Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.11 @ 01:54:40 Player: Ev Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (32) 160 Value Destroyed (747) 747 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (674) 674 TOTAL SCORE: 4861 Bonus ------- Follower Combat Kills 74 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 813/850 Matter 194/300 Energy 30/100 System Corruption 0% Temperature Cool (0) Movement Flying (109) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Flight Unit Cesium-ion Thruster > --- UTILITY (8) ------ Experimental Sensor Array Targeting Computer Targeting Computer Improved Targeting Computer Utility Shielding Hacking Drone Bay (1/1) > --- WEAPON (2) ------- Heavy Plasma Cannon Advanced Assault Cannon > --- INVENTORY (5) ---- Advanced ECM Suite Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Cesium-ion Thruster > --- UTILITY ---------- Experimental Sensor Array Targeting Computer Targeting Computer Improved Targeting Computer Utility Shielding Hacking Drone Bay > --- WEAPON ----------- Heavy Plasma Cannon Advanced Assault Cannon > --- INVENTORY -------- Advanced ECM Suite Heavy Flak Cannon [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Treads Light Treads Wheel Wheel Flight Unit Improved Flight Unit Utility Targeting Computer Device Hacking Drone Bay Storage Large Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power . | . . . . . . . Propulsion 2 | . . . . . . 2 Utility 6 | . . 2 . . . 4 Weapon . | . . . . . . . Parts Attached 46 | 6 11 15 1 2 6 5 Power 5 | 1 1 2 . . . 1 Engine 4 | 1 . 2 . . . 1 Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 12 | 2 5 2 1 . 1 1 Treads 4 | 2 2 . . . . . Leg . | . . . . . . . Wheel 3 | . 3 . . . . . Hover . | . . . . . . . Flight 5 | . . 2 1 . 1 1 Utility 17 | 1 3 7 . 2 2 2 Device 7 | . . 2 . 2 2 1 Storage 3 | 1 2 . . . . . Processor 5 | . 1 4 . . . . Hackware . | . . . . . . . Protection 2 | . . 1 . . . 1 Artifact . | . . . . . . . Weapon 12 | 2 2 4 . . 3 1 Energy Gun 4 | . 1 3 . . . . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 4 | 2 1 1 . . . . Ballistic Cannon 3 | . . . . . 3 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 . 2 . 1 Parts Lost 12 | . 1 8 . . 1 2 Power 3 | . . 2 . . . 1 Propulsion 3 | . . 2 . . . 1 Utility 2 | . . 2 . . . . Weapon 4 | . 1 2 . . 1 . Highest Loss Streak 4 | . 1 4 . . 1 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 98 75 88 88 83 73 Engine 7 | . 2 5 11 11 7 4 Core 4 | . 11 2 . . . . Treads 10 | . 27 3 . . . . Flight 13 | . . 14 22 22 22 20 Device 3 | . . 4 . 5 10 13 Storage 5 | . 14 3 . . . . Processor 24 | . 12 23 33 33 33 20 Energy Gun 12 | . 11 8 22 16 7 . Ballistic Gun 6 | . 16 6 . . . . Naked Turns . | . . . . . . . Heaviest Build 30 | 13 30 30 10 10 9 14 Greatest Support 40 | 40 40 40 10 10 10 15 Greatest Overweight (x) 8 | . 1 8 . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 5 5 5 5 Average Capacity 8 | 6 14 8 5 5 5 5 Most Carried 8 | 1 8 7 5 5 5 4 Average Carried 4 | . 5 4 4 4 4 1 Final Capacity 15 | 8 15 5 5 5 5 5 Final Carried 8 | 1 8 5 5 5 5 2 Class Distribution -------------------- 92% | Mutant 4% | Scavenger-Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Sprinter | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Jun Mat Mat Min Zio Pro Fac Matter Collected 824 | 209 321 176 . 47 71 . Remotely . | . . . . . . . Salvage Created 935 | . 611 206 34 . 27 57 Parts 72 | . 52 13 1 . 2 4 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 3 | . . . . . 3 . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 22 | . 11 6 1 . 1 3 Guns 19 | . 11 6 1 . 1 . Cannons 3 | . . . . . . 3 Classes Destroyed 9 | . 8 1 . . . . Worker 3 | . 3 . . . . . Builder 1 | . 1 . . . . . Tunneler 1 | . 1 . . . . . Recycler 1 | . 1 . . . . . Mechanic 1 | . 1 . . . . . Watcher 3 | . 3 . . . . . Swarmer 10 | . 3 3 . . 1 3 Grunt 9 | . 8 . 1 . . . Sentry 3 | . . 3 . . . . Best Kill Streak 8 | . 8 4 1 . 1 3 Combat Bots Only 4 | . 3 4 1 . 1 3 Max Kills in Single Turn 2 | . 2 1 1 . 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Mat Min Zio Pro Fac Damage Taken 1798 | . 558 652 . . 224 364 Core 380 | . 147 150 . . 46 37 Absorbed by Shields . | . . . . . . . Redirected to Shielding 5 | . . . . . . 