Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.01 @ 21:30:53 Player: Plexion Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (352) 1760 Value Destroyed (19862) 19862 Prototype IDs (60) 1200 Alien Tech Used (9) 1800 Bonus (11867) 11867 TOTAL SCORE: 46389 Bonus ------- High Alert Combat Kills 3838 Follower Combat Kills 3485 Entered Garrisons 1200 Used RIF Installer 3500 Aligned with FarCom 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Win 3000 Friendly Fire -6956 Cogmind --------- Core Integrity 1591/1600 Matter 200/300 Energy 419/440 System Corruption 0% Temperature Cool (10) Movement Treading (153) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION (6) --- Armored Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY (13) ----- Experimental Cooling System Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Experimental Target Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Phase Shifter Advanced Thermal Shield Advanced Force Field Antimissile System > --- WEAPON (4) ------- Potential Cannon Potential Cannon > --- INVENTORY (17) --- Armored Heavy Treads Matter Compressor (250) Relay Coupler [Sentry] (34) Drone Bay (2/2) Compact HERF Cannon Enhanced Nova Cannon Drained L-Cannon Hellfire Missile Launcher Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Experimental Cooling System Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Experimental Target Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Phase Shifter Advanced Thermal Shield Advanced Force Field Drone Bay > --- WEAPON ----------- Drained L-Cannon > --- INVENTORY -------- Armored Heavy Treads Matter Compressor Antimissile System Relay Coupler [Sentry] Core Reset Matrix Subatomic Replicator Compact HERF Cannon Enhanced Nova Cannon Potential Cannon Hellfire Missile Launcher Advanced Remote Datajack [Rating: 220] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Improved Heavy Treads Treads Improved Heavy Treads Wheel Armored Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [Grunt] Protection Improved Medium Armor Plating Weapon Gauss Cannon Energy Cannon Heavy Phase Cannon Ballistic Gun Helical Railgun Ballistic Cannon Gauss Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Remote Datajack Slashing Weapon Chainsword Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Res Gar Qua Sec Res Tes Acc Slots Evolved 18 | . . . . . 4 . . 2 . . . . . . 2 . 2 . 2 . 2 . . . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 4 | . . . . . 1 . . 1 . . . . . . . . . . 1 . 1 . . . . . . Utility 11 | . . . . . 2 . . 1 . . . . . . 2 . 1 . 1 . 1 . . . 1 . 2 Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 375 | 6 1 2 3 6 19 29 10 13 10 4 . 4 1 6 17 15 7 11 . 29 4 20 31 67 3 35 22 Power 24 | 1 . . . 1 1 1 1 1 1 . . . . 1 2 2 1 3 . 1 . 1 1 3 . 2 . Engine 10 | 1 . . . 1 . 1 1 . 1 . . . . . 1 2 1 1 . . . . . . . . . Core 4 | . . . . . 1 . . 1 . . . . . . . . . 2 . . . . . . . . . Reactor 10 | . . . . . . . . . . . . . . 1 1 . . . . 1 . 1 1 3 . 2 . Propulsion 53 | 2 . . . 2 5 5 . 1 1 . . . . . 4 2 . 2 . 7 1 4 3 8 . 6 . Treads 52 | 2 . . . 1 5 5 . 1 1 . . . . . 4 2 . 2 . 7 1 4 3 8 . 6 . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 148 | 1 1 . 1 1 2 5 3 8 2 4 . 1 . 4 7 5 4 3 . 16 3 11 17 24 . 16 9 Device 61 | . . . . . 1 2 1 3 . 1 . 1 . . 1 3 2 1 . 6 1 2 8 11 . 11 6 Storage 6 | 1 . . 1 1 . . . . . . . . . 1 . . . . . . . . 1 . . 1 . Processor 19 | . 1 . . . . . 1 . . . . . . . 1 . 1 . . . 1 1 4 5 . 1 3 Hackware 21 | . . . . . . . . . 1 1 . . . 2 2 1 1 1 . 3 1 4 3 1 . . . Protection 41 | . . . . . 1 3 1 5 1 2 . . . 1 3 1 . 1 . 7 . 4 1 7 . 3 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 150 | 2 . 2 2 2 11 18 6 3 6 . . 3 1 1 4 6 2 3 . 5 . 4 10 32 3 11 13 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 29 | . . . . . 3 2 2 . 1 . . 1 . . 1 3 . . . 1 . . 2 4 . 4 5 Ballistic Gun 30 | 2 . 1 2 . 1 . . . . . . . . . . 1 1 . . . . . . 8 2 5 7 Ballistic Cannon 41 | . . . . 2 5 10 2 2 2 . . 1 . 1 . 1 . 2 . . . 2 2 9 . . . Launcher 24 | . . 1 . . 2 6 2 1 . . . . . . 2 . . . . . . . 2 5 1 1 1 Special Weapon 19 | . . . . . . . . . 3 . . 1 1 . 1 1 1 1 . 3 . 1 . 5 . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . . . . . . . . . . . 1 . 1 3 . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unidentified Prototypes 25 | . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 13 1 5 3 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . System Corruption 9 | . . . . . . . . . . . . . . . . . . . . . . 6 . 3 . . . Parts Lost 62 | . . . . . . 6 2 3 1 . . 1 . . 5 6 1 9 . 3 . 2 10 10 . 2 1 Power 5 | . . . . . . 1 . . . . . . . . 1 1 . 1 . 1 . . . . . . . Propulsion 14 | . . . . . . 1 1 . 1 . . . . . 2 1 . 2 . . . . 3 3 . . . Utility 29 | . . . . . . 2 . 1 . . . . . . 1 2 1 4 . 2 . 1 5 7 . 2 1 Weapon 14 | . . . . . . 2 1 2 . . . 1 . . 1 2 . 2 . . . 1 2 . . . . Highest Loss Streak 6 | . . . . . . 5 1 2 1 . . 1 . . 5 3 1 3 . 2 . 1 6 3 . 2 1 To Critical Strikes 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Average Slot Usage (%) 81 | . 93 100 82 99 99 92 78 70 75 76 76 76 69 76 80 77 71 76 63 80 83 80 78 76 82 79 81 Engine 2 | . 14 14 14 14 1 3 8 1 . 7 7 7 7 1 3 3 5 8 5 . . . . . . . . Core 2 | . . . . . 7 5 . 5 6 . . . . . . . . 1 5 5 4 4 4 . . . . Reactor 2 | . . . . . . . . . . . . . . 5 2 1 . . . 4 4 4 4 4 4 4 8 Treads 17 | . 28 28 28 17 25 24 15 15 15 15 15 15 15 15 14 14 11 11 10 14 17 14 13 21 21 15 12 Device 7 | . . . . . 8 8 9 8 8 7 7 7 7 . 6 5 7 10 5 9 13 7 8 7 4 8 14 Storage 6 | . 14 14 14 14 9 9 9 7 7 7 7 7 7 7 6 6 5 5 5 5 4 4 4 4 4 4 4 Processor 8 | . 7 14 14 14 9 5 6 7 7 7 7 7 7 7 6 6 6 5 5 4 4 6 13 7 17 18 24 Hackware 8 | . . . . . . . . . 5 7 7 7 7 14 18 13 15 16 15 12 11 16 13 11 4 2 . Protection 7 | . . . . . 8 12 10 13 7 7 7 7 7 7 6 6 3 1 . 11 12 10 5 5 8 6 2 Energy Cannon 1 | . . . . . 1 6 5 . . 7 7 7 . . . 4 . . . . . . 1 . . . . Ballistic Gun 2 | . 28 28 11 9 . . . . . . . . . . . 3 . . . . . . . 2 17 16 15 Ballistic Cannon 7 | . . . . 18 25 15 11 9 13 7 7 7 . 7 5 2 5 5 5 5 4 3 3 4 . . . Special Weapon 2 | . . . . . . . . . . . . . 