Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.20 @ 19:01:54 Player: Grundleshunts Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (146) 730 Value Destroyed (4465) 4465 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (871) 871 TOTAL SCORE: 8706 Bonus ------- High Alert Combat Kills 871 Cogmind --------- Core Integrity 341/700 Matter 0/300 Energy 100/100 System Corruption 23% Temperature Cool (0) Movement Core (800) Ox15 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Advanced Assault Cannon > --- INVENTORY (20) --- Xenon Bombardment Thruster Cryofiber Web Improved Heat Sink Cooling System Terrain Scanner Advanced Targeting Computer Advanced Targeting Computer Armor Integrity Analyzer Weapon Cycler Advanced ECM Suite Heavy Armor Plating Hardened Medium Armor Plating Hardlight Generator Hacking Suite Hacking Suite Hacking Suite Ion Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Improved Medium Laser Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Xenon Bombardment Thruster Improved Heat Sink Improved Heat Sink Cooling System Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Weapon Cycler ECM Suite Heavy Armor Plating Hardened Medium Armor Plating Hardlight Generator Hacking Suite Hacking Suite Improved Medium Laser Advanced Assault Cannon [Rating: 39] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 3 | . . 1 1 1 . Weapon 1 | . . . 1 . . Parts Attached 95 | 7 8 31 32 10 7 Power 12 | 1 2 2 4 1 2 Engine 5 | 1 2 . . . 2 Core 7 | . . 2 4 1 . Reactor . | . . . . . . Propulsion 34 | 2 1 16 12 2 1 Treads 34 | 2 1 16 12 2 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 23 | 2 1 4 9 5 2 Device 8 | 1 . 3 2 2 . Storage 4 | 1 1 1 . 1 . Processor 4 | . . . 2 2 . Hackware 1 | . . . 1 . . Protection 6 | . . . 4 . 2 Artifact . | . . . . . . Weapon 26 | 2 4 9 7 2 2 Energy Gun 9 | 2 4 2 . 1 . Energy Cannon 9 | . . 4 5 . . Ballistic Gun 2 | . . 2 . . . Ballistic Cannon 5 | . . . 2 1 2 Launcher . | . . . . . . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . Parts Lost 25 | . . 4 9 . 12 Power 3 | . . . 1 . 2 Propulsion 6 | . . . 1 . 5 Utility 9 | . . 2 4 . 3 Weapon 7 | . . 2 3 . 2 Highest Loss Streak 5 | . . 2 3 . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 88 | . 99 98 91 91 71 Engine 2 | . 14 2 . . 1 Core 6 | . . 8 8 7 4 Treads 25 | . 28 32 26 29 15 Device 10 | . 14 21 7 7 6 Storage 9 | . 14 11 9 7 7 Processor 7 | . . . 9 14 13 Protection 4 | . . . 7 7 5 Energy Gun 4 | . 27 3 . . . Energy Cannon 6 | . . 17 7 . . Ballistic Cannon 8 | . . . 11 14 13 Peak Build Rating 39 | 7 10 22 32 39 39 Average Rating 25 | 6 8 18 28 36 33 On Entrance 18 | . 7 10 22 32 39 Naked Turns . | . . . . . . Heaviest Build 67 | 13 22 56 67 64 62 Greatest Support 82 | 40 40 63 63 82 82 Greatest Overweight (x) 15 | 3 . . 1 . 15 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 10 20 20 20 20 Average Capacity 18 | 7 9 19 20 20 20 Most Carried 20 | 5 10 20 20 20 20 Average Carried 17 | 2 8 18 18 19 19 Final Capacity 20 | 8 10 20 20 20 20 Final Carried 20 | 5 10 20 19 20 18 Class Distribution -------------------- 65% | Mutant 28% | Scavenger-Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 2786 | 270 80 300 1418 68 650 Remotely . | . . . . . . Salvage Created 5418 | 126 569 1868 2383 90 382 Parts 309 | 7 48 106 125 7 16 Haulers Intercepted 14 | . 2 6 5 1 . Recyclers Shooed 2 | . 1 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 17 | . . . . . 17 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 114 | . 13 30 56 4 11 Guns 19 | . 13 6 . . . Cannons 93 | . . 24 54 4 11 Classes Destroyed 14 | 2 6 2 3 1 . Worker 3 | . 1 . 2 . . Builder 1 | . . . 