Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.08.27 @ 02:11:30 Player: Judas Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (274) 1370 Value Destroyed (9753) 9753 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1502) 1502 TOTAL SCORE: 20605 Bonus ------- High Alert Combat Kills 242 Follower Combat Kills 60 Entered Garrisons 200 Used RIF Installer 500 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1450 Matter 201/300 Energy 28/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -2/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Q-thruster > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Improved Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Core Analyzer Precision Matter Filter Medium Regenerative Plating Makeshift Hacking Suite > --- WEAPON ----------- Coil Gun Helical Railgun Z-bomb Delivery System Enhanced Force Lance > --- INVENTORY -------- Light Antimatter Reactor Cooled Field Propulsion Drive HERF Cannon Coil Gun Heavy Machine Gun Heavy Shock Bomb Launcher Gamma Bomb Array Neutron Missile Launcher [Rating: 172] Favorites ----------- Power Particle Reactor Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Combat Airjet Treads Spiked Medium Treads Leg Flexi-carbon Leg Hover Unit Combat Airjet Flight Unit Cooled Field Propulsion Drive Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Improved Targeting Computer Hackware Makeshift Hacking Suite Protection Light Armor Plating Weapon Coil Gun Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Antimatter Cannon Launcher Gamma Bomb Array Impact Weapon Heavy Hammer Slashing Weapon Great Axe Piercing Weapon Force Lance Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Gar Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Tes Slots Evolved 17 | . 1 . 2 2 . 2 . . . . 2 2 . . 2 2 2 . Power 1 | . . . . . . . . . . . 1 . . . . . . . Propulsion 6 | . . . . 1 . 1 . . . . 1 . . . . 1 2 . Utility 8 | . . . 2 1 . 1 . . . . . 2 . . 2 . . . Weapon 2 | . 1 . . . . . . . . . . . . . . 1 . . Parts Attached 260 | 1 8 . 18 3 . 19 5 6 20 1 23 36 5 2 12 68 9 24 Power 41 | . . . 1 1 . 1 1 1 2 . 5 6 2 . 2 11 3 5 Engine 11 | . . . 1 1 . 1 1 1 . . 3 1 1 . . . . 1 Core 9 | . . . . . . . . . 2 . . 5 1 . 1 . . . Reactor 21 | . . . . . . . . . . . 2 . . . 1 11 3 4 Propulsion 64 | . 2 . 4 1 . 5 . 1 8 . 7 8 . . 1 23 3 1 Treads 6 | . 2 . . . . . . . 4 . . . . . . . . . Leg 9 | . . . . . . . . . . . . . . . . 9 . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 39 | . . . 4 1 . 5 . 1 4 . 7 8 . . 1 8 . . Flight 10 | . . . . . . . . . . . . . . . . 6 3 1 Utility 54 | 1 1 . 4 1 . 4 1 1 6 1 3 9 . 1 6 7 2 6 Device 28 | 1 . . . 1 . 1 1 1 4 1 2 5 . . 4 3 . 4 Storage 7 | . 1 . 1 . . . . . 1 . . 2 . . 1 . 1 . Processor 16 | . . . 2 . . 3 . . 1 . 1 2 . 1 1 4 . 1 Hackware 1 | . . . . . . . . . . . . . . . . . 1 . Protection 2 | . . . 1 . . . . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 101 | . 5 . 9 . . 9 3 3 4 . 8 13 3 1 3 27 1 12 Energy Gun 22 | . 4 . 4 . . 2 . . . . . 6 1 . 2 1 . 2 Energy Cannon 7 | . . . . . . 3 . . . . . 1 . . . 2 . 1 Ballistic Gun 39 | . 1 . 3 . . 2 1 3 3 . 2 2 1 . . 16 1 4 Ballistic Cannon 16 | . . . 2 . . 1 . . 1 . 5 3 . 1 . 3 . . Launcher 11 | . . . . . . . 1 . . . . 1 . . . 5 . 4 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 1 . . . 1 . 1 . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . 1 . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . . 2 . . . 1 1 2 . . . 3 1 3 Parts Lost 71 | . 1 . 3 . . 1 1 1 3 2 5 11 . . . 18 . 25 Power 10 | . . . 1 . . . . . . . 1 2 . . . 3 . 3 Propulsion 14 | . . . . . . . . . 1 . 1 2 . . . 5 . 5 Utility 20 | . . . . . . 1 . 1 2 1 1 2 . . . 5 . 7 Weapon 27 | . 1 . 2 . . . 1 . . 1 2 5 . . . 5 . 10 Highest Loss Streak 18 | . 1 . 1 . . 1 1 1 2 2 2 10 . . . 9 . 18 Average Slot Usage (%) 96 | . 96 100 97 100 100 99 97 96 99 98 98 92 99 100 99 92 93 72 Engine 3 | . 12 12 9 8 8 7 7 7 1 . 3 1 3 5 2 . . . Core 2 | . . . . . . . . . 5 7 . 5 6 5 5 1 . . Reactor 2 | . . . . . . . . . . . 8 . . . 2 7 7 5 Treads 5 | . 7 25 2 . . . . . 21 . . . . . . . . . Leg 1 | . 17 . . . . . . . . . . . . . . 6 . . Hover 18 | . . . 15 25 25 27 28 28 5 28 30 26 27 27 25 15 . . Flight 1 | . . . . . . . . . . . . . . . . 1 33 21 Device 14 | . 12 12 9 8 8 6 10 17 16 20 15 18 16 16 24 14 4 4 Storage 10 | . 12 12 10 8 8 7 7 7 13 14 12 11 11 11 10 8 4 3 Processor 13 | . . . 