Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.08 @ 12:30:44 Player: the Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (446) 2230 Value Destroyed (24932) 24932 Prototype IDs (410) 8200 Alien Tech Used (17) 3400 Bonus (64841) 64841 TOTAL SCORE: 114103 Bonus ------- Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 6605 Follower Combat Kills 5349 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Warlord 500 Warlord Defense Kills 214 Used Core Reset Matrix 3000 Scanned by Researcher 500 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -1727 Cogmind --------- Core Integrity 58/1600 Matter 405/425 Energy 948/950 System Corruption 0% +Membrane Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Improved Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Experimental Targeting Computer Experimental Core Analyzer Quantum Capacitor Experimental Phase Shifter > --- WEAPON (2) ------- Sigix Shearcannon > --- INVENTORY (5) ---- ST Field Compressor Advanced Reaction Control System Modified Sigix Sheargun Modified Sigix Sheargun Peak State ------------ > --- POWER ------------ Matter Drive > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Large Storage Unit Experimental Targeting Computer Experimental Core Analyzer Advanced Reaction Control System Advanced Phase Shifter > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Experimental Cooling System Zionite Biocell Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Quantum Capacitor Quantum Capacitor Advanced Reaction Control System Advanced Phase Shifter Graphene Brace AEGIS Remote Shield High-powered Transdimensional Reconstructor Compact HERF Cannon [Rating: 249] Favorites ----------- Power Improved Quantum Reactor Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Improved Quantum Reactor Propulsion Enhanced Flexi-carbon Leg Treads Light Treads Leg Enhanced Flexi-carbon Leg Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Artifact Microwarp Drive Weapon Power Sword Energy Gun Sigix Sheargun Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Perforator Launcher Improved Grenade Launcher Special Weapon Advanced Remote Datajack Impact Weapon Shock Maul Slashing Weapon Power Sword Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . 2 . 2 . . 2 . . Power 3 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . . . . Propulsion 3 | . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . Utility 12 | . . . . . 2 2 . . . . 2 . . . . 1 . . . . 2 . . . 1 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 362 | 8 9 1 1 . 41 22 3 6 12 9 22 2 1 2 . 16 4 3 14 . 6 12 21 10 27 32 20 17 28 13 Power 42 | 2 3 . . . 5 2 . 1 . 1 2 . . . . 3 1 . 1 . . 3 3 2 7 1 3 . . 2 Engine 12 | 2 3 . . . 3 2 . 1 . . . . . . . 1 . . . . . . . . . . . . . . Core 7 | . . . . . 2 . . . . 1 1 . . . . 2 1 . . . . . . . . . . . . . Reactor 23 | . . . . . . . . . . . 1 . . . . . . . 1 . . 3 3 2 7 1 3 . . 2 Propulsion 56 | 2 2 . . . 16 4 . . 3 3 2 . 1 . . 2 . . 3 . 2 1 4 . 5 6 . . . . Treads 15 | 2 2 . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . Leg 41 | . . . . . 5 4 . . 3 3 2 . 1 . . 2 . . 3 . 2 1 4 . 5 6 . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 200 | 2 1 1 . . 13 11 2 3 7 3 16 . . 1 . 9 1 2 7 . 3 5 12 5 12 23 13 16 27 5 Device 115 | 1 1 . . . 2 4 2 2 4 . 8 . . 1 . 5 1 2 4 . 1 4 7 1 7 16 8 14 18 2 Storage 17 | 1 . 1 . . 1 2 . . 1 . 1 . . . . . . . 1 . 1 . 1 . 1 2 1 2 1 . Processor 26 | . . . . . 5 . . 1 . . 3 . . . . 1 . . 2 . . 1 2 . 2 2 2 . 5 . Hackware 14 | . . . . . . 2 . . . 2 2 . . . . 1 . . . . . . . . 2 . . . 3 2 Protection 26 | . . . . . 5 3 . . 2 1 2 . . . . 2 . . . . 1 . 2 4 . 3 . . . 1 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Weapon 64 | 2 3 . 1 . 7 5 1 2 2 2 2 2 . 1 . 2 2 1 3 . 1 3 2 3 3 2 4 1 1 6 Energy Gun 13 | . . . . . 1 1 . . . . 1 . . . . 1 . 1 1 . . . . . 1 . . 1 . 5 Energy Cannon 22 | . 2 . . . 1 1 . . 1 1 . 1 . . . . . . 2 . 1 2 2 2 1 1 3 . . 1 Ballistic Gun 5 | 2 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Launcher 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact Weapon 5 | . 1 . . . . 1 1 . . . 1 . . . . . . . . . . . . . 1 . . . . . Slashing Weapon 12 | . . . . . 4 2 . 1 1 . . . . 1 . 1 2 . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Unidentified Prototypes 66 | . . . . . 2 2 . . 4 . 1 . 1 . . 3 . . 6 . 3 2 6 8 5 6 4 1 6 6 Corrupted Parts 7 | . . . . . . . . . . . . . . . . 2 . . 2 . . . 2 . . 1 . . . . System Corruption 34 | . . . . . . . . . . . . . . . . 11 . . 13 . . . 7 . . 3 . . . . Parts Lost 47 | . 1 . . . 5 5 . 2 4 5 2 . . . . 2 . . . . 2 2 8 2 4 . 3 . . . Power 9 | . . . . . 1 1 . . . 1 1 . . . . 1 . . . . . . 2 1 1 . . . . . Propulsion 14 | . 1 . . . 3 2 . 1 2 1 . . . . . . . . . . . 1 1 1 1 . . . . . Utility 17 | . . . . . . 1 . 1 2 2 1 . . . . 1 . . . . . 1 5 . 1 . 2 . . . Weapon 7 | . . . . . 1 1 . . . 1 . . . . . . . . . . 2 . . . 1 . 1 . . . Highest Loss Streak 4 | . 1 . . . 1 3 . 1 3 4 1 . . . . 1 . . . . 1 1 2 2 2 . 3 . . . To Critical Strikes 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 16 | . 7 9 12 14 18 19 19 19 17 19 18 20 19 18 19 18 19 18 17 19 18 18 18 18 17 17 15 12 8 4 Power . | . . . 1 2 1 1 1 1 . 1 . 1 1 1 1 . 1 1 . 1 1 1 . . . 1 1 . . . Propulsion 2 | . 3 3 3 3 3 3 3 2 2 2 3 3 2 2 2 3 4 4 1 2 2 1 . 1 1 1 . . . . Utility 9 | . 1 3 5 5 7 9 10 10 7 10 9 12 12 11 12 11 11 10 11 11 11 11 11 13 13 10 11 9 6 3 Weapon 3 | . 2 2 2 3 6 5 5 5 5 4 5 4 4 4 4 3 3 3 4 4 4 4 5 4 2 4 1 1 . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 78 | . 1 . . 4 20 5 . 3 6 . 3 . . . . 1 . . 5 . . 3 8 4 1 4 3 1 1 5 Power 14 | . . . . 3 4 1 . . . . . . . . . . . . 2 . . 1 1 . . 1 . 1 . . Propulsion 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Utility 37 | . . . . 1 2 2 . 2 5 . 1 . . . . 1 . . 1 . . 1 7 3 1 1 3 . 1 5 Weapon 21 | . 1 . . . 9 2 . 1 1 . 2 . . . . . . . 2 . . 1 . 1 . 1 . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 92 | . 99 100 100 100 99 95 92 91 91 98 99 100 99 100 100 98 100 99 95 94 91 90 95 88 86 87 81 67 64 61 Engine 3 | . 14 14 14 14 5 7 7 7 7 6 . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . 3 . . . . . 3 . . . . 5 11 10 2 . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . 2 6 6 6 6 4 . . 3 5 5 6 11 12 13 16 15 9 9 6 Treads 6 | . 27 28 28 28 30 . . . . . . . . . . . . . . . . . . . . . . . . . Leg 19 | . . . . . 4 25 23 22 23 29 26 26 28 31 31 26 27 26 27 27 25 25 26 26 24 25 24 9 9 9 Device 13 | . 14 14 14 14 7 4 7 6 6 6 9 13 12 12 12 13 16 15 13 16 20 18 23 9 9 14 15 31 16 17 Storage 6 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 5 7 5 5 6 5 4 4 4 4 9 4 . Processor 15 | . . . . . 10 15 15 15 23 23 20 20 18 18 18 21 22 22 22 22 20 20 17 18 17 16 10 . 14 18 Hackware 2 | . . . . . . 12 7 7 1 . 12 6 6 6 6 4 . . . . . . . . 2 . . . 2 . Protection 4 | . . . . . 8 4 7 6 5 6 2 6 6 6 6 3 5 5 5 5 5 3 1 8 5 4 3 . . . Energy Cannon 1 | . 8 . . . . . . . . 2 1 . . . . 4 2 . 1 . . . 2 1 1 3 3 . 7 7 Ballistic Gun 2 | . 19 28 16 28 1 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . 16 14 14 13 10 11 10 13 12 12 12 4 8 11 9 10 7 4 4 3 2 . . . . . Peak Build Rating 249 | 7 8 8 9 9 44 56 55 55 65 66 85 84 85 88 90 110 108 110 131 126 140 149 173 205 218 225 244 238 249 246 Average Rating 108 | 5 7 8 8 9 29 51 52 50 56 63 76 80 81 84 85 101 106 105 118 123 137 140 164 188 201 215 218 225 241 239 On Entrance 102 | . 7 8 8 9 9 44 54 51 51 64 64 82 80 85 88 85 110 106 106 127 123 138 149 172 194 215 220 234 235 246 Avg Prop Armor Cover (%) 4 | . . . . . . 5 . . . . . . . . . . . . . . . . 4 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 189 | 13 17 30 30 30 64 66 66 68 66 71 72 71 71 74 71 88 75 77 132 102 128 132 146 150 176 177 189 63 69 49 Greatest Support 190 | 40 40 40 40 40 80 74 68 68 92 102 104 104 120 120 120 132 132 132 132 132 133 132 171 171 181 183 190 60 60 60 Greatest Overweight (x) 1 | 1 . . . . 1 1 . 1 . . . . . . . . . . . . . 1 . 1 . . 1 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 15 15 Average Capacity 18 | 7 8 11 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 15 9 5 Most Carried 20 | 2 8 11 14 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 15 13 Average Carried 17 | . 