Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.10.02 @ 03:08:54 Player: LU-1G1 Result: Destroyed by B-86 Titan with Railgun Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (107) 535 Value Destroyed (3115) 3115 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (1968) 1968 TOTAL SCORE: 12358 Bonus ------- High Alert Combat Kills 209 Follower Combat Kills 1112 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -253 Cogmind --------- Core Integrity 0/1150 Matter 297/300 Energy 326/500 System Corruption 2% Temperature Cool (9) Movement Flying (280) Ox3 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Impulse Thruster > --- UTILITY (10) ----- Large Storage Unit Improved Energy Well Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scan Processor System Shield > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (15) --- Disruptor Cannon GAL Module Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Heavy Siege Treads Heavy Siege Treads Heavy Siege Treads > --- UTILITY ---------- Experimental Heat Sink Experimental Cooling System Large Storage Unit Machine Analyzer Advanced Visual Processing Unit Advanced Targeting Computer Quantum Capacitor Makeshift Hacking Suite System Shield > --- WEAPON ----------- Matter Neutralizer Power Sword > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Heavy Siege Treads Heavy Siege Treads Advanced Signal Interpreter Advanced Terrain Scan Processor Hacking Drone Bay Disruptor Cannon Mini Grenade Launcher Katana CR-A16's Pointy Stick GAL Module [Rating: 116] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Cooled Gravmag System Flight Unit Improved Flight Unit Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Hardened Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Matter Neutralizer Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Fac Slots Evolved 12 | . . . 2 . . . 2 2 . . . 4 . . 2 Power . | . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . 1 . . 1 Utility 8 | . . . 1 . . . 1 2 . . . 3 . . 1 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 155 | 6 10 1 14 3 . 2 15 12 . . 3 28 9 . 52 Power 24 | 1 1 . 1 . . . 2 3 . . 1 2 3 . 10 Engine 5 | 1 1 . . . . . . . . . . 1 1 . 1 Core 13 | . . . 1 . . . 2 3 . . 1 1 2 . 3 Reactor 6 | . . . . . . . . . . . . . . . 6 Propulsion 59 | 2 4 . 8 2 . 1 6 2 . . 2 11 3 . 18 Treads 24 | 2 4 . 6 1 . 1 2 . . . . 2 . . 6 Leg 1 | . . . . . . . . . . . . 1 . . . Wheel 2 | . . . 1 1 . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 . . . Flight 31 | . . . 1 . . . 4 2 . . 2 7 3 . 12 Utility 42 | 1 2 1 3 . . 1 4 5 . . . 8 2 . 15 Device 10 | . . 1 . . . . 1 . . . . 1 1 . 6 Storage 10 | 1 1 . 1 . . . 2 . . . . 1 . . 4 Processor 11 | . 1 . 1 . . 1 . 4 . . . 1 . . 3 Hackware 3 | . . . . . . . . 1 . . . 2 . . . Protection 8 | . . . 1 . . . 1 . . . . 3 1 . 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 30 | 2 3 . 2 1 . . 3 2 . . . 7 1 . 9 Energy Gun 5 | 2 3 . . . . . . . . . . . . . . Energy Cannon 4 | . . . . . . . . . . . . 1 . . 3 Ballistic Gun 4 | . . . 2 . . . 1 . . . . 1 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 8 | . . . . 1 . . 1 1 . . . 2 1 . 2 Special Weapon 1 | . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . 1 1 . . . 2 . . 2 Piercing Weapon 2 | . . . . . . . . . . . . 1 . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 2 . . . . 1 . . . 6 . . 5 Corrupted Parts 1 | . . 1 . . . . . . . . . . . . . System Corruption 5 | . . 