Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.01 @ 01:06:22 Player: Alien Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (133) 665 Value Destroyed (3732) 3732 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1293) 1293 TOTAL SCORE: 10570 Bonus ------- High Alert Combat Kills 37 Follower Combat Kills 300 Entered DSFs 500 Met Data Miner 300 Acquired ECA 300 Friendly Fire -144 Cogmind --------- Core Integrity 0/850 Matter 95/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Machine Analyzer Advanced Visual Processing Unit Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Treads Improved Medium Armor Plating Gatling Laser Advanced Beam Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Cooling System Cooling System Huge Storage Unit Improved Particle Charger Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Gatling Laser Gatling Laser Gatling Laser Ion Burst Cannon > --- INVENTORY -------- Cooled Ion Engine Medium Treads Medium Treads Compact Battery Machine Analyzer Advanced Visual Processing Unit Encrypted Comm Array Improved Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Hardlight Generator Advanced Beam Cannon Advanced Beam Cannon Heavy Particle Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Grenade Launcher Rocket Launcher Mini Grenade Launcher Mini Grenade Launcher [Rating: 62] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Utility Cooling System Device Cooling System Storage Huge Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Particle Cannon Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . . 4 . 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . . . . Utility 4 | . . . 1 . . 2 . 1 . . . . Weapon 2 | . . . . . . 1 . 1 . . . . Parts Attached 105 | 6 10 . 26 19 3 5 13 5 . . . 18 Power 8 | 1 . . 2 2 . . . 1 . . . 2 Engine 8 | 1 . . 2 2 . . . 1 . . . 2 Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 28 | 2 . . 9 5 3 1 5 . . . . 3 Treads 28 | 2 . . 9 5 3 1 5 . . . . 3 Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 34 | 1 3 . 8 5 . 3 4 2 . . . 8 Device 11 | . 1 . 4 2 . 1 2 1 . . . . Storage 3 | 1 1 . . 1 . . . . . . . . Processor 4 | . . . . 1 . . . . . . . 3 Hackware . | . . . . . . . . . . . . . Protection 16 | . 1 . 4 1 . 2 2 1 . . . 5 Artifact . | . . . . . . . . . . . . . Weapon 35 | 2 7 . 7 7 . 1 4 2 . . . 5 Energy Gun 5 | . . . 1 . . . 2 1 . . . 1 Energy Cannon 17 | . 3 . 5 6 . 1 1 1 . . . . Ballistic Gun 4 | 2 2 . . . . . . . . . . . Ballistic Cannon 4 | . . . . . . . . . . . . 4 Launcher 5 | . 2 . 1 1 . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . . . . . Parts Lost 12 | . . . 1 . . . 1 . . . . 10 Power 2 | . . . . . . . . . . . . 2 Propulsion 2 | . . . . . . . 1 . . . . 1 Utility 6 | . . . 1 . . . . . . . . 5 Weapon 2 | . . . . . . . . . . . . 2 Highest Loss Streak 5 | . . . 1 . . . 1 . . . . 5 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 99 | . 99 100 99 99 100 99 99 98 100 100 100 92 Engine 10 | . 14 14 11 10 11 7 7 6 6 6 6 5 Treads 30 | . 28 28 33 33 33 30 30 26 26 26 26 24 Device 11 | . 8 14 11 10 11 14 16 18 20 20 20 12 Storage 10 | . 14 14 11 11 11 7 7 6 6 6 6 5 Processor 3 | . . . . 7 11 7 7 1 . . . 1 Protection 7 | . 5 . 10 3 . 7 5 12 13 13 13 17 Energy Gun 3 | . . . . . . . 14 15 20 20 20 9 Energy Cannon 17 | . 22 28 21 21 22 22 7 9 6 6 6 2 Ballistic Cannon 1 | . . . . . . . . . . . . 11 Peak Build Rating 62 | 6 11 11 17 23 23 29 49 60 61 61 61 62 Average Rating 27 | 5 10 11 15 21 23 28 41 57 60 60 61 53 On Entrance 31 | . 