Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.29 @ 07:41:15 Player: 5wCEMelee Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (355) 1775 Value Destroyed (16416) 16416 Prototype IDs (99) 1980 Alien Tech Used (16) 3200 Bonus (48738) 48738 TOTAL SCORE: 83209 Bonus ------- High Alert Combat Kills 2009 Follower Combat Kills 2499 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -470 Cogmind --------- Core Integrity 743/2100 Matter 250/300 Energy 1636/1900 System Corruption 0% Temperature Cool (10) Movement Hovering (21) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (5) --- Combat Antigrav System Cooled Linear Gravjet Cooled Linear Gravjet Cooled Linear Gravjet > --- UTILITY (14) ----- Large Storage Unit Zionite Biocell Array Experimental Terrain Scanner Experimental Terrain Scan Processor Improved Melee Analysis Suite Experimental Target Analyzer Experimental Armor Integrity Analyzer Nanoactuators Experimental Actuator Array Experimental Propulsion Shielding Advanced Force Field > --- WEAPON (5) ------- Sigix Broadsword Kinetic Spear Enhanced Force Lance > --- INVENTORY (12) --- Gyrokinetic Inverter Gyrokinetic Inverter Centrium Medium Armor Plating Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Improved Heavy Treads Experimental Biometal Heavy Treads Experimental Biometal Medium Treads > --- UTILITY ---------- Medium Storage Unit Large Storage Unit High-capacity Storage Unit Experimental Terrain Scan Processor Experimental Target Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer Nanoactuators Zionite Shade Carapace Advanced Powered Armor Experimental Force Field Phase Redirector Matter Drive > --- WEAPON ----------- Sigix Broadsword Kinetic Spear Enhanced Force Lance Enhanced Force Lance > --- INVENTORY -------- High-density Centrium Heavy Treads Gyrokinetic Inverter Gyrokinetic Inverter Cooled Gravmag System Cooled Linear Gravjet Cooled Linear Gravjet Cooled Linear Gravjet Experimental Energy Well Zionite Biocell Array Experimental Sensor Array Experimental Terrain Scanner Nanoactuators Experimental Propulsion Shielding Mapping Drone Bay Mapping Drone Bay Transdimensional Reconstructor High-powered Transdimensional Reconstructor Integrity Redistributor Hypervelocity Multirail [Rating: 246] Favorites ----------- Power Vortex Chain Reactor Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Vortex Chain Reactor Propulsion Centrium Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Centrium Wheel Hover Unit Cooled Linear Gravjet Flight Unit Cooled Nuclear Pulse Thruster Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Deep Network Scanner Protection Improved Utility Shielding Artifact Matter Drive Weapon Makeshift Sword Energy Gun Vortex Shotgun Energy Cannon Matter Neutralizer Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Micro-nuke Launcher Special Weapon Mining Laser Impact Weapon Shock Maul Slashing Weapon Makeshift Sword Piercing Weapon Kinetic Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Utility 12 | . . . 2 . . 1 . . . . 2 . . . . 2 . . . . 2 . . . . 1 . 2 . . . . . Weapon 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 596 | 8 14 16 23 12 29 22 11 14 1 8 21 7 12 6 8 9 9 28 13 14 50 7 1 21 10 14 42 17 35 36 8 52 18 Power 28 | 1 . 2 2 1 2 2 . . . . 2 . . 1 1 . . 1 5 1 2 . . 1 . 1 . . 1 . . 1 1 Engine 8 | 1 . 2 2 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 9 | . . . . . . 2 . . . . 1 . . 1 1 . . 1 . 1 2 . . . . . . . . . . . . Reactor 11 | . . . . . . . . . . . 1 . . . . . . . 5 . . . . 1 . 1 . . 1 . . 1 1 Propulsion 85 | 2 6 4 2 1 7 1 1 1 . 1 1 1 . 1 2 . 2 4 1 4 8 1 1 5 . . 2 2 1 3 3 17 . Treads 32 | 2 3 2 2 . 4 . . . . . 1 . . . 2 . 1 2 . . 3 . . 2 . . 1 1 . . . 6 . Leg 10 | . . . . . 1 . . . . 1 . 1 . . . . . 1 . 4 . . . 2 . . . . . . . . . Wheel 25 | . 3 2 . 1 2 1 1 1 . . . . . 1 . . 1 1 . . 5 1 1 1 . . 1 . . . 1 1 . Hover 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 3 2 10 . Flight 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Utility 330 | 2 2 2 9 2 9 12 4 5 1 3 11 5 5 . 4 5 3 12 7 7 31 6 . 10 8 12 33 13 29 32 5 30 11 Device 200 | 1 1 . 7 . 3 6 2 3 . 2 5 5 5 . 4 3 2 9 3 5 17 4 . 5 8 10 25 7 17 18 2 15 6 Storage 28 | . 1 . 1 1 1 1 . 1 . . 1 . . . . . . 1 2 1 2 2 . 2 . 1 1 . 1 . 1 6 1 Processor 17 | 1 . 1 . . . 1 . . . . 1 . . . . 1 . 1 . . 2 . . . . . . . 2 3 . 2 2 Hackware 6 | . . . . . 1 1 . . . . . . . . . . . . . . 2 . . . . . 1 1 . . . . . Protection 73 | . . 1 1 1 4 3 2 1 1 1 4 . . . . 1 1 1 2 1 8 . . 3 . 1 4 5 9 9 2 5 2 Artifact 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . 2 . Weapon 153 | 3 6 8 10 8 11 7 6 8 . 4 7 1 7 4 1 4 4 11 . 2 9 . . 5 2 1 7 2 4 1 . 4 6 Energy Gun 4 | 1 . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Energy Cannon 14 | . . . 1 . . . . . . . . . . . . . . 2 . . 3 . . . 1 1 3 1 2 . . . . Ballistic Gun 32 | 2 4 3 2 5 2 . . . . . . . 1 . . . . 4 . 2 2 . . 1 . . . . . 1 . 1 2 Ballistic Cannon 9 | . . . . . . 1 1 1 . . 1 . 2 . . 1 . 1 . . . . . . . . . . 1 . . . . Launcher 37 | . . 5 6 3 3 2 2 1 . 2 . 1 3 . 1 2 3 1 . . 1 . . 1 . . . . . . . . . Special Weapon 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 38 | . . . . . 6 4 3 5 . 2 2 . . 4 . 1 1 3 . . . . . . 1 . 2 1 1 . . . 2 Piercing Weapon 10 | . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . 2 . . . . 3 2 Special Melee Weapon 3 | . . . . . . . . 1 . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Unidentified Prototypes 41 | . . . 1 . . . . . . . 1 . . . . . . 1 8 . 2 . . 6 1 . 3 . 5 3 1 7 2 Parts Lost 50 | . 1 4 1 2 1 3 1 2 . . . . . . . . . 16 1 6 3 . . . . . . . 1 . . 3 5 Power 4 | . 1 1 . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 12 | . . 1 . 1 . 1 1 1 . . . . . . . . . 3 . 2 1 . . . . . . . . . . . 1 Utility 22 | . . . 1 1 1 . . 1 . . . . . . . . . 7 1 2 1 . . . . . . . 1 . . 3 3 Weapon 12 | . . 2 . . . 1 . . . . . . . . . . . 5 . 2 1 . . . . . . . . . . . 1 Highest Loss Streak 14 | . 1 5 1 1 1 2 1 1 . . . . . . . . . 14 1 4 1 . . . . . . . 1 . . 3 4 Average Slot Usage (%) 88 | . 98 98 99 98 88 87 92 91 84 84 87 86 86 85 86 87 87 75 94 86 89 94 94 93 100 94 89 86 84 84 83 80 86 Engine 1 | . 13 12 11 11 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . 5 7 7 7 7 2 . . 3 6 5 5 4 . 3 5 5 5 . . . . . . . . . . Reactor 2 | . . . . . . . . . . . 3 6 6 2 . . . . 4 1 . . . 4 5 4 4 4 4 4 3 3 3 Treads 5 | . 25 15 20 20 20 3 . . . . . 3 . . 3 5 1 9 11 2 2 5 5 . 5 4 4 4 . . . 7 . Leg 1 | . . . . . . . . . . 3 6 2 6 6 2 . . 4 2 12 1 . . 4 . . . . . . . . . Wheel 6 | . 2 12 1 . 3 7 15 14 15 10 6 6 6 6 6 5 9 . . . 7 5 5 9 10 9 8 8 8 8 7 3 . Device 14 | . 27 4 21 14 2 6 6 11 7 14 17 13 13 13 13 17 17 19 27 29 15 15 15 11 10 12 12 10 15 13 12 8 19 Storage 9 | . . . 3 18 9 7 7 7 7 7 6 6 6 6 6 5 5 4 8 8 12 12 15 16 20 16 13 12 12 12 11 11 7 Processor 8 | . . 11 7 . . 7 7 7 7 7 6 6 6 6 6 10 5 2 2 . 7 10 10 10 10 9 9 8 10 18 19 17 17 Hackware 2 | . . . . . 8 4 . . . . . . . . . . . . . . 9 10 10 10 10 9 9 9 5 . . . . Protection 8 | . . 12 11 11 8 10 15 10 15 7 14 13 13 13 13 11 15 2 7 2 5 7 5 5 5 5 5 7 5 9 1 4 6 Energy Cannon 1 | . . . 1 . . . . . . . . . . . . . . 4 . . 4 5 5 . 1 5 7 2 2 1 . . . Ballistic Gun 4 | . 27 16 9 21 17 . . . . . . . . . . . . 8 . 4 2 5 5 2 5 3 . . . . 3 2 1 Launcher 1 | . . 11 7 . . . . . . . . 5 4 . 3 1 4 . . . . 5 5 2 5 4 1 . . . . . . Impact Weapon 1 | . . . . . . . . . . . 7 13 17 1 . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . 8 28 29 28 23 22 14 6 3 23 22 20 17 5 23 14 4 . . . 1 . 3 5 7 8 7 5 6 Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . 3 5 5 7 5 4 6 8 5 4 3 5 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 208 | 8 14 13 27 29 47 67 67 61 60 60 87 82 87 80 82 90 95 113 123 128 143 124 122 141 142 185 186 208 201 172 156 177 124 Greatest Support 200 | 40 40 40 40 40 62 38 38 47 38 38 37 28 28 28 28 28 40 51 51 70 70 16 28 28 28 28 28 26 26 26 36 200 128 Greatest Overweight (x) 53 | . 