Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.20 @ 21:08:31

Player: THN-L0C

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (77)      385
Value Destroyed (2335)     2335
Prototype IDs (41)         820
Alien Tech Used (0)        0
Bonus (422)                422
              TOTAL SCORE: 7062

 Bonus
-------
High Alert Combat Kills    122
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             281/700
Matter                     6/300
Energy                     100/100
System Corruption          21%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
     Large Storage Unit
  Improved Terrain Scan Processor
  Improved Salvage Targeting Computer
>          --- WEAPON (2) -------
      Mini Grenade Launcher
>          --- INVENTORY (15) ---
    Medium Storage Unit
  Improved Melee Analysis Suite
           System Restoration Module
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
   Armored Treads
   Armored Treads
>          --- UTILITY ----------
     Large Storage Unit
  Improved Terrain Scanner
  Improved Terrain Scan Processor
  Improved Salvage Targeting Computer
     Heavy Armor Plating
>          --- WEAPON -----------
           Flak Cannon
      Mini Assault Cannon
>          --- INVENTORY --------
     Light Nuclear Core
     Micro Nuclear Core
   Armored Treads
  Improved Heat Sink
    Medium Storage Unit
  Advanced Visual Processing Unit
  Improved Melee Analysis Suite
           Matter Filter
           Transmission Jammer
           Reactive Plating
           System Restoration Module
           System Restoration Module
      Mini Grenade Launcher
           Remote Datajack
           Longsword +1
[Rating: 47]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Mini Assault Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Longsword +1
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   1   
  Utility                  4    | .   .   .   2   .   .   .   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             105  | 7   13  2   16  1   3   2   47  14  
  Power                    9    | 1   1   .   1   .   .   .   4   2   
    Engine                 5    | 1   .   .   1   .   .   .   3   .   
    Core                   4    | .   1   .   .   .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               18   | 2   2   .   1   .   .   2   9   2   
    Treads                 18   | 2   2   .   1   .   .   2   9   2   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  47   | 2   6   2   6   1   1   .   22  7   
    Device                 20   | 1   3   1   4   1   .   .   7   3   
    Storage                3    | 1   2   .   .   .   .   .   .   .   
    Processor              7    | .   1   .   2   .   .   .   2   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             17   | .   .   1   .   .   1   .   13  2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   31   | 2   4   .   8   .   2   .   12  3   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          10   | 2   2   .   5   .   .   .   1   .   
    Ballistic Cannon       8    | .   .   .   1   .   .   .   6   1   
    Launcher               7    | .   2   .   1   .   1   .   2   1   
    Special Weapon         1    | .   .   .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   3   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   .   1   .   
Parts Lost                 20   | .   .   .   .   .   .   .   3   17  
  Power                    5    | .   .   .   .   .   .   .   2   3   
  Propulsion               5    | .   .   .   .   .   .   .   .   5   
  Utility                  6    | .   .   .   .   .   .   .   .   6   
  Weapon                   4    | .   .   .   .   .   .   .   1   3   
  Highest Loss Streak      11   | .   .   .   .   .   .   .   1   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   100 100 97  100 100 100 99  87  
  Engine                   6    | .   4   .   7   11  11  11  7   4   
  Core                     3    | .   9   14  3   .   .   .   1   2   
  Treads                   25   | .   28  28  21  22  22  22  26  27  
  Device                   6    | .   10  7   10  4   10  .   3   8   
  Storage                  10   | .   14  14  11  11  11  11  9   7   
  Processor                15   | .   3   .   10  22  22  22  21  14  
  Protection               7    | .   .   6   11  6   .   11  10  5   
  Ballistic Gun            10   | .   27  14  18  11  11  11  3   .   
  Ballistic Cannon         5    | .   .   .   1   .   .   .   12  13  
  Launcher                 5    | .   .   14  2   11  4   11  .   .   
