Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.03 @ 18:22:09

Player: Pitt

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (77)      385
Value Destroyed (2239)     2239
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6464

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     178/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (9)
Movement                   Core (550) Ox10
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (5) ------
     Large Storage Unit
           Machine Analyzer
  Advanced Melee Analysis Suite
>          --- WEAPON (3) -------
     Heavy Missile Launcher
           Power Maul (fused)
           Chainsword (fused)
>          --- INVENTORY (15) ---
  Advanced Heat Sink
    Medium Storage Unit
  Improved Terrain Scanner
           Cloaking Device
  Improved Core Shielding
  Improved Light Armor Plating
   Layered Light Armor Plating
           Focal Shield
  Improved System Shield
  Improved System Shield
  Improved EM Pulse Cannon
  Advanced Assault Cannon
           Datajack
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
           Fusion Compressor
>          --- PROPULSION -------
     Light Treads
  Improved Medium Treads
  Improved Titanium Leg
   Compact Wheel
   Compact Wheel
>          --- UTILITY ----------
     Large Storage Unit
           Machine Analyzer
           Seismic Detector
  Advanced Melee Analysis Suite
           System Restoration Module
>          --- WEAPON -----------
     Heavy Laser
           Power Maul
           Chainsword
>          --- INVENTORY --------
  Advanced Heat Sink
    Medium Storage Unit
           Structural Scanner
  Improved Terrain Scanner
  Improved Light Armor Plating
   Layered Light Armor Plating
           Focal Shield
           Shock Absorption System
  Improved System Shield
  Improved System Shield
  Improved EM Pulse Cannon
  Advanced Beam Cannon
  Advanced Assault Cannon
     Heavy Missile Launcher
           Remote Datajack
[Rating: 53]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Fusion Compressor
Propulsion                 Improved Hover Unit
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Hover Unit
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Machine Analyzer
  Protection               Improved Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Power Maul
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Mat Sto Fac Fac Low Low 
Slots Evolved              8    | .   .   .   2   2   .   2   2   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   
  Propulsion               3    | .   .   .   2   1   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   .   2   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   
Parts Attached             107  | 8   5   .   10  6   14  32  31  .   1   
  Power                    12   | 1   .   .   .   1   1   4   5   .   .   
    Engine                 8    | 1   .   .   .   1   1   3   2   .   .   
    Core                   4    | .   .   .   .   .   .   1   3   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               31   | 2   2   .   4   2   4   8   9   .   .   
    Treads                 3    | .   .   .   .   .   .   1   2   .   .   
    Leg                    8    | .   .   .   .   .   .   6   2   .   .   
    Wheel                  7    | 2   .   .   .   .   .   .   5   .   .   
    Hover                  13   | .   2   .   4   2   4   1   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  22   | 2   .   .   1   1   2   9   7   .   .   
    Device                 12   | 1   .   .   1   1   1   4   4   .   .   
    Storage                2    | 1   .   .   .   .   1   .   .   .   .   
    Processor              6    | .   .   .   .   .   .   3   3   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   42   | 3   3   .   5   2   7   11  10  .   1   
    Energy Gun             4    | 1   .   .   .   .   .   1   2   .   .   
    Energy Cannon          7    | .   .   .   2   1   .   2   2   .   .   
    Ballistic Gun          11   | 2   1   .   2   1   3   2   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   .   .   
    Launcher               5    | .   .   .   .   .   .   2   2   .   1   
    Special Weapon         7    | .   2   .   1   .   4   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   .   4   1   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   2   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   .   .   .   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   2   .   .   
    System Corruption      4    | .   .   .   .   .   .   .   4   .   .   
Parts Lost                 38   | .   .   .   .   .   3   21  13  .   1   
  Power                    6    | .   .   .   .   .   1   4   1   .   .   
  Propulsion               19   | .   .   .   .   .   1   11  7   .   .   
  Utility                  8    | .   .   .   .   .   .   4   4   .   .   
  Weapon                   5    | .   .   .   .   .   1   2   1   .   1   
  Highest Loss Streak      12   | .   .   .   .   .   1   12  4   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     76   | .   100 100 100 98  94  68  76  40  40  
  Engine                   7    | .   14  14  11  18  16  6   3   .   .   
