Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 01:42:06 Player: Bobert Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (101) 505 Value Destroyed (3844) 3844 Prototype IDs (18) 360 Alien Tech Used (3) 600 Bonus (1227) 1227 TOTAL SCORE: 11436 Bonus ------- Follower Combat Kills 299 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -172 Cogmind --------- Core Integrity 0/1000 Matter 299/300 Energy 23/600 System Corruption 23% Temperature Cool (0) Movement Treading (160) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Heavy Treads > --- UTILITY (8) ------ Large Storage Unit High-capacity Storage Unit Advanced Energy Well 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] Core Analyzer Force Field > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Heavy Treads Heavy Treads Improved Particle Charger Advanced Hacking Suite Advanced Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Heavy Antimatter Reactor > --- PROPULSION ------- Medium Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Energy Well 0b10 Decoder Chip [Generic] Particle Charger Makeshift Transmission Jammer Makeshift Light Armor Plating Force Field > --- WEAPON ----------- Heavy Laser Quantum Rifle Hardcell Cannon Heavy Missile Launcher > --- INVENTORY -------- Heavy Treads Heavy Treads Heavy Treads Advanced Heat Sink Hardened Heavy Armor Plating Advanced Hacking Suite Advanced Field Recycling Unit Heavy Riot Gun Plasma Rifle [Rating: 97] Favorites ----------- Power Micro Fission Core Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Aluminum Leg Hover Unit Hover Unit Utility 0b10 Decoder Chip [Generic] Device Advanced Heat Sink Storage Large Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware System Shield Protection Makeshift Light Armor Plating Weapon Improved Light Cannon Energy Gun Heavy Riot Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Special Weapon Improved Plasma Cutter Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Zhi Pro Slots Evolved 10 | . . 2 . . . 6 . 2 . . . . Power 1 | . . . . . . 1 . . . . . . Propulsion 1 | . . . . . . 1 . . . . . . Utility 6 | . . . . . . 4 . 2 . . . . Weapon 2 | . . 2 . . . . . . . . . . Parts Attached 135 | 6 4 18 . 7 5 4 9 41 6 13 8 14 Power 21 | 1 . 6 . . 1 . 2 7 . 2 1 1 Engine 9 | 1 . 5 . . 1 . 1 1 . . . . Core 8 | . . 1 . . . . . 6 . 1 . . Reactor 4 | . . . . . . . 1 . . 1 1 1 Propulsion 26 | 2 3 2 . . 3 1 3 6 . 2 2 2 Treads 15 | . . 2 . . 3 1 . 4 . 2 1 2 Leg 9 | 2 1 . . . . . 3 2 . . 1 . Wheel . | . . . . . . . . . . . . . Hover 2 | . 2 . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 44 | 1 1 2 . 2 . 3 . 17 4 5 3 6 Device 20 | . 1 . . 1 . 2 . 11 . 2 1 2 Storage 4 | 1 . . . . . . . 1 . . 1 1 Processor 8 | . . . . 1 . 1 . 3 . . 1 2 Hackware 1 | . . . . . . . . 1 . . . . Protection 11 | . . 2 . . . . . 1 4 3 . 1 Artifact . | . . . . . . . . . . . . . Weapon 44 | 2 . 8 . 5 1 . 4 11 2 4 2 5 Energy Gun 9 | . . 1 . . . . 1 1 . 3 . 3 Energy Cannon 7 | . . 2 . 1 . . . 4 . . . . Ballistic Gun 10 | 2 . . . . 1 . 2 1 2 1 . 1 Ballistic Cannon 12 | . . 2 . 4 . . . 4 . . 1 1 Launcher 4 | . . 3 . . . . . . . . 1 . Special Weapon 2 | . . . . . . . 1 1 . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 2 . 1 . 1 . 1 1 . 5 . Corrupted Parts 7 | . . 2 . . . . 3 . . 1 . 1 System Corruption 31 | . . 6 . . . . 14 . . 8 . 3 Parts Lost 51 | . . 4 . . . . 13 8 1 7 . 