7 9 13 14 18 19 19 19 17 19 19 20 19 19 20 19 20 19 18 19 19 19 19 19 19 19 18 14 8 4 Final Capacity 20 | 8 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 15 15 5 Final Carried 20 | 2 8 11 14 15 18 20 20 20 20 16 20 20 19 20 20 20 20 20 20 20 20 20 19 20 20 20 15 15 14 4 Class Distribution -------------------- 23% | Scavenger-Gladiator 17% | Messiah-Gladiator 14% | Mutant 9% | Gladiator 8% | Alien-Sigix 5% | Generator-Skirmisher 4% | Scavenger-Mutant 4% | Messiah-Assassin 4% | Messiah-Mutant 4% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gladiator | -8/Materials Scavenger-Gladiator | -7/Factory Gladiator | -7/Lower Caves Gladiator | -7/Lower Caves Gladiator | -7/Data Miner Scavenger-Gladiator | -6/Proximity Caves Scavenger-Gladiator | -6/Factory Scavenger-Gladiator | -6/Lower Caves Scavenger-Gladiator | -6/Lower Caves Scavenger-Gladiator | -6/Zion Scavenger-Gladiator | -5/Proximity Caves Scavenger-Assassin | -5/Factory Messiah-Gladiator | -5/Upper Caves Messiah-Gladiator | -5/Upper Caves Messiah-Gladiator | -5/Warlord Messiah-Gladiator | -4/Proximity Caves Messiah-Gladiator | -4/Factory Messiah-Gladiator | -4/Armory Messiah-Assassin | -3/Research Messiah-Gladiator | -3/Testing Messiah-Mutant | -2/Research Generator-Skirmisher | -2/Quarantine Generator-Mutant | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 13843 | 192 569 70 20 69 835 363 63 165 290 422 490 80 40 30 60 320 115 264 314 36 389 473 765 855 1064 1665 2390 413 752 270 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 26636 | 99 664 165 . 41 2469 676 244 345 350 635 792 63 . . 109 807 175 408 182 . 1013 1060 1876 1204 2547 732 3212 413 3270 3085 Parts 1345 | 13 47 22 . 6 151 51 7 4 17 20 47 1 . . 6 42 9 15 9 . 33 31 96 54 109 54 142 11 164 184 Haulers Intercepted 13 | . 2 . . . 5 . . . . . 1 . . . . 1 . . . . 1 . . . . 1 2 . . . Recyclers Shooed 7 | . . 1 . . . 1 . . . . 1 . . . . . . . . . . . . 1 1 . 1 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 66 | . . . . . . . 9 3 . 17 . . 1 . 23 . 9 4 . . . . . . . . . . . . Prevented 7 | . . . . . . . 1 . . 1 . . 1 . 2 . 2 . . . . . . . . . . . . . Parts Restored 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Broken 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 308 | . 10 3 . . 36 7 4 4 4 22 8 . . . 2 11 3 5 2 . 6 15 22 15 29 9 33 . 28 30 Melee 128 | . . . . . 29 7 3 4 4 8 8 . . . 2 6 3 5 1 . 6 9 18 7 8 . . . . . Guns 15 | . 4 3 . . 7 . . . . . . . . . . . . . . . . . . . . . . . . 1 Cannons 129 | . 6 . . . . . . . . 1 . . . . . 5 . . 1 . . . 3 5 14 9 29 . 28 28 AOE 15 | . . . . . . . . . . 13 . . . . . . . . . . . . . . . . 2 . . . Classes Destroyed 25 | 2 7 . . . 4 2 . . . 1 . 1 . . . 1 . . 2 . . . . 1 . . 2 . 2 . Worker 27 | . 2 . . . 5 2 . . . . 2 . . . . . . . . . 1 . 5 3 1 1 . 1 4 . Builder 19 | . 2 . . . 1 2 . . . . 2 . . . . 1 . . . . . . 1 1 6 . 3 . . . Tunneler 14 | 3 1 3 . 2 . 2 . . . . 2 . . . . . . . . . . . . . . . . 1 . . Hauler 13 | . 2 . . . 5 . . . . . 1 . . . . 1 . . . . 1 . . . . 1 2 . . . Recycler 29 | 1 2 1 . . 6 2 . . . . 1 . . . . 1 . . . . 4 . 2 . 2 . 3 3 1 . Mechanic 4 | . . . . . . . . . . 1 1 . . . . . . . . . . . . 1 . . . . 1 . Operator 8 | . 2 . . . 2 1 . . . . 1 . . . . . . . . . . . . 1 . . 1 . . . Watcher 16 | . 3 . . . 3 . . . . . 2 . . . . . . . . . 1 . 1 1 1 . 1 . 3 . Swarmer 51 | . 6 3 . . 11 . . . . 8 2 . . . . 4 . . . . . . 3 4 5 . 5 . . . Grunt 71 | . 4 . . . 7 1 1 3 . 7 . . . . . . 2 . . . 3 4 4 8 4 . 17 . 6 . Brawler 10 | . . . . . . 1 1 . . 4 . . . . . . . . 1 . . . 1 . 1 . 1 . . . Duelist 4 | . . . . . 1 . 1 . . 2 . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Researcher 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . . Sentry 26 | . . . . . 6 2 1 1 . 1 2 . . . . 1 . 1 . . 2 3 3 . 3 . . . . . Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Specialist 14 | . . . . . 10 . . . . . . . . . . . . . . . . 2 . . 2 . . . . . Hunter 13 | . . . . . 1 . . . . . . . . . . . . . . . . 2 1 . 8 . . . 1 . Programmer 53 | . . . . . . 3 . . . . 4 . . . 2 6 1 . . . 1 4 10 3 6 . 5 . 8 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Quarantine Guard 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . M Shell/Atk 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . M Shell/Def 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Enhanced Grunt 20 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . 16 Enhanced Sentry 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Hunter 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Executioner 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Decomposer 2 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Samaritan 3 | . . . . . . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . Assembled 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Thug 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Butcher 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fireman 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 12 | 3 6 3 . 1 9 3 3 3 1 12 3 . . . 2 6 2 4 2 . 3 6 5 9 11 2 10 4 8 8 Combat Bots Only 12 | . 3 3 . . 9 2 3 3 1 12 2 . . . 2 6 2 4 2 . 2 6 5 5 7 2 9 . 8 8 Max Kills in Single Turn 4 | 1 1 1 . 1 1 1 1 1 1 2 1 1 . . 1 1 1 1 1 . 1 1 1 4 1 1 3 1 3 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 2 . . . Melee 2 | . . . . . 1 1 1 1 1 2 1 . . . 1 1 1 1 1 . 1 1 1 1 1 . . . . . Uniques/NPCs Destroyed 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A2 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 2118 | . 55 6 . . 202 113 47 68 19 97 119 . . . 8 51 5 11 69 . 33 159 183 75 169 27 138 21 94 349 Missed 750 | . 9 3 . . 54 31 15 28 3 30 42 . . . 4 14 4 4 31 . 7 50 52 23 51 18 42 17 31 187 Intercepted 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Hits 1368 | . 46 3 . . 148 82 32 40 16 67 77 . . . 4 37 1 7 38 . 26 109 131 52 118 9 96 4 63 162 Melee 22 | . . . . . 1 3 1 . . 5 . . . . . . . 4 . . . 1 3 . 1 . 1 . . 2 Projectile 1346 | . 46 3 . . 147 79 31 40 16 62 77 . . . 4 37 1 3 38 . 26 108 128 52 117 9 95 4 63 160 AOE 12 | . . . . . . . . . . . . . . . . 1 . . 2 . . 2 1 . . . . . 6 . Critical Strikes 63 | . 1 . . . 4 5 1 . . 4 2 . . . . 2 . 2 1 . 5 2 9 1 2 . 7 . 4 11 Actively Blocked 11 | . . . . . . . . . . . . . . . . . . . . . . . 7 . . . 3 . 1 . Part Disruptions 10 | . . . . . . 2 . . 1 . 1 . . . . . . . . . . . 3 . 1 . 2 . . . Damage Taken 24631 | . 524 18 . . 1821 1082 260 412 741 1468 806 . . . 68 877 18 224 687 . 584 1243 2171 677 2468 498 3943 159 1474 2408 Core 4109 | . 154 . . . 227 79 18 43 . 106 85 . . . 12 125 . 27 143 . 9 142 237 46 139 . 1068 137 469 843 Absorbed by Shields 2123 | . . . . . . . . . . . . . . . . . . . 276 . 373 507 749 . 199 . . 12 7 . Ignored by Resistances 5440 | . . . . . . . . . . . . . . . . . . . . . . 151 320 317 435 88 173 44 1428 2484 Regen/Repaired (Parts) 4659 | . . . . . 49 . . . . . 326 . . . . 224 . . 101 . . . . 217 1128 334 2280 . . . Core Remaining (%) 58 | 100 . . . 38 58 . . . . 64 . . . . 88 . . . . 70 . 86 . 78 . . 1 . . 3 Volleys Fired 828 | 12 66 10 8 6 43 . . . . 25 14 1 . . . 28 5 . 9 1 5 4 30 26 91 40 111 13 123 157 Largest 2 | 2 2 2 1 2 2 . . . . 1 1 1 . . . 1 1 . 1 1 1 1 1 1 2 1 1 1 1 2 Hottest 230 | 40 120 40 20 40 75 . . . . 90 90 90 . . . 90 90 . 50 50 81 120 120 120 230 120 200 100 180 180 Shots Fired 956 | 24 132 20 8 12 74 . . . . 25 14 1 . . . 27 7 . 9 1 5 4 32 22 90 43 112 13 123 158 Gun 250 | 24 84 20 8 12 62 . . . . . . . . . . . . . . . . . . . 3 . 1 13 6 17 Cannon 678 | . 48 . . . 12 . . . . 6 14 1 . . . 27 7 . 9 1 5 4 32 22 87 43 111 . 108 141 Launcher 19 | . . . . . . . . . . 19 . . . . . . . . . . . . . . . . . . . . Special 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Kinetic 261 | 24 84 20 8 12 62 . . . . . . . . . . . . . . . . . . 8 . 11 32 . . . Thermal 335 | . 48 . . . 12 . . . . 6 14 1 . . . 27 7 . . . . 3 21 12 90 32 62 . . . Explosive 19 | . . . . . . . . . . 19 . . . . . . . . . . . . . . . . . . . . Electromagnetic 37 | . . . . . . . . . . . . . . . . . . . . . 2 1 11 2 . . 16 . . 5 Slashing 282 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 13 114 153 Entropic 13 | . . . . . . . . . . . . . . . . . . . 9 1 3 . . . . . . . . . Robot Hit Streak 27 | 6 12 5 . 5 6 . . . . 7 1 . . . . 3 . . 3 . . . 3 3 9 10 27 . 27 15 Robot Miss Streak 11 | 3 3 3 . 1 2 . . . . 4 1 . . . . 3 . . 2 . . 3 4 7 3 9 10 1 8 11 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . 1 1 Secondary Targets 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 423 | . . . . . . . . . . . . . . . . . . . . . . . . . 83 24 78 . 82 156 Shots Hit Robots 1148 | 15 76 11 6 9 149 39 8 18 34 24 46 3 . . 6 24 8 19 8 . 40 57 99 46 93 9 66 . 102 133 Core Hits 887 | 5 28 9 . 3 61 15 5 7 15 48 17 2 . . 2 14 5 12 4 . 17 16 46 43 41 21 95 3 163 190 Critical Kills 55 | . . . . . . . . . . . . . . . . . . . . . . . 1 10 2 9 33 . . . Critical Parts Destroyed 67 | . . 1 . . 1 . . . . . 1 . . . . . . . . . 1 5 2 10 9 9 28 . . . Critical Strikes 219 | . . 1 . . 14 6 1 3 6 2 9 . . . 1 1 2 4 3 . 6 10 15 27 14 22 62 . 