Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 11:57:41 Player: Muchitsuji Result: Destroyed by Striker with Plasma Lance Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (110) 550 Value Destroyed (3939) 3939 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1755) 1755 TOTAL SCORE: 10704 Bonus ------- High Alert Combat Kills 555 Entered Garrisons 200 Entered DSFs 1000 Cogmind --------- Core Integrity 0/1000 Matter 258/300 Energy 47/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Myomer Leg VTOL Module > --- UTILITY (7) ------ Advanced Cooling System Gravity Neutralizer Advanced Targeting Computer Core Analyzer Improved Corruption Screen > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Flexi-carbon Leg Improved Kinecellerator Peak State ------------ > --- POWER ------------ Improved Ion Engine Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Improved VSS Leg Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg > --- UTILITY ---------- Large Storage Unit Improved Trap Scanner Improved Sensor Array Advanced Targeting Computer Core Analyzer EM Disruption Field Improved Corruption Screen > --- WEAPON ----------- High-powered Shock Rifle Gatling Laser Heavy Machine Gun > --- INVENTORY -------- Micro Fission Core Micro Fission Core Improved Medium Treads Improved Medium Treads Advanced Cooling System High-capacity Matter Pod Gravity Neutralizer Improved Target Analyzer Weapon Cycler Relay Coupler [NC] Relay Coupler [Duelist] Coil Gun Heavy Machine Gun Hellfire Trap Hellfire Trap [Rating: 87] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Advanced Targeting Computer Device EM Disruption Field Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Beam Cannon Energy Gun Precision Beam Rifle Energy Cannon Beam Cannon Ballistic Gun KE Penetrator Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Gar Slots Evolved 10 | . . 2 2 2 . 2 2 . . Power 1 | . . . . 1 . . . . . Propulsion 3 | . . 1 1 . . . 1 . . Utility 5 | . . 1 1 1 . 2 . . . Weapon 1 | . . . . . . . 1 . . Parts Attached 208 | 6 5 20 45 3 11 37 9 20 52 Power 25 | 1 . 3 4 1 3 3 2 2 6 Engine 15 | 1 . 3 2 1 3 2 2 1 . Core 9 | . . . 2 . . 1 . . 6 Reactor 1 | . . . . . . . . 1 . Propulsion 66 | 2 . 5 19 1 2 12 1 7 17 Treads 10 | . . . . . . 4 . 3 3 Leg 21 | . . 4 7 . . 2 . 4 4 Wheel 12 | 2 . 1 6 . . 2 1 . . Hover 11 | . . . 5 1 2 3 . . . Flight 12 | . . . 1 . . 1 . . 10 Utility 61 | 1 2 7 11 1 2 15 4 5 13 Device 36 | . . 6 4 1 . 8 3 4 10 Storage 4 | 1 . . 1 . . . 1 . 1 Processor 10 | . 1 . 3 . 1 3 . 1 1 Hackware 1 | . . . . . . 1 . . . Protection 10 | . 1 1 3 . 1 3 . . 1 Artifact . | . . . . . . . . . . Weapon 56 | 2 3 5 11 . 4 7 2 6 16 Energy Gun 11 | 2 . . 2 . . 1 1 2 3 Energy Cannon 6 | . 1 1 3 . . 1 . . . Ballistic Gun 20 | . 1 1 . . . . 1 4 13 Ballistic Cannon 8 | . . . 5 . 2 1 . . . Launcher 8 | . 1 3 1 . 2 1 . . . Special Weapon 1 | . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . 1 5 . . 2 . . . Parts Lost 70 | . . 2 5 . . 24 . 4 35 Power 9 | . . . 1 . . 3 . 1 4 Propulsion 24 | . . 1 3 . . 7 . . 13 Utility 17 | . . 1 . . . 8 . . 8 Weapon 20 | . . . 1 . . 6 . 3 10 Highest Loss Streak 20 | . . 1 3 . . 19 . 2 20 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 89 | . 97 98 94 100 99 63 74 97 92 Engine 5 | . 14 11 5 15 15 4 2 5 1 Core 2 | . . . 1 . . 2 . . 6 Treads 3 | . . . . . . . 23 14 3 Leg 11 | . . 20 15 . . 1 . 13 12 Wheel 6 | . 28 11 13 . . 1 . . . Hover 3 | . . . 3 30 29 12 . . . Flight 2 | . . . . . . . . . 8 Device 10 | . . 