Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.10 @ 10:24:12 Player: scoobysnack1 Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (244) 1220 Value Destroyed (7467) 7467 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (922) 922 TOTAL SCORE: 14629 Bonus ------- High Alert Combat Kills 798 Follower Combat Kills 124 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Enhanced Optical Array Advanced Armor Integrity Analyzer > --- WEAPON (3) ------- Lance > --- INVENTORY (4) ---- Improved Shield Generator Recalibrator Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Improved Treads Medium Treads Medium Treads Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Energy Well Advanced Matter Compressor Enhanced Optical Array Advanced Signal Interpreter Advanced Armor Integrity Analyzer Improved Powered Armor Improved Focal Shield Advanced System Shield > --- WEAPON ----------- Wave Gun Advanced Plasma Cannon Neutron Cannon > --- INVENTORY -------- Heavy Treads Improved Heat Sink Improved Transmission Jammer Improved Medium Armor Plating Layered Medium Armor Plating Recalibrator Tesla Rifle Improved Datajack Remote Datajack Lance Lance [Rating: 99] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Improved Flight Unit Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . . 2 . 2 2 2 2 2 Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . 1 . . . 1 . . Utility 8 | . . . 1 . 1 1 1 2 2 Weapon 1 | . . . . . . 1 . . . Parts Attached 248 | 6 16 2 41 2 63 32 22 51 13 Power 38 | 2 2 1 10 . 10 3 6 4 . Engine 25 | 2 2 1 8 . 4 3 4 1 . Core 13 | . . . 2 . 6 . 2 3 . Reactor . | . . . . . . . . . . Propulsion 47 | 2 3 . 10 . 12 6 2 10 2 Treads 24 | . . . . . 9 6 2 5 2 Leg 4 | 2 . . . . . . . 2 . Wheel 1 | . . . . . . . . 1 . Hover 2 | . . . . . . . . 2 . Flight 16 | . 3 . 10 . 3 . . . . Utility 89 | . 5 1 11 1 24 12 7 22 6 Device 39 | . 3 . 6 . 12 6 3 8 1 Storage 9 | . . . 1 . 4 1 . 1 2 Processor 10 | . 1 1 1 1 . 1 1 3 1 Hackware 6 | . . . 2 . 1 1 . . 2 Protection 25 | . 1 . 1 . 7 3 3 10 . Artifact . | . . . . . . . . . . Weapon 74 | 2 6 . 10 1 17 11 7 15 5 Energy Gun 18 | 1 . . 4 . 6 . 2 3 2 Energy Cannon 11 | . 1 . . . 3 4 1 2 . Ballistic Gun 13 | 1 1 . . . 3 . 1 7 . Ballistic Cannon 6 | . 1 . . . 1 2 1 1 . Launcher 10 | . 3 . 3 . 1 2 1 . . Special Weapon 3 | . . . 1 1 1 . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 7 | . . . . . . 2 1 2 2 Special Melee Weapon 6 | . . . 2 . 2 1 . . 1 Unidentified Prototypes 3 | . . . 1 . 1 . . . 1 Parts Lost 73 | . . . 5 . 16 1 12 20 19 Power 13 | . . . 1 . 4 . 3 3 2 Propulsion 15 | . . . 1 . 4 . 4 2 4 Utility 22 | . . . 1 . 3 1 1 8 8 Weapon 23 | . . . 2 . 5 . 4 7 5 Highest Loss Streak 19 | . . . 2 . 6 1 5 9 19 Average Slot Usage (%) 91 | . 86 100 90 100 85 98 89 84 87 Engine 8 | . 14 14 4 . 7 15 10 3 . Core 3 | . . . 3 11 7 . 1 4 8 Treads 11 | . . . . . 9 23 20 7 10 Leg 1 | . 18 . . . . . . 3 5 Flight 8 | . 9 28 32 33 10 . . . . Device 12 | . 15 14 10 11 9 13 14 14 12 Storage 5 | . . . 1 . 4 7 6 8 8 Processor 7 | . 1 14 11 11 1 5 6 11 13 Hackware 2 | . . . 7 11 7 . . . 4 Protection 6 | . 3 . . . 9 8 9 7 4 Energy Gun 3 | . 8 . 5 11 5 . 1 2 3 Energy Cannon 5 | . . . . . 6 10 4 2 8 Ballistic Gun 2 | . 8 14 1 . 1 . 2 6 . Ballistic Cannon 2 | . 2 . . . . 5 3 3 . Launcher 2 | . 3 14 5 . 2 3 . . . Piercing Weapon 1 | . . . . . . . 4 . 