Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 14:43:25 Player: Barbarossa Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (153) 765 Value Destroyed (5098) 5098 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (905) 905 TOTAL SCORE: 9968 Bonus ------- High Alert Combat Kills 905 Cogmind --------- Core Integrity 0/850 Matter 251/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Wheel Compact Wheel Coolant Injector Huge Storage Unit High-capacity Battery (250) High-capacity Battery (250) High-capacity Matter Pod (200) High-capacity Matter Pod (200) Advanced Terrain Scanner Improved Salvage Targeting Computer Matter Filter Hardened Medium Armor Plating System Shield System Restoration Module Improved System Restoration Module Improved Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Light Treads Improved Medium Treads Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Coolant Injector Huge Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Transmission Jammer Hardened Medium Armor Plating > --- WEAPON ----------- Improved Spread Laser Thermic Laser Thermic Laser > --- INVENTORY -------- Fission Core Fission Core Compact Wheel Improved Heat Sink Improved Heat Sink Huge Storage Unit High-capacity Battery High-capacity Battery High-capacity Matter Pod High-capacity Matter Pod Advanced Terrain Scanner Improved Salvage Targeting Computer Matter Filter Hardened Medium Armor Plating Hardened Medium Armor Plating System Shield System Restoration Module System Restoration Module High-powered Tractor Beam Advanced Beam Rifle Advanced Beam Rifle Gauss Cannon Mini Assault Cannon Improved Datajack Plasma Cutter [Rating: 63] Favorites ----------- Power Nuclear Core Engine Angular Momentum Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Thermic Laser Energy Gun Thermic Laser Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 5 | . . . 2 2 1 Weapon 1 | . . . . . 1 Parts Attached 155 | . 9 15 31 50 50 Power 14 | . 1 1 2 5 5 Engine 7 | . 1 1 1 2 2 Core 7 | . . . 1 3 3 Reactor . | . . . . . . Propulsion 46 | . 3 8 8 19 8 Treads 23 | . . 4 5 8 6 Leg . | . . . . . . Wheel 23 | . 3 4 3 11 2 Hover . | . . . . . . Flight . | . . . . . . Utility 48 | . 1 2 9 19 17 Device 26 | . . 1 6 9 10 Storage 3 | . 1 . 1 1 . Processor 5 | . . 1 1 3 . Hackware . | . . . . . . Protection 14 | . . . 1 6 7 Artifact . | . . . . . . Weapon 47 | . 4 4 12 7 20 Energy Gun 24 | . 1 3 4 2 14 Energy Cannon 1 | . . . . 1 . Ballistic Gun 13 | . 1 . 8 3 1 Ballistic Cannon 5 | . . . . 1 4 Launcher 2 | . 2 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . 1 . . 1 Unidentified Prototypes 10 | . . 1 5 2 2 Parts Lost 60 | . 4 3 6 19 28 Power 8 | . 1 . 1 3 3 Propulsion 27 | . 1 3 4 12 7 Utility 13 | . . . 1 3 9 Weapon 12 | . 2 . . 1 9 Highest Loss Streak 19 | . 3 1 3 8 19 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 83 98 98 94 85 Engine 5 | . 13 11 6 2 3 Core 2 | . . . 2 4 2 Treads 12 | . . 22 17 14 9 Wheel 14 | . 26 21 17 14 5 Device 11 | . . 9 12 11 13 Storage 8 | . 14 11 9 7 6 Processor 11 | . . . 11 15 13 Protection 5 | . . . 2 5 10 Energy Gun 9 | . 14 11 6 1 17 Ballistic Gun 5 | . 7 10 11 5 . Ballistic Cannon 1 | . . . . 4 . Naked Turns . | . . . . . . Heaviest Build 124 | 11 89 94 102 114 124 Greatest Support 32 | 20 32 32 32 28 28 Greatest Overweight (x) 35 | . 