18 Power 8 | . . 2 . . . . 2 . . 1 . 3 Propulsion 7 | . . 1 . . . . 3 . . 1 . 2 Utility 18 | . . . . . . . 3 5 1 3 . 6 Weapon 18 | . . 1 . . . . 5 3 . 2 . 7 Highest Loss Streak 16 | . . 2 . . . . 7 5 1 5 . 16 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 86 91 100 99 99 86 59 77 90 88 89 90 Engine 4 | . 14 9 11 11 11 6 3 3 . . . . Core 4 | . . 1 . . . . . 6 11 7 3 . Reactor 1 | . . . . . . . . . . 2 7 10 Treads 13 | . . 17 22 22 22 20 9 7 11 10 11 10 Device 10 | . 1 3 . . . 13 7 16 18 15 17 18 Storage 8 | . 14 11 11 11 11 6 5 4 5 5 7 11 Processor 7 | . . . . 2 11 13 13 12 6 5 5 9 Protection 6 | . . 6 11 8 . . . . 10 13 9 4 Energy Gun 4 | . . 5 . . . . . 3 . 8 16 13 Energy Cannon 4 | . . 6 11 7 . . . 4 11 4 . . Ballistic Gun 5 | . 28 6 . . 10 6 3 1 8 8 4 . Ballistic Cannon 10 | . . 5 22 28 33 20 10 6 1 . . 1 Launcher 2 | . . 12 11 7 . . . . . . . 4 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 100 | 12 12 32 32 42 40 71 71 88 83 86 98 100 Greatest Support 100 | 20 20 52 46 46 56 84 84 100 100 100 98 98 Greatest Overweight (x) 2 | 1 . 1 . . . . 1 2 . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 8 15 15 15 15 20 Average Capacity 12 | 7 8 8 8 8 8 8 7 14 15 15 15 15 Most Carried 15 | 5 6 8 7 8 8 6 8 15 15 15 15 15 Average Carried 10 | 1 2 6 7 7 7 4 5 11 14 13 13 14 Final Capacity 20 | 8 8 8 8 8 8 8 5 15 15 15 15 20 Final Carried 15 | . 5 7 7 7 8 5 3 13 15 13 13 7 Class Distribution -------------------- 25% | Gunner 25% | Scavenger-Tank 14% | Tank 14% | Derelict-Tank 7% | Scavenger-Gunner 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -7/Zion Gunner | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Mutant | -6/DSF Gunner | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Zhirov Derelict-Tank | -4/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Zhi Pro Matter Collected 3849 | 140 162 436 46 182 320 . 351 745 234 710 112 411 Remotely . | . . . . . . . . . . . . . Salvage Created 5391 | . 214 1211 46 . 461 . 148 974 276 1330 192 539 Parts 231 | . 10 78 6 . 10 . 5 49 7 44 4 18 Haulers Intercepted 3 | . 1 1 . . . . . 1 . . . . Recyclers Shooed 3 | . . 2 . . . . . 1 . . . . Parts Field Recycled 8 | . . . . . . . . 8 . . . . Retrieved Matter 89 | . . . . . . . . 89 . . . . Parts Self-Destructed 72 | . . . . . 14 . . . 4 38 1 15 Prevented 11 | . . . . . 5 . . . 1 3 . 2 Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 77 | . 4 16 3 . 6 . 2 14 1 20 . 11 Guns 30 | . 4 6 . . . . 2 3 . 10 . 5 Cannons 35 | . . 7 . . 6 . . 10 1 10 . 1 AOE 11 | . . 3 3 . . . . 1 . . . 4 Classes Destroyed 17 | . 2 6 1 . 2 . . 3 1 1 . 1 Worker 1 | . . . . . . . . 1 . . . . Builder 5 | . . 4 . . . . . 1 . . . . Tunneler 1 | . . 1 . . . . . . . . . . Hauler 3 | . 1 1 . . . . . 1 . . . . Recycler 4 | . . 3 . . . . . 1 . . . . Mechanic 1 | . . . . . . . . 1 . . . . Operator 1 | . . 1 . . . . . . . . . . Drone 1 | . . . . . . . . . . . . 1 Watcher 7 | . . 2 . . . . . 5 . . . . Swarmer 17 | . . . 3 . 1 . . 4 . 8 . 1 Grunt 30 | . 4 10 . . 1 . 2 5 . 4 . 4 Brawler 2 | . . . . . . . . . . 2 . . Duelist 6 | . . . . . 2 . . . . 4 . . Sentry 12 | . . 6 . . 2 . . 1 . 2 . 1 Hunter 3 | . . . . . . . . . 1 . . 2 Programmer 6 | . . . . . . . . 4 . . . 2 Mutant 1 | . . . . . 1 . . . . . . . Best Kill Streak 7 | . 2 7 3 . 5 . 2 6 1 5 . 6 Combat Bots Only 6 | . 2 4 3 . 5 . 2 4 1 5 . 6 Max Kills in Single Turn 4 | . 1 4 3 . 2 . 