1 1 1 2 4 2 1 1 1 2 3 25 5 2 2 3 3 5 2 5 9 7 7 8 5 6 11 7 53 6 5 15 . Average Overweight (x) 2 | . . . . . . 1 1 1 1 1 1 3 2 2 2 2 2 1 1 1 3 7 6 3 4 5 6 6 7 5 4 2 . Largest Inventory Capacity 24 | 4 6 4 8 8 10 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 16 18 18 22 22 22 22 22 22 24 24 24 12 Average Capacity 15 | 4 4 4 5 8 9 10 12 12 12 12 12 12 12 12 12 12 12 11 12 12 15 17 18 21 22 22 22 22 22 22 24 23 12 Most Carried 24 | 4 4 4 7 8 10 12 12 12 10 12 12 12 12 12 12 12 12 12 12 12 16 18 18 22 22 22 22 21 22 23 23 24 12 Average Carried 14 | 1 3 3 4 7 9 8 11 10 10 10 11 12 12 11 12 10 11 9 10 10 13 17 16 20 21 21 21 20 21 21 20 22 10 Final Capacity 24 | 4 4 4 8 8 10 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 16 18 18 22 22 22 22 22 22 24 24 12 12 Final Carried 23 | 4 4 4 6 8 10 12 11 10 10 11 12 12 12 12 12 11 12 12 12 12 15 18 17 21 21 22 22 20 22 21 23 12 3 Class Distribution -------------------- 28% | Mutant 18% | Hacker-Assassin 14% | Derelict-Mutant 10% | Scavenger-Mutant 7% | Alien-Gladiator 4% | Hacker-Mutant 3% | Alien-Mutant 3% | Hacker-Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Derelict-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Derelict-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Hacker-Assassin | -4/Factory Hacker-Assassin | -4/Upper Caves Hacker-Assassin | -4/Upper Caves Hacker-Assassin | -4/Warlord Hacker-Assassin | -3/Proximity Caves Hacker-Assassin | -3/Research Hacker-Assassin | -3/Quarantine Hacker-Gladiator | -2/Research Hacker-Assassin | -2/Testing Alien-Gladiator | -2/Section 7 Alien-Assassin | -1/Access Alien-Gladiator | -1/Command Alien-Sprinter | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 10131 | 330 197 385 388 396 493 320 203 241 . 189 236 50 256 66 269 183 205 743 609 330 510 142 39 303 192 130 479 217 324 450 109 768 379 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17489 | 159 226 320 539 241 1182 387 204 197 . 229 431 60 174 . 244 146 134 542 454 111 861 81 . . 93 376 1882 871 1036 1159 724 3441 985 Parts 804 | 16 14 33 51 25 65 15 5 3 . 9 15 4 11 . 3 22 2 18 7 2 41 7 . . 8 23 65 28 40 65 46 112 49 Haulers Intercepted 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 9 | . 2 . . 1 3 . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 1 . Parts Field Recycled 27 | . . . . . . . . . . . . . . . . . . 9 13 5 . . . . . . . . . . . . . Retrieved Matter 279 | . . . . . . . . . . . . . . . . . . 84 162 33 . . . . . . . . . . . . . Parts Self-Destructed 207 | . . . . . . . 2 9 . 21 . 4 11 . 11 . . 15 . 4 . 6 7 113 4 . . . . . . . . Prevented 22 | . . . . . . . . . . . . . . . 3 . . 1 . 8 . . . 10 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 278 | . 7 14 18 20 22 13 7 6 . 2 3 4 6 . 13 4 7 10 . 2 12 4 . . 5 4 20 11 5 14 9 27 9 Melee 82 | . . . . . 6 4 1 2 . 2 3 . 1 . . . 1 2 . . 6 . . . . . 15 11 5 14 . 2 7 Guns 77 | . 7 2 7 6 9 . . . . . . . 1 . . . . 4 . . . . . . . 4 1 . . . 9 25 2 Cannons 5 | . . . 2 . . . . . . . . . . . . . . 1 . . 2 . . . . . . . . . . . . AOE 109 | . . 12 9 14 7 9 6 4 . . . 4 4 . 13 4 6 3 . 1 2 4 . . 5 . 2 . . . . . . Classes Destroyed 23 | 2 3 1 3 . 4 1 . . . . 2 . . . 1 . 1 2 . . . . . . . . 1 . 1 1 . . . Worker 23 | . 1 3 1 1 2 . . . . . . . . . . 3 . . . . . . . . . . 1 1 4 1 . 5 . Builder 10 | . . . 2 . 1 . . . . . 1 . . . . 1 . . . . . . . . . 2 2 . 1 . . . . Tunneler 8 | 4 . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycler 12 | 1 . 1 1 . 1 . . . . . 1 . . . . . . . . . 1 . . . . 1 1 . 2 . . 2 . Minesweeper 3 | . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . . . . . . . . . Mechanic 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Operator 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Watcher 5 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . 1 . . Swarmer 73 | . 3 8 10 18 . 7 4 2 . 1 . 4 3 . . 3 . . . 1 . 4 . . 5 . . . . . . . . Grunt 85 | . 4 4 4 2 12 4 3 2 . 1 . . . . 12 . 5 7 . . 3 . . . . . 6 4 . 1 2 9 . Brawler 9 | . . . . . 1 . . . . . . . . . . . 2 1 . . . . . . . . 3 . . . . 2 . Duelist 11 | . . . . . 2 1 . . . . . . 2 . . . . . . . . . . . . . 5 1 . . . . . Researcher 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 . . . Sentry 27 | . . . 4 . 6 1 . 1 . . 2 . 1 . . . . . . . 3 . . . . . . 1 . 2 2 4 . Demolisher 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 25 | . . . . . 1 . . . . . . . . . . 1 . 2 . 1 2 . . . . 2 2 2 2 . . 10 . Programmer 30 | . . . . . . . . . . . 1 . . . . . . . . . 4 . . . . 2 4 3 2 9 5 . . Behemoth 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Enhanced Grunt 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Enhanced Hunter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Decomposer 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 10 | 4 6 5 6 8 5 4 4 5 . 1 1 4 3 . 4 7 4 7 2 2 7 4 . . 5 4 8 8 7 3 3 10 2 Combat Bots Only 9 | . 3 5 4 8 4 4 4 5 . 1 1 4 3 . 4 3 4 7 . 2 7 4 . . 5 4 7 7 2 3 3 9 2 Max Kills in Single Turn 5 | 1 1 2 3 5 2 2 2 2 . 1 1 4 3 . 3 5 4 1 1 1 1 3 . . 4 1 1 1 1 1 3 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 2 2 5 2 2 2 2 . . . 4 3 . 3 3 3 1 . 1 1 3 . . 4 . 1 . . . . . . Melee 1 | . . . . . 1 1 1 1 . 1 1 . 1 . . . 1 1 . . 1 . . . . . 1 1 1 1 . 1 1 Uniques/NPCs Destroyed 7 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 2 3 Svarog (-5/Zhirov) Perun (-5/Zhirov) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 22920 | . 157 691 442 434 1253 916 156 415 . 71 146 32 151 . 488 399 244 2012 457 1257 2322 69 . 157 74 171 1205 1302 1106 1143 208 2541 2901 Core 2788 | . 21 146 74 83 99 196 . 119 . 15 24 . 14 . 23 17 19 419 31 87 174 . . 29 . . 127 227 188 66 23 303 264 Absorbed by Shields 10328 | . . . 88 60 . . . . . 25 53 11 61 . 150 148 92 74 152 255 . . . 54 69 160 980 715 849 1101 199 2032 3000 Reduced by Siege Mode 77 | . . . . . . . . . . . . . . . . . . . . . 77 . . . . . . . . . . . . Redirected to Core 627 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 227 147 . . 184 . Core Remaining (%) 65 | 100 . 33 . 60 82 . . . . 52 . . . . 92 . . . . 42 . . . . 77 . 81 . . 68 . . 35 Volleys Fired 439 | 15 20 25 44 27 36 10 8 8 . 3 6 1 14 . 17 7 10 30 . . 18 2 . 4 6 15 30 1 5 6 17 50 4 Largest 3 | 2 2 2 2 2 3 1 1 1 . 1 1 1 1 . 1 1 1 2 . . 1 1 . 1 1 1 1 1 1 1 1 1 1 Hottest 110 | 40 100 46 95 46 69 36 48 48 . 30 48 30 48 . 45 48 45 88 . . 110 49 . 60 105 105 105 105 105 105 50 50 50 Shots Fired 589 | 30 37 40 63 48 88 10 8 8 . 3 6 1 14 . 17 7 10 38 . 1 20 2 . 4 6 15 30 1 5 6 17 50 4 Gun 362 | 30 34 30 42 42 78 . . . . . . . 2 . . . . 19 . 1 1 . . 2 1 7 2 . . . 17 50 4 Cannon 109 | . . . 10 . . . 2 2 . . 6 . 9 . . 3 . 12 . . 19 . . . 1 8 25 1 5 6 . . . Launcher 115 | . . 10 11 6 10 10 6 6 . 3 . 1 3 . 17 4 10 7 . . . 2 . 2 4 . 3 . . . . . . Special 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 375 | 30 34 30 40 42 78 . 2 2 . . 6 . 11 . . 3 . 24 . 1 1 . . . . . . . . . 17 50 4 Thermal 54 | . 3 . 12 . . . . . . . . . . . . . . . . . 2 . . . 1 8 16 1 5 6 . . . Explosive 112 | . . 10 11 6 7 10 6 6 . 3 . 1 3 . 17 4 10 7 . . . 2 . 2 4 . 3 . . . . . . Electromagnetic 36 | . . . . . 3 . . . . . . . . . . . . 7 . . 17 . . . . . 9 . . . . . . Entropic 12 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 7 2 . . . . . . Robot Hit Streak 23 | 6 8 6 19 15 23 6 10 14 . 17 18 19 3 . 8 2 5 7 . . 9 1 . 4 4 3 3 . . . 7 14 5 Robot Miss Streak 9 | 3 3 3 3 2 2 1 . . . . . . 1 . 4 2 9 5 . . 2 2 . 1 2 5 2 . . . 4 3 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Secondary Targets 4 | . . 1 . 1 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 983 | 18 23 17 47 29 95 32 6 12 . 9 23 1 11 . 9 9 12 38 32 11 42 3 . 3 2 9 99 58 64 51 14 97 107 Core Hits 744 | 8 12 24 33 25 49 25 13 10 . 10 5 5 12 . 75 22 35 36 12 3 25 5 . 4 6 10 50 20 27 29 23 72 59 Critical Hits 195 | . . . . . 1 2 . . . . 2 . . . . . . 1 3 . 2 . . . . 2 12 12 18 16 19 70 35 Critical Kills 66 | . . . . . 1 . . . . . 1 . . . . . . . . . 2 . . . . 1 3 2 4 6 11 31 4 Critical Parts Destroyed 100 | . . . . . . 