5 3 7 35 8 Average Overweight (x) 3 | . 2 2 2 4 3 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 24 | 8 24 25 25 25 25 Most Carried 25 | 8 9 25 25 25 25 Average Carried 22 | 6 7 19 24 24 24 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 8 9 24 25 25 17 Class Distribution -------------------- 52% | Mutant 24% | Scavenger-Mutant 17% | Tank 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 4061 | 201 172 378 1079 1742 489 Remotely 87 | . . . . . 87 Salvage Created 5648 | 57 322 761 947 2210 1351 Parts 320 | 4 31 55 59 116 55 Haulers Intercepted 9 | . . 3 3 3 . Recyclers Shooed 12 | . 3 2 2 2 3 Parts Field Recycled 5 | . . . 5 . . Retrieved Matter 124 | . . . 124 . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 104 | . 8 13 18 42 23 Guns 66 | . 3 13 18 14 18 Cannons 26 | . . . . 23 3 AOE 10 | . 5 . . 5 . Classes Destroyed 18 | 1 4 5 3 4 1 Worker 12 | . . 1 1 8 2 Builder 3 | . 1 . 1 . 1 Tunneler 2 | . . . 1 1 . Hauler 9 | . . 3 3 3 . Recycler 11 | 1 2 1 1 5 1 Mechanic 2 | . . . . 1 1 Operator 4 | . . 1 . 1 2 Watcher 7 | . 2 1 . 2 2 Swarmer 20 | . 5 4 5 4 2 Cutter 3 | . . . 3 . . Grunt 43 | . 3 6 7 23 4 Duelist 1 | . . 1 . . . Sentry 14 | . . 2 2 6 4 Demolisher 1 | . . . . . 1 Specialist 4 | . . . . 4 . Hunter 9 | . . . 1 1 7 Programmer 8 | . . . . 3 5 Heavy 1 | . . . . 1 . Best Kill Streak 15 | 1 3 5 4 15 8 Combat Bots Only 10 | . 3 5 3 10 5 Max Kills in Single Turn 10 | 1 3 1 1 10 2 Gunslinging . | . . . . . . Exploded 5 | . 2 . . 5 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 1129 | . 33 64 101 427 504 Missed 337 | . 9 19 34 157 118 Damage Taken 10658 | . 376 506 952 3394 5430 Core 1464 | . 73 28 109 404 850 Absorbed by Shields 4 | . . . . . 4 Redirected to Shielding 109 | . . . . . 109 Regen/Repaired (Parts) 263 | . 31 . . . 232 Core Remaining (%) 77 | 100 70 93 80 42 . Volleys Fired 436 | 2 36 55 73 169 101 Largest 3 | 2 2 2 2 2 3 Hottest 245 | 70 80 101 119 155 245 Shots Fired 883 | 4 52 110 143 308 266 Gun 694 | 4 44 110 143 148 245 Cannon 181 | . . . . 160 21 Launcher 8 | . 8 . . . . Special . | . . . . . . Kinetic 390 | 2 8 48 89 217 26 Thermal 478 | 2 36 55 54 91 240 Explosive 8 | . 8 . . . . Electromagnetic 7 | . . 7 . . . Robot Hit Streak 17 | 4 5 10 12 13 17 Robot Miss Streak 6 | . 4 3 4 5 6 Penetration Max . | . . . . . . Secondary Targets 8 | . . 3 1 . 4 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 565 | 4 23 72 92 211 163 Core Hits 330 | 3 17 36 44 123 107 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 2 | . . 1 . 1 . Critical Strikes 31 | . 4 4 2 4 17 Burn 23 | . 3 3 2 . 15 Destroy 3 | . 1 1 . 1 . Blast 5 | . . . . 3 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 12136 | 40 523 950 1491 5819 3313 Guns 7673 | 40 253 950 1491 2036 2903 Cannons 3296 | . . . . 2886 410 Explosions 1167 | . 270 . . 897 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 5302 | 15 53 446 995 3308 485 Thermal 6518 | 25 200 458 496 2511 2828 Explosive 270 | . 270 . . . . Electromagnetic 46 | . . 46 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . 1 2 6 Average Corruption 1 | . . . 1 1 3 Corruption Purged 3 | . . . . 3 . Corruption Blocked . | . . . . . . Effects 25 | . . . 5 11 9 Message Errors 6 | . . . 1 3 2 Matter Fused 8 | . . . 3 2 3 Heat Flow Errors 1 | . . . . 1 . Energy Discharges 3 | . . . . 2 1 Data Loss (minor) 3 | . . . 