5 5 Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Destroy 101 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . 15 . 22 62 . . . Smash 25 | . . . . . . . . . . . 1 . . . . . . . . . 1 5 3 5 10 . . . . . Sever 89 | . . . . . 13 6 1 3 6 2 8 . . . 1 1 2 4 . . 5 5 12 7 3 . . . 5 5 Sunder 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Melee Attacks 962 | . 3 . 6 . 158 66 19 22 79 27 87 6 4 . 17 24 16 28 5 4 60 84 133 64 50 . . . . . Impact 104 | . 3 . . . . . 2 . . . 7 . . . . 3 . . . . 6 28 14 17 24 . . . . . Slashing 830 | . . . . . 158 66 17 22 58 27 80 6 4 . 17 21 16 28 5 4 54 55 119 47 26 . . . . . Piercing 21 | . . . . . . . . . 21 . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 92 | . . . 5 . 22 8 1 1 1 . 12 3 . . . 5 . 3 2 . 8 2 6 4 9 . . . . . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . . . . . Follow-up Attacks 74 | . . . . . 16 2 . 3 4 1 10 . . . . 1 2 . . . 6 9 14 3 3 . . . . . Damage Inflicted 76781 | 197 1109 152 . 113 5268 1672 332 748 1359 2637 2511 256 . . 271 1501 322 821 704 . 2125 2582 4517 2181 4971 194 2996 525 16991 19726 Guns 2301 | 197 593 133 . 86 510 . . . . . . . . . . . . . . . . . . . 40 . 17 . 58 667 Cannons 43355 | . 507 . . . 200 . . . . 75 78 . . . . 425 . . 554 . 58 . 427 210 2551 167 2429 . 16615 19059 Explosions 2800 | . . . . . . . . . . 1959 49 . . . . 88 . . . . . . 42 . . . 471 191 . . Melee 27483 | . . . . . 4558 1672 332 748 1359 603 2384 256 . . 271 988 322 821 150 . 2067 2582 4021 1969 2380 . . . . . Ramming 842 | . 9 19 . 27 . . . . . . . . . . . . . . . . . . 27 2 . 27 79 334 318 . Kinetic 2297 | 197 593 133 . 86 510 . . . . . . . . . . . . . . . . . . 175 . 125 478 . . . Thermal 6135 | . 507 . . . 200 . . . . 75 127 . . . . 513 . . . . . . 197 . 2591 42 1883 . . . Explosive 2150 | . . . . . . . . . . 1959 . . . . . . . . . . . . . . . . . 191 . . Electromagnetic 1025 | . . . . . . . . . . . . . . . . . . . . . 58 . 272 35 . . 556 . . 104 Impact 4198 | . . . . . . . 60 . . . 183 . . . . 239 . . . . 265 1121 440 508 1382 . . . . . Slashing 59207 | . . . . . 4558 1672 272 748 986 603 2201 256 . . 271 749 322 821 150 . 1802 1461 3581 1461 998 . . . 16673 19622 Piercing 373 | . . . . . . . . . 373 . . . . . . . . . . . . . . . . . . . . . Entropic 554 | . . . . . . . . . . . . . . . . . . . 554 . . . . . . . . . . . Highest Corruption 26 | . . . . . 4 4 4 4 . . . . . . . 15 15 11 13 1 3 6 23 26 13 16 1 . . . Average Corruption 7 | . . . . . 3 3 4 3 . . . . . . . 11 11 11 2 1 2 3 14 24 10 13 1 . . . Corruption Purged 8 | . . . . . . . . 4 . . . . . . . . 4 . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 371 | . . . . . 40 18 13 17 . . . . . . . 6 23 33 4 3 11 17 50 51 22 57 6 . . . Message Errors 86 | . . . . . 9 2 4 2 . . . . . . . 4 2 5 . . 3 6 19 11 3 15 1 . . . Matter Fused 106 | . . . . . 11 5 4 6 . . . . . . . . 6 15 1 1 3 3 13 12 7 19 . . . . Heat Flow Errors 46 | . . . . . 6 2 1 2 . . . . . . . . 3 3 1 . 1 2 3 8 3 9 2 . . . Energy Discharges 45 | . . . . . 2 7 2 5 . . . . . . . 1 3 3 . 1 1 2 5 4 1 8 . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Data Loss (minor) 43 | . . . . . 10 . 2 1 . . . . . . . . 5 4 2 1 2 3 4 4 2 3 . . . . Data Loss (major) 12 | . . . . . 2 1 . 1 . . . . . . . . 1 1 . . 1 1 1 1 1 . 1 . . . Misfires 10 | . . . . . . . . . . . . . . . . . 2 . . . . . 2 1 1 3 1 . . . Alerts 7 | . . . . . . 1 . . . . . . . . . . . 2 . . . . 1 2 . . 1 . . . Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . . . . Weapon Failures 10 | . . . . . . . . . . . . . . . . 1 . . . . . . . 5 4 . . . . . Overload Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Overflow Damage 4469 | . 18 . . . 296 206 74 105 81 33 339 42 . . . 215 . 40 15 . 152 430 252 402 995 25 187 50 263 249 Projectiles 589 | . 18 . . . . . . . . . . . . . . 5 . . 15 . . . 5 . 51 . 66 . 180 249 Explosions 139 | . . . . . . . . . . 12 . . . . . . . . . . . . . . . . 121 6 . . Melee 3741 | . . . . . 296 206 74 105 81 21 339 42 . . . 210 . 40 . . 152 430 247 402 944 25 . 44 83 . Knockbacks 40 | . . 1 . . . . 1 . . . . . . . . . . . . . 1 7 2 10 1 . 12 2 3 . Impact 19 | . . 1 . . . . 1 . . . . . . . . . . . . . 1 7 2 1 1 . . 2 3 . Kinetic 21 | . . . . . . . . . . . . . . . . . . . . . . . . 9 . . 12 . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 141 | . . . . . . . . . . 141 . . . . . . . . . . . . . . . . . . . . Shots 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Rammed 10 | . 3 3 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 27 | . 3 3 . 4 . . . . . . . . . . . . . . . . . . 1 1 . 1 3 6 5 . Kicked 17 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 3 6 5 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 432 | . 375 . . . 262 252 106 261 . 138 64 38 . . . 123 253 260 262 . 168 216 357 384 387 281 432 . 376 135 Average Temperature 98 | . 155 . . . 74 125 62 123 . 31 29 23 . . . 42 80 109 119 . 50 81 87 122 116 88 120 . 93 38 Received Heat Transfer 2658 | . 147 . . . 315 276 66 141 . 360 96 . . . . 48 9 9 44 . 106 139 145 165 94 9 189 . 126 174 Effects 23 | . 2 . . . . . . . . . . . . . . . . . 3 . . . 4 3 3 4 4 . . . Shutdowns 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 . . . . . Energy Bleed 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . Interference 13 | . . . . . . . . . . . . . . . . . . . 3 . . . 3 . . 3 4 . . . Matter Decay 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 30 | . . . . . . . 1 . . . 1 . . . . 1 . . . . 1 6 2 3 7 . 3 1 3 1 Combat Hostiles 20 | . . . . . . . 1 . . . . . . . . . . . . . . 6 1 3 6 . 2 . . 1 Parts Fried 41 | . . . . . . . 1 . . . 1 . . . . 1 . . . . 1 5 1 4 12 . 6 . 4 5 Impact Corruptions 64 | . . . . . . . 1 . . . 2 . . . . 2 . . . . 3 12 6 7 21 3 . 3 4 . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Melted 11 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 7 . 1 . 1 . Heat Transferred 5103 | . 1073 . . . 296 . . . . . . . . . . 150 . . . . . . 148 . 2109 37 1290 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Tes Res Qua Sec Acc Com Ac0 Maximum Alert Level 5 | . . . . . 2 . . . . . . . . . . 2 . . . . 2 2 2 3 4 2 5 5 5 . Low Security (%) 36 | 100 100 100 . 100 4 100 . . . . 100 . . . . 54 . . . . 82 . . . . . . . . . Level 1 13 | . . . . . 33 . . . . . . . . . . 34 . . . . 4 25 56 15 19 . 1 . . . Level 2 32 | . . . . . 62 . . . . . . . . . . 11 . . . . 12 74 43 84 31 100 32 . . . Level 3 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 39 . 66 11 5 . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . 37 12 . Level 5 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 . . Peak Influence 2617 | 10 157 62 . 5 582 143 . . . . 156 . . . . 475 . . . . 697 656 671 707 1136 653 1600 1653 2617 . Initial 1100 | . . 31 . . . 143 . . . . 146 . . . . 79 . . . . . 329 321 375 397 632 327 1100 1100 . Average 371 | 1 68 7 . . 390 33 . . . . 51 . . . . 210 . . . . 133 467 393 471 710 581 792 1356 1537 . Influence Increases 20295 | 20 476 90 . 10 1398 359 80 110 . 485 426 . . . 465 1056 70 20 538 . 999 849 1127 726 1231 546 1262 234 4112 3606 Destroy 0b10 Robot/C 8020 | . 200 60 . . 920 140 80 80 . 440 160 . . . 240 500 60 20 360 . 480 560 580 340 680 180 700 . 1240 . Destroy 0b10 Robot/NC 775 | 20 70 20 . 10 110 45 . 5 . 5 60 . . . . 45 . . 10 . 50 . 45 35 50 10 50 25 110 . Destroy Leader 1592 | . 60 10 . . 236 60 . 10 . 40 76 . . . 30 118 10 . . . 118 120 132 42 142 92 106 . 190 . Allied During Kill 2026 | . . . . . 43 . . . . . . . . . 180 265 . . 123 . 222 67 55 . 55 . . 5 1011 . Successful Hack 214 | . 21 . . . 12 54 . . . . 40 . . . . 10 . . . . . . . 19 7 36 4 . 11 . Select Force Hacks 60 | . 30 . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 810 | . 30 . . . . . . . . . 15 . . . . 15 . . . . 45 30 15 135 15 105 165 15 90 135 Anti-Garrison Action 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 . Destroy Structure 5863 | . 5 . . . 32 15 . . . . 45 . . . . 88 . . . . 84 72 120 50 162 108 147 114 1380 3441 Partial Spotted 105 | . . . . . 15 . . . . . . . . . . . . . . . . . . . 15 . 15 15 15 30 Lose Combat Pursuer 780 | . 60 . . . . 45 . 15 . . 30 . . . 15 15 . . 45 . . . 180 105 105 15 75 60 15 . Influence Decreases 17968 | 20 396 170 . 10 1082 625 130 110 . 252 614 45 . . 339 719 514 39 226 312 326 908 1073 687 814 1087 800 900 1544 4226 Entered New Map 8293 | . . 49 . . . 173 19 . . . 87 18 . . . 47 172 4 . 312 . 344 293 293 310 492 256 640 558 4226 Time Decay 7291 | 20 386 121 . 10 672 418 111 100 . 202 507 27 . . 279 452 342 35 156 . 256 404 580 374 404 595 514 80 246 . Lost Part 394 | . 10 . . . 50 34 . 10 . 50 20 . . . . 20 . . . . 10 20 80 20 40 . 30 . . . Lost Ally 1690 | . . . . . 60 . . . . . . . . . 60 200 . . 