1 Naked Turns . | . . . . . . . . . . Heaviest Build 103 | 7 14 10 15 12 44 77 76 103 98 Greatest Support 90 | 20 20 10 24 12 60 84 80 90 79 Greatest Overweight (x) 14 | 2 2 . 2 . 4 1 3 14 3 Average Overweight (x) . | . . . . . . . . 1 . Largest Inventory Capacity 12 | 4 4 4 4 4 8 12 12 12 12 Average Capacity 8 | 4 4 4 4 4 5 11 12 12 11 Most Carried 12 | 2 4 4 4 4 8 12 12 12 12 Average Carried 7 | . 2 4 3 3 4 10 11 8 10 Final Capacity 12 | 4 4 4 4 4 8 12 12 12 4 Final Carried 12 | 2 4 4 4 4 8 12 10 12 4 Class Distribution -------------------- 46% | Mutant 16% | Scavenger-Tank 15% | Sprinter 9% | Scavenger-Mutant 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Matter Collected 4777 | 262 246 52 796 97 827 673 529 1245 50 Remotely . | . . . . . . . . . . Salvage Created 8945 | 90 684 14 931 50 1705 1254 1791 1754 672 Parts 522 | 5 44 3 95 6 97 70 83 96 23 Haulers Intercepted 18 | . 1 . 6 . 4 3 1 2 1 Recyclers Shooed 11 | . 2 . . . 2 2 3 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 149 | . 11 1 29 3 27 23 26 21 8 Melee 12 | . . . . . . . 7 2 3 Guns 34 | . 3 . 3 3 8 . 5 11 1 Cannons 39 | . 1 . . . 7 14 6 8 3 AOE 59 | . 7 1 26 . 10 9 6 . . Classes Destroyed 14 | 2 6 . 3 . 2 1 . . . Worker 19 | . 1 . 8 . 1 2 5 2 . Builder 14 | . 1 . 1 . 3 1 3 5 . Tunneler 1 | 1 . . . . . . . . . Hauler 18 | . 1 . 6 . 4 3 1 2 1 Recycler 14 | 1 3 . 1 . 1 2 4 2 . Operator 10 | . . . 5 . 4 1 . . . Watcher 19 | . 2 . 4 . 3 5 1 4 . Swarmer 49 | . 6 . 14 3 7 8 6 5 . Grunt 49 | . 5 1 7 . 14 4 10 2 6 Brawler 4 | . . . . . 1 1 2 . . Duelist 3 | . . . 1 . . . 1 . 1 Sentry 19 | . . . 7 . 3 2 3 4 . Hunter 11 | . . . . . 2 2 1 5 1 Programmer 14 | . . . . . . 6 3 5 . Best Kill Streak 13 | 1 12 1 13 2 7 7 8 6 2 Combat Bots Only 12 | . 6 1 12 2 4 4 4 5 2 Max Kills in Single Turn 8 | 1 5 1 3 1 2 4 8 2 1 Gunslinging 1 | . . . . . 1 . . . . Exploded 4 | . 4 1 3 . 2 2 3 . . Melee 1 | . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Damage Taken 14461 | . 291 18 889 93 2215 1243 3193 3656 2863 Core 2979 | . 33 . 284 59 484 93 261 609 1156 Absorbed by Shields 695 | . . . . . . . . 580 115 Reduced by Siege Mode 8 | . . . . . . . . 8 . Core Remaining (%) 58 | 100 . 86 . 14 12 86 69 39 . Volleys Fired 527 | 4 46 2 102 7 107 91 53 93 22 Largest 3 | 2 2 2 2 1 2 3 3 3 3 Hottest 269 | 60 93 50 53 50 134 199 152 221 269 Shots Fired 950 | 8 68 4 127 7 166 197 120 205 48 Gun 441 | 8 50 2 71 7 86 1 48 147 21 Cannon 405 | . 8 . . . 59 185 68 58 27 Launcher 97 | . 10 2 50 . 20 11 4 . . Special 7 | . . . 6 . 1 . . . . Kinetic 423 | 4 36 2 56 . 39 58 73 155 . Thermal 324 | 4 22 . 6 . 60 128 13 50 41 Explosive 67 | . . 2 50 . . 11 4 . . Electromagnetic 136 | . 10 . 15 7 67 . 30 . 7 Robot Hit Streak 14 | 4 11 3 11 3 11 13 14 14 7 Robot Miss Streak 5 | 1 5 2 4 2 4 4 3 4 5 Penetration Max 1 | . . . . . 1 . 1 1 . Secondary Targets 3 | . . . . . 2 . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . . 1 . Shots Hit Robots 623 | 6 36 3 73 4 94 118 101 141 47 Core Hits 416 | 3 29 2 88 3 73 54 73 68 23 Critical Hits 15 | . . . 2 . 1 . 2 6 4 Critical Kills 8 | . . . 1 . . . 1 5 1 Critical Parts Destroyed 6 | . . . . . 1 . 1 1 3 Melee Attacks 70 | . . . 3 . 3 2 29 11 22 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 60 | . . . . . . 1 29 11 19 Sneak Attacks 12 | . . . 2 . 2 2 3 . 3 Combat Hostiles 2 | . . . . . 2 . . . . Follow-up Attacks 2 | . . . . . . . . . 