5 . . . . . . . . . . . . . Parts Lost 64 | . 4 . . . 2 . 6 1 . . 2 15 1 . 33 Power 10 | . 1 . . . . . 1 1 . . . 2 . . 5 Propulsion 31 | . 2 . . . 1 . 3 . . . 2 9 . . 14 Utility 15 | . . . . . 1 . . . . . . 3 1 . 10 Weapon 8 | . 1 . . . . . 2 . . . . 1 . . 4 Highest Loss Streak 13 | . 2 . . . 2 . 6 1 . . 2 7 1 . 13 Average Slot Usage (%) 90 | . 94 100 92 100 99 98 87 90 92 92 91 87 70 88 74 Engine 2 | . 12 14 . . . . . . . . . 1 2 . . Core 5 | . . . 10 11 11 11 9 6 7 7 7 1 2 5 2 Treads 17 | . 27 28 28 22 22 33 24 . . . . 2 . . 10 Wheel 2 | . . . 3 11 11 . . . . . . . . . . Flight 7 | . . . . . . . 1 30 30 30 29 17 5 17 5 Device 3 | . . . . . . . 7 7 7 7 7 8 9 5 9 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 7 5 5 5 5 Processor 13 | . 11 14 5 11 11 20 17 21 15 15 15 16 17 17 16 Hackware 3 | . . . . . . . . 1 7 7 7 11 11 11 9 Protection 5 | . . . 9 11 10 . . 7 7 7 7 5 . 5 2 Energy Gun 6 | . 27 28 10 . . . . . . . . . . . . Ballistic Gun 4 | . . . 11 12 11 11 8 . . . . . . . . Launcher 3 | . . . . 9 11 11 8 . . . . 1 1 5 . Slashing Weapon 2 | . . . . . . . . 6 7 7 7 4 5 5 4 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 98 | 12 29 30 98 98 98 93 97 29 29 29 29 41 21 20 52 Greatest Support 219 | 40 40 40 60 23 10 63 72 29 29 29 29 67 21 21 219 Greatest Overweight (x) 30 | . . . 6 9 30 1 3 . . . 1 6 . . 3 Average Overweight (x) 1 | . . . 2 6 9 1 . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 15 15 15 15 15 10 10 15 Average Capacity 16 | 7 11 15 18 25 25 25 24 15 15 15 15 10 10 10 13 Most Carried 25 | 7 15 15 24 25 25 24 25 14 14 15 15 12 10 10 14 Average Carried 15 | 5 9 14 17 24 25 23 23 12 14 14 14 9 9 10 9 Final Capacity 25 | 8 15 15 25 25 25 25 15 15 15 15 15 10 10 10 15 Final Carried 25 | 7 15 14 24 25 25 23 14 14 14 15 13 10 10 10 2 Class Distribution -------------------- 61% | Mutant 18% | Sprinter 13% | Hacker-Mutant 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Fac Matter Collected 2424 | 260 95 . 293 248 . . 199 155 . 107 30 250 340 . 447 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3500 | 230 624 53 987 1 . . 260 155 . . 143 375 119 . 553 Parts 183 | 16 44 7 40 1 . . 20 6 . . 4 17 14 . 14 Haulers Intercepted 7 | . 1 . 3 . . . 1 . . . . 2 . . . Recyclers Shooed 2 | . . . 2 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . . . . 12 . 8 . . Prevented 5 | . . . . . . . . . . . 5 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Fac Combat Hostiles Destroyed 68 | . 17 3 11 1 . . 4 4 . . 2 8 4 . 14 Melee 10 | . . . . . . . . 4 . . 2 . 3 . 1 Guns 34 | . 17 3 11 . . . 3 . . . . . . . . Cannons 7 | . . . . . . . . . . . . . . . 7 AOE 17 | . . . . 1 . . 1 . . . . 8 1 . 6 Classes Destroyed 20 | 3 5 . 3 . . . . 1 . . 1 2 . . 5 Worker 8 | 1 1 . . 1 . . 2 . . . . 2 . . 1 Builder 2 | . . . 2 . . . . . . . . . . . . Tunneler 6 | 5 1 . . . . . . . . . . . . . . Hauler 7 | . 1 . 3 . . . 1 . . . . 2 . . . Recycler 5 | 1 . . 3 . . . . . . . . . . . 1 Minesweeper 2 | . . . . . . . . . . . 1 . 1 . . Mechanic 1 | . . . . . . . . . . . . . . . 1 Operator 4 | . 3 . . . . . . . . . . 1 . . . Watcher 6 | . 2 . 1 . . . 1 1 . . . 1 . . . Swarmer 23 | . 9 3 . . . . . 3 . . 2 2 4 . . Grunt 29 | . 8 . 6 1 . . 3 . . . . 3 . . 8 Brawler 2 | . . . . . . . . . . . . 1 . . 1 Duelist 1 | . . . 1 . . . . . . . . . . . . Sentry 5 | . . . 4 . . . 1 . . . . . . . . Demolisher 1 | . . . . . . . . . . . . . . . 1 Specialist 1 | . . . . . . . . . . . . . . . 1 Hunter 2 | . . . . . . . . . . . . 