6 7 5 5 4 5 5 3 4 3 1 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 152 | 11 11 11 26 56 78 120 120 104 99 98 98 98 98 95 104 96 97 101 101 140 131 130 127 152 139 145 141 Greatest Support 225 | 40 40 40 40 40 60 95 95 150 150 150 150 150 150 150 150 150 150 150 102 175 190 210 210 184 171 225 210 Greatest Overweight (x) 6 | 1 . . . 4 6 1 1 . . . . . . . . . . . . . . . . 1 . 1 . Average Overweight (x) . | . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 8 8 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 22 22 22 17 Average Capacity 19 | 7 8 8 13 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 22 21 17 Most Carried 22 | 2 5 5 7 12 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 22 16 22 17 Average Carried 17 | 1 3 5 6 9 17 18 19 18 18 19 20 19 19 18 17 14 18 13 20 19 18 19 17 18 16 19 16 Final Capacity 22 | 8 8 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 22 22 17 17 Final Carried 20 | 2 5 5 5 11 20 20 20 17 20 20 20 18 20 19 11 20 17 20 20 20 19 20 18 17 16 17 13 Class Distribution -------------------- 28% | Botlord-Mutant 17% | Bothacker-Mutant 13% | Mutant 12% | Scavenger-Gunner 9% | Gunner 8% | Scavenger-Mutant 4% | Bothacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Mutant | -8/Garrison Scavenger-Gunner | -8/Materials Mutant | -7/Factory Gunner | -7/Garrison Bothacker-Gunner | -7/Factory Bothacker-Gunner | -7/Lower Caves Bothacker-Gunner | -7/Lower Caves Bothacker-Mutant | -7/Zion Bothacker-Mutant | -6/Proximity Caves Bothacker-Mutant | -6/Factory Bothacker-Mutant | -6/Garrison Bothacker-Mutant | -5/Factory Botlord-Mutant | -5/Garrison Botlord-Mutant | -4/Factory Botlord-Mutant | -4/Garrison Botlord-Mutant | -3/Research Botlord-Mutant | -3/Garrison Botlord-Mutant | -3/Quarantine Botlord-Mutant | -3/Section 7 Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Testing Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Res Gar Qua Sec Res Tes Acc Matter Collected 16583 | 232 89 . . 256 953 1150 524 505 703 233 . 11 . 373 562 949 371 791 . 1247 76 1285 1010 2892 . 1704 667 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 16474 | . 146 11 . 64 542 1741 548 397 397 35 . 119 . 272 664 2018 508 465 . 894 . 1030 1138 2180 57 1846 1402 Parts 708 | . 12 6 . 3 40 67 28 19 27 4 . 7 . 7 33 66 11 14 . 30 . 26 50 95 3 95 65 Haulers Intercepted 10 | . 1 . . . 3 1 2 . . . . . . . 1 . 1 . . . . . . . . 1 . Recyclers Shooed 4 | . . . . . 2 . . 1 . . . . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . . . . . 11 . 9 . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Res Gar Qua Sec Res Tes Acc Combat Hostiles Destroyed 297 | . 4 3 . 1 20 39 13 12 17 1 . 3 . 4 18 27 6 13 . 9 . 9 16 32 4 22 24 Melee 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Guns 50 | . 4 . . . . . . . . . . . . . . 8 . . . . . . . 7 . 18 13 Cannons 164 | . . . . 1 13 17 9 12 17 1 . 3 . 4 9 16 6 13 . 9 . 9 8 17 . . . AOE 72 | . . 3 . . 7 20 4 . . . . . . . 8 2 . . . . . . 5 4 4 4 11 Classes Destroyed 23 | . 3 . . 2 5 2 1 . 2 . . . . 1 1 . . . . 1 . 1 1 3 . . . Worker 11 | . . . . . . . 3 . . . . . . . 1 . . . . . . . . 3 . 3 1 Builder 8 | . . . . . 2 . . . . . . . . . 1 . . . . . . . . 3 . 1 1 Tunneler 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Hauler 10 | . 1 . . . 3 1 2 . . . . . . . 1 . 1 . . . . . . . . 1 . Recycler 6 | . . . . 1 . . 1 . . . . . . . . . 2 . . . . . 1 . . . 1 Mechanic 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Watcher 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 Swarmer 65 | . 2 3 . 1 7 8 3 4 8 . . . . . 3 . . . . . . 2 . 5 4 4 11 Cutter 7 | . . . . . . 4 . . . . . . . . . . . 3 . . . . . . . . . Saboteur 4 | . . . . . . . . . 1 . . . . . 1 1 . . . . . . . 1 . . . Grunt 106 | . 2 . . . 7 13 4 2 6 . . 1 . 4 3 18 4 7 . 2 . 2 8 11 . 8 4 Brawler 9 | . . . . . 1 1 1 . . . . . . 1 1 1 . 2 . 1 . . . . . . . Duelist 13 | . . . . . 1 . . 1 1 . . 1 . . 1 4 . . . 1 . 1 . 1 . . 1 Protector 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Sentry 37 | . . . . . 4 12 5 4 . . . . . . 3 2 . . . 3 . . . 2 . . 2 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hunter 18 | . . . . . . . . . 1 . . . . . 2 1 . . . . . . 2 3 . 5 4 Programmer 36 | . . . . . . 1 . 1 . 1 . 1 . . 4 . 2 1 . 2 . 3 6 7 . 5 2 Behemoth 5 | . . . . . . . . . . . . . . . . . . . . 2 . 2 . 1 . . . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fireman 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 13 | . 4 3 . 2 5 13 8 3 4 1 . 2 . 2 9 6 7 5 . 3 . 3 7 5 4 9 12 Combat Bots Only 13 | . 4 3 . 1 4 13 5 3 4 1 . 2 . 2 9 6 5 5 . 3 . 3 7 4 4 5 11 Max Kills in Single Turn 9 | . 1 2 . 1 3 3 2 1 1 1 . 1 . 2 3 2 1 1 . 1 . 1 4 2 4 5 9 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploded 8 | . . 2 . . 2 3 1 . . . . . . . 3 2 . . . . . . 4 1 4 4 8 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Res Gar Qua Sec Res Tes Acc Damage Taken 24195 | . 282 10 . 16 465 2388 731 949 778 . . 413 . 98 2040 2375 449 1085 95 842 21 1706 2731 5458 32 821 410 Core 1826 | . 22 . . . 31 169 154 14 95 . . 23 . . 149 213 41 73 . . . 110 287 369 . 67 9 Absorbed by Shields 2896 | . . . . . . . . 41 29 . . . . . . . . . . . . . . 1643 33 735 415 Reduced by Siege Mode 179 | . . . . . . . . . . . . . . . 21 . . . . . . 152 . 6 . . . Redirected to Shielding 124 | . . . . . . . . . . . . . . . . . . . . . . . 26 98 . . . Regen/Repaired (Parts) 52 | . . . . . . . . . . . . . . . . . . . . . . . 52 . . . . Core Remaining (%) 78 | 100 . . . 91 . . 35 . . . . . . 81 . 57 . 88 . 100 . . . 34 . 95 99 Volleys Fired 1089 | . 13 2 2 8 40 132 32 35 48 3 . 11 . 12 58 142 36 80 . 75 3 80 73 130 1 47 26 Largest 4 | . 2 1 2 2 3 3 2 2 2 2 . 2 . 1 2 2 1 1 . 1 1 1 2 3 1 4 4 Hottest 234 | . 40 30 40 74 144 186 165 123 123 140 . 140 . 75 114 170 83 83 . 90 83 83 184 177 60 159 234 Shots Fired 1651 | . 25 2 4 16 108 181 51 40 59 6 . 19 . 13 59 242 36 79 . 75 3 80 75 221 1 164 92 Gun 443 | . 25 . 4 1 . . . . . . . . . . . 97 . . . . . . . 73 . 156 87 Cannon 997 | . . . . 15 102 160 47 40 55 6 . 17 . 9 37 137 18 69 . 39 2 61 51 123 . 6 3 Launcher 71 | . . 2 . . 6 21 4 . . . . . . . 10 3 . . . . . . 3 18 1 1 2 Special 140 | . . . . . . . . . 4 . . 2 . 4 12 5 18 10 . 36 1 19 21 7 . 1 . Kinetic 1156 | . 25 . 4 16 97 76 43 40 55 3 . 9 . 9 28 118 18 69 . 32 2 61 33 175 . 156 87 Thermal 260 | . . . . . 5 84 4 . . 3 . 8 . . 9 116 . . . 7 . . 6 9 . 6 3 Explosive 49 | . . 