2 Damage Inflicted 22354 | 61 830 165 3439 121 3243 4436 4701 3767 1591 Guns 5478 | 61 287 9 531 75 901 18 759 2413 424 Cannons 6828 | . 121 . . . 1032 2768 1110 1088 709 Explosions 8247 | . 422 156 2865 46 1271 1535 1952 . . Melee 1645 | . . . . . . 71 880 236 458 Ramming 102 | . . . . . 28 44 . 30 . Kinetic 5377 | 28 204 9 315 . 551 783 987 2500 . Thermal 6924 | 33 333 . 86 46 1014 2349 1117 1001 945 Explosive 5482 | . . 156 2788 . 307 1189 1042 . . Electromagnetic 2824 | . 293 . 250 75 1343 . 675 . 188 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 1645 | . . . . . . 71 880 236 458 Highest Corruption 9 | . . . . . 7 4 9 5 . Average Corruption 3 | . . . . . 3 3 4 4 . Corruption Purged . | . . . . . . . . . . Effects 71 | . . . . . 13 19 21 18 . Message Errors 21 | . . . . . 2 8 8 3 . Matter Fused 16 | . . . . . 3 2 5 6 . Heat Flow Errors 3 | . . . . . 1 1 1 . . Energy Discharges 7 | . . . . . 2 3 2 . . Data Loss (minor) 3 | . . . . . 1 1 1 . . Data Loss (major) 2 | . . . . . . . 1 1 . Misfires 4 | . . . . . 2 . 1 1 . Targeting Errors 14 | . . . . . 2 4 2 6 . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 562 | . . 3 50 1 94 226 147 36 5 Projectiles 211 | . . . . . 49 104 35 18 5 Explosions 333 | . . 3 50 1 45 122 112 . . Melee 18 | . . . . . . . . 18 . Knockbacks 29 | . 1 . . . 3 12 3 10 . Impact . | . . . . . . . . . . Kinetic 27 | . 1 . . . 3 10 3 10 . Secondary 2 | . . . . . . 2 . . . Self-Inflicted Damage 654 | . 26 . 154 . 256 83 135 . . Shots 23 | . 2 . 5 . 10 3 3 . . Rammed 32 | . . . . . 22 7 . 3 . Targets Rammed 32 | . . . . . 22 7 . 3 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 479 | 20 93 20 62 50 431 350 324 439 479 Average Temperature 99 | 15 31 12 13 23 132 90 86 122 203 Received Heat Transfer 2265 | . 90 6 138 . 576 231 693 54 477 Effects 27 | . . . . . 15 4 1 4 3 Shutdowns 4 | . . . . . 2 1 . . 1 Energy Bleed 4 | . . . . . 2 . 1 . 1 Interference 12 | . . . . . 6 3 . 3 . Matter Decay 1 | . . . . . . . . . 1 Short Circuit 2 | . . . . . 1 . . 1 . Damage (minor) 1 | . . . . . 1 . . . . Damage (major) 3 | . . . . . 3 . . . . Siege Activations 3 | . . . . . . . . 3 . Total Turns 46 | . . . . . . . . 46 . Longest Duration 23 | . . . . . . . . 23 . Robots Corrupted 5 | . . . . . 2 . 2 . 1 Combat Hostiles 5 | . . . . . 2 . 2 . 1 Parts Fried 20 | . 1 . 1 . 7 . 6 . 5 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 14 | . 1 . . . 2 6 2 2 1 Heat Transferred 8957 | 75 649 . 198 100 1469 3252 975 1144 1095 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 13 | . 7 . 1 1 4 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Peak Influence 961 | 10 309 176 783 381 737 771 961 544 331 Average Influence 380 | 4 122 160 518 313 488 361 440 362 240 Maximum Alert Level 3 | . 1 . 3 1 3 3 3 2 1 Low Security (%) 20 | 100 66 100 12 . 4 35 . . 24 Level 1 42 | . 33 . 19 100 28 26 66 71 75 Level 2 29 | . . . 50 . 57 32 14 28 . Level 3 8 | . . . 17 . 9 5 19 . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 35 | . 4 . 6 . 7 7 5 3 3 Investigation 6 | . . . 3 . 2 1 . . . Extermination 8 | . . . . . . 4 2 2 . Reinforcement 16 | . 4 . 3 . 4 2 1 1 1 Assault 3 | . . . . . 1 . 2 . . Garrison 2 | . . . . . . . . . 2 Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . . . 1 1 . 1 . Haulers Reinforced 2 | . . . . . . 1 1 . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Distress Signals 10 | . 