Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.02 @ 17:55:15 Player: ChromeKnight Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (70) 350 Value Destroyed (1582) 1582 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (3300) 3300 TOTAL SCORE: 12932 Bonus ------- Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1453/1600 Matter 275/300 Energy 302/320 System Corruption 7% Temperature Cool (137) Movement Flying (25) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Nuclear Core Light Particle Reactor Light Quantum Reactor > --- PROPULSION (8) --- Field Propulsion Drive Impulse Thruster Impulse Thruster Field Propulsion Array Q-thruster Impulse Thruster Array > --- UTILITY (12) ----- Heat Sink Medium Storage Unit Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Hacking Suite Advanced Hacking Suite > --- WEAPON (2) ------- Molecular Scythe Molecular Scythe > --- INVENTORY (8) ---- Antimatter Reactor Light Quantum Reactor Light Quantum Reactor Reaction Control System Experimental Thermal Shield Enhanced Coil Gun Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Drive Cooled Nuclear Pulse Thruster Q-thruster Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Heat Sink Medium Storage Unit Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Stasis Canceller Improved Stasis Canceller Experimental Thermal Shield Hacking Suite Advanced Hacking Suite Advanced System Shield Advanced System Shield > --- WEAPON ----------- Molecular Scythe Molecular Scythe > --- INVENTORY -------- Antimatter Reactor Light Particle Reactor Field Propulsion Array Reaction Control System Cloak of Protection Enhanced Coil Gun [Rating: 157] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Improved Flight Unit Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced System Shield Weapon Light Cannon Energy Gun Electrolaser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Slashing Weapon Molecular Scythe Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . . . 2 2 2 2 2 2 2 2 Power 2 | . . . . . . . 1 . 1 . . . . Propulsion 6 | . . 1 . . . 2 . 1 1 . . . 1 Utility 10 | . . 1 . . . . 1 1 . 2 2 2 1 Weapon . | . . . . . . . . . . . . . . Parts Attached 112 | 6 13 20 3 1 . 12 11 2 10 5 11 6 12 Power 24 | 1 3 3 1 . . 2 2 . 2 2 1 4 3 Engine 8 | 1 3 3 . . . 1 . . . . . . . Core 9 | . . . 1 . . 1 2 . 2 1 . 1 1 Reactor 7 | . . . . . . . . . . 1 1 3 2 Propulsion 42 | 2 4 10 . . . 8 4 1 2 . 5 . 6 Treads . | . . . . . . . . . . . . . . Leg 17 | 2 4 6 . . . 5 . . . . . . . Wheel 4 | . . 3 . . . 1 . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 21 | . . 1 . . . 2 4 1 2 . 5 . 6 Utility 25 | 1 2 2 . 1 . . 4 1 4 3 2 2 3 Device 11 | . . 2 . . . . 1 1 2 . . 2 3 Storage 6 | 1 2 . . . . . 1 . 2 . . . . Processor 3 | . . . . 1 . . 2 . . . . . . Hackware 5 | . . . . . . . . . . 3 2 . . Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 21 | 2 4 5 2 . . 2 1 . 2 . 3 . . Energy Gun 7 | 1 . 3 2 . . . . . 1 . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 6 | 1 1 1 . . . 2 . . . . 1 . . Ballistic Cannon 5 | . 3 1 . . . . 1 . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . 1 . 2 . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . . . . 1 . 1 . 3 . 1 Parts Lost 27 | . 6 3 4 . 1 3 . . . . 1 . 9 Power 4 | . 1 1 . . 1 1 . . . . . . . Propulsion 8 | . 2 . 1 . . 1 . . . . . . 4 Utility 7 | . . . 1 . . . . . . . 1 . 5 Weapon 8 | . 3 2 2 . . 1 . . . . . . . Highest Loss Streak 8 | . 4 2 4 . 1 1 . . . . 1 . 8 Average Slot Usage (%) 89 | . 90 87 82 82 78 87 91 90 88 99 90 94 87 Engine 4 | . 12 10 4 . . 3 . . . . . . . Core 6 | . . . 6 11 1 4 14 13 12 14 10 4 4 Reactor 1 | . . . . . . . . . . . 3 7 8 Leg 9 | . 25 17 . . . 32 . . . . . . . Wheel 3 | . . 11 25 22 22 1 . . . . . . . Flight 17 | . . . . . . . 