Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 12:58:54 Player: osman sinnoks Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (63) 315 Value Destroyed (1844) 1844 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (219) 219 TOTAL SCORE: 6458 Bonus ------- High Alert Combat Kills 19 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Improved Signal Interpreter Improved Targeting Computer Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Improved Targeting Computer Advanced ECM Suite Nova Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Heavy Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Aluminum Leg Weight Redist. System Improved Targeting Computer Advanced ECM Suite Ion Cannon Nova Cannon Remote Datajack [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Armored Heavy Treads Leg Improved Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Ion Cannon Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Gar Fac Slots Evolved 8 | . . 2 . 2 2 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion . | . . . . . . . . . . . Utility 6 | . . 2 . 1 2 1 . . . . Weapon 1 | . . . . 1 . . . . . . Parts Attached 60 | 8 9 9 2 17 9 4 1 . 1 . Power 8 | 1 . 2 . 3 1 1 . . . . Engine 7 | 1 . 2 . 2 1 1 . . . . Core 1 | . . . . 1 . . . . . . Reactor . | . . . . . . . . . . . Propulsion 10 | 2 2 . 1 2 1 1 1 . . . Treads 1 | . . . . . . . 1 . . . Leg 9 | 2 2 . 1 2 1 1 . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 18 | 3 2 4 . 3 4 2 . . . . Device 6 | 2 . . . . 2 2 . . . . Storage 3 | 1 1 1 . . . . . . . . Processor 6 | . . 3 . 2 1 . . . . . Hackware 1 | . . . . 1 . . . . . . Protection 2 | . 1 . . . 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 24 | 2 5 3 1 9 3 . . . 1 . Energy Gun 12 | 2 3 2 . 4 1 . . . . . Energy Cannon 7 | . . . . 4 2 . . . 1 . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon 2 | . 1 . . 1 . . . . . . Launcher 3 | . 1 1 1 . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 . . . . . Parts Lost 27 | . 6 1 . 7 2 5 5 . 1 . Power 4 | . . 1 . 1 . 1 1 . . . Propulsion 7 | . 3 . . 2 1 . 1 . . . Utility 7 | . 1 . . 1 . 3 1 . 1 . Weapon 9 | . 2 . . 3 1 1 2 . . . Highest Loss Streak 7 | . 3 1 . 7 1 5 5 . 1 . To Critical Strikes 1 | . . . . . . . 1 . . . Average Slot Usage (%) 88 | . 89 87 92 95 98 90 56 26 26 20 Engine 9 | . 14 10 11 7 7 10 4 . . . Leg 13 | . 20 11 14 15 14 13 1 . . . Device 10 | . 14 11 11 3 10 15 6 6 4 . Storage 8 | . 11 11 11 9 7 6 4 . . . Processor 19 | . . 22 22 22 26 20 20 20 20 20 Hackware 1 | . . . . 9 3 . . . . . Protection 1 | . . . . . 3 6 4 . . . Energy Gun 11 | . 22 14 11 15 6 3 . . . . Energy Cannon 5 | . . . . 5 15 13 9 . 1 . Launcher 3 | . 1 7 11 3 . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 58 | 13 22 25 25 35 48 58 41 1 7 . Greatest Support 60 | 20 20 10 20 26 26 28 60 3 3 3 Greatest Overweight (x) 7 | 2 6 2 2 7 3 2 1 . 2 . Average Overweight (x) . | . . 1 1 . 1 1 . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 5 5 5 Average Capacity 9 | 6 9 10 10 10 10 10 8 5 5 5 Most Carried 10 | 3 7 10 10 10 10 8 9 5 5 4 Average Carried 7 | 1 5 6 10 7 9 6 6 5 4 4 Final Capacity 10 | 8 10 10 10 10 10 10 5 5 5 5 Final Carried 10 | 1 6 10 10 8 9 6 5 5 4 4 Class Distribution -------------------- 30% | Scavenger-Mutant 28% | Mutant 27% | Scavenger-Gunner 8% | Gunner 5% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Garrison Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Gar Fac Matter Collected 1204 | 253 275 221 19 236 100 100 . . . . Remotely . | . . . . . . . . . . . Salvage Created 2486 | 72 644 399 . 