Cogmind - Beta 12 *** ADVENTURER MODE // 2024.02.23 @ 16:44:39 Player: Lonely Shikari Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (82) 410 Value Destroyed (2692) 2692 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (666) 666 TOTAL SCORE: 7428 Bonus ------- High Alert Combat Kills 166 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 46/300 Energy 290/290 System Corruption 13% Temperature Critical (4354) Movement Core (650) Ox12 Location -6/DSF Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Micro Fission Core > --- PROPULSION (6) --- Armored Treads Armored Treads Improved VSS Leg > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Machine Analyzer Advanced Targeting Computer Authchip [R/Combat] > --- WEAPON (2) ------- Heavy Laser Gauss Rifle > --- INVENTORY (10) --- Light Nuclear Core Improved Heat Sink Arc Projector Enhanced Autogun Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Micro Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Carbon-fiber Leg Improved VSS Leg > --- UTILITY ---------- Cryofiber Web Medium Storage Unit Machine Analyzer Advanced Visual Processing Unit Hacking Suite > --- WEAPON ----------- Ion Cannon Gauss Rifle > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink Advanced Targeting Computer Arc Projector Heavy Laser Enhanced Autogun [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Fac DSF Slots Evolved 8 | . . . 2 . 2 2 2 . Power 1 | . . . . . . 1 . . Propulsion 4 | . . . 1 . 1 1 1 . Utility 3 | . . . 1 . 1 . 1 . Weapon . | . . . . . . . . . Parts Attached 81 | 1 1 8 8 3 28 14 2 16 Power 14 | . . 2 1 1 2 4 . 4 Engine 9 | . . 2 1 1 . 3 . 2 Core 5 | . . . . . 2 1 . 2 Reactor . | . . . . . . . . . Propulsion 33 | . . 3 4 2 15 5 . 4 Treads 2 | . . . . . . . . 2 Leg 31 | . . 3 4 2 15 5 . 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | . 1 . 2 . 5 2 1 5 Device 9 | . 1 . 1 . 4 2 . 1 Storage 1 | . . . 1 . . . . . Processor 3 | . . . . . 1 . . 2 Hackware 3 | . . . . . . . 1 2 Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 18 | 1 . 3 1 . 6 3 1 3 Energy Gun 6 | . . 1 . . 3 1 . 1 Energy Cannon 4 | . . 1 . . 1 . 1 1 Ballistic Gun 8 | 1 . 1 1 . 2 2 . 1 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 . 1 . Parts Lost 34 | . . 2 3 1 7 6 . 15 Power 8 | . . 1 2 . . 1 . 4 Propulsion 17 | . . . 1 . 6 4 . 6 Utility 4 | . . . . 1 . . . 3 Weapon 5 | . . 1 . . 1 1 . 2 Highest Loss Streak 9 | . . 1 1 1 2 2 . 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 97 99 89 84 91 97 93 71 Engine 7 | . 14 14 8 2 2 7 6 5 Core 3 | . . . . . 6 6 6 5 Leg 29 | . 28 28 26 33 34 36 33 8 Device 15 | . 11 14 20 15 21 15 13 5 Storage 9 | . 14 14 11 11 9 7 6 6 Processor 3 | . . . . . . 7 6 12 Energy Gun 5 | . 14 5 . . 9 6 . 2 Energy Cannon 4 | . . 8 11 11 . . 5 2 Ballistic Gun 9 | . 14 14 11 11 7 7 6 6 Naked Turns . | . . . . . . . . . Heaviest Build 42 | 11 12 15 21 20 25 35 38 42 Greatest Support 60 | 20 20 20 30 30 60 58 53 53 Greatest Overweight (x) 12 | . . . 1 . . . . 12 Average Overweight (x) . | . . . . . . . . 2 Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 Average Capacity 9 | 8 8 8 9 10 10 10 10 10 Most Carried 10 | 5 5 8 7 6 10 10 8 10 Average Carried 7 | 4 3 7 5 5 8 8 7 6 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 Final Carried 10 | 4 4 7 6 5 10 8 8 4 Class Distribution -------------------- 69% | Scavenger-Mutant 27% | Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/DSF Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Jun Mat Min Mat Min Mat Fac Fac DSF Matter Collected 1543 | 200 . 126 105 16 453 294 . 349 Remotely . | . . . . . . . . . Salvage Created 3207 | . . 352 443 134 1190 595 . 493 Parts 165 | . . 25 29 8 56 31 . 16 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . . . 2 1 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Fac DSF Combat Hostiles Destroyed 72 | . . 11 15 4 24 9 . 9 Guns 50 | . . 9 3 2 24 9 . 3 Cannons 21 | . . 2 11 2 . . . 6 Classes Destroyed 12 | . . 2 2 1 3 2 . 2 Worker 4 | . . . 1 . 2 1 . . Builder 1 | . . . . . . 1 . . Recycler 1 | . . . . 1 . . . . Watcher 4 | . . . . . 2 2 . . Swarmer 24 | . . 