6 11 11 17 23 23 29 48 60 61 61 61 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 141 | 13 54 54 61 104 101 110 114 125 125 125 125 141 Greatest Support 112 | 40 40 40 60 60 60 80 112 112 112 112 112 112 Greatest Overweight (x) 3 | 3 1 1 1 1 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . 1 . . 1 1 . 1 1 1 1 . Largest Inventory Capacity 25 | 8 20 20 20 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 7 18 20 20 24 25 25 25 25 25 25 25 23 Most Carried 25 | 6 20 20 20 25 25 24 25 25 25 25 25 25 Average Carried 22 | 4 18 20 19 24 24 21 24 23 24 24 25 22 Final Capacity 25 | 8 20 20 20 25 25 25 25 25 25 25 25 5 Final Carried 25 | 6 20 20 20 25 25 21 25 24 25 25 25 5 Class Distribution -------------------- 52% | Mutant 22% | Tank 17% | Scavenger-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Scavenger-Gunner | -7/Factory Gunner | -7/DSF Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Tank | -6/Data Miner Tank | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Low Low Dat Pro Matter Collected 1804 | 186 504 6 290 185 30 50 44 . 142 . . 367 Remotely . | . . . . . . . . . . . . . Salvage Created 5295 | 169 1086 . 1468 1211 424 50 269 . 292 . . 326 Parts 272 | 10 43 . 99 72 17 4 10 . 13 . . 4 Haulers Intercepted 12 | . 2 . 3 6 . 1 . . . . . . Recyclers Shooed 14 | 1 7 . 2 2 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . 12 . . 6 Prevented 1 | . . . . . . . . . 1 . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Low Low Dat Pro Combat Hostiles Destroyed 83 | . 14 . 26 17 3 . 8 . 7 . . 8 Melee 1 | . . . . . . . . . . . . 1 Guns 14 | . 4 . . . . . 2 . 7 . . 1 Cannons 54 | . 6 . 23 15 3 . 2 . . . . 5 AOE 10 | . 3 . 3 . . . 4 . . . . . Classes Destroyed 16 | 3 5 . 1 1 1 . 3 . . . . 2 Worker 7 | 2 1 . 3 1 . . . . . . . . Builder 1 | . . . . . 1 . . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . Hauler 12 | . 2 . 3 6 . 1 . . . . . . Recycler 12 | 1 5 . 1 1 4 . . . . . . . Operator 5 | . 1 . 2 2 . . . . . . . . Watcher 9 | . 3 . 4 2 . . . . . . . . Swarmer 13 | . 3 . 3 . . . 4 . 3 . . . Grunt 41 | . 11 . 14 10 . . . . 4 . . 2 Brawler 3 | . . . . 1 . . . . . . . 2 Duelist 2 | . . . . . . . . . . . . 2 Sentry 19 | . . . 9 7 3 . . . . . . . Specialist 2 | . . . . . . . 2 . . . . . Hunter 2 | . . . . . . . 1 . . . . 1 Heavy 1 | . . . . . . . 1 . . . . . Behemoth 1 | . . . . . . . . . . . . 1 Best Kill Streak 6 | 6 4 . 5 5 2 1 5 . 4 . . 3 Combat Bots Only 5 | . 4 . 4 3 1 . 5 . 4 . . 3 Max Kills in Single Turn 4 | 1 1 . 2 2 1 1 4 . 2 . . 1 Gunslinging 1 | . . . . . . . . . 1 . . . Exploded 4 | . 1 . 1 . . . 4 . . . . . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Low Low Dat Pro Hostile Shots Fired 444 | . 49 . 78 42 6 . 36 . 21 . . 212 Missed 125 | . 16 . 27 12 2 . 8 . 9 . . 51 Damage Taken 5987 | . 363 . 643 396 60 . 494 . 188 . . 3843 Core 1017 | . 53 . 11 27 14 . 43 . 20 . . 849 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 91 | . 4 . 12 . . . . . 9 . . 66 Regen/Repaired (Parts) 345 | . . . 200 145 . . . . . . . . Core Remaining (%) 89 | 100 . 78 . . 87 . 93 . . . . . Volleys Fired 282 | 14 69 . 75 69 7 1 11 . 8 . . 28 Largest 4 | 2 2 . 2 2 2 3 3 . 4 . . 4 Hottest 340 | 40 136 . 136 168 168 236 260 . 340 . . 340 Shots Fired 590 | 28 134 . 147 103 14 3 31 . 25 . . 105 Gun 160 | 28 72 . . . . . 20 . 24 . . 16 Cannon 422 | . 58 . 144 103 14 3 10 . 1 . . 89 Launcher 8 | . 4 . 3 . . . 1 . . . . . Special . | . . . . . . . . . . . . . Kinetic 184 | 28 72 . . . . . . . . . . 84 Thermal 398 | . 58 . 144 103 14 3 30 . 