163 369 11 Remotely . | . . . . Salvage Created 644 | 128 334 171 11 Parts 56 | 18 24 14 . Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 16 | . 10 6 . Guns 12 | . 10 2 . AOE 4 | . . 4 . Classes Destroyed 9 | 2 4 2 1 Builder 1 | . . 1 . Tunneler 5 | 4 . 1 . Hauler 1 | . 1 . . Recycler 2 | 1 1 . . Mechanic 1 | . . 1 . Operator 1 | . . . 1 Watcher 2 | . 2 . . Swarmer 10 | . 9 1 . Grunt 6 | . 1 5 . Best Kill Streak 8 | 5 4 8 1 Combat Bots Only 5 | . 3 5 . Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 557 | . 272 285 . Core 76 | . 47 29 . Absorbed by Shields . | . . . . Core Remaining (%) 84 | 100 . 69 . Volleys Fired 60 | 9 32 19 . Largest 2 | 2 2 2 . Hottest 76 | 40 40 76 . Shots Fired 112 | 18 64 30 . Gun 102 | 18 64 20 . Cannon . | . . . . Launcher 10 | . . 10 . Special . | . . . . Kinetic 99 | 18 64 17 . Thermal 3 | . . 3 . Explosive 10 | . . 10 . Electromagnetic . | . . . . Robot Hit Streak 22 | 13 22 13 . Robot Miss Streak 3 | 1 3 1 . Penetration Max . | . . . . Secondary Targets 4 | . 4 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 77 | 13 44 19 1 Core Hits 43 | 6 16 21 . Critical Hits 1 | . 1 . . Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Melee Attacks 1 | . . . 1 Impact 1 | . . . 1 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1413 | 128 583 678 24 Guns 938 | 128 583 227 . Cannons . | . . . . Explosions 451 | . . 451 . Melee 24 | . . . 24 Ramming . | . . . . Kinetic 893 | 128 583 182 . Thermal 45 | . . 45 . Explosive 451 | . . 451 . Electromagnetic . | . . . . Impact 24 | . . . 24 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 14 | . . . 14 Projectiles . | . . . . Explosions . | . . . . Melee 14 | . . . 14 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 42 | . . 42 . Average Temperature 10 | . . 10 . Received Heat Transfer 192 | . 18 174 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . . . 3 Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 111 | . . 111 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 177 | 25 125 177 52 Initial 29 | . 13 29 17 Average 63 | 11 47 92 32 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 2 2 3 Investigation 4 | . 2 1 1 Extermination . | . . . . Reinforcement 2 | . . . 2 Assault 1 | . . 1 . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 26 | . 13 10 3 Peak Tracking Total 3 | . 3 3 2 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 2 | . . 2 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 8 | . 6 2 . Terminals 7 | . 6 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 25 | . 21 4 . Successful 16 | . 14 2 . Failed 8 | . 6 2 . Catastrophic 1 | . . 1 . Database Lockouts 1 | . 1 . . Manual 18 | . 17 1 . Terminals 24 | . 21 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 13 | . 11 2 . Robot Analysis 4 | . 4 . . Open Door 1 | . . 1 . Terminal Index 1 | . 1 . . Alert Level 2 | . 2 . . Unreport Threat 1 | . 1 . . Transport Status 1 | . 1 . . Zone Layout 3 | . 2 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . 3 . . Terminals 3 | . 3 . . Track 1 | . 1 . . Botnet 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 5 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 3 | . . 3 . Largest Group 2 | . . 2 . Highest-Rated Group 45 | . . 45 . Highest-Rated Ally 31 | . . 31 . Total Orders . | . . . . Ally Attacks 16 | . . 16 . Total Damage 232 | . . 232 . Kills 5 | . . 5 . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total 4 | . 4 . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1613 | 95 727 680 111 Spaces Moved 1160 | 50 503 519 88 Core 19 | 10 . 9 . Treads . | . . . . Legs 915 | 40 503 372 . Wheels . | . . . . Hover . | . . . . Flight 226 | . . 138 88 Fastest Speed 34 | 50 120 37 34 Average Speed 111 | 109 120 102 113 Slowest Speed 200 | 120 120 200 114 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 41 | 3 64 87 13 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 50 | . . 50 . Melee . | . . . . Projectile . | . . . . AOE 50 | . . 