Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.29 @ 11:01:24

Player: Stryker

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (15)      75
Value Destroyed (241)      241
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1176

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     285/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (140) Ox4
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
        Compact Wheel
>               --- UTILITY (2) ------
                Humpback
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (24) ---
                Ion Engine
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Humpback
  High-capacity Battery (400)
         Medium Matter Pod (80)
  High-capacity Matter Pod (200)
   Experimental Sensor Array
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
          Light Assault Rifle
          Light Assault Rifle
          Light Cannon
          Light Cannon
      Makeshift Sword

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
                Humpback
>               --- WEAPON -----------
                EM Pulse Gun
                Assault Rifle
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
        Compact Wheel
        Compact Wheel
        Compact Wheel
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Humpback
  High-capacity Battery
         Medium Matter Pod
  High-capacity Matter Pod
   Experimental Sensor Array
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
          Light Assault Rifle
          Light Assault Rifle
          Light Cannon
          Light Cannon
      Makeshift Sword
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             16   | 4   5   2   1   4   
  Power                    1    | .   .   .   .   1   
    Engine                 1    | .   .   .   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   3   1   .   3   
    Treads                 4    | 1   2   1   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  5    | 1   1   .   .   3   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 1   2   .   1   .   
    Device                 .    | .   .   .   .   .   
    Storage                4    | 1   2   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   2    | 1   .   1   .   .   
    Energy Gun             1    | .   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 10   | .   .   2   .   8   
  Power                    2    | .   .   .   .   2   
  Propulsion               5    | .   .   1   .   4   
  Utility                  .    | .   .   .   .   .   
  Weapon                   3    | .   .   1   .   2   
  Highest Loss Streak      8    | .   .   1   .   8   
Average Slot Usage (%)     93   | .   100 99  86  74  
  Engine                   13   | .   14  14  14  10  
  Treads                   25   | .   22  28  28  23  
  Wheel                    2    | .   5   .   .   3   
  Storage                  22   | .   28  28  15  14  
  Energy Gun               13   | .   14  13  14  11  
  Ballistic Gun            13   | .   14  14  14  11  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             89   | 17  33  33  89  89  
  Greatest Support         40   | 20  40  40  40  40  
  Greatest Overweight (x)  4    | 1   2   .   2   4   
  Average Overweight (x)   .    | .   .   .   1   2   
Largest Inventory Capacity 24   | 8   14  14  24  24  
  Average Capacity         16   | 7   12  14  22  24  
  Most Carried             24   | 8   14  14  23  24  
  Average Carried          14   | 6   11  13  18  23  
  Final Capacity           24   | 8   14  14  24  24  
  Final Carried            23   | 8   14  14  23  20  

