Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.22 @ 23:39:47 Player: Ultra Sane Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (38) 190 Value Destroyed (1166) 1166 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 6096 Bonus ------- Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 281/300 Energy 42/100 System Corruption 0% Temperature Cool (9) Movement Core (150) Ox2 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Targeting Computer Improved System Restoration Module > --- WEAPON (2) ------- Powered Hammer Makeshift Axe > --- INVENTORY (5) ---- Compact Wheel Matter Compressor (51) Phase Shifter Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit Experimental Sensor Array Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Reaction Control System Improved Utility Shielding > --- WEAPON ----------- Pulse Rifle Gauss Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Terrain Scanner Improved Utility Shielding Improved Heavy Armor Plating Gauss Rifle [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Processor Improved Terrain Scan Processor Protection Improved Utility Shielding Weapon Gauss Rifle Energy Gun Pulse Rifle Ballistic Gun Gauss Rifle Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Slots Evolved 8 | . . . . . 4 2 2 . . . Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . . . . 1 . 1 . . . Utility 5 | . . . . . 2 2 1 . . . Weapon . | . . . . . . . . . . . Parts Attached 77 | 7 . 6 . 1 24 9 6 22 . 2 Power 8 | 1 . 1 . . 4 1 . 1 . . Engine 6 | 1 . . . . 3 1 . 1 . . Core 2 | . . 1 . . 1 . . . . . Reactor . | . . . . . . . . . . . Propulsion 21 | 2 . 1 . . 9 3 3 3 . . Treads . | . . . . . . . . . . . Leg 19 | 2 . 1 . . 7 3 3 3 . . Wheel . | . . . . . . . . . . . Hover 1 | . . . . . 1 . . . . . Flight 1 | . . . . . 1 . . . . . Utility 26 | 2 . 2 . . 6 5 2 9 . . Device 15 | 1 . 1 . . 2 4 2 5 . . Storage 5 | 1 . 1 . . 2 . . 1 . . Processor 3 | . . . . . 1 1 . 1 . . Hackware . | . . . . . . . . . . . Protection 3 | . . . . . 1 . . 2 . . Artifact . | . . . . . . . . . . . Weapon 22 | 2 . 2 . 1 5 . 1 9 . 2 Energy Gun 9 | 1 . 2 . . 3 . . 3 . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 7 | 1 . . . . 2 . 1 3 . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 1 | . . . . 1 . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 Slashing Weapon 4 | . . . . . . . . 3 . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . . Corrupted Parts 1 | . . . . . . . . 1 . . System Corruption 2 | . . . . . . . . 2 . . Parts Lost 40 | . . . . 2 4 3 1 23 . 7 Power 5 | . . . . . 1 1 . 3 . . Propulsion 11 | . . . . . 2 2 . 6 . 1 Utility 12 | . . . . . . . . 8 . 4 Weapon 12 | . . . . 2 1 . 1 6 . 2 Highest Loss Streak 13 | . . . . 1 2 1 1 13 . 7 To Critical Strikes 1 | . . . . . . . . 1 . . Average Slot Usage (%) 86 | . 100 99 100 97 98 99 97 59 60 38 Engine 5 | . 14 4 . . 12 7 13 3 . . Core 5 | . . 9 14 14 4 6 . . . . Leg 20 | . 28 27 28 28 26 22 24 10 6 6 Device 12 | . 14 14 14 14 13 15 19 8 13 6 Storage 9 | . 14 13 14 14 9 7 6 8 13 7 Processor 8 | . . . . . 8 14 13 11 13 8 Protection 3 | . . . . . 4 7 6 2 . . Energy Gun 6 | . 14 13 14 2 9 7 6 1 . . Ballistic Gun 9 | . 14 14 14 14 8 7 6 9 13 2 Peak Build Rating 49 | 9 9 17 17 17 36 46 49 49 28 28 Average Rating 27 | 5 9 13 17 16 28 45 46 27 28 18 On Entrance 22 | . 9 9 17 17 16 36 39 49 28 28 Naked Turns . | . . . . . . . . . . . Heaviest Build 40 | 13 13 15 15 15 25 26 27 40 30 19 Greatest Support 55 | 20 20 20 20 20 35 50 55 55 20 20 Greatest Overweight (x) 7 | . . . . . 2 . . 7 1 2 Average Overweight (x) . | . . . . . . . . . 