8 4 15 8 11 12 17 14 Storage 6 | . 14 11 9 7 7 3 1 5 3 Processor 15 | . . 11 18 15 15 11 17 16 19 Protection 2 | . 12 1 4 . 5 . . . . Energy Gun 3 | . 20 . 2 7 3 2 4 5 4 Energy Cannon 3 | . 2 12 5 . . . . . . Ballistic Gun 4 | . 2 6 . . . . 4 8 10 Ballistic Cannon 2 | . . . 9 7 5 3 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 65 | 11 15 21 35 35 43 42 35 53 65 Greatest Support 120 | 20 20 30 42 39 39 120 60 69 69 Greatest Overweight (x) 9 | 2 . 1 9 . 1 1 2 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 10 10 10 10 10 15 Average Capacity 9 | 7 8 8 9 10 10 7 6 10 11 Most Carried 15 | 8 8 8 10 10 10 10 9 10 15 Average Carried 8 | 4 7 7 9 9 9 6 5 9 9 Final Capacity 10 | 8 8 8 10 10 10 5 10 10 5 Final Carried 10 | 6 8 8 10 10 10 5 8 10 3 Class Distribution -------------------- 50% | Mutant 21% | Scavenger-Gunner 20% | Scavenger-Mutant 7% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -5/Factory Scavenger-Gunner | -5/DSF Scavenger-Gunner | -5/Garrison Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Gar Matter Collected 3952 | 228 73 143 1247 . 187 360 177 416 1121 Remotely . | . . . . . . . . . . Salvage Created 4053 | . 125 143 1076 . 285 206 176 497 1545 Parts 253 | . 14 13 72 . 26 16 10 28 74 Haulers Intercepted 5 | . 1 . 3 . . . . 1 . Recyclers Shooed 4 | . . . 3 . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Gar Combat Hostiles Destroyed 81 | . 5 2 23 . 8 3 . 9 31 Guns 44 | . 3 . 2 . . 1 . 9 29 Cannons 23 | . . 2 19 . 2 . . . . AOE 14 | . 2 . 2 . 6 2 . . 2 Classes Destroyed 17 | . 5 2 4 . 3 1 . . 2 Worker 9 | . . . 7 . . 1 1 . . Builder 1 | . . 1 . . . . . . . Tunneler 2 | . 1 . . . . 1 . . . Hauler 5 | . 1 . 3 . . . . 1 . Recycler 3 | . . . 2 . . . 1 . . Mechanic 1 | . . . . . . 1 . . . Operator 3 | . . . 1 . . 2 . . . Watcher 5 | . 1 2 2 . . . . . . Swarmer 31 | . 3 . 7 . . . . 4 17 Cutter 3 | . . . . . 3 . . . . Grunt 20 | . 2 1 12 . . 2 . . 3 Duelist 1 | . . . 1 . . . . . . Sentry 12 | . . 1 3 . . 1 . . 7 Specialist 9 | . . . . . 4 . . 5 . Hunter 1 | . . . . . 1 . . . . Programmer 3 | . . . . . . . . . 3 Executioner 1 | . . . . . . . . . 1 Best Kill Streak 10 | . 5 1 7 . 4 3 2 5 10 Combat Bots Only 10 | . 3 1 6 . 4 2 . 5 10 Max Kills in Single Turn 3 | . 2 1 2 . 2 1 2 2 3 Gunslinging 1 | . . . . . . . . 1 . Exploded 2 | . 1 . 2 . 2 1 . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Gar Hostile Shots Fired 814 | . 7 7 103 . 28 299 . 70 300 Missed 268 | . 3 3 22 . 7 114 . 21 98 Damage Taken 9501 | . 35 211 1148 . 525 2376 . 868 4338 Core 1870 | . . 19 230 . 93 493 . 44 991 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 112 | . . . . . . . . 38 74 Core Remaining (%) 80 | 100 100 95 58 . 86 42 . . . Volleys Fired 256 | . 12 17 82 1 13 26 1 20 84 Largest 3 | . 2 2 2 2 2 2 2 3 3 Hottest 170 | . 80 116 121 109 109 109 98 140 170 Shots Fired 549 | . 24 34 154 2 23 39 2 55 216 Gun 336 | . 17 8 10 1 5 22 2 55 216 Cannon 188 | . 2 23 142 1 7 13 . . . Launcher 24 | . 5 3 2 . 11 3 . . . Special 1 | . . . . . . 1 . . . Kinetic 315 | . 2 8 86 1 7 13 1 35 162 Thermal 182 | . 12 17 59 1 5 22 . 19 47 Explosive 24 | . 5 3 2 . 11 3 . . . Electromagnetic 27 | . 5 6 7 . . . 1 1 7 Robot Hit Streak 22 | . 4 7 15 . 3 9 8 11 22 Robot Miss Streak 9 | . 3 5 9 . 3 1 . 3 5 Penetration Max 1 | . . . . . . . 1 . 1 Secondary Targets 15 | . . . . . . . . 3 12 Max Gunslinging Chain 1 | . . . . . . . . 1 1 Shots Hit Robots 371 | . 12 11 111 . 10 32 2 44 149 Core Hits 273 | . 13 6 107 . 17 20 3 26 81 Critical Kills 2 | . . . . . . . . . 