Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.01 @ 00:27:19 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (73) 365 Value Destroyed (2196) 2196 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5421 Bonus ------- None Cogmind --------- Core Integrity 655/700 Matter 255/300 Energy 67/100 System Corruption 4% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Heavy Armor Plating > --- WEAPON (3) ------- Ion Cannon Gauss Rifle Flak Cannon > --- INVENTORY (20) --- Improved Ion Engine Improved Ion Engine Light Treads Light Treads Light Treads Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Matter Pod (150) Compact Matter Pod (150) Seismic Detector Improved Medium Armor Plating High-powered Tractor Beam Spread Laser Advanced Beam Cannon Minigun High-powered Shotgun Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Heat Sink Improved Heat Sink Large Storage Unit Tower Shield > --- WEAPON ----------- Small Laser Spread Laser Spread Laser High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Improved Ion Engine Heat Sink Heat Sink Large Matter Pod Seismic Detector Seismic Detector Spread Laser Ion Cannon Ion Cannon Minigun Minigun Rocket Launcher Rocket Launcher Subdweller Shrapnel Launcher Makeshift Hammer [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Protection Tower Shield Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Subdweller Shrapnel Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Slots Evolved 6 | . . . . 4 2 Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 3 | . . . . 1 2 Weapon 1 | . . . . 1 . Parts Attached 49 | 8 5 2 7 23 4 Power 6 | 1 2 . 1 2 . Engine 4 | 1 1 . 1 1 . Core 2 | . 1 . . 1 . Reactor . | . . . . . . Propulsion 11 | 2 . . . 9 . Treads 11 | 2 . . . 9 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 3 1 1 3 4 3 Device 8 | 2 . 1 2 2 1 Storage 3 | 1 1 . . 1 . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 3 | . . . 1 . 2 Artifact . | . . . . . . Weapon 17 | 2 2 1 3 8 1 Energy Gun 7 | . 2 . 1 4 . Energy Cannon 2 | . . . . 2 . Ballistic Gun 5 | 2 . 1 . 2 . Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 6 | . . . . 4 2 Power 2 | . . . . 1 1 Propulsion 1 | . . . . 1 . Utility 3 | . . . . 2 1 Weapon . | . . . . . . Highest Loss Streak 1 | . . . . 1 1 To Critical Strikes . | . . . . . . Average Backups 13 | 1 10 15 13 15 17 Power 1 | . 2 3 1 2 2 Propulsion . | . . . . 1 3 Utility 5 | . 3 6 5 4 6 Weapon 5 | . 4 6 5 7 6 Tool/Special . | . . . . . . Unused Backups 24 | . 1 1 2 8 12 Power 3 | . . . 1 . 2 Propulsion 2 | . . . . . 2 Utility 7 | . . . . 2 5 Weapon 12 | . 1 1 1 6 3 Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 100 100 87 91 91 Engine 10 | . 8 14 13 6 6 Core 1 | . 5 . . 2 . Treads 25 | . 28 28 20 30 30 Device 11 | . 14 14 10 12 7 Storage 10 | . 14 14 10 7 7 Processor 1 | . . . . 2 7 Protection 2 | . . . 3 1 7 Energy Gun 12 | . 11 14 13 12 2 Energy Cannon 1 | . . . . 4 7 Ballistic Gun 11 | . 16 14 9 8 7 Impact Weapon 1 | . . . 3 . . Peak Build Rating 48 | 7 11 21 42 48 32 Average Rating 23 | 5 9 12 27 28 31 On Entrance 16 | . 7 11 13 42 25 Naked Turns . | . . . . . . Heaviest Build 87 | 13 32 34 85 87 79 Greatest Support 100 | 40 40 40 40 100 80 Greatest Overweight (x) 2 | 1 . . 2 2 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 Average Capacity 15 | 7 12 15 14 17 20 Most Carried 20 | 2 15 15 15 20 19 Average Carried 13 | 1 10 15 13 16 18 Final Capacity 20 | 8 15 15 15 20 20 Final Carried 20 | 2 15 15 12 20 19 Class Distribution -------------------- 47% | Mutant 27% | Gunner 25% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -10/Subcaves Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -10 -8 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Matter Collected 1847 | 276 245 . 290 773 263 Remotely 17 | 17 . . . . . Salvage Created 2450 | 93 309 . 114 1399 535 Parts 135 | 7 22 . 12 77 17 Haulers Intercepted 4 | . . . . 4 . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . 4 . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Combat Hostiles Destroyed 54 | . 10 . 7 27 10 Guns 43 | . 10 . 7 21 5 Cannons 11 | . . . . 6 5 Classes Destroyed 12 | 3 3 . 1 4 1 Worker 6 | 2 . . . 4 . Builder 2 | . . . . 2 . Tunneler 1 | 1 . . . . . Hauler 4 | . . . . 4 . Recycler 4 | 1 . . . 