Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.03 @ 18:22:09 Player: Pitt Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (77) 385 Value Destroyed (2239) 2239 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6464 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 178/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Core (550) Ox10 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Storage Unit Machine Analyzer Advanced Melee Analysis Suite > --- WEAPON (3) ------- Heavy Missile Launcher Power Maul (fused) Chainsword (fused) > --- INVENTORY (15) --- Advanced Heat Sink Medium Storage Unit Improved Terrain Scanner Cloaking Device Improved Core Shielding Improved Light Armor Plating Layered Light Armor Plating Focal Shield Improved System Shield Improved System Shield Improved EM Pulse Cannon Advanced Assault Cannon Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fusion Compressor > --- PROPULSION ------- Light Treads Improved Medium Treads Improved Titanium Leg Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Machine Analyzer Seismic Detector Advanced Melee Analysis Suite System Restoration Module > --- WEAPON ----------- Heavy Laser Power Maul Chainsword > --- INVENTORY -------- Advanced Heat Sink Medium Storage Unit Structural Scanner Improved Terrain Scanner Improved Light Armor Plating Layered Light Armor Plating Focal Shield Shock Absorption System Improved System Shield Improved System Shield Improved EM Pulse Cannon Advanced Beam Cannon Advanced Assault Cannon Heavy Missile Launcher Remote Datajack [Rating: 53] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fusion Compressor Propulsion Improved Hover Unit Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Machine Analyzer Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Sto Fac Fac Low Low Slots Evolved 8 | . . . 2 2 . 2 2 . . Power 1 | . . . . 1 . . . . . Propulsion 3 | . . . 2 1 . . . . . Utility 3 | . . . . . . 2 1 . . Weapon 1 | . . . . . . . 1 . . Parts Attached 107 | 8 5 . 10 6 14 32 31 . 1 Power 12 | 1 . . . 1 1 4 5 . . Engine 8 | 1 . . . 1 1 3 2 . . Core 4 | . . . . . . 1 3 . . Reactor . | . . . . . . . . . . Propulsion 31 | 2 2 . 4 2 4 8 9 . . Treads 3 | . . . . . . 1 2 . . Leg 8 | . . . . . . 6 2 . . Wheel 7 | 2 . . . . . . 5 . . Hover 13 | . 2 . 4 2 4 1 . . . Flight . | . . . . . . . . . . Utility 22 | 2 . . 1 1 2 9 7 . . Device 12 | 1 . . 1 1 1 4 4 . . Storage 2 | 1 . . . . 1 . . . . Processor 6 | . . . . . . 3 3 . . Hackware . | . . . . . . . . . . Protection 2 | . . . . . . 2 . . . Artifact . | . . . . . . . . . . Weapon 42 | 3 3 . 5 2 7 11 10 . 1 Energy Gun 4 | 1 . . . . . 1 2 . . Energy Cannon 7 | . . . 2 1 . 2 2 . . Ballistic Gun 11 | 2 1 . 2 1 3 2 . . . Ballistic Cannon 1 | . . . . . . . 1 . . Launcher 5 | . . . . . . 2 2 . 1 Special Weapon 7 | . 2 . 1 . 4 . . . . Impact Weapon 5 | . . . . . . 4 1 . . Slashing Weapon 2 | . . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . . Corrupted Parts 2 | . . . . . . . 2 . . System Corruption 4 | . . . . . . . 4 . . Parts Lost 38 | . . . . . 3 21 13 . 1 Power 6 | . . . . . 1 4 1 . . Propulsion 19 | . . . . . 1 11 7 . . Utility 8 | . . . . . . 4 4 . . Weapon 5 | . . . . . 1 2 1 . 1 Highest Loss Streak 12 | . . . . . 1 12 4 . 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 76 | . 100 100 100 98 94 68 76 40 40 Engine 7 | . 14 14 11 18 16 6 3 . . Core 1 | . . . . . . . 4 . . Treads 1 | . . . . . . 3 5 . . Leg 2 | . . . . . . 4 6 . . Wheel 2 | . 18 . . . . . 8 . . Hover 18 | . 9 28 44 45 43 12 . . . Device 6 | . 14 14 11 9 9 6 6 . . Storage 7 | . 14 14 11 9 9 7 6 6 6 Processor 7 | . . . . . . 9 14 13 13 Energy Gun 1 | . . . . . . . 4 . . Energy Cannon 3 | . . . 1 16 8 1 1 6 . Ballistic Gun 5 | . 24 14 14 . 6 4 1 . . Special Weapon 1 | . 3 14 6 1 1 . . . . Impact Weapon 2 | . . . . . . 4 3 6 6 Slashing Weapon 2 | . . . . . . . 