Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.02 @ 17:55:15

Player: ChromeKnight

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (13)       2600
Robots Destroyed (70)      350
Value Destroyed (1582)     1582
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (3300)               3300
              TOTAL SCORE: 12932

 Bonus
-------
Aligned with FarCom        300
Win                        3000

 Cogmind 
---------
Core Integrity             1453/1600
Matter                     275/300
Energy                     302/320
System Corruption          7%
Temperature                Cool (137)
Movement                   Flying (25)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (3) --------
         Micro Nuclear Core
         Light Particle Reactor
         Light Quantum Reactor
>              --- PROPULSION (8) ---
               Field Propulsion Drive
               Impulse Thruster
               Impulse Thruster
               Field Propulsion Array
               Q-thruster
               Impulse Thruster Array
>              --- UTILITY (12) -----
               Heat Sink
        Medium Storage Unit
      Advanced Signal Interpreter
    Long-range Terrain Scanner
      Advanced Terrain Scan Processor
               Hacking Suite
      Advanced Hacking Suite
>              --- WEAPON (2) -------
               Molecular Scythe
               Molecular Scythe
>              --- INVENTORY (8) ----
               Antimatter Reactor
         Light Quantum Reactor
         Light Quantum Reactor
               Reaction Control System
  Experimental Thermal Shield
      Enhanced Coil Gun

 Peak State 
------------
>              --- POWER ------------
         Micro Nuclear Core
         Light Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
               Field Propulsion Drive
        Cooled Nuclear Pulse Thruster
               Q-thruster
               Q-thruster
               Q-thruster
               Impulse Thruster Array
>              --- UTILITY ----------
               Heat Sink
        Medium Storage Unit
      Advanced Signal Interpreter
    Long-range Terrain Scanner
      Advanced Terrain Scan Processor
      Improved Stasis Canceller
      Improved Stasis Canceller
  Experimental Thermal Shield
               Hacking Suite
      Advanced Hacking Suite
      Advanced System Shield
      Advanced System Shield
>              --- WEAPON -----------
               Molecular Scythe
               Molecular Scythe
>              --- INVENTORY --------
               Antimatter Reactor
         Light Particle Reactor
               Field Propulsion Array
               Reaction Control System
               Cloak of Protection
      Enhanced Coil Gun
[Rating: 157]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Improved Flight Unit
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced System Shield
Weapon                     Light Cannon
  Energy Gun               Electrolaser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Slashing Weapon          Molecular Scythe