Peak Build Rating          47   | 7   14  16  23  22  23  24  40  47  
  Average Rating           25   | 5   10  14  20  21  21  23  34  42  
  On Entrance              18   | .   7   13  16  22  21  23  24  38  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             55   | 15  30  31  38  34  34  34  55  55  
  Greatest Support         80   | 40  46  46  46  46  46  46  69  80  
  Greatest Overweight (x)  8    | .   .   .   .   .   .   .   .   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   11  15  15  15  15  15  15  15  
  Most Carried             15   | 4   13  15  15  15  15  15  15  15  
  Average Carried          13   | 1   9   14  14  14  14  15  14  13  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  
  Final Carried            15   | 4   13  15  15  14  15  15  15  4   

 Class Distribution 
--------------------
 81% | Mutant
 16% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -9/Materials
     Mutant | -9/Mines
     Mutant | -9/Exiles
     Mutant | -8/Mines
     Mutant | -8/Materials
 Skirmisher | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           2971 | 319  235  440  211  60   .    60   1420 226  
  Remotely                 57   | .    .    57   .    .    .    .    .    .    
Salvage Created            1916 | 84   295  128  253  .    .    20   931  205  
  Parts                    126  | 15   14   8    15   .    .    3    60   11   
Haulers Intercepted        2    | .    .    .    .    .    .    .    2    .    
Recyclers Shooed           5    | 2    .    .    .    .    .    .    2    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  70   | .   12  12  7   .   .   3   29  7   
  Melee                    3    | .   .   .   .   .   .   .   .   3   
  Guns                     22   | .   10  3   6   .   .   .   3   .   
  Cannons                  26   | .   .   .   1   .   .   .   22  3   
  AOE                      19   | .   2   9   .   .   .   3   4   1   
Classes Destroyed          13   | 1   3   2   1   .   .   .   5   1   
  Worker                   4    | .   .   .   .   .   .   .   3   1   
  Tunneler                 5    | 4   .   .   .   .   .   .   1   .   
  Hauler                   2    | .   .   .   .   .   .   .   2   .   
  Recycler                 2    | .   .   1   .   .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   
  Watcher                  3    | .   1   .   .   .   .   .   2   .   
  Swarmer                  18   | .   6   3   3   .   .   3   3   .   
  Grunt                    33   | .   6   .   1   .   .   .   22  4   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   
  Sentry                   5    | .   .   .   3   .   .   .   2   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   
  Programmer               3    | .   .   .   .   .   .   .   .   3   
  Assembled                9    | .   .   9   .   .   .   .   .   .   
Best Kill Streak           5    | 2   3   5   3   .   .   3   5   2   
  Combat Bots Only         5    | .   3   5   3   .   .   3   4   2   
Max Kills in Single Turn   4    | 1   1   3   1   .   .   3   4   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   3   .   .   .   3   2   1   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        564  | .    45   14   33   .    .    3    204  265  
  Missed                   154  | .    14   6    11   .    .    1    50   72   
Damage Taken               6287 | .    334  200  272  .    .    35   2292 3154 
  Core                     841  | .    50   75   72   .    .    .    225  419  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  50   | .    .    .    .    .    .    .    50   .    
  Ignored by Resistances   52   | .    .    .    .    .    .    .    52   .    
  Regen/Repaired (Parts)   376  | .    .    .    97   .    .    .    279  .    
Core Remaining (%)         72   | 100  .    50   .    .    .    82   59   .    
Volleys Fired              256  | 10   32   18   18   .    .    1    141  36   
  Largest                  2    | 2    2    2    2    .    .    1    2    2    
  Hottest                  100  | 40   40   50   100  .    .    30   96   92   
Shots Fired                371  | 20   57   27   35   .    .    1    192  39   
  Gun                      153  | 20   50   18   32   .    .    .    33   .    
  Cannon                   189  | .    .    .    2    .    .    .    150  37   
  Launcher                 28   | .    7    9    .    .    .    1    9    2    
  Special                  1    | .    .    .    1    .    .    .    .    .    