25 . . 21 Explosive 8 | . 4 . 3 . . . 1 . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 16 | 9 16 . 11 9 11 6 14 . 9 . . 9 Robot Miss Streak 6 | 3 6 . 5 3 2 . 2 . 4 . . 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . . . . 1 . . . Shots Hit Robots 389 | 19 86 . 89 68 9 1 28 . 18 . . 71 Core Hits 190 | 9 40 . 39 27 6 1 18 . 19 . . 31 Critical Kills 4 | . 1 . 1 2 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 8 | . 1 . 1 2 . . . . . . . 4 Meltdown 4 | . 1 . 1 2 . . . . . . . . Blast 4 | . . . . . . . . . . . . 4 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9947 | 206 1590 . 2232 2057 518 20 1049 . 379 . . 1896 Guns 2136 | 206 618 . . . . . 503 . 337 . . 472 Cannons 6938 | . 796 . 1966 2021 376 20 297 . 42 . . 1420 Explosions 645 | . 163 . 233 . . . 249 . . . . . Melee . | . . . . . . . . . . . . . Ramming 228 | . 13 . 33 36 142 . . . . . . 4 Kinetic 2022 | 206 618 . . . . . . . . . . 1198 Thermal 7052 | . 796 . 1966 2021 376 20 800 . 379 . . 694 Explosive 645 | . 163 . 233 . . . 249 . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 2 | . 2 2 . . . . . . . . . 2 Average Corruption 2 | . 2 2 . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 10 | . 8 . . . . . . . . . . 2 Message Errors 2 | . 1 . . . . . . . . . . 1 Matter Fused 5 | . 4 . . . . . . . . . . 1 Parts Fused 2 | . 2 . . . . . . . . . . . Alerts 1 | . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 72 | . 17 . 7 22 11 . . . . . . 15 Projectiles 67 | . 12 . 7 22 11 . . . . . . 15 Explosions 5 | . 5 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 4 | . . . . . . . . . . . . 4 Impact . | . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . 4 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed 15 | . 3 . 3 2 7 . . . . . . . Targets Rammed 21 | . 3 . 5 3 9 . . . . . . 1 Kicked . | . . . . . . . . . . . . . Crushed 6 | . . . 2 1 2 . . . . . . 1 Highest Temperature 884 | . 387 . 196 198 192 84 881 . 276 . . 884 Average Temperature 127 | . 107 . 59 83 89 50 176 . 96 . . 316 Received Heat Transfer 1417 | . 189 . 279 147 18 . 27 . 27 . . 730 Effects 35 | . . . . . . . 7 . . . . 28 Shutdowns 1 | . . . . . . . 1 . . . . . Energy Bleed 5 | . . . . . . . . . . . . 5 Interference 13 | . . . . . . . 6 . . . . 7 Matter Decay 2 | . . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . . 1 Damage (minor) 5 | . . . . . . . . . . . . 5 Damage (major) 3 | . . . . . . . . . . . . 3 Damage (core) 5 | . . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 6 | . 1 . 1 3 . . . . . . . 1 Combat Hostiles 4 | . 1 . . 2 . . . . . . . 1 Parts Melted 30 | . 4 . 5 8 . . 6 . 1 . . 6 Heat Transferred 11512 | . 1369 . 3367 2853 461 37 1475 . 775 . . 1175 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Low Low Dat Pro Peak Influence 505 | 30 288 7 377 471 239 415 505 264 . . . . Initial 408 | . 19 7 2 148 124 408 290 264 . . . . Average 165 | 6 79 7 170 255 73 408 428 264 . . . . Maximum Alert Level 2 | . 1 . 1 2 1 2 2 1 . . . . Low Security (%) 65 | 100 87 100 66 39 92 . . . . . . . Level 1 28 | . 12 . 33 47 7 . 41 100 . . . . Level 2 6 | . . . . 12 . 100 58 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . Squads Dispatched 11 | . 2 . 2 4 . . 2 . . . . 1 Investigation 3 | . 1 . 1 1 . . . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 5 | . 1 . 1 1 . . 2 . . . . . Assault 2 | . . . . 1 . . . . . . . 1 Garrison 1 | . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Low Low Dat Pro Distress Signals 10 | . 2 . 