3 6 6 Naked Turns . | . . . . . . . . . . Heaviest Build 52 | 12 12 12 17 20 32 43 52 30 33 Greatest Support 68 | 20 20 14 28 35 36 60 68 3 3 Greatest Overweight (x) 13 | 3 1 . . . . 12 13 9 10 Average Overweight (x) 1 | . . . . . . . . 9 9 Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 15 15 Average Capacity 12 | 7 8 8 8 8 9 15 15 15 15 Most Carried 15 | 5 8 8 8 8 15 15 15 15 15 Average Carried 11 | 1 6 8 6 6 9 14 14 14 14 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 15 Final Carried 15 | 5 8 8 8 8 15 15 14 15 14 Class Distribution -------------------- 83% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ----------- Run | Jun Mat Min Mat Mat Sto Fac Fac Low Low Matter Collected 1938 | 367 99 48 26 46 239 142 828 53 90 Remotely . | . . . . . . . . . . Salvage Created 2386 | 182 10 . 45 46 341 528 1200 . 34 Parts 137 | 19 4 . 6 2 26 34 42 . 4 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | 1 . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . 4 3 Prevented 1 | . . . . . . . . 1 . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Sto Fac Fac Low Low Combat Hostiles Destroyed 45 | . . . 3 1 7 14 17 . 3 Melee 11 | . . . . . . 4 7 . . Guns 11 | . . . 3 . 3 3 2 . . Cannons 8 | . . . . 1 4 . 3 . . AOE 9 | . . . . . . 5 1 . 3 Classes Destroyed 10 | 2 1 . 1 1 2 1 2 . . Worker 10 | 1 . . . . 1 2 6 . . Builder 6 | . 1 . . . . 4 1 . . Tunneler 11 | 9 . . . . . . 2 . . Recycler 1 | . . . . . . . 1 . . Operator 4 | . . . . . 2 . 2 . . Swarmer 12 | . . . 3 . 2 4 . . 3 Grunt 17 | . . . . 1 2 5 9 . . Sentry 7 | . . . . . 3 2 2 . . Hunter 2 | . . . . . . . 2 . . Programmer 7 | . . . . . . 3 4 . . Best Kill Streak 9 | 4 1 . 3 1 4 9 6 . 3 Combat Bots Only 7 | . . . 3 1 2 7 2 . 3 Max Kills in Single Turn 6 | 1 1 . 1 1 1 6 2 . 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . 2 1 . 2 Melee 1 | . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -------- Run | Jun Mat Min Mat Mat Sto Fac Fac Low Low Damage Taken 4722 | . . 37 39 98 278 1753 2368 . 149 Core 1315 | . . . . 16 26 406 780 . 87 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 64 | . . . 27 . 37 . . . . Core Remaining (%) 86 | 100 . 100 100 . 92 42 . . . Volleys Fired 169 | 44 4 . 4 6 33 25 50 . 3 Largest 3 | 2 2 . 2 2 2 1 3 . 1 Hottest 185 | 40 100 . 100 136 100 68 185 . 68 Shots Fired 248 | 88 6 . 7 11 37 25 65 4 5 Gun 150 | 88 4 . 6 . 12 12 28 . . Cannon 78 | . . . . 11 19 9 34 4 1 Launcher 11 | . . . . . . 4 3 . 4 Special 9 | . 2 . 1 . 6 . . . . Kinetic 141 | 88 4 . 6 . 12 12 19 . . Thermal 96 | . 2 . 1 11 25 9 43 4 1 Explosive 11 | . . . . . . 4 3 . 4 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 13 | 5 2 . 4 5 7 4 13 . . Robot Miss Streak 6 | 6 1 . . 1 4 3 2 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . 1 . . Shots Hit Robots 190 | 40 2 . 3 7 20 41 77 . . Core Hits 105 | 11 1 . 3 3 12 30 42 . 3 Critical Kills 2 | . . . . . . . 2 . . Critical Parts Destroyed 14 | . . . . . 1 6 7 . . Critical Strikes 18 | . . . . . 1 6 11 . . Burn 1 | . . . . . . . 1 . . Destroy 1 | . . . . . 1 . . . . Smash 15 | . . . . . . 6 9 . . Sever 1 | . . . . . . . 1 . . Melee Attacks 83 | . . . . . . 31 52 . . Impact 68 | . . . . . . 31 37 . . Slashing 15 | . . . . . . . 15 . . Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . . . . . . 6 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 10 | . . . . . . 4 6 . . Damage Inflicted 6775 | 487 20 . 36 144 416 2031 3364 . 277 Guns 1365 | 487 20 . 36 . 165 228 429 . . Cannons 876 | . . . . 144 251 82 399 . . Explosions 1431 | . . . . . . 718 436 . 277 Melee 3103 | . . . . . . 1003 2100 . . Ramming . | . . . . . . . . . . Kinetic 1159 | 487 20 . 36 . 165 228 223 . . Thermal 1082 | . . . . 144 251 82 605 . . Explosive 1431 | . . . . . . 718 436 . 277 Electromagnetic . | . . . . . . . . . . Impact 2752 | . . . . . . 