  Kinetic                  342  | 20   50   18   34   .    .    .    183  37   
  Thermal                  1    | .    .    .    1    .    .    .    .    .    
  Explosive                28   | .    7    9    .    .    .    1    9    2    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         18   | 3    8    9    18   .    .    .    16   11   
  Robot Miss Streak        5    | 4    4    4    1    .    .    .    4    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    
Shots Hit Robots           244  | 11   30   5    27   .    13   .    120  38   
  Core Hits                142  | 5    20   16   11   .    .    3    67   20   
  Critical Kills           2    | .    1    .    .    .    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    1    .    
  Critical Strikes         12   | .    1    .    .    .    .    .    10   1    
    Destroy                3    | .    1    .    .    .    .    .    2    .    
    Blast                  8    | .    .    .    .    .    .    .    8    .    
    Sever                  1    | .    .    .    .    .    .    .    .    1    
Melee Attacks              25   | .    .    .    .    .    13   .    6    6    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 12   | .    .    .    .    .    .    .    6    6    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            12   | .    .    .    .    .    12   .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           6853 | 130  688  511  439  .    .    109  3659 1317 
  Guns                     1391 | 130  400  75   386  .    .    .    400  .    
  Cannons                  3241 | .    .    .    36   .    .    .    2398 807  
  Explosions               1834 | .    288  415  .    .    .    109  815  207  
  Melee                    262  | .    .    .    .    .    .    .    .    262  
  Ramming                  125  | .    .    21   17   .    .    .    46   41   
  Kinetic                  4632 | 130  400  75   422  .    .    .    2798 807  
  Thermal                  .    | .    .    .    .    .    .    .    .    .    
  Explosive                1820 | .    288  415  .    .    .    109  801  207  
  Electromagnetic          14   | .    .    .    .    .    .    .    14   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 262  | .    .    .    .    .    .    .    .    262  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         20   | .    .    .    .    .    .    .    .    20   
  Average Corruption       9    | .    .    .    .    .    .    .    .    9    
  Corruption Purged        2    | .    .    .    .    .    .    .    .    2    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  23   | .    .    .    .    .    .    .    .    23   
    Message Errors         9    | .    .    .    .    .    .    .    .    9    
    Matter Fused           3    | .    .    .    .    .    .    .    .    3    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    3    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    1    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    2    
    Misfires               1    | .    .    .    .    .    .    .    .    1    
    Misdirections          1    | .    .    .    .    .    .    .    .    1    
    Weapon Failures        2    | .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            170  | .    .    18   .    .    .    .    45   107  
  Projectiles              51   | .    .    .    .    .    .    .    6    45   
  Explosions               82   | .    .    18   .    .    .    .    39   25   
  Melee                    37   | .    .    .    .    .    .    .    .    37   
Knockbacks                 57   | .    .    .    .    .    .    .    31   26   
  Impact                   1    | .    .    .    .    .    .    .    1    .    
  Kinetic                  51   | .    .    .    .    .    .    .    30   21   
  Secondary                5    | .    .    .    .    .    .    .    .    5    
Self-Inflicted Damage      143  | .    5    41   .    .    .    22   .    75   
  Shots                    6    | .    1    2    .    .    .    1    .    2    
  Rammed                   15   | .    .    5    1    .    .    .    4    5    
Targets Rammed             20   | .    .    5    1    .    .    .    7    7    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  5    | .    .    .    .    .    .    .    3    2    
Highest Temperature        307  | .    28   .    20   .    .    .    307  217  
  Average Temperature      79   | .    8    .    5    .    .    .    91   56   
  Received Heat Transfer   2250 | .    147  .    69   .    .    .    1341 693  
  Effects                  5    | .    .    .    .    .    .    .    5    .    
    Energy Bleed           2    | .    .    .    .    .    .    .    2    .    