1 2 1 2 . 3 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . 1 3 . . . . 1 . . . 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Zhi Pro Hostile Shots Fired 842 | . 32 92 . . 37 . 144 122 6 104 . 305 Missed 239 | . 9 28 . . 13 . 37 32 1 27 . 92 Damage Taken 11105 | . 300 838 12 . 413 . 2472 1817 542 1691 . 3020 Core 1939 | . 83 91 . . 60 . 747 200 150 135 . 473 Absorbed by Shields 691 | . . . . . . . . 90 . . . 601 Redirected to Shielding 135 | . . . . . . . . . 135 . . . Core Remaining (%) 60 | 100 66 . . . 62 . 12 . . . . . Volleys Fired 313 | . 47 55 1 1 16 . 14 70 11 48 10 40 Largest 4 | . 2 4 4 1 4 . 4 4 4 4 1 4 Hottest 293 | . 40 162 179 39 192 . 163 293 240 237 69 267 Shots Fired 774 | . 94 128 4 1 54 . 33 173 23 176 10 78 Gun 471 | . 94 74 . . 4 . 20 57 6 142 10 64 Cannon 271 | . . 37 3 1 50 . 12 111 17 34 . 6 Launcher 26 | . . 17 1 . . . . . . . . 8 Special 6 | . . . . . . . 1 5 . . . . Kinetic 456 | . 94 52 2 1 54 . 26 100 6 103 . 18 Thermal 177 | . . . 1 . . . 1 34 15 71 10 45 Explosive 8 | . . . . . . . . . . . . 8 Electromagnetic 133 | . . 76 1 . . . 6 39 2 2 . 7 Robot Hit Streak 22 | . 12 9 . . 7 . 3 11 6 13 8 22 Robot Miss Streak 9 | . 8 4 4 . 8 . 3 9 5 6 1 3 Penetration Max 1 | . . . . . . . . . . 1 . . Secondary Targets 4 | . . . . . . . 1 . . 2 . 1 Max Gunslinging Chain 1 | . . . . . . . 1 . . 1 . 1 Shots Hit Robots 384 | . 52 57 . . 26 . 20 78 10 80 9 52 Core Hits 221 | . 14 42 3 . 14 . 9 51 5 53 4 26 Critical Kills 3 | . . . . . 3 . . . . . . . Critical Parts Destroyed 5 | . . . . . 4 . . . . 1 . . Critical Strikes 16 | . . 1 . . 7 . . 1 . 6 . 1 Burn 5 | . . . . . . . . . . 4 . 1 Destroy 9 | . . . . . 7 . . . . 2 . . Blast 1 | . . . . . . . . 1 . . . . Corrupt 1 | . . 1 . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10512 | . 468 1625 52 . 685 . 334 2818 288 2308 190 1744 Guns 4704 | . 468 401 . . 32 . 196 616 27 1710 190 1064 Cannons 3725 | . . 542 . . 653 . 127 1437 261 598 . 107 Explosions 1971 | . . 680 52 . . . . 694 . . . 545 Melee . | . . . . . . . . . . . . . Ramming 30 | . . 2 . . . . . . . . . 28 Kinetic 4471 | . 468 265 . . 685 . 254 1284 23 1248 . 244 Thermal 3737 | . . 262 . . . . 11 1183 238 1025 190 828 Explosive 512 | . . . . . . . . . . . . 512 Electromagnetic 1762 | . . 1096 52 . . . 69 351 27 35 . 132 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 23 | . 1 6 6 6 . . 14 14 8 16 16 23 Average Corruption 12 | . 1 4 6 6 . . 13 8 8 12 16 20 Corruption Purged 7 | . . . . . . . . 7 . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 249 | . . 4 2 3 . . 1 14 73 60 14 78 Message Errors 66 | . . 1 . 2 . . . 3 25 19 3 13 Matter Fused 56 | . . 1 1 . . . . 2 13 16 6 17 Heat Flow Errors 28 | . . . 1 . . . . 3 9 4 . 11 Energy Discharges 29 | . . 1 . . . . . 1 7 7 2 11 Parts Rejected 2 | . . . . . . . 1 . . . . 1 Parts Fused 2 | . . . . . . . . . 1 . . 1 Data Loss (minor) 28 | . . . . . . . . 2 9 4 3 10 Data Loss (major) 6 | . . . . . . . . . 4 . . 2 Misfires 14 | . . . . . . . . 3 2 5 . 4 Alerts 7 | . . . . 1 . . . . 3 1 . 2 Misdirections 1 | . . . . . . . . . . . . 1 Weapon Failures 10 | . . 1 . . . . . . . 4 . 5 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 245 | . . . . . 11 . . 197 34 . . 3 Projectiles 99 | . . . . . 11 . . 54 34 . . . Explosions 143 | . . . . . . . . 143 . . . . Melee 3 | . . . . . . . . . . . . 3 Knockbacks 18 | . . . . . 5 . 