3 5 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 124 | . 26 . 35 27 2 . 8 . 7 . . 19 Peak Tracking Total 8 | . 8 . 5 4 1 . 4 1 3 . . 7 Tactical Retreats 9 | . 1 . 3 1 . . 1 . 1 . . 2 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Low Low Dat Pro Traps Triggered 6 | . 2 . . 4 . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Low Low Dat Pro Machines Disabled 10 | . . . 2 7 . . 1 . . . . . Max in Single Turn 1 | . . . 1 1 . . 1 . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Low Low Dat Pro Machines Accessed 40 | . 3 . 9 11 12 1 . . . . 4 . Terminals 23 | . 3 . 6 8 5 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . . . 2 2 . . . . . . . . Recycling Units 7 | . . . . . 7 . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Total Hacks 148 | . 9 . 46 37 28 1 . . . . 27 . Successful 101 | . 3 . 34 20 16 1 . . . . 27 . Failed 47 | . 6 . 12 17 12 . . . . . . . Catastrophic 6 | . . . 3 3 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 59 | . 8 . 15 11 25 . . . . . . . Terminals 70 | . 9 . 16 26 18 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 16 | . . . 7 9 . . . . . . . . Recycling Units 10 | . . . . . 10 . . . . . . . Scanalyzers 23 | . . . 23 . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . Terminal Hacks 48 | . 3 . 5 9 3 1 . . . . 27 . Record 11 | . . . . . . . . . . . 11 . Part Schematic 9 | . . . . 1 . . . . . . 8 . Robot Schematic 5 | . . . . . . . . . . . 5 . Robot Analysis 5 | . 1 . 2 . 2 . . . . . . . Prototype ID Bank 11 | . 2 . 1 4 1 . . . . . 3 . Open Door 1 | . . . . 1 . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . Zone Layout 2 | . . . 1 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 14 | . . . 6 8 . . . . . . . . Scan Component 7 | . . . 3 4 . . . . . . . . Repair 7 | . . . 3 4 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 20 | . . . 20 . . . . . . . . . Insert Component 9 | . . . 9 . . . . . . . . . Analyze 11 | . . . 11 . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . Unauthorized Hacks 18 | . . . 3 2 13 . . . . . . . Terminals 10 | . . . 2 2 6 . . . . . . . Botnet 4 | . . . 1 1 2 . . . . . . . Operators 2 | . . . 1 1 . . . . . . . . Skim 4 | . . . . . 4 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 7 | . . . . . 7 . . . . . . . Tunnel 7 | . . . . . 7 . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . Extract 1 | . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 2 1 . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 26 | . 3 . 9 9 5 . . . . . . . Full Trace Events 4 | . . . 2 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . 10 1 . . . . . . 8 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 7 | . . . 3 4 . . . . . . . . Time 250 | . . . 84 166 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 9 | . . . 9 . . . . . . . . . Part Schematics Acquired 9 | . . . 9 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Low Low Dat Pro Total Allies 11 | . . . . 10 . . . . . . . 1 Largest Group 10 | . . . . 10 . . . . . . . 1 Highest-Rated Group 96 | . . . . 88 . . . . . . . 96 Highest-Rated Ally 96 | . . . . 16 . . . . . . . 96 Total Orders . | . . . . . . . . . . . . . Ally Attacks 57 | . . . . 44 . . . . . . . 13 Total Damage 934 | . . . . 523 . . . . . . . 411 Kills 12 | . . . . 10 . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Low Low Dat Pro Robot Analysis Total 5 | . 1 . 2 . 2 . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . 2 . 