 Class Distribution 
--------------------
 65% | Mutant
 34% | Hauler-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -10/Exiles
 Hauler-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           563  | 264 144 135 20  .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            484  | 107 264 113 .   .   
  Parts                    27   | 5   13  9   .   .   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           1    | 1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  10   | .   4   6   .   .   
  Guns                     10   | .   4   6   .   .   
Classes Destroyed          7    | 2   4   1   .   .   
  Worker                   1    | .   1   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  6    | .   .   6   .   .   
  Grunt                    4    | .   4   .   .   .   
Best Kill Streak           3    | 2   3   3   .   .   
  Combat Bots Only         3    | .   2   3   .   .   
Max Kills in Single Turn   2    | 1   1   2   .   .   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               1415 | .   280 212 .   923 
  Core                     261  | .   67  16  .   178 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              56   | 8   33  12  .   3   
  Largest                  2    | 2   2   2   .   2   
  Hottest                  70   | 70  70  70  .   60  
Shots Fired                112  | 16  66  24  .   6   
  Gun                      112  | 16  66  24  .   6   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  56   | 8   33  12  .   3   
  Thermal                  45   | 8   33  4   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          11   | .   .   8   .   3   
  Robot Hit Streak         8    | 4   8   5   .   5   
  Robot Miss Streak        5    | 1   5   2   .   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   .   1   .   .   
    Max Gunslinging Chain  1    | .   .   1   .   .   
Shots Hit Robots           76   | 11  42  18  .   5   
  Core Hits                26   | 3   14  6   .   3   
  Critical Hits            .    | .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           941  | 136 527 217 .   61  
  Guns                     941  | 136 527 217 .   61  
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  463  | 74  249 101 .   39  
  Thermal                  377  | 62  278 37  .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          101  | .   .   79  .   22  
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        192  | 72  192 36  .   .   
  Average Temperature      50   | 37  57  18  .   .   
  Received Heat Transfer   162  | .   162 .   .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             3    | .   3   .   .   .   
  Heat Transferred         1110 | 185 814 111 .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             140  | 10  140 125 .   .   
  Initial                  6    | .   6   5   .   .   
  Average                  33   | 6   25  54  .   .   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           2    | .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              23   | .   15  6   .   2   
  Peak Tracking Total      3    | .   3   3   .   2   
  Tactical Retreats        2    | .   2   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          9    | .   7   1   1   .   
  Terminals                8    | .   7   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                48   | .   20  5   23  .   
  Successful               36   | .   11  2   23  .   
  Failed                   12   | .   9   3   .   .   
    Catastrophic           2    | .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   14   | .   11  3   .   .   
  Terminals                25   | .   20  5   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             32   | .   7   2   23  .   
  Record                   23   | .   .   .   23  .   
  Part Schematic           2    | .   2   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   
  Unreport Threat          2    | .   1   1   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Zone Layout              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         4    | .   4   .   .   .   
  Terminals                4    | .   4   .   .   .   
    Track                  2    | .   2   .   .   .   
    Botnet                 2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   7   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               3    | .   .   3   .   .   
  Largest Group            3    | .   .   3   3   3   
  Highest-Rated Group      40   | .   .   40  40  40  
  Highest-Rated Ally       16   | .   .   16  16  16  
Total Orders               2    | .   .   .   .   2   
  STAY                     1    | .   .   .   .   1   
  FOLLOW                   1    | .   .   .   .   1   
Ally Attacks               4    | .   .   .   .   4   
  Total Damage             44   | .   .   .   .   44  
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Exi  Min  
Turns Passed               3037 | 72   1014 752  1022 177  
Spaces Moved               1680 | 38   605  441  519  77   
  Core                     .    | .    .    .    .    .    
  Treads                   1324 | .    309  441  519  55   
  Legs                     21   | 21   .    .    .    .    
  Wheels                   335  | 17   296  .    .    22   
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            90   | 90   90   160  160  120  
  Average Speed            161  | 107  137  160  192  181  
  Slowest Speed            240  | 150  160  160  200  240  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       60   | 5    96   97   88   18   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    1    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1897 | 54  726 466 543 108 
  Wait                     97   | .   66  6   2   23  
  Move                     1676 | 37  604 440 518 77  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  38   | 3   11  4   19  1   
  Fast Attach              3    | 2   .   .   1   .   
  Attach                   6    | .   .   2   .   4   
  Detach                   .    | .   .   .   .   .   
  Swap                     7    | 2   5   .   .   .   
  Drop                     14   | 2   7   2   3   .   
  Fire                     56   | 8   33  12  .   3   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 3)
   73 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  321 | -10/Materials | Discovered new exit (range 12)
  499 | -10/Materials | Discovered new exit (range 15)
  679 | -10/Materials | Discovered new exit (range 5)
  913 | -10/Materials | Discovered new exit (range 16)
  999 | -10/Materials | Discovered new exit (range 10)
 1087 | -10/Materials | Entered Mines
 1095 | -10/Mines     | Met a Derelict bent on vengeance
 1111 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1206 | -10/Mines     | Learned location of Zion (-7)
 1350 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1524 | -10/Mines     | Discovered new exit (range 9)
 1604 | -10/Mines     | Discovered new exit (range 15)
 1831 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1831 | -10/Mines     | Discovered new exit (range 5)
 1839 | -10/Mines     | Entered Exiles
 1839 | -10/Exiles    | Accompanied by 3 allies
 1878 | -10/Exiles    | Met 8R-AWN
 1903 | -10/Exiles    | Met EX-HEX
 2106 | -10/Exiles    | Met EX-DEC
 2255 | -10/Exiles    | Visited The Gauntlet
 2263 | -10/Exiles    | Build established: Hauler-Mutant
 2544 | -10/Exiles    | Met EX-BIN
 2845 | -10/Exiles    | Discovered new exit (range 10)
 2861 | -10/Exiles    | Entered Mines
 2861 | -9/Mines      | Accompanied by 3 allies
 2887 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 2891 | -9/Mines      | Found Prototype Device
 2947 | -9/Mines      | Assembled infested the area
 3008 | -9/Mines      | Core integrity fell below 50%
 3031 | -9/Mines      | Core integrity fell below 20%
 3038 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
  top of us... With this we can! Deliver it to Megawrench for repairs then
  we'll never be afraid of an ambush while sneaking around Materials
  again, ha."
02891_ Acquired Prototype Device.
02947_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
02993_ Ion Engine destroyed.
02995_ Trooper 1a destroyed.
02999_ Trooper 1b destroyed.
02999_ Mercenary 1a destroyed.
03001_ Lgt. Treads destroyed.
03003_ EM Pulse Gun destroyed.
03005_ Assault Rifle destroyed.
03005_ Lgt. Treads destroyed.
03008_ The unstable cave ceiling collapses. <x2>
03009_ Ion Engine destroyed.
03009_ Com. Wheel destroyed.
03011_ The unstable cave ceiling collapses. <x7>
03028_ Com. Wheel destroyed.
03033_ The unstable cave ceiling collapses. <x2>