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   2   .   .   .   2   2   2   2   2   2   2   2   
  Power                    2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Propulsion               6    | .   .   1   .   .   .   2   .   1   1   .   .   .   1   
  Utility                  10   | .   .   1   .   .   .   .   1   1   .   2   2   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             112  | 6   13  20  3   1   .   12  11  2   10  5   11  6   12  
  Power                    24   | 1   3   3   1   .   .   2   2   .   2   2   1   4   3   
    Engine                 8    | 1   3   3   .   .   .   1   .   .   .   .   .   .   .   
    Core                   9    | .   .   .   1   .   .   1   2   .   2   1   .   1   1   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   1   1   3   2   
  Propulsion               42   | 2   4   10  .   .   .   8   4   1   2   .   5   .   6   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    17   | 2   4   6   .   .   .   5   .   .   .   .   .   .   .   
    Wheel                  4    | .   .   3   .   .   .   1   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 21   | .   .   1   .   .   .   2   4   1   2   .   5   .   6   
  Utility                  25   | 1   2   2   .   1   .   .   4   1   4   3   2   2   3   
    Device                 11   | .   .   2   .   .   .   .   1   1   2   .   .   2   3   
    Storage                6    | 1   2   .   .   .   .   .   1   .   2   .   .   .   .   
    Processor              3    | .   .   .   .   1   .   .   2   .   .   .   .   .   .   
    Hackware               5    | .   .   .   .   .   .   .   .   .   .   3   2   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   4   5   2   .   .   2   1   .   2   .   3   .   .   
    Energy Gun             7    | 1   .   3   2   .   .   .   .   .   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | 1   1   1   .   .   .   2   .   .   .   .   1   .   .   
    Ballistic Cannon       5    | .   3   1   .   .   .   .   1   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   1   .   2   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   1   .   .   .   .   1   .   1   .   3   .   1   
Parts Lost                 27   | .   6   3   4   .   1   3   .   .   .   .   1   .   9   
  Power                    4    | .   1   1   .   .   1   1   .   .   .   .   .   .   .   
  Propulsion               8    | .   2   .   1   .   .   1   .   .   .   .   .   .   4   
  Utility                  7    | .   .   .   1   .   .   .   .   .   .   .   1   .   5   
  Weapon                   8    | .   3   2   2   .   .   1   .   .   .   .   .   .   .   
  Highest Loss Streak      8    | .   4   2   4   .   1   1   .   .   .   .   1   .   8   
Average Slot Usage (%)     89   | .   90  87  82  82  78  87  91  90  88  99  90  94  87  
  Engine                   4    | .   12  10  4   .   .   3   .   .   .   .   .   .   .   
  Core                     6    | .   .   .   6   11  1   4   14  13  12  14  10  4   4   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   3   7   8   
  Leg                      9    | .   25  17  .   .   .   32  .   .   .   .   .   .   .   
  Wheel                    3    | .   .   11  25  22  22  1   .   .   .   .   .   .   .   
  Flight                   17   | .   .   .   .   .   .   .   37  40  37  36  29  26  24  
  Device                   6    | .   .   4   3   .   .   .   6   10  10  10  9   16  16  
  Storage                  13   | .   22  22  22  22  22  18  7   6   5   5   4   4   4   
  Processor                6    | .   .   .   .   5   11  9   14  13  11  10  9   8   8   
  Hackware                 3    | .   .   .   .   .   .   .   .   .   .   9   14  17  14  
  Energy Gun               3    | .   1   7   20  22  22  4   .   .   2   5   .   .   .   
  Ballistic Gun            2    | .   4   2   .   .   .   13  .   .   .   .   .   .   .   
  Ballistic Cannon         7    | .   21  11  .   .   .   .   6   6   2   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   .   1   5   7   8   8   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             73   | 11  43  44  44  43  43  43  40  29  37  46  48  73  68  
  Greatest Support         91   | 20  20  34  34  22  22  72  54  29  53  53  78  78  91  
  Greatest Overweight (x)  12   | 1   4   12  1   1   1   2   .   .   1   .   .   .   1   
  Average Overweight (x)   .    | .   1   1   1   1   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 6   16  16  16  16  16  16  20  8   8   8   8   8   8   
  Average Capacity         11   | 5   12  16  16  16  16  16  8   8   7   8   8   8   8   
  Most Carried             16   | 1   15  16  16  16  16  16  16  8   8   8   8   8   8   
  Average Carried          9    | .   7   15  15  15  16  15  8   7   7   7   7   7   7   
  Final Capacity           16   | 6   16  16  16  16  16  16  8   8   8   8   8   8   8   
  Final Carried            16   | 1   15  16  16  16  16  16  8   7   8   7   8   8   6   

 Class Distribution 
--------------------
 44% | Mutant
 25% | Scout
 17% | Hacker-Scout
  6% | Hacker-Ninja
  3% | Scavenger-Mutant

 Dominant Class 
----------------
       Mutant | -10/Materials
       Mutant | -9/Materials
       Mutant | -9/Mines
       Mutant | -9/Exiles
       Mutant | -8/Mines
       Mutant | -8/Materials
        Scout | -7/Factory
        Scout | -6/Factory
        Scout | -5/Factory
 Hacker-Scout | -4/Factory
 Hacker-Scout | -3/Research
 Hacker-Scout | -2/Research
 Hacker-Ninja | -1/Access