3 . 2 . 3 1 . 1 . Communications Jammed 39 | . . . . . . . 39 . . Distress Signals 38 | . . . . . . . 38 . . Times Spotted 286 | . 28 5 46 6 63 47 41 31 19 Peak Tracking Total 10 | . 7 3 9 4 7 4 5 7 10 Tactical Retreats 29 | . 3 1 6 . 6 6 3 3 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Traps Triggered 3 | . . . 1 . . 1 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Machines Disabled 50 | . . . 7 . 10 13 16 3 1 Max in Single Turn 5 | . . . 1 . 2 4 5 1 1 Garrison Access 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Machines Accessed 35 | . 2 . 13 . 8 8 2 1 1 Terminals 21 | . 2 . 8 . 5 4 2 . . Fabricators 2 | . . . . . . 2 . . . Repair Stations 5 | . . . 1 . 2 2 . . . Recycling Units 2 | . . . 2 . . . . . . Scanalyzers 4 | . . . 2 . 1 . . 1 . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 125 | . 5 . 45 . 39 19 7 8 2 Successful 75 | . 3 . 30 . 20 9 5 7 1 Failed 49 | . 2 . 14 . 19 10 2 1 1 Catastrophic 6 | . . . . . 1 3 2 . . Database Lockouts 1 | . . . 1 . . . . . . Manual 19 | . . . 8 . 7 3 1 . . Terminals 62 | . 5 . 23 . 20 7 7 . . Fabricators 7 | . . . . . . 7 . . . Repair Stations 17 | . . . 6 . 6 5 . . . Recycling Units 6 | . . . 6 . . . . . . Scanalyzers 31 | . . . 10 . 13 . . 8 . Garrison Access 2 | . . . . . . . . . 2 Terminal Hacks 25 | . 3 . 10 . 4 3 5 . . Record 4 | . . . . . 1 . 3 . . Part Schematic 1 | . . . 1 . . . . . . Prototype ID Bank 5 | . 2 . 3 . . . . . . Branch Access Points 1 | . . . . . . . 1 . . Scanalyzer Index 1 | . . . . . . . 1 . . Alert Level 2 | . . . 1 . 1 . . . . Unreport Threat 1 | . . . . . . 1 . . . Locate Traps 5 | . 1 . 1 . 2 1 . . . Disarm Traps 1 | . . . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Recall Investigation 1 | . . . . . . 1 . . . Recall Reinforcements 2 | . . . 2 . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . Load Schematic 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks 13 | . . . 5 . 4 4 . . . Scan Component 7 | . . . 3 . 2 2 . . . Repair 6 | . . . 2 . 2 2 . . . Recycling Unit Hacks 5 | . . . 5 . . . . . . Process 2 | . . . 2 . . . . . . Report Inventory 1 | . . . 1 . . . . . . Retrieve Matter 2 | . . . 2 . . . . . . Scanalyzer 29 | . . . 10 . 12 . . 7 . Insert Component 13 | . . . 5 . 5 . . 3 . Analyze 16 | . . . 5 . 7 . . 4 . Garrison Access Hacks 1 | . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 3 | . . . 2 . . 1 . . . Used 1 | . . . 1 . . . . . . Hacking Detections 30 | . 2 . 10 . 7 8 2 1 . Full Trace Events 4 | . . . 2 . 2 . . . . Feedback Events 1 | . . . . . 1 . . . . Corruption 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 13 | . . . 5 . 5 . . 3 . Parts Built 2 | . . . . . . 2 . . . Matter 146 | . . . . . . 146 . . . Time 36 | . . . . . . 36 . . . Total Part Build Rating 6 | . . . . . . 6 . . . Parts Repaired 5 | . . . 2 . 1 2 . . . Time 209 | . . . 85 . 89 35 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 80 | . . . 80 . . . . . . Retrieved Matter 115 | . . . 115 . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 13 | . . . 5 . 5 . . 3 . Part Schematics Acquired 12 | . . . 4 . 5 . . 3 . Parts Damaged 2 | . . . 1 . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 4 | . . . 2 . . 1 . . 1 Non-combat 4 | . . . 2 . . 1 . . 1 Combat . | . . . . . . . . . . Robot Hacks Applied 6 | . . . 2 . . 1 . . 3 no_distress 4 | . . . 2 . . 1 . . 