2 . . . Programmer 1 | . . . . . . . . 1 . . . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . 1 Assembled 3 | . . . . . . . . . . . . . . . 3 Best Kill Streak 7 | 3 6 3 6 2 . . 6 3 . . 1 7 2 . 4 Combat Bots Only 6 | . 6 3 3 1 . . 4 3 . . 1 6 2 . 3 Max Kills in Single Turn 3 | 1 2 1 2 1 . . 2 1 . . 1 2 1 . 3 Gunslinging 1 | . 1 . . . . . . . . . . . . . . Exploded 2 | . . . . 1 . . 1 . . . . 2 1 . 2 Melee 1 | . . . . . . . . 1 . . 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Fac Damage Taken 11915 | . 724 78 440 107 143 . 1059 78 132 . 205 1756 412 36 6745 Core 2762 | . 147 17 72 11 . . 337 28 67 . 72 625 206 18 1162 Absorbed by Shields . | . . . . . . . . . . . . . . . . Reduced by Siege Mode 858 | . . . . . . . . . . . . . . . 858 Core Remaining (%) 57 | 100 . 34 . . . 79 38 . . . 76 . . 15 . Volleys Fired 324 | 13 92 5 63 22 6 1 28 . . . . 11 3 . 80 Largest 2 | 2 2 2 2 1 1 1 2 . . . . 1 1 . 1 Hottest 105 | 100 100 100 100 30 30 23 53 . . . . 80 30 . 105 Shots Fired 476 | 26 180 10 100 22 6 1 37 . . . . 11 3 . 80 Gun 348 | 26 180 10 100 . . 1 31 . . . . . . . . Cannon 73 | . . . . . . . . . . . . . . . 73 Launcher 55 | . . . . 22 6 . 6 . . . . 11 3 . 7 Special . | . . . . . . . . . . . . . . . . Kinetic 82 | . . . 50 . . 1 31 . . . . . . . . Thermal 339 | 26 180 10 50 . . . . . . . . . . . 73 Explosive 55 | . . . . 22 6 . 6 . . . . 11 3 . 7 Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 27 | 9 11 2 21 6 . 7 10 . . . . 21 22 . 27 Robot Miss Streak 10 | 2 10 4 2 1 . . 2 . . . . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . Capacitor 73 | . . . . . . . . . . . . . . . 73 Shots Hit Robots 366 | 16 100 4 78 6 . 1 29 10 . . 8 30 8 . 76 Core Hits 207 | 8 37 3 34 6 . . 24 5 . . 5 27 5 . 53 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 12 | . 5 . 4 . . . . 1 . . . 2 . . . Burn 9 | . 5 . 4 . . . . . . . . . . . . Sever 3 | . . . . . . . . 1 . . . 2 . . . Melee Attacks 93 | . . . . . . . . 16 . . 12 28 17 . 20 Impact . | . . . . . . . . . . . . . . . . Slashing 71 | . . . . . . . . 16 . . 12 19 17 . 7 Piercing 22 | . . . . . . . . . . . . 9 . . 13 Sneak Attacks 9 | . . . . . . . . . . . 1 6 1 . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 12353 | 202 1291 51 1096 363 . 12 723 364 . . 475 2966 333 . 4477 Guns 3012 | 202 1291 51 1074 . . 12 382 . . . . . . . . Cannons 2092 | . . . . . . . . . . . . . . . 2092 Explosions 4337 | . . . . 348 . . 341 . . . . 1761 43 . 1844 Melee 2862 | . . . . . . . . 364 . . 475 1192 290 . 541 Ramming 50 | . . . 22 15 . . . . . . . 13 . . . Kinetic 982 | . . . 588 . . 12 382 . . . . . . . . Thermal 5054 | 202 1291 51 486 . . . . . . . . 260 . . 2764 Explosive 3358 | . . . . 348 . . 341 . . . . 1454 43 . 1172 Electromagnetic 47 | . . . . . . . . . . . . 47 . . . Impact . | . . . . . . . . . . . . . . . . Slashing 1943 | . . . . . . . . 364 . . 475 633 290 . 181 Piercing 919 | . . . . . . . . . . . . 559 . . 360 Highest Corruption 5 | . . 5 . . . . . . . . . 1 1 1 2 Average Corruption 1 | . . 5 . . . . . . . . . 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 3 | . . . . . . . . . . . . . . . 3 Message Errors 2 | . . . . . . . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 460 | . . . . 18 . . . 10 . . 128 141 . . 163 Projectiles 62 | . . . . . . . . . . . . . . . 62 Explosions 160 | . . . . 18 . . . . . . . 58 . . 84 Melee 238 | . . . . . . . . 10 . . 128 83 . . 