Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.06 @ 12:54:40 Player: SX_7 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (39) 195 Value Destroyed (984) 984 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 5459 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 285/300 Energy 32/100 System Corruption 15% Temperature Hot (216) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Makeshift Light Armor Plating Hacking Drone Bay (1/1) > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (5) ---- Medium Storage Unit Greatsword Longsword +1 Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Structural Scanner Improved Terrain Scanner Advanced Terrain Scan Processor Seismic Detector Hacking Drone Bay > --- WEAPON ----------- Axe Longsword +1 > --- INVENTORY -------- Improved Deuterium Engine VSS Leg Cryofiber Web Improved Heat Sink Medium Storage Unit Improved Melee Analysis Suite Plasma Rifle Plasma Cannon Greatsword [Rating: 50] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion VSS Leg Leg VSS Leg Wheel Compact Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Protection Makeshift Light Armor Plating Weapon Axe Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . Utility 4 | . . . . . 3 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 82 | 9 14 3 7 . 18 6 . 6 4 15 Power 7 | 1 2 1 . . 2 . . . . 1 Engine 7 | 1 2 1 . . 2 . . . . 1 Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 24 | 3 3 1 1 . 1 5 . 1 1 8 Treads . | . . . . . . . . . . . Leg 23 | 2 3 1 1 . 1 5 . 1 1 8 Wheel 1 | 1 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 25 | 2 2 . 4 . 8 1 . 1 3 4 Device 14 | 1 . . 1 . 8 1 . . 2 1 Storage 5 | 1 1 . 3 . . . . . . . Processor 5 | . 1 . . . . . . 1 1 2 Hackware . | . . . . . . . . . . . Protection 1 | . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . Weapon 26 | 3 7 1 2 . 7 . . 4 . 2 Energy Gun 7 | 2 2 1 1 . 1 . . . . . Energy Cannon 6 | . . . . . 3 . . 2 . 1 Ballistic Gun 5 | 1 3 . . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 7 | . 2 . 1 . 2 . . 2 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . . . 1 . Parts Lost 23 | . 1 2 . . . . . . . 20 Power 2 | . . . . . . . . . . 2 Propulsion 10 | . . 1 . . . . . . . 9 Utility 8 | . . . . . . . . . . 8 Weapon 3 | . 1 1 . . . . . . . 1 Highest Loss Streak 11 | . 1 2 . . . . . . . 11 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 98 | . 99 99 98 100 99 98 100 98 100 93 Engine 9 | . 14 14 14 14 9 7 7 7 7 5 Leg 28 | . 28 27 28 28 27 29 30 29 30 28 Device 21 | . 7 . . . 31 37 38 31 30 24 Storage 9 | . 14 14 13 14 9 7 7 7 7 6 Processor 7 | . 6 14 14 14 4 . . 5 7 8 Energy Gun 7 | . 17 28 27 28 6 . . . . . Ballistic Gun 1 | . 10 . . . . . . . . . Slashing Weapon 9 | . . . . . 9 15 15 13 15 14 Naked Turns . | . . . . . . . . . . . Heaviest Build 41 | 13 21 21 21 21 34 33 33 41 32 32 Greatest Support 48 | 20 20 20 20 20 30 46 34 34 42 48 Greatest Overweight (x) 6 | . 1 2 1 1 1 . . 1 . 6 Average Overweight (x) . | . . 1 . 1 . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 9 10 10 10 10 10 10 9 Most Carried 10 | 4 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 2 7 9 9 10 9 9 10 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 4 10 10 10 10 10 10 10 10 10 4 Class Distribution -------------------- 26% | Infiltrator-Assassin 25% | Scavenger-Assassin 21% | Scavenger-Mutant 21% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Assassin | -8/Materials Scavenger-Assassin | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Assassin | -7/Lower Caves Infiltrator-Assassin | -7/Zion Infiltrator-Assassin | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 1276 | 203 496 27 . . . 