  Core                     1    | .   .   .   .   .   .   .   4   .   .   
  Treads                   1    | .   .   .   .   .   .   3   5   .   .   
  Leg                      2    | .   .   .   .   .   .   4   6   .   .   
  Wheel                    2    | .   18  .   .   .   .   .   8   .   .   
  Hover                    18   | .   9   28  44  45  43  12  .   .   .   
  Device                   6    | .   14  14  11  9   9   6   6   .   .   
  Storage                  7    | .   14  14  11  9   9   7   6   6   6   
  Processor                7    | .   .   .   .   .   .   9   14  13  13  
  Energy Gun               1    | .   .   .   .   .   .   .   4   .   .   
  Energy Cannon            3    | .   .   .   1   16  8   1   1   6   .   
  Ballistic Gun            5    | .   24  14  14  .   6   4   1   .   .   
  Special Weapon           1    | .   3   14  6   1   1   .   .   .   .   
  Impact Weapon            2    | .   .   .   .   .   .   4   3   6   6   
  Slashing Weapon          2    | .   .   .   .   .   .   .   3   6   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             52   | 12  12  12  17  20  32  43  52  30  33  
  Greatest Support         68   | 20  20  14  28  35  36  60  68  3   3   
  Greatest Overweight (x)  13   | 3   1   .   .   .   .   12  13  9   10  
  Average Overweight (x)   1    | .   .   .   .   .   .   .   .   9   9   
Largest Inventory Capacity 15   | 8   8   8   8   8   15  15  15  15  15  
  Average Capacity         12   | 7   8   8   8   8   9   15  15  15  15  
  Most Carried             15   | 5   8   8   8   8   15  15  15  15  15  
  Average Carried          11   | 1   6   8   6   6   9   14  14  14  14  
  Final Capacity           15   | 8   8   8   8   8   15  15  15  15  15  
  Final Carried            15   | 5   8   8   8   8   15  15  14  15  14  

 Class Distribution 
--------------------
 83% | Mutant
 15% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -8/Storage
           Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves

 Resources                      | -11  -10  -10  -9   -8   -8   -7   -6   -6   -6   
-----------                Run  | Jun  Mat  Min  Mat  Mat  Sto  Fac  Fac  Low  Low  
Matter Collected           1938 | 367  99   48   26   46   239  142  828  53   90   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            2386 | 182  10   .    45   46   341  528  1200 .    34   
  Parts                    137  | 19   4    .    6    2    26   34   42   .    4    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | 1    .    .    .    .    .    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      7    | .    .    .    .    .    .    .    .    4    3    
  Prevented                1    | .    .    .    .    .    .    .    .    1    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Mat Sto Fac Fac Low Low 
Combat Hostiles Destroyed  45   | .   .   .   3   1   7   14  17  .   3   
  Melee                    11   | .   .   .   .   .   .   4   7   .   .   
  Guns                     11   | .   .   .   3   .   3   3   2   .   .   
  Cannons                  8    | .   .   .   .   1   4   .   3   .   .   
  AOE                      9    | .   .   .   .   .   .   5   1   .   3   
Classes Destroyed          10   | 2   1   .   1   1   2   1   2   .   .   
  Worker                   10   | 1   .   .   .   .   1   2   6   .   .   
  Builder                  6    | .   1   .   .   .   .   4   1   .   .   
  Tunneler                 11   | 9   .   .   .   .   .   .   2   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   1   .   .   
  Operator                 4    | .   .   .   .   .   2   .   2   .   .   
  Swarmer                  12   | .   .   .   3   .   2   4   .   .   3   
  Grunt                    17   | .   .   .   .   1   2   5   9   .   .   
  Sentry                   7    | .   .   .   .   .   3   2   2   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   2   .   .   
  Programmer               7    | .   .   .   .   .   .   3   4   .   .   
Best Kill Streak           9    | 4   1   .   3   1   4   9   6   .   3   
  Combat Bots Only         7    | .   .   .   3   1   2   7   2   .   3   
Max Kills in Single Turn   6    | 1   1   .   1   1   1   6   2   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   1   .   2   
  Melee                    1    | .   .   .   .   .   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -7   -6   -6   -6   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Sto  Fac  Fac  Low  Low  
Damage Taken               4722 | .    .    37   39   98   278  1753 2368 .    149  
  Core                     1315 | .    .    .    .    16   26   406  780  .    87   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   64   | .    .    .    27   .    37   .    .    .    .    