1 find_fabricator 2 | . . . . . . . . . 2 Relay Couplers Released 3 | . . . . . . 3 . . . Programmers 3 | . . . . . . 3 . . . Robots Rewired 1 | . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Total Allies 7 | . . 2 . 4 1 . . . . Largest Group 4 | . . 2 2 4 3 . . . . Highest-Rated Group 71 | . . 39 39 71 40 . . . . Highest-Rated Ally 31 | . . 31 31 31 16 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 43 | . . 4 2 13 24 . . . . Total Damage 494 | . . 64 43 104 283 . . . . Kills 10 | . . 1 1 3 5 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 3 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Turns Passed 10967 | 59 737 418 1503 326 1532 2599 1703 1559 531 Spaces Moved 7658 | 34 597 652 2075 576 1018 1252 671 561 222 Core 255 | 14 . . 147 . 67 . . 3 24 Treads 2903 | . . . . . 270 1252 671 512 198 Legs 251 | 20 217 . . . . . . 14 . Wheels . | . . . . . . . . . . Hover 32 | . . . . . . . . 32 . Flight 4217 | . 380 652 1928 576 681 . . . . Fastest Speed 29 | 50 37 37 29 32 29 160 170 160 50 Average Speed 95 | 114 68 37 34 32 90 168 186 189 168 Slowest Speed 750 | 150 200 37 150 32 360 190 230 750 220 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 17 | . . 3 11 . 3 . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . Exploration Rate (%) 51 | 3 86 98 85 99 65 34 26 14 9 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . . . . . Known Exits Taken 6 | . . 1 1 1 . 1 1 1 . Unknown Exits Taken 3 | 1 1 . . . 1 . . . . Scrap Searched 4 | . . 2 . 2 . . . . . Spaces Dug 25 | . . . 7 . . 17 . 1 . Terrain Destroyed 790 | . 17 14 330 3 72 192 141 15 6 Melee . | . . . . . . . . . . Projectile 51 | . . . . . 14 13 3 15 6 AOE 739 | . 17 14 330 3 58 179 138 . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Total 10311 | 44 862 824 2725 709 1443 1561 971 858 314 Wait 1580 | . 177 166 468 123 176 135 186 122 27 Move 7615 | 33 596 645 2052 575 1011 1251 670 560 222 Hop 17 | . . 3 11 . 3 . . . . Pick Up 57 | 1 6 2 12 . 16 13 2 3 2 Fast Attach 142 | 5 15 1 23 1 34 16 12 29 6 Attach 35 | . . . 4 . 9 1 4 12 5 Detach 27 | . 3 . 3 1 7 3 . 8 2 Swap 71 | 1 1 1 14 1 20 15 6 10 2 Drop 139 | . 18 4 33 1 35 26 9 7 6 Fire 527 | 4 46 2 102 7 107 91 53 93 22 Melee 68 | . . . 3 . 3 2 29 11 20 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 32 | . . . . . 22 7 . 3 . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory -4/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 4) 415 | -10/Materials | Discovered new exit (range 16) 787 | -10/Materials | Discovered new exit (range 9) 797 | -10/Materials | Entered Mines 909 | -10/Mines | Discovered new exit (range 7) 915 | -10/Mines | Identified exit to Materials 932 | -10/Mines | Discovered exit to Materials (range 10) 1042 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1051 | -10/Mines | Learned location of Zion (-7) 1215 | -10/Mines | Entered Materials 1215 | -9/Materials | Accompanied by 2 allies 1215 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1220 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1371 | -9/Materials | Discovered new exit (range 6) 1469 | -9/Materials | Discovered new exit (range 8) 1480 | -9/Materials | Identified exit to Mines 1671 | -9/Materials | Core integrity fell below 50% 1731 | -9/Materials | Central database locked down 1739 | -9/Materials | Destroyed 12 combat bots 1750 | -9/Materials | Discovered new