Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.19 @ 02:10:55 Player: Some Pennies Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (51) 255 Value Destroyed (1117) 1117 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 3040 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 480/550 Matter 204/300 Energy 115/140 System Corruption 0% Temperature Warning (399) Movement Treading (250) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Light Treads Spiked Treads > --- UTILITY (4) ------ Large Storage Unit Seismic Detector Light Armor Plating > --- WEAPON (2) ------- Subdweller Beam Cannon Subdweller Beam Cannon > --- INVENTORY (15) --- Structural Scanner Improved Sensor Array Improved Signal Interpreter Improved Utility Shielding Makeshift Light Armor Plating Scrap Shield Light EM Pulse Cannon Subdweller Beam Cannon Subdweller Machine Gun Subdweller Machine Gun Dirty Datajack (20) Datajack Makeshift Sword Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Spiked Treads > --- UTILITY ---------- Large Storage Unit Seismic Detector Makeshift Light Armor Plating Gun Armor > --- WEAPON ----------- Light EM Pulse Cannon Light EM Pulse Cannon Subdweller Beam Cannon Subdweller Beam Cannon > --- INVENTORY -------- Heat Sink Structural Scanner Scrap Shield Subdweller Beam Cannon Subdweller Beam Cannon Subdweller Machine Gun Subdweller Machine Gun Grenade Launcher Dirty Datajack Datajack Makeshift Sword [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Gun Armor Weapon Particle Cannon Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Slots Evolved 4 | . . . 4 Power . | . . . . Propulsion 2 | . . . 2 Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 55 | 9 16 19 11 Power 5 | 1 2 1 1 Engine 5 | 1 2 1 1 Core . | . . . . Reactor . | . . . . Propulsion 15 | 3 7 5 . Treads 14 | 2 7 5 . Leg . | . . . . Wheel 1 | 1 . . . Hover . | . . . . Flight . | . . . . Utility 14 | 3 3 2 6 Device 5 | 2 1 . 2 Storage 3 | 1 2 . . Processor . | . . . . Hackware . | . . . . Protection 6 | . . 2 4 Artifact . | . . . . Weapon 21 | 2 4 11 4 Energy Gun . | . . . . Energy Cannon 13 | . 3 8 2 Ballistic Gun 5 | 2 . 2 1 Ballistic Cannon . | . . . . Launcher 3 | . 1 1 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 9 | . . 4 5 Power 1 | . . . 1 Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon 5 | . . 2 3 Highest Loss Streak 4 | . . 3 4 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 99 99 81 Engine 13 | . 14 12 7 Treads 26 | . 27 25 16 Device 11 | . 14 6 15 Storage 13 | . 14 12 8 Protection 2 | . . 6 8 Energy Cannon 28 | . 26 33 22 Ballistic Gun 1 | . 1 . . Peak Build Rating 30 | 8 12 26 30 Average Rating 13 | 6 11 18 22 On Entrance 11 | . 8 12 26 Naked Turns . | . . . . Heaviest Build 57 | 13 36 55 57 Greatest Support 40 | 20 40 40 40 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 14 15 15 Most Carried 15 | 8 15 15 15 Average Carried 13 | 6 13 14 13 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 8 15 14 14 Class Distribution -------------------- 82% | Mutant 14% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Mat Matter Collected 943 | 483 204 180 76 Remotely 235 | 235 . . . Salvage Created 1548 | 271 682 392 203 Parts 108 | 27 41 24 16 Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 5 | . . 5 . Prevented . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Combat Hostiles Destroyed 31 | . 16 9 6 Cannons 21 | . 12 9 . AOE 8 | . 3 . 5 Classes Destroyed 11 | 3 6 1 1 Worker 3 | 2 1 . . Builder 2 | . 2 . . Tunneler 7 | 7 . . . Hauler 1 | . 1 . . Recycler 2 | 1 . . 1 Operator 2 | . 1 . 1 Watcher 3 | . 2 . 1 Swarmer 9 | . 5 . 4 Grunt 12 | . 11 . 1 Sentry 1 | . . . 1 Subdweller 9 | . . 9 . Best Kill Streak 6 | 4 6 3 5 Combat Bots Only 5 | . 3 3 5 Max Kills in Single Turn 3 | 1 3 1 2 Gunslinging . | . . . . Exploded 2 | . 2 . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Hostile Shots Fired 166 | . 29 80 57 Missed 36 | . 10 18 8 Damage Taken 2291 | . 222 1470 599 Core 268 | . 35 163 70 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 113 | . 113 . . Core Remaining (%) 60 | 100 . 