    Interference           3    | .    .    .    .    .    .    .    3    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Peak Influence             692  | 20  283 186 166 8   .   78  692 346 
  Initial                  314  | .   13  11  .   8   .   .   .   314 
  Average                  134  | 9   132 31  32  6   .   25  256 203 
Maximum Alert Level        2    | .   1   .   .   .   .   .   2   1   
  Low Security (%)         75   | 100 72  100 100 100 .   100 49  60  
  Level 1                  15   | .   27  .   .   .   .   .   24  39  
  Level 2                  9    | .   .   .   .   .   .   .   26  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   2   .   1   .   .   .   7   4   
  Investigation            7    | .   1   .   .   .   .   .   5   1   
  Extermination            2    | .   .   .   .   .   .   .   .   2   
  Reinforcement            4    | .   1   .   1   .   .   .   1   1   
  Assault                  1    | .   .   .   .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Distress Signals           4    | .   2   .   .   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              111  | .   17  12  8   .   .   3   52  19  
  Peak Tracking Total      7    | .   4   4   4   .   .   3   6   7   
  Tactical Retreats        11   | .   1   1   2   .   .   .   4   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Traps Triggered            2    | .   .   .   .   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Machines Disabled          7    | .   1   .   .   .   .   .   6   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Machines Accessed          24   | .   7   .   7   .   1   1   7   1   
  Terminals                19   | .   6   .   6   .   .   1   5   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   1   .   .   .   2   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                75   | .   24  .   24  .   1   2   23  1   
  Successful               38   | .   14  .   11  .   1   1   11  .   
  Failed                   35   | .   9   .   12  .   .   1   12  1   
    Catastrophic           6    | .   1   .   1   .   .   1   3   .   
  Database Lockouts        2    | .   1   .   1   .   .   .   .   .   
  Manual                   33   | .   11  .   12  .   1   1   7   1   
  Terminals                65   | .   23  .   22  .   .   2   17  1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   2   .   .   .   6   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             24   | .   11  .   6   .   1   1   5   .   
  Robot Analysis           5    | .   4   .   1   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   1   .   .   .   1   .   
  Alert Level              2    | .   .   .   1   .   .   .   1   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              7    | .   2   .   2   .   .   1   2   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   2   .   .   .   3   .   
  Scan Component           3    | .   .   .   1   .   .   .   2   .   
  Repair                   2    | .   .   .   1   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   3   .   3   .   .   .   3   .   
  Terminals                8    | .   2   .   3   .   .   .   3   .   
    Botnet                 8    | .   2   .   3   .   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   6   .   5   .   .   1   7   1   
  Full Trace Events        5    | .   .   .   .   .   .   .   5   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   .   .   .   1   .   
  Time                     70   | .   .   .   32  .   .   .   38  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              12   | .   .   .   .   .   12  .   .   .   
  Non-combat               3    | .   .   .   .   .   3   .   .   .   
  Combat                   9    | .   .   .   .   .   9   .   .   .   
Robot Hacks Applied        12   | .   .   .   .   .   12  .   .   .   
  parse_system             12   | .   .   .   .   .   12  .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Robot Analysis Total       5    | .   4   .   1   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               10962 | 145  890  1774 869  500  1105 1242 3413 1024 
Spaces Moved               5803  | 68   471  1063 419  303  679  702  1593 505  
  Core                     10    | 7    .    .    .    .    .    .    .    3    
  Treads                   5793  | 61   471  1063 419  303  679  702  1593 502  
  Legs                     .     | .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  160  160  170  
  Average Speed            163   | 148  160  160  160  160  160  164  166  172  
  Slowest Speed            450   | 160  160  160  160  160  160  165  170  450  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       58    | 5    81   99   31   41   92   97   66   12   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     2     | .    1    1    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    1    1    .    .    .    1    .    
  Unknown Exits Taken      5     | 1    1    .    .    1    1    1    .    .    
Scrap Searched             8     | .    .    2    .    4    .    2    .    .    
Spaces Dug                 27    | .    .    .    1    .    .    .    26   .    