6 7 4 4 . . 3 Grunt 33 | . . 5 7 . 15 4 . 2 Duelist 2 | . . . . . 2 . . . Sentry 8 | . . . 1 . 2 4 . 1 Specialist 2 | . . . . . . . . 2 Hunter 1 | . . . . . 1 . . . Programmer 1 | . . . . . . 1 . . Heavy 1 | . . . . . . . . 1 Best Kill Streak 10 | . . 3 10 5 8 6 . 5 Combat Bots Only 8 | . . 3 6 4 8 6 . 5 Max Kills in Single Turn 2 | . . 2 2 1 2 2 . 1 Gunslinging 1 | . . 1 . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Mat Fac Fac DSF Damage Taken 5002 | . . 409 487 135 1043 733 . 2195 Core 1326 | . . 64 66 29 81 95 . 991 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 84 | 100 . 74 . 76 85 86 . . Volleys Fired 262 | . . 32 41 11 97 44 . 37 Largest 2 | . . 2 2 2 2 2 . 2 Hottest 125 | . . 80 80 80 125 97 . 97 Shots Fired 501 | . . 64 82 22 177 86 . 70 Gun 402 | . . 52 41 11 173 86 . 39 Cannon 99 | . . 12 41 11 4 . . 31 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 236 | . . 32 41 11 71 44 . 37 Thermal 230 | . . 12 41 11 91 42 . 33 Explosive . | . . . . . . . . . Electromagnetic 35 | . . 20 . . 15 . . . Robot Hit Streak 33 | . . 10 25 6 27 18 . 33 Robot Miss Streak 4 | . . 3 2 4 3 3 . 3 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 4 | . . 1 . . 3 . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . Shots Hit Robots 387 | . . 44 67 10 140 72 . 54 Core Hits 180 | . . 20 28 7 56 28 . 41 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 6 | . . 1 . . 2 2 . 1 Critical Strikes 12 | . . 1 1 . 6 3 . 1 Burn 3 | . . . . . 3 . . . Meltdown 1 | . . . 1 . . . . . Destroy 7 | . . 1 . . 2 3 . 1 Corrupt 1 | . . . . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6420 | . . 495 900 127 2154 1395 . 1349 Guns 4895 | . . 354 279 39 2092 1395 . 736 Cannons 1516 | . . 141 612 88 62 . . 613 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 9 | . . . 9 . . . . . Kinetic 2781 | . . 184 279 39 827 753 . 699 Thermal 3295 | . . 141 612 88 1162 642 . 650 Explosive . | . . . . . . . . . Electromagnetic 335 | . . 170 . . 165 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 13 | . . . . . . 1 . 13 Average Corruption 6 | . . . . . . 1 . 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 14 | . . . . . . 1 . 13 Message Errors 5 | . . . . . . . . 5 Matter Fused 2 | . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . 1 . 2 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 51 | . . . 1 . 36 . . 14 Projectiles 15 | . . . 1 . . . . 14 Explosions 36 | . . . . . 36 . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 123 | . . . . . 123 . . . Shots 2 | . . . . . 2 . . . Rammed . | . . . . . . . . . Targets Rammed 3 | . . . 3 . . . . . Kicked 3 | . . . 3 . . . . . Crushed . | . . . . . . . . . Highest Temperature 4354 | . . 190 198 56 135 184 . 4354 Average Temperature 348 | . . 75 99 25 30 70 . 1698 Received Heat Transfer 1266 | . . 225 168 . 396 276 . 201 Effects 62 | . . . . . . . . 62 Shutdowns 15 | . . . . . . . . 15 Energy Bleed 9 | . . . . . . . . 9 Interference 8 | . . . . . . . . 8 Matter Decay 10 | . . . . . . . . 10 Short Circuit 2 | . . . . . . . . 2 Damage (minor) 6 | . . . . . . . . 6 Damage (major) 7 | . . . . . . . . 7 Damage (core) 5 | . . . . . . . . 5 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . 1 . . . . 1 Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 10 | . . . 2 . 3 4 . 1 Heat Transferred 6808 | . . 296 1295 185 2849 1221 . 962 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Fac DSF Peak Influence 588 | . 7 257 409 216 588 468 138 164 Initial 204 | . . 2 18 131 70 204 138 84 Average 226 | . 4 131 186 175 379 303 138 114 Maximum Alert Level 2 | . . 1 2 1 2 2 . . Low Security (%) 49 | 100 100 83 56 51 14 . 100 100 Level 1 32 | . . 16 31 48 27 92 . . Level 2 18 | . . . 11 . 57 7 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 Squads Dispatched 12 | . . . 3 . 3 4 . 2 Investigation 7 | . . . 3 . 3 1 . . Extermination . | . . . . . . . . . Reinforcement 2 | . . . . . . . . 2 Assault . | . . . . . . . . . Garrison 3 | . . . . . . 3 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Fac DSF Distress Signals 7 | . . . 2 . 