Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.12 @ 21:42:00 Player: Flufflewump Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (118) 590 Value Destroyed (4216) 4216 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (216) 216 TOTAL SCORE: 10262 Bonus ------- High Alert Combat Kills 117 Follower Combat Kills 99 Cogmind --------- Core Integrity 0/1150 Matter 270/300 Energy 93/100 System Corruption 8% Temperature Cool (27) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Antigrav System Improved Remote Datajack Peak State ------------ > --- POWER ------------ Nuclear Core Micro Fission Core > --- PROPULSION ------- Heavy Treads Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Advanced Cooling System Large Storage Unit Improved Matter Compressor Improved Sensor Array Targeting Computer Improved System Shield > --- WEAPON ----------- Heavy Phase Cannon Heavy Phase Cannon Hypervelocity Gauss Rifle Enhanced Coil Gun > --- INVENTORY -------- Titanium Leg Advanced Heat Sink Matter Filter Improved Light Armor Plating Variable Charge Gun Variable Charge Gun Heavy Machine Gun Precision Rocket Launcher Improved Remote Datajack [Rating: 83] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Gyrokinetic Inverter Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Improved System Shield Protection Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Heavy Phase Cannon Ballistic Gun Gauss Rifle Launcher Precision Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 . . 2 2 Power 1 | . . . . . . 1 . . . . Propulsion 3 | . . 1 . . 1 . . . . 1 Utility 6 | . . 1 . 1 . 1 . . 2 1 Weapon 2 | . . . . 1 1 . . . . . Parts Attached 191 | . 16 11 27 36 3 23 13 4 29 29 Power 16 | . 1 . 3 1 . 5 2 . 1 3 Engine 5 | . . . 3 1 . . . . . 1 Core 10 | . 1 . . . . 5 2 . 1 1 Reactor 1 | . . . . . . . . . . 1 Propulsion 38 | . 3 3 10 7 1 4 . . 3 7 Treads 14 | . . . 9 4 . . . . 1 . Leg 19 | . 3 3 . 3 1 4 . . . 5 Wheel 1 | . . . . . . . . . 1 . Hover 3 | . . . . . . . . . 1 2 Flight 1 | . . . 1 . . . . . . . Utility 51 | . 4 5 4 8 . 3 1 . 16 10 Device 27 | . 2 2 1 5 . 1 1 . 8 7 Storage 6 | . 2 1 . . . . . . 2 1 Processor 6 | . . 1 . 1 . 1 . . 2 1 Hackware 2 | . . . . . . . . . 1 1 Protection 10 | . . 1 3 2 . 1 . . 3 . Artifact . | . . . . . . . . . . . Weapon 86 | . 8 3 10 20 2 11 10 4 9 9 Energy Gun 39 | . 4 3 6 12 1 2 3 1 3 4 Energy Cannon 5 | . . . . . . . . . 2 3 Ballistic Gun 24 | . 4 . 1 3 1 6 3 2 2 2 Ballistic Cannon . | . . . . . . . . . . . Launcher 14 | . . . 3 3 . 3 3 1 1 . Special Weapon 1 | . . . . . . . . . 1 . Impact Weapon 3 | . . . . 2 . . 1 . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 12 | . . 1 4 2 1 1 . . 2 1 Parts Lost 52 | . 1 . 4 3 . 3 3 5 12 21 Power 8 | . . . 2 . . . 1 1 1 3 Propulsion 15 | . . . 2 . . 3 1 . 3 6 Utility 8 | . . . . 1 . . . 1 3 3 Weapon 21 | . 1 . . 2 . . 1 3 5 9 Highest Loss Streak 15 | . 1 . 3 2 . 1 3 5 6 15 Average Slot Usage (%) 84 | . 93 98 99 97 100 98 93 85 71 32 Engine 4 | . 6 . 10 8 7 . . . . . Core 4 | . 7 11 . . . 11 12 9 5 . Treads 7 | . . . 30 7 . . . . 2 . Leg 14 | . 28 33 1 18 30 25 22 20 4 6 Device 11 | . 7 12 11 13 15 11 7 13 18 7 Storage 8 | . 14 10 11 9 7 6 6 6 4 3 Processor 4 | . . 7 . 7 7 10 13 9 4 . Protection 3 | . . 