Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.29 @ 16:17:31 Player: Archaic Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (36) 180 Value Destroyed (1012) 1012 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (589) 589 TOTAL SCORE: 3981 Bonus ------- High Alert Combat Kills 55 Follower Combat Kills 334 Entered Garrisons 200 Cogmind --------- Core Integrity 399/550 Matter 255/300 Energy 100/100 System Corruption 0% Temperature Danger (430) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Light Treads Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit > --- WEAPON (2) ------- Ion Cannon Battle Cannon > --- INVENTORY (10) --- Ion Engine Improved Ion Engine Small Storage Unit Medium Storage Unit Light Cannon Light Cannon Improved Light Cannon Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Light Armor Plating Tractor Beam > --- WEAPON ----------- Ion Cannon Battle Cannon > --- INVENTORY -------- Ion Engine Ion Engine Small Storage Unit Medium Storage Unit Light Cannon Light Cannon Improved Light Cannon Grenade Launcher Mining Laser [Rating: 15] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Tractor Beam Storage Medium Storage Unit Protection Light Armor Plating Weapon Battle Cannon Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Cannon Battle Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Slots Evolved 4 | . . . 2 2 . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 2 | . . . . 2 . . Weapon . | . . . . . . . Parts Attached 29 | 6 6 6 3 1 7 . Power 3 | 1 . 1 . . 1 . Engine 3 | 1 . 1 . . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 8 | 2 . 2 1 . 3 . Treads 4 | . . 2 1 . 1 . Leg 4 | 2 . . . . 2 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | 1 2 1 1 . 1 . Device 2 | . 1 1 . . . . Storage 3 | 1 1 . 1 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 12 | 2 4 2 1 1 2 . Energy Gun 2 | 2 . . . . . . Energy Cannon 1 | . . . . 1 . . Ballistic Gun . | . . . . . . . Ballistic Cannon 6 | . 2 2 1 . 1 . Launcher 1 | . . . . . 1 . Special Weapon 2 | . 2 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 5 | . . . . . 3 2 Power . | . . . . . . . Propulsion 3 | . . . . . 2 1 Utility 2 | . . . . . 1 1 Weapon . | . . . . . . . Highest Loss Streak 2 | . . . . . 2 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 86 | . 95 99 82 72 79 78 Engine 11 | . 14 14 11 9 9 9 Treads 14 | . . 2 27 27 21 16 Leg 14 | . 28 24 . . 7 18 Device 8 | . 10 14 11 9 6 . Storage 11 | . 14 14 11 9 9 9 Protection 3 | . . . . . 8 7 Energy Gun 1 | . 9 . . . . . Energy Cannon 4 | . . . . 6 9 9 Ballistic Cannon 14 | . 14 27 22 11 6 9 Peak Build Rating 15 | 6 8 10 12 13 15 13 Average Rating 10 | 4 7 8 9 12 13 12 On Entrance 8 | . 6 8 9 12 13 13 Naked Turns . | . . . . . . . Heaviest Build 30 | 14 22 24 25 27 30 27 Greatest Support 60 | 20 20 40 60 60 60 40 Greatest Overweight (x) 2 | . 1 1 . . 2 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 Most Carried 10 | 4 10 10 10 10 10 9 Average Carried 8 | 1 7 9 9 10 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 2 10 9 10 10 9 9 Class Distribution -------------------- 61% | Scavenger-Mutant 38% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Matter Collected 1035 | 211 297 126 131 20 250 . Remotely 784 | . 297 126 131 20 210 . Salvage Created 990 | . 285 . 130 62 427 86 Parts 54 | . 21 1 8 6 16 2 Haulers Intercepted 3 | . 2 . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Combat Hostiles Destroyed 29 | . 9 3 2 1 12 2 Cannons 21 | . 9 3 2 1 4 2 AOE 8 | . . . . . 8 . Classes Destroyed 7 | . 5 . 1 1 . . Worker 1 | . . . . 1 . . Hauler 3 | . 2 . 1 . . . Recycler 1 | . 1 . . . . . Watcher 2 | . 1 . 1 . . . Swarmer 11 | . 8 3 . . . . Grunt 15 | . 1 . 1 . 11 2 Sentry 3 | . . . 1 1 1 . Best Kill Streak 6 | . 4 3 1 2 6 2 Combat Bots Only 6 | . 4 3 1 1 6 2 Max Kills in Single Turn 2 | . 1 1 1 1 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Hostile Shots Fired 185 | . 55 34 7 . 60 29 Missed 59 | . 20 13 2 . 18 6 Damage Taken 1691 | . 348 174 54 . 745 370 Core 234 | . 57 26 . . 85 66 Absorbed by Shields . | . . . . . . . Core Remaining (%) 88 | 100 . 66 100 . . . Volleys Fired 97 | . 36 11 10 2 27 11 Largest 2 | . 2 2 2 2 2 2 Hottest 100 | . 100 74 74 99 99 99 Shots Fired 167 | . 57 19 20 4 45 22 Gun 8 | . 8 . . . . . Cannon 145 | . 47 19 20 4 33 22 Launcher 12 | . . . . . 12 . Special 2 | . 2 . . . . . Kinetic 113 | . 47 19 20 2 14 11 Thermal 38 | . 