2 . . . . 1 . . . . . . 1 2 . . . . . . 1 8 8 12 7 6 30 22 Melee Attacks 1011 | . . . . . 32 40 10 22 . 15 43 1 21 . 2 13 4 16 40 19 56 8 3 4 6 20 139 77 98 118 . 64 140 Impact 22 | . . . . . . . . . . . 13 . 9 . . . . . . . . . . . . . . . . . . . . Slashing 725 | . . . . . 32 40 10 19 . 15 29 1 12 . 2 13 4 16 40 19 20 . . . 1 . 81 54 67 100 . 48 102 Piercing 259 | . . . . . . . . . . . . . . . . . . . . . 35 8 3 4 5 20 58 23 31 18 . 16 38 Sneak Attacks 76 | . . . . . 1 3 1 5 . 1 8 . . . . 5 . 1 . 2 4 2 . . . 4 10 1 15 5 . 6 2 Combat Hostiles 6 | . . . . . . . . 1 . 1 . . . . . 2 . . . . . . . . . . . . . . . . 2 Follow-up Attacks 203 | . . . . . 8 10 1 . . 3 6 . 5 . . 2 2 1 13 4 4 . . . . . 27 28 26 12 . 14 37 Damage Inflicted 61959 | 184 352 1048 1648 1245 2864 2202 721 805 . 953 1470 201 573 . 2724 1365 1569 1964 2114 536 2426 707 . 389 715 862 7155 3674 6365 4747 207 4580 5594 Guns 4031 | 179 350 288 505 376 921 . . . . . . . 16 . . . . 252 . . 28 . . 81 . 284 56 . . . 207 430 58 Cannons 1140 | . . . 176 . . . . . . . 30 . . . . . . 240 . . 431 . . . . . 263 . . . . . . Explosions 15135 | . . 757 959 831 886 1114 571 465 . 330 . 201 306 . 2724 705 1464 1035 . . 721 442 . 308 715 . 601 . . . . . . Melee 41538 | . . . . . 1002 1088 150 340 . 623 1440 . 251 . . 660 105 437 2114 536 1246 265 . . . 574 6235 3674 6365 4747 . 4150 5536 Ramming 115 | 5 2 3 8 38 55 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Kinetic 3625 | 179 350 288 490 376 921 . . . . . 30 . 16 . . . . 252 . . 28 . . . . . . . . . 207 430 58 Thermal 532 | . . . 191 . . . . . . . . . . . . . . . . . 341 . . . . . . . . . . . . Explosive 14616 | . . 757 959 831 708 1114 571 465 . 330 . 201 306 . 2724 705 1464 1035 . . 380 442 . 308 715 . 601 . . . . . . Electromagnetic 1112 | . . . . . 178 . . . . . . . . . . . . 240 . . 431 . . . . . 263 . . . . . . Impact 764 | . . . . . . . . . . . 629 . 135 . . . . . . . . . . . . . . . . . . . . Slashing 33743 | . . . . . 1002 1088 150 340 . 623 811 . 116 . . 660 105 437 2114 536 422 . . . . . 4525 3075 5330 4372 . 3429 4608 Piercing 7031 | . . . . . . . . . . . . . . . . . . . . . 824 265 . . . 574 1710 599 1035 375 . 721 928 Entropic 421 | . . . . . . . . . . . . . . . . . . . . . . . . 81 . 284 56 . . . . . . Highest Corruption 17 | . . . . . . . . . . . 2 2 . . . . . 5 9 17 6 . . 9 . 1 5 7 8 . . . . Average Corruption 4 | . . . . . . . . . . . 1 1 . . . . . 4 6 15 3 . . 6 . 1 1 3 4 . . . . Corruption Purged 18 | . . . . . . . . . . . . 2 . . . . . . . . 6 . . . . . . . 10 . . . . Effects 157 | . . . . . . . . . . . 6 7 . . . . . 40 26 29 15 . . 1 . . 5 9 19 . . . . Message Errors 33 | . . . . . . . . . . . 1 1 . . . . . 12 5 6 3 . . . . . . . 5 . . . . Matter Fused 32 | . . . . . . . . . . . . . . . . . . 8 7 7 5 . . . . . 1 1 3 . . . . Heat Flow Errors 15 | . . . . . . . . . . . . 4 . . . . . 4 2 1 . . . 1 . . . 1 2 . . . . Energy Discharges 13 | . . . . . . . . . . . 1 . . . . . . 5 . 3 . . . . . . . 2 2 . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Data Loss (minor) 25 | . . . . . . . . . . . 4 2 . . . . . 4 5 2 3 . . . . . 1 . 4 . . . . Data Loss (major) 7 | . . . . . . . . . . . . . . . . . . 2 2 2 . . . . . . . . 1 . . . . Misfires 5 | . . . . . . . . . . . . . . . . . . 2 . 1 2 . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Misdirections 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Targeting Errors 19 | . . . . . . . . . . . . . . . . . . 2 4 1 2 . . . . . 3 5 2 . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4839 | . . 8 68 15 39 253 . 6 . 193 372 . . . 23 275 10 35 110 174 91 112 . . 72 . 734 370 929 720 . 193 37 Projectiles 13 | . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . Explosions 533 | . . 8 68 15 15 151 . 6 . . . . . . 23 15 10 16 . . 69 18 . . 72 . 47 . . . . . . Melee 4293 | . . . . . 24 102 . . . 193 372 . . . . 260 . 6 110 174 22 94 . . . . 687 370 929 720 . 193 37 Knockbacks 3 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 3 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 792 | . . 16 . 69 . 208 . . . . . . . . 67 . 173 79 . . 118 . . 62 . . . . . . . . . Shots 24 | . . 1 . 3 . 4 . . . . . . . . 3 . 7 2 . . 2 . . 2 . . . . . . . . . Rammed 22 | 2 3 2 2 5 7 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Targets Rammed 24 | 2 3 2 3 5 8 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 264 | . 40 20 70 17 201 6 24 . . . . 254 10 . 4 12 3 264 255 70 218 . . 155 92 160 44 68 259 44 . . . Average Temperature 54 | . 10 7 19 7 66 4 11 . . . . 119 4 . 4 6 3 68 123 49 72 . . 75 37 70 29 37 70 26 . . . Received Heat Transfer 2600 | . 54 27 110 130 495 177 63 135 . 12 28 . 32 . 74 36 48 279 39 66 192 . . 43 . . 66 117 64 32 16 124 141 Siege Activations 4 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 1 . Total Turns 57 | . . . . . . . . . . . . . . . . . . . . . 37 . . . . . . . . . . 20 . Longest Duration 25 | . . . . . . . . . . . . . . . . . . . . . 25 . . . . . . . . . . 20 . Robots Corrupted 5 | . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . 2 . . . . . . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 . . . . . . Parts Fried 9 | . . . . . 1 . . . . . 1 . . . . . . . . 1 2 . . . . . 4 . . . . . . Impact Corruptions 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 640 | . . . 390 . . . . . . . . . . . . . . . . . 250 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 1073 | 25 165 272 454 490 593 715 . . . . 219 . . . . 1073 . . . . 539 . . . . 127 681 691 660 536 480 724 . Initial 388 | . 16 60 74 102 134 269 . . . . 65 . . . . 195 . . . . 2 . . . . . 18 382 388 297 272 247 . Average 331 | 18 70 137 288 262 334 522 . . . . 120 . . . . 634 . . . . 204 . . . . 47 383 463 495 417 332 572 . Maximum Alert Level 3 | . . 1 2 2 2 3 . . . . 1 . . . . 3 . . . . 2 . . . . . 2 2 2 2 2 3 . Low Security (%) 29 | 100 100 94 18 23 14 . . . . . 84 . . . . 14 . . . . 53 . . . . 100 24 . . . . . . Level 1 30 | . . 5 60 74 58 19 . . . . 15 . . . . 10 . . . . 31 . . . . . 29 40 20 36 89 5 . Level 2 37 | . . . 20 2 27 70 . . . . . . . . . 36 . . . . 15 . . . . . 46 59 79 63 10 83 . Level 3 2 | . . . . . . 10 . . . . . . . . . 38 . . . . . . . . . . . . . . . 10 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 53 | . 2 1 1 1 4 2 . . . . 7 . . . 1 2 . . . . 5 . . . . 4 7 1 6 5 3 1 . Investigation 11 | . 1 1 . 1 1 1 . . . . . . . . 1 . . . . . 2 . . . . 2 . . . 1 . . . Extermination 16 | . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . 1 2 1 3 4 2 . . Reinforcement 14 | . 1 . 1 . 2 1 . . . . 2 . . . . . . . . . 1 . . . . 1 1 . 2 . 1 1 . Assault 7 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . 4 . 1 . . . . Garrison 5 | . . . . . . . . . . . 3 . . . . 1 . . . . 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 39 | . . . 1 . 1 3 . . . . 1 . . . . 3 . . . . 2 . . 1 . 1 1 2 2 . . 21 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 564 | . 11 12 25 24 33 19 7 16 . 11 9 4 6 . 25 22 8 11 2 21 32 5 . 30 5 14 49 16 20 22 20 51 34 Peak Tracking Total 17 | . 3 3 4 8 5 5 4 9 . 4 2 4 3 . 5 8 4 8 2 5 9 4 1 15 5 6 9 7 5 5 6 12 17 Tactical Retreats 42 | . . . . 1 2 1 . 7 . . . . . . 3 1 . . . 6 1 . . 1 . 2 5 . 2 3 1 2 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 13 | . . . . . 1 1 . . . . . . . . . . . . 1 3 . . . . . . 2 . 2 1 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 4 | . . . . . . . . . . . . . . . . . . 1 . 2 1 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 21 | . . . . . . . . . . . . . . . . . . 3 11 6 1 . . . . . . . . . . . . Triggered 15 | . . . . . . . . . . . . . . . . . 1 1 . 2 1 1 . 8 . . . . . . . 1 . Fabricated Traps 17 | . . . . . . . . . . . . . . . . . . 5 6 6 . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 72 | . . . 8 4 1 5 . . . . . . . . . . . . 1 . 13 1 1 1 1 1 10 . 6 9 . 4 6 Max in Single Turn 2 | . . . 2 1 1 2 . . . . . . . . . . . . 1 . 2 1 1 . 1 . 1 . 1 1 . 