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
-----------                Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Matter Collected           2134 | 260 434 518 64  .   .   59  38  330 .   .   .   336 95  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2112 | .   707 796 113 .   .   163 38  28  .   .   .   110 157 
  Parts                    159  | .   56  62  13  .   .   7   6   .   .   .   .   2   13  
Haulers Intercepted        4    | .   2   2   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  43   | .   17  13  8   .   .   3   1   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     21   | .   8   2   8   .   .   3   .   .   .   .   .   .   .   
  Cannons                  21   | .   9   11  .   .   .   .   1   .   .   .   .   .   .   
Classes Destroyed          13   | .   7   3   2   .   .   .   1   .   .   .   .   .   .   
  Worker                   3    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   
  Builder                  8    | .   1   7   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   2   2   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   2   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   3   2   .   .   .   .   .   1   .   .   .   .   2   
  Swarmer                  14   | .   6   4   4   .   .   .   .   .   .   .   .   .   .   
  Grunt                    21   | .   11  7   1   .   .   2   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Demolisher               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Assembled                2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | .   6   6   4   .   .   3   1   1   .   .   .   1   1   
  Combat Bots Only         6    | .   5   6   4   .   .   3   1   .   .   .   .   .   1   
Max Kills in Single Turn   1    | .   1   1   1   .   .   1   1   1   .   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -2   -1   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Damage Taken               4451 | .    915  632  576  .    21   655  154  48   108  93   81   50   1118 
  Core                     796  | .    224  95   142  .    .    64   45   20   13   24   22   .    147  
  Absorbed by Shields      35   | .    .    .    .    .    .    .    35   .    .    .    .    .    .    
Core Remaining (%)         82   | 100  10   .    .    .    40   88   93   97   98   97   98   100  90   
Volleys Fired              212  | .    82   72   25   .    .    12   12   4    3    2    .    .    .    
  Largest                  2    | .    2    2    2    .    .    2    1    1    1    1    .    .    .    
  Hottest                  128  | .    70   126  128  .    .    50   48   48   48   65   .    .    .    
Shots Fired                378  | .    148  140  45   .    .    24   12   4    3    2    .    .    .    
  Gun                      215  | .    80   64   45   .    .    24   .    .    .    2    .    .    .    
  Cannon                   163  | .    68   76   .    .    .    .    12   4    3    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  280  | .    136  101  .    .    .    24   12   4    3    .    .    .    .    
  Thermal                  85   | .    12   28   45   .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          13   | .    .    11   .    .    .    .    .    .    .    2    .    .    .    
  Robot Hit Streak         9    | .    9    8    5    .    .    5    9    2    3    4    .    .    .    
  Robot Miss Streak        6    | .    6    5    6    .    .    2    .    2    .    1    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           225  | .    92   81   19   .    .    16   5    2    1    1    .    3    5    
  Core Hits                101  | .    40   37   10   .    .    6    1    1    1    .    .    1    4    
  Critical Hits            4    | .    3    .    .    .    .    1    .    .    .    .    .    .    .    
  Critical Kills           3    | .    2    .    .    .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              29   | .    .    .    .    .    .    .    .    .    2    3    5    3    16   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 29   | .    .    .    .    .    .    .    .    .    2    3    5    3    16   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Damage Inflicted           3914 | .    1136 1259 333  .    7    265  114  51   23   14   .    304  408  
  Guns                     1663 | .    529  524  331  .    .    265  .    .    .    14   .    .    .    
  Cannons                  1484 | .    593  703  .    .    .    .    114  51   23   .    .    .    .    
  Explosions               32   | .    .    32   .    .    .    .    .    .    .    .    .    .    .    
  Melee                    712  | .    .    .    .    .    .    .    .    .    .    .    .    304  408  
  Ramming                  23   | .    14   .    2    .    7    .    .    .    .    .    .    .    .    
  Kinetic                  2331 | .    1022 856  .    .    .    265  114  51   23   .    .    .    .    
  Thermal                  714  | .    100  283  331  .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          134  | .    .    120  .    .    .    .    .    .    .    14   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 712  | .    .    .    .    .    .    .    .    .    .    .    .    304  408  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    .    .    2    .    3    .    .    .    7    
  Average Corruption       2    | .    .    .    .    .    .    .    2    .    3    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  10   | .    .    .    .    .    .    .    3    .    1    .    .    .    6    
    Message Errors         4    | .    .    .    .    .    .    .    2    .    1    .    .    .    1    
    Matter Fused           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            270  | .    .    8    .    .    .    .    39   .    .    .    .    198  25   
  Projectiles              47   | .    .    8    .    .    .    .    39   .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    223  | .    .    .    .    .    .    .    .    .    .    .    .    198  25   
Knockbacks                 25   | .    7    15   .    .    .    .    2    1    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  22   | .    7    12   .    .    .    .    2    1    .    .    .    .    .    
  Secondary                3    | .    .    3    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      7    | .    3    .    1    .    3    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   11   | .    8    .    1    .    2    .    .    .    .    .    .    .    .    
