Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.06.15 @ 22:41:29 Player: cocacolagua Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (37) 185 Value Destroyed (1084) 1084 Prototype IDs (39) 780 Alien Tech Used (2) 400 Bonus (5124) 5124 TOTAL SCORE: 15473 Bonus ------- Entered DSFs 500 Aligned with FarCom 300 Acquired ECA 300 Met Zhirov 300 Win 3000 Win Speed 724 Cogmind --------- Core Integrity 1566/1600 Matter 50/300 Energy 765/865 System Corruption 10% Temperature Hot (205) Movement Flying (22) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Deuterium Engine Light Quantum Reactor > --- PROPULSION (11) -- Improved Flight Unit Xenon Bombardment Thruster Xenon Bombardment Thruster Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Flying Fortress v7 > --- UTILITY (9) ------ Improved Heat Sink Large Storage Unit Advanced Energy Well Enhanced Optical Array Encrypted Comm Array Advanced Melee Analysis Suite > --- WEAPON (2) ------- Enhanced Quantum Rifle Molecular Scythe > --- INVENTORY (15) --- Field Propulsion Array Q-thruster Q-thruster Large Storage Unit Graphene Brace System Shield Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Heavy Rocket Launcher Micro-nuke Launcher Great Axe Peak State ------------ > --- POWER ------------ Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Improved Flight Unit Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Flying Fortress v7 > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Energy Well Enhanced Optical Array Encrypted Comm Array Advanced Melee Analysis Suite Improved Light Armor Plating Improved Medium Armor Plating Force Field > --- WEAPON ----------- Enhanced Quantum Rifle Molecular Scythe > --- INVENTORY -------- Light Nuclear Core Field Propulsion Drive Field Propulsion Array Q-thruster Q-thruster Large Storage Unit Graphene Brace System Shield Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Heavy Rocket Launcher Micro-nuke Launcher Great Axe [Rating: 134] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Xenon Bombardment Thruster Treads Light Treads Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Force Field Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 . 2 . . . . 2 2 2 Power 2 | . . . . . . 1 . . . . . . . . . 1 . Propulsion 9 | . . . . . 2 1 1 1 . 1 . . . . 2 . 1 Utility 7 | . . . . . 2 . 1 1 . 1 . . . . . 1 1 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 54 | 6 4 1 2 1 13 2 5 2 4 3 1 . 2 . 2 . 6 Power 6 | 1 1 . . . 1 1 . . . . . . . . . . 2 Engine 4 | 1 1 . . . 1 1 . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . . 1 Reactor 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 13 | 2 1 . . . 1 1 2 1 1 1 . . . . 1 . 2 Treads 3 | 2 1 . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 10 | . . . . . 1 1 2 1 1 1 . . . . 1 . 2 Utility 21 | 1 2 1 . 1 6 . 3 1 1 1 1 . 2 . . . 1 Device 9 | . 1 1 . 1 3 . 1 . . 1 1 . . . . . . Storage 3 | 1 . . . . 1 . . . . . . . 1 . . . . Processor 5 | . 1 . . . 1 . 2 . . . . . . . . . 1 Hackware 1 | . . . . . 1 . . . . . . . . . . . . Protection 3 | . . . . . . . . 1 1 . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 14 | 2 . . 2 . 5 . . . 2 1 . . . . 1 . 1 Energy Gun 3 | 1 . . 1 . . . . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 4 | 1 . . 1 . 2 . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . 1 . . . 1 . . . . . . . . Launcher 2 | . . . . . 1 . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . . . . 1 . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 1 . 1 . . . . . . 4 . 1 . . Parts Lost 6 | . . . . . . . . . . . . . . . . . 6 Power 2 | . . . . . . . . . . . . . . . . . 