1003 1749 . . Slashing 351 | . . . . . . . 351 . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . . . . 4 8 8 8 Average Corruption 5 | . . . . . . 2 4 8 8 Corruption Purged 1 | . . . . . . . 1 . . Corruption Blocked . | . . . . . . . . . . Effects 99 | . . . . . . 15 24 33 27 Message Errors 26 | . . . . . . 3 5 7 11 Matter Fused 19 | . . . . . . 4 3 8 4 Heat Flow Errors 10 | . . . . . . . 7 2 1 Energy Discharges 14 | . . . . . . 4 3 2 5 Parts Rejected 1 | . . . . . . . 1 . . Parts Fused 2 | . . . . . . . . 2 . Data Loss (minor) 11 | . . . . . . 3 2 4 2 Data Loss (major) 5 | . . . . . . 1 . 3 1 Misfires 8 | . . . . . . . 2 4 2 Alerts 2 | . . . . . . . . 1 1 Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 1199 | . . . . . . 330 863 . 6 Projectiles . | . . . . . . . . . . Explosions 97 | . . . . . . 38 53 . 6 Melee 1102 | . . . . . . 292 810 . . Knockbacks 9 | . . . . . . 4 5 . . Impact 9 | . . . . . . 4 5 . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 121 | . . . . . . 89 . . 32 Shots 4 | . . . . . . 3 . . 1 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 494 | . 28 . 24 494 233 90 277 193 193 Average Temperature 86 | . 14 . 6 213 56 38 90 81 100 Received Heat Transfer 1116 | . . 24 . 54 90 327 612 . 9 Effects 8 | . . . . 7 . . 1 . . Shutdowns 2 | . . . . 2 . . . . . Energy Bleed 2 | . . . . 1 . . 1 . . Interference 3 | . . . . 3 . . . . . Short Circuit 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 12 | . . . . . . 1 11 . . Impact Corruptions 37 | . . . . . . 13 24 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . . . 1 . 2 . . Heat Transferred 2128 | . . . . 259 444 148 1277 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Sto Fac Fac Low Low Peak Influence 246 | 50 65 25 75 42 246 229 147 . . Initial 111 | . 32 25 9 7 17 111 30 . . Average 47 | 19 45 25 7 33 51 128 46 . . Maximum Alert Level 1 | . . . . . 1 1 . . . Low Security (%) 95 | 100 100 100 100 100 95 75 100 . . Level 1 4 | . . . . . 4 24 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 1 . . . . 6 9 . . Investigation . | . . . . . . . . . . Extermination 5 | . . . . . . 2 3 . . Reinforcement 5 | . 1 . . . . 1 3 . . Assault . | . . . . . . . . . . Garrison 6 | . . . . . . 3 3 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Mat Sto Fac Fac Low Low Distress Signals 7 | . . . . 1 2 3 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 89 | . 2 2 3 6 17 26 29 . 4 Peak Tracking Total 7 | . 1 2 4 4 4 7 4 . 3 Tactical Retreats 4 | . . . . 1 2 1 . . . Traps | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Sto Fac Fac Low Low Traps Triggered 2 | . . . . . . . 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ---------- Run | Jun Mat Min Mat Mat Sto Fac Fac Low Low Machines Disabled 3 | . . . . . 2 1 . . . Max in Single Turn 1 | . . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Mat Sto Fac Fac Low Low Machines Accessed 16 | . 2 . 2 1 5 2 4 . . Terminals 10 | . 2 . 1 1 4 . 2 . . Fabricators 2 | . . . . . . 1 1 . . Repair Stations 3 | . . . 1 . 1 . 1 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 50 | . 7 . 8 1 22 4 8 . . Successful 29 | . 5 . 5 . 16 . 3 . . Failed 21 | . 2 . 3 1 6 4 5 . . Catastrophic 3 | . . . . 1 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 25 | . 6 . 2 1 12 . 4 . . Terminals 31 | . 7 . 2 1 16 . 5 . . Fabricators 2 | . . . . . . 1 1 . . Repair Stations 14 | . . . 6 . 6 . 2 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . . Terminal Hacks 11 | . 2 . 1 . 6 . 2 . . Terminal Index 4 | . 1 . 1 . 1 . 1 . . Alert Level 2 | . . . . . 1 . 1 . . Locate Traps 2 | . . . . . 2 . . . . Zone Layout 3 | . 1 . . . 2 . . . . Fabricator Hacks 1 | . . . . . . . 1 . . Network Status 1 | . . . . . . . 1 . . Repair Station Hacks 8 | . . . 4 . 4 . . . . Scan Component 4 | . . . 2 . 2 . . . . Repair 4 | . . . 2 . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 9 | . 3 . . . 6 . . . . Terminals 9 | . 3 . . . 6 . . . . Track 1 | . . . . . 1 . . . . Assimilate 2 | . 1 . . . 1 . . . . Botnet 4 | . 1 . . . 3 . . . . Operators 2 | . 1 . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 3 | . . . . . 2 . 1 . . Used . | . . . . . . . . . . Hacking Detections 13 | . 1 . 2 1 5 1 3 . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . . . 2 . 2 . . . . Time 134 | . . . 64 . 70 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------------ Run | Jun Mat Min Mat Mat Sto Fac Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -------- Run | Jun Mat Min Mat Mat Sto Fac Fac Low Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Sto Fac Fac Low Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . 1 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------------- Run | Jun Mat Min Mat Mat Sto Fac Fac Low Low Turns Passed 8438 | 295 167 55 1934 184 992 1120 1846 1036 809 Spaces Moved 2808 | 183 107 98 179 125 375 506 880 208 147 Core 392 | 9 . . . . . 3 25 208 147 Treads 256 | . . . . . . 184 72 . . Legs 416 | . . . . . . 73 343 . . Wheels 665 | 174 51 . . . . . 440 . . Hover 1079 | . 56 98 179 125 375 246 . . . Flight . | . . . . . . . . . . Fastest Speed 44 | 50 56 56 48 44 44 44 90 500 500 Average Speed 167 | 82 68 56 48 44 44 163 163 500 546 Slowest Speed 700 | 200 120 56 48 48 48 650 700 500 550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 26 | 7 19 35 17 10 57 13 25 44 36 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 2 | . . 1 . . . . . 1 . Spaces Dug 12 | . 2 . 1 . 5 . 4 . . Terrain Destroyed 98 | . 2 . 1 . 5 15 27 . 48 Melee 1 | . . . . . . . 1 . . Projectile 12 | . 2 . 1 . 5 . 4 . . AOE 85 | . . . . . . 15 22 . 48 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Mat Sto Fac Fac Low Low Total 6151 | 244 191 97 2015 241 1150 712 1142 208 151 Wait 2899 | 3 63 . 1817 101 700 117 98 . . Move 2799 | 182 106 97 178 124 374 505 879 207 147 Hop . | . . . . . . . . . . Pick Up 54 | 5 7 . 3 2 18 5 13 1 . Fast Attach 46 | 8 2 . 2 . 4 13 17 . . Attach 16 | . . . 2 2 1 6 4 . 1 Detach 5 | 1 . . 2 1 . . 1 . . Swap 45 | . 3 . 6 4 9 13 10 . . Drop 42 | 1 6 . 1 1 11 2 20 . . Fire 169 | 44 4 . 4 6 33 25 50 . 3 Melee 68 | . . . . . . 26 42 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 8 | . . . . . . . 8 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 16 | -11/Junkyard | Discovered new exit (range 16) 296 | -11/Junkyard | Entered Materials 340 | -10/Materials | Build established: Mutant 456 | -10/Materials | Discovered new exit (range 14) 463 | -10/Materials | Entered Mines 494 | -10/Mines | Learned location of Zion (-6) 515 | -10/Mines | Discovered new exit (range 6) 518 | -10/Mines | Entered Materials 518 | -9/Materials | Evolved 2 slots: Propulsion x2 2318 | -9/Materials | Repaired Imp. Hover Unit 2351 | -9/Materials | Repaired Imp. Hover Unit 2425 | -9/Materials | Discovered new exit (range 4) 2452 | -9/Materials | Entered another Materials area 2452 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2634 | -8/Materials | Discovered new exit (range 5) 2636 | -8/Materials | Entered Storage 3268 | -8/Storage | Repaired System Shield 3301 | -8/Storage | Repaired Imp. Hover Unit 3621 | -8/Storage | Discovered new exit (range 16) 3628 | -8/Storage | Entered Factory 3628 | -7/Factory | Evolved 2 slots: Utility x2 4079 | -7/Factory | Garrison activated, responded to threat 4101 | -7/Factory | Lost 6 parts (2p3n1u) 4104 | -7/Factory | Destroyed 7 combat bots 4247 | -7/Factory | Core integrity fell below 50% 4280 | -7/Factory | Lost 12 parts (2p5n3u2w) 4680 | -7/Factory | Discovered new exit (range 11) 4748 | -7/Factory | Entered another Factory area 4748 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4957 | -6/Factory | Spotted B-75 Beast 5128 | -6/Factory | Garrison