Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.24 @ 16:21:15 Player: Azormik Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (1) 200 Robots Destroyed (3) 15 Value Destroyed (102) 102 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 317 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 243/300 Energy 100/100 System Corruption 24% Temperature Cool (40) Movement Core (100) Ox1 Location -10/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (2) ------- Assault Rifle > --- INVENTORY (6) ---- Ion Engine Small Laser Small Laser Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Small Storage Unit Structural Scanner > --- WEAPON ----------- Small Laser Small Laser > --- INVENTORY -------- Ion Engine Heat Sink Small Laser Assault Rifle [Rating: 7] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Wheel Wheel Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 ------- Run | Scr Mat Slots Evolved . | . . Power . | . . Propulsion . | . . Utility . | . . Weapon . | . . Parts Attached 10 | 4 6 Power 1 | 1 . Engine 1 | 1 . Core . | . . Reactor . | . . Propulsion 2 | 2 . Treads . | . . Leg . | . . Wheel 2 | 2 . Hover . | . . Flight . | . . Utility 3 | 1 2 Device 2 | . 2 Storage 1 | 1 . Processor . | . . Hackware . | . . Protection . | . . Artifact . | . . Weapon 4 | . 4 Energy Gun 2 | . 2 Energy Cannon . | . . Ballistic Gun 1 | . 1 Ballistic Cannon . | . . Launcher . | . . Special Weapon 1 | . 1 Impact Weapon . | . . Slashing Weapon . | . . Piercing Weapon . | . . Special Melee Weapon . | . . Unidentified Prototypes . | . . Parts Lost 7 | . 7 Power 1 | . 1 Propulsion 2 | . 2 Utility 2 | . 2 Weapon 2 | . 2 Highest Loss Streak 4 | . 4 Average Slot Usage (%) 65 | . 65 Engine 10 | . 10 Wheel 18 | . 18 Device 1 | . 1 Storage 14 | . 14 Energy Gun 14 | . 14 Ballistic Gun 3 | . 3 Special Weapon 2 | . 2 Naked Turns . | . . Heaviest Build 12 | 9 12 Greatest Support 20 | 20 20 Greatest Overweight (x) 3 | . 3 Average Overweight (x) . | . . Largest Inventory Capacity 6 | 6 6 Average Capacity 5 | 5 6 Most Carried 6 | 4 6 Average Carried 3 | 2 3 Final Capacity 6 | 6 6 Final Carried 4 | 4 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Resources | -11 -10 ----------- Run | Scr Mat Matter Collected 260 | 170 90 Remotely . | . . Salvage Created 104 | . 104 Parts 6 | . 6 Haulers Intercepted . | . . Recyclers Shooed . | . . Parts Field Recycled . | . . Retrieved Matter . | . . Parts Self-Destructed . | . . Prevented . | . . Kills | -11 -10 ------- Run | Scr Mat Combat Hostiles Destroyed 3 | . 3 Guns 3 | . 3 Classes Destroyed 1 | . 1 Grunt 3 | . 3 Best Kill Streak 3 | . 3 Combat Bots Only 3 | . 3 Max Kills in Single Turn 1 | . 1 Gunslinging . | . . Exploded . | . . Melee . | . . Uniques/NPCs Destroyed . | . . Combat | -11 -10 -------- Run | Scr Mat Damage Taken 928 | . 928 Core 262 | . 262 Absorbed by Shields . | . . Core Remaining (%) 100 | 100 . Volleys Fired 37 | . 37 Largest 2 | . 2 Hottest 140 | . 140 Shots Fired 53 | . 53 Gun 45 | . 45 Cannon . | . . Launcher . | . . Special 8 | . 8 Kinetic 14 | . 14 Thermal 39 | . 39 Explosive . | . . Electromagnetic . | . . Robot Hit Streak 7 | . 7 Robot Miss Streak 2 | . 2 Penetration Max . | . . Secondary Targets . | . . Shots Hit Robots 20 | . 20 Core Hits 6 | . 