2 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 9 | . . . . . . 3 . . 6 Burn 4 | . . . . . . 1 . . 3 Destroy 3 | . . . . . . . . . 3 Blast 2 | . . . . . . 2 . . . Melee Attacks 3 | . . . . . . 2 . 1 . Impact . | . . . . . . . . . . Slashing 3 | . . . . . . 2 . 1 . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9086 | . 464 251 2365 . 546 976 70 1085 3329 Guns 4933 | . 106 19 153 . 52 295 70 1053 3185 Cannons 2461 | . . 158 1954 . 52 297 . . . Explosions 1503 | . 358 74 255 . 442 247 . . 127 Melee 162 | . . . . . . 130 . 32 . Ramming 27 | . . . 3 . . 7 . . 17 Kinetic 4705 | . 19 19 1327 . 52 297 55 583 2353 Thermal 2499 | . 56 149 642 . 52 295 . 470 835 Explosive 1310 | . 358 28 255 . 442 227 . . . Electromagnetic 383 | . 31 55 138 . . 20 15 . 124 Impact . | . . . . . . . . . . Slashing 162 | . . . . . . 130 . 32 . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked 6 | . . . . . . . . . 6 Overload Shots . | . . . . . . . . . . Overflow Damage 115 | . . 24 39 . . 52 . . . Projectiles 47 | . . . 39 . . 8 . . . Explosions 34 | . . 24 . . . 10 . . . Melee 34 | . . . . . . 34 . . . Knockbacks 35 | . . . 31 . . 4 . . . Impact . | . . . . . . . . . . Kinetic 33 | . . . 30 . . 3 . . . Secondary 2 | . . . 1 . . 1 . . . Self-Inflicted Damage 306 | . . 152 . . 55 64 . . 35 Shots 10 | . . 3 . . 2 4 . . 1 Rammed 8 | . . . . . . 2 . . 6 Targets Rammed 16 | . . . 1 . . 3 . . 12 Kicked 8 | . . . 1 . . 1 . . 6 Crushed . | . . . . . . . . . . Highest Temperature 527 | . 92 147 527 40 . 321 . 65 408 Average Temperature 99 | . 31 45 124 23 . 87 . 28 103 Received Heat Transfer 1986 | . 6 15 585 . 45 861 . 114 360 Effects 9 | . . . 4 . . . . . 5 Shutdowns 3 | . . . . . . . . . 3 Energy Bleed 1 | . . . . . . . . . 1 Interference 3 | . . . 3 . . . . . . Short Circuit 2 | . . . 1 . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 10 | . 1 2 . . . 2 . 1 4 Heat Transferred 5320 | . 125 272 1369 . 111 703 . 1050 1690 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Gar Peak Influence 1080 | . 196 210 560 201 449 527 248 383 1080 Initial 287 | . . 82 61 200 140 235 238 173 287 Average 351 | . 75 94 312 200 293 377 240 240 645 Maximum Alert Level 3 | . . 1 2 1 2 2 1 1 3 Low Security (%) 27 | 100 100 95 15 . 29 . . 32 . Level 1 34 | . . 4 52 100 52 50 100 67 11 Level 2 28 | . . . 32 . 17 49 . . 53 Level 3 9 | . . . . . . . . . 35 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Squads Dispatched 8 | . 1 1 2 . 3 . . 1 . Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 8 | . 1 1 2 . 3 . . 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Gar Distress Signals 6 | . 2 . 3 . . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 139 | . 10 6 38 . 12 28 . 10 35 Peak Tracking Total 10 | . 6 2 6 . 4 9 . 5 10 Tactical Retreats 17 | . . . 1 . 2 10 . 2 2 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Gar Traps Triggered 4 | . . . . . . . . 1 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 1 | . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . Installed 5 | . . . . . . . . . 5 Triggered 1 | . . . . . . . . . 1 Most Traps Carried 5 | . . . . . . . . . 5 Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Gar Machines Disabled 14 | . . 4 1 . 2 2 . . 5 Max in Single Turn 2 | . . 2 1 . 1 2 . . 2 Garrison Relay 2 | . . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Gar Machines Accessed 22 | . 1 3 4 3 . 7 1 . 3 Terminals 15 | . 1 2 3 1 . 4 1 . 3 Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . 1 . 