19 16 16 21 16 14 12 7 7 11 16 16 15 18 25 17 Protection 1 | . . . . 8 8 7 7 . . . . . . . . . . 2 Energy Gun 3 | . 15 25 11 8 8 . . . . . . 2 3 5 5 1 4 1 Ballistic Gun 10 | . 18 12 17 . . 6 11 17 15 12 4 2 5 5 3 13 12 8 Ballistic Cannon 5 | . . . . 16 16 8 . . 5 7 12 5 5 5 5 . . . Naked Turns 1 | . . . . . . . . . . . . . . . . . . 1 Heaviest Build 135 | 18 26 26 39 40 40 48 49 44 68 84 99 106 103 105 113 135 82 75 Greatest Support 140 | 20 40 40 44 52 52 66 66 66 112 72 96 128 118 118 118 140 126 83 Greatest Overweight (x) 22 | . 1 . . . . . . . 22 1 1 2 . . . 3 1 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 16 10 10 10 10 10 16 16 16 20 20 20 20 20 16 8 Average Capacity 14 | 8 9 10 10 10 10 10 10 10 15 16 16 17 20 20 20 19 9 7 Most Carried 20 | 7 10 8 10 10 10 10 10 10 16 16 16 20 20 20 20 20 11 8 Average Carried 13 | 7 7 6 8 8 10 9 9 9 15 15 15 14 20 19 19 18 8 5 Final Capacity 20 | 8 10 10 10 10 10 10 10 10 16 16 16 20 20 20 20 12 8 4 Final Carried 20 | 7 6 8 10 10 10 10 10 10 16 15 15 20 20 20 20 12 8 . Class Distribution -------------------- 44% | Scavenger-Gunner 20% | Hacker-Gunner 15% | Hacker-Mutant 7% | Scavenger-Mutant 6% | Hacker-Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Skirmisher | -10/Materials Hacker-Skirmisher | -10/Mines Scavenger-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Mutant | -8/Garrison Hacker-Gunner | -7/Factory Hacker-Mutant | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Hacker-Gunner | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Sprinter | -2/Research Scavenger-Sprinter | -2/Testing Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 ----------- Run | Scr Mat Min Mat Mat Gar Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Tes Matter Collected 9756 | 206 121 55 245 60 243 294 213 197 1888 83 757 1609 383 120 170 2352 148 612 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 10992 | 118 408 167 596 . 266 213 271 409 2606 127 561 1546 329 85 135 2553 319 283 Parts 607 | 5 36 11 36 . 9 15 10 19 175 5 36 68 12 4 13 120 13 20 Haulers Intercepted 8 | . 1 . 2 . . 2 . . . . . 2 . . . 1 . . Recyclers Shooed 5 | . . . 1 . . 1 . . . . . 1 . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Gar Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Tes Combat Hostiles Destroyed 164 | . 7 4 12 . 11 5 5 7 15 6 12 30 4 3 1 35 3 4 Melee 3 | . . . . . . . . . . . 1 . . . . . . 2 Guns 94 | . 6 4 12 . 1 1 3 7 10 3 3 8 2 3 1 26 3 1 Cannons 56 | . . . . . 10 4 2 . 5 3 7 19 2 . . 4 . . AOE 10 | . 1 . . . . . . . . . 1 3 . . . 4 . 1 Classes Destroyed 23 | 2 5 1 4 . 2 . . 2 5 . . 1 . . . . . 1 Worker 12 | . 1 . . . . . . . . . 4 1 . . . 5 1 . Builder 7 | . 1 . . . . . . . . . . 2 . . . 1 . 3 Tunneler 2 | 1 . . . . . . . . . . 1 . . . . . . . Hauler 8 | . 1 . 2 . . 2 . . . . . 2 . . . 1 . . Recycler 4 | 1 . . . . . . . . . . 1 1 . . . 1 . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . Operator 3 | . . . 1 . . 1 . . . . . . . . 1 . . . Watcher 8 | . 1 . . . . . . . . . . 4 . . 2 . 1 . Swarmer 34 | . . . 5 . 3 4 1 . . 5 . 7 . 3 . 5 . 1 Grunt 53 | . 7 2 3 . 6 . 2 5 . . 3 7 2 . . 12 3 1 Brawler 1 | . . . . . . . . 1 . . . . . . . . . . Duelist 2 | . . . . . 1 . . . . . 1 . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . 2 Sentry 20 | . . . 4 . . 1 1 . . 1 3 3 1 . 1 5 . . Demolisher 4 | . . 2 . . . . . . . . . 2 . . . . . . Hunter 17 | . . . . . 1 . 1 . . . 3 2 . . . 8 . 2 Programmer 13 | . . . . . . . . 1 . . 2 5 . . . 5 . . Behemoth 1 | . . . . . . . . . . . . 1 . . . . . . Zionite 57 | . . . . . . . . . 57 . . . . . . . . . Tinkerer 5 | . . . . . . . . . 5 . . . . . . . . . Assembled 3 | . . . . . . . . . . . . 3 . . . . . . Thug 5 | . . . . . . . . . 4 . . . 1 . . . . . Butcher 1 | . . . . . . . . . 1 . . . . . . . . . Guerrilla 1 | . . . . . . . . . 1 . . . . . . . . . Marauder 2 | . . . . . . . . . 2 . . . . . . . . . Fireman 1 | . . . . . . . . . 1 . . . . . . . . . Mutant 6 | . . . . . . . . . 5 . . . 1 . . . . . Best Kill Streak 14 | 2 6 2 8 . 6 5 3 3 9 5 3 6 3 3 1 14 5 4 Combat Bots Only 7 | . 4 2 4 . 6 4 3 3 2 5 3 5 3 3 1 7 3 2 Max Kills in Single Turn 3 | 1 2 1 2 . 1 1 1 2 2 2 1 3 1 1 1 2 2 2 Gunslinging 1 | . 1 . 1 . . . . 1 . . . . . . . 1 . . Exploded 2 | . 1 . . . . . . . . . 1 2 . . . 2 . 1 Melee 1 | . . . . . . . . . . . 1 . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . . . . . . . . . Imprinter (-7/Zion) Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -------- Run | Scr Mat Min Mat Mat Gar Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Tes Damage Taken 14510 | . 123 348 209 . 333 259 337 158 1377 154 822 1985 245 104 60 3268 239 4489 Core 2781 | . 29 88 43 . 67 33 46 . 194 32 76 391 39 28 28 222 25 1440 Absorbed by Shields 29 | . . . . . . . . . . . . 10 . . . . . 19 Core Remaining (%) 78 | 100 . 53 89 . 87 . . . . 56 91 . . 54 97 82 . . Volleys Fired 565 | 3 18 10 30 . 23 12 21 16 134 10 42 98 10 4 10 88 6 30 Largest 4 | 2 3 3 3 . 3 3 3 3 3 3 3 3 3 3 3 4 4 4 Hottest 218 | 70 100 100 108 . 144 151 126 85 120 111 150 218 140 159 175 203 179 179 Shots Fired 1560 | 6 44 30 85 . 54 33 43 39 398 29 116 221 27 12 29 292 24 78 Gun 1086 | 6 44 30 85 . 8 9 29 39 303 19 25 97 17 8 19 248 24 76 Cannon 463 | . . . . . 46 24 13 . 95 10 91 121 10 4 10 39 . . Launcher 11 | . . . . . . . 1 . . . . 3 . . . 5 . 2 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 1296 | 3 22 10 57 . 46 25 29 39 398 29 116 144 20 8 19 251 18 62 Thermal 164 | 3 4 . 10 . 8 8 13 . . . . 59 . . 7 32 6 14 Explosive 8 | . . . . . . . 1 . . . . 3 . . . 2 . 2 Electromagnetic 92 | . 18 20 18 . . . . . . . . 15 7 4 3 7 . . Robot Hit Streak 75 | 3 36 59 44 . 41 29 20 32 32 20 33 33 9 6 11 75 48 56 Robot Miss Streak 5 | 1 1 1 3 . 5 3 1 1 1 2 2 2 2 1 1 2 . 2 Penetration Max 2 | . . . . . . . . . 1 . . 1 . . . 2 1 2 Secondary Targets 16 | . 2 1 2 . . . . 1 4 . . . . . . 4 2 . Max Gunslinging Chain 2 | . 1 1 1 . . . . 1 1 . . . . . . 2 1 . Shots Hit Robots 1204 | 3 39 27 69 . 43 27 38 33 301 23 83 177 19 6 21 229 23 43 Core Hits 562 | 3 19 10 25 . 47 25 12 14 109 11 37 76 10 3 9 116 11 25 Critical Hits 88 | . . . . . . . . 1 33 4 10 15 2 . 1 14 2 6 Critical Kills 31 | . . . . . . . . 1 13 3 2 3 2 . . 5 1 1 Critical Parts Destroyed 53 | . . . . . . . . . 19 1 8 11 . . 1 8 . 5 Melee Attacks 20 | . . . . . . 3 1 . . . 3 1 1 . 5 . . 6 Impact 3 | . . . . . . 3 . . . . . . . . . . . . Slashing 6 | . . . . . . . 1 . . . 3 1 1 . . . . . Piercing 11 | . . . . . . . . . . . . . . . 5 . . 6 Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 32531 | 36 633 388 1011 . 859 551 708 701 6617 401 2983 5888 435 85 505 7751 656 2323 Guns 18355 | 36 505 325 884 . 101 153 327 701 5546 306 490 1641 156 85 314 5166 656 963 Cannons 9217 | . . . . . 758 398 322 . 1071 95 1639 3317 279 . 191 1147 . . Explosions 4796 | . 128 63 127 . . . 59 . . . 751 930 . . . 1438 . 1300 Melee 146 | . . . . . . . . . . . 103 . . . . . . 43 Ramming 17 | . . . . . . . . . . . . . . . . . . 17 Kinetic 22699 | 10 239 96 539 . 758 407 327 701 6617 401 2129 3236 344 19 315 5276 510 775 Thermal 5159 | 26 166 63 268 . 101 144 322 . . . 751 1778 . . 147 1059 146 188 Explosive 2696 | . . . . . . . 59 . . . . 561 . . . 776 . 1300 Electromagnetic 1814 | . 228 229 204 . . . . . . . . 313 91 66 43 640 . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 103 | . . . . . . . . . . . 103 . . . . . . . Piercing 43 | . . . . . . . . . . . . . . . . . . 43 Highest Corruption 11 | . . . . . . . . 1 1 1 2 1 1 1 . 2 . 11 Average Corruption 1 | . . . . . . . . 1 1 1 1 1 1 1 . 1 . 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 29 | . . . . . . . . 1 4 1 3 4 . . . 7 . 9 Message Errors 7 | . . . . . . . . . 3 1 . . . . . . . 3 Matter Fused 3 | . . . . . . . . . . . . . . . . . . 3 Heat Flow Errors 2 | . . . . . . . . . . . . . . . . 1 . 1 Energy Discharges 4 | . . . . . . . . 1 1 . . . . . . 2 . . Data Loss (minor) 3 | . . . . . . . . . . . . . . . . 3 . . Targeting Errors 10 | . . . . . . . . . . . 3 4 . . . 1 . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 745 | . . . . . . 1 14 . . . 200 220 8 . 12 70 . 220 Projectiles 215 | . . . . . . 1 14 . . . 88 51 8 . 12 41 . . Explosions 530 | . . . . . . . . . . . 112 169 . . . 29 . 220 Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 53 | . . . . . 19 3 . . 7 . 8 8 . . 1 7 . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 52 | . . . . . 19 3 . . 7 . 8 7 . . 1 7 . . Secondary 1 | . . . . . . . . . . . . 1 . . . . . . Self-Inflicted Damage 291 | . 17 . 15 . . . 18 . . . 131 . . . . 102 . 8 Shots 14 | . 1 . 1 . . . 1 . . . 3 . . . . 8 . . Rammed 4 | . . . . . . . . . . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 547 | 36 196 214 72 . 