Core Remaining (%)         86   | 100  .    100  100  .    92   42   .    .    .    
Volleys Fired              169  | 44   4    .    4    6    33   25   50   .    3    
  Largest                  3    | 2    2    .    2    2    2    1    3    .    1    
  Hottest                  185  | 40   100  .    100  136  100  68   185  .    68   
Shots Fired                248  | 88   6    .    7    11   37   25   65   4    5    
  Gun                      150  | 88   4    .    6    .    12   12   28   .    .    
  Cannon                   78   | .    .    .    .    11   19   9    34   4    1    
  Launcher                 11   | .    .    .    .    .    .    4    3    .    4    
  Special                  9    | .    2    .    1    .    6    .    .    .    .    
  Kinetic                  141  | 88   4    .    6    .    12   12   19   .    .    
  Thermal                  96   | .    2    .    1    11   25   9    43   4    1    
  Explosive                11   | .    .    .    .    .    .    4    3    .    4    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         13   | 5    2    .    4    5    7    4    13   .    .    
  Robot Miss Streak        6    | 6    1    .    .    1    4    3    2    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    1    .    .    
Shots Hit Robots           190  | 40   2    .    3    7    20   41   77   .    .    
  Core Hits                105  | 11   1    .    3    3    12   30   42   .    3    
  Critical Kills           2    | .    .    .    .    .    .    .    2    .    .    
  Critical Parts Destroyed 14   | .    .    .    .    .    1    6    7    .    .    
  Critical Strikes         18   | .    .    .    .    .    1    6    11   .    .    
    Burn                   1    | .    .    .    .    .    .    .    1    .    .    
    Destroy                1    | .    .    .    .    .    1    .    .    .    .    
    Smash                  15   | .    .    .    .    .    .    6    9    .    .    
    Sever                  1    | .    .    .    .    .    .    .    1    .    .    
Melee Attacks              83   | .    .    .    .    .    .    31   52   .    .    
  Impact                   68   | .    .    .    .    .    .    31   37   .    .    
  Slashing                 15   | .    .    .    .    .    .    .    15   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    .    .    .    .    6    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        10   | .    .    .    .    .    .    4    6    .    .    
Damage Inflicted           6775 | 487  20   .    36   144  416  2031 3364 .    277  
  Guns                     1365 | 487  20   .    36   .    165  228  429  .    .    
  Cannons                  876  | .    .    .    .    144  251  82   399  .    .    
  Explosions               1431 | .    .    .    .    .    .    718  436  .    277  
  Melee                    3103 | .    .    .    .    .    .    1003 2100 .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1159 | 487  20   .    36   .    165  228  223  .    .    
  Thermal                  1082 | .    .    .    .    144  251  82   605  .    .    
  Explosive                1431 | .    .    .    .    .    .    718  436  .    277  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   2752 | .    .    .    .    .    .    1003 1749 .    .    
  Slashing                 351  | .    .    .    .    .    .    .    351  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    .    4    8    8    8    
  Average Corruption       5    | .    .    .    .    .    .    2    4    8    8    
  Corruption Purged        1    | .    .    .    .    .    .    .    1    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  99   | .    .    .    .    .    .    15   24   33   27   
    Message Errors         26   | .    .    .    .    .    .    3    5    7    11   
    Matter Fused           19   | .    .    .    .    .    .    4    3    8    4    
    Heat Flow Errors       10   | .    .    .    .    .    .    .    7    2    1    
    Energy Discharges      14   | .    .    .    .    .    .    4    3    2    5    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    .    .    
    Parts Fused            2    | .    .    .    .    .    .    .    .    2    .    
    Data Loss (minor)      11   | .    .    .    .    .    .    3    2    4    2    
    Data Loss (major)      5    | .    .    .    .    .    .    1    .    3    1    
    Misfires               8    | .    .    .    .    .    .    .    2    4    2    
    Alerts                 2    | .    .    .    .    .    .    .    .    1    1    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1199 | .    .    .    .    .    .    330  863  .    6    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               97   | .    .    .    .    .    .    38   53   .    6    
  Melee                    1102 | .    .    .    .    .    .    292  810  .    .    