237 64 20 99 130 Remotely . | . . . . . . . . . . . Salvage Created 1760 | 120 900 95 . . . 109 20 20 62 434 Parts 79 | 8 45 4 . . . 3 1 . 2 16 Haulers Intercepted 1 | . 1 . . . . . . . . . Recyclers Shooed 5 | . 5 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . 1 . 2 15 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 23 | . 12 2 . . . . . 1 . 8 Melee 8 | . . . . . . . . . . 8 Guns 14 | . 12 2 . . . . . . . . Cannons 1 | . . . . . . . . 1 . . Classes Destroyed 11 | 2 7 . . . . . . 1 . 1 Worker 2 | . 1 . . . . 1 . . . . Builder 1 | . 1 . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . Recycler 6 | 1 4 . . . . 1 . . . . Operator 1 | . 1 . . . . . . . . . Watcher 3 | . 3 . . . . . . . . . Swarmer 5 | . 3 . . . . . . . . 2 Grunt 15 | . 9 2 . . . . . . . 4 Hunter 2 | . . . . . . . . . . 2 Thief 1 | . . . . . . . . 1 . . Best Kill Streak 5 | 2 5 2 . . . 2 . 1 . 2 Combat Bots Only 3 | . 3 2 . . . . . 1 . 2 Max Kills in Single Turn 2 | 1 2 1 . . . 1 . 1 . 1 Gunslinging 1 | . 1 . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Hostile Shots Fired 268 | . 73 20 . . . . 6 2 . 167 Missed 70 | . 22 4 . . . . 4 1 . 39 Damage Taken 3134 | . 559 204 . . . . 26 . . 2345 Core 914 | . 122 80 . . . . . . . 712 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 73 | 100 . . . 19 100 . . . . . Volleys Fired 110 | 8 79 9 . . 3 . . 6 . 5 Largest 2 | 2 2 2 . . 1 . . 2 . 2 Hottest 160 | 90 85 130 . . 30 . . 160 . 108 Shots Fired 207 | 16 153 15 . . 3 . . 12 . 8 Gun 189 | 16 153 15 . . . . . . . 5 Cannon 15 | . . . . . . . . 12 . 3 Launcher 3 | . . . . . 3 . . . . . Special . | . . . . . . . . . . . Kinetic 84 | 5 74 . . . . . . . . 5 Thermal 117 | 8 79 15 . . . . . 12 . 3 Explosive 3 | . . . . . 3 . . . . . Electromagnetic 3 | 3 . . . . . . . . . . Robot Hit Streak 11 | 2 11 6 . . . . . 10 . 7 Robot Miss Streak 3 | 3 3 1 . . . . . 2 . 1 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 170 | 8 97 12 . . . 2 1 10 2 38 Core Hits 61 | 4 39 4 . . . 1 . 1 . 12 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . Critical Strikes 15 | 1 8 1 . . . . . . . 5 Burn 9 | 1 7 1 . . . . . . . . Destroy 1 | . 1 . . . . . . . . . Sever 5 | . . . . . . . . . . 5 Melee Attacks 51 | . 7 . . . . 3 1 4 2 34 Impact . | . . . . . . . . . . . Slashing 51 | . 7 . . . . 3 1 4 2 34 Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . . . . 2 . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Follow-up Attacks 4 | . . . . . . . . 1 . 3 Damage Inflicted 3972 | 126 1291 181 . . . 206 97 275 166 1630 Guns 1695 | 89 1290 181 . . . . . . . 135 Cannons 271 | . . . . . . . . 197 . 74 Explosions 37 | 37 . . . . . . . . . . Melee 1968 | . . . . . . 206 97 78 166 1421 Ramming 1 | . 1 . . . . . . . . . Kinetic 754 | 25 594 . . . . . . . . 135 Thermal 1222 | 74 696 181 . . . . . 197 . 74 Explosive . | . . . . . . . . . . . Electromagnetic 27 | 27 . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 1968 | . . . . . . 206 97 78 166 1421 Piercing . | . . . . . . . . . . . Highest Corruption 15 | . . . . . . . . . . 15 Average Corruption 4 | . . . . . . . . . . 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 1 | . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 273 | . . . . . . 68 85 25 33 62 Projectiles 19 | . . . . . . . . 19 . . Explosions . | . . . . . . . . . . . Melee 254 | . . . . . . 68 85 6 33 62 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 437 | 90 437 425 . . . . . 134 . 108 Average Temperature 96 | 34 90 193 . . . . . 52 . 59 Received Heat Transfer 609 | . 255 111 . . . . . . . 243 Effects 9 | . 7 2 . . . . . . . . Shutdowns 3 | . 2 1 . . . . . . . . Interference 3 | . 3 . . . . . . . . . Matter Decay 1 | . 1 . . . . . . . . . Short Circuit 1 | . 1 . . . . . . . . . Damage (minor) 1 | . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 6 | . 6 . . . . . . . . . Heat Transferred 3708 | 235 2405 518 . . . . . 400 . 150 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Peak Influence 171 | 15 171 45 . 12 34 50 . . . . Initial 12 | . 9 . . . 4 12 . . . . Average 39 | 5 60 40 . 5 22 18 . . . . Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 . . . . Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 5 | . 3 . . . . 1 . . . 1 Investigation 2 | . 2 . . . . . . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 1 | . 1 . . . . . . . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 2 | . 2 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 47 | . 18 2 . . . . 1 1 . 25 Peak Tracking Total 8 | . 3 2 . . . 1 2 1 . 8 Tactical Retreats 9 | . 1 . . . . . . . . 8 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 2 | . 2 . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 20 | . 9 . . 1 5 3 1 1 . . Terminals 13 | . 7 . . 1 3 1 1 . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 2 . . . 1 . . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 53 | . 20 . . 3 18 10 1 1 . . Successful 20 | . 3 . . 2 7 6 1 1 . . Failed 33 | . 17 . . 1 11 4 . . . . Catastrophic 7 | . 4 . . . 2 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 30 | . 14 . 1 1 11 3 . . . . Terminals 36 | . 14 . . 3 14 4 1 . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 8 | . 6 . . . 2 . . . . . Scanalyzers 5 | . . . . . . 5 . . . . Garrison Access 2 | . . . . . 2 . . . . . Terminal Hacks 12 | . . . . 2 6 2 1 1 . . Record 3 | . . . . 2 . . 1 . . . Robot Analysis 1 | . . . . . 1 . . . . . Prototype ID Bank 2 | . . . . . 1 1 . . . . Open Door 1 | . . . . . . . . 1 . . Branch Access Points 1 | . . . . . 1 . . . . . Locate Traps 3 | . . . . . 2 1 . . . . Zone Layout 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer 4 | . . . . . . 4 . . . . Insert Component 2 | . . . . . . 2 . . . . Analyze 2 | . . . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 3 | . 2 . . . 1 . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 2 . . . 1 . . . . . Reject 3 | . 2 . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 19 | . 9 . . 1 5 3 1 . . . Full Trace Events 1 | . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Damaged 1 | . . . . . . 1 . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Robot Analysis Total 1 | . . . . . 1 . . . . . Derelict Logs Recovered 6 | . . 1 . 2 . . 1 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 7508 | 116 1367 414 509 222 500 510 414 423 1759 1274 Spaces Moved 5022 | 60 816 199 260 92 304 465 404 373 1350 699 Core 19 | 17 . . . . . . . . . 2 Treads . | . . . . . . . . . . . Legs 5003 | 43 816 199 260 92 304 465 404 373 1350 697 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 120 90 100 100 100 90 Average Speed 117 | 100 129 190 187 190 122 101 100 103 100 111 Slowest Speed 350 | 120 190 260 190 190 190 120 100 185 100 350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 44 | 6 95 22 65 23 19 12 59 51 86 50 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 6 | . . . . . . . 1 . 5 . Known Exits Taken 5 | . 1 1 1 1 1 . . . . . Unknown Exits Taken 5 | 1 . . . . . 1 1 1 1 . Scrap Searched 5 | . . . . . . . . . 4 1 Spaces Dug 25 | . 4 . . . 21 . . . . . Terrain Destroyed 30 | 5 4 . . . 21 . . . . . Melee 4 | . 4 . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 26 | 5 . . . . 21 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Total 6361 | 100 969 220 284 140 430 504 413 391 1758 1152 Wait 985 | 9 20 7 . 49 82 23 9 . 395 391 Move 5012 | 59 815 198 259 91 303 464 403 372 1349 699 Hop . | . . . . . . . . . . . Pick Up 67 | 13 17 1 9 . 12 3 . 2 2 8 Fast Attach 13 | . . 