2 . . 6 21 4 . . . . . . . 10 3 . . . . . . . . 1 . 2 Electromagnetic 46 | . . . . . . . . . . . . . . . . . . . . . . . 15 30 . 1 . Robot Hit Streak 35 | . 11 1 . 5 12 12 8 5 9 5 . 18 . 3 7 35 6 22 . 34 2 16 8 12 . 30 21 Robot Miss Streak 5 | . 1 1 . 2 4 3 2 2 2 1 . 1 . 1 2 2 3 2 . 5 . 1 2 3 1 3 2 Penetration Max 2 | . . . . . 1 . 1 . . . . . . 1 . 1 . . . . . . . 1 . 1 2 Secondary Targets 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Shots Hit Robots 1162 | . 19 1 . 9 61 102 34 24 31 5 . 13 . 9 40 173 24 47 . 66 2 82 57 184 . 115 64 Core Hits 588 | . 9 3 . 3 39 63 23 10 18 . . 4 . 5 32 77 9 15 . 18 . 22 24 81 4 71 58 Critical Kills 22 | . . . . . . 4 . . . . . . . . 1 1 . . . . . . . 2 . 7 7 Critical Parts Destroyed 25 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 15 8 Critical Strikes 119 | . . . . . 7 7 4 3 4 . . . . 2 3 2 2 7 . 4 . 3 6 28 . 22 15 Meltdown 6 | . . . . . . 4 . . . . . . . . 1 1 . . . . . . . . . . . Destroy 42 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . 22 15 Blast 60 | . . . . . 7 3 4 3 4 . . . . 2 2 1 2 7 . 2 . 2 3 18 . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sever 5 | . . . . . . . . . . . . . . . . . . . . 2 . 1 2 . . . . Impale 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Melee Attacks 96 | . . . . . . . . . . . . . . . . . . . . 16 . 29 10 41 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 54 | . . . . . . . . . . . . . . . . . . . . 16 . 29 9 . . . . Piercing 41 | . . . . . . . . . . . . . . . . . . . . . . . . 41 . . . Sneak Attacks 42 | . . . . . . . . . . . . . . . . . . . . . . . 1 41 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 56939 | . 203 183 . 185 2111 4870 2388 1669 1586 294 . 365 . 538 3658 5283 1104 3016 . 2671 77 5604 3164 10098 396 3810 3666 Guns 8907 | . 203 . . . . . . . . . . . . . . 1561 . . . . . . . 1420 . 3576 2147 Cannons 32031 | . . . . 185 1649 2773 1853 1669 1586 294 . 365 . 538 1369 3199 1104 3016 . 1515 77 3561 2081 5197 . . . Explosions 9717 | . . 183 . . 462 2097 535 . . . . . . . 2289 523 . . . . . . 433 1046 396 234 1519 Melee 6226 | . . . . . . . . . . . . . . . . . . . . 1156 . 2043 650 2377 . . . Ramming 58 | . . . . . . . . . . . . . . . . . . . . . . . . 58 . . . Kinetic 34821 | . 203 . . 185 1580 1031 1748 1669 1586 240 . 193 . 538 1166 1921 1104 3016 . 1364 77 3561 1681 6235 . 3576 2147 Thermal 5983 | . . . . . 69 1742 105 . . 54 . 172 . . 203 2839 . . . 151 . . 299 234 . 115 . Explosive 8004 | . . 183 . . 462 2097 535 . . . . . . . 2289 523 . . . . . . . . 396 . 1519 Electromagnetic 1847 | . . . . . . . . . . . . . . . . . . . . . . . 534 1194 . 119 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3849 | . . . . . . . . . . . . . . . . . . . . 1156 . 2043 650 . . . . Piercing 2377 | . . . . . . . . . . . . . . . . . . . . . . . . 2377 . . . Highest Corruption 30 | . 3 3 3 3 . . . 1 1 5 5 6 6 6 1 1 1 19 1 3 . 11 20 30 . 2 . Average Corruption 7 | . 2 3 3 3 . . . 1 1 1 5 5 6 6 1 1 1 10 1 1 . 9 14 18 . 1 . Corruption Purged 10 | . . . . . . . . . . . . . . . . . . . . . . . 8 . . 2 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 396 | . 5 2 10 8 . . . 3 8 7 2 10 7 25 1 7 1 40 . 13 . 38 81 121 . 7 . Message Errors 96 | . 2 . 2 3 . . . 2 4 2 1 4 1 8 . 2 . 10 . 5 . 8 15 25 . 2 . Matter Fused 98 | . . 2 3 2 . . . 1 2 . . 1 1 5 . 3 1 9 . 4 . 9 18 34 . 3 . Heat Flow Errors 38 | . . . 2 . . . . . . 1 . 1 1 2 . . . . . 1 . 4 15 11 . . . Energy Discharges 40 | . . . . . . . . . . 1 . 1 2 2 1 1 . 5 . 1 . 4 10 12 . . . Parts Rejected 6 | . . . . . . . . . . . . . . 1 . . . 3 . . . 1 . 1 . . . Data Loss (minor) 56 | . 1 . 2 3 . . . . 1 1 . 2 2 4 . . . 6 . 2 . 8 10 12 . 2 . Data Loss (major) 16 | . . . 1 . . . . . . . . 1 . 1 . . . 2 . . . 1 2 8 . . . Misfires 11 | . . . . . . . . . . . . . . 1 . . . 2 . . . 1 3 4 . . . Alerts 15 | . 1 . . . . . . . 1 2 1 . . 1 . 1 . . . . . 1 3 4 . . . Misdirections 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . Weapon Failures 15 | . 1 . . . . . . . . . . . . . . . . 3 . . . 1 3 7 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2742 | . . . . . 5 112 80 245 53 58 . 19 . 84 203 28 6 273 . 18 27 466 356 494 72 . 143 Projectiles 2141 | . . . . . . 27 71 245 53 58 . 19 . 84 113 28 6 273 . . 27 453 226 458 . . . Explosions 436 | . . . . . 5 85 9 . . . . . . . 90 . . . . . . . . 32 72 . 143 Melee 165 | . . . . . . . . . . . . . . . . . . . . 18 . 13 130 4 . . . Knockbacks 115 | . . . . 6 3 . 6 11 7 . . . . 2 5 1 5 14 . 3 . 9 10 33 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 106 | . . . . 6 3 . 6 10 7 . . . . 1 4 1 4 11 . 2 . 9 10 32 . . . Secondary 9 | . . . . . . . . 1 . . . . . 1 1 . 1 3 . 1 . . . 1 . . . Self-Inflicted Damage 566 | . . . . . . 106 88 . . . . . . . 21 86 . . . . . . 132 47 . 86 . Shots 16 | . . . . . . 2 2 . . . . . . . 1 2 . . . . . . 4 3 . 2 . Rammed 9 | . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . Targets Rammed 9 | . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 493 | . 36 . 208 54 263 255 192 43 36 152 . 280 121 239 . 493 424 19 . 164 . 192 214 278 10 345 36 Average Temperature 86 | . 16 . 104 20 74 78 51 11 13 67 . 96 64 95 . 134 143 3 . 24 . 57 91 118 7 104 25 Received Heat Transfer 4335 | . 72 . . . 144 840 324 171 171 . . 144 . 27 69 711 171 172 . 158 . 240 362 421 . 110 28 Effects 15 | . . . . . . 3 . . . . . 2 . . . 4 4 . . . . . . 2 . . . Shutdowns 3 | . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . Energy Bleed 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . . . Interference 7 | . . . . . . 3 . . . . . 2 . . . . 2 . . . . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . Siege Activations 5 | . . . . . . . . 1 . . . . . . 1 . . . . . . 2 . 1 . . . Total Turns 123 | . . . . . . . . 25 . . . . . . 11 . . . . . . 79 . 8 . . . Longest Duration 51 | . . . . . . . . 25 . . . . . . 11 . . . . . . 51 . 8 . . . Robots Corrupted 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 4 . . . Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 4 . . . Parts Fried 15 | . . . . . . . . . . . . . . . . . . . . . . . 2 13 . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Robots Melted 6 | . . . . . . 4 . . . . . . . . 1 1 . . . . . . . . . . . Combat Hostiles 4 | . . . . . . 