1 . . Tunneler 2 | 2 . . . . . Hauler 14 | . 2 6 5 1 . Recycler 4 | 1 . 1 2 . . Operator 7 | . 3 . 4 . . Watcher 9 | . 2 4 3 . . Swarmer 23 | . 6 3 7 3 4 Grunt 58 | . 7 17 32 . 2 Brawler 3 | . . . 3 . . Duelist 6 | . . 1 3 . 2 Protector 2 | . . . 2 . . Sentry 20 | . . 9 9 . 2 Programmer 2 | . . . . 1 1 Best Kill Streak 7 | 2 5 4 7 3 6 Combat Bots Only 7 | . 3 4 7 3 6 Max Kills in Single Turn 2 | 1 1 1 2 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 565 | . 52 135 278 16 84 Missed 166 | . 8 45 77 8 28 Damage Taken 6926 | . 454 1156 3288 162 1866 Core 1195 | . 104 277 455 14 345 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 771 | . . 84 293 394 . Core Remaining (%) 51 | 100 58 30 17 . . Volleys Fired 429 | 8 59 95 191 11 65 Largest 3 | 2 2 2 3 2 2 Hottest 204 | 100 112 136 204 96 96 Shots Fired 822 | 16 115 188 376 22 105 Gun 167 | 16 115 36 . . . Cannon 654 | . . 151 376 22 105 Launcher . | . . . . . . Special 1 | . . 1 . . . Kinetic 320 | . . . 193 22 105 Thermal 466 | 16 115 152 183 . . Explosive . | . . . . . . Electromagnetic 36 | . . 36 . . . Robot Hit Streak 25 | 2 14 12 25 8 8 Robot Miss Streak 5 | 2 5 4 3 3 5 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 490 | 6 67 115 263 12 27 Core Hits 207 | 4 35 48 101 5 14 Critical Kills 2 | . . . 2 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 18 | . 2 . 14 . 2 Burn 2 | . 2 . . . . Meltdown 2 | . . . 2 . . Blast 14 | . . . 12 . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10979 | 86 889 2329 6495 414 766 Guns 1308 | 86 889 333 . . . Cannons 9580 | . . 1970 6495 349 766 Explosions 91 | . . 26 . 65 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 4996 | . . . 3881 349 766 Thermal 5650 | 86 889 1996 2614 65 . Explosive . | . . . . . . Electromagnetic 333 | . . 333 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 23 | . . . . . 23 Average Corruption 20 | . . . . . 20 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 20 | . . . . . 20 Message Errors 5 | . . . . . 5 Matter Fused 3 | . . . . . 3 Heat Flow Errors 4 | . . . . . 4 Data Loss (minor) 4 | . . . . . 4 Data Loss (major) 1 | . . . . . 1 Weapon Failures 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 150 | . . 23 116 . 11 Projectiles 150 | . . 23 116 . 11 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 35 | . . . 31 . 4 Impact . | . . . . . . Kinetic 33 | . . . 29 . 4 Secondary 2 | . . . 2 . . Self-Inflicted Damage 82 | . . . 82 . . Shots 1 | . . . 1 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 466 | 156 364 162 466 84 281 Average Temperature 101 | 60 94 47 143 37 75 Received Heat Transfer 2409 | . 156 498 1575 9 171 Effects 16 | . 5 . 11 . . Shutdowns 5 | . 2 . 3 . . Energy Bleed 1 | . . . 1 . . Interference 8 | . 3 . 5 . . Matter Decay 1 | . . . 1 . . Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . 2 . . Combat Hostiles 2 | . . . 2 . . Parts Melted 14 | 1 3 3 7 . . Heat Transferred 11229 | 259 2703 3602 4615 50 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Peak Influence 1350 | 15 306 496 1350 650 . Initial 613 | . 9 22 209 613 . Average 416 | 7 162 202 664 545 . Maximum Alert Level 4 | . 1 2 4 2 . Low Security (%) 29 | 100 78 49 . . . Level 1 26 | . 21 42 23 6 . Level 2 28 | . . 7 36 93 . Level 3 11 | . . . 30 . . Level 4 3 | . . . 9 . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . 1 . . Squads Dispatched 20 | . 3 3 13 1 . Investigation 3 | . . 1 2 . . Extermination 1 | . . . . 1 . Reinforcement 10 | . 3 2 5 . . Assault 5 | . . . 5 . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 6 | . 1 1 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 180 | . 31 40 91 8 10 Peak Tracking Total 8 | . 