6 . . 2 19 11 Explosive 12 | . . . . . 12 . Electromagnetic 4 | . 4 . . . . . Robot Hit Streak 8 | . 5 5 4 4 8 4 Robot Miss Streak 4 | . 4 1 3 . 4 4 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 77 | . 21 12 11 2 20 11 Core Hits 56 | . 13 4 5 2 28 4 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . 2 . 2 . . 1 Burn 1 | . 1 . . . . . Blast 4 | . 1 . 2 . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2356 | . 394 217 212 70 1158 305 Guns 54 | . 54 . . . . . Cannons 1604 | . 339 217 212 70 461 305 Explosions 698 | . 1 . . . 697 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1121 | . 339 217 212 23 207 123 Thermal 522 | . 39 . . 47 254 182 Explosive 697 | . . . . . 697 . Electromagnetic 16 | . 16 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 34 | . . . 16 . 18 . Projectiles 34 | . . . 16 . 18 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 12 | . 5 1 1 1 2 2 Impact . | . . . . . . . Kinetic 12 | . 5 1 1 1 2 2 Secondary . | . . . . . . . Self-Inflicted Damage 166 | . 75 . . . 91 . Shots 6 | . 2 . . . 4 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 430 | . 60 63 21 24 282 430 Average Temperature 76 | . 19 29 6 12 109 239 Received Heat Transfer 699 | . 12 . 21 . 441 225 Effects 4 | . . . . . 3 1 Energy Bleed 1 | . . . . . 1 . Interference 2 | . . . . . 2 . Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . 1 1 Heat Transferred 962 | . 185 . . 74 407 296 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Peak Influence 678 | . 255 131 259 243 678 342 Initial 330 | . . 46 . 109 157 330 Average 253 | . 88 93 134 171 493 331 Maximum Alert Level 2 | . 1 . 1 1 2 1 Low Security (%) 52 | 100 88 100 48 78 6 . Level 1 19 | . 11 . 51 21 13 100 Level 2 27 | . . . . . 80 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 1 . 1 1 . 1 Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 1 . . 1 Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Distress Signals 3 | . 2 . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 53 | . 15 5 6 1 23 3 Peak Tracking Total 8 | . 4 3 3 4 8 3 Tactical Retreats 3 | . 1 . 1 1 . . Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Machines Disabled 5 | . 3 1 1 . . . Max in Single Turn 2 | . 2 1 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Machines Accessed 13 | . 2 . 2 4 2 3 Terminals 8 | . 1 . 2 2 2 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units 1 | . 1 . . . . . Scanalyzers 2 | . . . . 1 . 1 Garrison Access 1 | . . . . 1 . . Total Hacks 35 | . 4 . 10 11 3 7 Successful 13 | . 1 . 2 8 1 1 Failed 22 | . 3 . 8 3 2 6 Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 15 | . 1 . 9 2 . 3 Terminals 22 | . 1 . 10 5 3 3 Fabricators . | . . . . . . . Repair Stations 2 | . . . . . . 2 Recycling Units 3 | . 3 . . . . . Scanalyzers 7 | . . . . 5 . 2 Garrison Access 1 | . . . . 1 . . Terminal Hacks 2 | . . . . 1 1 . Open Door 1 | . . . . . 1 . Emergency Access Points 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 6 | . . . . 5 . 1 Insert Component 4 | . . . . 3 . 1 Analyze 2 | . . . . 2 . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 3 | . . . 2 1 . . Terminals 3 | . . . 2 1 . . Botnet 3 | . . . 2 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 2 . 2 3 1 3 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 5 | . 5 . . . . . Parts Scanalyzed 3 | . . . . 2 . 1 Part Schematics Acquired 2 | . . . . 2 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Total Allies 5 | . . 3 . . 2 . Largest Group 3 | . . 3 3 3 2 2 Highest-Rated Group 62 | . . 40 40 40 62 62 Highest-Rated Ally 31 | . . 16 16 16 31 31 Total Orders . | . . . . . . . Ally Attacks 81 | . . 1 13 15 44 8 Total Damage 997 | . . 18 146 172 620 41 Kills 17 | . . . 4 2 11 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Turns Passed 3064 | 68 649 545 315 253 1065 169 Spaces Moved 1646 | 53 381 267 171 151 565 58 Core 12 | 12 . . . . . . Treads 809 | . . 29 171 151 400 58 Legs 825 | 41 381 238 . . 165 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 Average Speed 164 | 104 137 187 160 160 174 234 Slowest Speed 260 | 120 190 240 160 160 260 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 4 44 67 20 14 64 6 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 2 | . 2 . . . . . Terrain Destroyed 35 | . 2 . 2 . 27 4 Melee . | . . . . . . . Projectile 8 | . 2 . 2 . . 4 AOE 27 | . . . . . 27 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Total 1830 | 66 447 294 192 159 603 69 Wait 20 | . 