3 10 . . . . Impact . | . . . . . . . . . . . . . Kinetic 16 | . . . . . 5 . 3 8 . . . . Secondary 2 | . . . . . . . . 2 . . . . Self-Inflicted Damage 190 | . . . 12 . . . . 138 . . . 40 Shots 5 | . . . 1 . . . . 3 . . . 1 Rammed 8 | . . 1 . . . . . . . . . 7 Targets Rammed 8 | . . 1 . . . . . . . . . 7 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 434 | . 18 378 185 . 434 . 51 378 190 333 . 240 Average Temperature 106 | . 6 125 80 . 169 . 22 109 58 114 . 77 Received Heat Transfer 1400 | . 168 351 . . 60 . 229 225 . 327 . 40 Effects 13 | . . 6 . . 1 . . 4 . 2 . . Shutdowns 5 | . . 2 . . . . . 3 . . . . Energy Bleed 2 | . . 1 . . . . . . . 1 . . Interference 4 | . . 3 . . . . . . . 1 . . Matter Decay 1 | . . . . . . . . 1 . . . . Short Circuit 1 | . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 8 | . . 7 . . . . . 1 . . . . Impact Corruptions 1 | . . . . . . . . . . . . 1 Robots Melted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Melted 10 | . . . . . . . . 1 1 2 . 6 Heat Transferred 6018 | . . 400 . . . . 80 1485 296 1997 333 1427 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 15 | . . 9 . . . . . 5 . . . 1 Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Zhi Pro Peak Influence 287 | . 105 287 182 . . 8 105 245 . . . . Initial 111 | . . 27 111 . . 3 5 49 . . . . Average 110 | . 46 165 182 . . 3 33 121 . . . . Maximum Alert Level 1 | . . 1 . . . . . 1 . . . . Low Security (%) 84 | 100 100 60 100 . . 100 100 86 . . . . Level 1 15 | . . 39 . . . . . 13 . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 15 | . . 5 . . . . 2 7 . 1 . . Investigation 6 | . . 4 . . . . . 2 . . . . Extermination 3 | . . . . . . . . 3 . . . . Reinforcement 5 | . . 1 . . . . 2 2 . . . . Assault 1 | . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Zhi Pro Distress Signals 4 | . 1 1 . . . . . 2 . . . . Communications Jammed 2 | . . . . . . . . . . . . 2 Distress Signals . | . . . . . . . . . . . . . Times Spotted 115 | . 12 23 . . 11 . 15 24 1 16 . 13 Peak Tracking Total 9 | . 6 4 . . 9 . 4 5 1 8 . 6 Tactical Retreats 7 | . . 1 . . . . 4 1 . 1 . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Zhi Pro Traps Triggered 4 | . 1 . . . . . . 3 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 6 | . . . . . . . 6 . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 9 | . . . . . . . 9 . . . . . Triggered 7 | . . . . . 1 . 6 . . . . . Fabricated Traps 4 | . . . . . . 1 3 . . . . . Most Traps Carried 4 | . . . . . . 1 4 . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Zhi Pro Machines Disabled 6 | . . . . . . . . 3 1 1 . 1 Max in Single Turn 1 | . . . . . . . . 1 1 1 . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Zhi Pro Machines Accessed 23 | . 3 5 . 1 . 1 . 2 2 . 9 . Terminals 10 | . 3 5 . . . 1 . 1 . . . . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 91 | . 11 19 . 6 . 1 . 4 2 . 48 . Successful 76 | . 9 8 . 6 . 1 . 2 2 . 48 . Failed 15 | . 2 11 . . . . . 2 . . . . Catastrophic 2 | . . 2 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 46 | . 6 16 . 2 . . . 20 1 . 1 . Terminals 32 | . 11 19 . . . 1 . 1 . . . . Fabricators 3 | . . . . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 68 | . 6 4 . 6 . 1 . 1 2 . 48 . Record 37 | . . . . . . . . . 1 . 36 . Part Schematic 10 | . . . . 6 . . . . . . 4 . Robot Analysis 4 | . . . . . . . . . . . 4 . Prototype ID Bank 4 | . . . . . . . . . . . 