461 440 523 38 422 205 424 456 216 272 174 455 341 547 Average Temperature 110 | 15 61 89 24 . 177 132 268 12 92 102 170 107 76 159 70 92 137 112 Received Heat Transfer 2532 | . 96 36 81 . 162 36 108 117 377 18 309 318 81 . 18 447 90 238 Effects 50 | . . 2 . . 8 1 8 . 7 . 11 4 . . . 4 . 5 Shutdowns 13 | . . . . . 2 1 1 . 1 . 2 3 . . . 1 . 2 Energy Bleed 6 | . . . . . 1 . . . 1 . 3 . . . . 1 . . Interference 21 | . . 2 . . 5 . 3 . 4 . 4 . . . . 2 . 1 Matter Decay 2 | . . . . . . . 1 . 1 . . . . . . . . . Short Circuit 2 | . . . . . . . 1 . . . . . . . . . . 1 Damage (minor) 4 | . . . . . . . . . . . 2 1 . . . . . 1 Damage (major) 2 | . . . . . . . 2 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . Parts Fried 5 | . . 1 1 . . . . . . . . . . . . 3 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . . . . . . . . . 3 . . 3 . . . 1 1 . Heat Transferred 6653 | 74 361 50 483 . 259 296 444 . . . 500 2297 . . 222 1149 222 296 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . 3 1 3 . . . . . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Gar Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Tes Peak Influence 592 | 10 227 177 265 56 382 299 . . . . 329 445 . . 258 592 212 211 Average Influence 179 | 7 60 124 147 56 254 135 . . . . 130 167 . . 183 302 137 156 Maximum Alert Level 2 | . 1 . 1 . 1 1 . . . . 1 2 . . 1 2 1 1 Low Security (%) 62 | 100 96 100 65 100 41 66 . . . . 79 60 . . 53 28 87 86 Level 1 30 | . 3 . 34 . 58 33 . . . . 20 36 . . 46 40 12 13 Level 2 6 | . . . . . . . . . . . . 3 . . . 30 . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . . . . . . 1 . . . . 7 8 . . 2 6 . 8 Investigation 8 | . . . . . . . . . . . 2 1 . . 2 2 . 1 Extermination 7 | . . . . . . . . . . . 1 3 . . . 2 . 1 Reinforcement 17 | . . . . . . 1 . . . . 4 4 . . . 2 . 6 Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . 1 2 . . . 1 . 1 Haulers Reinforced 4 | . . . . . . . . . . . 1 2 . . . 1 . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 --------- Run | Scr Mat Min Mat Mat Gar Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Tes Distress Signals 5 | . 1 . . . . . . . . . . 1 . . . 1 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 318 | . 11 7 16 . 11 9 9 8 74 7 24 41 5 3 6 45 7 35 Peak Tracking Total 20 | . 4 3 5 . 3 5 6 3 5 5 5 6 3 3 2 7 4 20 Tactical Retreats 23 | . . . . . . . 2 1 4 1 6 4 1 . . 2 . 2 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Gar Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Tes Traps Triggered 10 | . 1 . . . 2 . . . . . 2 3 . . 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 ---------- Run | Scr Mat Min Mat Mat Gar Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Tes Machines Disabled 30 | . . . 1 . . . 1 . 2 . 11 6 2 . . 1 1 5 Max in Single Turn 5 | . . . 1 . . . 1 . 1 . 5 5 1 . . 1 1 1 Garrison Access 2 | . . . . . . . . . . . 1 . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . 1 . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 --------- Run | Scr Mat Min Mat Mat Gar Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Tes Machines Accessed 32 | . 2 . 3 2 . 3 1 1 1 . 4 2 . 1 4 6 . 2 Terminals 16 | . 2 . 2 1 . 1 1 . . . . 1 . . 2 4 . 2 Fabricators 4 | . . . . . . 1 . . . . 1 1 . . . 1 . . Repair Stations 5 | . . . 1 . . 1 . . . . 1 . . . 1 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . . . . Garrison Access 3 | . . . . 1 . . . . . . 1 . . . 1 . . . Total Hacks 76 | . 6 . 10 2 . 6 3 1 4 . 11 4 . 1 9 15 . 4 Successful 61 | . 4 . 9 2 . 4 3 1 4 . 9 4 . 1 8 9 . 3 Failed 15 | . 2 . 1 . . 2 . . . . 2 . . . 1 6 . 1 Catastrophic 2 | . . . . . . 1 . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 14 | . 6 . 3 1 . . . . 4 . . . . . . . . . Terminals 37 | . 6 . 5 1 . 1 3 . . . . 1 . . 6 10 . 4 Fabricators 11 | . . . . . . 3 . . . . 3 3 . . . 2 . . Repair Stations 17 | . . . 5 . . 2 . . . . 5 . . . 2 3 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . 2 . . . . . . . Garrison Access 3 | . . . . 1 . . . . . . 1 . . . 1 . . . Terminal Hacks 33 | . 2 . 4 1 . 1 3 1 4 . . 1 . 1 5 7 . 3 Record 12 | . . . . . . . 3 . . . . . . . 5 3 . 1 Part Schematic 5 | . . . . . . . . . 4 . . . . . . 1 . . Robot Analysis 5 | . 2 . 1 1 . . . . . . . . . . . 1 . . Prototype ID Bank 2 | . . . 1 . . . . . . . . . . . . . . 1 Open Door 3 | . . . . . . . . 1 . . . . . 1 . . . 1 Terminal Index 1 | . . . . . . . . . . . . . . . . 1 . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . 1 . . . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . . 1 . . Patrol Status 1 | . . . . . . 1 . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . 1 . . . . 3 3 . . . 1 . . Load Schematic 2 | . . . . . . . . . . . 1 1 . . . . . . Build 6 | . . . . . . 1 . . . . 2 2 . . . 1 . . Repair Station Hacks 12 | . . . 4 . . 2 . . . . 3 . . . 2 1 . . Scan Component 7 | . . . 2 . . 1 . . . . 2 . . . 1 1 . . Repair 5 | . . . 2 . . 1 . . . . 1 . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . 2 . . . . . . . Insert Component 1 | . . . . . . . . . . . 1 . . . . . . . Analyze 1 | . . . . . . . . . . . 1 . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . . . . . 1 . . . 1 . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . 1 . . . 1 . . . Unauthorized Hacks 3 | . 2 . 1 . . . . . . . . . . . . . . . Terminals 3 | . 2 . 1 . . . . . . . . . . . . . . . Botnet 3 | . 2 . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . . . . 1 . . . Used 2 | . . . 1 . . . . . . . . . . . 1 . . . Hacking Detections 18 | . 2 . . . . 2 1 . . . 3 2 . . 2 4 . 2 Full Trace Events 8 | . . . . . . . . . . . 2 1 . . 2 2 . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built 4 | . . . . . . 4 . . . . . . . . . . . . Matter 252 | . . . . . . 252 . . . . . . . . . . . . Time 67 | . . . . . . 67 . . . . . . . . . . . . Total Robot Build Rating 16 | . . . . . . 16 . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . 4 . 1 . . . . 1 . . Parts Built 6 | . . . . . . . . . . . 3 2 . . . 1 . . Matter 1367 | . . . . . . . . . . . 541 570 . . . 256 . . Time 496 | . . . . . . . . . . . 280 152 . . . 64 . . Total Part Build Rating 39 | . . . . . . . . . . . 21 10 . . . 8 . . Parts Repaired 5 | . . . 2 . . 1 . . . . 1 . . . 1 . . . Time 181 | . . . 100 . . 25 . . . . 25 . . . 31 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 ------------ Run | Scr Mat Min Mat Mat Gar Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Tes Used RIF Installer 1 | . . . . . 1 . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -------- Run | Scr Mat Min Mat Mat Gar Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Tes Total Allies 4 | . . . . . . 4 . . . . . . . . . . . . Largest Group 4 | . . . . . . 4 3 . . . . . . . . . . . Highest-Rated Group 48 | . . . . . . 48 36 . . . . . . . . . . . Highest-Rated Ally 12 | . . . . . . 12 12 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 51 | . . . . . . 14 37 . . . . . . . . . . . Total Damage 529 | . . . . . . 182 347 . . . . . . . . . . . Kills 3 | . . . . . . 1 2 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Gar Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Tes Robot Analysis Total 5 | . 2 . 1 1 . . . . . . . . . . . 1 . . Derelict Logs Recovered 6 | . . . . . . . 1 2 . 1 . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 7 | . . . . . . . . . . . 7 . . . . . . . Items 7 | . . . . . . . . . . . 7 . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 ------------- Run | Scr Mat Min Mat Mat Gar Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Tes Turns Passed 10594 | 33 322 347 548 51 378 637 370 434 2109 179 1173 1319 383 186 335 1365 126 299 Spaces Moved 9609 | 18 177 195 340 66 394 751 467 633 1284 226 930 1227 620 313 457 1082 132 297 Core 53 | . . . . . . . . . 1 . . . . . . . . 52 Treads 1037 | . 34 195 41 . . . . . 767 . . . . . . . . . Legs 360 | 18 143 . . . . . . . . . . . . . . 199 . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover 7703 | . . . 299 66 394 751 467 633 516 226 930 1227 620 313 457 804 . . Flight 456 | . . . . . . . . . . . . . . . . 79 132 245 Fastest Speed 5 | 120 120 160 76 65 65 58 58 58 58 58 50 50 52 52 43 40 5 17 Average Speed 71 | 120 141 160 86 65 65 58 58 58 120 64 63 63 52 52 45 71 30 29 Slowest Speed 1150 | 120 160 160 160 65 65 65 58 58 1150 125 125 220 52 52 52 224 85 230 Overloaded Moves 303 | . . . . . . . . . . . . . . . 297 . 6 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . 1 1 Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . . 3 Exploration Rate (%) 34 | 3 27 42 34 6 59 17 58 68 77 46 20 29 75 28 15 28 4 21 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . . 1 . . . . 1 . . . . . Known Exits Taken 17 | 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . Scrap Searched 8 | . . . . . . . 1 1 3 . . . 2 1 . . . . Spaces Dug 24 | . . . . . . 2 . . . . 