8 . 5 4 3 . Move 1637 | 52 380 266 170 150 561 58 Hop . | . . . . . . . Pick Up 34 | 8 13 5 3 1 4 . Fast Attach . | . . . . . . . Attach 15 | 6 3 1 1 . 4 . Detach . | . . . . . . . Swap 14 | . 3 5 2 1 3 . Drop 13 | . 4 6 1 1 1 . Fire 97 | . 36 11 10 2 27 11 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 8) 325 | -10/Materials | Build established: Mutant 620 | -10/Materials | Discovered new exit (range 4) 718 | -10/Materials | Entered Mines 851 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 901 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1003 | -10/Mines | Learned location of Zion (-7) 1179 | -10/Mines | Discovered new exit (range 4) 1191 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1263 | -10/Mines | Entered Materials 1263 | -9/Materials | Accompanied by 3 allies 1263 | -9/Materials | Evolved 2 slots: Propulsion x2 1499 | -9/Materials | Build established: Scavenger-Mutant 1567 | -9/Materials | Discovered new exit (range 4) 1578 | -9/Materials | Entered another Materials area 1578 | -8/Materials | Accompanied by 3 allies 1578 | -8/Materials | Evolved 2 slots: Utility x2 1775 | -8/Materials | Garrison activated, responded to threat 1830 | -8/Materials | Identified exit to Garrison 1831 | -8/Materials | Entered Garrison 1831 | -8/Garrison | Accompanied by 2 allies 1891 | -8/Garrison | Triggered checkpoint 1969 | -8/Garrison | Triggered checkpoint 2035 | -8/Garrison | Triggered checkpoint 2104 | -8/Garrison | Discovered new exit (range 14) 2150 | -8/Garrison | Rescued a captive Derelict 2154 | -8/Garrison | Rescued a captive Derelict 2208 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2364 | -8/Garrison | Discovered new exit (range 10) 2384 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2445 | -8/Garrison | Triggered checkpoint 2589 | -8/Garrison | Triggered checkpoint 2678 | -8/Garrison | Discovered new exit (range 13) 2896 | -8/Garrison | Entered Materials 2896 | -8/Materials | Accompanied by 2 allies 3065 | -8/Materials | Self-destructed Last Messages --------------- 02990_ Connecting with Scanalyzer... >>Insert(Ion Engine) Scanning Ion Engine... Ready to analyze. 03026_ Critical hit (Burn: +37). 03030_ VG-APT(g) suffers critical hit (Burn). 03030_ VG-APT(g) destroyed. 03032_ AD-82E(g) destroyed. 03035_ G-47 Trooper Aluminum Leg blasted off. 03035_ G-47 Trooper destroyed. 03038_ G-47 Trooper knocked back. 03046_ Lgt. Armor Plating destroyed. 03048_ U-05 Engineer builds a Wall. 03048_ Lgt. Treads destroyed. 03050_ Particle Gun melted. 03050_ G-47 Trooper destroyed. 03059_ G-47 Trooper knocked back. 03063_ U-05 Engineer builds a Wall. 03064_ Ion Engine broken. 03064_ Overheating: Short circuit. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????# +?????????????????????? | | ??????????????????????# #?????????????????????? | | ????????###########???# r#?????????????????????? | | ????????# #???# #?????????????????????? | | ????????#""" """ #???# #?????????????????????? | | ????????#"R """ #???#u #?????????????????????? | | ????????#""" """ #???# %#?????????????????????? | | ????????#""" #???# !=#?????????????????????? | | ????????# #???# u#?????????????????????? | | ????????# #??##g= #?????????????????????? | | ????????# #??#; % ##????????????????????? | | ????????#####+######## !! #????????????????????? | | ???????????# % #????????????????????? | | ???????????# #????????????????????? | | ???????????# @ #????????????????????? | | ???????????# ###+### #????????????????????? | | ???????????# ## T #######????????????????????? | | ???????????# ## ####???????????????????????? | | ???????????# ## "" #???????????????????????? | | ???????????###### """#???????????????????????? | | ????????????????# S"#???????????????????????? | | ????????????????# """#???????????????????????? | | ????????????????# """#???????????????????????? | | ????????????????# ####???????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????######??????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Grenade Launcher | -8/Materials | Scanalyzed Med. Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointySigixRailgun Manual? 0 Play Time 00:25:09 Cumulative 13.6 hours Start 2025.01.29 @ 15:31:55 End 2025.01.29 @ 16:17:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 13 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f0e045f7-4e0d-49e1-a679-fb5aa716c086