Targets Rammed             12   | .    9    .    1    .    2    .    .    .    .    .    .    .    .    
  Kicked                   1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        490  | .    90   60   490  .    .    13   186  41   236  248  120  210  382  
  Average Temperature      58   | .    23   16   133  .    .    5    57   13   65   55   35   57   88   
  Received Heat Transfer   1227 | .    447  231  147  .    9    126  75   12   9    18   9    9    135  
  Effects                  10   | .    .    .    7    .    .    .    .    .    .    .    .    .    3    
    Shutdowns              3    | .    .    .    2    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           3    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    3    1    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1570 | .    225  605  740  .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Peak Influence             405  | .   247 304 278 .   45  94  113 74  75  116 162 177 405 
  Initial                  118  | .   .   51  118 .   .   17  33  .   .   36  60  90  115 
  Average                  109  | .   140 192 185 .   25  55  31  38  4   69  79  135 166 
Maximum Alert Level        2    | .   1   1   1   .   .   .   .   .   .   .   .   .   2   
  Low Security (%)         79   | 100 64  37  75  .   100 100 100 100 100 100 100 100 70  
  Level 1                  20   | .   35  62  24  .   .   .   .   .   .   .   .   .   29  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   4   1   .   .   .   .   2   2   2   .   .   .   6   
  Investigation            7    | .   2   .   .   .   .   .   2   1   1   .   .   .   1   
  Extermination            4    | .   .   .   .   .   .   .   .   1   1   .   .   .   2   
  Reinforcement            6    | .   2   1   .   .   .   .   .   .   .   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Distress Signals           16   | .   3   5   1   .   .   3   .   .   .   1   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              164  | .   37  32  24  .   3   11  4   3   8   4   2   7   29  
  Peak Tracking Total      16   | .   7   6   12  .   3   8   3   2   8   4   3   3   16  
  Tactical Retreats        19   | .   2   .   2   .   1   .   1   .   1   2   1   .   9   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Traps Triggered            10   | .   3   .   .   .   .   .   3   1   1   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Machines Disabled          3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   1   1   .   .   .   1   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Machines Accessed          26   | .   1   .   .   1   .   1   3   1   1   2   3   5   8   
  Terminals                16   | .   1   .   .   .   .   .   2   .   1   2   2   2   6   
  Fabricators              3    | .   .   .   .   .   .   .   .   1   .   .   .   1   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   1   1   .   .   .   1   1   1   
Total Hacks                69   | .   2   .   .   1   .   2   6   1   2   6   11  19  19  
  Successful               30   | .   .   .   .   1   .   1   3   1   .   2   5   7   10  
  Failed                   39   | .   2   .   .   .   .   1   3   .   2   4   6   12  9   
    Catastrophic           5    | .   .   .   .   .   .   1   .   .   1   .   .   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   14   | .   .   .   .   1   .   .   .   1   .   3   2   1   6   
  Terminals                48   | .   2   .   .   .   .   .   5   .   2   6   8   10  15  
  Fabricators              7    | .   .   .   .   .   .   .   .   1   .   .   .   3   3   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   2   1   .   .   .   3   2   1   
Terminal Hacks             21   | .   .   .   .   1   .   .   2   .   .   2   4   4   8   
  Record                   13   | .   .   .   .   .   .   .   1   .   .   1   3   3   5   
  Part Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Extermination Status     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  EX-Prototype ID Bank     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   1   1   .   .   .   1   1   1   
  Seal Access              5    | .   .   .   .   .   .   1   1   .   .   .   1   1   1   
Unauthorized Hacks         2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   
    Overload               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   1   .   .   .   .   1   2   .   1   1   1   2   7   
  Full Trace Events        3    | .   1   .   .   .   .   .   1   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Matter                 278  | .   .   .   .   .   .   .   .   .   .   .   .   278 .   
    Time                   46   | .   .   .   .   .   .   .   .   .   .   .   .   46  .   
  Total Part Build Rating  18   | .   .   .   .   .   .   .   .   .   .   .   .   18  .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -2   -1   
-------------              Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               6717 | 59   1450 769  373  208  74   332  676  515  505  269  368  291  828  
Spaces Moved               6712 | 41   709  365  312  217  76   206  590  502  943  586  499  474  1192 
  Core                     27   | 3    18   6    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1084 | 38   691  145  .    .    .    202  8    .    .    .    .    .    .    
  Wheels                   823  | .    .    214  312  217  76   4    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   4778 | .    .    .    .    .    .    .    582  502  943  586  499  474  1192 
  Fastest Speed            11   | 50   120  96   95   95   95   95   20   23   11   11   20   24   21   
  Average Speed            53   | 121  163  135  95   95   95   120  25   23   21   19   21   24   23   
  Slowest Speed            650  | 150  250  650  96   95   95   180  120  23   96   20   24   24   105  
  Overloaded Moves         82   | .    .    .    .    .    .    .    15   .    39   28   .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            37   | .    .    .    .    .    .    .    3    2    3    8    5    4    12   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 3    90   26   60   61   27   32   25   11   24   11   16   15   40   
  Regions Visited          13
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9    | .    .    .    .    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 24   | .    .    .    .    .    .    .    5    .    3    3    4    .    9    
Terrain Destroyed          31   | .    .    3    .    .    .    .    7    2    3    3    4    .    9    