4 . Open Door 1 | . . . . . . . . . 1 . . . Open DSF 2 | . . . . . . 1 . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . Alert Level 3 | . 2 1 . . . . . . . . . . Unreport Threat 3 | . 2 1 . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 8 | . 3 4 . . . . . 1 . . . . Terminals 7 | . 3 4 . . . . . . . . . . Botnet 7 | . 3 4 . . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . Download 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 7 | . 2 5 . . . . . . . . . . Full Trace Events 6 | . 1 5 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . 4 . . . 5 . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 39 | . . . . 20 . . . 15 . . 4 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Zhi Pro Total Allies 4 | . . . . 4 . . . . . . . . Largest Group 4 | . . . . 4 4 2 1 . . . . . Highest-Rated Group 156 | . . . . 156 156 74 38 . . . . . Highest-Rated Ally 41 | . . . . 41 41 38 38 . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 20 | . . . . . 14 . 6 . . . . . Total Damage 1218 | . . . . . 860 . 358 . . . . . Kills 8 | . . . . . 7 . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Zhi Pro Robot Analysis Total 4 | . . . . . . . . . . . 4 . Derelict Logs Recovered 8 | . . . . 3 1 . . . 1 2 . 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 57 | . . . . . . 2 9 46 . . . . Traps 5 | . . . . . . . . 5 . . . . Emergency Access 2 | . . . . . . . . 2 . . . . Items 39 | . . . . . . 1 9 29 . . . . Machines 4 | . . . . . . 1 . 3 . . . . Patrols 5 | . . . . . . . . 5 . . . . Guards 2 | . . . . . . . . 2 . . . . Zionite Intel Received 4 | . . . . . . . . 4 . . . . Branch Access 1 | . . . . . . . . 1 . . . . Component Schematics 1 | . . . . . . . . 1 . . . . Unaware Schematics 1 | . . . . . . . . 1 . . . . Active Garrisons 1 | . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Zhi Pro Turns Passed 11885 | 47 343 640 46 1704 1684 50 294 1558 2261 1475 302 1481 Spaces Moved 6462 | 29 235 345 27 1013 1007 29 134 721 1316 796 155 655 Core 20 | 8 . 8 . . . . 4 . . . . . Treads 5864 | . . 228 27 1013 1007 29 88 550 1316 796 155 655 Legs 348 | 21 114 . . . . . 42 171 . . . . Wheels . | . . . . . . . . . . . . . Hover 230 | . 121 109 . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 56 56 160 160 160 160 100 125 160 160 160 160 Average Speed 157 | 117 87 126 160 160 160 160 160 162 160 160 160 173 Slowest Speed 320 | 190 120 160 160 160 160 160 240 320 160 160 160 240 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . 1 . Exploration Rate (%) 53 | 4 41 33 15 85 95 2 80 16 98 82 62 78 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 4 | . . . . 1 . . . . . . 3 . Known Exits Taken 2 | . . . . . . 1 . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . . 1 1 1 . Scrap Searched 15 | . . . . 3 1 . . . 2 4 . 5 Spaces Dug 13 | . . . . . . . . 11 . 2 . . Terrain Destroyed 234 | . . 26 1 . 12 . . 60 6 28 . 101 Melee . | . . . . . . . . . . . . . Projectile 101 | . . . 1 . 12 . . 47 6 27 . 8 AOE 132 | . . 26 . . . . . 13 . . . 93 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Zhi Pro Total 7617 | 42 296 458 27 1100 1046 33 188 955 1457 887 200 928 Wait 408 | . 3 . . 57 . . . 23 109 8 10 198 Move 6450 | 28 234 344 26 1012 1006 28 133 720 1315 795 154 655 Hop . | . . . . . . . . . . . . . Pick Up 171 | 7 7 24 . 11 10 1 14 52 9 15 9 12 Fast Attach . | . . . . . . . . . . . . . Attach 106 | 6 1 12 . 