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Low Low Dat Pro Turns Passed 12797 | 130 2275 53 2544 2591 1783 116 374 188 567 762 195 1219 Spaces Moved 4659 | 52 751 23 1049 848 715 45 123 72 222 317 82 360 Core 27 | 11 . . . . . . . . . . . 16 Treads 4632 | 41 751 23 1049 848 715 45 123 72 222 317 82 344 Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 160 160 240 240 160 240 240 240 240 50 Average Speed 221 | 146 232 240 178 236 240 240 215 240 240 240 240 229 Slowest Speed 240 | 200 240 240 240 240 240 240 240 240 240 240 240 240 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 50 | 4 69 8 77 95 99 2 87 2 44 59 69 42 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 10 | . . . . 1 7 . . . 1 . 1 . Known Exits Taken 3 | . . . 1 . . 1 . . . 1 . . Unknown Exits Taken 8 | 1 1 1 . 1 1 . . 1 1 . 1 . Scrap Searched 5 | . . . . . . . . . 1 3 . 1 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 41 | . 28 . 7 . . . 6 . . . . . Melee . | . . . . . . . . . . . . . Projectile 1 | . . . . . . . 1 . . . . . AOE 40 | . 28 . 7 . . . 5 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Fac DSF Fac Low Low Dat Pro Total 6581 | 78 1147 22 1587 1328 757 51 205 88 234 320 81 683 Wait 1303 | 1 272 . 382 339 13 1 25 10 4 . . 256 Move 4647 | 51 750 22 1048 847 714 44 122 71 221 316 81 360 Hop . | . . . . . . . . . . . . . Pick Up 95 | 6 25 . 18 20 4 . 15 . 1 2 . 4 Fast Attach 38 | 6 4 . 7 8 . . 8 2 . . . 3 Attach 24 | . . . 4 1 . 4 2 2 . . . 11 Detach 21 | . 2 . 4 2 . . 3 2 . . . 8 Swap 43 | . 6 . 15 10 3 1 3 1 . . . 4 Drop 101 | . 16 . 29 23 7 . 16 . . 2 . 8 Fire 282 | 14 69 . 75 69 7 1 11 . 8 . . 28 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 21 | . 3 . 5 3 9 . . . . . . 1 Escape Stasis 6 | . . . . 6 . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 5 exits: [*Mat x2] / *Min / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: *Fac / [*Scr]) -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 131 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 679 | -10/Materials | Discovered new exit (range 15) 1180 | -10/Materials | Discovered new exit (range 13) 1962 | -10/Materials | Discovered new exit (range 7) 2406 | -10/Materials | Entered Mines 2414 | -10/Mines | Discovered new exit (range 15) 2459 | -10/Mines | Entered Materials 2459 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2977 | -9/Materials | Build established: Scavenger-Mutant 3376 | -9/Materials | Identified exit to Mines 3376 | -9/Materials | Identified exit to Storage 3477 | -9/Materials | Repaired Particle Cannon 3505 | -9/Materials | Repaired Lgt. Treads 3751 | -9/Materials | Discovered new exit (range 15) 3793 | -9/Materials | Repaired Lgt. Treads 4268 | -9/Materials | Build established: Mutant 4529 | -9/Materials | Discovered new exit (range 16) 5003 | -9/Materials | Entered Storage 5137 | -9/Storage | Build established: Scavenger-Mutant 5236 | -9/Storage | Repaired Cld. Ion Engine 5270 | -9/Storage | Repaired Particle Cannon 5749 | -9/Storage | Learned location of Armory (-3) 5968 | -9/Storage | Used back door to open Recycling access 5968 | -9/Storage | Discovered new exit (range 5) 6048 | -9/Storage | Garrison activated, responded to threat 6068 | -9/Storage | Build established: Mutant 6540 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 6838 | -9/Storage | Build established: Commander-Mutant 6868 | -9/Storage | Repaired Disposable Heat Sink 6920 | -9/Storage | Repaired Cld. Ion Engine 7003 | -9/Storage | First assault squad dispatched 7064 | -9/Storage | Lost 5 allies 7240 | -9/Storage | Discovered new exit (range 