37 40 37 36 29 26 24 Device 6 | . . 4 3 . . . 6 10 10 10 9 16 16 Storage 13 | . 22 22 22 22 22 18 7 6 5 5 4 4 4 Processor 6 | . . . . 5 11 9 14 13 11 10 9 8 8 Hackware 3 | . . . . . . . . . . 9 14 17 14 Energy Gun 3 | . 1 7 20 22 22 4 . . 2 5 . . . Ballistic Gun 2 | . 4 2 . . . 13 . . . . . . . Ballistic Cannon 7 | . 21 11 . . . . 6 6 2 . . . . Slashing Weapon 2 | . . . . . . . . . 1 5 7 8 8 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 73 | 11 43 44 44 43 43 43 40 29 37 46 48 73 68 Greatest Support 91 | 20 20 34 34 22 22 72 54 29 53 53 78 78 91 Greatest Overweight (x) 12 | 1 4 12 1 1 1 2 . . 1 . . . 1 Average Overweight (x) . | . 1 1 1 1 1 . . . . . . . . Largest Inventory Capacity 20 | 6 16 16 16 16 16 16 20 8 8 8 8 8 8 Average Capacity 11 | 5 12 16 16 16 16 16 8 8 7 8 8 8 8 Most Carried 16 | 1 15 16 16 16 16 16 16 8 8 8 8 8 8 Average Carried 9 | . 7 15 15 15 16 15 8 7 7 7 7 7 7 Final Capacity 16 | 6 16 16 16 16 16 16 8 8 8 8 8 8 8 Final Carried 16 | 1 15 16 16 16 16 16 8 7 8 7 8 8 6 Class Distribution -------------------- 44% | Mutant 25% | Scout 17% | Hacker-Scout 6% | Hacker-Ninja 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scout | -7/Factory Scout | -6/Factory Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 2134 | 260 434 518 64 . . 59 38 330 . . . 336 95 Remotely . | . . . . . . . . . . . . . . Salvage Created 2112 | . 707 796 113 . . 163 38 28 . . . 110 157 Parts 159 | . 56 62 13 . . 7 6 . . . . 2 13 Haulers Intercepted 4 | . 2 2 . . . . . . . . . . . Recyclers Shooed 2 | . . 1 . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 43 | . 17 13 8 . . 3 1 . . . . . 1 Melee 1 | . . . . . . . . . . . . . 1 Guns 21 | . 8 2 8 . . 3 . . . . . . . Cannons 21 | . 9 11 . . . . 1 . . . . . . Classes Destroyed 13 | . 7 3 2 . . . 1 . . . . . . Worker 3 | . 1 1 1 . . . . . . . . . . Builder 8 | . 1 7 . . . . . . . . . . . Hauler 4 | . 2 2 . . . . . . . . . . . Recycler 3 | . . 2 . . . . . . . . . 1 . Operator 3 | . 2 1 . . . . . . . . . . . Watcher 8 | . 3 2 . . . . . 1 . . . . 2 Swarmer 14 | . 6 4 4 . . . . . . . . . . Grunt 21 | . 11 7 1 . . 2 . . . . . . . Brawler 1 | . . 1 . . . . . . . . . . . Sentry 2 | . . 1 . . . 1 . . . . . . . Demolisher 1 | . . . 1 . . . . . . . . . . Programmer 2 | . . . . . . . 1 . . . . . 1 Assembled 2 | . . . 2 . . . . . . . . . . Best Kill Streak 6 | . 6 6 4 . . 3 1 1 . . . 1 1 Combat Bots Only 6 | . 5 6 4 . . 3 1 . . . . . 1 Max Kills in Single Turn 1 | . 1 1 1 . . 1 1 1 . . . 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Damage Taken 4451 | . 915 632 576 . 21 655 154 48 108 93 81 50 1118 Core 796 | . 224 95 142 . . 64 45 20 13 24 22 . 147 Absorbed by Shields 35 | . . . . . . . 35 . . . . . . Core Remaining (%) 82 | 100 10 . . . 40 88 93 97 98 97 98 100 90 Volleys Fired 212 | . 82 72 25 . . 12 12 4 3 2 . . . Largest 2 | . 2 2 2 . . 2 1 1 1 1 . . . Hottest 128 | . 70 126 128 . . 50 48 48 48 65 . . . Shots Fired 378 | . 148 140 45 . . 24 12 4 3 2 . . . Gun 215 | . 80 64 45 . . 24 . . . 2 . . . Cannon 163 | . 68 76 . . . . 12 4 3 . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 280 | . 136 101 . . . 24 12 4 3 . . . . Thermal 85 | . 12 28 45 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 13 | . . 11 . . . . . . . 2 . . . Robot Hit Streak 9 | . 9 8 5 . . 5 9 2 3 4 . . . Robot Miss Streak 6 | . 6 5 6 . . 2 . 2 . 1 . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . Shots Hit Robots 225 | . 92 81 19 . . 16 5 2 1 1 . 3 5 Core Hits 101 | . 40 37 10 . . 6 1 1 1 . . 1 4 Critical Hits 4 | . 3 . . . . 1 . . . . . . . Critical Kills 3 | . 2 . . . . 1 . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . Melee Attacks 29 | . . . . . . . . . 2 3 5 3 16 Impact . | . . . . . . . . . . . . . . Slashing 29 | . . . . . . . . . 