17 Knockbacks 1 | . . . . . . . . . . . . 1 . . . Impact 1 | . . . . . . . . . . . . 1 . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 344 | . . . . 67 21 . 20 . . . . 6 45 . 185 Shots 11 | . . . . 2 1 . 1 . . . . . 1 . 6 Rammed 5 | . . . 3 1 . . . . . . . 1 . . . Targets Rammed 5 | . . . 3 1 . . . . . . . 1 . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 442 | 156 397 195 442 21 . . 99 . 7 . . 79 . . 245 Average Temperature 91 | 56 106 99 104 12 . . 30 . 3 . . 38 . . 68 Received Heat Transfer 2909 | . 258 . 183 45 20 . 585 . 51 . 9 465 18 18 1257 Effects 10 | . 5 . 4 . . . . . . . . . . . 1 Shutdowns 1 | . . . 1 . . . . . . . . . . . . Interference 7 | . 5 . 1 . . . . . . . . . . . 1 Short Circuit 1 | . . . 1 . . . . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . . Siege Activations 3 | . . . . . . . . . . . . . . . 3 Total Turns 87 | . . . . . . . . . . . . . . . 87 Longest Duration 43 | . . . . . . . . . . . . . . . 43 Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 16 | 1 7 . 8 . . . . . . . . . . . . Heat Transferred 9306 | 592 4181 148 1739 . . . . . . . . 150 . . 2496 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Fac Peak Influence 902 | 35 315 93 294 55 . . 149 685 . . . 427 . . 902 Initial 182 | . 22 23 35 55 . . . 53 . . . 48 . . 182 Average 189 | 10 153 89 188 32 . . 45 269 . . . 223 . . 521 Maximum Alert Level 3 | . 1 . 1 . . . . 2 . . . 2 . . 3 Low Security (%) 63 | 100 76 100 42 100 . 100 100 35 . . . 51 . . 2 Level 1 20 | . 23 . 57 . . . . 43 . . . 35 . . 11 Level 2 14 | . . . . . . . . 20 . . . 13 . . 73 Level 3 1 | . . . . . . . . . . . . . . . 11 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 6 . 1 1 . . 4 2 . . . 3 . . 6 Investigation 9 | . 3 . 1 1 . . 3 1 . . . . . . . Extermination 4 | . . . . . . . . 1 . . . 1 . . 2 Reinforcement 7 | . 3 . . . . . 1 . . . . . . . 3 Assault 1 | . . . . . . . . . . . . . . . 1 Garrison 2 | . . . . . . . . . . . . 2 . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Fac Distress Signals 6 | . 1 . 1 . . . 3 . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 201 | . 35 2 19 3 7 . 19 7 9 . 13 25 8 4 50 Peak Tracking Total 9 | . 6 2 3 1 9 . 8 4 7 . 4 5 3 4 8 Tactical Retreats 10 | . . . . 1 . . . . 1 . 2 1 2 . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Fac Traps Triggered 2 | . . . . . . . 1 . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 2 . . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Fac Machines Disabled 22 | . . . . . 3 . 1 1 . . . 8 . . 9 Max in Single Turn 6 | . . . . . 2 . 1 1 . . . 6 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Fac Machines Accessed 24 | . 8 1 4 1 2 . 4 3 . . . . . . 1 Terminals 11 | . 5 . 3 . . . 2 1 . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . Repair Stations 5 | . 1 . 1 . . . 1 1 . . . . . . 1 Recycling Units 3 | . 2 . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 65 | . 23 1 11 1 2 . 12 14 . . . . . . 1 Successful 31 | . 11 1 6 1 2 . 1 9 . . . . . . . Failed 34 | . 12 . 5 . . . 11 5 . . . . . . 1 Catastrophic 5 | . 2 . 1 . . . 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 46 | . 11 . 8 . 1 . 9 2 . . . 6 . . 9 Terminals 34 | . 15 . 9 . . . 7 3 . . . . . . . Fabricators 5 | . . . . . . . . 5 . . . . . . . Repair Stations 17 | . 5 . 2 . . . 3 6 . . . . . . 1 Recycling Units 5 | . 3 . . . . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 13 | . 4 1 4 1 2 . . 1 . . . . . . . Record 1 | . . . . . 