1 . Largest Inventory Capacity 35 | 8 8 8 8 8 35 8 8 10 10 10 Average Capacity 8 | 7 8 7 8 8 8 8 8 8 10 9 Most Carried 8 | 4 3 6 7 7 8 8 8 6 5 5 Average Carried 4 | 2 3 4 5 6 5 6 6 2 5 4 Final Capacity 10 | 8 8 8 8 8 8 8 8 10 10 5 Final Carried 8 | 3 3 5 7 6 8 7 6 5 5 3 Class Distribution -------------------- 43% | Mutant 32% | Scavenger-Skirmisher 13% | Skirmisher 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Matter Collected 1245 | 368 . 78 24 17 288 191 60 219 . . Remotely . | . . . . . . . . . . . Salvage Created 1434 | 334 . 189 . . 203 363 . 345 . . Parts 82 | 30 . 6 . . 12 18 . 16 . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . 6 . . Prevented 1 | . . . . . . . . 1 . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Combat Hostiles Destroyed 20 | . . 2 . . 4 8 . 6 . . Melee 3 | . . . . . . . . 3 . . Guns 15 | . . 2 . . 4 8 . 1 . . AOE 1 | . . . . . . . . 1 . . Classes Destroyed 7 | 3 . 1 . . 2 1 . . . . Worker 4 | 4 . . . . . . . . . . Builder 2 | . . . . . 2 . . . . . Tunneler 10 | 9 . . . . . 1 . . . . Recycler 2 | 1 . 1 . . . . . . . . Grunt 13 | . . 2 . . 3 4 . 4 . . Hunter 3 | . . . . . 1 . . 2 . . Programmer 4 | . . . . . . 4 . . . . Best Kill Streak 5 | 5 . 2 . . 2 3 . 1 . . Combat Bots Only 3 | . . 1 . . 1 3 . 1 . . Max Kills in Single Turn 1 | 1 . 1 . . 1 1 . 1 . . Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . . . 1 . . Melee 1 | . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Hostile Shots Fired 391 | . . 10 . 6 47 73 6 197 . 52 Missed 116 | . . 3 . 2 10 29 2 53 . 17 Damage Taken 5046 | . . 157 . 248 552 651 84 2680 . 674 Core 1202 | . . 61 . 86 92 109 . 650 . 204 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 218 | . . . . . 15 20 25 158 . . Core Remaining (%) 77 | 100 . . . 41 83 84 . . . . Volleys Fired 178 | 36 . 11 . 47 22 29 . 31 . 2 Largest 2 | 2 . 2 . 1 2 2 . 2 . 2 Hottest 132 | 70 . 70 . 100 108 91 . 132 . 51 Shots Fired 283 | 72 . 22 . 47 43 58 . 37 . 4 Gun 236 | 72 . 22 . . 43 58 . 37 . 4 Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special 47 | . . . . 47 . . . . . . Kinetic 100 | 36 . 11 . . 13 29 . 7 . 4 Thermal 161 | 36 . 11 . 47 22 29 . 16 . . Explosive . | . . . . . . . . . . . Electromagnetic 22 | . . . . . 8 . . 14 . . Robot Hit Streak 13 | 7 . 7 . . 9 13 . 10 . 7 Robot Miss Streak 3 | 3 . 1 . . 2 3 . 2 . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . . . . 1 2 . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . Shots Hit Robots 161 | 37 . 12 . . 29 42 . 38 . 3 Core Hits 69 | 15 . 8 . . 12 17 . 15 . 2 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 7 | 1 . . . . 2 . . 4 . . Burn 5 | 1 . . . . 2 . . 2 . . Sever 2 | . . . . . . . . 2 . . Melee Attacks 19 | . . . . . . . . 19 . . Impact . | . . . . . . . . . . . Slashing 19 | . . . . . . . . 19 . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3173 | 456 1 196 . . 454 870 13 1111 . 72 Guns 2445 | 456 . 195 . . 454 870 . 398 . 72 Cannons . | . . . . . . . . . . . Explosions 216 | . . . . . . . . 216 . . Melee 497 | . . . . . . . . 497 . . Ramming 15 | . 1 1 . . . . 13 . . . Kinetic 920 | 230 . 106 . . 65 393 . 54 . 72 Thermal 1482 | 226 . 89 . . 308 477 . 382 . . Explosive . | . . . . . . . . . . . Electromagnetic 259 | . . . . . 81 . . 178 . . Impact . | . . . . . . . . . . . Slashing 497 | . . . . . . . . 497 . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . 1 1 1 . 2 . 2 . 1 Average Corruption 1 | . . 1 1 1 . 1 . 1 . 1 Corruption Purged 3 | . . . . . . . . 2 . 1 Corruption Blocked . | . . . . . . . . . . . Effects 31 | . . 3 7 6 . 2 . 13 . . Message Errors 10 | . . . 2 4 . . . 4 . . Matter Fused 6 | . . 1 1 1 . . . 3 . . Heat Flow Errors 7 | . . 1 1 1 . 2 . 2 . . Energy Discharges 3 | . . 