2 3 5 3 16 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . 1 1 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . 1 . Damage Inflicted 3914 | . 1136 1259 333 . 7 265 114 51 23 14 . 304 408 Guns 1663 | . 529 524 331 . . 265 . . . 14 . . . Cannons 1484 | . 593 703 . . . . 114 51 23 . . . . Explosions 32 | . . 32 . . . . . . . . . . . Melee 712 | . . . . . . . . . . . . 304 408 Ramming 23 | . 14 . 2 . 7 . . . . . . . . Kinetic 2331 | . 1022 856 . . . 265 114 51 23 . . . . Thermal 714 | . 100 283 331 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 134 | . . 120 . . . . . . . 14 . . . Impact . | . . . . . . . . . . . . . . Slashing 712 | . . . . . . . . . . . . 304 408 Piercing . | . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . 2 . 3 . . . 7 Average Corruption 2 | . . . . . . . 2 . 3 . . . 3 Corruption Purged . | . . . . . . . . . . . . . . Effects 10 | . . . . . . . 3 . 1 . . . 6 Message Errors 4 | . . . . . . . 2 . 1 . . . 1 Matter Fused 2 | . . . . . . . . . . . . . 2 Heat Flow Errors 2 | . . . . . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . 1 . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 270 | . . 8 . . . . 39 . . . . 198 25 Projectiles 47 | . . 8 . . . . 39 . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 223 | . . . . . . . . . . . . 198 25 Knockbacks 25 | . 7 15 . . . . 2 1 . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 22 | . 7 12 . . . . 2 1 . . . . . Secondary 3 | . . 3 . . . . . . . . . . . Self-Inflicted Damage 7 | . 3 . 1 . 3 . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed 11 | . 8 . 1 . 2 . . . . . . . . Targets Rammed 12 | . 9 . 1 . 2 . . . . . . . . Kicked 1 | . 1 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 490 | . 90 60 490 . . 13 186 41 236 248 120 210 382 Average Temperature 58 | . 23 16 133 . . 5 57 13 65 55 35 57 88 Received Heat Transfer 1227 | . 447 231 147 . 9 126 75 12 9 18 9 9 135 Effects 10 | . . . 7 . . . . . . . . . 3 Shutdowns 3 | . . . 2 . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . 1 Interference 3 | . . . 3 . . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 4 | . . 3 1 . . . . . . . . . . Heat Transferred 1570 | . 225 605 740 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 405 | . 247 304 278 . 45 94 113 74 75 116 162 177 405 Initial 118 | . . 51 118 . . 17 33 . . 36 60 90 115 Average 109 | . 140 192 185 . 25 55 31 38 4 69 79 135 166 Maximum Alert Level 2 | . 1 1 1 . . . . . . . . . 2 Low Security (%) 79 | 100 64 37 75 . 100 100 100 100 100 100 100 100 70 Level 1 20 | . 35 62 24 . . . . . . . . . 29 Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 17 | . 4 1 . . . . 2 2 2 . . . 6 Investigation 7 | . 2 . . . . . 2 1 1 . . . 1 Extermination 4 | . . . . . . . . 1 1 . . . 2 Reinforcement 6 | . 2 1 . . . . . . . . . . 3 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 16 | . 3 5 1 . . 3 . . . 1 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 164 | . 37 32 24 . 3 11 4 3 8 4 2 7 29 Peak Tracking Total 16 | . 7 6 12 . 3 8 3 2 8 4 3 3 16 Tactical Retreats 19 | . 2 . 2 . 1 . 1 . 1 2 1 . 9 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 10 | . 3 . . . . . 3 1 1 . 1 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 3 | . 3 . . . . . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . . . . . Garrison Access 5 | . . . . . . 1 1 . . . 1 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills 2 | . . . . . . . . 2 . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 26 | . 1 . . 1 . 1 3 1 1 2 3 5 8 Terminals 16 | . 1 . . . . . 2 . 1 2 2 2 6 Fabricators 3 | . . . . . . . . 1 . . . 1 1 Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 1 1 . . . 1 1 1 Total Hacks 69 | . 2 . . 1 . 2 6 1 2 6 11 19 19 Successful 30 | . . . . 1 . 1 3 1 . 