70 . 60 140 120 . 60 . . 180 740 . Purge Threat 300 | . . . . . 300 . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 87 | . 3 . . . 14 3 . . . 1 5 . . . . 4 . . . . 4 5 8 4 8 . 8 13 7 . Investigation 11 | . 2 . . . 1 . . . . . 2 . . . . . . . . . . 1 . 1 2 . . . 2 . Extermination 25 | . . . . . . 3 . . . . 3 . . . . 3 . . . . 2 1 5 1 2 . 2 . 3 . Reinforcement 29 | . 1 . . . 8 . . . . . . . . . . 1 . . . . 2 2 2 2 4 . 5 1 1 . Assault 16 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 12 1 . Garrison 6 | . . . . . 5 . . . . . . . . . . . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 55 | . 2 . . . 6 . . . . . . . . . . 3 . . 3 . . 4 5 2 3 . 1 4 22 . Communications Jammed 34 | . . . . . . . . . . . . . . . . 26 . . . . . . 8 . . . . . . . Distress Signals 31 | . . . . . . . . . . . . . . . . 23 . . . . . . 8 . . . . . . . Times Spotted 633 | . 20 3 . . 67 13 4 5 4 23 16 . . . 8 30 6 5 95 . 24 34 49 30 39 5 46 19 44 44 Peak Tracking Total 18 | . 4 2 9 . 6 3 3 3 3 9 3 . . . 5 5 4 4 18 . 6 5 7 9 9 2 7 15 9 10 Tactical Retreats 46 | . 4 . . . . 3 . 1 1 . 2 . . . 1 1 . . 3 . . . 10 5 4 1 3 4 1 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 17 | . 2 . . . 3 1 . . . . . . . . . . . . . . 3 . . 1 . 1 . 1 5 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 76 | . 3 . 3 . . . . . 1 . 1 . . . . 1 . . . . 4 2 1 10 1 7 14 1 9 18 Max in Single Turn 3 | . 1 . 1 . . . . . 1 . 1 . . . . 1 . . . . . 1 1 1 1 1 1 1 2 3 Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 67 | . 7 . 2 . 11 8 . 1 3 . 8 1 . . . 2 . 1 4 . . 1 3 4 2 3 2 . 3 1 Terminals 27 | . 6 . . . 6 5 . . . . 2 . . . . . . . . . . 1 . 1 1 . 2 . 3 . Fabricators 5 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . 1 1 . . . . . Repair Stations 6 | . . . . . 1 1 . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . 2 1 . . . . 2 . . . . . . . . . . . 1 1 . 2 . . . . Garrison Access 5 | . . . . . 1 1 . . . . . . . . . . . . . . . . 2 1 . . . . . . Total Hacks 181 | . 17 . 2 . 28 13 . 1 29 . 22 1 . . . 9 . 1 6 . . 1 6 8 4 5 3 . 8 17 Successful 131 | . 10 . 2 . 18 10 . 1 29 . 16 1 . . . 8 . 1 6 . . 1 1 2 2 2 2 . 2 17 Failed 48 | . 7 . . . 10 3 . . . . 6 . . . . 1 . . . . . . 5 5 2 2 1 . 6 . Catastrophic 12 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . 1 3 . 2 . . 3 . Database Lockouts 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Manual 161 | . 17 . 1 . 12 3 . . . . 8 . . 1 . 21 . . 1 . 18 14 26 9 7 19 2 . 2 . Terminals 51 | . 16 . . . 10 7 . . . . 3 . . . . . . . . . . 1 . 2 1 . 3 . 8 . Fabricators 17 | . . . . . . . . . . . 10 . . . . 3 . . . . . . . 1 3 . . . . . Repair Stations 19 | . . . . . 3 2 . . . . 6 . . . . 6 . . . . . . . . . 2 . . . . Recycling Units 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 22 | . . . . . 10 3 . . . . 3 . . . . . . . . . . . 1 2 . 3 . . . . Garrison Access 12 | . . . . . 3 1 . . . . . . . . . . . . . . . . 5 3 . . . . . . Terminal Hacks 73 | . . . 2 . 3 6 . 1 29 . . 1 . . . . . 1 6 . . 1 . 1 1 . 2 . 2 17 Record 29 | . . . 1 . . . . . 6 . . . . . . . . . 5 . . . . . . . . . . 17 Part Schematic 16 | . . . . . . 3 . . 13 . . . . . . . . . . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Open Door 10 | . . . . . . . . 1 . . . 1 . . . . . 1 1 . . 1 . 1 1 . 2 . 1 . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 9 | . . . . . . . . . . . 5 . . . . 3 . . . . . . . . 1 . . . . . Network Status 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Load Schematic 5 | . . . . . . . . . . . 3 . . . . 1 . . . . . . . . 1 . . . . . Build 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks 13 | . . . . . 2 1 . . . . 4 . . . . 5 . . . . . . . . . 1 . . . . Scan Component 8 | . . . . . 1 1 . . . . 2 . . . . 3 . . . . . . . . . 1 . . . . Repair 5 | . . . . . 1 . . . . . 2 . . . . 2 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 17 | . . . . . 9 3 . . . . 3 . . . . . . . . . . . . 1 . 1 . . . . Insert Component 4 | . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . Analyze 5 | . . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Study 8 | . . . . . 2 1 . . . . 3 . . . . . . . . . . . . 1 . 1 . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . Seal Access 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 17 | . 10 . . . 3 . . . . . 4 . . . . . . . . . . . . . . . . . . . Terminals 12 | . 9 . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . Assimilate 3 | . 1 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Skim 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recompile 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 4 . . . 8 5 . . . . 6 . . . . 2 . . . . . . 2 2 1 3 . . 3 . Full Trace Events 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . . 7 . . . . . . . . . . . . . . 4 . 1 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 75 | . . . . . 3 4 . . 13 . . . . . . . . . . . 15 9 8 5 . 17 1 . . . Parts Built 4 | . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . Authchips 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Time 68 | . . . . . . . . . . . 29 . . . . 39 . . . . . . . . . . . . . . Total Part Build Rating 28 | . . . . . . . . . . . 14 . . . . 14 . . . . . . . . . . . . . . Part Studies Acquired 8 | . . . . . 2 1 . . . . 3 . . . . . . . . . . . . 1 . 1 . . . . Parts Repaired 5 | . . . . . 1 . . . . . 2 . . . . 2 . . . . . . . . . . . . . . Time 333 | . . . . . 44 . . . . . 88 . . . . 201 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 11 | . . . 4 . . . . . . . . . . . . . . . . . . 1 . . . . . . 6 . Non-combat 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 8 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . 6 . Robot Hacks Applied 12 | . . . 4 . . . . . . . . . . . . . . . . . . 1 . . . . . . 7 . parse_system 12 | . . . 4 . . . . . . . . . . . . . . . . . . 1 . . . . . . 7 . Relay Couplers Released 10 | . . . . . . . . . . . . . . . . . . . . . 4 . 2 4 . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Programmers 8 | . . . . . . . . . . . . . . . . . . . . . 4 . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . . . . . . . . . . . . 5 . . 4 . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . 3 . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Tes Res Qua Sec Acc Com Ac0 Total Allies 146 | . . . . 3 . . . . . . . . . 8 . 9 . . 5 . 7 6 6 . 3 . . 20 79 . Largest Group 17 | . . . . 3 3 . . . . . . . . 8 8 9 . . 5 . 5 4 3 . 3 . . 8 17 . Highest-Rated Group 1362 | . . . . 40 40 . . . . . . . . 255 255 413 . . 250 . 449 368 357 . 345 . . 116 1362 . Highest-Rated Ally 269 | . . . . 16 16 . . . . . . . . 41 41 85 . . 64 . 103 103 269 . 115 . . 15 269 . Zionite Dispatches 11 | . . . . . . . . . . . . . . . . 3 . . . . 3 1 3 . 1 . . . . . Heavy 4 | . . . . . . . . . . . . . . . . 1 . . . . 2 . 1 . . . . . . . Light 3 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . . . . Fire 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 16 | . . . . . . . . . . . . . . . . . . . 15 . . 1 . . . . . . . . STAY 9 | . . . . . . . . . . . . . . . . . . . 8 . . 1 . . . . . . . . FOLLOW 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . AID 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Ally Attacks 807 | . . . . . 59 . . . . . . . . . 32 89 . . 96 . 57 61 31 . 31 . . 40 311 . Total Damage 34400 | . . . . . 627 . . . . . . . . . 443 2828 . . 3883 . 3539 2501 1855 . 1359 . . 769 16596 . Kills 165 | . . . . . 10 . . . . . . . . . 10 22 . . 18 . 21 16 7 . 5 . . . 56 . Allies Corrupted 9 | . . . . . . . . . . . . . . . . 1 . . . . 1 1 3 . . . . . 3 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Tes Res Qua Sec Acc Com Ac0 Active Infowar (turns) 25737 | 20 1614 901 618 1038 2359 410 256 781 183 500 1440 689 739 1835 815 1072 763 846 964 806 890 720 1701 571 499 1777 926 2 2 . Optics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sensors 16655 | . . . . . 384 410 . . . . 1139 689 736 1835 814 701 740 843 964 806 798 674 1402 571 478 1763 908 . . . Terrain 8976 | . . . . . . . . . . . . . . . . 912 763 844 764 802 871 459 1525 . 130 1395 511 . . . Seismic 13569 | 20 1614 901 618 1038 2192 . 256 781 146 500 1004 689 739 1834 812 425 . . . . . . . . . . . . . . Triangulation 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Jamming 1572 | . . . . . . . . . 37 . 19 . . 1 2 54 . . . . 242 38 1175 . . 4 . . . . ECM 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 2 . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 1 . 1 . . 2 1 . . . 1 2 1 . . 1 1 . 3 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 19 | . . . . . . . . . . . . . . . . 3 . . . . 2 2 4 2 1 5 . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . Trap Installations 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 34606 | 118 1614 901 618 1038 3182 1354 578 1094 955 677 1637 689 739 1835 833 1120 763 896 1366 806 908 971 1793 877 964 1887 1419 356 2009 609 Spaces Moved 24452 | 47 708 539 366 627 1225 913 425 689 541 461 1105 573 567 1298 622 595 449 551 837 416 560 463 1262 581 556 1476 1362 837 2550 1251 Core 6 | 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3245 | 41 708 539 366 627 964 . . . . . . . . . . . . . . . . . . . . . . . . . Legs 20785 | . . . . . 261 913 425 689 541 461 1105 573 567 1298 622 595 449 551 837 416 560 463 1262 581 556 1476 954 829 2550 1251 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 30 | 50 160 160 160 160 120 105 125 116 112 112 116 116 116 117 117 116 116 115 116 116 108 102 100 102 105 106 30 30 30 30 Average Speed 104 | 147 160 160 160 160 152 119 125 120 115 112 116 116 116 117 117 116 116 115 116 116 111 106 104 105 107 108 98 30 42 30 Slowest Speed 240 | 160 160 160 160 160 240 225 125 199 121 116 120 116 117 117 117 118 116 116 116 116 116 198 108 195 110 116 191 90 90 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Potential Cave-ins 12 | . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . 8 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Spacefolds 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Microwarps 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . Exploration Rate (%) 59 | 4 95 92 70 97 65 26 55 75 80 67 30 72 83 87 79 15 69 75 61 62 17 28 45 72 22 93 61 29 57 57 Regions Visited 30 Branch Regions 21 Pre-discovered Areas 22 | . 3 2 1 1 1 . . 1 1 . . 1 2 2 . . . 1 . 1 . . 3 2 . . . . . . Known Exits Taken 20 | . . . 1 . . 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 10 | 1 1 1 . 1 1 . . 1 1 1 . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 25 | . . 2 . 2 . . 2 2 . . . 4 3 2 . . 3 3 . 2 . . . . . . . . . . Spaces Dug 359 | . . . . . 30 15 7 1 7 11 35 2 3 . 9 8 8 5 3 4 16 14 35 13 12 10 6 16 35 54 Terrain Destroyed 2228 | . . . . . 32 15 7 1 7 117 45 3 3 . 9 26 13 5 4 5 18 17 44 28 36 47 56 39 557 1094 Melee 201 | . . . . . 28 15 7 1 7 6 28 2 3 . 9 3 6 5 3 4 15 14 30 8 7 . . . . . Projectile 1750 | . . . . . 4 . . . . 4 12 1 . . . 14 7 . 1 1 3 3 14 9 29 20 16 25 493 1094 AOE 238 | . . . . . . . . . . 107 5 . . . . 9 . . . . . . . . . 19 20 14 64 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Tes Res Qua Sec Acc Com Ac0 Total 31965 | 69 1050 556 387 652 2238 1097 450 926 797 558 1336 586 639 1614 709 966 677 791 1217 733 791 881 1656 784 870 1716 1375 914 3445 1485 Wait 4476 | . 241 . . 3 689 60 3 198 108 29 53 . 63 309 68 266 198 199 276 305 130 230 138 40 80 86 43 25 614 22 Move 24022 | 46 707 538 365 626 1224 912 424 688 540 460 1104 572 566 1295 621 594 448 550 836 415 559 462 1262 581 555 1475 968 830 2549 1250 Hop 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Pick Up 338 | 2 11 3 4 7 46 18 1 6 26 . 25 . 1 2 . 12 . 1 22 1 7 9 23 11 9 13 41 3 26 8 Fast Attach 143 | 7 . . . . 9 . . . 3 2 1 . 2 . . 5 2 2 1 . 2 4 12 15 11 7 27 8 8 15 Attach 160 | . 3 . . . 13 9 1 3 8 5 7 . 1 . . 7 . 1 3 1 5 3 10 2 7 6 44 2 16 3 Detach 49 | . . . . . 1 1 . . . . . . . . . . . . 1 . . 1 2 4 . 7 27 2 3 . Swap 600 | 1 9 1 2 . 36 26 4 9 20 14 43 6 1 4 5 21 7 12 24 5 27 45 42 22 54 57 47 17 32 7 Drop 416 | 1 7 1 1 6 47 15 2 5 24 . 18 1 2 3 . 11 4 2 23 1 6 13 25 25 19 24 65 8 34 23 Fire 828 | 12 66 10 8 6 43 . . . . 25 14 1 . . . 28 5 . 9 1 5 4 30 26 91 40 111 13 123 157 Melee 814 | . 3 . 6 . 130 56 15 17 68 23 71 5 3 . 15 22 13 24 5 4 50 72 112 56 44 . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 6 5 . Crush 10 | . 3 3 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 21 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 19 . Rewire 73 | . . . 1 . . . . . . . . 1 . . . . . . 17 . . 38 . . . . . . 16 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp / [Ext]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Arm) -4/Armory -3/Research (discovered 3 exits: *Res x2 / *Tes) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Sec / *Frg) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 13) 289 | -10/Materials | Discovered new exit (range 6) 310 | -10/Materials | Build established: Mutant 549 | -10/Materials | Discovered new exit (range 7) 619 | -10/Materials | Discovered new exit (range 12) 1014 | -10/Materials | Identified exit to Subcaves 1048 | -10/Materials | Identified exit to Materials 1074 | -10/Materials | Learned location of Subcaves (-10) 1094 | -10/Materials | Learned location of 1 exit from Recycling 1095 | -10/Materials | Learned location of 2 exits from Mines 1096 | -10/Materials | Learned Storage stockpile data 1098 | -10/Materials | Learned 2 Storage zone layouts 1108 | -10/Materials | Loaded intel: 18 trap records 1139 | -10/Materials | Core integrity fell below 50% 1146 | -10/Materials | Build established: Scavenger-Mutant 1609 | -10/Materials | Build established: Mutant 1733 | -10/Materials | Entered Mines 1746 | -10/Mines | Learned location of Zion (-6) 1757 | -10/Mines | Met a Derelict bent on vengeance 1796 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1796 | -10/Mines | Discovered new exit (range 5) 2634 | -10/Mines | Entered Exiles 2635 | -10/Exiles | Identified exit to Mines 2680 | -10/Exiles | Met 8R-AWN 2707 | -10/Exiles | Met EX-HEX 2802 | -10/Exiles | Met EX-DEC 2878 | -10/Exiles | Met EX-BIN 2901 | -10/Exiles | Aligned with FarCom system 2902 | -10/Exiles | Given EX-Vault access code 2946 | -10/Exiles | Opened EX-Vault 2992 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3225 | -10/Exiles | Attacked by the Exiles 3252 | -10/Exiles | Entered Mines 3516 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 3590 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3916 | -9/Mines | Discovered new exit (range 11) 3943 | -9/Mines | Discovered new exit (range 5) 4290 | -9/Mines | Entered Materials 4290 | -8/Materials | Accompanied by 3 allies 4290 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4428 | -8/Materials | Garrison activated, responded to threat 4524 | -8/Materials | Lost 3 allies 4735 | -8/Materials | Garrison activated, responded to threat 4790 | -8/Materials | Destroyed 9 combat bots 5082 | -8/Materials | Discovered new exit (range 16) 6009 | -8/Materials | Build established: Scavenger-Gladiator 7171 | -8/Materials | Repaired Imp. Carbon-fiber Leg 7472 | -8/Materials | Entered Factory 7472 | -7/Factory | Evolved 2 slots: Utility x2 7540 | -7/Factory | Identified exit to Lower Caves 7988 | -7/Factory | Lost 3 parts (2n1w) 8311 | -7/Factory | Build established: Hacker-Gladiator 8681 | -7/Factory | Build established: Gladiator 8826 | -7/Factory | Entered Lower Caves 8864 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8985 | -7/Lower Caves | Learned 4 Factory zone layouts 9158 | -7/Lower Caves | Identified exit to Lower Caves 9258 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 9404 | -7/Lower Caves | Entered another Lower Caves area 9483 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9552 | -7/Lower Caves | Spotted B-75 Beast 10113 | -7/Lower Caves | Discovered new exit (range 11) 10498 | -7/Lower Caves | Entered Data Miner 10498 | -7/Data Miner | Discovered new exit (range 6) 10521 | -7/Data Miner | Met Data Miner 10552 | -7/Data Miner | Learned location of Section 7 (-2) 10552 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10569 | -7/Data Miner | Received God Mode back door access code from Data Miner 10643 | -7/Data Miner | Data Conduit disabled 10833 | -7/Data Miner | Found Prototype Device 10833 | -7/Data Miner | Identified Exp. Thermal Shield 11064 | -7/Data Miner | Lost 3 parts (2n1u) 11408 | -7/Data Miner | Found Exp. Thermal Shield 11453 | -7/Data Miner | Entered Proximity Caves 11669 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 11683 | -6/Proximity Caves | Build established: Scavenger-Gladiator 11786 | -6/Proximity Caves | Destroyed 12 combat bots 12085 | -6/Proximity Caves | Discovered new exit (range 16) 12104 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 12130 | -6/Proximity Caves | Entered Factory 12130 | -6/Factory | Evolved 2 slots: Utility x2 12315 | -6/Factory | Repaired Enh. Flexi-carbon Leg 12359 | -6/Factory | Repaired Enh. Flexi-carbon Leg? 12572 | -6/Factory | Discovered new exit (range 7) 12579 | -6/Factory | Identified exit to Lower Caves 13270 | -6/Factory | Fabricated Nanoactuators? 