4 1 4 9 33 4 13 5 14 Detach 1 | . . . . . . . . . 1 . . . Swap 32 | . 3 6 . 3 4 . . 8 3 . 5 . Drop 96 | 1 1 16 . 12 9 . 9 26 5 8 7 2 Fire 313 | . 47 55 1 1 16 . 14 70 11 48 10 40 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 8 | . . 1 . . . . . . . . . 7 Escape Stasis 5 | . . . . . . . . 5 . . . . Rewire . | . . . . . . . . . . . . . Trap 9 | . . . . . . . 9 . . . . . Miscellaneous 18 | . . . . . . . . 18 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x3 / DSF) -6/DSF -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 14) 48 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 7) 315 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 14) 386 | -10/Materials | Identified exit to Mines 391 | -10/Materials | Entered another Materials area 391 | -9/Materials | Evolved 2 slots: Weapon x2 961 | -9/Materials | Build established: Tank 1015 | -9/Materials | Discovered new exit (range 7) 1031 | -9/Materials | Entered Mines 1066 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1077 | -9/Mines | Entered Zion 1156 | -7/Zion | System corruption cleaned by Quarantine Array 1323 | -7/Zion | Learned 8 Factory zone layouts 1557 | -7/Zion | Learned location of 2 exits from Factory 1627 | -7/Zion | Imprinted 1629 | -7/Zion | Declared Zion's savior 2402 | -7/Zion | Learned location of Warlord (-4) 2405 | -7/Zion | Given the Hacking Drone Bay 2406 | -7/Zion | Found Prototype Device 2407 | -7/Zion | Identified Hacking Drone Bay 2592 | -7/Zion | Found Prototype Device 2719 | -7/Zion | Build established: Gunner 2751 | -7/Zion | Discovered new exit (range 14) 2781 | -7/Zion | Entered Proximity Caves 2781 | -6/Proximity Caves | Accompanied by 4 allies 2812 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3045 | -6/Proximity Caves | Encountered a Derelict sapper outpost 3329 | -6/Proximity Caves | Discovered new exit (range 11) 3678 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4465 | -6/Proximity Caves | Entered Factory 4465 | -6/Factory | Accompanied by 2 allies 4465 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 4465 | -6/Factory | Identified Bomb Factory No. 2 4466 | -6/Factory | Identified exit to Factory 4514 | -6/Factory | Identified exit to DSF 4515 | -6/Factory | Entered DSF 4515 | -6/DSF | Accompanied by 2 allies 4535 | -6/DSF | Additional patrols routed to DSF 4691 | -6/DSF | Lost 7 parts (1p2n1u3w) 4728 | -6/DSF | Core integrity fell below 50% 4741 | -6/DSF | Lost 3 parts (1n1u1w) 4749 | -6/DSF | Discovered exit to Factory (range 13) 4777 | -6/DSF | Core integrity fell below 20% 4796 | -6/DSF | System corruption reached 10% 4809 | -6/DSF | Entered Factory 4809 | -5/Factory | Evolved 2 slots: Utility x2 4810 | -5/Factory | Identified exit to Upper Caves 4831 | -5/Factory | Lost 3 parts (1p1u1w) 4939 | -5/Factory | Build established: Mutant 5050 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 5261 | -5/Factory | Build established: Gunner 5322 | -5/Factory | Lost 5 parts (3u2w) 5510 | -5/Factory | Retrieved Zion intel report: Active Garrisons 5822 | -5/Factory | Retrieved Zion intel report: Component Schematics 5872 | -5/Factory | Retrieved Zion intel report: Branch Access 5872 | -5/Factory | Identified exit to Extension 6043 | -5/Factory | System corruption reached 10% 6129 | -5/Factory | Terminal network hard line cut 6367 | -5/Factory | Entered Upper Caves 6409 | -5/Upper Caves | Build established: Scavenger-Gunner 6908 | -5/Upper Caves | Learned Factory garrison access intel 7005 | -5/Upper Caves | Discovered new exit (range 7) 7025 | -5/Upper Caves | Found Alien Artifact 7027 | -5/Upper Caves | Identified Dimensional Node Initializer 7027 | -5/Upper Caves | Initialized slip node 7243 | -5/Upper Caves | Build established: Scavenger-Tank 8628 | -5/Upper Caves | Entered another Upper Caves area 8637 | -5/Upper Caves | Build established: Derelict-Tank 8947 | -5/Upper Caves | Encountered a Warlord checkpoint 8994 | -5/Upper Caves | Learned Factory stockpile data 9197 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9303 | -5/Upper Caves | Lost 5 parts (1p1n2u1w) 9535 | -5/Upper Caves | Build established: Scavenger-Tank 9799 | -5/Upper Caves | Discovered new exit (range 6) 9874 | -5/Upper Caves | Learned Factory stockpile data 10103 | -5/Upper Caves | Entered Zhirov 10103 | -5/Zhirov | Discovered new exit (range 3) 10167 | -5/Zhirov | Learned location of Quarantine (-2) 10167 | -5/Zhirov | Learned location of Testing (-3) 10167 | -5/Zhirov | Learned location of Command (-1) 10231 | -5/Zhirov | Found Alien Artifact 10290 | -5/Zhirov | Identified Integrated Dissipator 10290 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 10384 | -5/Zhirov | Found Alien Artifact 10385 | -5/Zhirov | Identified Transdimensional Reconstructor 10385 | -5/Zhirov | Warped through subspace 10386 | -5/Zhirov | Core integrity fell below 50% 10405 | -5/Zhirov | Entered Proximity Caves 10545 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 11192 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11205 | -4/Proximity Caves | Build established: Derelict-Tank 11314 | -4/Proximity Caves | Learned Research stockpile data 11490 | -4/Proximity Caves | Discovered new exit (range 9) 11751 | -4/Proximity Caves | Ambushed by research squad 11843 | -4/Proximity Caves | Core integrity fell below 20% 11886 | -4/Proximity Caves | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 11873_ Penetrated by Slug. 11873_ Coil Gun destroyed. 11873_ Slug penetrates Wall. 11873_ Penetrated by Slug. 11874_ 2TLM|RUAK= CIBB5NKQHF4 11876_ Slammed into H-77 Assassin. 11876_ Penetrated by Slug. 11878_ Slammed into H-77 Assassin. 11878_ Penetrated by Slug. 11878_ Slug penetrates Wall. 11878_ Penetrated by Slug. 11879_ Slammed into H-77 Assassin. 11881_ Destroyed Imp. Targeting Computer. 11881_ H-77 Assassin system corrupted by crushing effect. 11882_ Slammed into H-77 Assassin. 11883_ Slug penetrates Wall. 11884_ Slammed into H-77 Assassin. 11886_ Penetrated by Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?# ### ###?## ##### ##???# # #??????? | | ?# #?## ### ####?????# "#??????? | | ### ??## ####????# "#??????? | | ??#### ???# ### ##???###" "???????? | | ?????? #??### ##?## ##?????# #???????? | | ??????# #????### #???## % ####??# #???????? | | ???????###??????# #????# ##?# #???????? | | ????????????????# #????## ### ### #???????? | | ????????????????# #?????####?# #???????? | | ????????????????# #??????????### #???????? | | ????????????????# #????????????## ##???????? | | ???????????????? #?##?????????## ##????????? | | ???????????????? ## #????????## #?????????? | | ???????????????? ???????## ##????????? | | ???????????????# ????????# #????????? | | ???????????????# ???