1 . . . . . 2 . . Data Loss (minor) 3 | . . . 2 . . . . 1 . . Data Loss (major) 2 | . . . 1 . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 25 | . . . . . . . . 25 . . Projectiles . | . . . . . . . . . . . Explosions 3 | . . . . . . . . 3 . . Melee 22 | . . . . . . . . 22 . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 76 | . . . . . . . . 76 . . Shots 1 | . . . . . . . . 1 . . Rammed . | . . . . . . . . . . . Targets Rammed 8 | . 1 4 . . 1 . 2 . . . Kicked 8 | . 1 4 . . 1 . 2 . . . Crushed . | . . . . . . . . . . . Highest Temperature 424 | 63 . 111 159 272 424 216 . 162 . 19 Average Temperature 92 | 23 . 50 86 125 158 74 . 45 . 8 Received Heat Transfer 1389 | . . 63 . . 198 117 . 642 . 369 Effects 5 | . . . . . 5 . . . . . Shutdowns 3 | . . . . . 3 . . . . . Matter Decay 1 | . . . . . 1 . . . . . Damage (minor) 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Melted 5 | . . 1 . . 1 2 . 1 . . Heat Transferred 3332 | 740 . 259 . . 814 888 . 631 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Peak Influence 109 | 70 . 109 . 19 46 109 48 . . . Initial 48 | . . . . . 1 13 48 . . . Average 24 | 29 . 62 . 10 13 26 46 . . . Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 . . . Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 18 | . . . . . 5 11 2 . . . Investigation 3 | . . . . . 2 1 . . . . Extermination 4 | . . . . . . 4 . . . . Reinforcement 7 | . . . . . 2 3 2 . . . Assault 1 | . . . . . 1 . . . . . Garrison 3 | . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Distress Signals 3 | . . . . . 3 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 66 | . . 3 . 20 5 10 2 17 . 9 Peak Tracking Total 21 | . 1 2 . 21 4 3 2 6 . 9 Tactical Retreats 11 | . . 1 . 1 . 1 . 7 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Traps Triggered . | . . . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . 1 . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Machines Accessed 11 | . 1 2 2 . 1 2 . 1 2 . Terminals 4 | . . 2 . . 1 . . 1 . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 29 | . 1 3 11 . 5 4 . 1 4 . Successful 24 | . 1 3 11 . 2 2 . 1 4 . Failed 5 | . . . . . 3 2 . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 2 | . . . . . 2 . . . . . Terminals 9 | . . 3 . . 5 . . 1 . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 3 | . . . . . . 3 . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 21 | . . 3 11 . 2 . . 1 4 . Record 16 | . . 1 11 . 2 . . 1 1 . Prototype ID Bank 3 | . . . . . . . . . 3 . Dispatch Records 1 | . . 1 . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Network Status 1 | . . . . . . 1 . . . . Repair Station Hacks 1 | . . . . . . 1 . . . . Scan Component 1 | . . . . . . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . . 1 . . 1 1 . 1 . . Full Trace Events 2 | . . . . . 1 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . . . . Machine Destruction 2 | . . . . . 2 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Total Allies 1 | . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 3 | . . . . . . . . . . 3 Total Damage 134 | . . . . . . . . . . 134 Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . 2 . . Drone Launches 2 | . . . . . . . . 2 . . Drone Recoveries 1 | . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Turns Passed 7868 | 500 120 318 1134 462 1034 1836 126 1935 348 55 Spaces Moved 3949 | 302 98 161 941 172 569 381 54 1050 182 39 Core 37 | 13 . . . . . . . 23 . 1 Treads . | . . . . . . . . . . . Legs 3907 | 289 98 161 941 172 564 381 54 1027 182 38 Wheels . | . . . . . . . . . . . Hover 5 | . . . . . 5 . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 122 120 190 120 Average Speed 131 | 116 120 120 120 120 120 122 122 150 190 120 Slowest Speed 400 | 120 120 120 120 120 190 125 125 400 190 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 7 18 38 92 47 30 11 2 78 76 12 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . . . 1 . . . . 1 . . Known Exits Taken 3 | . . . . . 1 1 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . 1 1 . Scrap Searched 4 | . . . . . . . . 4 . . Spaces Dug 26 | . . . . 26 . . . . . . Terrain Destroyed 44 | . . . . 29 . . . 15 . . Melee . | . . . . . . . . . . . Projectile 29 | . . . . 29 . . . . . . AOE 15 | . . . . . . . . 15 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Total 6227 | 377 100 264 946 286 875 1689 114 1348 185 43 Wait 1917 | 21 2 74 2 67 224 1266 48 209 4 . Move 3939 | 301 97 160 940 171 568 380 53 1049 181 39 Hop . | . . . . . . . . . . . Pick Up 64 | 11 . 5 1 . 22 4 3 18 . . Fast Attach . | . . . . . . . . . . . Attach 54 | 7 . 4 . 1 13 4 5 18 . 2 Detach 7 | . . 2 . . 4 . 1 . . . Swap 23 | . . 2 . . 11 5 1 4 . . Drop 15 | 1 . 2 . . 10 1 1 . . . Fire 178 | 36 . 11 . 47 22 29 . 31 . 2 Melee 19 | . . . . . . . . 19 . . Ram . | . . . . . . . . . . . Kick 8 | . 1 4 . . 1 . 2 . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 3 | . . . 3 . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves (discovered 2 exits: Low / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 501 | -11/Scrapyard | Entered Materials 505 | -10/Materials | Build established: Mutant 523 | -10/Materials | Discovered new exit (range 14) 621 | -10/Materials | Entered Mines 763 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 765 | -10/Mines | Found Prototype Device 768 | -10/Mines | Identified Exp. Sensor Array 855 | -10/Mines | Learned Materials terminal intel 924 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 924 | -10/Mines | Discovered new exit (range 5) 939 | -10/Mines | Entered Exiles 965 | -10/Exiles | Discovered new exit (range 15) 978 | -10/Exiles | Met 8R-AWN 1002 | -10/Exiles | Met EX-HEX 1051 | -10/Exiles | Met EX-BIN 1068 | -10/Exiles | Aligned with FarCom system 1069 | -10/Exiles | Given EX-Vault access code 1267 | -10/Exiles | Met EX-DEC 1295 | -10/Exiles | Learned location of Zion (-7) 1353 | -10/Exiles | Discovered new exit (range 10) 1448 | -10/Exiles | Visited The Gauntlet 2073 | -10/Exiles | Entered Mines 2074 | -9/Mines | Met a Derelict bent on vengeance 2123 | -9/Mines | Learned location of 1 exit from Lower Caves 2132 | -9/Mines | Assembled infested the area 2137 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2156 | -9/Mines | Core integrity fell below 50% 2521 | -9/Mines | Discovered new exit (range 12) 2532 | -9/Mines | Build established: Skirmisher 2535 | -9/Mines | Entered Materials 2535 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2536 | -8/Materials | Loaded intel: 12 terminal locations 3498 | -8/Materials | Met 7R-MNS 3554 | -8/Materials | Discovered new exit (range 10) 3568 | -8/Materials | Identified exit to Factory 3569 | -8/Materials | Entered Factory 3569 | -7/Factory | Evolved 2 slots: Utility x2 3570 | -7/Factory | Caught up to 7R-MNS 3651 | -7/Factory | Build established: Scavenger-Skirmisher 3800 | -7/Factory | Garrison activated, responded to threat 5387 | -7/Factory | Discovered new exit (range 12) 5400 | -7/Factory | Identified exit to Factory 5405 | -7/Factory | Entered another Factory area 5405 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5406 | -6/Factory | Caught up to 7R-MNS 5431 | -6/Factory | Discovered new exit (range 11) 5530 | -6/Factory | Identified exit to Lower Caves 5531 | -6/Factory | Entered Lower Caves 5532 | -6/Lower Caves | Identified exit to Lower Caves 5829 | -6/Lower Caves | Lost 4 parts (2u2w) 6087 | -6/Lower Caves | Lost 13 parts (2p5n4u2w) 6162 | -6/Lower Caves | Core integrity fell below 50% 6240 | -6/Lower Caves | Lost 6 parts (1p1n2u2w) 6323 | -6/Lower Caves | Build established: Mutant 6613 | -6/Lower Caves | Spotted B-75 Beast 7018 | -6/Lower Caves | Build established: Scavenger-Mutant 7458 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7466 | -6/Lower Caves | Entered Data Miner 7466 | -6/Data Miner | Accompanied by 2 allies 7466 | -6/Data Miner | Discovered new exit (range 6) 7503 | -6/Data Miner | Met Data Miner 7575 | -6/Data Miner | Build established: Mutant 7622 | -6/Data Miner | Received God Mode back door access code from Data Miner 7814 | -6/Data Miner | Entered Proximity Caves 7814 | -5/Proximity Caves | Accompanied by 2 allies 7824 | -5/Proximity Caves | Core integrity fell below 20% 7832 | -5/Proximity Caves | Escorted by Enhanced Grunt 7869 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Imp. Terrain Scan Processor destroyed. System corrupted by crushing effect (+1). Knocked back. Enhanced Grunt overheating. Enhanced Grunt heat damages Prototype Leg, Antimatter Reactor, Adv. Heat Sink. Enhanced Grunt critical meltdown. Imp. System Restoration Module purges 1% system corruption (0%). Only a single melee weapon may be active at a time, Powered Hammer automatically deactivated. (Secondary inactive melee weapons have a chance to conduct follow-up attacks, see the manual.) Critical hit (Burn: +37). Med. Storage Unit destroyed. Critical hit (Burn: +37). Flexi-carbon Leg destroyed. Critical hit (Burn: +37). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?### ##?#### ##??## ##??????????????????????????? | | ## ### #??# #??????????????????????????? | | # #?# #?## #??????????????????????????? | | #??# ### ##?????????????????????????? | | #??# #?????????????????????????? | | % ##?# #?????????????????????????? | | % ### ### ##?????????????????????????? | | #### ### ##??????????????????????????? | | ???# ### ##????????##?????????????????? | | ???##### ### ##??????? ??????????????????? | | ???????## ## ##????? #??????????????????? | | ????????# #### g##???? ##?????????????????? | | ???????? ##??##gg ##??# ### ?????????????? | | ??????? ####???## g #?# ?????????????? | | ?????? ##?????## g g### ?????????????? | | ?????? #?????## ## ?????????????? | | ????? ##?????# ?????????????? | | ???? #???????# b #?????????????? | | ???? #????????# #### #??????????????? | | ???? #?????????#### ##????????????????????? | | ???? ?????????????## ###???????????????????? | | ???? ??????????????# ####????????????????? | | ???# ???????????????# ##???????????????? | | ??? ???????????????# #???????????????? | | ????????????????????# ##???????????????? | | ????????????????????## @ ####????????????????? | | ?????????????????????## ##???????????????????? | | ??????????????????????## ##????????????????????? | | ???????????????????????# ##?????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 23 Energy Capacity 200 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 600 Utility Shielding 66 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Hunted I Spy I Survived The Infestation Librarian Omniscient Cartographer Slippery One The Oracle Tourist Challenges ------------ None Game ------ Seed ProtonThrowingAutohacker Manual? 0 Play Time 01:53:29 Cumulative 7.5 hours Start 2025.04.14 @ 00:48:34 End 2025.04.22 @ 23:39:47 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 25x17 Zoom Use 45% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e7283f08-2ce2-4af1-9a8f-d3a932446601