6) 7324 | -9/Storage | Build established: Mutant 7594 | -9/Storage | Entered Recycling 8425 | -9/Recycling | Discovered new exit (range 5) 8487 | -9/Recycling | Scanned before Scraplab entrance 8533 | -9/Recycling | Entered Scraplab 8552 | -9/Recycling | Discovered new exit (range 3) 9377 | -9/Recycling | Entered Factory 9377 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 9479 | -7/Factory | Identified exit to DSF 9493 | -7/Factory | Entered DSF 9544 | -7/DSF | Additional patrols routed to DSF 9666 | -7/DSF | Sterilization system engaged 9686 | -7/DSF | Ambient heat levels rising (+10) 9701 | -7/DSF | Ambient heat levels rising (+10) 9716 | -7/DSF | Ambient heat levels rising (+10) 9731 | -7/DSF | Ambient heat levels rising (+10) 9744 | -7/DSF | Discovered new exit (range 15) 9746 | -7/DSF | Ambient heat levels rising (+10) 9761 | -7/DSF | Ambient heat levels rising (+10) 9776 | -7/DSF | Ambient heat levels rising (+10) 9791 | -7/DSF | Ambient heat levels rising (+10) 9806 | -7/DSF | Ambient heat levels rising (+10) 9821 | -7/DSF | Ambient heat levels rising (+10) 9836 | -7/DSF | Ambient heat levels rising (+10) 9851 | -7/DSF | Ambient heat levels rising (+10) 9866 | -7/DSF | Ambient heat levels rising (+10) 9867 | -7/DSF | Entered Factory 9867 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 10019 | -6/Factory | Discovered new exit (range 15) 10055 | -6/Factory | Entered Lower Caves 10061 | -6/Lower Caves | Met a Warlord Commander 10062 | -6/Lower Caves | Learned location of Warlord (-4) 10063 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 10065 | -6/Lower Caves | Found Encrypted Comm Array 10143 | -6/Lower Caves | Build established: Tank 10586 | -6/Lower Caves | Discovered new exit (range 16) 10622 | -6/Lower Caves | Entered another Lower Caves area 10723 | -6/Lower Caves | Discovered new exit (range 15) 11131 | -6/Lower Caves | Learned Factory stockpile data 11209 | -6/Lower Caves | Identified exit to Data Miner 11375 | -6/Lower Caves | Encountered a Warlord checkpoint 11384 | -6/Lower Caves | Entered Data Miner 11384 | -6/Data Miner | Discovered new exit (range 6) 11430 | -6/Data Miner | Met Data Miner 11483 | -6/Data Miner | Learned location of Section 7 (-2) 11483 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11524 | -6/Data Miner | Received God Mode back door access code from Data Miner 11579 | -6/Data Miner | Entered Proximity Caves 11951 | -5/Proximity Caves | Learned Factory stockpile data 11985 | -5/Proximity Caves | Spotted B-75 Beast 12201 | -5/Proximity Caves | Lost 3 parts (2p1u) 12257 | -5/Proximity Caves | Destroyed B-75 Beast 12674 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 12716 | -5/Proximity Caves | Core integrity fell below 50% 12723 | -5/Proximity Caves | Escorted by Enhanced Grunt 12734 | -5/Proximity Caves | Core integrity fell below 20% 12758 | -5/Proximity Caves | Lost 5 parts (1n3u1w) 12798 | -5/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 12720_ Overheating: Core damaged (-110). 12720_ Y-72 Warden destroyed. 12723_ Overheating: Med. Treads damaged (-9). 12723_ Enhanced Grunt: "Protecting LRC-V3." 12725_ Overheating: Huge Storage Unit damaged (-208). 12725_ Overheating: Imp. Medium Armor Plating damaged (-35). 12725_ Overheating: Imp. Light Cannon damaged (-27). 12726_ Dropped Huge Storage Unit. 12726_ Dropped Imp. Light Cannon. 12727_ Overheating: System interference. 12727_ Imp. Light Cannon temporarily disabled. 12727_ Dropped Imp. Light Cannon. 