Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.09 @ 23:33:33

Player: Okkudo

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (33)      165
Value Destroyed (909)      909
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1974

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     256/300
Energy                     10/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (400) Ox7
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
           ECM Suite
           Utility Shielding
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
  Improved Ion Engine
           Aluminum Leg
           Aluminum Leg
           VTOL Module
           Heat Sink
           Sensor Array
           Signal Interpreter
           Rocket Launcher
           Rocket Launcher
           Datajack
           Datajack
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
           ECM Suite
           Core Shielding
           Utility Shielding
>          --- WEAPON -----------
           Beam Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
  Improved Ion Engine
           Aluminum Leg
           Aluminum Leg
           Heat Sink
           Sensor Array
           Signal Interpreter
     Small Laser
           Rocket Launcher
           Datajack
           Datajack
           Mining Laser
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Protection               Utility Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             37   | 6   13  18  
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               10   | 2   4   4   
    Treads                 .    | .   .   .   
    Leg                    10   | 2   4   4   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  8    | 1   3   4   
    Device                 2    | .   .   2   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             4    | .   2   2   
    Artifact               .    | .   .   .   
  Weapon                   16   | 2   5   9   
    Energy Gun             7    | 2   1   4   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          5    | .   2   3   
    Ballistic Cannon       1    | .   1   .   
    Launcher               .    | .   .   .   
    Special Weapon         2    | .   .   2   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   1   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 13   | .   2   11  
  Power                    2    | .   .   2   
  Propulsion               4    | .   .   4   
  Utility                  1    | .   1   .   
  Weapon                   6    | .   1   5   
  Highest Loss Streak      5    | .   2   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     93   | .   93  94  
  Engine                   12   | .   14  10  
  Leg                      25   | .   28  20  
  Device                   5    | .   .   13  
  Storage                  14   | .   17  11  
  Protection               10   | .   5   18  
  Energy Gun               8    | .   10  5   
  Ballistic Gun            11   | .   13  9   
  Ballistic Cannon         3    | .   4   1   
Naked Turns                .    | .   .   .   
Heaviest Build             37   | 13  34  37  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  8    | 2   1   8   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         12   | 7   11  15  
  Most Carried             14   | 3   9   14  
  Average Carried          7    | .   5   10  
  Final Capacity           15   | 8   15  15  
  Final Carried            12   | 1   8   12  