activated, responded to threat 5673 | -6/Factory | Build established: Scavenger-Mutant 5933 | -6/Factory | Lost 4 parts (4n) 6368 | -6/Factory | Discovered new exit (range 15) 6411 | -6/Factory | Core integrity fell below 50% 6496 | -6/Factory | Lost 3 parts (1p2u) 6501 | -6/Factory | Core integrity fell below 20% 6594 | -6/Factory | Entered Lower Caves 6633 | -6/Lower Caves | Build established: Mutant 6759 | -6/Lower Caves | Identified exit to Lower Caves 7630 | -6/Lower Caves | Entered another Lower Caves area 7660 | -6/Lower Caves | Discovered new exit (range 13) 8166 | -6/Lower Caves | Learned Factory emergency access door positions 8439 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08030_ System corrupted: Matter fused (-6). 08057_ WAJN#XMUN2EEM0ERV|DTH>OIQR, >8IQX< 08101_ RYGAFC>SDAKCOJ XCJ,99DF&B B67R 08130_ System corrupted: Energy discharge (-20). 08165_ System corrupted: Matter fused (-7). 08166_ Acquired derelict log, extracted data. Data stored: Factory emergency access points. 08171_ Acquired 48 matter. 08187_ System corrupted: Energy discharge (-40). 08216_ OYO II U7OCA#%C2|0R CFUAOW/E&VCQM4Y5XSL 08226_ Acquired 40 matter. 08242_ System corrupted: FCS attempts to trigger Hvy. Missile Launcher. 08242_ System corrupted: Hvy. Missile Launcher misfires. 08294_ The unstable cave ceiling collapses. 08310_ System corrupted: Substantial component data lost. 08337_ The unstable cave ceiling collapses. 08348_ LEMZ/VOOY9TV>K:4KX:7G>UI4SI1&OVWZH6E 08367_ System corrupted: Matter fused (-6). 08395_ IJXHVD1OLE68CIKCOEESKT3ER5QUTP/,R 08432_ System corrupted: Matter fused (-7). Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#####???????????????? | | ????????????????????????###?# #???????????????? | | ???????????????????????? ## #????????????????? | | ???????????????????????? #?????????????????? | | ???????????????????????? #?????????????????? | | ????????????????????????# ##???? ?????????? | | ????????????????????????# ## ?????????? | | ??????????????????????### #????????? | | ?????????????????????## #?????????? | | ????????????????????## @ #??????????? | | ????????????????????# ###### g#????????????? | | ????????????????????# ##???????????????????????? | | ???????????????????## ##???????????????????????? | | ???????????????????# ####????????????????????? | | ???????????????????# ##???????????????????? | | ???????????????????## ##??????????????????? | | ????????????????????## #??????????????????? | | ?????????????????????## #??????????????????? | | ??????????????????????# ###????????????????? | | ??????????????????????# ##???????????????? | | ??????????????????????### ###?????????????? | | ????????????????????????## #?????????????? | | ?????????????????????????## ##?????????????? | | ??????????????????????????## ##??????????????? | | ??????????????????????????## #???????????????? | | ?????????????????????????## ##??????????????? | | ?????????????????????????# #??????????????? | | ?????????????????????????# #??????????????? | | ?????????????????????##### ####### #??????? | | ????????????????????## #??????? | | ????????????????????# #??????? | | ????????????????????# #########??????? | | ????????????????????## #???????###???? | | ?????????????????????# ##?????## #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 38 Energy Capacity 190 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: EX 25 Evasion (%) 56 Targeting Accuracy 6 Melee Accuracy 10 Recoil Reduction 1 Force Boost 20 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointDroneBuckler Manual? 0 Play Time 00:59:35 Cumulative 183.8 hours Start 2023.12.03 @ 17:03:35 End 2023.12.03 @ 18:22:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 278 Rogue 278 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 59 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 519995f9-caf5-48b9-a3a5-8698c68aca81