2 Propulsion 1 | . . . . . . . . . . . . . . . . . 1 Utility 3 | . . . . . . . . . . . . . . . . . 3 Weapon . | . . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . . . . . . . . . . . . . . . . . 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 10 | 2 4 7 5 4 10 14 14 13 13 13 14 15 14 15 14 14 13 Power 1 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Propulsion 2 | . . 1 . 1 . 4 3 2 3 4 4 4 4 4 3 4 3 Utility 3 | . . 1 1 1 3 4 6 6 5 4 5 5 4 5 5 4 3 Weapon 3 | . 2 4 2 1 4 4 4 4 4 4 4 4 4 4 4 4 5 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 16 | . 1 . 1 . 3 1 . . . . 1 . 1 . . . 8 Power . | . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . . . . . . . . . . . 3 Utility 7 | . . . . . 2 . . . . . 1 . 1 . . . 3 Weapon 5 | . 1 . . . 1 1 . . . . . . . . . . 2 Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 96 100 100 94 62 75 79 80 82 82 84 84 83 84 84 82 81 Engine 11 | . 14 14 14 14 9 14 13 11 11 10 10 10 10 10 9 8 7 Treads 10 | . 28 28 28 28 . . . . . . . . . . . . . Flight 15 | . . . . . 8 15 20 21 23 24 26 26 26 26 32 30 31 Device 8 | . 2 14 14 8 7 15 7 5 5 9 10 10 8 10 9 8 10 Storage 9 | . 14 14 14 14 9 7 6 5 5 5 5 5 7 10 9 8 8 Processor 6 | . 7 . . . 2 . 11 11 11 10 10 10 10 10 9 8 8 Hackware 1 | . . . . . 6 7 6 5 . . . . . . . . . Protection 3 | . . . . . . . . 5 10 10 10 10 8 5 4 8 7 Energy Gun 5 | . 14 14 14 14 . . . . . . . . . . . . 2 Ballistic Gun 5 | . 14 14 14 14 9 . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . 7 6 5 10 6 5 5 5 5 4 4 1 Slashing Weapon 2 | . . . . . 5 7 6 5 . 3 5 5 5 5 4 4 4 Peak Build Rating 134 | 6 9 8 12 19 56 63 77 84 87 96 97 97 103 101 114 118 134 Average Rating 60 | 5 7 8 10 14 47 61 75 83 85 94 96 97 97 101 112 117 129 On Entrance 63 | . 6 7 8 12 11 56 63 77 84 87 96 97 97 101 101 114 118 Avg Prop Armor Cover (%) 17 | . . . . . . . . . . . . . . . . . 17 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 65 | 11 13 12 13 26 42 47 51 58 64 64 62 62 62 58 58 65 65 Greatest Support 95 | 40 40 40 40 40 50 55 61 67 68 75 75 75 75 75 87 87 95 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 12 | 7 8 8 8 8 14 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 5 8 7 8 8 15 15 15 14 15 14 15 15 15 15 15 15 15 Average Carried 10 | 2 4 7 7 7 10 14 14 13 13 13 14 15 14 15 14 14 14 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 8 7 8 8 15 15 15 13 15 14 15 15 15 15 15 15 13 Class Distribution -------------------- 44% | Mutant 39% | Sprinter 8% | Hacker-Scout 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hacker-Scout | -8/Materials Hacker-Scout | -7/Factory Hacker-Mutant | -6/Factory Hacker-Sprinter | -5/Factory Mutant | -5/DSF Sprinter | -4/Factory Sprinter | -4/Upper Caves Sprinter | -4/Upper Caves Sprinter | -4/Zhirov Sprinter | -3/Proximity Caves Sprinter | -3/Research Sprinter | -2/Research Sprinter | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 1260 | 204 113 . . 58 168 86 . . 463 . 111 . . 57 . . . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 1038 | 23 442 . . . 152 33 . . 336 . 50 . . 2 . . . Parts 68 | 2 32 . . . 12 3 . . 14 . 5 . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . . . 8 2 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 33 | . 13 . . . 9 . . . 8 . 2 . . 1 . . . Melee 5 | . . . . . 3 . . . . . 2 . . . . . . Guns 15 | . 13 . . . 2 . . . . . . . . . . . . Cannons 6 | . . . . . . . . . 5 . . . . 1 . . . AOE 7 | . . . . . 4 . . . 3 . . . . . . . . Classes Destroyed 12 | 1 4 . . . 2 . . . 4 . . . . 1 . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . Recycler 1 | . . . . . 