1 10 5 . 3 5 . 2 . Energy Gun 14 | . 15 21 21 22 27 6 12 19 3 2 Energy Cannon 1 | . . . . . . . . . 5 1 Ballistic Gun 5 | . 12 . . 2 2 18 11 5 8 . Naked Turns 139 | . . . . . . . . . 102 37 Heaviest Build 68 | 13 29 36 38 42 37 53 52 41 68 62 Greatest Support 72 | 20 20 33 60 60 72 72 65 50 50 65 Greatest Overweight (x) 11 | . 1 1 11 11 . . . . 2 2 Average Overweight (x) . | . . . . . . . . . 1 . Largest Inventory Capacity 10 | . 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | . 6 9 10 10 10 10 10 10 9 7 Most Carried 10 | . 8 10 10 10 8 10 10 10 10 5 Average Carried 7 | . 6 7 9 9 7 9 9 8 8 2 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 4 4 Final Carried 10 | 6 7 10 10 9 8 10 10 8 4 2 Class Distribution -------------------- 34% | Mutant 23% | Scavenger-Mutant 15% | Skirmisher 12% | Scavenger-Skirmisher 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Fac Matter Collected 2914 | 200 275 110 383 535 20 267 250 109 298 467 Remotely . | . . . . . . . . . . . Salvage Created 5041 | . 461 300 1270 1259 172 460 187 60 409 463 Parts 273 | . 25 19 83 64 4 19 16 5 20 18 Haulers Intercepted 11 | . 1 1 5 3 . . . . . 1 Recyclers Shooed 4 | . . . 1 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . 7 4 . . Prevented 2 | . . . . . . . 2 . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Fac Combat Hostiles Destroyed 86 | . 10 3 14 19 3 10 10 2 7 8 Guns 51 | . 10 3 12 14 3 4 2 . . 3 Cannons 10 | . . . . . . . . . 5 5 AOE 24 | . . . 2 5 . 6 7 2 2 . Classes Destroyed 15 | . 3 3 2 3 . 4 . . . . Worker 3 | . . . . 3 . . . . . . Builder 5 | . . . 2 2 . . . . 1 . Tunneler 1 | . . . . . . 1 . . . . Hauler 11 | . 1 1 5 3 . . . . . 1 Recycler 5 | . . 1 2 1 . . . . . 1 Mechanic 1 | . . . . . . 1 . . . . Operator 2 | . . . 1 1 . . . . . . Watcher 4 | . . 1 . 1 . . . . 2 . Swarmer 19 | . 6 . 1 . . . 8 . . 4 Grunt 29 | . 4 . 2 14 3 5 . . . 1 Brawler 1 | . . . . 1 . . . . . . Duelist 1 | . . . . . . 1 . . . . Sentry 20 | . . 3 11 3 . 2 . . 1 . Hunter 9 | . . . . 1 . 1 2 2 3 . Programmer 7 | . . . . . . 1 . . 3 3 Best Kill Streak 6 | . 3 2 2 6 3 4 4 2 4 3 Combat Bots Only 4 | . 3 1 2 4 3 4 4 2 3 2 Max Kills in Single Turn 3 | . 1 1 2 2 1 3 3 1 2 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . 1 2 . 3 3 1 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Fac Damage Taken 10781 | . 634 131 864 1265 153 767 584 285 2609 3489 Core 2357 | . 103 43 54 70 28 27 91 16 763 1162 Absorbed by Shields 64 | . . . . . . . . . . 64 Core Remaining (%) 74 | 100 58 . 75 87 96 . . 84 23 . Volleys Fired 315 | . 57 15 56 62 9 21 10 5 32 48 Largest 4 | . 2 2 2 3 4 4 4 3 4 4 Hottest 376 | . 112 112 90 183 244 211 160 143 291 376 Shots Fired 625 | . 106 30 109 125 28 72 19 9 72 55 Gun 536 | . 106 30 103 118 28 68 16 4 29 34 Cannon 58 | . . . . . . . . . 37 21 Launcher 30 | . . . 6 7 . 4 3 5 5 . Special 1 | . . . . . . . . . 1 . Kinetic 194 | . 69 . . 31 . 62 7 . 16 9 Thermal 229 | . 29 28 . 31 28 6 9 4 48 46 Explosive 30 | . . . 6 7 . 4 3 5 5 . Electromagnetic 171 | . 8 2 103 56 . . . . 2 . Robot Hit Streak 32 | . 15 16 32 17 10 12 12 8 16 6 Robot Miss Streak 5 | . 5 3 4 5 2 3 1 1 3 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . . . 2 . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . Shots Hit Robots 439 | . 69 22 82 98 20 48 14 6 48 32 Core Hits 236 | . 20 9 52 59 7 29 12 4 18 26 Critical Hits 6 | . 2 . 1 . . . . . . 3 Critical Kills 5 | . 2 . 1 . . . . . . 2 Critical Parts Destroyed 1 | . . . . . . . . . . 1 Melee Attacks 4 | . . . . 2 . . 2 . . . Impact 4 | . . . . 2 . . 2 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12184 | . 824 321 1507 2641 320 2068 990 322 2032 1159 Guns 6177 | . 739 321 1169 1510 320 978 172 18 497 453 Cannons 1699 | . . . . . . . . . 1048 651 Explosions 4003 | . 85 . 338 939 . 1090 761 304 486 . Melee 249 | . . . . 192 . . 57 . . . Ramming 56 | . . . . . . . . . 1 55 Kinetic 2238 | . 422 . . 406 . 898 72 . 382 58 Thermal 4803 | . 321 303 159 783 320 603 100 18 1150 1046 Explosive 2913 | . . . 179 616 . 567 761 304 486 . Electromagnetic 1925 | . 81 18 1169 644 . . . . 13 . Impact 249 | . . . . 192 . . 57 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . 1 . 3 . . . . . 5 8 Average Corruption 3 | . 1 . 1 . . . . . 4 5 Corruption Purged . | . . . . . . . . . . . Effects 64 | . 2 . 12 . . . . . 22 28 Message Errors 14 | . 1 . 4 . . . . . 4 5 Matter Fused 16 | . . . 2 . . . . . 6 8 Heat Flow Errors 4 | . . . . . . . . . 2 2 Energy Discharges 8 | . . . 4 . . . . . 2 2 Data Loss (minor) 9 | . 1 . 2 . . . . . 2 4 Data Loss (major) 3 | . . . . . . . . . . 3 Misfires 1 | . . . . . . . . . 1 . Targeting Errors 7 | . . . . . . . . . 4 3 Weapon Failures 2 | . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 416 | . . . 51 113 . 72 86 . 94 . Projectiles 61 | . . . . . . . . . 61 . Explosions 307 | . . . 51 80 . 72 71 . 33 . Melee 48 | . . . . 33 . . 15 . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 585 | . 31 . 93 96 . . . . 344 21 Shots 14 | . 1 . 3 2 . . . . 8 . Rammed 21 | . . . . . . . . . 1 20 Targets Rammed 22 | . . . . . . . . . 1 21 Kicked 1 | . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 335 | . 111 3 6 335 176 172 83 . 302 291 Average Temperature 69 | . 50 3 4 55 104 67 19 . 73 96 Received Heat Transfer 1530 | . 153 36 207 513 81 120 . . 243 177 Effects 3 | . . . . 3 . . . . . . Interference 3 | . . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 13 | . . . 6 4 . . 3 . . . Impact Corruptions 3 | . . . . 1 . . 2 . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 20 | . . 1 . 4 2 1 . . 9 3 Heat Transferred 6577 | . 729 777 150 1312 592 398 185 37 1147 1250 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 9 | . 2 . 4 3 . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Fac Peak Influence 560 | . 215 204 394 484 228 467 . . 560 229 Initial 229 | . . 5 85 95 142 111 . . 62 229 Average 215 | . 53 126 221 298 202 273 . . 407 54 Maximum Alert Level 2 | . 1 1 1 2 1 2 . . 2 1 Low Security (%) 43 | . 96 95 30 22 28 6 . . 8 91 Level 1 45 | . 3 4 69 70 71 88 . . 31 8 Level 2 10 | . . . . 7 . 5 . . 60 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 18 | . 1 . 2 4 1 5 . . 3 2 Investigation 4 | . 1 . . 1 . 2 . . . . Extermination 7 | . . . . . 1 2 . . 2 2 Reinforcement 7 | . . . 2 3 . 1 . . 1 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Fac Distress Signals 6 | . 1 1 2 1 . . . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 151 | . 