1 2 Watcher 2 | . 1 . . 1 . Swarmer 11 | . 3 . 3 4 1 Grunt 23 | . 7 . . 11 5 Brawler 1 | . . . . . 1 Sentry 12 | . . . . 10 2 Hunter 3 | . . . . 2 1 Subdweller 4 | . . . 4 . . Best Kill Streak 7 | 2 5 . 3 6 7 Combat Bots Only 6 | . 5 . 3 5 6 Max Kills in Single Turn 2 | 1 1 . 1 2 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Hostile Shots Fired 291 | . 24 . 56 88 123 Missed 104 | . 6 . 28 26 44 Hits 187 | . 18 . 28 62 79 Melee 4 | . . . . . 4 Projectile 183 | . 18 . 28 62 75 Critical Strikes 3 | . . . . 2 1 Damage Taken 2330 | . 196 2 271 988 873 Core 149 | . 18 . 9 77 45 Absorbed by Shields . | . . . . . . Core Remaining (%) 91 | 100 . . 89 86 . Volleys Fired 144 | 8 22 . 15 68 31 Largest 5 | 2 2 . 3 5 3 Hottest 260 | 40 85 . 155 260 153 Shots Fired 411 | 16 44 . 31 227 93 Gun 320 | 16 44 . 29 195 36 Cannon 89 | . . . . 32 57 Launcher 2 | . . . 2 . . Special . | . . . . . . Kinetic 194 | 16 27 . 13 81 57 Thermal 217 | . 17 . 18 146 36 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 14 | 6 11 . 10 13 14 Robot Miss Streak 7 | 1 5 . 6 7 4 Penetration Max 1 | . . . . 1 . Secondary Targets 5 | . 3 . 1 1 . Max Gunslinging Chain 1 | . 1 . 1 1 . Shots Hit Robots 307 | 12 32 . 25 165 73 Core Hits 249 | 8 35 . 23 133 50 Critical Kills 3 | . . . 1 2 . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 4 | . . . 1 3 . Destroy 3 | . . . 1 2 . Smash 1 | . . . . 1 . Melee Attacks 2 | . . . 1 1 . Impact 2 | . . . 1 1 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5276 | 94 352 . 430 2848 1552 Guns 3480 | 94 340 . 430 2145 471 Cannons 1622 | . . . . 550 1072 Explosions . | . . . . . . Melee 113 | . . . . 113 . Ramming 61 | . 12 . . 40 9 Kinetic 2289 | 94 147 . 183 929 936 Thermal 2813 | . 193 . 247 1766 607 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 113 | . . . . 113 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 4 | . . . . 4 . Projectiles . | . . . . . . Explosions 4 | . . . . 4 . Melee . | . . . . . . Knockbacks 17 | . . . . . 17 Impact . | . . . . . . Kinetic 16 | . . . . . 16 Secondary 1 | . . . . . 1 Self-Inflicted Damage 114 | . . . 13 101 . Shots 2 | . . . 1 1 . Rammed 5 | . 1 . . 3 1 Targets Rammed 8 | . 1 . . 5 2 Kicked . | . . . . . . Crushed 3 | . . . . 2 1 Highest Temperature 335 | . 142 . 30 335 243 Average Temperature 72 | . 45 . 15 77 91 Received Heat Transfer 783 | . 75 . 87 387 234 Effects 4 | . . . . 4 . Shutdowns 1 | . . . . 1 . Interference 3 | . . . . 3 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . . 2 Heat Transferred 4210 | . 284 . 300 2658 968 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 67 | 100 100 100 . 28 83 Level 1 32 | . . . . 71 16 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 338 | 10 119 21 . 338 226 Initial 146 | . 6 21 . . 146 Average 121 | 1 33 1 . 226 151 Influence Increases 1598 | 20 307 . 150 871 250 Destroy 0b10 Robot/C 1000 | . 200 . 60 540 200 Destroy 0b10 Robot/NC 95 | 20 5 . . 60 10 Destroy Leader 272 | . 62 . . 170 40 Successful Hack 25 | . 25 . . . . Disable Machine 30 | . . . . 30 . Destroy Structure 26 | . . . . 26 . Lose Combat Pursuer 150 | . 15 . 90 45 . Influence Decreases 1372 | 10 261 56 150 549 346 Entered New Map 215 | . 4 35 . . 176 Time Decay 1097 | 10 257 21 150 509 150 Lost Part 60 | . . . . 40 20 Squads Dispatched 14 | . 3 1 . 8 2 Investigation 3 | . 1 1 . 1 . Extermination . | . . . . . . Reinforcement 5 | . 2 . . 1 2 Assault . | . . . . . . Garrison 6 | . . . . 6 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Distress Signals 5 | . 1 . . 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 78 | . 13 . 10 42 13 Peak Tracking Total 6 | . 4 . 6 5 4 Tactical Retreats 5 | . 1 . 2 2 . Traps | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Traps Triggered 5 | . 1 . . 2 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Machines Disabled 3 | . . . 1 2 . Max in Single Turn 1 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Machines Accessed 7 | . 4 2 1 . . Terminals 4 | . 4 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 26 | . 15 2 9 . . Successful 21 | . 10 2 9 . . Failed 5 | . 5 . . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 8 | . 8 . . . . Terminals 15 | . 15 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 17 | . 6 2 9 . . Record 8 | . . . 