 Class Distribution 
--------------------
 53% | Mutant
 46% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           778  | 260 280 238 
  Remotely                 .    | .   .   .   
Salvage Created            1171 | 55  622 494 
  Parts                    71   | 2   36  33  
Haulers Intercepted        2    | .   1   1   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  28   | .   17  11  
  Guns                     18   | .   10  8   
  Cannons                  8    | .   6   2   
Classes Destroyed          7    | 1   4   2   
  Builder                  1    | .   .   1   
  Hauler                   2    | .   1   1   
  Recycler                 1    | 1   .   .   
  Watcher                  1    | .   1   .   
  Swarmer                  6    | .   6   .   
  Grunt                    18   | .   11  7   
  Sentry                   4    | .   .   4   
Best Kill Streak           5    | 1   4   5   
  Combat Bots Only         5    | .   4   5   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               2312 | .    692  1620 
  Core                     539  | .    121  418  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  56   | .    3    53   
Core Remaining (%)         75   | 100  51   .    
Volleys Fired              157  | 3    89   65   
  Largest                  2    | 2    2    2    
  Hottest                  140  | 90   90   140  
Shots Fired                273  | 6    168  99   
  Gun                      236  | 6    149  81   
  Cannon                   24   | .    19   5    
  Launcher                 .    | .    .    .    
  Special                  13   | .    .    13   
  Kinetic                  163  | .    105  58   
  Thermal                  110  | 6    63   41   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         11   | 1    8    11   
  Robot Miss Streak        10   | 1    10   3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    .    1    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           168  | 3    102  63   
  Core Hits                60   | 2    34   24   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 2    | .    2    .    
  Critical Strikes         10   | .    8    2    
    Burn                   4    | .    3    1    
    Destroy                2    | .    2    .    
    Blast                  4    | .    3    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1988 | 37   1066 885  
  Guns                     1584 | 37   790  757  
  Cannons                  348  | .    268  80   
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  8    | .    8    .    
  Kinetic                  1315 | .    664  651  
  Thermal                  665  | 37   394  234  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         4    | .    .    4    
  Average Corruption       3    | .    .    3    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  9    | .    .    9    
    Message Errors         1    | .    .    1    
    Matter Fused           2    | .    .    2    
    Heat Flow Errors       1    | .    .    1    
    Parts Rejected         1    | .    .    1    
    Data Loss (minor)      3    | .    .    3    
    Misfires               1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 1    | .    1    .    
  Impact                   .    | .    .    .    
  Kinetic                  1    | .    1    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             1    | .    1    .    
  Kicked                   1    | .    1    .    
  Crushed                  .    | .    .    .    
Highest Temperature        307  | 45   307  249  
  Average Temperature      73   | 24   88   49   
  Received Heat Transfer   759  | .    279  480  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              2    | .    1    1    
  Combat Hostiles          2    | .    1    1    
  Parts Melted             5    | .    2    3    
  Heat Transferred         2042 | 111  1299 632  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             258  | 5   201 258 
  Initial                  18   | .   3   18  
  Average                  85   | 3   66  121 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         91   | 100 93  86  
  Level 1                  8    | .   6   13  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          6    | .   4   2   
  Investigation            4    | .   2   2   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           6    | .   3   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              55   | .   35  20  
  Peak Tracking Total      6    | .   4   6   
  Tactical Retreats        6    | .   2   4   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            2    | .   .   2   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          11   | .   6   5   
  Terminals                11   | .   6   5   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                48   | .   32  16  
  Successful               30   | .   20  10  
  Failed                   18   | .   12  6   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   16   | .   12  4   
  Terminals                48   | .   32  16  
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             23   | .   16  7   
  Branch Access Points     1    | .   1   .   
  Emergency Access Points  4    | .   3   1   
  Terminal Index           2    | .   1   1   
  Alert Level              6    | .   3   3   
  Unreport Threat          1    | .   1   .   
  Locate Traps             4    | .   4   .   
  Hauler Manifests         2    | .   2   .   
  Zone Layout              3    | .   1   2   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         7    | .   4   3   
  Terminals                7    | .   4   3   
    Assimilate             2    | .   1   1   
    Botnet                 5    | .   3   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         9    | .   6   3   
  Full Trace Events        7    | .   5   2   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               2439 | 62   1450 927  
Spaces Moved               1107 | 38   741  328  
  Core                     17   | 16   .    1    
  Treads                   .    | .    .    .    
  Legs                     1090 | 22   741  327  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  190  
  Average Speed            160  | 103  150  191  
  Slowest Speed            450  | 150  190  450  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       42   | 3    95   30   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 10   | .    .    10   
Terrain Destroyed          10   | .    .    10   
  Melee                    .    | .    .    .    
  Projectile               10   | .    .    10   
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      1486 | 55  926 505 
  Wait                     132  | .   59  73  
  Move                     1105 | 37  740 328 
  Hop                      .    | .   .   .   
  Pick Up                  42   | 8   17  17  
  Fast Attach              .    | .   .   .   
  Attach                   20   | 6   4   10  
  Detach                   .    | .   .   .   
  Swap                     17   | .   9   8   
  Drop                     12   | 1   7   4   
  Fire                     157  | 3   89  65  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     1    | .   1   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   63 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  384 | -10/Materials | Discovered new exit (range 15)
  442 | -10/Materials | Discovered new exit (range 15)
 1075 | -10/Materials | Discovered new exit (range 4)
 1187 | -10/Materials | Identified exit to Mines
 1513 | -10/Materials | Entered another Materials area
 1513 | -9/Materials  | Evolved 2 slots: Utility x2
 1554 | -9/Materials  | Build established: Scavenger-Mutant
 1899 | -9/Materials  | Lost 5 parts (1p2n2w)
 2424 | -9/Materials  | Core integrity fell below 50%
 2436 | -9/Materials  | Core integrity fell below 20%
 2440 | -9/Materials  | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
02372_ Connecting with Terminal...
>>Trojan(Assimilate)
Trojan loaded successfully.
  Testing...
  System interface override in place.
02374_ W-16 Scout sends out distress signal.
02384_ U-05 Engineer destroyed.
02389_ W-16 Scout sends out distress signal.
02392_ G-34 Mercenary destroyed.
02396_ Ion Engine destroyed.
02399_ K-01 Serf collects debris.
02401_ Med. Armor Plating severed.
02402_ K-01 Serf collects debris.
02402_ Acquired 11 matter.
02406_ Aluminum Leg destroyed.
02406_ K-01 Serf collects debris.
02409_ Sml. Laser destroyed.
02420_ Aluminum Leg destroyed.
02421_ K-01 Serf collects debris. <x2>
02428_ Beam Rifle destroyed.

 Map 
-----
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| ?????????????????????#######    #######/####     # |
| ???????????????????????#####|  !#####      #     # |
| ????????????????????????## #   =+%  +      +       |
| ?????????????????????????# ########## """" ####### |
| ?????????????????????????####???????# """" ####### |
| ????????????????????????????????????# """" ##    # |
| ????????????????????????????????????#      ##    # |
| ????????????????????????????#################    # |
| ????????????????????????????#               +    # |
| ????????????????????????????#               #    # |
| ??????????????###############               ###### |
| ?????????????????????#      #             = #???#  |
| ?????????????????????#      #               #####  |
| ?????????????????????#      +                      |
| ?????????????????????#      #           #########  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Core Shielding             20
Utility Shielding          33
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StasisHellfireGravjet
  Manual?         0
Play Time         00:31:27
  Cumulative      34.5 hours
  Start           2022.05.09 @ 22:59:19
  End             2022.05.09 @ 23:33:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          76
  Rogue           76
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          23
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6e58bdd5-d9d2-44d8-9720-b0b336b93f83