  Melee                    18   | .    .    .    .    .    .    .    .    .    2    3    4    .    9    
  Projectile               10   | .    .    .    .    .    .    .    7    2    1    .    .    .    .    
  AOE                      3    | .    .    3    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -2   -1   
---------                  Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Total                      9396 | 47   862  515  342  218  77   274  1107 895  1238 724  749  645  1703 
  Wait                     2180 | .    29   19   .    .    .    22   466  369  267  135  221  160  492  
  Move                     6627 | 40   708  364  311  216  75   205  583  497  937  571  488  465  1167 
  Hop                      34   | .    .    .    .    .    .    .    3    2    2    6    5    4    12   
  Pick Up                  72   | 1    16   15   1    1    .    10   7    2    7    1    5    3    3    
  Fast Attach              55   | 6    9    10   2    .    .    9    2    .    4    1    6    3    3    
  Attach                   32   | .    1    3    1    1    .    3    8    2    3    2    1    1    6    
  Detach                   6    | .    .    1    .    .    .    .    .    .    2    .    2    .    1    
  Swap                     26   | .    3    7    .    .    .    .    1    .    3    2    5    2    3    
  Drop                     86   | .    5    24   1    .    .    13   14   1    8    1    12   5    2    
  Fire                     212  | .    82   72   25   .    .    12   12   4    3    2    .    .    .    
  Melee                    25   | .    .    .    .    .    .    .    .    .    2    3    4    2    14   
  Ram                      6    | .    3    .    1    .    2    .    .    .    .    .    .    .    .    
  Kick                     6    | .    6    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            29   | .    .    .    .    .    .    .    11   18   .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-9/Materials (discovered 2 exits: [*Min] / [*Sto])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-4/Factory (discovered 4 exits: *Res x4)
-3/Research
-2/Research
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
   60 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  325 | -10/Materials | Discovered new exit (range 15)
  402 | -10/Materials | Core integrity fell below 50%
  430 | -10/Materials | Lost 4 parts (2n2w)
  509 | -10/Materials | Core integrity fell below 20%
  564 | -10/Materials | Discovered new exit (range 12)
  713 | -10/Materials | Discovered new exit (range 7)
 1175 | -10/Materials | Discovered new exit (range 15)
 1431 | -10/Materials | Discovered new exit (range 15)
 1510 | -10/Materials | Entered another Materials area
 1510 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2003 | -9/Materials  | Discovered new exit (range 10)
 2179 | -9/Materials  | Discovered new exit (range 7)
 2279 | -9/Materials  | Entered Mines
 2354 | -9/Mines      | Assembled infested the area
 2359 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2422 | -9/Mines      | Discovered new exit (range 6)
 2425 | -9/Mines      | Lost 4 parts (1n1u2w)
 2441 | -9/Mines      | Core integrity fell below 50%
 2551 | -9/Mines      | Learned location of Storage (-9)
 2588 | -9/Mines      | Discovered new exit (range 8)
 2648 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2649 | -9/Mines      | Discovered new exit (range 5)
 2652 | -9/Mines      | Entered Exiles
 2676 | -9/Exiles     | Met 8R-AWN
 2691 | -9/Exiles     | Met EX-HEX
 2717 | -9/Exiles     | Met EX-BIN
 2730 | -9/Exiles     | Aligned with FarCom system
 2731 | -9/Exiles     | Given EX-Vault access code
 2759 | -9/Exiles     | Opened EX-Vault
 2767 | -9/Exiles     | Found Cloak of Protection
 2788 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2817 | -9/Exiles     | Met EX-DEC
 2848 | -9/Exiles     | Discovered new exit (range 14)
 2859 | -9/Exiles     | Identified exit to Mines
 2860 | -9/Exiles     | Left Exiles lab with Cloak of Protection
 2860 | -9/Exiles     | Entered Mines
 2923 | -8/Mines      | Discovered new exit (range 14)
 2933 | -8/Mines      | Identified exit to Materials
 2934 | -8/Mines      | Entered Materials
 2934 | -8/Materials  | Evolved 2 slots: Propulsion x2
 3235 | -8/Materials  | Discovered new exit (range 16)
 3251 | -8/Materials  | Identified exit to Factory
 3266 | -8/Materials  | Entered Factory
 3266 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 3560 | -7/Factory    | Build established: Scout
 3582 | -7/Factory    | Discovered new exit (range 6)
 3583 | -7/Factory    | Identified exit to Lower Caves
 3891 | -7/Factory    | Discovered new exit (range 20)
 3942 | -7/Factory    | Identified exit to Factory
 3942 | -7/Factory    | Entered another Factory area
 3942 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4033 | -6/Factory    | Discovered new exit (range 19)
 4130 | -6/Factory    | Identified exit to Factory
 4457 | -6/Factory    | Entered another Factory area
 4457 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 4680 | -5/Factory    | Discovered new exit (range 9)
 4783 | -5/Factory    | Discovered new exit (range 16)
 4786 | -5/Factory    | Identified exit to Upper Caves
 4944 | -5/Factory    | Discovered new exit (range 22)
 4962 | -5/Factory    | Identified exit to Factory
 4962 | -5/Factory    | Entered another Factory area
 4962 | -4/Factory    | Evolved 2 slots: Utility x2
 5163 | -4/Factory    | Identified exit to Research
 5231 | -4/Factory    | Entered Research
 5231 | -3/Research   | Evolved 2 slots: Utility x2
 5260 | -3/Research   | Build established: Hacker-Scout
 5328 | -3/Research   | Found Prototype Slashing Weapon
 5328 | -3/Research   | Identified Molecular Scythe
 5330 | -3/Research   | Found Molecular Scythe
 5570 | -3/Research   | Discovered new exit (range 9)
 5598 | -3/Research   | Identified exit to Research
 5599 | -3/Research   | Entered another Research area
 5599 | -2/Research   | Evolved 2 slots: Utility x2
 5742 | -2/Research   | Fabricated Lgt. Quantum Reactor (x2)
 5762 | -2/Research   | Spotted B-90 Cyclops
 5880 | -2/Research   | Discovered new exit (range 16)
 5890 | -2/Research   | Identified exit to Access
 5890 | -2/Research   | Entered Access
 5890 | -1/Access     | Evolved 2 slots: Propulsion x1, Utility x1
 6279 | -1/Access     | Found Prototype Device
 6279 | -1/Access     | Identified Exp. Thermal Shield
 6660 | -1/Access     | Identified exit to Surface
 6703 | -1/Access     | Lost 8 parts (4n4u)
 6718 | ***           | Escaped!