exit (range 15) 1754 | -9/Materials | Identified exit to Materials 2063 | -9/Materials | Discovered exit to Mines (range 7) 2333 | -9/Materials | Build established: Sprinter 2589 | -9/Materials | Repaired Imp. Sensor Array 2643 | -9/Materials | Repaired Broken Nuclear Core 2718 | -9/Materials | Entered Mines 2730 | -9/Mines | Received a Mining Laser from a helpful Derelict 2864 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2864 | -9/Mines | Discovered new exit (range 5) 2865 | -9/Mines | Identified exit to Exiles 2900 | -9/Mines | Discovered exit to Materials (range 15) 2901 | -9/Mines | Learned Materials emergency access door positions 2907 | -9/Mines | Core integrity fell below 20% 2963 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3005 | -9/Mines | Learned Materials security intel 3006 | -9/Mines | Discovered exit to Materials (range 5) 3044 | -9/Mines | Entered Materials 3044 | -8/Materials | Accompanied by 3 allies 3044 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3431 | -8/Materials | Discovered new exit (range 3) 3766 | -8/Materials | Lost 3 parts (1n1u1w) 3817 | -8/Materials | Lost 6 parts (2p1n1u2w) 3841 | -8/Materials | Core integrity fell below 50% 3876 | -8/Materials | Core integrity fell below 20% 4062 | -8/Materials | Repaired Insulated Plating 4244 | -8/Materials | First assault squad dispatched 4357 | -8/Materials | Discovered new exit (range 8) 4576 | -8/Materials | Entered Factory 4576 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4731 | -7/Factory | Discovered new exit (range 8) 4740 | -7/Factory | Build established: Scavenger-Mutant 5370 | -7/Factory | Build established: Mutant 6248 | -7/Factory | Fabricated Assault Cannon (x2) 6284 | -7/Factory | Discovered new exit (range 16) 6452 | -7/Factory | Repaired Weapon Shielding 6506 | -7/Factory | Identified exit to Factory 6561 | -7/Factory | Repaired Hvy. Missile Launcher? 6783 | -7/Factory | Build established: Skirmisher 7152 | -7/Factory | Discovered exit to Factory (range 8) 7175 | -7/Factory | Entered another Factory area 7175 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7399 | -6/Factory | Identified exit to Lower Caves 7399 | -6/Factory | Identified exit to Extension 7481 | -6/Factory | Build established: Mutant 7525 | -6/Factory | First assault squad dispatched 8558 | -6/Factory | Crushed by falling debris 8776 | -6/Factory | Lost 5 parts (2p2n1w) 8834 | -6/Factory | Discovered new exit (range 12) 8874 | -6/Factory | Identified exit to Factory 8878 | -6/Factory | Entered another Factory area 8878 | -5/Factory | Evolved 2 slots: Utility x2 9071 | -5/Factory | Build established: Scavenger-Tank 9277 | -5/Factory | Lost 5 parts (3u2w) 9533 | -5/Factory | Lost 6 parts (1p1n2u2w) 9827 | -5/Factory | Core integrity fell below 50% 9846 | -5/Factory | Lost 9 parts (2p1n3u3w) 9917 | -5/Factory | Found Imp. Powered Armor 10118 | -5/Factory | Discovered new exit (range 16) 10164 | -5/Factory | Identified exit to Factory 10437 | -5/Factory | Entered another Factory area 10437 | -4/Factory | Evolved 2 slots: Utility x2 10847 | -4/Factory | Garrison activated, responded to threat 10929 | -4/Factory | Core integrity fell below 50% 10950 | -4/Factory | Core integrity fell below 20% 10968 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 10932_ Electrolaser fried. 10932_ Plasma Rifle fried. 