###### ## #????????? | | ???????????????# #???? ###?## #????????? | | ???????????????? #?????# #???## #????????? | | ??????????????????# #?????# #??## ##????????? | | ??????????????????# #??#### #### #####??????? | | ?????????????????## #??# ## ##### ##?????? | | ??????????????# ## #??# ##??# ###???? | | ???????????????#; ##?# ######### ###?? | | ???????????????# ### ##??# ## ### | | ???????????????# #??# | | ???????????????# %h @ #?## % % | | ???????????????## ##;##h #?# % ### | | ??????????????### # #### ### #### ##?? | | ?????????????## ### #??## ##??###% #??? | | ?????????????# ##??# ???# #????## ##?? | | ?????????????## #????##??## ##???## #?? | | ??????????????### #?????????# ######## #?# | | ????????????????# "#????????# #### ## % ##?# | | ????????????????" #????????## ### #?## | | ??????????????? #????????#### ### | | ????????????? #???????????# ## | | ????????????# ##???????????# ##### | | ????????????### # #???????????####?### ## | | ??????????????# # #???????????????# ## | | ??????????????# ## ??????????????# ### | | ??????????????# ?????????????# #?# | | ??????????????##### ????????????## ## | | ??????????????????? ????????????## # | | ??????????????????? ##????????????# # | | ??????????????????? ##????????????## | | ??????????????????? ###?????????????# | | ??????????????????? #?????????????????# ## | | ????????????????????????????????????????###?# | | ??????????????????????????????????????####?## | | ?????????????????????????????????????## ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 41 Energy Capacity 910 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 6 Corruption Block 5 Armor Coverage 700 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 8 Matter Filtering 30 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- Plasma Flamer | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Hyp. Coil Gun | -7/Zion | Archive Chainsword | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Matter Compressor | -5/Factory | Z-intel Drone Bay | -5/Factory | Z-intel Hvy. Machine Gun | -5/Factory | Z-intel Mic. Fission Core | -5/Factory | Z-intel Energy Well | -5/Factory | Z-intel Hvy. Mass Driver | -5/Factory | Z-intel Seismic Detector | -5/Factory | Z-intel Hvy. Shock Bomb Launcher | -5/Factory | Z-intel Spear | -5/Factory | Z-intel Mic. Nuclear Core | -5/Factory | Z-intel Disruptor Cannon | -5/Factory | Z-intel Lyr. Heavy Armor Plating | -5/Factory | Z-intel Med. Storage Unit | -5/Factory | Z-intel Imp. Medium Treads | -5/Factory | Z-intel Enh. Optical Array | -5/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ X-82 Rainmaker | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive G-50 Soldier | -5/Factory | Z-intel R-10 Processor | -5/Factory | Z-intel L-41 Fighter | -5/Factory | Z-intel H-66 Slayer | -5/Factory | Z-intel K-01 Serf | -5/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Transdimensional Reconstructor Achievements -------------- 10k Club Adventurer Alien Tech Armchair Analyst Backstab Brute Force Decoder Ring I'm Back, Baby! Subspace Traveler The One Challenges ------------ None Game ------ Seed AssembledAlphaReconstructor Manual? 0 Play Time 02:06:24 Cumulative 15.7 hours Start 2024.04.03 @ 23:18:31 End 2024.04.04 @ 01:42:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 23 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8fb06c3f-cd71-44c7-822d-4f7371547b68