Knockbacks                 9    | .    .    .    .    .    .    4    5    .    .    
  Impact                   9    | .    .    .    .    .    .    4    5    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      121  | .    .    .    .    .    .    89   .    .    32   
  Shots                    4    | .    .    .    .    .    .    3    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        494  | .    28   .    24   494  233  90   277  193  193  
  Average Temperature      86   | .    14   .    6    213  56   38   90   81   100  
  Received Heat Transfer   1116 | .    .    24   .    54   90   327  612  .    9    
  Effects                  8    | .    .    .    .    7    .    .    1    .    .    
    Shutdowns              2    | .    .    .    .    2    .    .    .    .    .    
    Energy Bleed           2    | .    .    .    .    1    .    .    1    .    .    
    Interference           3    | .    .    .    .    3    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              12   | .    .    .    .    .    .    1    11   .    .    
  Impact Corruptions       37   | .    .    .    .    .    .    13   24   .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    1    .    2    .    .    
  Heat Transferred         2128 | .    .    .    .    259  444  148  1277 .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Mat Sto Fac Fac Low Low 
Peak Influence             246  | 50  65  25  75  42  246 229 147 .   .   
  Initial                  111  | .   32  25  9   7   17  111 30  .   .   
  Average                  47   | 19  45  25  7   33  51  128 46  .   .   
Maximum Alert Level        1    | .   .   .   .   .   1   1   .   .   .   
  Low Security (%)         95   | 100 100 100 100 100 95  75  100 .   .   
  Level 1                  4    | .   .   .   .   .   4   24  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   1   .   .   .   .   6   9   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   
  Extermination            5    | .   .   .   .   .   .   2   3   .   .   
  Reinforcement            5    | .   1   .   .   .   .   1   3   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   .   3   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -6  -6  -6  
---------                  Run  | Jun Mat Min Mat Mat Sto Fac Fac Low Low 
Distress Signals           7    | .   .   .   .   1   2   3   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              89   | .   2   2   3   6   17  26  29  .   4   
  Peak Tracking Total      7    | .   1   2   4   4   4   7   4   .   3   
  Tactical Retreats        4    | .   .   .   .   1   2   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Mat Sto Fac Fac Low Low 
Traps Triggered            2    | .   .   .   .   .   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -6  -6  -6  
----------                 Run  | Jun Mat Min Mat Mat Sto Fac Fac Low Low 
Machines Disabled          3    | .   .   .   .   .   2   1   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -6  -6  -6  
---------                  Run  | Jun Mat Min Mat Mat Sto Fac Fac Low Low 
Machines Accessed          16   | .   2   .   2   1   5   2   4   .   .   
  Terminals                10   | .   2   .   1   1   4   .   2   .   .   
  Fabricators              2    | .   .   .   .   .   .   1   1   .   .   
  Repair Stations          3    | .   .   .   1   .   1   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Total Hacks                50   | .   7   .   8   1   22  4   8   .   .   
  Successful               29   | .   5   .   5   .   16  .   3   .   .   
  Failed                   21   | .   2   .   3   1   6   4   5   .   .   
    Catastrophic           3    | .   .   .   .   1   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   25   | .   6   .   2   1   12  .   4   .   .   
  Terminals                31   | .   7   .   2   1   16  .   5   .   .   
  Fabricators              2    | .   .   .   .   .   .   1   1   .   .   
  Repair Stations          14   | .   .   .   6   .   6   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   3   .   .   .   
Terminal Hacks             11   | .   2   .   1   .   6   .   2   .   .   
  Terminal Index           4    | .   1   .   1   .   1   .   1   .   .   
  Alert Level              2    | .   .   .   .   .   1   .   1   .   .   
  Locate Traps             2    | .   .   .   .   .   2   .   .   .   .   
  Zone Layout              3    | .   1   .   .   .   2   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       8    | .   .   .   4   .   4   .   .   .   .   
  Scan Component           4    | .   .   .   2   .   2   .   .   .   .   
  Repair                   4    | .   .   .   2   .   2   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   3   .   .   .   6   .   .   .   .   
  Terminals                9    | .   3   .   .   .   6   .   .   .   .   