 Map 
-----
+----------------------------------------------------+
|              ????#          #????????????????????? |
|              ????#          #????????????????????? |
|              ?????#        #?????????????????????? |
|              ?????####   ###?????????????????????? |
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|              ???????##     ##???     #???????????? |
|              ??????##       ###     #????????????? |
|              ??????#               #?????????????? |
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|              ?????##        ##    #??????????????? |
|              ?????#        ##??  ##??????????????? |
|              ?????#        #????##???????????????? |
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|              ?#           ##?????????????????????? |
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|              ?#             #????????????????????? |
|              #  #           #????????????????????? |
|              #   d          ##???????????????????? |
|              ##              #???????????????????? |
|              ?#     #        #???????????????????? |
|              ?### ####   @   #???????????????????? |
|              ??## #####     ##???????????????????? |
|              ??## # # ##    #????????????????????? |
|              ??#     # ##  ##????????????????????? |
|              ?##        #d #?????????????????????? |
|              ##         #  #?????????????????????? |
|              #             #?????????????????????? |
|              ##  ##   ##  ##?????????????????????? |
|              #      #     #??????????????????????? |
|              #            #??????????????????????? |
|              # #          ###????????????????????? |
|              ##             #????????????????????? |
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|              ?##          ##?????????????????????? |
|              ??### #  ##  #??????????????????????? |
|              ????#######  #??????????????????????? |
|              ??????????#   #?????????????????????? |
|              ??????????   "% ????????????????????? |
|              ??????????   ## #???????????????????? |
|              ?????????    #? #???????????????????? |
|              ?????????     ??#???????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                42
Recoil Reduction           2

 Item Schematics 
-----------------
 Lrg. Storage Unit | -10/Materials | Hacked
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RocketParticleCycler
  Manual?         0
Play Time         00:24:22
  Cumulative      928.8 hours
  Start           2020.09.29 @ 10:17:47
  End             2020.09.29 @ 11:01:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          264
  Rogue           264
  Adventurer      0
  Explorer        0
Win Type          -
  Total           32
  Types           21/3/5/3/0/0/0/0/0
Lore%             74
Gallery%          86
Achievement%      71
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c844f96d-d226-4cb6-ba96-7b3513f6ead0