1 . . . Scanalyzers 3 | . . 1 1 . . 1 . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 59 | . 3 8 21 3 . 18 2 . 4 Successful 42 | . 2 5 19 2 . 10 1 . 3 Failed 17 | . 1 3 2 1 . 8 1 . 1 Catastrophic 2 | . 1 . . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 34 | . 3 6 10 1 . 8 2 . 4 Fabricators 4 | . . . . . . 4 . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . 1 . 1 . . . Scanalyzers 18 | . . 2 11 . . 5 . . . Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 23 | . 2 3 9 1 . 4 1 . 3 Record 6 | . 1 1 4 . . . . . . Part Schematic 1 | . . . . . . 1 . . . Open Door 1 | . . . . . . . . . 1 Open DSF 3 | . . . . 1 . 1 1 . . Branch Access Points 1 | . . . 1 . . . . . . Emergency Access Points 2 | . 1 . . . . . . . 1 Alert Level 1 | . . . 1 . . . . . . Investigation Status 1 | . . . 1 . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . . . . Zone Layout 3 | . . 1 1 . . 1 . . . Garrison Registry 1 | . . . . . . . . . 1 Fabricator Hacks 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 1 . 1 . . . Report Inventory 2 | . . . . 1 . 1 . . . Scanalyzer 16 | . . 2 10 . . 4 . . . Insert Component 8 | . . 1 5 . . 2 . . . Analyze 8 | . . 1 5 . . 2 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 2 . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 1 3 4 1 . 5 . . 3 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 8 | . . 1 5 . . 2 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time 95 | . . . . . . 95 . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 8 | . . 1 5 . . 2 . . . Part Schematics Acquired 7 | . . 1 5 . . 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . Non-combat 1 | . . . . . . 1 . . . Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . parse_system 1 | . . . . . . 1 . . . Relay Couplers Released 6 | . . . . . . . . . 6 Machine Destruction 6 | . . . . . . . . . 6 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Gar Total Allies 2 | . . . . . . . . . 2 Largest Group 2 | . . . . . . . . . 2 Highest-Rated Group 82 | . . . . . . . . . 82 Highest-Rated Ally 44 | . . . . . . . . . 44 Total Orders . | . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . 6 Total Damage 268 | . . . . . . . . . 268 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Gar Turns Passed 4539 | 53 213 734 950 108 112 624 215 291 1239 Spaces Moved 3787 | 34 189 441 583 244 90 801 132 134 1139 Core 251 | 17 . . 2 . . 205 27 . . Treads 219 | . . . . . . 13 105 76 25 Legs 1145 | . . 321 201 . . 42 . 58 523 Wheels 722 | 17 189 120 303 . . 93 . . . Hover 859 | . . . 77 244 90 448 . . . Flight 591 | . . . . . . . . . 591 Fastest Speed 23 | 50 80 80 40 40 40 40 50 90 23 Average Speed 78 | 103 80 109 100 40 62 56 147 132 64 Slowest Speed 500 | 150 80 190 500 40 103 190 240 240 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 4 27 28 43 7 71 26 3 83 85 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 . . 1 . . Unknown Exits Taken 2 | 1 . . . . . 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 35 | . . 21 . 1 13 . . . . Terrain Destroyed 246 | . 27 109 18 1 63 20 . . 8 Melee . | . . . . . . . . . . Projectile 7 | . . . . 1 1 1 . . 4 AOE 239 | . 27 109 18 . 62 19 . . 4 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Gar Total 4855 | 51 226 658 794 251 120 924 148 203 1480 Wait 292 | . 10 166 25 . . 31 . 8 52 Move 3771 | 33 188 440 582 243 89 800 131 133 1132 Hop 2 | . . . . . . . . . 2 Pick Up 133 | 12 6 4 24 3 3 14 6 9 52 Fast Attach 53 | . 2 8 15 . 3 9 6 8 2 Attach 76 | 6 . 3 8 2 1 18 3 3 32 Detach 16 | . . 