1 1 Garrison Access 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 54 | . 4 1 3 2 2 4 . . 4 . 4 . 1 . 1 1 1 1 4 . 7 . . 2 . 6 3 1 2 . . . . Terminals 15 | . 3 1 2 2 1 3 . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . 1 . . . . Repair Stations 5 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 1 1 . . . . . Recycling Units 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . 1 . 1 . . . . . 1 . . . . . . . . . 2 . . . . 2 1 . 1 . . . . Garrison Access 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 1 . . . . . . Total Hacks 187 | . 13 3 7 5 7 13 . . 23 . 11 . 1 . 6 6 1 5 17 . 25 . . 6 . 19 6 7 6 . . . . Successful 141 | . 11 2 5 2 5 5 . . 23 . 5 . 1 . 2 3 1 5 17 . 18 . . 6 . 14 3 7 6 . . . . Failed 45 | . 2 1 2 2 2 8 . . . . 6 . . . 4 3 . . . . 7 . . . . 5 3 . . . . . . Catastrophic 3 | . . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Database Lockouts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 125 | . 2 3 2 5 3 3 . . . . 4 . . . 6 7 . . . . 14 . . 1 . 13 26 . 8 8 8 12 . Terminals 52 | . 11 3 5 5 4 12 . . . . 6 . . . 6 . . . . . . . . . . . . . . . . . . Fabricators 20 | . . . . . . . . . . . 1 . . . . 6 . . . . 5 . . . . 7 . . 1 . . . . Repair Stations 21 | . . . . . . . . . . . . . . . . . . . . . 11 . . . . . 3 7 . . . . . Recycling Units 3 | . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 32 | . . . 2 . 3 . . . . . 4 . . . . . . . . . 8 . . . . 9 1 . 5 . . . . Garrison Access 6 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 2 . . . . . . Terminal Hacks 76 | . 8 2 2 2 1 4 . . 23 . 2 . 1 . 2 . 1 5 17 . . . . 6 . . . . . . . . . Record 19 | . . . . . . . . . 9 . . . . . . . . 5 5 . . . . . . . . . . . . . . Part Schematic 11 | . . . . . . . . . 7 . . . . . . . . . 4 . . . . . . . . . . . . . . Robot Schematic 5 | . . 1 . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 2 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 21 | . 1 1 1 2 . 2 . . 3 . . . . . 2 . . . 4 . . . . 5 . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . 1 . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . 2 . . 1 . . . . Load Schematic 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 . . . . Build 4 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . Repair Station Hacks 17 | . . . . . . . . . . . . . . . . . . . . . 7 . . . . . 3 7 . . . . . Scan Component 10 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . 2 4 . . . . . Repair 7 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 1 3 . . . . . Recycling Unit Hacks 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 25 | . . . 2 . 2 . . . . . 3 . . . . . . . . . 6 . . . . 7 . . 5 . . . . Insert Component 17 | . . . 1 . 1 . . . . . 2 . . . . . . . . . 5 . . . . 6 . . 2 . . . . Analyze 8 | . . . 1 . 1 . . . . . 1 . . . . . . . . . 1 . . . . 1 . . 3 . . . . Garrison Access Hacks 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . Seal Access 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . Unauthorized Hacks 9 | . 2 . 1 . 2 . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . Terminals 4 | . 1 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . Report 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Prioritize 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Siphon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 4 1 3 2 2 4 . . . . 3 . . . 1 . . . . . 4 . . . . 3 2 . 2 . . . . Full Trace Events 6 | . 1 1 . 1 . 1 . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 13 | . . 1 . . . . . . 4 . . . . . . . . . . . . . . . . . 5 . 3 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 74 | . . . . . 1 . . . 7 . 1 . . . . . . . 4 . 1 . . . . 1 35 . 2 22 . . . Parts Built 4 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . Matter 1047 | . . . . . . . . . . . . . . . . 285 . . . . 570 . . . . 192 . . . . . . . Time 330 | . . . . . . . . . . . . . . . . 152 . . . . 114 . . . . 64 . . . . . . . Total Part Build Rating 23 | . . . . . . . . . . . . . . . . 5 . . . . 10 . . . . 8 . . . . . . . Parts Repaired 6 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 3 . . . . . Time 225 | . . . . . . . . . . . . . . . . . . . . . 75 . . . . . 16 134 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . 1 . 1 . . . . . 1 . . . . . . . . . 1 . . . . 1 . . 2 . . . . Part Schematics Acquired 6 | . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . 1 . . 2 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Non-combat 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . no_distress 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Robots Rewired 9 | . . . . . . . . 2 . . . . . . . . . . . . . 3 . 3 . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 52 | . . . . 3 . . . 2 . 1 . . . 8 . 8 . . . . 8 3 . 3 . 5 . . 1 . 5 5 . Largest Group 8 | . . . . 3 1 . . 2 2 3 2 . . 8 8 7 2 . . . 4 5 5 4 . 4 . . 1 . 4 5 . Highest-Rated Group 402 | . . . . 40 16 . . 51 51 145 125 . . 267 267 196 56 . . . 206 320 320 282 . 239 . . 156 . 369 402 . Highest-Rated Ally 268 | . . . . 16 16 . . 31 31 94 94 . . 39 39 28 28 . . . 103 103 103 103 . 70 . . 156 . 268 114 . Zionite Dispatches 14 | . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . 3 . . . . 3 3 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Light 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Fire 3 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Total Orders 14 | . . . . . 1 . . . . . . . . . . 2 2 . . . . . . . . 2 . . 3 . 1 3 . STAY 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . 2 . . . . ROAM 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . DROP 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 2 . EXPLORE 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . RETURN 3 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . 1 . Ally Attacks 378 | . . . . 24 2 . . 1 . 35 13 . . . 48 36 2 . . . 30 4 6 20 . 41 . . 28 . 5 83 . Total Damage 13779 | . . . . 252 31 . . 22 . 715 306 . . . 1419 538 31 . . . 1129 369 337 919 . 1144 . . 2239 . 588 3740 . Kills 77 | . . . . 4 1 . . . . 9 2 . . . 11 11 1 . . . 5 2 3 3 . 4 . . 12 . 1 8 . Allies Corrupted 5 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 6 | . 2 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . . . 1 . . . . . 3 . 1 1 2 2 . 1 . . 1 . 2 . . . . . . . . . . . Drone Launches 7 | . . . . . . . . . . . . . . . . 2 2 . . . . . . . . . . . . . . 3 . Drone Recoveries 6 | . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . 3 . Zionite Intel Received 12 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 7 . 2 2 . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Component Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 27610 | 275 546 554 831 950 969 613 642 726 97 542 770 1088 912 1529 432 395 556 1512 930 497 1238 749 569 1112 452 851 1146 380 1325 1235 727 2040 420 Spaces Moved 16631 | 140 255 487 421 546 490 386 580 632 81 461 500 608 567 1223 259 214 426 730 399 240 671 403 348 654 277 474 538 122 595 582 480 1105 737 Core 49 | 10 . . . . . . . . . . . 26 . . . . . 6 . . . . . . . . . . 7 . . . . Treads 3091 | 130 160 9 369 479 265 . . . . . . . . . . . . 644 399 18 . . . . . . . . . . . 618 . Legs 481 | . . . . . . . . . . . . 4 128 . . . . 74 . 222 53 . . . . . . . . . . . . Wheels 12264 | . 95 478 52 67 225 386 580 632 81 461 500 578 439 1223 259 214 426 6 . . 618 403 348 654 277 474 538 122 588 582 480 478 . Hover 746 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 737 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 17 | 50 80 80 90 100 100 100 100 100 100 100 110 120 120 120 120 120 115 50 180 150 113 160 130 120 130 140 135 145 135 135 113 23 17 Average Speed 131 | 152 133 84 151 154 135 108 100 100 100 105 112 171 148 120 120 128 118 184 185 168 127 160 159 125 130 143 149 154 179 137 131 137 20 Slowest Speed 2700 | 160 160 160 160 180 160 120 100 100 100 120 130 1300 270 120 120 130 130 210 200 260 180 160 160 170 140 150 200 155 2700 145 135 230 24 Overloaded Moves 738 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 737 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 9 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 2 3 1 1 Exploration Rate (%) 53 | 6 50 97 40 96 45 16 78 72 69 67 17 73 76 89 57 11 79 90 61 45 22 69 65 78 59 20 62 4 68 48 22 31 49 Regions Visited 33 Branch Regions 23 Pre-discovered Areas 10 | . 