3 5 8 4 7 Tactical Retreats 14 | . 3 1 9 . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered 6 | . 1 1 3 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 18 | . . 7 8 3 . Max in Single Turn 2 | . . 1 2 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 26 | . 4 13 6 3 . Terminals 20 | . 4 10 4 2 . Fabricators . | . . . . . . Repair Stations 3 | . . 1 1 1 . Recycling Units . | . . . . . . Scanalyzers 3 | . . 2 1 . . Garrison Access . | . . . . . . Total Hacks 66 | . 13 29 16 8 . Successful 33 | . 4 13 11 5 . Failed 33 | . 9 16 5 3 . Catastrophic 6 | . . 4 1 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 44 | . 13 20 9 2 . Fabricators . | . . . . . . Repair Stations 13 | . . 3 4 6 . Recycling Units . | . . . . . . Scanalyzers 9 | . . 6 3 . . Garrison Access . | . . . . . . Terminal Hacks 16 | . 4 7 4 1 . Record 3 | . . 2 1 . . Prototype ID Bank 3 | . . 2 1 . . Emergency Access Points 1 | . 1 . . . . Scanalyzer Index 1 | . . 1 . . . Locate Traps 2 | . 1 1 . . . Hauler Manifests 4 | . 1 1 1 1 . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 10 | . . 2 4 4 . Scan Component 5 | . . 1 2 2 . Repair 5 | . . 1 2 2 . Recycling Unit Hacks . | . . . . . . Scanalyzer 7 | . . 4 3 . . Insert Component 3 | . . 2 1 . . Analyze 4 | . . 2 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 3 | . 1 . 2 . . Used . | . . . . . . Hacking Detections 23 | . 4 12 5 2 . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 2 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . . 1 2 2 . Time 184 | . . 26 76 82 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 2 1 . . Part Schematics Acquired 3 | . . 2 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . . 3 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 10567 | 169 1289 2312 3048 1014 2735 Spaces Moved 4213 | 83 606 1037 931 538 1018 Core 18 | 11 . . . . 7 Treads 4195 | 72 606 1037 931 538 1011 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 158 158 Average Speed 187 | 157 160 160 223 158 216 Slowest Speed 800 | 200 160 160 245 158 800 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 6 | . . . . . 6 Exploration Rate (%) 61 | 7 95 86 72 15 93 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 3 | . . . . . 3 Spaces Dug 56 | . . 1 . . 55 Terrain Destroyed 146 | . . 4 57 17 68 Melee . | . . . . . . Projectile 102 | . . 1 31 2 68 AOE 44 | . . 3 26 15 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 6111 | 102 820 1510 1560 681 1438 Wait 1184 | . 106 283 347 108 340 Move 4205 | 82 605 1036 930 537 1015 Hop . | . . . . . . Pick Up 86 | 5 20 25 25 8 3 Fast Attach 26 | 7 2 9 5 2 1 Attach 20 | . . 4 11 3 2 Detach 12 | . 1 6 4 1 . Swap 50 | . 6 19 16 5 4 Drop 95 | . 21 33 31 6 4 Fire 429 | 8 59 95 191 11 65 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 3 | . . . . . 3 Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory (discovered 2 exits: [*Sto] / *Low) -7/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 13) 170 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 563 | -10/Materials | Discovered new exit (range 12) 769 | -10/Materials | Discovered new exit (range 8) 958 | -10/Materials | Discovered new exit (range 5) 1099 | -10/Materials | Discovered new exit (range 12) 1397 | -10/Materials | Discovered new exit (range 9) 1459 | -10/Materials | Entered another Materials area 1459 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1534 | -9/Materials | Repaired Lgt. Treads 1828 | -9/Materials | Discovered new exit (range 15) 1930 | -9/Materials | Build established: Scavenger-Mutant 2041 | -9/Materials | Discovered new exit (range 8) 2593 | -9/Materials | Core integrity