2 . . . . . . . . 1 1 . . . . . . . . . . . Parts Melted 13 | . . . . . . 6 . . . . . . . 2 2 3 . . . . . . . . . . . Heat Transferred 6872 | . . . . . 111 1850 111 . . 74 . 222 . . 222 3421 . . . 250 . . 250 261 . 100 . Parts Sabotaged 5 | . . . . . . . . . 2 . . . . . . 1 . . . . . . . 2 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . . . . . . . . . . . . . . . . . 2 2 . 3 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Res Gar Qua Sec Res Tes Acc Peak Influence 1883 | . 107 141 . 36 553 1883 977 595 899 512 . . . . 345 1422 812 699 366 1664 1019 1448 849 1357 865 632 876 Initial 936 | . . 41 . . . 289 917 353 221 471 . . . . . 238 746 156 366 256 936 764 814 108 736 486 379 Average 621 | . 32 138 . 10 311 1203 724 400 575 425 . . . . 92 862 428 429 366 911 968 1177 239 599 828 382 608 Maximum Alert Level 5 | . . . . . 2 5 3 2 3 2 . . . . 1 4 3 2 1 5 3 4 3 4 3 2 3 Low Security (%) 19 | 100 100 100 . 100 28 . . . . . . . . . 91 . . 13 . . . . 58 33 . 11 . Level 1 18 | . . . . . 31 1 . 56 19 35 . . . . 8 3 65 26 100 14 . . 33 7 . 46 12 Level 2 23 | . . . . . 39 11 33 43 60 64 . . . . . 38 . 59 . 9 . . 1 14 . 42 45 Level 3 20 | . . . . . . 24 66 . 19 . . . . . . 31 32 . . 42 100 26 6 28 100 . 42 Level 4 16 | . . . . . . 46 . . . . . . . . . 26 . . . 31 . 73 . 16 . . . Level 5 1 | . . . . . . 16 . . . . . . . . . . . . . 2 . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 43 | . . . . . 5 . 1 2 . 1 . 1 . . 5 . 1 . . . . . 6 15 . 5 1 Investigation 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Extermination 12 | . . . . . . . . 1 . 1 . . . . 1 . 1 . . . . . 3 3 . 2 . Reinforcement 14 | . . . . . 1 . . 1 . . . . . . 2 . . . . . . . 3 5 . 2 . Assault 7 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . 4 . 1 . Garrison 9 | . . . . . 3 . . . . . . . . . 2 . . . . . . . . 3 . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Res Gar Qua Sec Res Tes Acc Distress Signals 15 | . . . . . 3 . 4 . . . . . . . 1 . . . . . . . 1 3 . 1 2 Communications Jammed 7 | . . . . . . . . . . . . . . . . . . . . . 1 . 6 . . . . Distress Signals 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . Times Spotted 529 | . 6 3 . 1 38 40 25 15 24 2 . 8 . 10 32 35 15 24 . 45 2 32 35 73 5 33 26 Peak Tracking Total 13 | . 5 1 9 1 5 9 5 3 6 1 . 4 . 4 13 11 5 6 . 9 1 6 7 6 5 8 11 Tactical Retreats 25 | . . . . . 1 2 2 2 1 . . . . . . 4 . 5 . 1 . . . 4 1 2 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Res Gar Qua Sec Res Tes Acc Traps Triggered 26 | . 2 . . . 1 4 2 2 1 2 . . . . . 2 1 1 2 1 . 1 1 2 . 1 . Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Res Gar Qua Sec Res Tes Acc Machines Disabled 71 | . . . 2 . 3 3 1 3 4 . . . . . 3 5 . 7 . 6 . 6 7 16 1 3 1 Max in Single Turn 3 | . . . 1 . 1 1 1 1 1 . . . . . 3 1 . 1 . 1 . 1 1 2 1 1 1 Garrison Access 5 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 2 Garrison Relay 17 | . . . . . . . . . 3 . . . . . . 3 . 3 . 5 . 3 . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Res Gar Qua Sec Res Tes Acc Machines Accessed 59 | . . . 2 . 3 3 6 7 2 4 . . . . 6 3 2 . 1 . 2 1 6 5 . 2 4 Terminals 43 | . . . . . 2 3 6 5 2 3 . . . . 3 3 1 . . . 1 1 5 5 . 1 2 Fabricators 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Garrison Access 11 | . . . . . 1 . . 1 . . . . . . 2 . 1 . 1 . 1 . 1 . . 1 2 Total Hacks 110 | . . . 2 . 8 4 9 24 2 5 . . . . 12 8 4 . 1 . 3 2 9 8 . 5 4 Successful 58 | . . . 2 . 3 3 3 9 2 4 . . . . 6 3 3 . 1 . 1 1 4 6 . 4 3 Failed 52 | . . . . . 5 1 6 15 . 1 . . . . 6 5 1 . . . 2 1 5 2 . 1 1 Catastrophic 17 | . . . . . 1 1 3 3 . 1 . . . . . 1 1 . . . 1 . 3 . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 48 | . . . 1 . 7 . 7 17 1 . . . . . 3 . 3 . . . . . 5 1 . 3 . Terminals 87 | . . . . . 7 4 9 18 2 3 . . . . 8 8 3 . . . 2 2 8 8 . 3 2 Fabricators 7 | . . . . . . . . 5 . 2 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Garrison Access 12 | . . . . . 1 . . 1 . . . . . . 2 . 1 . 1 . 1 . 1 . . 2 2 Terminal Hacks 33 | . . . 2 . 2 3 2 4 1 2 . . . . 2 3 1 . . . . 1 1 6 . 2 1 Record 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematic 3 | . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . Robot Analysis 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Open Door 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . 3 . . 1 Open DSF 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Emergency Access Points 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Unreport Threat 7 | . . . . . . . 2 1 . . . . . . . . 1 . . . . . 1 . . 2 . Hauler Manifests 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Registry 3 | . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . . . . Patrol Navigation 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Security Stations 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Activate Exoskeleton 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Fabricator Hacks 3 | . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Build 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 12 | . . . . . 1 . . 1 . . . . . . 2 . 1 . 1 . 1 . 1 . . 2 2 Unlock Access 6 | . . . . . 1 . . 1 . . . . . . 1 . 1 . 1 . 1 . . . . . . Seal Access 5 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 2 Coupler Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 10 | . . . . . . . 1 3 1 . . . . . 2 . 1 . . . . . 2 . . . . Terminals 9 | . . . . . . . 1 2 1 . . . . . 2 . 1 . . . . . 2 . . . . Track 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Botnet 6 | . . . . . . . 1 1 . . . . . . 2 . 1 . . . . . 1 . . . . Disrupt 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabnet 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 41 | . . . . . 2 2 6 7 1 3 . . . . 3 2 1 . 1 . 1 1 5 3 . 1 2 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 2 . . . . . . 1 . . . . . . . 4 . . . . Robots Built 7 | . . . . . . . . 4 . 3 . . . . . . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Time 172 | . . . . . . . . 134 . 38 . . . . . . . . . . . . . . . . . Total Robot Build Rating 25 | . . . . . . . . 16 . 9 . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . . . . . . . . . . . . . . . . 2 5 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Res Gar Qua Sec Res Tes Acc Used RIF Installer 7 | . . . . . . 