1 . . . . . . . 1 . . . . 3 . . . . 3 1 . 1 . . . . . . . . . . . Known Exits Taken 24 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . . . . . . . . . . . 1 1 . . . . . . . . . . . . 1 . Scrap Searched 30 | . . 1 . 1 . . 1 1 . 3 . 3 2 3 3 . 5 3 . 1 . 1 1 . 1 . . . . . . . . Spaces Dug 305 | . 2 37 . 21 11 5 13 18 . 2 13 1 8 . 19 12 18 4 . 3 11 5 2 24 4 14 21 4 11 16 . 1 5 Terrain Destroyed 1356 | . 3 125 58 45 51 79 49 39 . 18 13 4 51 . 244 46 100 116 . 3 57 42 2 40 40 19 70 5 14 17 . 1 5 Melee 122 | . . . . . 1 5 4 5 . 2 11 1 6 . 2 3 . 3 . 3 11 5 2 2 3 11 10 4 9 13 . 1 5 Projectile 52 | . 3 . . . . . 2 1 . . 2 . 7 . . 1 . 3 . . 1 . . 1 1 8 12 1 5 4 . . . AOE 1182 | . . 125 58 45 50 74 43 33 . 16 . 3 38 . 242 42 100 110 . . 45 37 . 37 36 . 48 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Total 20946 | 171 418 593 554 600 687 511 618 692 96 494 654 650 605 1286 342 316 459 845 572 321 1009 495 359 941 348 589 780 270 767 908 556 1535 905 Wait 1913 | . 120 52 32 2 53 56 10 16 15 8 69 33 . 49 54 73 6 11 85 28 171 62 3 206 44 45 34 82 42 154 43 224 31 Move 16597 | 139 254 486 420 545 489 385 579 631 80 460 499 607 566 1222 258 213 425 729 398 239 670 402 347 653 276 473 537 121 594 581 479 1104 736 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 215 | 6 2 6 14 5 17 8 2 3 . 4 12 . . 3 . 2 2 17 13 3 14 6 1 11 2 10 11 2 6 11 3 14 5 Fast Attach 173 | 6 3 3 5 2 11 4 . 2 . . 6 1 . 3 2 1 2 11 10 6 20 . . 11 3 3 8 2 9 18 2 16 3 Attach 175 | 1 1 5 10 2 7 4 2 3 . 1 5 . . 3 . 2 1 13 2 5 22 1 1 2 1 4 9 6 7 15 4 25 11 Detach 94 | . 1 2 3 . 3 . . 1 . . . . . . . . 3 2 4 5 17 . 1 4 1 1 7 4 7 10 2 13 3 Swap 274 | 1 10 8 8 8 11 14 9 9 1 7 10 6 12 . 6 6 6 4 2 3 9 6 . 9 7 7 28 9 19 16 5 12 6 Drop 281 | 1 4 4 15 4 29 3 2 4 . 3 16 1 . 6 3 2 2 10 23 11 19 3 3 16 3 10 15 . 12 14 1 32 10 Fire 439 | 15 20 25 44 27 36 10 8 8 . 3 6 1 14 . 17 7 10 30 . . 18 2 . 4 6 15 30 1 5 6 17 50 4 Melee 707 | . . . . . 23 27 6 15 . 8 31 1 13 . 2 10 2 15 24 15 48 8 3 2 5 20 101 43 61 83 . 45 96 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 24 | 2 3 2 3 5 8 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 33 | . . . . . . . . . . . . . . . . . . . . . . 5 . 23 . . . . 5 . . . . Trap 21 | . . . . . . . . . . . . . . . . . . 3 11 6 1 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine -2/Research -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 2 exits: [Sur] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 276 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 799 | -10/Materials | Discovered new exit (range 13) 822 | -10/Materials | Entered Mines 831 | -10/Mines | Assembled infested the area 852 | -10/Mines | Core integrity fell below 50% 879 | -10/Mines | Lost 5 parts (2p1n2w) 880 | -10/Mines | Discovered new exit (range 9) 899 | -10/Mines | Met a Derelict bent on vengeance 1016 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1033 | -10/Mines | Discovered new exit (range 9) 1222 | -10/Mines | Build established: Scavenger-Mutant 1376 | -10/Mines | Entered Materials 1376 | -9/Materials | Evolved 2 slots: Utility x2 1845 | -9/Materials | Discovered new exit (range 9) 1990 | -9/Materials | Discovered new exit (range 4) 2027 | -9/Materials | Discovered new exit (range 16) 2207 | -9/Materials | Entered Mines 2302 | -9/Mines | Discovered new exit (range 10) 2431 | -9/Mines | Learned location of 1 exit from Lower Caves 2473 | -9/Mines | Discovered new exit (range 14) 2540 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2555 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2696 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2700 | -9/Mines | Found Prototype Device 2732 | -9/Mines | Build established: Mutant 2901 | -9/Mines | Central database locked down 3010 | -9/Mines | Destroyed 8 combat bots 3157 | -9/Mines | Entered Materials 3157 | -8/Materials | Accompanied by 1 ally 3157 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3443 | -8/Materials | Build established: Scavenger-Tank 3455 | -8/Materials | Identified Exp. Sensor Array 3726 | -8/Materials | Discovered new exit (range 9) 3957 | -8/Materials | First assault squad dispatched 4087 | -8/Materials | Build established: Mutant 4126 | -8/Materials | Entered Factory 4126 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4160 | -7/Factory | Identified exit to Storage 4160 | -7/Factory | Identified exit to Lower Caves 4446 | -7/Factory | Discovered new exit (range 9) 4739 | -7/Factory | Entered Lower Caves 4740 | -7/Lower Caves | Identified exit to Lower Caves 5381 | -7/Lower Caves | Entered another Lower Caves area 5394 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5912 | -7/Lower Caves | Discovered new exit (range 14) 5924 | -7/Lower Caves | Identified exit to Data Miner 6107 | -7/Lower Caves | Entered Data Miner 6107 | -7/Data Miner | Accompanied by 2 allies 6109 | -7/Data Miner | Discovered new exit (range 6) 6128 | -7/Data Miner | Met Data Miner 6146 | -7/Data Miner | Learned location of Section 7 (-2) 6146 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6165 | -7/Data Miner | Received God Mode back door access code from Data Miner 6190 | -7/Data Miner | Identified exit to Proximity Caves 6204 | -7/Data Miner | Entered Proximity Caves 6204 | -6/Proximity Caves | Accompanied by 2 allies 6363 | -6/Proximity Caves | Learned Factory stockpile data 6431 | -6/Proximity Caves | Escorted by Enhanced Grunt 6595 | -6/Proximity Caves | Learned Factory security intel 6638 | -6/Proximity Caves | Discovered new exit (range 8) 6672 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 6742 | -6/Proximity Caves | Identified exit to Factory 6746 | -6/Proximity Caves | Entered Factory 6746 | -6/Factory | Accompanied by 2 allies 6746 | -6/Factory | Evolved 2 slots: Utility x2 6828 | -6/Factory | Garrison activated, responded to threat 6958 | -6/Factory | Identified exit to Lower Caves 6976 | -6/Factory | Identified exit to Factory 7516 | -6/Factory | Entered Lower Caves 7517 | -6/Lower Caves | Identified exit to Lower Caves 7953 | -6/Lower Caves | Learned location of 1 exit from Factory 8604 | -6/Lower Caves | Entered another Lower Caves area 8623 | -6/Lower Caves | Learned Factory emergency access door positions 8946 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9081 | -6/Lower Caves | Encountered a Warlord checkpoint 9437 | -6/Lower Caves | Discovered new exit (range 8) 9444 | -6/Lower Caves | Identified exit to Zion 9516 | -6/Lower Caves | Entered Zion 9602 | -6/Zion | Discovered new exit (range 12) 9841 | -6/Zion | Given A8's code to call for help 9901 | -6/Zion | Learned location of Armory (-4) 9904 | -6/Zion | Learned Factory terminal intel 9934 | -6/Zion | Build established: Derelict-Mutant 10021 | -6/Zion | Received a hallucinogenic algorithm 10052 | -6/Zion | Learned location of Warlord (-4) 10104 | -6/Zion | Found Rocket Array 10545 | -6/Zion | Found Prototype Device 10611 | -6/Zion | Gained Derelict followers 10728 | -6/Zion | Imprinted 10730 | -6/Zion | Declared Zion's savior 10870 | -6/Zion | Gained Derelict followers 10994 | -6/Zion | Identified exit to Proximity Caves 11045 | -6/Zion | Entered Proximity Caves 11045 | -5/Proximity Caves | Accompanied by 8 allies 11363 | -5/Proximity Caves | Learned Factory emergency access door positions 11422 | -5/Proximity Caves | Spotted B-75 Beast 11431 | -5/Proximity Caves | Destroyed B-75 Beast 11455 | -5/Proximity Caves | Discovered exit to Factory (range 12) 11477 | -5/Proximity Caves | Entered Factory 11477 | -5/Factory | Evolved 2 slots: Utility x2 11478 | -5/Factory | Identified exit to Upper