    Track                  1    | .   .   .   .   .   1   .   .   .   .   
    Assimilate             2    | .   1   .   .   .   1   .   .   .   .   
    Botnet                 4    | .   1   .   .   .   3   .   .   .   .   
    Operators              2    | .   1   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   2   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   1   .   2   1   5   1   3   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   2   .   2   .   .   .   .   
  Time                     134  | .   .   .   64  .   70  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -6  -6  -6  
------------               Run  | Jun Mat Min Mat Mat Sto Fac Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -7  -6  -6  -6  
--------                   Run  | Jun Mat Min Mat Mat Sto Fac Fac Low Low 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Mat Sto Fac Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   .   .   1   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -7   -6   -6   -6   
-------------              Run  | Jun  Mat  Min  Mat  Mat  Sto  Fac  Fac  Low  Low  
Turns Passed               8438 | 295  167  55   1934 184  992  1120 1846 1036 809  
Spaces Moved               2808 | 183  107  98   179  125  375  506  880  208  147  
  Core                     392  | 9    .    .    .    .    .    3    25   208  147  
  Treads                   256  | .    .    .    .    .    .    184  72   .    .    
  Legs                     416  | .    .    .    .    .    .    73   343  .    .    
  Wheels                   665  | 174  51   .    .    .    .    .    440  .    .    
  Hover                    1079 | .    56   98   179  125  375  246  .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            44   | 50   56   56   48   44   44   44   90   500  500  
  Average Speed            167  | 82   68   56   48   44   44   163  163  500  546  
  Slowest Speed            700  | 200  120  56   48   48   48   650  700  500  550  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       26   | 7    19   35   17   10   57   13   25   44   36   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    .    
Scrap Searched             2    | .    .    1    .    .    .    .    .    1    .    
Spaces Dug                 12   | .    2    .    1    .    5    .    4    .    .    
Terrain Destroyed          98   | .    2    .    1    .    5    15   27   .    48   
  Melee                    1    | .    .    .    .    .    .    .    1    .    .    
  Projectile               12   | .    2    .    1    .    5    .    4    .    .    
  AOE                      85   | .    .    .    .    .    .    15   22   .    48   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -7   -6   -6   -6   
---------                  Run  | Jun  Mat  Min  Mat  Mat  Sto  Fac  Fac  Low  Low  
Total                      6151 | 244  191  97   2015 241  1150 712  1142 208  151  
  Wait                     2899 | 3    63   .    1817 101  700  117  98   .    .    
  Move                     2799 | 182  106  97   178  124  374  505  879  207  147  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  54   | 5    7    .    3    2    18   5    13   1    .    
  Fast Attach              46   | 8    2    .    2    .    4    13   17   .    .    
  Attach                   16   | .    .    .    2    2    1    6    4    .    1    
  Detach                   5    | 1    .    .    2    1    .    .    1    .    .    
  Swap                     45   | .    3    .    6    4    9    13   10   .    .    
  Drop                     42   | 1    6    .    1    1    11   2    20   .    .    