Terrain Destroyed          240   | .    16   88   1    .    .    11   105  19   
  Melee                    6     | .    .    .    .    .    .    .    6    .    
  Projectile               49    | .    .    .    1    .    .    .    47   1    
  AOE                      185   | .    16   88   .    .    .    11   52   18   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Total                      6891 | 89   552  1106 580  319  697  792  2150 606  
  Wait                     566  | 1    10   13   109  13   .    86   316  18   
  Move                     5795 | 67   470  1062 418  302  678  701  1592 505  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  61   | 4    16   4    9    1    2    .    16   9    
  Fast Attach              15   | 7    .    .    2    .    .    .    5    1    
  Attach                   21   | .    .    .    3    .    .    .    6    12   
  Detach                   4    | .    .    .    .    .    .    .    2    2    
  Swap                     69   | .    13   2    11   1    3    2    36   1    
  Drop                     59   | .    11   2    9    2    1    2    23   9    
  Fire                     256  | 10   32   18   18   .    .    1    141  36   
  Melee                    25   | .    .    .    .    .    13   .    6    6    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    20   | .    .    5    1    .    .    .    7    7    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory

 History 
---------
  Turn | Location      | Event
     4 | -11/Scrapyard | Discovered new exit (range 14)
   146 | -11/Scrapyard | Entered Materials
   318 | -10/Materials | Build established: Mutant
   436 | -10/Materials | Discovered new exit (range 4)
   570 | -10/Materials | Central database locked down
   896 | -10/Materials | Discovered new exit (range 17)
  1000 | -10/Materials | Discovered new exit (range 7)
  1036 | -10/Materials | Entered Mines
  1114 | -10/Mines     | Identified exit to Materials
  1186 | -10/Mines     | Assembled infested the area
  1191 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  1684 | -10/Mines     | Discovered exit to Materials (range 15)
  1706 | -10/Mines     | Learned Materials terminal intel
  1708 | -10/Mines     | Learned location of Storage (-7)
  1776 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  2810 | -10/Mines     | Entered Materials
  2810 | -9/Materials  | Evolved 2 slots: Utility x2
  2811 | -9/Materials  | Loaded intel: 12 terminal locations
  3233 | -9/Materials  | Repaired Imp. Treads
  3578 | -9/Materials  | Discovered new exit (range 13)
  3609 | -9/Materials  | Central database locked down
  3620 | -9/Materials  | Identified exit to Mines
  3679 | -9/Materials  | Entered Mines
  3825 | -9/Mines      | Discovered new exit (range 12)
  4044 | -9/Mines      | Learned Materials stockpile data
  4171 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  4173 | -9/Mines      | Discovered new exit (range 5)
  4179 | -9/Mines      | Entered Exiles
  4203 | -9/Exiles     | Discovered new exit (range 15)
  4248 | -9/Exiles     | Met 8R-AWN
  4272 | -9/Exiles     | Met EX-HEX
  4325 | -9/Exiles     | Met EX-BIN
  4344 | -9/Exiles     | Aligned with FarCom system
  4346 | -9/Exiles     | Given EX-Vault access code
  4386 | -9/Exiles     | Opened EX-Vault
  4400 | -9/Exiles     | Found Longsword +1
  4430 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  4564 | -9/Exiles     | Met EX-DEC
  4879 | -9/Exiles     | Visited The Gauntlet
  5262 | -9/Exiles     | Discovered new exit (range 14)
  5284 | -9/Exiles     | Left Exiles lab with Longsword +1
  5284 | -9/Exiles     | Entered Mines
  5429 | -8/Mines      | Discovered new exit (range 9)
  5511 | -8/Mines      | Discovered new exit (range 7)
  6526 | -8/Mines      | Entered Materials
  6526 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  7754 | -8/Materials  | Discovered new exit (range 16)
  9239 | -8/Materials  | Discovered new exit (range 15)
  9448 | -8/Materials  | Build established: Skirmisher
  9467 | -8/Materials  | Identified exit to Factory
  9697 | -8/Materials  | Repaired Arm. Treads
  9726 | -8/Materials  | First assault squad dispatched
  9790 | -8/Materials  | Build established: Mutant
  9939 | -8/Materials  | Entered Factory
  9939 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 10227 | -7/Factory    | Build established: Skirmisher
 10801 | -7/Factory    | System corruption reached 10%
 10841 | -7/Factory    | Lost 4 parts (2n1u1w)
 10958 | -7/Factory    | Core integrity fell below 50%
 10963 | -7/Factory    | Self-destructed

 Last Messages 
---------------
10930_ Arm. Treads destroyed.