2 5 7 10 Failed 39 | . 2 . . . . 1 3 . 2 4 6 12 9 Catastrophic 5 | . . . . . . 1 . . 1 . . 1 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 14 | . . . . 1 . . . 1 . 3 2 1 6 Terminals 48 | . 2 . . . . . 5 . 2 6 8 10 15 Fabricators 7 | . . . . . . . . 1 . . . 3 3 Repair Stations . | . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . . . . 4 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . 2 1 . . . 3 2 1 Terminal Hacks 21 | . . . . 1 . . 2 . . 2 4 4 8 Record 13 | . . . . . . . 1 . . 1 3 3 5 Part Schematic 1 | . . . . . . . 1 . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 Level Access Points 2 | . . . . . . . . . . 1 . . 1 Emergency Access Points 1 | . . . . . . . . . . . . . 1 Extermination Status 1 | . . . . . . . . . . . 1 . . Zone Layout 1 | . . . . . . . . . . . . 1 . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . 1 1 . . . 1 1 1 Seal Access 5 | . . . . . . 1 1 . . . 1 1 1 Unauthorized Hacks 2 | . . . . . . . . 1 . . . . 1 Terminals . | . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . 1 . . . . 1 Overload 2 | . . . . . . . . 1 . . . . 1 Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 16 | . 1 . . . . 1 2 . 1 1 1 2 7 Full Trace Events 3 | . 1 . . . . . 1 . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . Parts Built 2 | . . . . . . . . . . . . 2 . Matter 278 | . . . . . . . . . . . . 278 . Time 46 | . . . . . . . . . . . . 46 . Total Part Build Rating 18 | . . . . . . . . . . . . 18 . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 6717 | 59 1450 769 373 208 74 332 676 515 505 269 368 291 828 Spaces Moved 6712 | 41 709 365 312 217 76 206 590 502 943 586 499 474 1192 Core 27 | 3 18 6 . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 1084 | 38 691 145 . . . 202 8 . . . . . . Wheels 823 | . . 214 312 217 76 4 . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 4778 | . . . . . . . 582 502 943 586 499 474 1192 Fastest Speed 11 | 50 120 96 95 95 95 95 20 23 11 11 20 24 21 Average Speed 53 | 121 163 135 95 95 95 120 25 23 21 19 21 24 23 Slowest Speed 650 | 150 250 650 96 95 95 180 120 23 96 20 24 24 105 Overloaded Moves 82 | . . . . . . . 15 . 39 28 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 37 | . . . . . . . 3 2 3 8 5 4 12 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 31 | 3 90 26 60 61 27 32 25 11 24 11 16 15 40 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . Known Exits Taken 9 | . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . Scrap Searched 1 | . . . 1 . . . . . . . . . . Spaces Dug 24 | . . . . . . . 5 . 3 3 4 . 9 Terrain Destroyed 31 | . . 3 . . . . 7 2 3 3 4 . 9 Melee 18 | . . . . . . . . . 2 3 4 . 9 Projectile 10 | . . . . . . . 7 2 1 . . . . AOE 3 | . . 3 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 9396 | 47 862 515 342 218 77 274 1107 895 1238 724 749 645 1703 Wait 2180 | . 29 19 . . . 22 466 369 267 135 221 160 492 Move 6627 | 40 708 364 311 216 75 205 583 497 937 571 488 465 1167 Hop 34 | . . . . . . . 3 2 2 6 5 4 12 Pick Up 72 | 1 16 15 1 1 . 10 7 2 7 1 5 3 3 Fast Attach 55 | 6 9 10 2 . . 9 2 . 4 1 6 3 3 Attach 32 | . 1 3 1 1 . 3 8 2 3 2 1 1 6 Detach 6 | . . 1 . . . . . . 2 . 2 . 1 Swap 26 | . 3 7 . . . . 1 . 3 2 5 2 3 Drop 86 | . 5 24 1 . . 13 14 1 8 1 12 5 2 Fire 212 | . 82 72 25 . . 12 12 4 3 2 . . . Melee 25 | . . . . . . . . . 2 3 4 2 14 Ram 6 | . 3 . 1 . 2 . . . . . . . . Kick 6 | . 6 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 29 | . . . . . . . 11 18 . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 15) 402 | -10/Materials | Core integrity fell below 50% 430 | -10/Materials | Lost 4 parts (2n2w) 509 | -10/Materials | Core integrity fell below 20% 564 | -10/Materials | Discovered new exit (range 12) 713 | -10/Materials | Discovered new exit (range 7) 1175 | -10/Materials | Discovered new exit (range 15) 1431 | -10/Materials | Discovered new exit (range 15) 1510 | -10/Materials | Entered another Materials area 1510 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2003 | -9/Materials | Discovered new exit (range 10) 2179 | -9/Materials | Discovered new exit (range 7) 2279 | -9/Materials | Entered Mines 2354 | -9/Mines | Assembled infested the area 2359 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2422 | -9/Mines | Discovered new exit (range 6) 2425 | -9/Mines | Lost 4 parts (1n1u2w) 2441 | -9/Mines | Core integrity fell below 50% 2551 | -9/Mines | Learned location of Storage (-9) 2588 | -9/Mines | Discovered new exit (range 8) 2648 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2649 | -9/Mines | Discovered new exit (range 5) 2652 | -9/Mines | Entered Exiles 2676 | -9/Exiles | Met 8R-AWN 2691 | -9/Exiles | Met EX-HEX 2717 | -9/Exiles | Met EX-BIN 2730 | -9/Exiles | Aligned with FarCom system 2731 | -9/Exiles | Given EX-Vault access code 2759 | -9/Exiles | Opened EX-Vault 2767 | -9/Exiles | Found Cloak of Protection 2788 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2817 | -9/Exiles | Met EX-DEC 2848 | -9/Exiles | Discovered new exit (range 14) 2859 | -9/Exiles | Identified exit to Mines 2860 | -9/Exiles | Left Exiles lab with Cloak of Protection 2860 | -9/Exiles | Entered Mines 2923 | -8/Mines | Discovered new exit (range 14) 2933 | -8/Mines | Identified exit to Materials 2934 | -8/Mines | Entered Materials 2934 | -8/Materials | Evolved 2 slots: Propulsion x2 3235 | -8/Materials | Discovered new exit (range 16) 3251 | -8/Materials | Identified exit to Factory 3266 | -8/Materials | Entered Factory 3266 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3560 | -7/Factory | Build established: Scout 3582 | -7/Factory | Discovered new exit (range 6) 3583 | -7/Factory | Identified exit to Lower Caves 3891 | -7/Factory | Discovered new exit (range 20) 3942 | -7/Factory | Identified exit to Factory 3942 | -7/Factory | Entered another Factory area 3942 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4033 | -6/Factory | Discovered new exit (range 19) 4130 | -6/Factory | Identified exit to Factory 4457 | -6/Factory | Entered another Factory area 4457 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4680 | -5/Factory | Discovered new exit (range 9) 4783 | -5/Factory | Discovered new exit (range 16) 4786 | -5/Factory | Identified exit to Upper Caves 4944 | -5/Factory | Discovered new exit (range 22) 4962 | -5/Factory | Identified exit to Factory 4962 | -5/Factory | Entered another Factory area 4962 | -4/Factory | Evolved 2 slots: Utility x2 5163 | -4/Factory | Identified exit to Research 5231 | -4/Factory | Entered Research 5231 | -3/Research | Evolved 2 slots: Utility x2 5260 | -3/Research | Build established: Hacker-Scout 5328 | -3/Research | Found Prototype Slashing Weapon 5328 | -3/Research | Identified Molecular Scythe 5330 | -3/Research | Found Molecular Scythe 5570 | -3/Research | Discovered new exit (range 9) 5598 | -3/Research | Identified exit to Research 5599 | -3/Research | Entered another Research area 5599 | -2/Research | Evolved 2 slots: Utility x2 5742 | -2/Research | Fabricated Lgt. Quantum Reactor (x2) 5762 | -2/Research | Spotted B-90 Cyclops 5880 | -2/Research | Discovered new exit (range 16) 5890 | -2/Research | Identified exit to Access 5890 | -2/Research | Entered Access 5890 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 6279 | -1/Access | Found Prototype Device 6279 | -1/Access | Identified Exp. Thermal Shield 6660 | -1/Access | Identified exit to Surface 6703 | -1/Access | Lost 8 parts (4n4u) 6718 | *** | Escaped! Last Messages --------------- disruptions that could result from a damaged robot accidentally triggering one. >>Access(Main) Found 1 level access point to Surface: (94,53) Map updated. 