1 . . 2 . . . . . . 1 . 1 . 1 . 1 . . . . . Coupler Efficiency 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hotswap 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Signal Jammer 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Zone Cloak 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Autooverride 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Robots Hacked 80 | . . . . . . . . . 3 . . . . 4 9 3 6 9 . 17 1 13 9 5 . 1 . Non-combat 9 | . . . . . . . . . . . . . . . 5 . 1 . . . . . 3 . . . . Combat 71 | . . . . . . . . . 3 . . . . 4 4 3 5 9 . 17 1 13 6 5 . 1 . Autooverrided 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Robot Hacks Applied 89 | . . . . . . . . . 3 . . . . 3 7 3 10 9 . 17 1 14 15 6 . 1 . parse_system 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . drop_inventory 2 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . purge_threat 10 | . . . . . . . . . . . . . . . . . 4 . . . . . 6 . . . . block_reporting 2 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . map_route 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . disable_scanner 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . locate_prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . amplify_resonance 4 | . . . . . . . . . . . . . . 1 . . . . . 2 . 1 . . . . . disable_weapons 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . reboot_system 10 | . . . . . . . . . . . . . . . . 2 2 3 . . . 2 1 . . . . overwrite_iff 21 | . . . . . . . . . 2 . . . . 2 2 . 2 5 . . . 7 1 . . . . streamctrl_low 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . formatsys_high 28 | . . . . . . . . . 1 . . . . . . 1 1 1 . 11 1 4 3 4 . 1 . Relay Couplers Released 72 | . . . . . . . . . 13 . . . . . . 14 . 13 . 20 . 12 . . . . . Machine Destruction 72 | . . . . . . . . . 13 . . . . . . 14 . 13 . 20 . 12 . . . . . Attached 20 | . . . . . . . . . 1 . . . . 2 2 1 1 1 . 3 1 4 3 1 . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . 3 3 3 1 1 . . . . . . . . . Autooverrided 4 | . . . . . . . . . . . . . . 1 2 . . 1 . . . . . . . . . Robots Rewired 12 | . . . . . . . . . . . . 2 . . . . . . . 10 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Res Gar Qua Sec Res Tes Acc Total Allies 86 | . . . . 3 . . . 4 3 3 . 2 2 3 5 2 3 7 . 21 1 11 7 8 . 1 . Largest Group 10 | . . . . 3 3 2 . 4 4 3 . 1 2 4 1 2 3 2 . 10 7 5 3 3 . 1 . Highest-Rated Group 494 | . . . . 40 40 24 . 48 48 48 . 16 59 130 41 70 105 96 . 494 366 254 343 343 . 64 . Highest-Rated Ally 343 | . . . . 16 16 16 . 12 29 16 . 16 31 47 41 38 47 49 . 85 64 68 343 343 . 64 . Total Orders 10 | . . . . . 2 . . . . 2 . . . . . . . . . 2 . . . 2 . 2 . STAY 5 | . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . 1 . 1 . FOLLOW 5 | . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . 1 . 1 . Ally Attacks 565 | . . . . . 32 7 . . 37 13 . 5 . 24 8 12 27 30 . 138 6 57 44 124 . 1 . Total Damage 17813 | . . . . . 250 79 . . 368 168 . 130 . 425 161 461 572 762 . 4702 257 2145 1170 6163 . . . Kills 94 | . . . . . 4 1 . . 5 1 . 2 . 3 3 3 5 1 . 24 1 10 6 25 . . . Allies Corrupted 5 | . . . . . . . . . . 2 . . . 1 . . . . . . . 1 1 . . . . Allies Melted 3 | . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Res Gar Qua Sec Res Tes Acc Robot Analysis Total 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Res Gar Qua Sec Res Tes Acc Turns Passed 25568 | 64 228 99 465 400 1599 2523 1099 1050 837 620 199 406 346 875 1268 1640 510 1104 126 1840 167 1550 1765 2521 118 1426 723 Spaces Moved 12295 | 37 116 58 285 250 599 876 407 525 426 352 125 225 216 523 650 733 265 532 77 965 85 745 906 1099 69 761 388 Core 6 | 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 11977 | 31 116 58 285 56 481 876 407 525 426 352 125 225 216 523 650 733 265 532 77 965 85 745 906 1099 69 761 388 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 312 | . . . . 194 118 . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 120 150 163 160 160 160 160 160 160 160 160 160 160 160 160 165 160 162 162 160 164 164 146 153 Average Speed 172 | 147 160 160 160 144 231 243 239 160 160 160 160 160 160 160 160 160 160 164 165 163 162 162 162 172 164 152 153 Slowest Speed 250 | 160 160 160 160 160 250 250 240 160 160 160 160 160 160 160 160 160 160 165 165 165 163 163 166 247 164 237 153 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Exploration Rate (%) 40 | 4 31 18 69 43 45 78 47 18 53 10 36 42 14 64 25 63 7 80 4 94 3 58 75 61 3 84 16 Regions Visited 27 Branch Regions 10 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 8 | . . . . . 1 . . 1 . 1 . . . . 1 . 1 . 1 . 1 . 1 . . . . Unknown Exits Taken 13 | 1 1 1 1 1 . . 1 . . . 1 1 1 1 . . . . . . . . . 1 1 1 . Scrap Searched 6 | . . . . 2 . . . . . . 1 . . 3 . . . . . . . . . . . . . Spaces Dug 58 | . . . . . . 3 4 2 . . . 2 . . 7 19 . 4 . 1 1 4 1 4 . 4 2 Terrain Destroyed 549 | . . 15 . 2 64 86 57 13 15 . . 8 . 4 73 56 4 14 . 5 1 13 18 32 3 54 12 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 248 | . . . . 2 32 13 19 13 15 . . 8 . 4 15 13 4 14 . 5 1 13 12 31 . 29 5 AOE 298 | . . 15 . . 32 73 38 . . . . . . . 58 43 . . . . . . 6 1 3 22 7 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Res Gar Qua Sec Res Tes Acc Total 14799 | 44 135 61 292 274 731 1100 462 676 503 405 124 247 217 547 811 952 314 650 76 1143 110 945 1101 1425 72 927 455 Wait 512 | . 2 . . 2 35 20 11 97 10 39 . 8 . . 64 36 . 14 . 2 18 39 56 14 . 41 4 Move 12270 | 36 115 57 284 249 599 875 406 524 425 351 124 224 215 522 650 732 265 531 76 964 84 744 905 1098 68 760 387 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 160 | 2 4 . . 3 17 13 1 3 7 4 . . . 3 9 14 2 12 . 19 1 15 9 15 . 7 . Fast Attach 162 | 6 . . . 3 7 6 4 3 2 . . . . 2 2 6 4 5 . 15 . 5 14 43 . 21 14 Attach 95 | . 1 . 2 1 4 7 1 5 3 1 . 1 . 1 9 7 2 6 . 4 2 7 9 11 1 6 4 Detach 77 | . . . 2 4 7 4 . 2 1 . . . 1 1 3 6 . 1 . 4 . 3 8 12 . 15 3 Swap 127 | . . 2 1 2 8 17 5 5 5 3 . 3 1 3 6 2 1 . . 10 2 8 8 19 2 8 6 Drop 180 | . . . 1 2 14 20 2 2 2 4 . . . 3 9 6 3 . . 25 . 15 8 33 . 20 11 Fire 1089 | . 13 2 2 8 40 132 32 35 48 3 . 11 . 12 58 142 36 80 . 75 3 80 73 130 1 47 26 Melee 96 | . . . . . . . . . . . . . . . . . . . . 16 . 