5 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 99 | . . 12 22 4 38 13 . 10 Peak Tracking Total 7 | . . 3 7 4 6 3 . 6 Tactical Retreats 6 | . . 1 1 . 2 1 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Fac DSF Traps Triggered 1 | . . . . . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Jun Mat Min Mat Min Mat Fac Fac DSF Machines Disabled 4 | . . . . . 4 . . . Max in Single Turn 3 | . . . . . 3 . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Fac DSF Machines Accessed 14 | . 3 . 3 . 5 2 1 . Terminals 13 | . 3 . 3 . 5 1 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 43 | . 8 . 10 . 20 4 1 . Successful 21 | . 6 . 4 . 9 1 1 . Failed 22 | . 2 . 6 . 11 3 . . Catastrophic 4 | . . . . . 3 1 . . Database Lockouts . | . . . . . . . . . Manual 34 | . 7 . 9 . 18 . . . Terminals 40 | . 8 . 10 . 20 1 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . Terminal Hacks 8 | . 1 . 1 . 4 1 1 . Open DSF 2 | . . . . . . 1 1 . Branch Access Points 1 | . . . . . 1 . . . Alert Level 1 | . . . 1 . . . . . Unreport Threat 1 | . . . . . 1 . . . Zone Layout 3 | . 1 . . . 2 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 13 | . 5 . 3 . 5 . . . Terminals 13 | . 5 . 3 . 5 . . . Botnet 11 | . 3 . 3 . 5 . . . Disrupt 2 | . 2 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 3 . 3 . 5 2 . . Full Trace Events 10 | . 2 . 3 . 4 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Jun Mat Min Mat Min Mat Fac Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Mat Fac Fac DSF Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Fac DSF Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Jun Mat Min Mat Min Mat Fac Fac DSF Turns Passed 2941 | 3 147 494 326 177 788 492 149 365 Spaces Moved 1542 | 1 118 315 135 91 397 280 122 83 Core 10 | . . . . . . . . 10 Treads . | . . . . . . . . . Legs 1532 | 1 118 315 135 91 397 280 122 73 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 105 | 120 120 120 120 120 120 120 120 105 Average Speed 129 | 120 120 120 141 120 120 120 120 261 Slowest Speed 650 | 120 120 120 190 120 120 120 120 650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 27 | 2 32 70 18 21 36 12 5 55 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 46 | . . . . . 45 . . 1 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . . 1 AOE 45 | . . . . . 45 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Fac DSF Total 2017 | 3 124 374 194 138 551 349 124 160 Wait 78 | . . 11 6 32 10 4 . 15 Move 1534 | . 117 314 134 90 396 279 121 83 Hop . | . . . . . . . . . Pick Up 21 | . 3 4 . 1 8 2 1 2 Fast Attach 28 | . 1 . 2 1 10 5 . 9 Attach 24 | . . 2 2 1 7 4 1 7 Detach 4 | . . . . . 2 . . 2 Swap 29 | 1 . 6 4 1 11 5 1 . Drop 29 | 2 3 5 2 1 10 6 . . Fire 262 | . . 32 41 11 97 44 . 37 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 3 | . . . 3 . . . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 0) 4 | -11/Junkyard | Entered Materials 124 | -10/Materials | Discovered new exit (range 13) 151 | -10/Materials | Entered Mines 334 | -10/Mines | Build established: Mutant 413 | -10/Mines | Learned Materials emergency access door positions 617 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 620 | -10/Mines | Found Prototype Device 627 | -10/Mines | Discovered new exit (range 16) 645 | -10/Mines | Entered Materials 645 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 661 | -9/Materials | Build established: Scavenger-Mutant 685 | -9/Materials | Identified Exp. Sensor Array 952 | -9/Materials | Discovered new exit (range 16) 971 | -9/Materials | Entered Mines 1130 | -9/Mines | Discovered new exit (range 13) 1148 | -9/Mines | Entered Materials 1148 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1248 | -8/Materials | Build established: Mutant 1331 | -8/Materials | Destroyed 8 combat bots 1839 | -8/Materials | Build established: Scavenger-Mutant 1901 | -8/Materials | Discovered new exit (range 18) 1936 | -8/Materials | Entered Factory 1936 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2414 | -7/Factory | Discovered new exit (range 12) 2428 | -7/Factory | Entered another Factory area 2428 