13 9 20 27 3 13 12 2 34 18 Peak Tracking Total 9 | . 4 3 4 5 3 5 4 2 9 8 Tactical Retreats 10 | . 1 1 1 1 . . 1 . 5 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Fac Traps Triggered 17 | . 4 . 3 4 . 1 . . 3 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Fac Machines Disabled 16 | . . . 2 3 1 6 . . 4 . Max in Single Turn 5 | . . . 1 2 1 5 . . 4 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Fac Machines Accessed 13 | . . . 4 2 . 2 1 . 1 3 Terminals 6 | . . . 3 2 . . . . . 1 Fabricators 2 | . . . . . . . . . 1 1 Repair Stations 3 | . . . 1 . . 2 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . Total Hacks 31 | . . . 11 8 . 6 1 . 1 4 Successful 14 | . . . 4 4 . 3 1 . 1 1 Failed 17 | . . . 7 4 . 3 . . . 3 Catastrophic 1 | . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 4 | . 1 . . 3 . . . . . . Terminals 18 | . . . 8 8 . . . . . 2 Fabricators 2 | . . . . . . . . . 1 1 Repair Stations 9 | . . . 3 . . 6 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . Terminal Hacks 8 | . . . 2 4 . . 1 . . 1 Open Door 2 | . . . 1 . . . 1 . . . Unreport Threat 1 | . . . . . . . . . . 1 Locate Traps 1 | . . . . 1 . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . Zone Layout 2 | . . . 1 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . Build 1 | . . . . . . . . . 1 . Repair Station Hacks 5 | . . . 2 . . 3 . . . . Scan Component 3 | . . . 1 . . 2 . . . . Repair 2 | . . . 1 . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 1 . 3 2 . 2 . . . 3 Full Trace Events 4 | . . . 2 . . 2 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . . . . . . 2 . Matter 212 | . . . . . . . . . 212 . Time 106 | . . . . . . . . . 106 . Total Part Build Rating 12 | . . . . . . . . . 12 . Parts Repaired 2 | . . . 1 . . 1 . . . . Time 76 | . . . 38 . . 38 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Fac Total Allies 10 | . . . 10 . . . . . . . Largest Group 10 | . . . 10 . . . . . . . Highest-Rated Group 88 | . . . 88 . . . . . . . Highest-Rated Ally 16 | . . . 16 . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 29 | . . . 29 . . . . . . . Total Damage 252 | . . . 252 . . . . . . . Kills 6 | . . . 6 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Fac Turns Passed 8945 | . 1018 396 1852 1288 251 826 587 276 1235 1216 Spaces Moved 5362 | 1 575 217 913 640 168 476 429 209 783 951 Core 208 | . . . 2 1 . . . . 133 72 Treads 1033 | . . . 868 165 . . . . . . Legs 3088 | 1 575 217 43 474 168 476 429 209 173 323 Wheels 438 | . . . . . . . . . 438 . Hover 595 | . . . . . . . . . 39 556 Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 120 122 123 50 50 Average Speed 123 | 120 127 122 160 131 120 121 122 123 107 93 Slowest Speed 600 | 120 150 150 600 600 120 122 123 123 155 180 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 26 | 2 43 19 74 32 4 9 57 23 18 9 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . . . . 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . 1 . Scrap Searched 3 | . . . . . . . 2 1 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 350 | . 5 . 52 86 . 66 45 48 42 6 Melee . | . . . . . . . . . . . Projectile 24 | . . . . 1 . . 1 . 16 6 AOE 326 | . 5 . 52 85 . 66 44 48 26 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Fac Total 7168 | . 