50 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1368 | 69 564 639 96 Wait 84 | . 18 66 . Move 1157 | 49 502 518 88 Hop . | . . . . Pick Up 14 | 2 7 4 1 Fast Attach 16 | 7 1 8 . Attach 8 | 1 . 4 3 Detach 3 | . . 3 . Swap 7 | . 1 4 2 Drop 18 | 1 3 13 1 Fire 60 | 9 32 19 . Melee 1 | . . . 1 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 15) 696 | -10/Materials | Central database locked down 813 | -10/Materials | Discovered new exit (range 10) 823 | -10/Materials | Entered Mines 824 | -10/Mines | Met a Derelict testing a Signal Generator 976 | -10/Mines | Lost 4 parts (2n2w) 1252 | -10/Mines | Discovered new exit (range 10) 1366 | -10/Mines | Learned Materials terminal intel 1421 | -10/Mines | Build established: Scavenger-Mutant 1444 | -10/Mines | Learned location of Zion (-7) 1467 | -10/Mines | Discovered new exit (range 13) 1472 | -10/Mines | Met a Derelict shopkeep closing up shop 1503 | -10/Mines | Entered Materials 1503 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1504 | -9/Materials | Loaded intel: 12 terminal locations 1614 | -9/Materials | Self-destructed Last Messages --------------- GOAL=ESCAPE Loading Materials terminal intel (x12)... 01505_ C4-YLG(g): "Okay, now we're kinda screwed." 01519_ Dropped Beam Rifle. 01520_ Acquired Maul. 01531_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01534_ O-16 Technician uses terminal to summon reinforcements. 01534_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M008. 01534_ O-16 Technician locks terminal. 01541_ Destroyed Hacking Suite. 01541_ O-16 Technician system corrupted by crushing effect. 01542_ O-16 Technician system terminally corrupted. 01542_ Datajack fried. 01542_ Lgt. Ion Engine fried. 01542_ Hover Unit fried. 01544_ Acquired 11 matter. 01556_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010. 01570_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | ????????????????????????????????????????????? | | ???????????T????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ??????????????? ????????????????????????????? | | ?????????????????? ?????????????????????????? | | ??????????????????""????????? ??????????????? | | ?????????????????#"T????????????????????????? | | ??????????????????""? ??????????????????????? | | ????????????????????????????????????????????? | | ???????????????#????????????????????????????? | | ????????????#????#?????? ???????????????????? | | ???????????????????+##???#??????????????????? | | ?????????? ? ?????? ? ?????????? ?????????? | | ????????????? ??? ?Y ??????????? ??????????? | | ???????? ?????????## #???## ?? ?????????????? | | ????????????########/######?????????????????? | | ????????????# @ "" #????? ???????????? | | ?????#??????# ""S #??#??#???????????? | | ?????? ?????# """ """ "" #?? ??????????????? | | ?????#?????## """ """ ##???? ??? ???????? | | ???????????# """ """ #?????????????????? | | ????????????# Y g [ #? ? ?????????????? | | ????????????#######+#######??????? ?????????? | | ?????????# ###### ###########???????????? | | ?????????# ?????????? | | ????? ??## ?????????? | | ???????#?# ?????????? | | ???? ??#?###+#### ############??????????? | | ???? ??## ### #########??#???????????? | | ??? ????# #?# # #?????#?????????? | | ??????#?# #?# # ##??##??????????? | | ?## ??### ### + """ #??#????????????? | | ??????### ### # """ ###?#???????????? | | ??? ???## #?# # """ #?###???????????? | | ??? ??#?# ### #? #?##????????????? | | #??? ???# ### #########??????????????? | | ???????## ### ##???###??#????????????? | | ##? ?### #?# #############??????????? | | ??? ? ?## #?# ?????????? | | #?# ??# ### ?????????? | | #?# ?### ?## """ ?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalLongswordProjector Manual? 0 Play Time 00:20:04 Cumulative 16.3 hours Start 2021.02.13 @ 10:44:50 End 2021.02.13 @ 11:06:40 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 26 Rogue 3 Adventurer 23 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 29 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 0d71b9f1-06cc-4c00-a0fd-a7b85b206cc3