13352 | -6/Factory | Discovered exit to Lower Caves (range 9) 13767 | -6/Factory | Entered Lower Caves 13768 | -6/Lower Caves | Encountered a Warlord checkpoint 14331 | -6/Lower Caves | Discovered new exit (range 16) 14347 | -6/Lower Caves | Identified exit to Lower Caves 14456 | -6/Lower Caves | Entered another Lower Caves area 14497 | -6/Lower Caves | Encountered a Warlord checkpoint 14514 | -6/Lower Caves | Discovered new exit (range 5) 14519 | -6/Lower Caves | Identified exit to Factory 14797 | -6/Lower Caves | Found Alien Artifact 14797 | -6/Lower Caves | Identified Core Expander 14797 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 15020 | -6/Lower Caves | Learned location of Extension (-5) 15104 | -6/Lower Caves | Discovered new exit (range 9) 15109 | -6/Lower Caves | Identified exit to Zion 15195 | -6/Lower Caves | Entered Zion 15296 | -6/Zion | Discovered new exit (range 16) 15347 | -6/Zion | Received a hallucinogenic algorithm 15349 | -6/Zion | Ran a hallucination algorithm 15714 | -6/Zion | Learned Factory emergency access door positions 15818 | -6/Zion | Learned 4 Factory zone layouts 15884 | -6/Zion | Learned location of Warlord (-5) 16116 | -6/Zion | Met Imprinter 16136 | -6/Zion | Imprinted 16138 | -6/Zion | Declared Zion's savior 16217 | -6/Zion | Gained Derelict followers 16529 | -6/Zion | Identified exit to Proximity Caves 17030 | -6/Zion | Entered Proximity Caves 17030 | -5/Proximity Caves | Accompanied by 8 allies 17752 | -5/Proximity Caves | Discovered exit to Factory (range 10) 17764 | -5/Proximity Caves | Lost 3 allies 17863 | -5/Proximity Caves | Entered Factory 17863 | -5/Factory | Accompanied by 5 allies 17863 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 17864 | -5/Factory | Identified exit to Factory 17964 | -5/Factory | Retrieved Zion intel report: Trap Installations 17965 | -5/Factory | Zion Heavy squad teleported in 18087 | -5/Factory | Fabricated Nanoactuators (x2) 18159 | -5/Factory | Lost 4 allies 18216 | -5/Factory | Build established: Scavenger-Assassin 18284 | -5/Factory | Discovered new exit (range 20) 18287 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 18348 | -5/Factory | Retrieved Zion intel report: Active Garrisons 18357 | -5/Factory | Identified exit to Upper Caves 18372 | -5/Factory | Zion Light squad teleported in 18455 | -5/Factory | Found Prototype Protection 18455 | -5/Factory | Identified Zio. Weapon Casing 18491 | -5/Factory | Zion Fire squad teleported in 18604 | -5/Factory | Repaired Enh. Flexi-carbon Leg 18649 | -5/Factory | Discovered new exit (range 20) 18717 | -5/Factory | Repaired Broken Enh. Flexi-carbon Leg 18771 | -5/Factory | Build established: Scavenger-Mutant 18870 | -5/Factory | Lost 5 allies 18875 | -5/Factory | System corruption reached 10% 18876 | -5/Factory | Found Zio. Weapon Casing 18983 | -5/Factory | Entered Upper Caves 19290 | -5/Upper Caves | Build established: Messiah-Assassin 19628 | -5/Upper Caves | Build established: Messiah-Gladiator 19668 | -5/Upper Caves | Learned Factory machine intel 19673 | -5/Upper Caves | Found DCF Scrap (15 items) 19722 | -5/Upper Caves | Discovered new exit (range 19) 19745 | -5/Upper Caves | Identified exit to Upper Caves 19746 | -5/Upper Caves | Entered another Upper Caves area 19814 | -5/Upper Caves | Ambushed by wild Derelicts 19844 | -5/Upper Caves | Learned location of Armory (-4) 19872 | -5/Upper Caves | Discovered exit to Factory (range 19) 20503 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 20543 | -5/Upper Caves | Discovered new exit (range 13) 20555 | -5/Upper Caves | Identified exit to Warlord 20642 | -5/Upper Caves | Entered Warlord 20681 | -5/Warlord | System corruption cleaned by Quarantine Array 20763 | -5/Warlord | System corruption cleaned by Quarantine Array 20822 | -5/Warlord | Found Prototype Device 20958 | -5/Warlord | Opened Warlord's prototype stash 20965 | -5/Warlord | Found Prototype Device 20965 | -5/Warlord | Identified Thermal Barrier 20971 | -5/Warlord | Found Exp. Core Analyzer 20977 | -5/Warlord | Found Prototype Reactor 20993 | -5/Warlord | Identified Minesniffer Drone Bay 20997 | -5/Warlord | Identified Vortex Chain Reactor 20998 | -5/Warlord | Found Prototype Hackware 21041 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 21055 | -5/Warlord | Learned Factory terminal intel 21055 | -5/Warlord | Learned Factory recycling unit intel 21055 | -5/Warlord | Learned Armory terminal intel 21055 | -5/Warlord | Learned 4 Testing zone layouts 21055 | -5/Warlord | Learned Research stockpile data 21200 | -5/Warlord | Visited the Vortex Lab 21205 | -5/Warlord | Found Prototype Energy Gun 21205 | -5/Warlord | Identified Vortex Shotgun 21209 | -5/Warlord | Found Vortex Shotgun 21216 | -5/Warlord | Warlord's base attacked by MAIN.C 21217 | -5/Warlord | Found Prototype Energy Cannon 21217 | -5/Warlord | Identified Vortex Cannon 21222 | -5/Warlord | Found Vortex Cannon 21380 | -5/Warlord | Spotted B-86 Titan 21522 | -5/Warlord | Warlord forces counterattacked 21621 | -5/Warlord | Spotted Executioner 21632 | -5/Warlord | Spotted Striker 21638 | -5/Warlord | P-70 Sage assimilated allied 4G-YAT(l) 21643 | -5/Warlord | P-70 Sage assimilated allied SM-IUM(g) 21664 | -5/Warlord | P-80 Master assimilated allied GL-OZS(g) 21672 | -5/Warlord | P-80 Master assimilated allied BN-ML6(M) 21699 | -5/Warlord | Lost 25 allies 21702 | -5/Warlord | Build established: Messiah-Mutant 21765 | -5/Warlord | Spotted Executioner 21815 | -5/Warlord | Spotted Executioner 21832 | -5/Warlord | Spotted Striker 21891 | -5/Warlord | Warlord base infiltrated, sounded retreat 21921 | -5/Warlord | Lost 3 allies 21945 | -5/Warlord | Spotted Striker 21992 | -5/Warlord | Lost 4 allies 21996 | -5/Warlord | Discovered new exit (range 12) 22006 | -5/Warlord | Identified exit to Proximity Caves 22008 | -5/Warlord | Entered Proximity Caves 22014 | -4/Proximity Caves | Learned Research machine intel 22033 | -4/Proximity Caves | Build established: Messiah-Gladiator 22814 | -4/Proximity Caves | Entered Factory 22814 | -4/Factory | Evolved 2 slots: Utility x2 22815 | -4/Factory | Loaded intel: 307 machine locations 22816 | -4/Factory | Loaded intel: 26 terminal locations 22817 | -4/Factory | Loaded intel: 8 recycling unit locations 23163 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 23164 | -4/Factory | Zion Heavy squad teleported in 23292 | -4/Factory | Found Zio. Weapon Casing 23514 | -4/Factory | Discovered new exit (range 19) 23518 | -4/Factory | Retrieved Zion intel report: Component Schematics 23519 | -4/Factory | Zion Heavy squad teleported in 23563 | -4/Factory | Zion Hacker squad teleported in 23623 | -4/Factory | Discovered new exit (range 11) 23647 | -4/Factory | Identified exit to Armory 23722 | -4/Factory | Entered Armory 23722 | -4/Armory | Accompanied by 4 allies 23723 | -4/Armory | Loaded intel: 15 terminal locations 23774 | -4/Armory | Lost 3 allies 23956 | -4/Armory | Retrieved Zion intel report: Prototype Schematics 24002 | -4/Armory | Found Prototype Processor 24002 | -4/Armory | Identified Exp. Targeting Computer 24012 | -4/Armory | Found Exp. Targeting Computer 24176 | -4/Armory | Lost 3 allies 24217 | -4/Armory | Discovered new exit (range 20) 24298 | -4/Armory | Retrieved Zion intel report: Unaware Analyses 24299 | -4/Armory | Zion Hacker squad teleported in 24472 | -4/Armory | First assault squad dispatched 24594 | -4/Armory | Identified exit to Research 24693 | -4/Armory | Entered Research 24693 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 24695 | -3/Research | Loaded intel: 105 machine locations 24731 | -3/Research | Discovered new exit (range 9) 24739 | -3/Research | Identified exit to Research 24949 | -3/Research | Retrieved Zion intel report: Trap Installations 24950 | -3/Research | Zion Heavy squad teleported in 25047 | -3/Research | Found Unknown Device 25047 | -3/Research | Identified Launcher Loader 25104 | -3/Research | Found Zio. Weapon Casing 25127 | -3/Research | Build established: Messiah-Assassin 25231 | -3/Research | Watched by a mysterious "MATRIX" hacker 25334 | -3/Research | System corruption reached 10% 25478 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-3 25484 | -3/Research | Found Prototype Device 25484 | -3/Research | Identified Adv. Kinecellerator 25695 | -3/Research | Retrieved Zion intel report: Unaware Analyses 25696 | -3/Research | Zion Light squad teleported in 25954 | -3/Research | Discovered exit to Research (range 16) 26026 | -3/Research | Zion Experimental squad teleported in 26106 | -3/Research | Retrieved Zion intel report: Prototype Schematics 26150 | -3/Research | Found Prototype Protection 26150 | -3/Research | Identified Zio. Shade Armor 26157 | -3/Research | Found Zio. Weapon Casing 26164 | -3/Research | Found Zio. Shade