 Last Messages 
---------------
  disruptions that could result from a damaged robot accidentally
  triggering one.
>>Access(Main)
Found 1 level access point to Surface:
    (94,53)
  Map updated.
06663_ System corrupted: Heat flow error (+227).
06672_ Impulse Thruster destroyed.
06672_ Slug penetrates Wall.
06689_ System corrupted: Substantial component data lost.
06697_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
06704_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  A019.
06705_ Connecting with Fabricator...
06708_ System corrupted: Heat flow error (+118).
06712_ Slug penetrates Wall. <x4>
06716_ Connecting with Terminal...
>>Open
Sealed Barrier opened.
06717_ The Access Shell folds into the floor.

 Map 
-----
+----------------------------------------------------+
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| #  """""  #  # ?????  ?#####?????????????????????? |
| #  "" F"  #  #?? ?"?? ##???##?????#??????????????? |
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| ?#?#?###?##  #???########????????????????????????? |
| #?#?#?#??##  ####### ##########?????#????????????? |
| ?#####?#??#h """T"""          "??????????????????? |
| #?##??#####  """ """          "????BB????????????? |
| ?#?#??##?##                   "?"??BB????????????? |
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| ???????????????? ????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          63
Energy Capacity            435
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         24
Terrain Scan Density       210
ECM Strength               3
Cloak Strength             5
Resistance: TH             30
Evasion (%)                66
Stasis Canceling           2
Offensive Hacking          24
Defensive Hacking          28

 Item Schematics 
-----------------
 Imp. Field Recycling Unit | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lgt. Quantum Reactor | x2 | -2/Research | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Ride The Lightning

 Challenges 
------------
None

 Game 
------
Seed              BehemothArmorClaw
  Manual?         0
Play Time         01:10:51
  Cumulative      112.6 hours
  Start           2021.04.02 @ 16:40:23
  End             2021.04.02 @ 17:55:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          267
  Rogue           114
  Adventurer      148
  Explorer        5
Win Type          0
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             61
Gallery%          69
Achievement%      55
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/CogNarrow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c1e8009e-9edc-4f70-9180-31dd7c03435f