1 1 1 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . 1 . Weapon Failures 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 282 | . . . . 282 . Projectiles 68 | . . . . 68 . Explosions 214 | . . . . 214 . Melee . | . . . . . . Knockbacks 18 | . . . . 14 4 Impact . | . . . . . . Kinetic 16 | . . . . 13 3 Secondary 2 | . . . . 1 1 Self-Inflicted Damage 187 | . 94 . . 93 . Shots 5 | . 4 . . 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 477 | 30 80 13 36 477 331 Average Temperature 78 | 18 24 13 12 70 110 Received Heat Transfer 1971 | . 54 204 279 1062 372 Effects 3 | . . . . 2 1 Shutdowns 1 | . . . . 1 . Energy Bleed 1 | . . . . . 1 Short Circuit 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . . . . 3 Combat Hostiles 2 | . . . . . 2 Parts Melted 44 | . 1 2 1 8 32 Heat Transferred 14150 | 74 814 1480 1295 3200 7287 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 1099 | 5 255 198 256 1099 642 Initial 538 | . 3 14 20 37 538 Average 350 | 5 81 106 110 506 450 Maximum Alert Level 3 | . 1 . 1 3 2 Low Security (%) 47 | 100 92 100 78 45 . Level 1 12 | . 7 . 21 . 33 Level 2 23 | . . . . 13 66 Level 3 15 | . . . . 41 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 35 | . 1 2 2 17 13 Investigation 6 | . . 1 . 4 1 Extermination 7 | . . . . 3 4 Reinforcement 13 | . 1 1 2 7 2 Assault . | . . . . . . Garrison 9 | . . . . 3 6 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 1 | . . 1 . . . Communications Jammed 4 | . . . . . 4 Distress Signals . | . . . . . . Times Spotted 160 | . 17 19 25 47 52 Peak Tracking Total 15 | . 4 5 4 5 15 Tactical Retreats 8 | . . . 2 3 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 11 | . . . 1 5 5 Indirectly . | . . . . . . Trap Hack Attempts 1 | . . 1 . . . Triggered . | . . . . . . Disarmed 1 | . . 1 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 29 | . . . . 29 . Max in Single Turn 20 | . . . . 20 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 35 | . 7 4 5 13 6 Terminals 19 | . 5 3 4 5 2 Fabricators 2 | . . . . 2 . Repair Stations 5 | . 1 . . 3 1 Recycling Units 7 | . 1 . 1 3 2 Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . . 1 Total Hacks 103 | . 21 18 16 33 15 Successful 51 | . 13 8 7 16 7 Failed 52 | . 8 10 9 17 8 Catastrophic 12 | . 4 3 1 1 3 Database Lockouts . | . . . . . . Manual 50 | . 13 10 10 11 6 Terminals 63 | . 16 11 15 14 7 Fabricators 3 | . . . . 3 . Repair Stations 13 | . 4 . . 7 2 Recycling Units 15 | . 1 . 1 9 4 Scanalyzers 7 | . . 7 . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 13 | . 5 1 3 3 1 Open DSF 1 | . . . . 1 . Branch Access Points 1 | . . 1 . . . Alert Level 4 | . 2 . 1 1 . Unreport Threat 5 | . 2 . 1 1 1 Locate Traps 2 | . 1 . 1 . . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks 7 | . 3 . . 2 2 Scan Component 5 | . 2 . . 2 1 Repair 2 | . 1 . . . 1 Recycling Unit Hacks 12 | . 1 . 1 7 3 Process 2 | . . . . 2 . Report Inventory 7 | . 1 . 1 3 2 Retrieve Matter 2 | . . . . 2 . Retrieve Components 1 | . . . . . 1 Scanalyzer 6 | . . 6 . . . Insert Component 3 | . . 3 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 12 | . 4 1 3 3 1 Terminals 12 | . 4 1 3 3 1 Botnet 12 | . 4 1 3 3 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 34 | . 7 4 4 13 6 Full Trace Events 6 | . . 1 1 3 1 Feedback Events 2 | . . . 1 1 . Corruption 2 | . . . 