10932_ Adv. Heat Sink fried. 10933_ Tesla Rifle destroyed. 10934_ Slug penetrates Wall. 10934_ K-01 Serf collects debris. 10934_ Lance destroyed. 10937_ K-01 Serf collects debris. 10940_ Penetrated by Slug. 10941_ K-01 Serf collects debris. 10943_ Slug penetrates Wall. 10943_ Penetrated by Slug. 10943_ Assembly Bed disabled. 10943_ Slug penetrates Wall. 10943_ Energy Well destroyed. 10944_ K-01 Serf collects debris. 10947_ G-67 Veteran emerges from the garrison. 10948_ K-01 Serf collects debris. 10962_ G-67 Veteran destroyed. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?##########################??????????????????????? | | ?# # ""G"" #??????????????????????? | | ?# # "" "" #??????????????????????? | | ?# """" # g =!#??????????????????????? | | ?# "" "% # """" """"g#??????????????????????? | | ?# """ [ =" """" """"@#??????????????????????? | | ?# """" %# """" """"g#??????????????????????? | | ?# """"% !%= """" """"l#??????????????????????? | | ?# """" % # """" """"g#??????????????????????? | | ?# = # ![[ """ """"h#??????????????????????? | | ?# # !!!%= g gg #??????????????????????? | | ?# ####"############??????????????????????? | | ##"%+"###"## #???????????????????????????????? | | #???????????????????????????????? | | ??????????????????????? | | """ ######??????????????????????????? | | """ """"" "T" #???????????????????????????????? | | """ """"" #???????????????????????????????? | | """"""""" #???????????????????????????????? | | """"""""" #???????????????????????????????? | | """"""""" #???????????????????????????????? | | """"""""" + ??????????????????????????????? | | # ?????????????????????????????? | | ? #???????????????????????????????? | | ? ???????????????????????????????? | | ########?##### ???????????????????????????????? | | ??????????????!!= ???????????????????????????????? | | ??????????????!!= ???????????????????????????????? | | ??????????????!== ???????????????????????????????? | | ???????????????? ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 32 Energy Capacity 885 Matter Stores 300 Matter Capacity 700 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Additional Mass Support 6 Base Temperature (-) 100 Heat Shielding 100 Armor Coverage 750 Resistance: KI 25 Resistance: TH 10 Resistance: EM 15 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 64 Targeting Accuracy 11 Launcher Accuracy 20 Armor Integrity Analysis 66 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 28 Item Schematics ----------------- Imp. Sensor Array | -9/Materials | Hacked Imp. Flight Unit | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Shock Rifle | -9/Materials | Scanalyzed Adv. Visual Processing Unit | -9/Materials | Scanalyzed Adv. Signal Interpreter | -8/Materials | Scanalyzed Assault Cannon | -8/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Hvy. Ion Cannon | -8/Materials | Scanalyzed Lyr. Medium Armor Plating | -5/Factory | Scanalyzed Spear | -5/Factory | Scanalyzed Hvy. Treads | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Assault Cannon | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just Browsing Sniper Challenges ------------ None Game ------ Seed ImprovedIonNullifier Manual? 0 Play Time 03:09:36 Cumulative 30.9 hours Start 2020.09.05 @ 12:49:29 End 2020.09.10 @ 10:24:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2902befa-ef7a-4577-a8d4-0398957ecedb