767 321 1194 988 197 677 466 220 1124 1214 Wait 1036 | . 88 47 161 202 15 130 4 . 240 149 Move 5352 | . 574 216 912 639 167 475 428 208 782 951 Hop . | . . . . . . . . . . . Pick Up 90 | . 10 17 11 12 1 10 2 2 15 10 Fast Attach 83 | . 5 4 12 17 1 8 5 . 13 18 Attach 57 | . 1 3 3 10 2 7 3 3 14 11 Detach 43 | . 3 3 2 12 1 7 2 . 11 2 Swap 52 | . 10 4 13 9 . 8 5 1 2 . Drop 111 | . 17 12 23 23 1 11 5 1 14 4 Fire 315 | . 57 15 56 62 9 21 10 5 32 48 Melee 4 | . . . . 2 . . 2 . . . Ram 12 | . . . . . . . . . 1 11 Kick 10 | . . . . . . . . . . 10 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 3 | . 2 . 1 . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 16) 543 | -10/Materials | Discovered new exit (range 16) 621 | -10/Materials | Discovered new exit (range 15) 1019 | -10/Materials | Entered another Materials area 1019 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1241 | -9/Materials | Discovered new exit (range 12) 1415 | -9/Materials | Entered Storage 1542 | -9/Storage | Lost 3 parts (1p2n) 1688 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2116 | -9/Storage | Build established: Scavenger-Mutant 2382 | -9/Storage | Repaired Imp. Heat Sink 3211 | -9/Storage | Discovered new exit (range 10) 3267 | -9/Storage | Entered Materials 3267 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4195 | -8/Materials | Build established: Skirmisher 4302 | -8/Materials | Discovered new exit (range 7) 4375 | -8/Materials | Identified exit to Factory 4555 | -8/Materials | Entered Factory 4555 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4687 | -7/Factory | Discovered new exit (range 8) 4694 | -7/Factory | Identified exit to Factory 4806 | -7/Factory | Entered another Factory area 4806 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5301 | -6/Factory | Discovered new exit (range 10) 5331 | -6/Factory | Build established: Scavenger-Skirmisher 5360 | -6/Factory | Identified exit to Lower Caves 5396 | -6/Factory | Discovered exit to Lower Caves (range 15) 5620 | -6/Factory | Repaired Carbon-fiber Leg 5632 | -6/Factory | Entered Lower Caves 5865 | -6/Lower Caves | Lost 3 parts (1p1n1w) 6087 | -6/Lower Caves | Spotted B-75 Beast 6112 | -6/Lower Caves | Identified exit to Lower Caves 6219 | -6/Lower Caves | Entered another Lower Caves area 6249 | -6/Lower Caves | Discovered new exit (range 6) 6254 | -6/Lower Caves | Identified exit to Factory 6400 | -6/Lower Caves | Lost 5 parts (1p1u3w) 6495 | -6/Lower Caves | Entered Factory 6495 | -5/Factory | Evolved 2 slots: Utility x2 6595 | -5/Factory | Local fabrication network quarantined 6650 | -5/Factory | Build established: Gunner 6664 | -5/Factory | Fabricated Hvy. Phase Cannon (x2) 7552 | -5/Factory | Lost 6 parts (1n3u2w) 7595 | -5/Factory | Released all parts (9) 7695 | -5/Factory | Core integrity fell below 50% 7722 | -5/Factory | Discovered new exit (range 11) 7730 | -5/Factory | Entered another Factory area 7730 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7820 | -4/Factory | Build established: Mutant 8455 | -4/Factory | Lost 4 parts (1p1n1u1w) 8874 | -4/Factory | Core integrity fell below 50% 8901 | -4/Factory | Released all parts (6) 8930 | -4/Factory | Lost 15 parts (2p5n2u6w) 8944 | -4/Factory | Core integrity fell below 20% 8946 | -4/Factory | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 08902_ System corrupted: Substantial component data lost. 08903_ Slug penetrates Wall. 08922_ System corrupted: Substantial component data lost. 08928_ Slug penetrates Door. 08928_ Penetrated by Slug. 08930_ Slug penetrates Wall. 08931_ Acquired Dispersion Rifle. 