fell below 50% 2643 | -9/Materials | Discovered new exit (range 16) 3701 | -9/Materials | Discovered new exit (range 8) 3771 | -9/Materials | Entered another Materials area 3771 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4073 | -8/Materials | Build established: Gunner 4321 | -8/Materials | Lost 3 parts (1p1n1u) 4571 | -8/Materials | First assault squad dispatched 4669 | -8/Materials | Destroyed 7 combat bots 4845 | -8/Materials | Build established: Mutant 5018 | -8/Materials | Repaired Arm. Treads 5058 | -8/Materials | Repaired Nuclear Core 5629 | -8/Materials | Core integrity fell below 50% 6493 | -8/Materials | Garrison activated, responded to threat 6597 | -8/Materials | Sterilization system engaged 6597 | -8/Materials | Non-combat units ordered to evacuate 6697 | -8/Materials | Combat units ordered to evacuate 6719 | -8/Materials | Core integrity fell below 20% 6764 | -8/Materials | Discovered new exit (range 16) 6819 | -8/Materials | Entered Factory 6819 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7244 | -7/Factory | Discovered new exit (range 11) 7369 | -7/Factory | Discovered new exit (range 15) 7445 | -7/Factory | Repaired Arm. Treads 7490 | -7/Factory | Repaired Adv. Assault Cannon 7832 | -7/Factory | Identified exit to Lower Caves 7833 | -7/Factory | Entered Lower Caves 7943 | -7/Lower Caves | Build established: Scavenger-Mutant 8063 | -7/Lower Caves | Learned location of 1 exit from Factory 8079 | -7/Lower Caves | Encountered a Warlord checkpoint 8088 | -7/Lower Caves | Learned Factory emergency access door positions 8258 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8577 | -7/Lower Caves | Build established: Mutant 9374 | -7/Lower Caves | Identified exit to Lower Caves 10106 | -7/Lower Caves | Crushed by falling debris 10139 | -7/Lower Caves | Crushed by falling debris 10139 | -7/Lower Caves | System corruption reached 10% 10171 | -7/Lower Caves | Crushed by falling debris 10193 | -7/Lower Caves | Crushed by falling debris 10196 | -7/Lower Caves | Crushed by falling debris 10197 | -7/Lower Caves | Core integrity fell below 50% 10227 | -7/Lower Caves | Lost 5 parts (1n2u2w) 10244 | -7/Lower Caves | Crushed by falling debris 10568 | -7/Lower Caves | Self-destructed Last Messages --------------- Imp. Signal Interpreter destroyed. System corrupted by crushing effect (+2). System corrupted: Substantial component data lost. System corrupted: Adv. Assault Cannon jammed. BUVF=YQ9>|LZHZ%IIJEY< JH>9/CNV Crushed by falling debris. System corrupted: Matter fused (-8). The unstable cave ceiling collapses. System corrupted: Matter fused (-1). TI|FA0OG#Q&0EKAB0RGO934Q8PFLHZ WROX / G2NUJC21OURQ8N System corrupted: Heat flow error (+127). System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????####??????????????????????? | | ???????????????????????##@#??????????????????????? | | ???????????????????????####??????????????????????? | | ???????????????????????###???????????????????????? | | ????###?#######????###?# ##??????????????????????? | | ##### ### ###### ########????????????????????? | | # # # ## # # ## #????????????????????? | | #### ##### ##################????????????????????? | | ???###???###?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 110 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Targeting Computer | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oops Challenges ------------ None Game ------ Seed ImpulseDispersionInitializer Manual? 0 Play Time 02:37:38 Cumulative 15.1 hours Start 2025.01.20 @ 14:28:05 End 2025.01.20 @ 19:01:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 94c70bbe-5b36-4bf6-b1bf-bd6b7a5fe875