2 3 . . 3 . 3 5 Swap 79 | . 3 9 22 1 7 10 . 9 18 Drop 99 | . 5 9 32 1 4 8 1 9 30 Fire 256 | . 12 17 82 1 13 26 1 20 84 Melee 3 | . . . . . . 2 . 1 . Ram 2 | . . . . . . 2 . . . Kick 8 | . . . 1 . . 1 . . 6 Crush 6 | . . . . . . . . . 6 Escape Stasis 54 | . . . . . . . . . 54 Rewire . | . . . . . . . . . . Trap 5 | . . . . . . . . . 5 Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -5/DSF -5/Garrison (discovered 3 exits: [*Fac x3]) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 7) 264 | -10/Materials | Identified exit to Materials 267 | -10/Materials | Entered another Materials area 267 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 314 | -9/Materials | Build established: Mutant 860 | -9/Materials | Discovered new exit (range 5) 948 | -9/Materials | Identified exit to Materials 1001 | -9/Materials | Entered another Materials area 1001 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1496 | -8/Materials | Lost 3 parts (1p2n) 1794 | -8/Materials | Discovered new exit (range 14) 1832 | -8/Materials | Identified exit to Factory 1951 | -8/Materials | Entered Factory 1951 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2056 | -7/Factory | Identified exit to DSF 2059 | -7/Factory | Entered DSF 2092 | -7/DSF | Additional patrols routed to DSF 2109 | -7/DSF | Discovered new exit (range 15) 2171 | -7/DSF | Entered Factory 2171 | -6/Factory | Evolved 2 slots: Utility x2 2259 | -6/Factory | Spotted B-75 Beast 2560 | -6/Factory | Lost 19 parts (3p5n7u4w) 2576 | -6/Factory | Core integrity fell below 50% 2615 | -6/Factory | Lost 3 parts (1n1u1w) 2765 | -6/Factory | Discovered new exit (range 15) 2795 | -6/Factory | Entered another Factory area 2795 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2889 | -5/Factory | Identified exit to DSF 3010 | -5/Factory | Entered DSF 3045 | -5/DSF | Additional patrols routed to DSF 3238 | -5/DSF | Discovered new exit (range 15) 3289 | -5/DSF | Sterilization system engaged 3301 | -5/DSF | Entered Garrison 3416 | -5/Garrison | Build established: Scavenger-Gunner 3439 | -5/Garrison | Triggered checkpoint 3443 | -5/Garrison | Garrison Relay disabled 3711 | -5/Garrison | Triggered checkpoint 3794 | -5/Garrison | Destroyed 10 combat bots 3800 | -5/Garrison | Core integrity fell below 50% 3828 | -5/Garrison | Lost 20 parts (2p7n5u6w) 3940 | -5/Garrison | Discovered new exit (range 9) 4034 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4217 | -5/Garrison | Triggered checkpoint 4221 | -5/Garrison | Discovered new exit (range 44) 4221 | -5/Garrison | Discovered new exit (range 18) 4221 | -5/Garrison | Discovered new exit (range 73) 4226 | -5/Garrison | Rescued a captive Derelict 4226 | -5/Garrison | Rescued a captive Derelict 4367 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4450 | -5/Garrison | Build established: Scavenger-Sprinter 4481 | -5/Garrison | Spotted Striker 4481 | -5/Garrison | Spotted Executioner 4488 | -5/Garrison | Destroyed Executioner 4514 | -5/Garrison | Core integrity fell below 20% 4540 | -5/Garrison | Destroyed by Striker with Plasma Lance Last Messages --------------- 04504_ Slug penetrates Wall. 04505_ VTOL Module destroyed. 04507_ Slug penetrates Wall. 04510_ Critical hit (Impale). 04511_ Slug penetrates Wall. 04514_ Slug penetrates Striker. 04518_ Critical hit (Impale). 04518_ Lgt. Nuclear Core destroyed. 04522_ Critical hit (Impale). 04522_ Hpw. Shotgun destroyed. 04522_ Adv. Phase Shifter destroyed. 04522_ Hvy. Laser destroyed. 