12727_ Imp. Medium Armor Plating destroyed. 12727_ G-50 Soldier destroyed. 12728_ Dropped Imp. Medium Armor Plating. 12729_ Overheating: Energy bleed (-7). 12730_ Overheating: Energy bleed (-6). 12731_ Adv. Heat Sink fries itself beyond repair. 12734_ Overheating: Core damaged (-127). 12777_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | # ????????????????????????????????????????? | | ????????? ??????????????????????????????? | | ?????????? ?????????????????????????????? | | #??????????? ?????????????????????????????? | | ####???????? ????????????????????????????? | | ###?????? #????????????????????????????? | | ##????? ##???????????????????????????? | | "#????? #???????????????????????????? | | # """ ###??## ???????????????????????????? | | #### "" " #?## ????????????????????????????? | | ??#"""" ###### ?????????????????????????????? | | ??# ### ?????????????????????????????? | | ?## ### ??????????????????????????????? | | ## ##?# ???????????????????????????????? | | # #???? #???????????????????????????????? | | # #?????# ##?????#####????????????????????? | | # ##????## ####### ##???????????????????? | | #" ##????## ## #???????????????????? | | ## #????## #???????????????????? | | # #???## ### ##???????????????????? | | # ##??# #### ##????????????????????? | | ## #??# #?## #???????? ????????????? | | ?# ##?# #??# #??????? ??????????? | | ## "### #??## #??????? ??????????? | | # ## ##???## #??????? ???????????? | | ##????#### @##??###?? ???????????? | | "# #?????###l #??## ##? #???????????? | | ### ###?????# gg#??? ## #???????????? | | ### ###?????## ##?? # #???????????? | | " #??????## l ##?# # #???????????? | | "####?????## "### # #???##??????? | | #"## ###????## " #?? #??????? | | "# # ##????## #?# #??????? | | # """## ##????## ]]! ## #"#????? | | ## "# #?????## !*!]] ## | | ?##### ##??????##"!]=%%=] "%" | | ?????# # # ##????????###=[!!]% " | | ###### # "# "#??????????##]!!!!] ###???? | | ## # ### "#???????????###%%! % ##?????? | | #?### ##?????????????##%% %%##??????? | | ## ###?## "#???????????????=*% %#???????? | | ?# #####??????????????? % ??????? | | ?## ### #???????????????????# %### #?????? | | ?## #?# #### #???????????????????? ???#?????? | | ## #######????????????????????????? ????????? | | ##?????????????????????????????# ???????? | | #??????????????????????????????# ??????? | | #?????????????????????????????? # ?????? | | ## #??????????????????????????????""# ????? | | #?? #???????????????????????????????##? ?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 100 Energy Generation 23 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 900 Resistance: EM 20 Core Shielding 20 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Particle Charging 20 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Particle Cannon | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Scanalyzed Med. Storage Unit | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Flight Unit | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Extracted Imp. Terrain Scan Processor | -9/Storage | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Tesla Bomb Launcher | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoyProcessingSuit Manual? 0 Play Time 01:32:36 Cumulative 64.5 hours Start 2025.01.30 @ 16:25:29 End 2025.02.01 @ 01:06:22 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 48 Gallery% 47 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x56 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 214e0bfe-ca2d-4125-8d57-bd86be1a21e7