1 . . . . . . . . . . Part Schematic 2 | . 1 . 1 . . . . . . . . . . . . Open Door 2 | . . 1 . 1 . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 3 . . . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . . . Build 2 | . . . . . . . . 2 . . . . . . . Repair Station Hacks 11 | . 4 . 2 . . . 1 4 . . . . . . . Scan Component 6 | . 2 . 1 . . . 1 2 . . . . . . . Repair 5 | . 2 . 1 . . . . 2 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . 3 . . . . . . 1 . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . Prioritize 1 | . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 19 | . 7 . 4 . . . 4 3 . . . . . . 1 Full Trace Events 6 | . 1 . 1 . . . 3 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter 153 | . . . . . . . . 153 . . . . . . . Time 81 | . . . . . . . . 81 . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . 1 . 1 . . . . . . . . . . . . Parts Built 1 | . . . . . . . . 1 . . . . . . . Matter 102 | . . . . . . . . 102 . . . . . . . Time 51 | . . . . . . . . 51 . . . . . . . Total Part Build Rating 1 | . . . . . . . . 1 . . . . . . . Parts Repaired 5 | . 2 . 1 . . . . 2 . . . . . . . Time 179 | . 52 . 38 . . . . 89 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . 1 1 . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Fac Total Allies 21 | . . . . 3 . . . . . 8 . 1 1 . 8 Largest Group 8 | . . . . 3 1 1 1 . . 8 8 3 1 . 3 Highest-Rated Group 288 | . . . . 40 16 16 16 . . 252 252 111 29 . 288 Highest-Rated Ally 103 | . . . . 16 16 16 16 . . 41 41 41 29 . 103 Zionite Dispatches 3 | . . . . . . . . . . . . . . . 3 Heavy 1 | . . . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . . . . . 1 Resource Resupply 1 | . . . . . . . . . . . . . . . 1 Total Orders 2 | . . . . . 1 . . . . . . . . . 1 STAY 1 | . . . . . 1 . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . 1 Ally Attacks 173 | . . . . 10 4 . 16 . . . 32 45 3 . 63 Total Damage 6480 | . . . . 89 43 . 187 . . . 751 1512 37 . 3861 Kills 43 | . . . . 1 1 . 3 . . . 5 12 . . 21 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . 1 . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . . . . 3 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . 1 . . . Branch Access 1 | . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Fac Turns Passed 9212 | 230 1783 84 805 980 872 381 548 378 124 476 527 596 303 6 1119 Spaces Moved 6526 | 112 829 41 301 454 400 146 215 566 399 744 480 515 466 20 838 Core 54 | 3 . . . . 1 . . . . . . 16 34 . . Treads 1864 | 109 829 41 179 1 . 146 169 . . . . 80 . . 310 Legs 37 | . . . . . . . . . . . . 37 . . . Wheels 974 | . . . 122 453 399 . . . . . . . . . . Hover 173 | . . . . . . . . . . . . 15 158 . . Flight 3424 | . . . . . . . 46 566 399 744 480 367 274 20 528 Fastest Speed 23 | 50 160 160 160 190 215 260 31 31 31 31 31 26 29 29 23 Average Speed 101 | 157 160 160 172 195 218 260 212 31 31 31 31 72 37 29 85 Slowest Speed 1550 | 160 160 160 190 560 1550 260 460 34 31 31 104 350 50 29 280 Overloaded Moves 15 | . . . . . . . . . . . . 15 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 16 | . . . . . . . 1 . . . . 4 . . 11 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 7 97 10 26 91 70 46 28 16 43 90 62 12 68 9 18 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 7 | . 2 . . 1 1 . . . . 2 1 . . . . Known Exits Taken 5 | . 1 1 1 . . . . 1 . . . 1 . . . Unknown Exits Taken 10 | 1 . . . 1 1 1 1 . 1 1 1 . 1 1 . Scrap Searched 6 | . . . . 2 . . . . . 2 . . 