5 Regen/Repaired (Parts) 24 | . . . . 24 . . Core Remaining (%) 64 | 100 41 . . . 51 . Volleys Fired 116 | . 53 46 2 . 8 7 Largest 2 | . 2 2 2 . 1 2 Hottest 138 | . 85 85 106 . 56 138 Shots Fired 187 | . 105 56 4 . 8 14 Gun 173 | . 105 56 4 . 8 . Cannon 14 | . . . . . . 14 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 108 | . 61 40 . . . 7 Thermal 79 | . 44 16 4 . 8 7 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 11 | . 11 10 2 . 10 7 Robot Miss Streak 3 | . 3 2 1 . . 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 133 | . 68 47 2 . 8 8 Core Hits 50 | . 31 11 2 . 3 3 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . 2 2 . . . . Burn 4 | . 2 2 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1964 | . 955 631 28 . 115 235 Guns 1729 | . 955 631 28 . 115 . Cannons 235 | . . . . . . 235 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 987 | . 427 449 . . . 111 Thermal 977 | . 528 182 28 . 115 124 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 73 | . 61 . . . . 12 Projectiles 12 | . . . . . . 12 Explosions 61 | . 61 . . . . . Melee . | . . . . . . . Knockbacks 3 | . . . . . . 3 Impact . | . . . . . . . Kinetic 3 | . . . . . . 3 Secondary . | . . . . . . . Self-Inflicted Damage 63 | . 63 . . . . . Shots 1 | . 1 . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 366 | . 366 281 84 . 70 241 Average Temperature 98 | . 111 87 42 . 29 112 Received Heat Transfer 454 | . 204 153 . . 97 . Effects 4 | . 1 3 . . . . Shutdowns 1 | . 1 . . . . . Interference 3 | . . 3 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . 3 2 . . . 1 Heat Transferred 2568 | . 1406 592 74 . 296 200 Parts Sabotaged 2 | . . . . . 2 . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Peak Influence 304 | . 304 181 90 . . 153 Initial 74 | . . 26 70 . . 74 Average 102 | . 125 78 73 . . 93 Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 87 | 100 78 100 100 . . 100 Level 1 12 | . 21 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 2 1 1 . 1 1 Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 3 | . 2 1 . . . . Assault 1 | . . . . . 1 . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Distress Signals 3 | . 1 1 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 54 | . 17 13 1 . 15 8 Peak Tracking Total 6 | . 3 5 1 . 6 6 Tactical Retreats 5 | . . . . . 5 . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Jun Mat Mat Min Zio Pro Fac Machines Disabled 3 | . 2 1 . . . . Max in Single Turn 2 | . 2 1 . . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Machines Accessed 2 | . 1 . 1 . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 2 | . 1 . 1 . . . Successful 2 | . 1 . 1 . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . 1 . . . Open Door 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 7 | . 7 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Jun Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Mat Min Zio Pro Fac Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 4 . Highest-Rated Group 151 | . . . . 151 151 . Highest-Rated Ally 39 | . . . . 39 39 . Total Orders 2 | . . . . . 1 1 RETURN 2 | . . . . . 1 1 Ally Attacks 11 | . . . . . 11 . Total Damage 303 | . . . . . 303 . Kills 2 | . . . . . 2 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . Drone Launches 2 | . . . . . 1 1 Drone Recoveries 2 | . . . . . 1 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Jun Mat Mat Min Zio Pro Fac Turns Passed 2470 | 88 845 231 126 882 178 120 Spaces Moved 2334 | 49 318 186 179 1213 315 74 Core 7 | 5 . 2 . . . . Treads 375 | 44 318 13 . . . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1952 | . . 171 179 1213 315 74 Fastest Speed 32 | 50 160 37 37 37 34 32 Average Speed 59 | 148 175 51 37 37 36 32 Slowest Speed 450 | 160 240 450 37 37 37 32 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . 1 . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 3 62 21 47 89 37 2 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 2 | . . . . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 28 | . 24 . . . . 4 Melee . | . . . . . . . Projectile 4 | . . . . . . 4 AOE 24 | . 