2 5 . 1 1 . 1 3 . Attach 28 | 8 2 . 1 . 6 1 . . . 10 Detach . | . . . . . . . . . . . Swap 41 | 1 12 1 1 . 11 4 . 5 1 5 Drop 58 | 2 16 2 9 . 12 6 . 2 6 3 Fire 110 | 8 79 9 . . 3 . . 6 . 5 Melee 46 | . 7 . . . . 2 1 3 2 31 Ram . | . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Fac] / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 4) 308 | -10/Materials | Build established: Mutant 585 | -10/Materials | Discovered new exit (range 3) 723 | -10/Materials | Discovered new exit (range 11) 857 | -10/Materials | Identified exit to Mines 886 | -10/Materials | Discovered new exit (range 16) 1360 | -10/Materials | Identified exit to Materials 1484 | -10/Materials | Entered Mines 1493 | -10/Mines | Core integrity fell below 50% 1535 | -10/Mines | Core integrity fell below 20% 1562 | -10/Mines | Met a Derelict bent on vengeance 1693 | -10/Mines | Found a hidden stash of uninstalled traps 1833 | -10/Mines | Build established: Scavenger-Mutant 1854 | -10/Mines | Learned Materials trap positions 1888 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1888 | -10/Mines | Discovered new exit (range 5) 1894 | -10/Mines | Identified exit to Exiles 1898 | -10/Mines | Entered Exiles 1927 | -10/Exiles | Discovered new exit (range 15) 1952 | -10/Exiles | Identified exit to Mines 1992 | -10/Exiles | Met 8R-AWN 2024 | -10/Exiles | Met EX-HEX 2075 | -10/Exiles | Met EX-BIN 2098 | -10/Exiles | Aligned with FarCom system 2100 | -10/Exiles | Given EX-Vault access code 2145 | -10/Exiles | Opened EX-Vault 2157 | -10/Exiles | Found Prototype Slashing Weapon 2157 | -10/Exiles | Identified Longsword +1 2162 | -10/Exiles | Found Prototype Device 2170 | -10/Exiles | Identified Trap Reconfigurator 2246 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2297 | -10/Exiles | Met EX-DEC 2388 | -10/Exiles | Discovered exit to Mines (range 10) 2407 | -10/Exiles | Left Exiles lab with Longsword +1 2407 | -10/Exiles | Entered Mines 2436 | -9/Mines | Learned location of 1 exit from Materials 2438 | -9/Mines | Learned Materials security intel 2593 | -9/Mines | Discovered new exit (range 12) 2616 | -9/Mines | Identified exit to Materials 2629 | -9/Mines | Entered Materials 2629 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2630 | -8/Materials | Identified exit to Factory 2631 | -8/Materials | Loaded intel: 20 trap records 3106 | -8/Materials | Build established: Scavenger-Assassin 3129 | -8/Materials | Entered Factory 3129 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3438 | -7/Factory | Discovered new exit (range 9) 3605 | -7/Factory | Discovered new exit (range 13) 3639 | -7/Factory | Entered Lower Caves 3843 | -7/Lower Caves | Learned location of Zion (-7) 3930 | -7/Lower Caves | Build established: Scavenger-Mutant 4022 | -7/Lower Caves | Discovered new exit (range 12) 4053 | -7/Lower Caves | Entered another Lower Caves area 4056 | -7/Lower Caves | Discovered new exit (range 13) 4246 | -7/Lower Caves | Learned Factory trap positions 4411 | -7/Lower Caves | Build established: Scavenger-Assassin 4458 | -7/Lower Caves | Discovered new exit (range 8) 4476 | -7/Lower Caves | Entered Zion 4608 | -7/Zion | Given the Hacking Drone Bay 4887 | -7/Zion | Rebuked by Imprinter 5073 | -7/Zion | Learned location of Warlord (-4) 5272 | -7/Zion | Learned location of Testing (-3) 5441 | -7/Zion | Build established: Infiltrator-Assassin 5964 | -7/Zion | Found Prototype Device 5964 | -7/Zion | Identified Hacking Drone Bay 6212 | -7/Zion | Given A8's code to call for help 6227 | -7/Zion | Discovered new exit (range 9) 6235 | -7/Zion | Entered Proximity Caves 7290 | -6/Proximity Caves | Core integrity fell below 50% 7323 | -6/Proximity Caves | Lost 11 parts (2p5n4u) 7470 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7503 | -6/Proximity Caves | Core integrity fell below 20% 7504 | -6/Proximity Caves | System corruption reached 10% 7509 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07495_ Slug penetrates Wall. 07496_ Med. Storage Unit destroyed. 