08933_ System corrupted: Dispersion Rifle failed to cycle. 08935_ Slug penetrates Wall. 08939_ System corrupted: Matter fused (-7). 08939_ Slug penetrates Wall. 08939_ Dispersion Rifle destroyed. 08939_ Slug penetrates Wall. 08940_ G-67 Veteran IFF system glitched. 08941_ Slammed into G-73 Enforcer. 08942_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 08942_ Slammed into G-73 Enforcer. 08943_ Penetrated by Slug. 08946_ Slammed into Y-64 Sentinel. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | !!! ##### """"""" ""#?????????? | | !! #???# ""#?????????? | | #???# """""""!!S#?????????? | | #???# " " " ""#?????????? | | ^ #######???# ""#?????????? | | | ^ #?????????# ""#?????????? | | #### ^ """"" #?????###?# #?????????? | | # ^ "" F" !#################+###########????? | | "" # "" "" % #????? | | "" + % !=! #????? | | "" # ! #????? | | "" # #????? | | "" # #????? | | # ###+########################## #????? | | ! # # = # #?????# #????? | | # # | # #?????# #????? | | ! # # === # !#?????# #????? | | ! # # " # #?????# #????? | | # # """" ###/############# #????? | | # # """"" # pgg ## # #????? | | #### # | # gp ## # #????? | | #### # # / # ###+## | | # # ## # | | # | #* ## ! + | | # || ### #### # | | # #?#@#??# # | | ################Y#### # | | # ########??# ! ! + + ######## | | # #?????????# ###### ##+#######??????? | | # #?????????# #????# #?????????????? | | ?????????# #????# #??????????????? | | ?????????###/#######????# #???????????????? | | [ #?????????# ??????????# #????????????????? | | ####?????????# * ?????????? ????????????????? | | ?????????????# #???????? ???????????????? | | ?????????????## ##??????? ??????????????? | | ??????????????# #??????? #?????????????? | | ??????????????# #??????#####+## #?????????????? | | ??????????????# #?????????????? #?????????????? | | ??????????????? ??????????????? +?????????????? | | ??????????????? ???????????????# #?????????????? | | ??????????????? ???????????????? #?????????????? | | ??????????????? ???????????????? #?????????????? | | ??????????????? ???????????????? ??????????????? | | ???????????????+?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 27 Energy Capacity 340 Matter Stores 300 Matter Capacity 600 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 225 Evasion (%) 51 Targeting Accuracy 5 Armor Integrity Analysis 33 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 14 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hvy. Phase Cannon | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club Everything Is Under Control Just What I Needed Remodeling Challenges ------------ None Game ------ Seed DefenseImprinterMatter Manual? 0 Play Time 02:10:03 Cumulative 10.0 hours Start 2020.11.11 @ 21:30:44 End 2020.11.12 @ 21:42:00 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4024ae9a-9f0c-4dd4-a1e7-5ec95e761026