Caves 11479 | -5/Factory | Identified exit to Factory 11481 | -5/Factory | Loaded intel: 20 terminal locations 11574 | -5/Factory | Local fabrication network quarantined 11610 | -5/Factory | Fabricated Exp. Terrain Scanner (x1) 11651 | -5/Factory | Zion Fire squad teleported in 11711 | -5/Factory | Spotted B-75 Beast 11718 | -5/Factory | Allies destroyed B-75 Beast 11744 | -5/Factory | Zion Fire squad teleported in 11758 | -5/Factory | Garrison activated, responded to threat 11777 | -5/Factory | First assault squad dispatched 11863 | -5/Factory | Incoming assault squad redirected 11872 | -5/Factory | Entered Upper Caves 11872 | -5/Upper Caves | Accompanied by 2 allies 12047 | -5/Upper Caves | Learned Factory interactive machine intel 12271 | -5/Upper Caves | Encountered a Warlord checkpoint 12394 | -5/Upper Caves | Discovered new exit (range 8) 12426 | -5/Upper Caves | Identified exit to Upper Caves 12428 | -5/Upper Caves | Entered another Upper Caves area 12504 | -5/Upper Caves | Lost 14 parts (1p3n6u4w) 12506 | -5/Upper Caves | Destroyed 7 combat bots 12549 | -5/Upper Caves | Discovered exit to Factory (range 5) 12651 | -5/Upper Caves | Encountered a Warlord checkpoint 12682 | -5/Upper Caves | Identified Bomb Factory No. 2 12893 | -5/Upper Caves | Build established: Scavenger-Mutant 13591 | -5/Upper Caves | Learned Armory emergency access door positions 13591 | -5/Upper Caves | Learned Factory terminal intel 13591 | -5/Upper Caves | Learned Extension garrison access intel 13640 | -5/Upper Caves | Discovered new exit (range 12) 13788 | -5/Upper Caves | Build established: Derelict-Mutant 13940 | -5/Upper Caves | Entered Zhirov 13940 | -5/Zhirov | Discovered new exit (range 3) 13973 | -5/Zhirov | Met Zhirov 14200 | -5/Zhirov | Found Alien Artifact 14200 | -5/Zhirov | Identified Integrated Reactor 14200 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 14221 | -5/Zhirov | Found Alien Artifact 14260 | -5/Zhirov | Learned location of Quarantine (-3) 14260 | -5/Zhirov | Learned location of Testing (-2) 14260 | -5/Zhirov | Learned location of Command (-1) 14278 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14592 | -5/Zhirov | Attacked by Zhirov 14628 | -5/Zhirov | Destroyed Svarog 14640 | -5/Zhirov | Destroyed Perun 14646 | -5/Zhirov | Found Adv. Powered Armor 14661 | -5/Zhirov | Found Alien Artifact 14664 | -5/Zhirov | Found Prototype Hackware 14667 | -5/Zhirov | Found Prototype Hackware 14870 | -5/Zhirov | Entered Proximity Caves 14881 | -4/Proximity Caves | System corruption reached 10% 14910 | -4/Proximity Caves | Core integrity fell below 50% 15165 | -4/Proximity Caves | Lost 4 parts (1n2u1w) 15238 | -4/Proximity Caves | Build established: Scavenger-Mutant 15352 | -4/Proximity Caves | Discovered exit to Factory (range 11) 15367 | -4/Proximity Caves | Entered Factory 15367 | -4/Factory | Evolved 2 slots: Utility x2 15369 | -4/Factory | Loaded intel: 48 interactive machine locations 15370 | -4/Factory | Loaded intel: 22 terminal locations 15392 | -4/Factory | Identified Deep Network Scanner 15393 | -4/Factory | Identified Quantum Router 15416 | -4/Factory | Repaired Adv. Powered Armor 15483 | -4/Factory | Zion Fire squad teleported in 15538 | -4/Factory | Identified Transdimensional Reconstructor (x2) 15563 | -4/Factory | Garrison activated, responded to threat 15620 | -4/Factory | Fabricated Exp. Terrain Scan Processor? 15650 | -4/Factory | Build established: Hacker-Mutant 15710 | -4/Factory | Fabricated Exp. Terrain Scan Processor (x1) 15754 | -4/Factory | Discovered new exit (range 21) 15813 | -4/Factory | Retrieved Zion intel report: Trap Installations 15814 | -4/Factory | Zion Demo squad teleported in 15965 | -4/Factory | Repaired Imp. Utility Shielding 16111 | -4/Factory | Destroyed 7 combat bots 16148 | -4/Factory | Warped through subspace 16302 | -4/Factory | Discovered new exit (range 30) 16385 | -4/Factory | Identified exit to Upper Caves 16395 | -4/Factory | Zion Heavy squad teleported in 16501 | -4/Factory | Repaired Adv. Powered Armor 16541 | -4/Factory | Build established: Hacker-Assassin 16605 | -4/Factory | Entered Upper Caves 16605 | -4/Upper Caves | Accompanied by 2 allies 17048 | -4/Upper Caves | Learned Research non-interactive machine intel 17138 | -4/Upper Caves | Discovered new exit (range 24) 17348 | -4/Upper Caves | Identified exit to Upper Caves 17354 | -4/Upper Caves | Entered another Upper Caves area 17354 | -4/Upper Caves | Accompanied by 5 allies 17366 | -4/Upper Caves | Discovered new exit (range 8) 17491 | -4/Upper Caves | Found Alien Artifact 17673 | -4/Upper Caves | Discovered new exit (range 27) 17920 | -4/Upper Caves | Identified exit to Warlord 17920 | -4/Upper Caves | Spotted B-86 Titan 17923 | -4/Upper Caves | Entered Warlord 17923 | -4/Warlord | Accompanied by 4 allies 17960 | -4/Warlord | Discovered new exit (range 18) 17983 | -4/Warlord | Identified Dimensional Node Initializer 17983 | -4/Warlord | Initialized slip node 17988 | -4/Warlord | Found Prototype Protection 17988 | -4/Warlord | Identified Zio. Weapon Casing 18032 | -4/Warlord | System corruption cleaned by Quarantine Array 18478 | -4/Warlord | Warlord's base attacked by MAIN.C 18490 | -4/Warlord | Found Prototype Energy Gun 18490 | -4/Warlord | Identified Vortex Shotgun 18493 | -4/Warlord | Found Vortex Shotgun 18560 | -4/Warlord | Rebuked by Warlord 18572 | -4/Warlord | Opened Warlord's prototype stash 18579 | -4/Warlord | Found Prototype Device 18579 | -4/Warlord | Identified Thermal Barrier 18584 | -4/Warlord | Found Prototype Processor 18588 | -4/Warlord | Found Prototype Hackware 18596 | -4/Warlord | Found Exp. Targeting Computer 18604 | -4/Warlord | Found Prototype Reactor 18828 | -4/Warlord | Warlord forces counterattacked 18905 | -4/Warlord | Spotted Striker 18960 | -4/Warlord | Build established: Hacker-Mutant 18998 | -4/Warlord | Spotted Striker 19032 | -4/Warlord | Identified exit to Proximity Caves 19035 | -4/Warlord | Entered Proximity Caves 19183 | -3/Proximity Caves | Found Alien Artifact 19183 | -3/Proximity Caves | Identified Core Expander 19183 | -3/Proximity Caves | Installed Core Expander, added new Weapon slot 19442 | -3/Proximity Caves | Discovered new exit (range 28) 19476 | -3/Proximity Caves | Build established: Hacker-Assassin 19486 | -3/Proximity Caves | Identified exit to Research 19487 | -3/Proximity Caves | Entered Research 19487 | -3/Research | Evolved 2 slots: Power x1, Utility x1 19488 | -3/Research | Loaded intel: 57 non-interactive machine locations 19642 | -3/Research | Zion Hacker squad teleported in 19683 | -3/Research | Zion Offense Resupply teleported in 19809 | -3/Research | Found Unknown Device 19809 | -3/Research | Identified Antimissile System 19917 | -3/Research | Found Prototype Processor 19967 | -3/Research | Identified Exp. Target Analyzer 19967 | -3/Research | Identified Exp. Armor Integrity Analyzer 19967 | -3/Research | Identified Vortex Chain Reactor 19967 | -3/Research | Identified System Mapper 20003 | -3/Research | Fabricated Adv. Powered Armor (x1) 20162 | -3/Research | Zion Explosive Resupply teleported in 20228 | -3/Research | Discovered new exit (range 28) 20327 | -3/Research | Incoming investigation squad redirected 20336 | -3/Research | Identified exit to Quarantine 20338 | -3/Research | Entered Quarantine 20364 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 20399 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 20450 | -3/Quarantine | Discovered new exit (range 28) 20489 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 20498 | -3/Quarantine | Found Alien Artifact 20498 | -3/Quarantine | Identified Subatomic Replicator 20511 | -3/Quarantine | Identified exit to Research 20649 | -3/Quarantine | Found Alien Artifact 20649 | -3/Quarantine | Identified Core Reset Matrix 20649 | -3/Quarantine | Used Core Reset Matrix 20653 | -3/Quarantine | Detected hypermatrix surge 20653 | -3/Quarantine | Sensed 15 artifacts in vicinity 20691 | -3/Quarantine | Discovered exit to Research (range 26) 20742 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 20760 | -3/Quarantine | Found Sigix Broadsword 20809 | -3/Quarantine | Found Phase Redirector 20819 | -3/Quarantine | Warped through subspace 20890 | -3/Quarantine | Found Phase Armor 20954 | -3/Quarantine | Incoming assault squad redirected 20974 | -3/Quarantine | Found Adv. Powered Armor 20981 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 20997 | -3/Quarantine | Found Unknown Piercing Weapon 20997 | -3/Quarantine | Identified Enh. Force Lance 21071 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 21088 | -3/Quarantine | First assault squad dispatched 21117 | -3/Quarantine | Incoming assault squad redirected 21165 | -3/Quarantine | Incoming assault squad redirected 21169 | -3/Quarantine | Incoming assault squad redirected 21224 | -3/Quarantine | Destroyed 7 combat bots 21358 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 21433 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 21439 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 21442 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 21445 | -3/Quarantine | Found Transdimensional Reconstructor 21464 | -3/Quarantine | Build established: Hacker-Gladiator 21484 | -3/Quarantine | Entered Research 21484 | -2/Research | Evolved 2 slots: Utility x2 21596 | -2/Research | Discovered new exit (range 30) 21693 | -2/Research | Repaired Imp. Energy Mantle 21734 | -2/Research | Repaired Exp. Terrain Scanner 21779 | -2/Research | Repaired Exp. Sensor Array 21821 | -2/Research | Destroyed 7 combat bots 21863 | -2/Research | Identified exit to Testing 21864 | -2/Research | Entered Testing 21944 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 22283 | -2/Testing | Found Prototype Device 22283 | -2/Testing | Identified Exp. Hardlight Generator 22435 | -2/Testing | Discovered new exit (range 26) 22469 | -2/Testing | Found Prototype Ballistic Gun 22502 | -2/Testing | Build established: Hacker-Assassin 22517 | -2/Testing | Found Prototype Ballistic Cannon 22517 | -2/Testing | Identified Perforator 22537 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 22597 | -2/Testing | Spotted PY-PGO88LOG25 22611 | -2/Testing | Rewired PY-PGO88LOG25 22643 | -2/Testing | First assault squad dispatched 22673 | -2/Testing | Incoming assault squad redirected 22727 | -2/Testing | Spotted Fortress 22786 | -2/Testing | Destroyed Fortress 22793 | -2/Testing | Found Unknown Protection 22793 | -2/Testing | Identified Hvy. Insulated Plating 22796 | -2/Testing | Found Unknown Device 22796 | -2/Testing | Identified Antimissile System 22800 | -2/Testing | Found Vortex Chain Reactor 22803 | -2/Testing | Found Prototype Protection 22803 | -2/Testing | Identified Centrium Heavy Armor Plating 22806 | -2/Testing | Found Prototype Device 22806 | -2/Testing | Identified Exp. Force Field 22904 | -2/Testing | Discovered new exit (range 6) 22912 | -2/Testing | Identified exit to Section 7 23140 | -2/Testing | Terminal network hard line cut 23189 | -2/Testing | Entered Section 7 23190 | -2/Section 7 | Sensed 24 artifacts in vicinity 23199 | -2/Section 7 | Build established: Scavenger-Assassin 23211 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Reactor 23212 | -2/Section 7 | Found Integrated Reactor 23212 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 23215 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 23257 | -2/Section 7 | Spotted S7 Guard 23267 | -2/Section 7 | Found Core Membrane 23267 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 23307 | -2/Section 7 | Discovered new exit (range 17) 23328 | -2/Section 7 | Found Integrity Redistributor 23358 | -2/Section 7 | Found Integrated Dissipator 23358 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 23556 | -2/Section 7 | Found Integrated Dissipator 23556 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 23591 | -2/Section 7 | Incoming investigation squad redirected 23593 | -2/Section 7 | Warped through subspace 23613 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 23643 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 23673 | -2/Section 7 | Warped through subspace 23701 | -2/Section 7 | Spotted Executioner 23711 | -2/Section 7 | Destroyed Executioner 23712 | -2/Section 7 | Spotted Executioner 23717 | -2/Section 7 | Destroyed Executioner 23727 | -2/Section 7 | Found Prototype Processor 23729 | -2/Section 7 | Identified Exp. Targeting Computer 23733 | -2/Section 7 | Found Exp. Core Analyzer 23880 | -2/Section 7 | Found Transdimensional Reconstructor 23883 | -2/Section 7 | Found Transdimensional Reconstructor 23886 | -2/Section 7 | Found Transdimensional Reconstructor 23888 | -2/Section 7 | Found Transdimensional Reconstructor 23897 | -2/Section 7 | Found Matter Drive 24053 | -2/Section 7 | Spotted B-99 Colossus 24095 | -2/Section 7 | Found Integrated Reactor 24095 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 24098 | -2/Section 7 | Found Integrated Reactor 24098 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 24123 | -2/Section 7 | Build established: Alien-Gladiator 24172 | -2/Section 7 | Found LRC Armor 24172 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 24180 | -2/Section 7 | Found LRC Armor 24180 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 24183 | -2/Section 7 | Found LRC Storage 24183 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 24348 | -2/Section 7 | Identified Hyp. Multirail 24423 | -2/Section 7 | Identified exit to Access 24424 | -2/Section 7 | Entered Access 24424 | -1/Access | Evolved 2 slots: Propulsion x2 24516 | -1/Access | Zion Experimental squad teleported in 24649 | -1/Access | Warped through subspace 24891 | -1/Access | Warped through subspace 24893 | -1/Access | Warped through subspace 24941 | -1/Access | Build established: Alien-Assassin 25099 | -1/Access | Discovered new exit (range 30) 25124 | -1/Access | Zion Zionite Resupply teleported in 25144 | -1/Access | Zion Light squad teleported in 25150 | -1/Access | Identified exit to Command 25151 | -1/Access | Entered Command 25151 | -1/Command | Accompanied by 3 allies 25406 | -1/Command | Destroyed 9 combat bots 25420 | -1/Command | Spotted Combat Programmer 25423 | -1/Command | Build established: Alien-Gladiator 25482 | -1/Command | Met MAIN.C 25486 | -1/Command | 0b10 Conduit disabled 25559 | -1/Command | Discovered new exit (range 30) 25683 | -1/Command | Found Enh. Force Lance 25686 | -1/Command | Found Enh. Force Lance 25779 | -1/Command | Build established: Alien-Mutant 25837 | -1/Command | Zion Light squad teleported in 25927 | -1/Command | Zion Zionite Resupply teleported in 25931 | -1/Command | Found Prototype Protection 25931 | -1/Command | Identified Zio. Shade Carapace 26055 | -1/Command | Zion Hover Resupply teleported in 26371 | -1/Command | Terminal network hard line cut 26494 | -1/Command | Destroyed MAIN.C Shell 26496 | -1/Command | MAIN.C activated Command garrisons 26514 | -1/Command | Spotted Combat Programmer 26526 | -1/Command | Spotted M Guard 26527 | -1/Command | Destroyed MAIN.C 26558 | -1/Command | Lost 3 parts (3u) 26566 | -1/Command | All MAIN.C guards destroyed 26664 | -1/Command | Build established: Alien-Gladiator 26842 | -1/Command | Found Prototype Device 26842 | -1/Command | Identified Exp. Phase Shifter 26845 | -1/Command | Found Prototype Device 26845 | -1/Command | Identified Exp. Focal Shield 26848 | -1/Command | Found Exp. Focal Shield 26853 | -1/Command | Found Exp. Target Analyzer 26858 | -1/Command | Found Vortex Chain Reactor 26861 | -1/Command | Found Vortex Chain Reactor 26872 | -1/Command | Found Exp. Targeting Computer 27020 | -1/Command | Found Unknown Device 27020 | -1/Command | Identified Quantum Capacitor 27161 | -1/Command | Warped through subspace to slip node 27161 | -1/Command | Discovered new exit (range 5) 27191 | -1/Command | Entered