07496_ Penetrated by Slug. 07498_ VSS Leg destroyed. 07498_ System corrupted by crushing effect (+5). 07498_ Slug penetrates B-48 Gladiator. [Achievement: Please Form A Line] 07499_ Penetrated by Slug. 07501_ Slug penetrates B-48 Gladiator. 07502_ Penetrated by Slug. 07503_ Imp. Melee Analysis Suite destroyed. 07503_ System corrupted by crushing effect (+2). 07503_ Plasma Cannon destroyed. 07504_ Slug penetrates B-48 Gladiator. 07506_ Adv. Terrain Scan Processor destroyed. 07506_ System corrupted by crushing effect (+4). 07506_ Slug penetrates B-48 Gladiator. 07507_ Melee Analysis Suite destroyed. 07507_ Penetrated by Slug. 07509_ System corrupted: Heat flow error (+179). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????#######????????????????????????????? | | ?????????????## #????????????????????????????? | | ?????????##### #?????????????????????????????? | | ????????## #?????????????????????????????? | | ??####### #??????????????????????????????? | | ??# #####??????????????????????????? | | ??# #??????????????????????????? | | ??# ### ## ### #???????????????????????? | | ??# #?# #??????????????????????? | | ??# ### ### ### #??????????????????????? | | ??## # #?? ? ###??? ???????????????? | | ???# # #??? # ##? #???????????????? | | ???# # #??? ## #???????????????? | | ??## #???? ###?????????????? | | ??# #???? # # ??????????????? | | ??# ## #?????"# # ??????????????? | | ??# ## ##### ######## #??????????????? | | ??## ####???# p%"#?????????????????? | | ???# ##?????##### Y #???##??????????????? | | ?### ##????????# ##?# ###????????????? | | ?# ######???# ## #????????????? | | ?# ### #???# #????????????? | | ?####?###### #???# gbl ## ??????????????? | | ???????????# ##### b@/ ##?????????????????? | | ???????????# ! ####??????????????????? | | ??????????## #?????????????????????? | | ??????????# ## #????????????????????? | | ???#??????# #### ##????????????????????? | | #???##????# ##### #######?????????????????????? | | ???#???#?## ## ####??????#????????????????????? | | ?#????#### ## #??#####???#???????????????????? | | ####?### ## ### ???????????????????? | | ####### ??????????????????? | | #?##### ????????????????? | | ######## ###### ##??????????????? | | ######### ####?##? ##??????????????? | | ########## ## ####?##? ###?????????????? | | ############ ########??# ###?????????????? | | ############ #####?####? ##?????????????? | | ############ ### ##### ##?????????????? | | ############ ######### ##?????????????? | | ############ "" # ###????????????? | | ########### " # ????????????? | | ##########% " """ ????????????? | | ######### """ ## ##??????????????? | | ######### " "" ## ##??????????????? | | ########## """ % # ### ##??????????????? | | %########### "" #######??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Base Temperature (-) 100 Armor Coverage 100 Evasion (%) 55 Melee Accuracy 11 Item Schematics ----------------- Missile Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Please Form A Line Challenges ------------ None Game ------ Seed SurveybotLinearOptics Manual? 0 Play Time 01:12:47 Cumulative 16.6 hours Start 2024.03.06 @ 11:34:25 End 2024.03.06 @ 12:54:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 18 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 18 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/X11 Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eea89a61-29e3-4469-bfc4-6102b4ad4aea