6 Critical Hits . | . . Critical Kills . | . . Critical Parts Destroyed . | . . Melee Attacks . | . . Impact . | . . Slashing . | . . Piercing . | . . Sneak Attacks . | . . Combat Hostiles . | . . Follow-up Attacks . | . . Damage Inflicted 176 | . 176 Guns 176 | . 176 Cannons . | . . Explosions . | . . Melee . | . . Ramming . | . . Kinetic . | . . Thermal 176 | . 176 Explosive . | . . Electromagnetic . | . . Impact . | . . Slashing . | . . Piercing . | . . Highest Corruption 24 | . 24 Average Corruption 19 | . 19 Corruption Purged . | . . Effects 10 | . 10 Heat Flow Errors 2 | . 2 Data Loss (minor) 2 | . 2 Targeting Errors 5 | . 5 Weapon Failures 1 | . 1 Overload Shots . | . . Overflow Damage . | . . Projectiles . | . . Explosions . | . . Melee . | . . Knockbacks . | . . Impact . | . . Kinetic . | . . Secondary . | . . Self-Inflicted Damage . | . . Shots . | . . Rammed . | . . Targets Rammed . | . . Kicked . | . . Crushed . | . . Highest Temperature 270 | . 270 Average Temperature 87 | . 87 Received Heat Transfer 78 | . 78 Siege Activations . | . . Robots Corrupted . | . . Combat Hostiles . | . . Parts Fried . | . . Impact Corruptions . | . . Robots Melted . | . . Combat Hostiles . | . . Parts Melted . | . . Heat Transferred 400 | . 400 Parts Sabotaged . | . . Parts Stolen . | . . Parts Stripped . | . . Power Chain Reactions . | . . Missiles Intercepted . | . . Alert | -11 -10 ------- Run | Scr Mat Peak Influence 100 | . 100 Initial . | . . Average 35 | . 40 Maximum Alert Level . | . . Low Security (%) 100 | 100 100 Level 1 . | . . Level 2 . | . . Level 3 . | . . Level 4 . | . . Level 5 . | . . High Security . | . . Max Security . | . . Squads Dispatched 1 | . 1 Investigation . | . . Extermination . | . . Reinforcement 1 | . 1 Assault . | . . Garrison . | . . Intercept . | . . Construction Impeded . | . . Haulers Reinforced . | . . Stealth | -11 -10 --------- Run | Scr Mat Distress Signals 1 | . 1 Communications Jammed . | . . Distress Signals . | . . Times Spotted 7 | . 7 Peak Tracking Total 4 | . 4 Tactical Retreats . | . . Traps | -11 -10 ------- Run | Scr Mat Traps Triggered . | . . Indirectly . | . . Trap Hack Attempts . | . . Triggered . | . . Disarmed . | . . Reprogrammed . | . . Reused . | . . Traps Extracted . | . . Installed . | . . Triggered . | . . Machines | -11 -10 ---------- Run | Scr Mat Machines Disabled . | . . Max in Single Turn . | . . Machines Sabotaged . | . . Garrisons Compromised . | . . Overloaded Fab Kills . | . . Fab Network Shutdowns . | . . Hacking | -11 -10 --------- Run | Scr Mat Machines Accessed . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Total Hacks . | . . Successful . | . . Failed . | . . Catastrophic . | . . Database Lockouts . | . . Manual . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Terminal Hacks . | . . Fabricator Hacks . | . . Repair Station Hacks . | . . Recycling Unit Hacks . | . . Scanalyzer . | . . Garrison Access Hacks . | . . Unauthorized Hacks . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Data Cores Recovered . | . . Used . | . . Hacking Detections . | . . Full Trace Events . | . . Feedback Events . | . . Feedback Blocked . | . . Robot Schematics Acquired . | . . Robots Built . | . . Matter . | . . Time . | . . Total Robot Build Rating . | . . Part Schematics Acquired . | . . Parts Built . | . . Matter . | . . Time . | . . Total Part Build Rating . | . . Parts Repaired . | . . Time . | . . Parts Recycled . | . . Recycled Matter . | . . Retrieved