10933_ Destroyed Sml. Matter Pod.
10935_ Mic. Nuclear Core destroyed.
10937_ System corrupted: Mni. Assault Cannon jammed.
10938_ System corrupted: FCS attempts to trigger Mni. Assault Cannon.
10938_ System corrupted: Mni. Assault Cannon misfires.
10943_ Critical hit (Burn: +37).
10946_ Dropped Imp. Heat Sink.
10947_ Dropped Matter Filter.
10947_ Dropped Longsword +1.
10952_ Mni. Assault Cannon destroyed.
10954_ R-06 Scavenger collects Longsword +1.
10955_ Transmission Jammer destroyed.
10956_ Dropped Remote Datajack.
10957_ Acquired Remote Datajack.
10958_ R-06 Scavenger collects Imp. Heat Sink.
10959_ OUZMBIAFKG4G|S7QJKTNQQXH#VKII:4KL35R<XP
10959_ Destroyed Com. Wheel.
10961_ G-47 Trooper destroyed.
10961_ Destroyed Com. Wheel.

 Map 
-----
+----------------------------------------------------+
| ?##            ##?#####??#??????                   |
| ###            ##?###??  ?#?????                   |
| ?##            #?#####   ???????                   |
| #?#######+############   ???????                   |
| ######?## ######?#?###? ??#?????                   |
| ####?##?# ##########?##?#???????                   |
| ##?###### #!!! ! [###?#?###?#???                   |
| ######### # !     ##?## #?# ????                   |
|           # !!""" ###?# ??????#?                   |
|        %  + """"" #?#?# ###???#?                   |
|           #|""""" ##### ### ##?#                   |
|           ############# ###?#???                   |
|                         ###?#???                   |
|                           #?????                   |
|                           # ????                   |
|                           #?#?##                   |
|                           #??###                   |
|                           # ???#                   |
|                           # #???                   |
| #    ###########    #####%# #?##                   |
| #+##+##?##?##?##    ###?# # ##??                   |
|   ?       ??####+## ##?##r#  #?#                   |
| ? ?  ? ? ?  #     # #### !   ##?                   |
| ??"?"?"?""  #     # ##   r   ##?                   |
| ?? ?  ?  ?  #|||  + ##   %   ###                   |
| ????????""  #||   # #   %@     #                   |
| ?????? ?????#||   # #          #                   |
| ???????"??? #     # p%   g     #                   |
| ????  ??????# "" =#  r#        #                   |
| ????""????  # ""  #   #        #                   |
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| ????????????# ""  #   #        #                   |
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| ??????#?#?##???####   ###+######                   |
| ???????????? ####?     #? #?#???                   |
| ???????????? ? ?   "T  #? ??##?#                   |
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| ????????????###??##??####???????                   |
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| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       110
Jamming Range              12
Armor Coverage             600
Resistance: KI             20
Weapon Shielding           66
Evasion (%)                40
Targeting Accuracy         6
Target Analysis            5
Recoil Reduction           4
Salvage Targeting          2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChromaticBombFemtoactuators
  Manual?         0
Play Time         01:30:46
  Cumulative      88.9 hours
  Start           2024.08.20 @ 19:33:17
  End             2024.08.20 @ 21:08:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          83
  Rogue           83
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             47
Gallery%          52
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fa6f2a34-1e73-4a05-b917-d07af6d599c8