24 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Total 3247 | 64 501 273 235 1647 371 156 Wait 686 | 3 97 10 48 425 35 68 Move 2326 | 48 317 183 178 1212 314 74 Hop 1 | . . 1 . . . . Pick Up 47 | 7 16 11 3 4 4 2 Fast Attach 3 | . . 2 . . 1 . Attach 32 | 6 2 13 . 2 4 5 Detach 1 | . . . . . 1 . Swap 11 | . 9 . 1 . 1 . Drop 24 | . 7 7 3 4 3 . Fire 116 | . 53 46 2 . 8 7 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 14) 89 | -11/Junkyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 14) 308 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 16) 621 | -10/Materials | Discovered new exit (range 11) 845 | -10/Materials | Core integrity fell below 50% 927 | -10/Materials | Discovered new exit (range 5) 932 | -10/Materials | Identified exit to Materials 934 | -10/Materials | Entered another Materials area 934 | -9/Materials | Evolved 2 slots: Utility x2 1012 | -9/Materials | Lost 4 parts (1p2n1u) 1119 | -9/Materials | Lost 3 parts (1p1u1w) 1163 | -9/Materials | Discovered new exit (range 6) 1165 | -9/Materials | Entered Mines 1184 | -9/Mines | Met a Derelict shopkeep closing up shop 1204 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1207 | -9/Mines | Found Prototype Device 1210 | -9/Mines | Met a Derelict bent on vengeance 1232 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1288 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1291 | -9/Mines | Entered Zion 1666 | -7/Zion | Given A8's code to call for help 1687 | -7/Zion | Learned Factory scanalyzer intel 1702 | -7/Zion | Learned location of Recycling (-7) 1721 | -7/Zion | Found Prototype Device 1722 | -7/Zion | Identified Phasing AFG 1756 | -7/Zion | Given the Hacking Drone Bay 1757 | -7/Zion | Found Prototype Device 1758 | -7/Zion | Identified Hacking Drone Bay 1807 | -7/Zion | Imprinted 1809 | -7/Zion | Declared Zion's savior 2131 | -7/Zion | Discovered new exit (range 15) 2173 | -7/Zion | Entered Proximity Caves 2173 | -6/Proximity Caves | Accompanied by 4 allies 2188 | -6/Proximity Caves | Learned Factory garrison access intel 2227 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2259 | -6/Proximity Caves | Spotted B-75 Beast 2335 | -6/Proximity Caves | Learned Factory stockpile data 2346 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2350 | -6/Proximity Caves | Discovered new exit (range 2) 2351 | -6/Proximity Caves | Entered Factory 2351 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 2353 | -6/Factory | Loaded intel: 4 scanalyzer locations 2354 | -6/Factory | Loaded intel: 4 garrison access locations 2354 | -6/Factory | Identified Exp. Sensor Array 2420 | -6/Factory | Identified exit to DSF 2433 | -6/Factory | Garrison activated, responded to threat 2471 | -6/Factory | Self-destructed Last Messages --------------- 02425_ C-30 ARC bursts open, deploying its payload. 02425_ S-27 Virus unfolds itself. 02425_ ALERT: All DSF locations entering lockdown mode. 02430_ S-27 Virus destroyed. 02433_ S-27 Virus calls for garrison reinforcements. 02433_ ALERT: Activating Garrison Access F001. 02433_ Destroyed Lgt. Nuclear Core. 02433_ S-27 Virus knocked back. 02435_ Ion Engine destroyed. 02436_ S-27 Virus destroyed. 02439_ S-27 Virus knocked back. 02442_ Lgt. Nuclear Core melted. 02442_ S-27 Virus destroyed. 02445_ U-05 Engineer builds a Door. 02450_ U-05 Engineer builds a Wall. 02456_ S-27 Virus knocked back. 02457_ U-05 Engineer builds a Wall. 02463_ W-25 Informer sends out distress signal. 02469_ U-05 Engineer builds a Wall. 02470_ Imp. Flight Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????h???????????????????????? | | ????????""??????????????? ???????? "????????????? | | ???????""S??????????????? ?####### ""???????????? | | ???????""???????????????"w? G????????????? | | ???????????????????????? ? 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Field Recycling Unit | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Arc Projector | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CatalystLinearWeb Manual? 0 Play Time 00:40:54 Cumulative 19.8 hours Start 2023.11.10 @ 22:49:37 End 2023.11.11 @ 01:54:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 20 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f22f72d-d73d-430b-83e5-0439410bbba3