571 597 203 . . . . Parts 124 | 6 38 17 . 31 27 5 . . . . Haulers Intercepted 6 | . 2 3 . 1 . . . . . . Recyclers Shooed 4 | . 3 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Gar Fac Combat Hostiles Destroyed 32 | . 10 4 . 7 8 3 . . . . Guns 15 | . 3 4 . 6 2 . . . . . Cannons 12 | . 3 . . 1 6 2 . . . . AOE 4 | . 4 . . . . . . . . . Classes Destroyed 12 | 2 5 2 . 2 1 . . . . . Worker 5 | . 1 . . 1 3 . . . . . Builder 1 | . . . . 1 . . . . . . Tunneler 2 | 1 . 1 . . . . . . . . Hauler 6 | . 2 3 . 1 . . . . . . Recycler 8 | 1 3 1 . 1 2 . . . . . Operator 3 | . . 1 . . 1 1 . . . . Watcher 6 | . 3 2 . 1 . . . . . . Swarmer 6 | . 3 . . . 3 . . . . . Grunt 20 | . 7 2 . 4 4 3 . . . . Duelist 2 | . . . . 2 . . . . . . Sentry 3 | . . 2 . 1 . . . . . . Programmer 1 | . . . . . 1 . . . . . Best Kill Streak 8 | 2 7 2 . 8 6 2 . . . . Combat Bots Only 5 | . 5 2 . 3 3 2 . . . . Max Kills in Single Turn 2 | 1 2 2 . 2 1 1 . . . . Gunslinging 1 | . . . . 1 . . . . . . Exploded 2 | . 2 . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Gar Fac Hostile Shots Fired 340 | . 89 36 . 28 39 38 8 . 71 31 Missed 106 | . 24 10 . 9 7 13 . . 31 12 Damage Taken 4005 | . 733 370 . 630 506 476 405 . 627 258 Core 1321 | . 134 157 . 107 63 75 . . 536 249 Absorbed by Shields 52 | . . . . . . . . . 52 . Core Remaining (%) 75 | 100 46 . 60 80 91 . . . . . Volleys Fired 185 | 4 63 41 . 21 28 27 . . 1 . Largest 3 | 2 2 2 . 3 3 3 . . 1 . Hottest 180 | 80 105 130 . 175 180 180 . . 60 . Shots Fired 364 | 8 116 74 . 57 62 46 . . 1 . Gun 224 | 8 81 61 . 49 16 9 . . . . Cannon 116 | . 27 . . 5 46 37 . . 1 . Launcher 24 | . 8 13 . 3 . . . . . . Special . | . . . . . . . . . . . Kinetic 31 | . 27 . . 4 . . . . . . Thermal 283 | 8 81 61 . 49 46 37 . . 1 . Explosive 24 | . 8 13 . 3 . . . . . . Electromagnetic 26 | . . . . 1 16 9 . . . . Robot Hit Streak 11 | 3 7 11 . 7 7 9 . . . . Robot Miss Streak 9 | 2 9 3 . 6 4 4 . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . 1 1 . 3 . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . Shots Hit Robots 199 | 5 57 52 . 28 32 25 . . . . Core Hits 104 | 3 34 19 . 22 15 8 . . . 3 Critical Kills 2 | . . . . . 1 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 4 | . . . . 2 1 1 . . . . Burn 2 | . . . . 2 . . . . . . Meltdown 2 | . . . . . 1 1 . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4523 | 57 1221 1034 . 505 912 778 . 1 . 15 Guns 2093 | 57 519 647 . 459 252 159 . . . . Cannons 1434 | . 210 . . 46 620 558 . . . . Explosions 980 | . 492 387 . . 40 61 . . . . Melee . | . . . . . . . . . . . Ramming 16 | . . . . . . . . 1 . 15 Kinetic 256 | . 210 . . 46 . . . . . . Thermal 2961 | 57 519 647 . 459 660 619 . . . . Explosive 666 | . 279 387 . . . . . . . . Electromagnetic 624 | . 213 . . . 252 159 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . 1 . . 1 . . . . . 3 Average Corruption 1 | . 1 . . 1 . . . . . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 6 | . 1 . . 5 . . . . . . Message Errors 3 | . . . . 3 . . . . . . Heat Flow Errors 2 | . 1 . . 1 . . . . . . Parts Fused 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 67 | . 9 1 . 8 11 38 . . . . Projectiles 49 | . . . . . 11 38 . . . . Explosions 18 | . 9 1 . 8 . . . . . . Melee . | . . . . . . . . . . . Knockbacks 5 | . 5 . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic 5 | . 5 . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 200 | . 49 52 . 92 . . . . . 7 Shots 8 | . 2 4 . 2 . . . . . . Rammed 7 | . . . . . . . . 1 . 6 Targets Rammed 8 | . . 1 . . . . . 1 . 6 Kicked 1 | . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 653 | 54 393 396 . 526 325 653 . . . . Average Temperature 158 | 25 141 98 . 200 92 333 . . . . Received Heat Transfer 1047 | . 267 126 . 99 117 225 . . 93 120 Effects 40 | . 7 2 . 7 . 24 . . . . Shutdowns 8 | . . . . . . 8 . . . . Energy Bleed 7 | . 3 1 . 1 . 2 . . . . Interference 10 | . 3 1 . . . 6 . . . . Matter Decay 4 | . . . . 1 . 3 . . . . Short Circuit 2 | . . . . 1 . 1 . . . . Damage (minor) 2 | . 1 . . . . 1 . . . . Damage (major) 7 | . . . . 4 . 3 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . 1 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Melted 14 | . 1 3 . 3 3 4 . . . . Heat Transferred 5592 | 125 1182 1484 . 1147 814 840 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . 1 1 . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Gar Fac Peak Influence 551 | 10 551 384 69 193 238 178 59 . 114 119 Initial 154 | . 6 154 69 . 14 116 59 . . 59 Average 131 | 2 267 257 63 46 47 142 38 . 36 78 Maximum Alert Level 2 | . 2 1 . . 1 . . . . . Low Security (%) 70 | 100 25 23 100 100 93 100 100 100 100 100 Level 1 28 | . 71 76 . . 6 . . . . . Level 2 . | . 3 . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 6 | . 1 1 . . 1 2 . . . 1 Investigation 1 | . . . . . . . . . . 1 Extermination 1 | . . . . . 1 . . . . . Reinforcement 4 | . 1 1 . . . 2 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Gar Fac Distress Signals 3 | . 1 1 . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 81 | . 15 13 . 10 11 4 6 . 14 8 Peak Tracking Total 14 | . 3 7 . 5 4 3 6 . 14 7 Tactical Retreats 7 | . 1 1 . 1 1 . . . 1 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Gar Fac Traps Triggered 7 | . 3 . . 1 . 1 . . 2 . Indirectly 3 | . 3 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Gar Fac Machines Disabled 14 | . 11 1 . 1 . . . . 1 . Max in Single Turn 8 | . 8 1 . 1 . . . . 1 . Garrison Relay 1 | . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Gar Fac Machines Accessed 17 | . 6 1 . 3 3 1 . 1 1 1 Terminals 10 | . 4 . . 2 2 1 . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units 4 | . 2 1 . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . 1 Total Hacks 44 | . 15 5 . 6 7 1 . 4 3 3 Successful 22 | . 9 3 . 4 3 1 . 1 1 . Failed 22 | . 6 2 . 2 4 . . 3 2 3 Catastrophic 3 | . 2 . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 25 | . 12 . . 3 6 1 . . 3 . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units 11 | . 3 5 . 3 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 7 | . . . . . . . . 4 . 3 Terminal Hacks 13 | . 6 . . 2 3 1 . . 1 . Record 1 | . 1 . . . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . Open DSF 2 | . . . . . 1 1 . . . . Branch Access Points 1 | . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . . 1 . Alert Level 3 | . 2 . . . 1 . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 8 | . 3 3 . 2 . . . . . . Process 1 | . . 1 . . . . . . . . Report Inventory 4 | . 2 1 . 1 . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . Retrieve Components 2 | . 1 . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 5 . . 1 3 1 . 1 1 1 Full Trace Events 1 | . . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 88 | . . 88 . . . . . . . . Retrieved Matter 88 | . . 88 . . . . . . . . Retrieved Components 5 | . 2 . . 3 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 . Machine Destruction 4 | . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Gar Fac Total Allies 1 | . . . . . . . 1 . . . Largest Group 1 | . . . . . . . 1 . . . Highest-Rated Group 31 | . . . . . . . 