Armor 26169 | -3/Research | Found Zio. Shade Armor 26239 | -3/Research | Terminal network hard line cut 26433 | -3/Research | Garrison activated, responded to threat 26478 | -3/Research | Discovered new exit (range 9) 26485 | -3/Research | Identified exit to Testing 26486 | -3/Research | Entered Testing 26501 | -3/Testing | Found Prototype Ballistic Cannon 26501 | -3/Testing | Identified Perforator 26560 | -3/Testing | Found Prototype Protection 26560 | -3/Testing | Identified Hvy. Regenerative Plating 26570 | -3/Testing | Found Prototype Protection 26570 | -3/Testing | Identified Med. Regenerative Plating 26573 | -3/Testing | Found Prototype Protection 26573 | -3/Testing | Identified SHELL Armor 26669 | -3/Testing | Central database locked down 26737 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-2 26765 | -3/Testing | Found Prototype Hackware 26781 | -3/Testing | Discovered exit to Research (range 16) 26805 | -3/Testing | Found Prototype Energy Cannon 26805 | -3/Testing | Identified Cld. Nova Cannon 26871 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 27069 | -3/Testing | Build established: Messiah-Gladiator 27086 | -3/Testing | Found Prototype Energy Cannon 27086 | -3/Testing | Identified Imp. Potential Cannon 27100 | -3/Testing | Found Imp. Potential Cannon 27223 | -3/Testing | Found Prototype Device 27223 | -3/Testing | Identified AEGIS Remote Shield 27302 | -3/Testing | Scanned by Researcher 27363 | -3/Testing | Entered Research 27363 | -2/Research | Evolved 2 slots: Power x1, Utility x1 27386 | -2/Research | Identified System Mapper (x2) 27809 | -2/Research | Retrieved Zion intel report: Branch Access 27809 | -2/Research | Identified exit to Quarantine 27810 | -2/Research | Zion Light squad teleported in 27891 | -2/Research | System corruption reached 10% 27895 | -2/Research | Found Quantum Capacitor 27920 | -2/Research | Lost 3 allies 27960 | -2/Research | Destroyed 7 combat bots 28123 | -2/Research | Build established: Messiah-Mutant 28327 | -2/Research | Entered Quarantine 28356 | -2/Quarantine | Central database locked down 28406 | -2/Quarantine | Cryocooling Duct disabled 28411 | -2/Quarantine | Cryocooling Duct disabled 28421 | -2/Quarantine | Ambient heat levels rising (+20) 28421 | -2/Quarantine | Non-combat units ordered to evacuate 28426 | -2/Quarantine | Ambient heat levels rising (+20) 28426 | -2/Quarantine | Combat units ordered to evacuate 28526 | -2/Quarantine | Quarantine Guard activated 28664 | -2/Quarantine | Spotted Alpha 7 28722 | -2/Quarantine | Found Quantum Capacitor 28819 | -2/Quarantine | Discovered new exit (range 4) 28820 | -2/Quarantine | Destroyed Quarantine Guard 28835 | -2/Quarantine | Destroyed Quarantine Guard 28836 | -2/Quarantine | Spotted Quarantine Guard 28856 | -2/Quarantine | Destroyed Quarantine Guard 28872 | -2/Quarantine | Found Prototype Processor 28872 | -2/Quarantine | Identified Exp. Melee Analysis Suite 28892 | -2/Quarantine | Identified exit to Access 28933 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 29011 | -2/Quarantine | Build established: Generator-Skirmisher 29025 | -2/Quarantine | Destroyed Quarantine Guard 29099 | -2/Quarantine | Destroyed Quarantine Guard 29190 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 29226 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 29268 | -2/Quarantine | Spotted Quarantine Guard 29302 | -2/Quarantine | Destroyed Quarantine Guard 29326 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 29354 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 29505 | -2/Quarantine | Found Alien Artifact 29513 | -2/Quarantine | Found Alien Artifact 29623 | -2/Quarantine | Found Alien Artifact 29632 | -2/Quarantine | Spotted Quarantine Guard 29638 | -2/Quarantine | Destroyed Quarantine Guard 29713 | -2/Quarantine | Found Alien Artifact 29713 | -2/Quarantine | Identified Core Reset Matrix 29713 | -2/Quarantine | Identified Subatomic Replicator 29713 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 29713 | -2/Quarantine | Used Core Reset Matrix 29717 | -2/Quarantine | Detected hypermatrix surge 29717 | -2/Quarantine | Sensed 11 artifacts in vicinity 29848 | -2/Quarantine | Terminal network hard line cut 30042 | -2/Quarantine | Found Unknown Device 30042 | -2/Quarantine | Identified Adv. Force Booster 30107 | -2/Quarantine | Spotted Fortress 30187 | -2/Quarantine | Discovered new exit (range 5) 30187 | -2/Quarantine | Discovered new exit (range 6) 30187 | -2/Quarantine | Spotted Quarantine Guard 30187 | -2/Quarantine | Spotted Quarantine Guard 30194 | -2/Quarantine | Destroyed Quarantine Guard 30197 | -2/Quarantine | Destroyed Quarantine Guard 30209 | -2/Quarantine | Identified exit to Protoforge 30212 | -2/Quarantine | Identified exit to Section 7 30214 | -2/Quarantine | Entered Section 7 30215 | -2/Section 7 | Detected hypermatrix surge 30215 | -2/Section 7 | Sensed 20 artifacts in vicinity 30265 | -2/Section 7 | Found Microwarp Drive 30350 | -2/Section 7 | Discovered exit to Access (range 2) 30389 | -2/Section 7 | Lost 3 parts (2u1w) 30441 | -2/Section 7 | Found Spacefold Activator 30512 | -2/Section 7 | Found Integrated Reactor 30512 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 30586 | -2/Section 7 | Found Integrity Redistributor 30586 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-225) 30762 | -2/Section 7 | Destroyed 9 combat bots 30768 | -2/Section 7 | Found Integrated Reactor 30768 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 30786 | -2/Section 7 | Spotted B-90 Cyclops 30871 | -2/Section 7 | Spotted S7 Guard 30874 | -2/Section 7 | Found Core Membrane 30874 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 30969 | -2/Section 7 | Spotted Executioner 30971 | -2/Section 7 | Spotted Executioner 30984 | -2/Section 7 | Destroyed Executioner 30987 | -2/Section 7 | Destroyed Executioner 31001 | -2/Section 7 | Found Exp. Targeting Computer 31014 | -2/Section 7 | Found Exp. Core Analyzer 31140 | -2/Section 7 | Spotted Striker 31140 | -2/Section 7 | Spotted Striker 31141 | -2/Section 7 | Core integrity fell below 50% 31142 | -2/Section 7 | Found Sigix Shearcannon 31214 | -2/Section 7 | First assault squad dispatched 31277 | -2/Section 7 | Spotted B-99 Colossus 31308 | -2/Section 7 | Used Subatomic Replicator to replicate LRC Energy Well 31311 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 31314 | -2/Section 7 | Found LRC Energy Well 31314 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 31316 | -2/Section 7 | Found LRC Matter Compressor 31316 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 31391 | -2/Section 7 | Core integrity fell below 20% 31393 | -2/Section 7 | Spotted Executioner 31393 | -2/Section 7 | Spotted Executioner 31395 | -2/Section 7 | Destroyed Executioner 31411 | -2/Section 7 | Destroyed Executioner 31469 | -2/Section 7 | Build established: Generator-Mutant 31484 | -2/Section 7 | Found Prototype Device 31484 | -2/Section 7 | Identified Adv. Kinecellerator 31546 | -2/Section 7 | Integrated with Sigix Exoskeleton 31575 | -2/Section 7 | Found Exp. Core Analyzer 31577 | -2/Section 7 | Found Exp. Targeting Computer 31582 | -2/Section 7 | Spotted Striker 31598 | -2/Section 7 | Found Matter Drive 31633 | -2/Section 7 | Entered Access 31633 | -1/Access | Evolved 2 slots: Utility x2 31638 | -1/Access | Emitted hypermatrix ping 31643 | -1/Access | Assembled emerged from beneath the floor 31761 | -1/Access | Found Prototype Device 31761 | -1/Access | Identified Exp. Shield Generator 31824 | -1/Access | Build established: Alien-Sigix 31917 | -1/Access | Assembled emerged from beneath the floor 31962 | -1/Access | Lost 3 allies 31982 | -1/Access | Spotted B-99 Colossus 31984 | -1/Access | Discovered new exit (range 18) 31985 | -1/Access | Assembled emerged from beneath the floor 31989 | -1/Access | Entered Command 31994 | -1/Command | Emitted hypermatrix ping 31999 | -1/Command | Assembled emerged from beneath the floor 32030 | -1/Command | Assembled emerged from beneath the floor 32047 | -1/Command | Lost 5 allies 32164 | -1/Command | Lost 4 allies 32204 | -1/Command | Found Prototype Device 32204 | -1/Command | Identified Exp. Shock Absorption System 32216 | -1/Command | Assembled emerged from beneath the floor 32302 | -1/Command | Disengaged cave seal 32302 | -1/Command | Zionites emerged from the dark tunnel 32307 | -1/Command | Assembled emerged from beneath the floor 32339 | -1/Command | Spotted B-99 Colossus 32418 | -1/Command | Lost 15 allies 32426 | -1/Command | Spotted M Guard 32426 | -1/Command | Spotted M Guard 32426 | -1/Command | Spotted Combat Programmer 32426 | -1/Command | Spotted Combat Programmer 32439 | -1/Command | Allies destroyed Combat Programmer 32443 | -1/Command | Destroyed Combat Programmer 32452 | -1/Command | Destroyed M Guard 32454 | -1/Command | Destroyed M Guard 32454 | -1/Command | All MAIN.C guards destroyed 32489 | -1/Command | First assault squad dispatched 32525 | -1/Command | High security lockdown imminent 32551 | -1/Command | Lost 3 allies 32560 | -1/Command | Met MAIN.C 32561 | -1/Command | 0b10 Conduit disabled 32571 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 32571 | -1/Command | Allies destroyed MAIN.C Shell 32571 | -1/Command | Spotted M Shell/Def 32571 | -1/Command | Spotted M Shell/Atk 32571 | -1/Command | Spotted M Shell/Def 32571 | -1/Command | Spotted M Shell/Atk 32571 | -1/Command | Spotted M Shell/Atk 32571 | -1/Command | Spotted M Shell/Def 32571 | -1/Command | Spotted M Shell/Atk 32571 | -1/Command | Spotted M Shell/Def 32572 | -1/Command | MAIN.C activated Command garrisons 32572 | -1/Command | Destroyed M Shell/Def 32574 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 32579 | -1/Command | Destroyed M Shell/Def 32579 | -1/Command | Destroyed M Shell/Atk 32580 | -1/Command | Destroyed M Shell/Atk 32582 | -1/Command | Destroyed M Shell/Def 32583 | -1/Command | Destroyed M Shell/Atk 32585 | -1/Command | Destroyed M Shell/Atk 32592 | -1/Command | Destroyed MAIN.C 32592 | -1/Command | Allies destroyed M Shell/Def 32593 | -1/Command | Discovered new exit (range 49) 32593 | -1/Command | Discovered new exit (range 96) 32593 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 32613 | -1/Command | Destroyed 8 combat bots 32731 | -1/Command | Lost 3 allies 32815 | -1/Command | Lost 3 allies 33203 | -1/Command | Assembled emerged from beneath the floor 33303 | -1/Command | Assembled emerged from beneath the floor 33343 | -1/Command | Assembled emerged from beneath the floor 33368 | -1/Command | Phase Generator disabled 33429 | -1/Command | Found Exp. Core Analyzer 33596 | -1/Command | Found Quantum Capacitor 33606 | -1/Command | Found Exp. Targeting Computer 33743 | -1/Command | Found Exp. Core Analyzer 33747 | -1/Command | Found Exp. Core Analyzer 33751 | -1/Command | Found Exp. Targeting Computer 33923 | -1/Command | Found Exp. Targeting Computer 33993 | -1/Command | Warped through subspace to slip node 33993 | -1/Command | Discovered new exit (range 4) 33998 | -1/Command | Entered Access_0 33999 | -1/Access_0 | Sensed 4 artifacts in vicinity 33999 | -1/Access_0 | Met Architect 34007 | -1/Access_0 | Destroyed A8 34008 | -1/Access_0 | Architect warped through subspace 34009 | -1/Access_0 | Core integrity fell below 50% 34045 | -1/Access_0 | Architect warped through subspace 34055 | -1/Access_0 | Subspace Access Node disabled 34088 | -1/Access_0 | A6 warped into view 34094 | -1/Access_0 | Destroyed A6 34100 | -1/Access_0 | Architect warped through subspace 34126 | -1/Access_0 | Subspace Access Node disabled 34132 | -1/Access_0 | Architect warped through subspace 34139 | -1/Access_0 | Found Integrated Dissipator 34139 | -1/Access_0 | Installed Integrated Dissipator, increased core heat dissipation (+20) 34164 | -1/Access_0 | A5 warped into view 34179 | -1/Access_0 | Destroyed A5 34180 | -1/Access_0 | Architect warped through subspace 34186 | -1/Access_0 | Subspace Access Node disabled 34204 | -1/Access_0 | Architect warped through subspace 34227 | -1/Access_0 | Architect warped through subspace 34252 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 60% 34254 | -1/Access_0 | Destroyed A2 34256 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 34260 | -1/Access_0 | Found Exp. Phase Shifter 34278 | -1/Access_0 | Destroyed 8 combat bots 34293 | -1/Access_0 | Architect warped through subspace 34310 | -1/Access_0 | Singularity Gate disabled 34310 | -1/Access_0 | Singularity Gate disabled 34333 | -1/Access_0 | A4 warped into view 34353 | -1/Access_0 | Destroyed 8 combat bots 34353 | -1/Access_0 | Core integrity fell below 20% 34357 | -1/Access_0 | Destroyed A4 34358 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 40% 34360 | -1/Access_0 | Architect warped through subspace 34376 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 34401 | -1/Access_0 | Architect warped through subspace 34435 | -1/Access_0 | Architect warped through subspace 34455 | -1/Access_0 | Architect warped through subspace 34457 | -1/Access_0 | Subspace Access Node disabled 34468 | -1/Access_0 | Destroyed Architect 34469 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 34470 | -1/Access_0 | Found Modified Sigix Sheargun 34473 | -1/Access_0 | Found Modified Sigix Sheargun 34481 | -1/Access_0 | Found Prototype Protection 34481 | -1/Access_0 | Identified Centrium Linked Plating 34484 | -1/Access_0 | Found Prototype Hackware 34484 | -1/Access_0 | Identified Architect God Chip A 34486 | -1/Access_0 | Found Prototype Hackware 34486 | -1/Access_0 | Identified Architect God Chip D 34528 | -1/Access_0 | Found Prototype Device 34528 | -1/Access_0 | Identified ST Field Compressor 34601 | -1/Access_0 | Warped through subspace to slip node 34601 | -1/Access_0 | Discovered new exit (range 8) 34607 | *** | Heading to fleet! Last Messages --------------- 34588_ Quantum Shear penetrates Wall. 34588_ Quantum Shear penetrates Enhanced Sentry. 34588_ Enhanced Sentry destroyed. 34590_ Acquired Modified Sigix Sheargun. 34591_ Acquired 10 matter. 34591_ Dropped Sigix Shearcannon. 34592_ Acquired Prototype Energy Gun. 34592_ Identified Lrn. Gatling Laser. 34593_ Dropped Lrn. Gatling Laser. 34594_ Acquired Lrn. Gatling Laser. 34596_ Dropped Lrn. Gatling Laser. 34596_ Acquired Sigix Shearcannon. 34598_ Acquired 30 matter. 34600_ Acquired Modified Sigix Sheargun. 34601_ Warped through subspace, drawn to slip node. 34601_ EXIT=FOUND [Achievement: By A Hair] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????##############################?????????? | | ??????????###############################????????? | | ?????????#################################???????? | | ????????##################################???????? | | ????????##################################???????? | | ????????###################################??????? | | ???????####################################??????? | | ???????################## #################??????? | | ???????################# ################??????? | | ???????################# X ################??????? | | ???????################# #################?????? | | ??????################# ################??????? | | ???????################ #################??????? | | ???????################# ################??????? | | ???????################ ################??????? | | ??????################# #################??????? | | ??????################# < ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 165 Coolant Potential 120 Energy Generation 117 Energy Capacity 1590 Matter Stores 425 Matter Capacity 550 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 1125 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 66 Point Defense Rating 720 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 89 Targeting Accuracy 12 Melee Accuracy 16 Core Analysis 8 Recoil Reduction 6 Matter Filtering 50 Kinecelleration 50 Force Boost 20 Offensive Hacking 30 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Adv. Variable Charge Gun | -2/Section 7 | Archive Robot Schematics ------------------ None Fabricated ------------ Nanoactuators | x2 | -6/Factory | Authchip Nanoactuators | x2 | -5/Factory | Authchip Repaired ---------- Imp. Carbon-fiber Leg | 60% | -8/Materials Enh. Flexi-carbon Leg | 10% | -6/Factory Enh. Flexi-carbon Leg | 8% | -6/Factory Enh. Flexi-carbon Leg | 37% | -5/Factory Enh. Flexi-carbon Leg | 37% | -5/Factory | Broken Studied --------- None Alien Tech Used ----------------- Core Expander Core Reset Matrix Microwarp Drive Integrated Reactor Integrity Redistributor Core Membrane Spacefold Activator Subatomic Replicator LRC Energy Well LRC Matter Compressor Sigix Shearcannon Sigix Exoskeleton Sigix Sheargun Matter Drive High-powered Transdimensional Reconstructor Integrated Dissipator Modified Sigix Sheargun Achievements -------------- By A Hair Challenges ------------ None Game ------ Seed ShieldZhirovSplitter Manual? 0 Play Time 07:11:51 Cumulative 790.8 hours Start 2026.07.07 @ 18:59:01 End 2026.07.08 @ 12:30:44 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 443 Rogue 443 Adventurer 0 Explorer 0 Win Type 2 Total 40 Types 18/3/8/2/1/2/2/2/1/1 Lore% 95 Gallery% 89 Achievement% 83 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2416af2d-4b2a-46eb-88cf-c84281631020