29 10 41 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 9 | . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . Escape Stasis 7 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . 1 . Rewire 15 | . . . . . . . . . . . . . . . 1 1 1 1 . 9 . . 1 . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / [*Low] / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory -4/Garrison (discovered 3 exits: *Res x3) -3/Research -3/Garrison (discovered 4 exits: *Qua x3 / Res) -3/Quarantine (discovered 2 exits: [*Res] / *Sec) -3/Section 7 -2/Research -2/Testing -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 9) 293 | -10/Materials | Entered Mines 320 | -10/Mines | Build established: Mutant 348 | -10/Mines | Assembled infested the area 353 | -10/Mines | Assisted by a Guerilla fighting off Assembled 385 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 385 | -10/Mines | Discovered new exit (range 5) 392 | -10/Mines | Entered Exiles 431 | -10/Exiles | Met 8R-AWN 455 | -10/Exiles | Met EX-HEX 542 | -10/Exiles | Met EX-DEC 570 | -10/Exiles | Learned location of Zion (-7) 616 | -10/Exiles | Met EX-BIN 639 | -10/Exiles | Aligned with FarCom system 640 | -10/Exiles | Given EX-Vault access code 679 | -10/Exiles | Opened EX-Vault 712 | -10/Exiles | Warned to stay clear of 0b10 Research branches 825 | -10/Exiles | Attacked by the Exiles 845 | -10/Exiles | Discovered new exit (range 10) 857 | -10/Exiles | Entered Mines 879 | -9/Mines | Met a Derelict bent on vengeance 1043 | -9/Mines | Discovered new exit (range 10) 1200 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1257 | -9/Mines | Entered Materials 1257 | -8/Materials | Accompanied by 3 allies 1257 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1758 | -8/Materials | Build established: Gunner 1940 | -8/Materials | Garrison activated, responded to threat 2137 | -8/Materials | Discovered new exit (range 10) 2856 | -8/Materials | Identified exit to Garrison 2856 | -8/Materials | Entered Garrison 2856 | -8/Garrison | Accompanied by 2 allies 3097 | -8/Garrison | Triggered checkpoint 3102 | -8/Garrison | Triggered checkpoint 3112 | -8/Garrison | Triggered checkpoint 3142 | -8/Garrison | Triggered checkpoint 3208 | -8/Garrison | Destroyed 13 combat bots 3440 | -8/Garrison | Discovered new exit (range 13) 3518 | -8/Garrison | Triggered checkpoint 3758 | -8/Garrison | Build established: Mutant 4187 | -8/Garrison | Discovered new exit (range 10) 4253 | -8/Garrison | Spotted B-75 Beast 4324 | -8/Garrison | Triggered checkpoint 4324 | -8/Garrison | Lost 5 parts (1p1n2u1w) 4648 | -8/Garrison | Triggered checkpoint 4771 | -8/Garrison | Discovered new exit (range 72) 4771 | -8/Garrison | Discovered new exit (range 69) 4771 | -8/Garrison | Discovered new exit (range 25) 4837 | -8/Garrison | Installed Relay Interface Framework 4865 | -8/Garrison | Build established: Scavenger-Mutant 5379 | -8/Garrison | Entered Materials 6008 | -8/Materials | Build established: Scavenger-Gunner 6097 | -8/Materials | Core integrity fell below 50% 6179 | -8/Materials | First assault squad dispatched 6243 | -8/Materials | Discovered new exit (range 6) 6478 | -8/Materials | Entered Factory 6478 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7039 | -7/Factory | Build established: Mutant 7451 | -7/Factory | Identified exit to Garrison 7521 | -7/Factory | Fabricated S-27 Virus? 7528 | -7/Factory | Entered Garrison 7528 | -7/Garrison | Accompanied by 4 allies 7541 | -7/Garrison | Learned Factory security intel 7669 | -7/Garrison | Triggered checkpoint 7696 | -7/Garrison | Triggered checkpoint 7807 | -7/Garrison | Discovered new exit (range 14) 7845 | -7/Garrison | Expanded RIF knowledge: Patrol Navigation 7942 | -7/Garrison | Expanded RIF knowledge: Hotswap 8056 | -7/Garrison | Triggered checkpoint 8182 | -7/Garrison | Triggered checkpoint 8210 | -7/Garrison | Build established: Gunner 8233 | -7/Garrison | Garrison Relay disabled 8248 | -7/Garrison | Garrison Relay disabled 8351 | -7/Garrison | Discovered new exit (range 10) 8365 | -7/Garrison | Entered Factory 8423 | -7/Factory | Fabricated G-47 Trooper? 8464 | -7/Factory | Discovered new exit (range 6) 8630 | -7/Factory | Build established: Bothacker-Gunner 8898 | -7/Factory | Discovered new exit (range 12) 8935 | -7/Factory | Identified exit to Lower Caves 8985 | -7/Factory | Entered Lower Caves 8986 | -7/Lower Caves | Encountered a Warlord checkpoint 9171 | -7/Lower Caves | Discovered new exit (range 8) 9184 | -7/Lower Caves | Entered another Lower Caves area 9525 | -7/Lower Caves | Discovered new exit (range 11) 9570 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9590 | -7/Lower Caves | Entered Zion 9664 | -7/Zion | Learned Factory stockpile data 9880 | -7/Zion | Gained Derelict followers 9908 | -7/Zion | Build established: Bothacker-Mutant 9911 | -7/Zion | Discovered new exit (range 16) 9936 | -7/Zion | Entered Proximity Caves 9936 | -6/Proximity Caves | Accompanied by 2 allies 10269 | -6/Proximity Caves | Learned Factory trap positions 10315 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 10683 | -6/Proximity Caves | Discovered new exit (range 8) 10811 | -6/Proximity Caves | Entered Factory 10811 | -6/Factory | Evolved 2 slots: Utility x2 10812 | -6/Factory | Loaded intel: 82 trap records 11547 | -6/Factory | Discovered new exit (range 8) 11950 | -6/Factory | Cargo convoy interrupted 11951 | -6/Factory | Local machine network offline 11953 | -6/Factory | Garrison activated, responded to threat 12008 | -6/Factory | Lost 5 parts (1p2n1u1w) 12031 | -6/Factory | Destroyed 9 combat bots 12031 | -6/Factory | Discovered new exit (range 15) 12079 | -6/Factory | Identified exit to Garrison 12079 | -6/Factory | Entered Garrison 12168 | -6/Garrison | Lost 3 parts (1n1u1w) 12270 | -6/Garrison | Triggered checkpoint 12489 | -6/Garrison | Build established: Scavenger-Mutant 12501 | -6/Garrison | Garrison Relay disabled 12544 | -6/Garrison | Triggered checkpoint 12591 | -6/Garrison | Triggered checkpoint 12793 | -6/Garrison | Build established: Bothacker-Mutant 12868 | -6/Garrison | Triggered checkpoint 13091 | -6/Garrison | Rescued a captive Derelict 13120 | -6/Garrison | Triggered checkpoint 13140 | -6/Garrison | Garrison