20 . Volleys Fired 104 | 21 36 30 17 Largest 4 | 2 2 4 2 Hottest 272 | 40 136 272 160 Shots Fired 207 | 42 70 62 33 Gun 48 | 42 . . 6 Cannon 149 | . 68 61 20 Launcher 10 | . 2 1 7 Special . | . . . . Kinetic 48 | 42 . . 6 Thermal 145 | . 68 57 20 Explosive 10 | . 2 1 7 Electromagnetic 4 | . . 4 . Robot Hit Streak 13 | 6 8 13 8 Robot Miss Streak 4 | 3 4 1 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 123 | 22 38 47 16 Core Hits 64 | 11 27 13 13 Critical Kills 2 | . 1 . 1 Critical Parts Destroyed 1 | 1 . . . Critical Strikes 3 | 1 1 . 1 Meltdown 2 | . 1 . 1 Destroy 1 | 1 . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3085 | 287 1103 1085 610 Guns 311 | 287 . . 24 Cannons 2182 | . 824 1007 351 Explosions 589 | . 279 78 232 Melee . | . . . . Ramming 3 | . . . 3 Kinetic 311 | 287 . . 24 Thermal 2182 | . 824 1007 351 Explosive 589 | . 279 78 232 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 61 | . 8 . 53 Projectiles 43 | . 3 . 40 Explosions 18 | . 5 . 13 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 33 | . . 12 21 Shots 2 | . . 1 1 Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 393 | . 218 393 390 Average Temperature 94 | . 79 135 102 Received Heat Transfer 438 | . 123 117 198 Effects 2 | . . 1 1 Shutdowns 2 | . . 1 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 2 | . 1 . 1 Combat Hostiles 2 | . 1 . 1 Parts Melted 3 | . . 2 1 Heat Transferred 3626 | . 1443 1702 481 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Peak Influence 440 | 50 440 . 212 Initial 32 | . 32 . . Average 154 | 25 171 . 104 Maximum Alert Level 2 | . 2 . 1 Low Security (%) 66 | 100 59 . 98 Level 1 27 | . 32 . 1 Level 2 6 | . 7 . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 5 . 1 Investigation 4 | . 4 . . Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Distress Signals 2 | . 2 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 42 | . 23 9 10 Peak Tracking Total 6 | . 6 3 6 Tactical Retreats 3 | . 2 . 1 Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Traps Triggered 4 | . 2 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Machines Accessed 10 | . 10 . . Terminals 7 | . 7 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 31 | . 31 . . Successful 19 | . 19 . . Failed 12 | . 12 . . Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 18 | . 18 . . Terminals 21 | . 21 . . Fabricators . | . . . . Repair Stations 4 | . 4 . . Recycling Units 6 | . 6 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 3 . . Robot Analysis 2 | . 2 . . Prototype ID Bank 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 4 . . Scan Component 2 | . 2 . . Repair 2 | . 2 . . Recycling Unit Hacks 2 | . 2 . . Retrieve Components 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 10 | . 10 . . Terminals 8 | . 8 . . Botnet 1 | . 1 . . Operators 1 | . 1 . . Skim 6 | . 6 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Tunnel 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 9 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 2 . . Time 52 | . 52 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 11 | . 11 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Mat Turns Passed 4760 | 274 2812 1390 284 Spaces Moved 1886 | 133 1025 647 81 Core 20 | 20 . . . Treads 1858 | 105 1025 647 81 Legs . | . . . . Wheels 8 | 8 . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 250 Average Speed 173 | 138 160 193 250 Slowest Speed 250 | 160 160 250 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 36 | 4 98 33 11 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 3 | . 3 . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 9 | . . 9 . Spaces Dug 22 | . 6 . 16 Terrain Destroyed 70 | . 11 8 51 Melee . | . . . . Projectile 9 | . . 2 7 AOE 61 | . 11 6 44 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Total 3166 | 183 2132 724 127 Wait 1033 | . 1017 8 8 Move 1883 | 132 1024 646 81 Hop . | . . . . Pick Up 54 | 17 21 10 6 Fast Attach 7 | 2 2 3 . Attach 18 | 5 . 6 7 Detach 1 | . . . 1 Swap 30 | 2 14 10 4 Drop 35 | 4 18 11 2 Fire 104 | 21 36 30 17 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | . . . 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat x2]) -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 275 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 564 | -10/Materials | Discovered new exit (range 16) 579 | -10/Materials | Discovered new exit (range 7) 1175 | -10/Materials | Derelicts attacked the area 1793 | -10/Materials | Discovered new exit (range 11) 2068 | -10/Materials | Discovered new exit (range 14) 2529 | -10/Materials | Learned Storage stockpile data 2589 | -10/Materials | Loaded intel: 8 trap records 2608 | -10/Materials | Learned 4 Recycling zone layouts 2622 | -10/Materials | Loaded intel: 2 recycling unit locations 2647 | -10/Materials | Loaded intel: 1 repair station location 2750 | -10/Materials | Repaired Lgt. Treads 2778 | -10/Materials | Repaired Lgt. Treads 3043 | -10/Materials | Discovered new exit (range 10) 3087 | -10/Materials | Entered Subcaves 3168 | -10/Subcaves | Discovered new exit (range 11) 3349 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3514 | -10/Subcaves | Discovered new exit (range 11) 3633 | -10/Subcaves | Learned Materials garrison access intel 3665 | -10/Subcaves | A Subdweller sparked back to life 3665 | -10/Subcaves | A Subdweller sparked back to life 3665 | -10/Subcaves | A Subdweller sparked back to life 3678 | -10/Subcaves | Core integrity fell below 50% 3727 | -10/Subcaves | Found Prototype Protection 3740 | -10/Subcaves | Lost 3 parts (1n2w) 3749 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 3751 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 3839 | -10/Subcaves | Disturbed a concealed Subdweller 3944 | -10/Subcaves | Identified Gun Armor 3946 | -10/Subcaves | Attached Gun Armor, gained temporary slots: Weapon x2 4235 | -10/Subcaves | Build established: Gunner 4477 | -10/Subcaves | Entered Materials 4477 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4478 | -8/Materials | Loaded intel: 1 garrison access location 4651 | -8/Materials | Lost 4 parts (1p3w) 4761 | -8/Materials | Self-destructed Last Messages --------------- 04624_ Temporary Weapon slot lost. 04624_ Acquired Lgt. EM Pulse Cannon. 04625_ Discarded Gun Armor. 04627_ The unstable cave ceiling collapses. 04629_ Acquired 3 matter. 04631_ The unstable cave ceiling collapses. 04641_ Acquired 22 matter. 04646_ Acquired Lgt. Armor Plating. 04657_ The unstable cave ceiling collapses. 04666_ Destroyed Hacking Suite. 04666_ Destroyed Lgt. Ion Engine. 04666_ Destroyed Hover Unit. 04666_ O-16 Technician destroyed. 04674_ Acquired 11 matter. 04719_ Acquired Imp. Utility Shielding. 04758_ G-47 Trooper suffers critical hit (Meltdown). 04760_ Power failure, Lgt. Deuterium Engine shutdown. 04761_ Heat Sink destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | #######??????????????????????? | | # #???###????????????????? | | #= #??# ?????????????????? | | # ###; ??????????????????? | | # """ # #???????????????????? | | # """ # #???????????????????? | | # """ /g +???????????????????? | | # @=g #???????????????????? | | # """ # #???????????????????? | | # """ # #???????????????????? | | # """ # #???????????????????? | | # # #???????????????????? | | # # #???????????????????? | | ####### ##??????????????????? | | ?????# ######?????????????? | | ?????# / #?????????????? | | ?????# #?????????????? | | ?????# ### #?????????????? | | ????### ### #?????????????? | | ##### # #? #?????????????? | | #! #?? ?????????????? | | # # #??? ????????????? | | # # #???#+???????????? | | #""" # #????????????????? | | #""" #????????????????? | | #""" [ ## #????????????????? | | # ###????????????????? | | ######* #??????????????????? | | ????# #??????????????????? | | ????# #?????????????????? | | ????## #?????????????????? | | ?????# #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 160 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpulseCooledScrap Manual? 0 Play Time 00:28:21 Cumulative 235.5 hours Start 2024.08.19 @ 01:44:45 End 2024.08.19 @ 02:10:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 194 Rogue 189 Adventurer 5 Explorer 0 Win Type - Total 4 Types 2/0/2/0/0/0/0/0/0 Lore% 60 Gallery% 79 Achievement% 64 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d14bde68-c57c-4c7b-aa54-e9acd36a4f6e