8 1 . . 6 . . 7 Terrain Destroyed 348 | . 9 1 12 . . 2 9 1 12 8 88 62 1 5 7 106 . 25 Melee 11 | . . . . . . 2 . . . . . 1 . . 5 . . 3 Projectile 109 | . . . . . . . . 1 12 8 18 15 1 5 2 30 . 17 AOE 228 | . 9 1 12 . . . 9 . . . 70 46 . . . 76 . 5 Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 --------- Run | Scr Mat Min Mat Mat Gar Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Tes Total 12082 | 24 213 208 534 74 467 922 532 679 1552 237 1414 1565 657 328 553 1482 203 438 Wait 1326 | . 2 2 126 . 37 106 35 19 92 1 390 170 16 3 44 175 51 57 Move 9588 | 17 176 194 339 66 393 750 466 632 1283 225 929 1226 619 312 456 1081 129 295 Hop 2 | . . . . . . . . . . . . . . . . . 1 1 Pick Up 85 | 1 5 2 11 3 . 11 2 1 7 . 3 12 1 3 4 17 1 1 Fast Attach 102 | 1 2 . 4 1 . 11 1 1 16 . 10 15 1 . 2 27 2 8 Attach 58 | . 5 . 7 2 . 3 2 . . 1 7 4 . . 2 11 4 10 Detach 5 | . . . 1 . . . . . . . 1 1 . . . 1 . 1 Swap 100 | . 1 . 7 . . 5 2 5 4 . 6 17 4 2 8 30 3 6 Drop 175 | 2 4 . 9 2 . 21 2 5 16 . 10 12 4 4 9 52 6 17 Fire 565 | 3 18 10 30 . 23 12 21 16 134 10 42 98 10 4 10 88 6 30 Melee 20 | . . . . . . 3 1 . . . 3 1 1 . 5 . . 6 Ram 4 | . . . . . . . . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 51 | . . . . . 14 . . . . . 13 9 . . 13 . . 2 Rewire 1 | . . . . . . . . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -2/Research -2/Testing History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 3) 34 | -11/Scrapyard | Entered Materials 34 | -10/Materials | Evolved 1 slot: Weapon x1 243 | -10/Materials | Identified exit to Mines 243 | -10/Materials | Discovered exit to Mines (range 16) 356 | -10/Materials | Entered Mines 475 | -10/Mines | Identified exit to Materials 475 | -10/Mines | Discovered exit to Materials (range 14) 616 | -10/Mines | Discovered exit to Materials (range 8) 646 | -10/Mines | Assembled infested the area 661 | -10/Mines | Build established: Hacker-Skirmisher 703 | -10/Mines | Entered Materials 703 | -9/Materials | Evolved 2 slots: Utility x2 975 | -9/Materials | Repaired Cmb. Airjet 1027 | -9/Materials | Repaired Cmb. Airjet 1220 | -9/Materials | Identified exit to Materials 1220 | -9/Materials | Discovered exit to Materials (range 16) 1251 | -9/Materials | Entered another Materials area 1251 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1302 | -8/Materials | Identified exit to Garrison 1302 | -8/Materials | Entered Garrison 1358 | -8/Garrison | Triggered checkpoint 1484 | -8/Garrison | Triggered checkpoint 1496 | -8/Garrison | Triggered checkpoint 1534 | -8/Garrison | Identified exit to Factory 1534 | -8/Garrison | Discovered exit to Factory (range 10) 1602 | -8/Garrison | Discovered exit to Factory (range 15) 1646 | -8/Garrison | Triggered checkpoint 1670 | -8/Garrison | Build established: Hacker-Mutant 1670 | -8/Garrison | Discovered exit to Factory (range 8) 1677 | -8/Garrison | Installed Relay Interface Framework 1680 | -8/Garrison | Entered Factory 1680 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1912 | -7/Factory | Repaired Cmb. Airjet 2178 | -7/Factory | Fabricated S-27 Virus (x4) 2252 | -7/Factory | Identified exit to Lower Caves 2252 | -7/Factory | Discovered exit to Lower Caves (range 16) 2255 | -7/Factory | Build established: Hacker-Gunner 2317 | -7/Factory | Entered Lower Caves 2317 | -7/Lower Caves | Accompanied by 3 allies 2406 | -7/Lower Caves | Attracted the attention of an 0b10 base 2464 | -7/Lower Caves | Learned 8 Factory zone layouts 2489 | -7/Lower Caves | Learned 8 Factory zone layouts 2657 | -7/Lower Caves | Build established: Hacker-Mutant 2667 | -7/Lower Caves | Identified exit to Lower Caves 2667 | -7/Lower Caves | Discovered exit to Lower Caves (range 13) 2668 | -7/Lower Caves | Encountered a Warlord checkpoint 2687 | -7/Lower Caves | Entered another Lower Caves area 2697 | -7/Lower Caves | Learned 8 Factory zone layouts 2850 | -7/Lower Caves | Identified exit to Factory 2850 | -7/Lower Caves | Discovered exit to Factory (range 14) 3111 | -7/Lower Caves | Identified exit to Zion 3111 | -7/Lower Caves | Discovered exit to Zion (range 14) 3121 | -7/Lower Caves | Entered Zion 3132 | -7/Zion | Given A8's code to call for help 3162 | -7/Zion | System corruption cleaned by Quarantine Array 3165 | -7/Zion | RIF detected upon attempting to enter Zion 3165 | -7/Zion | Attacked by Zionites 3165 | -7/Zion | Spotted MW-7XQ(B) 3165 | -7/Zion | Spotted SE-OVK(B) 3180 | -7/Zion | Build established: Scavenger-Gunner 3190 | -7/Zion | Identified exit to Proximity Caves 3190 | -7/Zion | Discovered exit to Proximity Caves (range 11) 3313 | -7/Zion | Found Prototype Device 3454 | -7/Zion | Destroyed MW-7XQ(B) 3492 | -7/Zion | Destroyed SE-OVK(B) 3739 | -7/Zion | Destroyed Imprinter 3770 | -7/Zion | Extracted access codes from Imprinter's data core 4890 | -7/Zion | Opened final containment barrier to the Deep Caves 4914 | -7/Zion | Identified exit to Deep Caves 4914 | -7/Zion | Discovered exit to Deep Caves (range 3) 4914 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5230 | -7/Zion | Entered Proximity Caves 5234 | -6/Proximity Caves | Learned Factory terminal intel 5317 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5376 | -6/Proximity Caves | Identified Phasing AFG 5399 | -6/Proximity Caves | Discovered exit to Factory (range 9) 5409 | -6/Proximity Caves | Entered Factory 5409 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5410 | -6/Factory | Identified exit to Lower Caves 5410 | -6/Factory | Identified exit to Factory 5411 | -6/Factory | Loaded intel: 19 terminal locations 5781 | -6/Factory | Fabricated Particle Reactor? 5909 | -6/Factory | Build established: Hacker-Gunner 5977 | -6/Factory | Fabricated Antimatter Cannon? 6196 | -6/Factory | Repaired Cmb. Airjet 6582 | -6/Factory | Entered another Factory area 6582 | -5/Factory | Evolved 2 slots: Utility x2 6853 | -5/Factory | Lost 10 parts (2p2n1u5w) 7466 | -5/Factory | Identified exit to Factory 7466 | -5/Factory | Discovered exit to Factory (range 18) 7612 | -5/Factory | Spotted B-75 Beast 7697 | -5/Factory | Fabricated Antimatter Cannon (x1) 7729 | -5/Factory | Destroyed B-75 Beast 7776 | -5/Factory | Fabricated Antimatter Cannon (x1) 7884 | -5/Factory | Identified exit to Upper Caves 7884 | -5/Factory | Discovered exit to Upper Caves (range 8) 7901 | -5/Factory | Entered Upper Caves 7966 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 8042 | -5/Upper Caves | Encountered a Warlord checkpoint 8087 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8138 | -5/Upper Caves | Learned location of 1 exit from Factory 8270 | -5/Upper Caves | Identified exit to Upper Caves 8270 | -5/Upper Caves | Discovered exit to Upper Caves (range 7) 8275 | -5/Upper Caves | Learned location of Armory (-4) 8284 | -5/Upper Caves | Entered another Upper Caves area 8292 | -5/Upper Caves | Discovered exit to Factory (range 11) 8383 | -5/Upper Caves | Build established: Scavenger-Gunner 8470 | -5/Upper Caves | Entered Factory 8470 | -4/Factory | Evolved 2 slots: Utility x2 8471 | -4/Factory | Identified exit to Research 8611 | -4/Factory | Repaired Reaction Control System 8805 | -4/Factory | Entered Research 8805 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 8842 | -3/Research | Found Prototype Launcher 8846 | -3/Research | Identified Tesla Bomb Launcher 8852 | -3/Research | Found Tesla Bomb Launcher 9182 | -3/Research | Build established: Hacker-Gunner 9278 | -3/Research | Found Gamma Bomb Array 9280 | -3/Research | Found Gamma Bomb Array 9380 | -3/Research | Found Enh. Force Lance 9401 | -3/Research | Fabricated Enh. Force Lance? 9450 | -3/Research | Destroyed 7 combat bots 9659 | -3/Research | Lost 9 parts (4n1u4w) 9749 | -3/Research | Lost 3 parts (1p1u1w) 9995 | -3/Research | Build established: Scavenger-Gunner 10050 | -3/Research | Lost 3 parts (1p1n1u) 10148 | -3/Research | Identified exit to Research 10148 | -3/Research | Discovered exit to Research (range 13) 10170 | -3/Research | Entered another Research area 10170 | -2/Research | Evolved 2 slots: Propulsion x2 10229 | -2/Research | Identified exit to Testing 10229 | -2/Research | Discovered exit to Testing (range 14) 10285 | -2/Research | Spotted B-90 Cyclops 10296 | -2/Research | Entered Testing 10305 | -2/Testing | Scanned by Researcher 10312 | -2/Testing | Found Prototype Protection 10312 | -2/Testing | Identified Med. Regenerative Plating 10360 | -2/Testing | Found Prototype Launcher 10360 | -2/Testing | Identified Z-bomb Delivery System 10377 | -2/Testing | Crushed by falling debris 10409 | -2/Testing | Crushed by falling debris 10423 | -2/Testing | Crushed by falling debris 10454 | -2/Testing | Lost 6 parts (3n2u1w) 10466 | -2/Testing | Found Prototype Device 10466 | -2/Testing | Identified AEGIS Remote Shield 10556 | -2/Testing | Core integrity fell below 50% 10560 | -2/Testing | System corruption reached 10% 10568 | -2/Testing | Core integrity fell below 20% 10581 | -2/Testing | Lost 18 parts (3p2n4u9w) 10595 | -2/Testing | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 10559_ K-01 Serf destroyed. 