31 . . . Highest-Rated Ally 31 | . . . . . . . 31 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 6 | . . . . . . . 6 . . . Total Damage 88 | . . . . . . . 88 . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Gar Fac Turns Passed 4352 | 75 716 865 436 555 1084 265 159 9 100 88 Spaces Moved 2134 | 39 305 303 189 259 516 82 132 15 129 165 Core 400 | 15 5 . . 12 . . 59 15 129 165 Treads 64 | . . . . . . . 64 . . . Legs 1670 | 24 300 303 189 247 516 82 9 . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 120 190 190 50 50 50 50 Average Speed 171 | 118 169 238 230 174 190 235 117 50 57 50 Slowest Speed 400 | 150 350 260 260 400 330 260 190 50 150 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 25 | 4 60 28 39 20 10 2 80 1 33 7 Regions Visited 10 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 3 | . . . . 1 1 . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 1 | . . . 1 . . . . . . . Spaces Dug 14 | . . . . 14 . . . . . . Terrain Destroyed 224 | . 57 110 . 39 11 7 . . . . Melee . | . . . . . . . . . . . Projectile 14 | . . . . . 11 3 . . . . AOE 210 | . 57 110 . 39 . 4 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Gar Fac Total 2487 | 60 385 371 191 318 570 116 136 16 153 171 Wait 2 | . . . . . . 2 . . . . Move 2126 | 38 304 302 188 258 515 82 131 15 128 165 Hop . | . . . . . . . . . . . Pick Up 57 | 9 9 13 . 15 8 1 2 . . . Fast Attach 6 | . 1 . 1 . 4 . . . . . Attach 33 | 8 4 3 . 10 3 3 1 . 1 . Detach . | . . . . . . . . . . . Swap 22 | . 4 6 1 7 3 1 . . . . Drop 26 | 1 . 5 1 7 9 . 2 . 1 . Fire 185 | 4 63 41 . 21 28 27 . . 1 . Melee . | . . . . . . . . . . . Ram 7 | . . . . . . . . 1 . 6 Kick 1 | . . 1 . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 22 | . . . . . . . . . 22 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/Garrison -6/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 15) 471 | -10/Materials | Core integrity fell below 50% 501 | -10/Materials | Lost 3 parts (2n1w) 783 | -10/Materials | Discovered new exit (range 5) 792 | -10/Materials | Entered another Materials area 792 | -9/Materials | Evolved 2 slots: Utility x2 814 | -9/Materials | Build established: Scavenger-Mutant 992 | -9/Materials | Discovered new exit (range 7) 1352 | -9/Materials | Build established: Mutant 1657 | -9/Materials | Entered Mines 1709 | -9/Mines | Build established: Scavenger-Mutant 1834 | -9/Mines | Learned location of Recycling (-7) 2021 | -9/Mines | Discovered new exit (range 14) 2042 | -9/Mines | Discovered new exit (range 15) 2093 | -9/Mines | Entered Materials 2093 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2370 | -8/Materials | Lost 7 parts (1p2n1u3w) 2510 | -8/Materials | Discovered new exit (range 3) 2577 | -8/Materials | Identified exit to Factory 2648 | -8/Materials | Entered Factory 2648 | -7/Factory | Evolved 2 slots: Utility x2 2688 | -7/Factory | Build established: Scavenger-Gunner 3500 | -7/Factory | Discovered new exit (range 16) 3532 | -7/Factory | Identified exit to Factory 3699 | -7/Factory | Build established: Gunner 3732 | -7/Factory | Entered another Factory area 3732 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3945 | -6/Factory | Lost 5 parts (1p3u1w) 3997 | -6/Factory | Sucked down chute 3997 | -6/Factory | Entered Waste 3998 | -6/Waste | Met a frightened Derelict 4024 | -6/Waste | Spotted C-40 Crusher 4045 | -6/Waste | Spotted C-40 Crusher 4049 | -6/Waste | Spotted C-40 Crusher 4075 | -6/Waste | Spotted C-40 Crusher 4103 | -6/Waste | Spotted C-40 Crusher 4108 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4114 | -6/Waste | Crushed by Compactor (1 part destroyed) 4117 | -6/Waste | Crushed by Compactor (1 part destroyed) 4130 | -6/Waste | Spotted C-40 Crusher 4149 | -6/Waste | Discovered new exit (range 12) 4156 | -6/Waste | Entered Factory 4158 | -6/Factory | Lost 5 parts (1p1n1u2w) 4165 | -6/Factory | Identified exit to Garrison 4165 | -6/Factory | Entered Garrison 4191 | -6/Garrison | Build established: Mutant 4198 | -6/Garrison | Garrison Relay disabled 4211 | -6/Garrison | Triggered checkpoint 4239 | -6/Garrison | Triggered checkpoint 4249 | -6/Garrison | Triggered checkpoint 4249 | -6/Garrison | Core integrity fell below 50% 4249 | -6/Garrison | Triggered checkpoint 4260 | -6/Garrison | Discovered new exit (range 11) 4265 | -6/Garrison | Entered Factory 4310 | -6/Factory | Core integrity fell below 20% 4353 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- G-50 Soldier unfolds itself. Connecting with Garrison Terminal... >>Access(Emergency) Found 52 emergency access points. Map updated. EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Connecting with Garrison Access... Current location identified: Factory Feedback: System corruption (+1%). ALERT: Suspicious activity at Garrison Access F002. Dispatching Investigation squad. ALERT: All DSF locations entering lockdown mode. Slammed into W-25 Informer. Slammed into R-10 Processor. Critical hit (Burn: +37). Slammed into T-07 Excavator. Destabilizing: System corrupted (+2). Slammed into T-07 Excavator. Map ----- +----------------------------------------------------+ | ?????????????????????????????? ! ?????????????? | | ??????????????????????????????? ?????????????? | | ???????????????????????????????? ?????????????? | | ????????????????????????????????? ??###########? | | ?????????????????????????????#####/#### #? | | ?????????????????????????????# ## | | ????????????????????????????## | | ????????????????????????????# | | ????????????????????????????#T | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# #? | | ?????????????????????????????# ## #? | | ????????????????????########## ######+###### | | ????????????????????# # | | ????????????????????# g # """ """ | | ????????????????????# b # """ """ | | ????????????????????# # """ """ | | ????????????????????# # | | ????????????????????# # == | | ????????????????????# # == | | ????????????????????# ########## | | ????????????????????# # # | | ????????????????????# # # | | ????????????????????# # # ! | | ????????????????????+ t @ A/ # | | ????????????????????# u# ############# | | ????????????????????# # #???????????? | | ????????????????????# # #???????????? | | ????????????????????# # #???????????? | | ????????????????????# # #???????????? | | ????????????????????# # #???????????? | | ????????????????????# #! #???????????? | | ????????????????????# # #???????????? | | ????????????????????# # #???????????? | | ????????????????????# # !*[ #???????????? | | ????????????????????#A # !*[ #???????????? | | ????????????????????# # ![ #???????????? | | ???????????????????? # #???????????? | | ????????????????????# # #???????????? | | ??????????????????????? ##########???????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 21 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 2 Particle Charging 22 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CarbideFieldPropulsion Manual? 0 Play Time 00:48:12 Cumulative 5.7 hours Start 2024.04.21 @ 12:09:40 End 2024.04.21 @ 12:58:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c7055432-0c7c-469b-8e2e-c26b731e4eac