Relay disabled 13219 | -6/Garrison | Discovered new exit (range 13) 13339 | -6/Garrison | Triggered checkpoint 13402 | -6/Garrison | Triggered checkpoint 13407 | -6/Garrison | Discovered new exit (range 52) 13407 | -6/Garrison | Discovered new exit (range 23) 13407 | -6/Garrison | Discovered new exit (range 33) 13468 | -6/Garrison | Triggered checkpoint 13551 | -6/Garrison | Expanded RIF knowledge: Zone Cloak 13660 | -6/Garrison | Garrison Relay disabled 13719 | -6/Garrison | Entered Factory 13719 | -5/Factory | Accompanied by 1 ally 13719 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 14007 | -5/Factory | Spotted B-75 Beast 14229 | -5/Factory | Identified exit to Garrison 14229 | -5/Factory | Entered Garrison 14229 | -5/Garrison | Accompanied by 1 ally 14260 | -5/Garrison | Expanded RIF knowledge: Coupler Efficiency 14361 | -5/Garrison | Triggered checkpoint 14362 | -5/Garrison | Triggered checkpoint 14405 | -5/Garrison | Lost 3 parts (2n1u) 14563 | -5/Garrison | Discovered new exit (range 9) 14592 | -5/Garrison | Triggered checkpoint 14598 | -5/Garrison | Local machine network offline 14629 | -5/Garrison | Garrison Relay disabled 14788 | -5/Garrison | Triggered checkpoint 14918 | -5/Garrison | Discovered new exit (range 8) 14938 | -5/Garrison | Build established: Botlord-Mutant 14992 | -5/Garrison | Triggered checkpoint 14999 | -5/Garrison | System corruption reached 10% 15040 | -5/Garrison | Lost 3 parts (3u) 15063 | -5/Garrison | Garrison Relay disabled 15196 | -5/Garrison | Triggered checkpoint 15219 | -5/Garrison | Garrison Relay disabled 15276 | -5/Garrison | Discovered new exit (range 8) 15333 | -5/Garrison | Entered Factory 15333 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15452 | -4/Factory | Identified exit to Garrison 15459 | -4/Factory | Entered Garrison 15632 | -4/Garrison | Spotted B-86 Titan 15640 | -4/Garrison | Triggered checkpoint 15654 | -4/Garrison | Triggered checkpoint 15662 | -4/Garrison | Destroyed B-86 Titan 15718 | -4/Garrison | Triggered checkpoint 15866 | -4/Garrison | Discovered new exit (range 11) 15892 | -4/Garrison | Triggered checkpoint 15911 | -4/Garrison | Garrison Relay disabled 16074 | -4/Garrison | Triggered checkpoint 16112 | -4/Garrison | Discovered new exit (range 10) 16124 | -4/Garrison | Spotted B-90 Cyclops 16124 | -4/Garrison | Spotted B-90 Cyclops 16127 | -4/Garrison | Rewired B-75 Beast 16134 | -4/Garrison | Allies destroyed B-90 Cyclops 16137 | -4/Garrison | Destroyed B-90 Cyclops 16402 | -4/Garrison | Triggered checkpoint 16425 | -4/Garrison | Garrison Relay disabled 16588 | -4/Garrison | Triggered checkpoint 16716 | -4/Garrison | Phase Generator disabled 16743 | -4/Garrison | Garrison Relay disabled 16833 | -4/Garrison | Discovered new exit (range 10) 16872 | -4/Garrison | Met a derelict Sapper fleeing the area 17066 | -4/Garrison | Garrison Relay disabled 17208 | -4/Garrison | Expanded RIF knowledge: Signal Jamming 17262 | -4/Garrison | Garrison Relay disabled 17299 | -4/Garrison | Entered Research 17299 | -3/Research | Accompanied by 6 allies 17299 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 17448 | -3/Research | Identified exit to Garrison 17466 | -3/Research | Entered Garrison 17466 | -3/Garrison | Accompanied by 5 allies 17549 | -3/Garrison | Discovered new exit (range 50) 17549 | -3/Garrison | Discovered new exit (range 45) 17549 | -3/Garrison | Discovered new exit (range 69) 17549 | -3/Garrison | Discovered exit to Research (range 18) 17708 | -3/Garrison | Garrison Relay disabled 17791 | -3/Garrison | Triggered checkpoint 17805 | -3/Garrison | Triggered checkpoint 17811 | -3/Garrison | Spotted B-86 Titan 17823 | -3/Garrison | Triggered checkpoint 17855 | -3/Garrison | Destroyed B-86 Titan 17877 | -3/Garrison | Triggered checkpoint 18039 | -3/Garrison | Spotted B-86 Titan 18046 | -3/Garrison | Destroyed B-86 Titan 18109 | -3/Garrison | Found Relay Coupler [Proto] 18112 | -3/Garrison | Found Relay Coupler [Proto] 18114 | -3/Garrison | Found Relay Coupler [Proto] 18117 | -3/Garrison | Found Relay Coupler [Proto] 18136 | -3/Garrison | System corruption reached 10% 18140 | -3/Garrison | Found Antimissile System 18351 | -3/Garrison | Garrison Relay disabled 18386 | -3/Garrison | Triggered checkpoint 18439 | -3/Garrison | Garrison Relay disabled 18938 | -3/Garrison | Expanded RIF knowledge: Autooverride 19015 | -3/Garrison | Identified exit to Quarantine 19016 | -3/Garrison | Entered Quarantine 19041 | -3/Quarantine | Found Core Stripper 19583 | -3/Quarantine | Found Alien Slashing Weapon 19583 | -3/Quarantine | Identified Sigix Broadsword 19741 | -3/Quarantine | Cryocooling Duct disabled 19756 | -3/Quarantine | Ambient heat levels rising (+20) 19756 | -3/Quarantine | Non-combat units ordered to evacuate 19877 | -3/Quarantine | Lost 6 parts (1n3u2w) 19878 | -3/Quarantine | Destroyed 7 combat bots 19915 | -3/Quarantine | Discovered new exit (range 15) 20007 | -3/Quarantine | Found Alien Artifact 20081 | -3/Quarantine | Allied Derelicts emerged from ambush trap array 20353 | -3/Quarantine | Found Alien Artifact 20629 | -3/Quarantine | Spotted Fortress 20646 | -3/Quarantine | Assimilated Fortress with formatsys_high 20766 | -3/Quarantine | Discovered new exit (range 6) 20772 | -3/Quarantine | Identified exit to Section 7 20781 | -3/Quarantine | Entered Section 7 20781 | -3/Section 7 | Accompanied by 1 ally 21040 | -3/Section 7 | Destroyed *WHERE IS YOUR GOD NOW 21058 | -3/Section 7 | Found Prototype Protection 21058 | -3/Section 7 | Identified Centrium Heavy Armor Plating 21072 | -3/Section 7 | Found Prototype Device 21072 | -3/Section 7 | Identified Exp. Force Field 21081 | -3/Section 7 | Found Prototype Device 21081 | -3/Section 7 | Identified Exp. EM Disruption Field 21094 | -3/Section 7 | Found Prototype Reactor 21094 | -3/Section 7 | Identified Vortex Chain Reactor 21359 | -3/Section 7 | Build established: Botlord-Tank 21370 | -3/Section 7 | Allied Derelicts emerged from ambush trap array 21754 | -3/Section 7 | Garrison activated, responded to threat 21761 | -3/Section 7 | Spotted Alpha 7 21764 | -3/Section 7 | Spotted Alpha 7 21768 | -3/Section 7 | Assimilated Alpha 7 with formatsys_high 21769 | -3/Section 7 | Assimilated Alpha 7 with formatsys_high 21915 | -3/Section 7 | Build established: Botlord-Mutant 21934 | -3/Section 7 | Spotted B-99 Colossus 21968 | -3/Section 7 | Allies destroyed B-99 Colossus 22031 | -3/Section 7 | First assault squad dispatched 22088 | -3/Section 7 | Found Alien Artifact 22088 | -3/Section 7 | Identified Integrated Reactor 22088 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 22097 | -3/Section 7 | Found Integrated Reactor 22097 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 22100 | -3/Section 7 | Found Integrated Reactor 22100 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 22181 | -3/Section 7 | Found Alien Artifact 22181 | -3/Section 7 | Identified LRC Storage 22181 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 22444 | -3/Section 7 | Spotted Executioner 22447 | -3/Section 7 | Spotted Executioner 22452 | -3/Section 7 | Assimilated Executioner with formatsys_high 22485 | -3/Section 7 | Spotted Striker 22485 | -3/Section 7 | Spotted Striker 22597 | -3/Section 7 | Found Alien Reactor 22597 | -3/Section 7 | Identified Matter Drive 22604 | -3/Section 7 | Found Alien Artifact 22604 | -3/Section 7 | Identified Transdimensional Reconstructor 22604 | -3/Section 7 | Warped through subspace 22667 | -3/Section 7 | Found Alien Artifact 22684 | -3/Section 7 | Found Alien Energy Cannon 22776 | -3/Section 7 | Spotted Executioner 22776 | -3/Section 7 | Spotted Executioner 22822 | -3/Section 7 | Allies destroyed Executioner 22871 | -3/Section 7 | Core integrity fell below 50% 22882 | -3/Section 7 | Found Multirail 22899 | -3/Section 7 | Found Exp. Core Analyzer 22902 | -3/Section 7 | Found Exp. Targeting Computer 23007 | -3/Section 7 | Found Corrupted Exp. Target Analyzer 23008 | -3/Section 7 | System corruption reached 30% 23044 | -3/Section 7 | Identified Hpw. Transdimensional Reconstructor 23044 | -3/Section 7 | Warped through subspace 23044 | -3/Section 7 | Spotted B-86 Titan 23101 | -3/Section 7 | Lost 3 parts (2n1u) 23117 | -3/Section 7 | Destroyed B-86 Titan 23141 | -3/Section 7 | Build established: Scavenger-Gunner 23188 | -3/Section 7 | Found Prototype Launcher 23291 | -3/Section 7 | Discovered new exit (range 8) 23302 | -3/Section 7 | Entered Research 23302 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 23335 | -2/Research | Identified Hellfire Missile Launcher 23399 | -2/Research | Discovered new exit (range 11) 23420 | -2/Research | Entered Testing 23436 | -2/Testing | Protovariant out of control (PG-E54M9DWWLX) 23716 | -2/Testing | Found Prototype Energy Cannon 23716 | -2/Testing | Identified Potential Cannon 23952 | -2/Testing | Found Prototype Device 23952 | -2/Testing | Identified Exp. Shield Generator 24033 | -2/Testing | Found Prototype Device 24033 | -2/Testing | Identified Exp. Actuator Array 24447 | -2/Testing | Spotted Investigator 24450 | -2/Testing | Scanned by Researcher 24456 | -2/Testing | Destroyed Investigator 24734 | -2/Testing | Discovered new exit (range 16) 24846 | -2/Testing | Entered Access 24846 | -1/Access | Evolved 2 slots: Utility x2 25147 | -1/Access | Destroyed 11 combat bots 25279 | -1/Access | Garrison activated, responded to threat 25514 | -1/Access | Identified Drained L-Cannon 25545 | -1/Access | Discovered new exit (range 6) 25558 | -1/Access | Identified Core Reset Matrix 25558 | -1/Access | Identified Subatomic Replicator 25558 | -1/Access | Used Core Reset Matrix 25559 | -1/Access | Used Subatomic Replicator to replicate Prototype Energy Cannon 25569 | *** | Heading to fleet! Last Messages --------------- 25513_ Dropped Helical Railgun. 25514_ Identified Drained L-Cannon. 25517_ Acquired Helical Railgun. 25523_ Acquired Multirail. 25526_ Acquired Helical Railgun. 25540_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 25545_ The Access Shell folds into the floor. 25545_ EXIT=FOUND 25554_ Dropped Helical Railgun. 25555_ Dropped Multirail. 25557_ Dropped Potential Cannon. 25558_ Identified Core Reset Matrix. 25558_ Wiping memory... 25559_ CORE RESET 25559_ Replicated Prototype Energy Cannon. 25560_ Acquired Prototype Energy Cannon. 25560_ Identified Potential Cannon. 25563_ Acquired Potential Cannon. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#""""""""""#??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# "" #??????????????????? | | ???????????????????# ["@ #??????????????????? | | ???????????????????# [[ #??????????????????? | | ???????????????????# [ #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ??????????????????# #?????????????????? | | ??????????????????##"" ##?????????????????? | | ???????????????????#"" #??????????????????? | | ???????????????????#"" #??????????????????? | | ???????????????????#T #??????????????????? | | ????????????????????"" #??????????????????? | | ????????????????????"" #??????????????????? | | ?????????????????????" #??????????????????? | | ????????????????????? ??????????????????? | | ????????????????????? ???????????????????? | | ??????????????????????######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Coolant Potential 65 Energy Generation 85 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 1650 Resistance: KI 30 Resistance: TH 30 Resistance: EM 75 Weapon Shielding 90 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 36 Target Analysis 14 Core Analysis 9 Armor Integrity Analysis 40 Recoil Reduction 6 Relay Coupler Types 4 Relay Coupler Value 121 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded G-47 Trooper | x3 | -7/Factory | Authchip Alien Tech Used ----------------- Sigix Broadsword Integrated Reactor LRC Storage Matter Drive Transdimensional Reconstructor High-powered Transdimensional Reconstructor Drained L-Cannon Core Reset Matrix Subatomic Replicator Achievements -------------- Giant Slayer More Power To You Challenges ------------ None Game ------ Seed SingularityLightningCloak Manual? 0 Play Time 03:28:34 Cumulative 251.6 hours Start 2022.07.01 @ 17:49:48 End 2022.07.01 @ 21:30:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 346 Rogue 259 Adventurer 87 Explorer 0 Win Type 2 Total 6 Types 3/0/2/1/0/0/0/0/0 Lore% 70 Gallery% 78 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 190ea081-211e-4307-b22f-1145ce9527f6