10560_ Penetrated by Slug. 10560_ Extracted 11 matter. 10560_ P-80 Master resets H-88 Terminator, system corruption cleaned. 10565_ G#4DNE%TG0ZBH Z%3TX=W1L8WAMHA7DH5X0VL 10567_ Slug penetrates Wall. 10577_ Acquired Phase Gun. 10583_ System corrupted: Matter fused (-7). 10584_ Slug penetrates Wall. 10590_ Dropped Phase Gun. 10592_ Slammed into S-43 Plague. 10592_ S-43 Plague destroyed. 10592_ R-10 Processor collects Xenon Bombardment Thruster. 10593_ Slug penetrates Wave Intensifier. 10594_ Mak. Hacking Suite destroyed. 10594_ Penetrated by Slug. 10594_ Slug penetrates P-80 Master. 10594_ Slug penetrates Wall. 10594_ Penetrated by Slug. [Achievement: Tester] Map ----- +----------------------------------------------------+ | ????????# % ] # ###+#############!*==![ ! | | ????????# # """"" !====!%= | | ????????# """ """ + ""T"" ######/###### | | ????????# """ """ # #?# ! #? | | ????????# """ """ # #?#=== """ #? | | ????????# #### ### #?# ! """ #? | | ????????# #??# #?# #?# """ #? | | ????????###########??# #?# #?# #? | | ?????????????????????# #?# #?# """ #? | | ?????????????????????# #?#! #?# """ #? | | ?????????????????????# #?#! #?# """ #? | | ?????????????????????# #?#!! #?# #? | | ?????????????????????#+#?# #?########??? | | ?????????????????????????# #???????????? | | ?????????????????????????# #???????????? | | ?????????????????????????# """"""" ##########??? | | ?????????????????????????# """"""" # ###? | | ?????????????????????????# g""""""" # ""#? | | ?????????????????????????# h + T"#? | | ?????????????????????????#hg""""""" # ""#? | | ????????????# ???????????#g """"""" # ###? | | ???????????## ########### """"""" # #??? | | ???????????# ggh h h # #??? | | ???????????+ p """"""" # #??? | | ???????????# c hph """"""" + #??? | | ???????????# pR [ @ """"""" ##########??? | | ????????????## #######+### #???????????? | | ????????????????# *%= # """"""" #???????????? | | ????????????????#""" # """"""" #???????????? | | ????????????????#""" # """"""" #???????????? | | ????????????????#""" # #???????????? | | ????????????????# [ # #???????????? | | ????????????????#""" # #???????????? | | ????????????????#""" ! ########+####???????????? | | ????????????????#""" #????# ! #????##?????? | | ????????????????# #????#"* ""#???# #?????? | | ????????????????##########????#""" =!#??# #??????? | | ??????????????????????????????#""| ### #???????? | | ??????????????????????????????#""!"]""# #????????? | | ??????????????????????????????#"""######?????????? | | ??????????????????????????????######"###?????????? | | ???????????????????????????????????##[=#?????????? | | ???????????????????????????????????##=#!#????????? | | ????????????????????????????????????# ###????????? | | ????????????????????????????????????###??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 45 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 22 Terrain Scan Range 24 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 60 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 68 Targeting Accuracy 16 Target Analysis 8 Core Analysis 10 Recoil Reduction 6 Matter Filtering 50 Kinecelleration 40 Salvage Targeting 4 Offensive Hacking 31 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Antimatter Cannon | -6/Factory | Scanalyzed Quantum Rifle | -3/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Particle Reactor | x2 | -6/Factory | Preloaded Antimatter Cannon | x1 | -6/Factory Antimatter Cannon | x1 | -5/Factory Antimatter Cannon | x1 | -5/Factory Enh. Force Lance | x1 | -3/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Hard Hitter Monster Sniper Speed Demon Supersonic Tester Whoosh! Challenges ------------ None Game ------ Seed CouplerAntigravCharger Manual? 0 Play Time 03:24:42 Cumulative 84.7 hours Start 2020.08.25 @ 01:09:38 End 2020.08.27 @ 02:11:30 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 142 Rogue 140 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 35 Gallery% 50 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4197a3d4-e180-4db0-8d06-4fbe778d9816