06663_ System corrupted: Heat flow error (+227). 06672_ Impulse Thruster destroyed. 06672_ Slug penetrates Wall. 06689_ System corrupted: Substantial component data lost. 06697_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06704_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A019. 06705_ Connecting with Fabricator... 06708_ System corrupted: Heat flow error (+118). 06712_ Slug penetrates Wall. 06716_ Connecting with Terminal... >>Open Sealed Barrier opened. 06717_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | # """ + +? ???? ???#???????????????????????? | | # """ # # ? ??? ????#???????????????????????? | | # " # ? ? ?? ??????##???????????????????? | | # # # ?? ? ?###?????#????????????????? | | # # ?#?###????#?##??##?????#????????????? | | ######+#### #?###???#????#???##?#???????????????? | | ?###?# ###? ###?#?#????##???????????????????????? | | ###??# #### ##?#???#?????##???#?????????????????? | | ######+#### # ? ??????##???#???#?????????????? | | # # #? ??? ##????#????????????????????? | | # # # ? ????#??????#?#????????????????? | | # """"" # #?? ??????##????#???????????????????? | | # """"" # # ????? ?#####?????????????????????? | | # "" F" # #?? ?"?? ##???##?????#??????????????? | | # + + ????????##?#????????????????????? | | # # #? ???? ??????##?#?????#???????????? | | # = # #? ??? ???##?????#??#???????????????? | | ##########"h ########??##?#???#??????????????????? | | ?#?#?###?## #???########????????????????????????? | | #?#?#?#??## ####### ##########?????#????????????? | | ?#####?#??#h """T""" "??????????????????? | | #?##??##### """ """ "????BB????????????? | | ?#?#??##?## "?"??BB????????????? | | #??#??##??# ""?????????????????? | | #??###?#### "" "??????????????????? | | #????##?#?# @" "??????????????????? | | ???##???### "??? ??????????????? | | ##?#?##???# "??"?BB????????????? | | ??####??### "????BB? ??????????? | | #??##?##??# "??????????????????? | | #?###?##??# ####### ##########??????????????????? | | #???#???#?# #????####???????????????????????????? | | ###??#????# ?###??????##????????????????????????? | | ####?##?#?# ? ? ????? ???w???????????????????? | | #?#??#?#??# #?? ? ? ?? ??????#?????#???????????? | | ##?##?###?# ? ??? ? ???????#?????????????????? | | ?#???#??#?# ? ?? ????????#??????????????????????? | | ##??#??##?? ? ????? ??????????#??? ?????????????? | | ??#?#????#? #???#???#???????????????????????????? | | #??????##?#w???#?#????????????#??????????????????? | | ??##?#?????????#??#??????????????????????????????? | | ?##??###??????#??????#???#???????????????????????? | | ??#?????????????#?#????????#?????????????????????? | | ??#????#??#??????????????????????????????????????? | | ?#???????????????????????????????????????????????? | | ???????????????? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 63 Energy Capacity 435 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 3 Cloak Strength 5 Resistance: TH 30 Evasion (%) 66 Stasis Canceling 2 Offensive Hacking 24 Defensive Hacking 28 Item Schematics ----------------- Imp. Field Recycling Unit | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Lgt. Quantum Reactor | x2 | -2/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- Ride The Lightning Challenges ------------ None Game ------ Seed BehemothArmorClaw Manual? 0 Play Time 01:10:51 Cumulative 112.6 hours Start 2021.04.02 @ 16:40:23 End 2021.04.02 @ 17:55:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 267 Rogue 114 Adventurer 148 Explorer 5 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 69 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1e8009e-9edc-4f70-9180-31dd7c03435f