2 . . Spaces Dug 10 | . . . . 7 . . . 1 . . . . . . 2 Terrain Destroyed 381 | . . . . 150 27 . 31 1 . . . 89 28 . 55 Melee 1 | . . . . . . . . 1 . . . . . . . Projectile 12 | . . . . . . . . . . . . . . . 12 AOE 368 | . . . . 150 27 . 31 . . . . 89 28 . 43 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Fac Total 8530 | 137 1105 51 486 527 407 148 268 743 398 990 836 672 561 19 1182 Wait 1297 | . 155 . 80 43 . . 2 140 . 238 341 71 61 . 166 Move 6483 | 111 828 40 300 453 399 145 212 565 398 743 479 507 465 19 819 Hop 12 | . . . . . . . 1 . . . . 3 . . 8 Pick Up 75 | 7 14 2 15 2 1 . 2 4 . 5 . 7 2 . 14 Fast Attach 68 | 6 4 . 7 . . . 4 5 . . . 13 7 . 22 Attach 52 | . 3 1 1 . . 2 9 5 . . 2 8 1 . 20 Detach 11 | . . 1 1 . . . 2 3 . . . 2 . . 2 Swap 35 | . 3 . 6 3 . . 2 2 . . 1 7 1 . 10 Drop 71 | . 6 2 10 3 1 . 6 3 . 4 1 12 2 . 21 Fire 324 | 13 92 5 63 22 6 1 28 . . . . 11 3 . 80 Melee 92 | . . . . . . . . 16 . . 12 27 17 . 20 Ram 2 | . . . . 1 . . . . . . . 1 . . . Kick . | . . . . . . . . . . . . . . . . Crush 3 | . . . 3 . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 5 | . . . . . . . . . . . . 3 2 . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 231 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 14) 308 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 17) 760 | -10/Materials | Discovered new exit (range 4) 1009 | -10/Materials | Core integrity fell below 50% 1051 | -10/Materials | Discovered new exit (range 14) 1361 | -10/Materials | Discovered new exit (range 11) 1494 | -10/Materials | Repaired Med. Laser 1521 | -10/Materials | Repaired Med. Laser 1653 | -10/Materials | Identified exit to Mines 2014 | -10/Materials | Entered Mines 2034 | -10/Mines | Learned Materials trap positions 2063 | -10/Mines | Discovered new exit (range 13) 2070 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2095 | -10/Mines | Identified exit to Materials 2098 | -10/Mines | Entered Materials 2098 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2099 | -9/Materials | Loaded intel: 27 trap records 2563 | -9/Materials | Repaired Maneuvering Thrusters 2689 | -9/Materials | Identified exit to Mines 2689 | -9/Materials | Identified exit to Storage 2903 | -9/Materials | Entered Mines 2904 | -9/Mines | Assembled infested the area 2909 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2909 | -9/Mines | Learned Materials emergency access door positions 3277 | -9/Mines | Met a Derelict shopkeep closing up shop 3344 | -9/Mines | Learned location of Storage (-9) 3547 | -9/Mines | Discovered new exit (range 13) 3631 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3726 | -9/Mines | Discovered new exit (range 3) 3814 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3816 | -9/Mines | Discovered new exit (range 5) 3883 | -9/Mines | Entered Exiles 3883 | -9/Exiles | Accompanied by 1 ally 3937 | -9/Exiles | Met 8R-AWN 3974 | -9/Exiles | Met EX-HEX 4083 | -9/Exiles | Met EX-DEC 4122 | -9/Exiles | Learned location of Zion (-6) 4163 | -9/Exiles | Met EX-BIN 4197 | -9/Exiles | Aligned with FarCom system 4200 | -9/Exiles | Given EX-Vault access code 4251 | -9/Exiles | Opened EX-Vault 4307 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4521 | -9/Exiles | Discovered new exit (range 12) 4707 | -9/Exiles | Attacked by the Exiles 4755 | -9/Exiles | Entered Mines 4755 | -8/Mines | Accompanied by 1 ally 5095 | -8/Mines | Discovered new exit (range 17) 5136 | -8/Mines | Entered