Matter . | . . Retrieved Components . | . . Parts Scanalyzed . | . . Part Schematics Acquired . | . . Parts Damaged . | . . Bothacking | -11 -10 ------------ Run | Scr Mat Used RIF Installer . | . . Robots Hacked . | . . Non-combat . | . . Combat . | . . Robot Hacks Applied . | . . Relay Couplers Released . | . . Robots Rewired . | . . Allies Hacked . | . . Hacks Repelled . | . . Allies | -11 -10 -------- Run | Scr Mat Total Allies . | . . Largest Group . | . . Highest-Rated Group . | . . Highest-Rated Ally . | . . Total Orders . | . . Ally Attacks . | . . Total Damage . | . . Kills . | . . Allies Corrupted . | . . Allies Melted . | . . Intel | -11 -10 ------- Run | Scr Mat Robot Analysis Total . | . . Derelict Logs Recovered . | . . Drone Launches . | . . Drone Recoveries . | . . Exploration | -11 -10 ------------- Run | Scr Mat Turns Passed 361 | 48 313 Spaces Moved 134 | 48 86 Core 10 | 6 4 Treads . | . . Legs . | . . Wheels 124 | 42 82 Hover . | . . Flight . | . . Fastest Speed 50 | 50 80 Average Speed 82 | 76 85 Slowest Speed 200 | 80 200 Overloaded Moves . | . . Propulsion Burnouts . | . . Robots Hopped . | . . Cave-ins Triggered 7 | . 7 Exploration Rate (%) 7 | 3 12 Regions Visited 1 Branch Regions . Pre-discovered Areas . | . . Known Exits Taken . | . . Unknown Exits Taken 1 | 1 . Scrap Searched . | . . Spaces Dug 8 | . 8 Terrain Destroyed 8 | . 8 Melee . | . . Projectile 8 | . 8 AOE . | . . Terrain Rammed . | . . Walls Destroyed . | . . Machines Disabled . | . . Actions | -11 -10 --------- Run | Scr Mat Total 314 | 59 255 Wait 121 | . 121 Move 133 | 47 86 Hop . | . . Pick Up 13 | 8 5 Fast Attach . | . . Attach 9 | 4 5 Detach . | . . Swap 1 | . 1 Drop . | . . Fire 37 | . 37 Melee . | . . Ram . | . . Kick . | . . Crush . | . . Escape Stasis . | . . Rewire . | . . Trap . | . . Miscellaneous . | . . Route ------- -11/Scrapyard -10/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Crushed by falling debris 250 | -10/Materials | System corruption reached 10% 281 | -10/Materials | Lost 4 parts (2n1u1w) 284 | -10/Materials | Crushed by falling debris 294 | -10/Materials | Crushed by falling debris 318 | -10/Materials | Crushed by falling debris 326 | -10/Materials | Build established: Mutant 330 | -10/Materials | Crushed by falling debris 330 | -10/Materials | Core integrity fell below 50% 339 | -10/Materials | Crushed by falling debris 339 | -10/Materials | Core integrity fell below 20% 363 | -10/Materials | Crushed by falling debris 363 | -10/Materials | Smashed by cave-in Last Messages --------------- System corrupted by crushing effect (+5). The unstable cave ceiling collapses. Crushed by falling debris. System corrupted: Assault Rifle targeting data glitched. System corrupted: Component data lost. System corrupted: Assault Rifle jammed. System corrupted: Assault Rifle targeting data glitched. The unstable cave ceiling collapses. Crushed by falling debris. Heat Sink destroyed. System corrupted by crushing effect (+3). The unstable cave ceiling collapses. Crushed by falling debris. The unstable cave ceiling collapses. Crushed by falling debris. System corrupted: Component data lost. System corrupted: Heat flow error (+115). System corrupted: Assault Rifle targeting data glitched. The unstable cave ceiling collapses. Crushed by falling debris. 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