  Fire                     169  | 44   4    .    4    6    33   25   50   .    3    
  Melee                    68   | .    .    .    .    .    .    26   42   .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    .    8    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-8/Storage
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location       | Event
   16 | -11/Junkyard   | Discovered new exit (range 16)
  296 | -11/Junkyard   | Entered Materials
  340 | -10/Materials  | Build established: Mutant
  456 | -10/Materials  | Discovered new exit (range 14)
  463 | -10/Materials  | Entered Mines
  494 | -10/Mines      | Learned location of Zion (-6)
  515 | -10/Mines      | Discovered new exit (range 6)
  518 | -10/Mines      | Entered Materials
  518 | -9/Materials   | Evolved 2 slots: Propulsion x2
 2318 | -9/Materials   | Repaired Imp. Hover Unit
 2351 | -9/Materials   | Repaired Imp. Hover Unit
 2425 | -9/Materials   | Discovered new exit (range 4)
 2452 | -9/Materials   | Entered another Materials area
 2452 | -8/Materials   | Evolved 2 slots: Power x1, Propulsion x1
 2634 | -8/Materials   | Discovered new exit (range 5)
 2636 | -8/Materials   | Entered Storage
 3268 | -8/Storage     | Repaired System Shield
 3301 | -8/Storage     | Repaired Imp. Hover Unit
 3621 | -8/Storage     | Discovered new exit (range 16)
 3628 | -8/Storage     | Entered Factory
 3628 | -7/Factory     | Evolved 2 slots: Utility x2
 4079 | -7/Factory     | Garrison activated, responded to threat
 4101 | -7/Factory     | Lost 6 parts (2p3n1u)
 4104 | -7/Factory     | Destroyed 7 combat bots
 4247 | -7/Factory     | Core integrity fell below 50%
 4280 | -7/Factory     | Lost 12 parts (2p5n3u2w)
 4680 | -7/Factory     | Discovered new exit (range 11)
 4748 | -7/Factory     | Entered another Factory area
 4748 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 4957 | -6/Factory     | Spotted B-75 Beast
 5128 | -6/Factory     | Garrison activated, responded to threat
 5673 | -6/Factory     | Build established: Scavenger-Mutant
 5933 | -6/Factory     | Lost 4 parts (4n)
 6368 | -6/Factory     | Discovered new exit (range 15)
 6411 | -6/Factory     | Core integrity fell below 50%
 6496 | -6/Factory     | Lost 3 parts (1p2u)
 6501 | -6/Factory     | Core integrity fell below 20%
 6594 | -6/Factory     | Entered Lower Caves
 6633 | -6/Lower Caves | Build established: Mutant
 6759 | -6/Lower Caves | Identified exit to Lower Caves
 7630 | -6/Lower Caves | Entered another Lower Caves area
 7660 | -6/Lower Caves | Discovered new exit (range 13)
 8166 | -6/Lower Caves | Learned Factory emergency access door positions
 8439 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
08030_ System corrupted: Matter fused (-6).
08057_ WAJN#XMUN2EEM0ERV|DTH>OIQR, >8IQX<
08101_ RYGAFC>SDAKCOJ XCJ,99DF&B B67R
08130_ System corrupted: Energy discharge (-20).
08165_ System corrupted: Matter fused (-7).
08166_ Acquired derelict log, extracted data.
Data stored: Factory emergency access points.
08171_ Acquired 48 matter.
08187_ System corrupted: Energy discharge (-40).
08216_ OYO II U7OCA#%C2|0R CFUAOW/E&VCQM4Y5XSL
08226_ Acquired 40 matter.
08242_ System corrupted: FCS attempts to trigger Hvy. Missile Launcher.
08242_ System corrupted: Hvy. Missile Launcher misfires.
08294_ The unstable cave ceiling collapses. <x2>
08310_ System corrupted: Substantial component data lost.
08337_ The unstable cave ceiling collapses.
08348_ LEMZ/VOOY9TV>K:4KX:7G>UI4SI1&OVWZH6E
08367_ System corrupted: Matter fused (-6).
08395_ IJXHVD1OLE68CIKCOEESKT3ER5QUTP/,R
08432_ System corrupted: Matter fused (-7).

 Map 
-----
+----------------------------------------------------+
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????#####???????????????? |
| ????????????????????????###?#    #???????????????? |
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| ?????????????????????##                #?????????? |
| ????????????????????##   @            #??????????? |
| ????????????????????#    ######    g#????????????? |
| ????????????????????#   ##???????????????????????? |
| ???????????????????##   ##???????????????????????? |
| ???????????????????#     ####????????????????????? |
| ???????????????????#        ##???????????????????? |
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| ?????????????????????#####        ####### #??????? |
| ????????????????????##                    #??????? |
| ????????????????????#                     #??????? |
| ????????????????????#             #########??????? |
| ????????????????????##             #???????###???? |
| ?????????????????????#             ##?????## #???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          38
Energy Capacity            190
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: EX             25
Evasion (%)                56
Targeting Accuracy         6
Melee Accuracy             10
Recoil Reduction           1
Force Boost                20
Salvage Targeting          2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PointDroneBuckler
  Manual?         0
Play Time         00:59:35
  Cumulative      183.8 hours
  Start           2023.12.03 @ 17:03:35
  End             2023.12.03 @ 18:22:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          278
  Rogue           278
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          59
Achievement%      40
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 519995f9-caf5-48b9-a3a5-8698c68aca81