Materials 5136 | -8/Materials | Accompanied by 1 ally 5136 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5670 | -8/Materials | Core integrity fell below 50% 5680 | -8/Materials | Discovered new exit (range 9) 5684 | -8/Materials | Entered Factory 5684 | -7/Factory | Evolved 2 slots: Utility x2 5692 | -7/Factory | Lost 6 parts (1p3n2w) 5744 | -7/Factory | Fabricated Med. Storage Unit (x1) 5919 | -7/Factory | Repaired Imp. Flight Unit 5959 | -7/Factory | Repaired Katana 5984 | -7/Factory | Local fabrication network quarantined 6043 | -7/Factory | Identified exit to Lower Caves 6062 | -7/Factory | Entered Lower Caves 6133 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6165 | -7/Lower Caves | Build established: Sprinter 6183 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6186 | -7/Lower Caves | Entered Zion 6201 | -6/Zion | Gained Derelict followers 6214 | -6/Zion | Given A8's code to call for help 6246 | -6/Zion | Learned Factory non-interactive machine intel 6254 | -6/Zion | Found GAL Module 6294 | -6/Zion | Learned location of Extension (-5) 6311 | -6/Zion | Imprinted 6313 | -6/Zion | Declared Zion's savior 6374 | -6/Zion | Found CR-A16's Pointy Stick 6402 | -6/Zion | Learned Factory trap positions 6413 | -6/Zion | Learned 4 Factory zone layouts 6425 | -6/Zion | Given the Hacking Drone Bay 6426 | -6/Zion | Found Prototype Device 6452 | -6/Zion | Discovered new exit (range 17) 6662 | -6/Zion | Entered Proximity Caves 6662 | -5/Proximity Caves | Accompanied by 8 allies 6671 | -5/Proximity Caves | Learned location of Warlord (-5) 6899 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7114 | -5/Proximity Caves | Discovered new exit (range 8) 7189 | -5/Proximity Caves | Entered Factory 7189 | -5/Factory | Accompanied by 2 allies 7189 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x3 7190 | -5/Factory | Identified exit to Extension 7191 | -5/Factory | Loaded intel: 99 trap records 7192 | -5/Factory | Loaded intel: 231 non-interactive machine locations 7192 | -5/Factory | Identified Hacking Drone Bay 7207 | -5/Factory | Discovered new exit (range 3) 7246 | -5/Factory | Spotted B-75 Beast 7266 | -5/Factory | Retrieved Zion intel report: Branch Access 7266 | -5/Factory | Identified exit to Upper Caves 7304 | -5/Factory | Allies destroyed B-75 Beast 7334 | -5/Factory | Lost 5 parts (1p3n1u) 7359 | -5/Factory | Found Prototype Launcher 7449 | -5/Factory | Identified Mni. Smartbomb Launcher 7613 | -5/Factory | Garrison activated, responded to threat 7682 | -5/Factory | Lost 7 parts (1p5n1u) 7776 | -5/Factory | Core integrity fell below 50% 7785 | -5/Factory | Entered Upper Caves 7786 | -5/Upper Caves | Encountered a Warlord checkpoint 7812 | -5/Upper Caves | Lost 3 parts (1n1u1w) 7944 | -5/Upper Caves | Build established: Hacker-Mutant 7984 | -5/Upper Caves | Core integrity fell below 20% 8031 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8085 | -5/Upper Caves | Discovered new exit (range 11) 8088 | -5/Upper Caves | Entered another Upper Caves area 8092 | -5/Upper Caves | Discovered new exit (range 6) 8094 | -5/Upper Caves | Entered Factory 8094 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8123 | -4/Factory | Zion Heavy squad teleported in 8193 | -4/Factory | Found Quantum Capacitor 8277 | -4/Factory | Assembled infested ambush trap array 8774 | -4/Factory | Zion Light squad teleported in 8844 | -4/Factory | First assault squad dispatched 