1 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 3 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 . . . 1 Time 58 | . 36 . . . 22 Parts Recycled . | . . . . . . Recycled Matter 285 | . . . . 285 . Retrieved Matter 285 | . . . . 285 . Retrieved Components 2 | . . . . . 2 Parts Scanalyzed 3 | . . 3 . . . Part Schematics Acquired 3 | . . 3 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders 3 | . . . . . 3 EXPLORE 3 | . . . . . 3 Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 3 | . . . . . 3 Drone Recoveries 1 | . . . . . 1 Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 7130 | 30 635 803 993 2681 1988 Spaces Moved 3333 | 19 367 409 483 1203 852 Core 2 | . . . . 2 . Treads 3 | . . . . 3 . Legs 34 | 19 15 . . . . Wheels 3294 | . 352 409 483 1198 852 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 130 130 135 145 Average Speed 151 | 120 133 131 137 163 158 Slowest Speed 1800 | 120 175 135 195 1800 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 3 65 27 42 35 26 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 164 | . 51 . . 110 3 Melee . | . . . . . . Projectile 14 | . . . . 11 3 AOE 150 | . 51 . . 99 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4677 | 22 459 566 690 1654 1286 Wait 515 | . 36 54 54 172 199 Move 3328 | 18 366 408 482 1202 852 Hop . | . . . . . . Pick Up 109 | 2 8 24 24 30 21 Fast Attach 32 | . 2 1 11 7 11 Attach 59 | . 4 7 8 17 23 Detach 5 | . . 1 . . 4 Swap 64 | . 3 7 12 26 16 Drop 96 | . 4 8 26 31 27 Fire 436 | 2 36 55 73 169 101 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 32 | . . . . . 32 Rewire . | . . . . . . Trap 1 | . . 1 . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / Min / *Sto x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 31 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Repaired Broken Grenade Launcher 274 | -10/Materials | Discovered new exit (range 11) 310 | -10/Materials | Build established: Mutant 402 | -10/Materials | Lost 3 parts (1p2w) 607 | -10/Materials | Discovered new exit (range 15) 666 | -10/Materials | Entered another Materials area 666 | -9/Materials | Evolved 2 slots: Propulsion x2 781 | -9/Materials | Discovered new exit (range 13) 799 | -9/Materials | Identified exit to Mines 799 | -9/Materials | Identified exit to Storage 1443 | -9/Materials | Discovered new exit (range 16) 1468 | -9/Materials | Identified exit to Materials 1469 | -9/Materials | Entered another Materials area 1469 | -8/Materials | Evolved 2 slots: Utility x2 1609 | -8/Materials | Build established: Scavenger-Mutant 1902 | -8/Materials | Lost 3 parts (1p2n) 2432 | -8/Materials | Discovered new exit (range 8) 2460 | -8/Materials | Identified exit to Factory 2462 | -8/Materials | Entered Factory 2462 | -7/Factory | Evolved 2 slots: Utility x2 2471 | -7/Factory | Identified exit to DSF 2483 | -7/Factory | Build established: Mutant 2635 | -7/Factory | Discovered new exit (range 14) 2654 | -7/Factory | Identified exit to Lower Caves 3745 | -7/Factory | Lost 3 parts (1p2n) 3747 | -7/Factory | Destroyed 10 combat bots 4002 | -7/Factory | Garrison activated, responded to threat 4471 | -7/Factory | Build established: Scavenger-Mutant 5038 | -7/Factory | Core integrity fell below 50% 5064 | -7/Factory | Lost 8 parts (1p6n1u) 5139 | -7/Factory | Discovered new exit (range 4) 5142 | -7/Factory | Identified exit to Factory 5143 | -7/Factory | Entered another Factory area 5143 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5535 | -6/Factory | Build established: Tank 5764 | -6/Factory | Garrison activated, responded to threat 5865 | -6/Factory | Lost 6 parts (1p2n2u1w) 6686 | -6/Factory | Repaired Arm. Huge Wheel 7044 | -6/Factory | Cargo convoy interrupted 7095 | -6/Factory | Core integrity fell below 50% 7121 | -6/Factory | Core integrity fell below 20% 7131 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 07117_ Acquired Autogun. 07117_ Penetrated by Slug. 07117_ Slug penetrates R-10 Processor. 07117_ R-10 Processor destroyed. 07119_ Penetrated by Slug. 07120_ R-10 Processor collects Com. Wheel. 07120_ Slug penetrates H-66 Slayer. 07121_ The unstable cave ceiling collapses. 07121_ H-66 Slayer crushed by falling debris. 07121_ 4 Matter crushed. 07122_ Penetrated by Slug. 07124_ Slug penetrates H-66 Slayer. 07124_ H-66 Slayer suffers critical hit (Destroy). 07124_ H-66 Slayer destroyed. 07124_ R-10 Processor collects Seismic Detector. 07127_ R-10 Processor collects Com. Wheel. 07127_ Penetrated by Slug. 07131_ Autogun destroyed. 07131_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | """""" # """" """" "" " """" """" | | """""" # % | | """""" # "T" / | | ##########/#+#####+########## | | !#??????? ???# ## | | ########????? ??# ## | | ???????????# """" """" # """ """ ## | | ???????????# """" """" # """ """ ## | | ???????????# """" """" # """ """ ## | | ???????????# """" """" # ## | | ???????????# # """ """ ######### | | ???????????# """" """" # """ """ # # | | ???????????# ??""" """??# """ """ # # | | ???????????#????"" """??# # + | | ????????????????"" ""???# """ """ # # | | ????????????????? ????# """ """ # # | | ???????#############????# """ """ # # | | ???????# #????# # ######## | | ???????# = "#???# ! # #??????? | | ???????# "%#### # #??????? | | ???????# [* # %##/##+##### #??????? | | ???????# *###;###w #???# !! #??????? | | ???????# / R #???# !! #??????? | | ???????# "##!%h!=! #???#=! !! #??????? | | ???????##"""# " ## h=%[ #####% #??????? | | ????????##" % ## %@* u/ #??????? | | ????????# " " # #?#==#;######## #??????? | | ????????### ####??#%!# #?# #??????? | | ??????????# ???????# # #?#########??????? | | ??????????# ????????# # #????????????????? | | ??????????# ?????????#% # #????????????????? | | ??????????# ?????????? # #????????????????? | | ??????????+??????????? # #????????????????? | | ?????????????????????" ########????????????????? | | ?????????????????????" ##???????????????????????? | | ????????????????????"" ?????????????????????????? | | ???????????????????? ?????????????????????????? | | ???????????????????? ?????????????????????????? | | ????????????????????"" ?????????????????????????? | | ????????????????????"" ?????????????????????????? | | ?????????????????????###?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Pulse Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlakMagneticPit Manual? 0 Play Time 01:06:37 Cumulative 139.7 hours Start 2024.04.30 @ 13:36:46 End 2024.04.30 @ 14:43:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 269 Rogue 269 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 49 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d1453f3b-aa84-43ab-96b2-9cd23014a5ad