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2576 | -6/Factory | Identified exit to DSF 2577 | -6/Factory | Entered DSF 2602 | -6/DSF | Additional patrols routed to DSF 2703 | -6/DSF | Lost 9 parts (4p5n) 2744 | -6/DSF | Crushed by falling debris 2744 | -6/DSF | System corruption reached 10% 2756 | -6/DSF | Sterilization system engaged 2776 | -6/DSF | Ambient heat levels rising (+10) 2788 | -6/DSF | Lost 6 parts (1n3u2w) 2791 | -6/DSF | Ambient heat levels rising (+10) 2806 | -6/DSF | Ambient heat levels rising (+10) 2821 | -6/DSF | Ambient heat levels rising (+10) 2836 | -6/DSF | Ambient heat levels rising (+10) 2851 | -6/DSF | Ambient heat levels rising (+10) 2866 | -6/DSF | Ambient heat levels rising (+10) 2881 | -6/DSF | Ambient heat levels rising (+10) 2896 | -6/DSF | Ambient heat levels rising (+10) 2911 | -6/DSF | Ambient heat levels rising (+10) 2915 | -6/DSF | Core integrity fell below 50% 2916 | -6/DSF | Core integrity fell below 20% 2926 | -6/DSF | Ambient heat levels rising (+10) 2940 | -6/DSF | Discovered new exit (range 15) 2941 | -6/DSF | Ambient heat levels rising (+10) 2943 | -6/DSF | Core destroyed Last Messages --------------- 02918_ Overheating: Authchip [R/Combat] damaged (-1). 02918_ Overheating: Mic. Fission Core damaged (-10). 02918_ Overheating: Imp. Heat Sink damaged (-12). 02921_ Overheating: Rnf. Deuterium Engine damaged (-68). 02923_ Mic. Fission Core broken. 02923_ Overheating: Short circuit. 02925_ Overheating: Energy bleed (-58). 02926_ ALERT: Ambient heat levels +10. 02927_ System corrupted: Component data lost. 02929_ Power failure, Rnf. Deuterium Engine shutdown. 02930_ Overheating: Core damaged (-136). 02932_ Overheating: Hvy. Laser damaged (-63). 02932_ Overheating: Rnf. Deuterium Engine damaged (-27). 02932_ Overheating: Broken Mic. Fission Core damaged (-3). 02932_ Overheating: Arm. Treads damaged (-126). 02940_ EXIT=FOUND 02941_ Power failure, Rnf. Deuterium Engine shutdown. 02941_ Overheating: Matter decay (-10). 02941_ ALERT: Ambient heat levels +10. 02943_ Overheating: Core damaged (-153). Map ----- +----------------------------------------------------+ | | | | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ?????????""???????????????????????? | | ?????????< ???????????????????????? | | ????????" ????????????? ?????????? | | ????????" ???????????? #???????? | | ????????# ???????????? ##??????? | | ????????# #??????????? !!??????? | | ???????? /??????????? !???????? | | ???????? /??????????? !???????? | | ???????## #??????????# ###?????? | | ???????#[ [??????????= !!#?????? | | ???????#[ [??????????= !!#?????? | | ????????[ [??????????= !!??????? | | ??????### ##########?# #???###?? | | ??????#// ## #!!!### ##?|||#?? | | ??????#// ## #!! ##% %##|||# | | ??????#!! @ ^ | | ??????#!! ^ | | ??????#!! ^^ % | | ??????#!! ##!!!#!!!## %##!!!# | | ??????#!! ##!!!#!!!### ##????#?? | | ??????### ############ ^ ###?????? | | ???????#! !????????#!!" !!#?????? | | ???????#! !????????#!!%" !!#?????? | | ???????#! !????????#! " !!#?????? | | ???????## ##???????### #"#?????? | | ???????#! !????????# ^^ !!#?????? | | ???????#! !????###?# ^ !!#?????? | | ????????# #?####%### !!#?????? | | ??????### ###!!# ###* ###?????? | | ???####""% ## !# " [= %###?????? | | ???#"""%%% *%[% ] ! =% #?????? | | ?????##""% [ ] #?????? | | ??????#"""""## # # % !#?????? | | ??????#"""""#########% !!#?????? | | ??????####"##???????##"""####?????? | | ?????????#"#?????????### #????????? | | ?????????""#???????????# #????????? | | ?????????###???????????# #????????? | | ???????????????????????###????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 50 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 100 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MobileSpliceAutocannon Manual? 0 Play Time 00:42:45 Cumulative 121.4 hours Start 2024.02.23 @ 15:59:26 End 2024.02.23 @ 16:44:39 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 40 Rogue 0 Adventurer 40 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 54 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0e6760f0-2da4-4edd-979a-4a924965b3a7