8894 | -4/Factory | Lost 6 parts (2p3n1u) 9045 | -4/Factory | Core integrity fell below 50% 9072 | -4/Factory | Zion Resource Resupply teleported in 9075 | -4/Factory | Enhanced Grunt warped into view, answering call for help 9088 | -4/Factory | Enhanced Grunt warped into view, answering call for help 9110 | -4/Factory | Lost 13 parts (1p2n6u4w) 9179 | -4/Factory | Spotted B-86 Titan 9184 | -4/Factory | Lost 3 parts (1p2n) 9201 | -4/Factory | Core integrity fell below 20% 9213 | -4/Factory | Destroyed by B-86 Titan with Railgun Last Messages --------------- 09203_ Impulse Thruster destroyed. 09203_ U-05 Engineer builds a Wall. 09203_ U-05 Engineer lays Concrete. 09204_ QWVQ6B|XXCIOXVRXSSQEXRRH0MUXTEL 09204_ U-05 Engineer lays Concrete. 09206_ U-05 Engineer builds a Wall. 09206_ U-05 Engineer lays Concrete. 09207_ K-01 Serf collects debris. 09207_ U-05 Engineer builds a Wall. 09209_ K-01 Serf collects debris. 09209_ Adv. Heat Sink destroyed. 09209_ Adv. Targeting Computer destroyed. 09209_ Knocked back. 09210_ K-01 Serf collects debris. 09210_ U-05 Engineer lays Concrete. 09210_ K-01 Serf cleans the Matter Pump. 09211_ B-86 Titan activates siege mode. 09211_ R-10 Processor collects Wheel. 09213_ Knocked back. 09213_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #????????########??????????????????????????????? | | #????????# #????####??????????????????????? | | #????????# """ #?? 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"" " ?????????????????????? | | %=#!"!# u ?????????????????????? | | [#u###############u#############+#######???? | | #%k RR R w ???? | | # % ??? | | %+= k ??? | | %#% R %! ^??? | | =# %%* "??? | | % ####/### "" "%k%@ %########## #####?????? | | = ## # """ """ ;#????????????????????? | | ## #kk""" """ BB#???????????????????? | | ! ## # k BB#???????????????????? | | ######### # """ """ ###???????????????????? | | #??????# # """ """ #?????????????????????? | | ##??????# # """ """k #?????????????????????? | | ????????# # #?????????????????????? | | ????????# # """ """ #?????????????????????? | | ????????####### """ """ #?????????????????????? | | ??????????????# "?" """ #?????????????????????? | | ??????????????+ +?????????????????????? | | ??????????????# "?" """ #?????????????????????? | | ??????????????? ??? ?"" #?????????????????????? | | ??????????????? ??? ??"w #?????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? " ??????????????????????? | | ??????????????????????? T ??????????????????????? | | ??????????????????????? ? ??????????????????????? | | ??????????????????????? ? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 107 Energy Generation 27 Energy Capacity 570 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 225 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 71 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 6 Offensive Hacking 21 Defensive Hacking 10 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Huge Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Med. Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FusionMeleeSuperbattery Manual? 0 Play Time 01:24:08 Cumulative 420.2 hours Start 2021.09.30 @ 22:03:24 End 2021.10.02 @ 03:08:54 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 405 Rogue 190 Adventurer 112 Explorer 103 Win Type - Total 29 Types 21/0/5/2/0/0/0/1/0 Lore% 84 Gallery% 90 Achievement% 77 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e9e69ea-fff1-49c8-9e0f-d427b29d159b