04523_ Slug penetrates Striker. 04533_ KE Penetrator destroyed. 04534_ Kicked Striker. 04536_ Kicked Striker out of the way. 04537_ Kicked Striker. 04538_ VTOL Module destroyed. 04538_ Kicked Striker. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ####### ##### ### ######### # ##+#!"[ """#" # | | # ## #???# #?# #???????# # !### ####" # | | #""""## ##??# #?# #???????## # # " """"" # | | ####+### #????????####### # | | #??????????????# # | | #??????????????############### | | # ## ###########????????????????????????????? | | # ## ###????????????????????????????????????? | | " #????????????????????????????????????? | | [ " #????????????????????????????????????? | | *%= " #????????????????????????????????????? | | " #????????????????????????????????????? | | # ## ###????????????????????????????????????? | | # ## ###########????????????????????????????? | | #????????????????????????????? | | [ #????????????????????????????? | | [ ###+####^^#??????########??????????????? | | # ###+##?# #??# ^#??????#""""""#??????????????? | | # #?# #??# #??# #??????#"%"" "#??????????????? | | ##+###?# #??# #??#^ #??????#"!"" "#??????????????? | | ?# #???# #### #### ########"*=" "#??????????????? | | ?# #???# + " ; #??????????????? | | ?# #???###### #### ##### ## "#??????????????? | | ## #????????# #??# T#??# ##" "" "#??????????????? | | #????????# #??# ##??#K##" "" "#??????????????? | | ####????????# #??# #???#@##" """"#??????????????? | | ?????????####+#### #???# #########??????????????? | | ?????????# #???# #??????????????????????? | | ?????????# ####### #####+######?????????????????? | | ?????????# #?????# #?????????????????? | | ?????????# ###???# #?????????????????? | | ?????????# " #####+######### < #?????????????????? | | ?????????# " + #???????# #?????????????????? | | ?????????# " #######???????#####?????????????????? | | ?????????# ###???????????????????????????????????? | | ?????????# #?????????????????????????????????????? | | ?????????# #?????????????????????????????????????? | | ?????????# #?????????????????????????????????????? | | ???????### #?????????????????????????????????????? | | ???????#"# #?????????????????????????????????????? | | ???????#" #?????????????????????????????????????? | | ???????#" #?????????????????????????????????????? | | ???????#" #?????????????????????????????????????? | | ???????#"# #?????????????????????????????????????? | | ???????#####?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 28 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 110 Power Amplification 60 Additional Mass Support 12 Corruption Block 15 Armor Coverage 225 Resistance: EM 25 Core Shielding 20 Utility Shielding 66 Weapon Cycling 15 Phase Shifting 15 Evasion (%) 80 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Cooling System | -9/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Lgt. Cannon | -8/Materials | Scanalyzed Targeting Computer | -8/Materials | Scanalyzed Structural Scanner | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -6/Factory | Scanalyzed Power Amplifier | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Dodgeball, But With Guns More Dakka Please Challenges ------------ None Game ------ Seed GodHeatPit Manual? 0 Play Time 02:18:35 Cumulative 23.9 hours Start 2024.04.23 @ 09:29:37 End 2024.04.23 @ 11:57:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 15 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 33 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e541d09-2659-4347-878e-551b86606617