Access_0 27192 | -1/Access_0 | Sensed 4 artifacts in vicinity 27192 | -1/Access_0 | Met Architect 27203 | -1/Access_0 | Found Sigix Broadsword 27213 | -1/Access_0 | Subspace Access Node disabled 27221 | -1/Access_0 | Architect warped through subspace 27236 | -1/Access_0 | Destroyed A8 27250 | -1/Access_0 | Architect warped through subspace 27293 | -1/Access_0 | Architect warped through subspace 27330 | -1/Access_0 | A6 warped into view 27344 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-151) 27345 | -1/Access_0 | Core integrity fell below 50% 27376 | -1/Access_0 | Found Prototype Processor 27376 | -1/Access_0 | Identified Exp. Signal Interpreter 27392 | -1/Access_0 | Subspace Access Node disabled 27415 | -1/Access_0 | Subspace Access Node disabled 27424 | -1/Access_0 | Architect warped through subspace 27446 | -1/Access_0 | Destroyed A6 27449 | -1/Access_0 | Found Exp. Actuator Array 27462 | -1/Access_0 | Build established: Alien-Sprinter 27463 | -1/Access_0 | A5 warped into view 27515 | -1/Access_0 | Subspace Access Node disabled 27537 | -1/Access_0 | Found Prototype Device 27607 | -1/Access_0 | Destroyed Architect 27608 | -1/Access_0 | Architect triggered a singularity event 27609 | -1/Access_0 | Warped through subspace to slip node 27609 | -1/Access_0 | Discovered new exit (range 8) 27611 | *** | Escaped singularity! Last Messages --------------- 27589_ Penetrated by Quantum Shear. 27590_ Quantum Shear penetrates Wall. 27591_ Enh. Force Lance follow-up attack on Architect. 27591_ Kinetic Spear follow-up attack on Architect. 27592_ Penetrated by Quantum Shear. 27597_ Mapping Drone Bay destroyed. 27598_ Kinetic Spear follow-up attack on Architect. 27599_ Penetrated by Quantum Shear. 27599_ A2 suffers critical hit. 27600_ Kinetic Spear follow-up attack on Architect. 27601_ Cld. Gravmag System destroyed. 27601_ Penetrated by Quantum Shear. 27607_ Architect: "If I can't win, no one wins!" 27607_ Architect destroyed. 27608_ A0_COM: Initiating irreversible singularity event. Goodbye. 27609_ A0_COM: 10. 27609_ Warped through subspace, drawn to slip node. 27609_ EXIT=FOUND 27610_ A0_COM: 9. 27611_ A0_COM: 8. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????#?#???????????#?#?#?????#?????#???##? | | ?#?#??##???#??????#?????##?#?????##?#??????????#?? | | ?#??#????#?????????#????#??????#????#???????##???? | | ??#????#?#??????????????#??#????#??##????##??????# | | ##?#??????????????????????????#???????????#?#????? | | ?????????????#???#???#????#????????????#?#????##?# | | ?????#??????##??##?##?#?###????#???#???????#????#? | | ??#?#????????????##????## ##?#???????????#?#?#???# | | ???????#?#?????#???????# #?????????#??#???###?## | | ???#?####??????????#??## @ #???????#??#??????????# | | ?#??#??#??#????#?????### #??#???#????????#???##? | | ?##????#?????#??????#?# #???????##????????????? | | ?#?????#??????????????# ##???????#??????????#??? | | ?????????#?#??????????## #??#?????##??#?#????#?? | | ???#?#??#?????#??#????# #????????#?#?????##???? | | ##?#????????#??##?????# ##???????????#??##??#??? | | ??#???????????##?#????# * #???#??#????????#???##? | | ??#?????#??##??????#??# ##????#??##?????##?????# | | ?#?????#?????????????### #????????????#???#?????# | | ?#?#?????????????##??#?####?#?????????????????#??? | | ??????#????##?#??????????##??????##???#?????????#? | | ?#?###?#?#?????#?#??????#????????????#???????????? | | ???#??????#???#????##?###???????#????#????????#??# | | ??#??????#????#?????#?????????##??#??????#?#????#? | | ????#???#???#??###?????????????##????#?????#?????? | | ???##?#????#??#???#???#??#??#?????#???#???#?????#? | | ????#?????#??##??##???#?#??#?#?#???#???##??#?????? | | ?????????#?????##??????????????##????????????????? | | ?#???#????????????????????????#???????????#??????# | | ?????????????#??????#???#????#????##??#??#???????? | | ???????????##???#???#????#????????#?##??#???##???? | | ??#????????#???????????#??###?#??????????????????? | | ???#?#???#?###????????#??#??????#??????##??????#?# | | ?????#??#???#???????????#??????????#?##??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Coolant Potential 50 Energy Generation 105 Energy Capacity 2900 Matter Stores 500 Matter Capacity 600 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 30 Terrain Scan Density 1010 ECM Strength 3 Power Amplification 30 Additional Mass Support 9 Armor Coverage 1250 Resistance: KI 30 Resistance: TH 50 Resistance: EX 20 Resistance: EM 30 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 20 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 81 Targeting Accuracy 12 Melee Accuracy 6 Launcher Accuracy 20 Target Analysis 12 Core Analysis 15 Armor Integrity Analysis 90 Recoil Reduction 5 Force Boost 4 Offensive Hacking 45 Defensive Hacking 37 Item Schematics ----------------- Imp. Datajack | -3/Quarantine | Z-intel Med. Storage Unit | -3/Quarantine | Z-intel Com. Matter Pod | -3/Quarantine | Z-intel Imp. Core Analyzer | -3/Quarantine | Z-intel Adv. System Shield | -3/Quarantine | Z-intel Imp. Overload Regulator | -3/Quarantine | Z-intel Imp. Force Field | -3/Quarantine | Z-intel Adv. Drone Bay | -3/Quarantine | Z-intel Myomer Leg | -3/Quarantine | Z-intel Imp. Remote Shield | -3/Quarantine | Z-intel Com. HERF Cannon | -3/Quarantine | Z-intel Drone Bay | -3/Quarantine | Z-intel Com. Battery | -3/Quarantine | Z-intel Point Defense Array | -3/Quarantine | Z-intel Tesla Rifle | -3/Quarantine | Z-intel Triangulator | -3/Quarantine | Z-intel Linear Accelerator | -3/Quarantine | Z-intel Armor Integrity Analyzer | -3/Quarantine | Z-intel Stasis Beam | -3/Quarantine | Z-intel Adv. Cryofiber Web | -3/Quarantine | Z-intel Imp. Heavy Treads | -3/Quarantine | Z-intel Adv. Salvage Targeting Computer | -3/Quarantine | Z-intel Melee Analysis Suite | -3/Quarantine | Z-intel Adv. Medium Treads | -3/Quarantine | Z-intel Adv. Powered Armor | -2/Testing | Scanalyzed Exp. Propulsion Shielding | -2/Testing | Scanalyzed Phase Gun | -2/Section 7 | Z-intel Lgt. Antimatter Reactor | -2/Section 7 | Z-intel Hvy. Gauss Cannon | -2/Section 7 | Z-intel Imp. Remote Datajack | -2/Section 7 | Z-intel Kinecellerator | -2/Section 7 | Z-intel Adv. Integration Mediator | -2/Section 7 | Z-intel Gamma Bomb Array | -2/Section 7 | Z-intel Q-thruster | -2/Section 7 | Z-intel HERF Cannon | -2/Section 7 | Z-intel Transmission Jammer | -2/Section 7 | Z-intel Adv. Reclamation Unit | -2/Section 7 | Z-intel Transport Network Coupler | -2/Section 7 | Z-intel Exp. Core Analyzer | -2/Section 7 | Z-intel Exp. Actuator Array | -2/Section 7 | Z-intel Adv. Kinecellerator | -2/Section 7 | Z-intel Prc. Phase Gun | -2/Section 7 | Z-intel Cld. Proton Cannon | -2/Section 7 | Z-intel Adv. Micro-nuke Launcher | -2/Section 7 | Z-intel Enh. Coil Gun | -2/Section 7 | Z-intel Imp. Diametric Drive | -2/Section 7 | Z-intel Enh. Biometal Leg | -2/Section 7 | Z-intel Exp. Thermal Shield | -2/Section 7 | Z-intel Robot Schematics ------------------ S-43 Plague | -2/Testing | Z-intel R-10 Processor | -2/Testing | Z-intel C-55 Analyst | -2/Testing | Z-intel Fabricated ------------ Exp. Terrain Scanner | x1 | -5/Factory Exp. Terrain Scan Processor | x1 | -4/Factory Exp. Terrain Scan Processor | x1 | -4/Factory Adv. Powered Armor | x1 | -3/Research Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Dimensional Node Initializer Core Expander Subatomic Replicator Core Reset Matrix Sigix Broadsword Phase Armor Core Membrane Integrated Dissipator High-powered Transdimensional Reconstructor Matter Drive LRC Armor LRC Storage Phase Redirector Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed TrackerGravitonSpear Manual? 0 Play Time 04:51:08 Cumulative 1737.1 hours Start 2020.10.28 @ 23:27:11 End 2020.10.29 @ 07:41:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2499 Rogue 2492 Adventurer 0 Explorer 7 Win Type 6 Total 169 Types 41/23/65/3/3/5/26/2/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e688e796-1a69-48eb-bc2e-5a5d2437c998