8 . . Prototype ID Bank 3 | . 3 . . . . Open Door 2 | . . 2 . . . Locate Traps 2 | . 2 . . . . Zone Layout 1 | . 1 . . . . Proto ID Catalog 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 4 . . . . Terminals 4 | . 4 . . . . Botnet 4 | . 4 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 4 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 1 . . Highest-Rated Group 31 | . . 31 31 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Active Infowar (turns) 3366 | 31 983 584 1189 579 . Sensors 1 | . . 1 . . . Seismic 3365 | 31 983 583 1189 579 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Turns Passed 6006 | 119 983 584 2480 1532 308 Spaces Moved 2786 | 52 510 351 1113 645 115 Core 5 | 5 . . . . . Treads 2781 | 47 510 351 1113 645 115 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 185 | 152 160 160 213 176 160 Slowest Speed 320 | 160 160 160 320 320 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 4 64 66 57 51 5 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . 3 . . Spaces Dug . | . . . . . . Terrain Destroyed 57 | . . . 32 24 1 Melee . | . . . . . . Projectile 5 | . . . . 4 1 AOE 52 | . . . 32 20 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Total 3327 | 75 639 375 1186 885 167 Wait 229 | 6 80 19 27 84 13 Move 2781 | 51 509 350 1112 644 115 Hop . | . . . . . . Pick Up 64 | 2 16 1 14 29 2 Fast Attach 20 | 7 . . 5 8 . Attach 6 | . . . 2 2 2 Detach . | . . . . . . Swap 33 | 1 5 3 2 20 2 Drop 40 | . 6 2 8 24 . Fire 144 | 8 22 . 15 68 31 Melee 2 | . . . 1 1 . Ram . | . . . . . . Kick . | . . . . . . Crush 8 | . 1 . . 5 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 335 | -10/Materials | Build established: Mutant 575 | -10/Materials | Discovered new exit (range 8) 696 | -10/Materials | Discovered new exit (range 15) 1103 | -10/Materials | Entered Mines 1104 | -10/Mines | Assembled infested the area 1346 | -10/Mines | Met a Derelict shopkeep closing up shop 1389 | -10/Mines | Discovered new exit (range 12) 1453 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1456 | -10/Mines | Found Prototype Device 1456 | -10/Mines | Identified Exp. Sensor Array 1571 | -10/Mines | Received a Mining Laser from a helpful Derelict 1623 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1668 | -10/Mines | Discovered new exit (range 10) 1687 | -10/Mines | Entered Subcaves 1687 | -10/Subcaves | Accompanied by 1 ally 1733 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1862 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1862 | -10/Subcaves | Shifting Twisted Machinery released Mak. Hammer 2842 | -10/Subcaves | Visited 4L-MR0's lab 2868 | -10/Subcaves | Found Tower Shield 2887 | -10/Subcaves | Attached Tower Shield, gained temporary slots: Power, Propulsion x2, Utility x2, Weapon x2 3165 | -10/Subcaves | Build established: Gunner 3600 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 3607 | -10/Subcaves | Shifting Twisted Machinery released Mak. Laser 4114 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 4147 | -10/Subcaves | Discovered new exit (range 6) 4167 | -10/Subcaves | Entered Materials 4167 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 4438 | -8/Materials | Garrison activated, responded to threat 4841 | -8/Materials | Build established: Scavenger-Gunner 5470 | -8/Materials | Discovered new exit (range 5) 5699 | -8/Materials | Entered Factory 5699 | -7/Factory | Evolved 2 slots: Utility x2 5930 | -7/Factory | Discovered new exit (range 10) 6007 | -7/Factory | Self-destructed Last Messages --------------- 05982_ R-06 Scavenger collects Aluminum Leg. 05987_ R-06 Scavenger collects Lgt. Nuclear Core. 05990_ Triggered Ambush Trap. 05990_ B-48 Gladiator emerges from a hatch in the floor. 05990_ S-27 Virus emerges from a hatch in the floor. 05991_ S-27 Virus destroyed. 05992_ R-06 Scavenger collects Corrupted Sml. Matter Pod. 05994_ Slug penetrates B-48 Gladiator. 05995_ Imp. Ion Engine destroyed. 05995_ System corrupted by crushing effect (+4). 05996_ R-06 Scavenger collects Com. Wheel. 05998_ B-48 Gladiator destroyed. 05998_ Slug penetrates Wall. 05999_ R-06 Scavenger collects Lgt. Treads. 06001_ Slug penetrates B-48 Gladiator. 06004_ U-05 Engineer lays Concrete. 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