1 . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . 1 . . . Watcher 2 | . 1 . . . . 1 . . . . . . . . . . . Swarmer 16 | . 6 . . . 8 . . . . . 2 . . . . . . Grunt 7 | . 5 . . . . . . . 2 . . . . . . . . Brawler 1 | . . . . . . . . . 1 . . . . . . . . Sentry 2 | . . . . . 1 . . . 1 . . . . . . . . Specialist 1 | . . . . . . . . . 1 . . . . . . . . Hunter 2 | . . . . . . . . . 2 . . . . . . . . Heavy 1 | . . . . . . . . . 1 . . . . . . . . Subdweller 2 | . 2 . . . . . . . . . . . . . . . . Best Kill Streak 7 | 1 5 . . . 7 1 . . 3 . 2 . . 1 . . . Combat Bots Only 6 | . 5 . . . 6 . . . 3 . 2 . . 1 . . . Max Kills in Single Turn 2 | 1 1 . . . 2 1 . . 1 . 1 . . 1 . . . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . 1 . . . . . . . . Melee 1 | . . . . . 1 . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Upp Upp Zhi Pro Res Res Acc Hostile Shots Fired 407 | . 58 . . . 43 9 6 . 60 . 6 46 . . 57 4 118 Missed 195 | . 16 . . . 19 6 3 . 32 . 4 19 . . 31 3 62 Hits 212 | . 42 . . . 24 3 3 . 28 . 2 27 . . 26 1 56 Projectile 212 | . 42 . . . 24 3 3 . 28 . 2 27 . . 26 1 56 Critical Strikes 4 | . . . . . . . . . . . . 2 . . . . 2 Part Disruptions 1 | . . . . . . . . . . . . . . . . . 1 Damage Taken 2263 | . 379 . . . 204 15 17 . 250 . 11 258 . . 204 8 917 Core 209 | . 105 . . . 3 . . . 8 . . 27 . . 32 . 34 Absorbed by Shields 944 | . . . . . 33 6 18 . 263 . 11 159 . . 211 8 235 Ignored by Resistances 905 | . 113 . . . 73 7 9 . 145 . 7 121 . . 115 5 310 Regen/Repaired (Parts) 15 | . . . . . . . . . . 15 . . . . . . . Core Remaining (%) 93 | 100 . . . 58 99 100 100 . 99 . . . . 88 97 100 97 Volleys Fired 98 | 4 37 . . . 8 1 . . 26 . 2 . . 6 7 . 7 Largest 2 | 2 2 . . . 2 1 . . 2 . 1 . . 1 1 . 1 Hottest 80 | 70 70 . . . 50 40 . . 80 . 40 . . 40 40 . 65 Shots Fired 173 | 8 74 . . . 16 1 . . 52 . 2 . . 5 7 . 8 Gun 93 | 8 74 . . . 8 . . . . . . . . . . . 3 Cannon 67 | . . . . . . 1 . . 47 . 2 . . 5 7 . 5 Launcher 13 | . . . . . 8 . . . 5 . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 116 | 4 37 . . . 8 1 . . 47 . 2 . . 5 7 . 5 Thermal 44 | 4 37 . . . . . . . . . . . . . . . 3 Explosive 13 | . . . . . 8 . . . 5 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 30 | 6 30 . . . 3 4 . . 9 . 4 . . 1 . . . Robot Miss Streak 4 | 1 4 . . . 2 . . . 3 . 1 . . 2 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 127 | 6 56 . . . 15 1 1 . 38 . 3 3 . 2 1 . 1 Core Hits 68 | 1 25 . . . 15 . . . 24 . 2 . . 1 . . . Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 9 | . 3 . . . . 1 . . 2 . . 2 . 1 . . . Burn 2 | . 2 . . . . . . . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . . . Blast 4 | . . . . . . 1 . . 2 . . . . 1 . . . Sever 2 | . . . . . . . . . . . . 2 . . . . . Melee Attacks 54 | . . . . . 9 . 4 . . 4 2 4 . . 9 13 9 Impact . | . . . . . . . . . . . . . . . . . . Slashing 54 | . . . . . 9 . 4 . . 4 2 4 . . 9 13 9 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 3404 | 61 597 7 . . 698 26 43 . 1481 . 106 113 . 55 72 . 145 Guns 698 | 61 595 . . . 42 . . . . . . . . . . . . Cannons 1085 | . . . . . . 26 . . 981 . 23 . . 55 . . . Explosions 879 | . . . . . 379 . . . 500 . . . . . . . . Melee 733 | . . . . . 277 . 43 . . . 83 113 . . 72 . 145 Ramming 9 | . 2 7 . . . . . . . . . . . . . . . Kinetic 1377 | 24 226 . . . 42 26 . . 981 . 23 . . 55 . . . Thermal 406 | 37 369 . . . . . . . . . . . . . . . . Explosive 879 | . . . . . 379 . . . 500 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 733 | . . . . . 277 . 43 . . . 83 113 . . 72 . 145 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . . . . . 3 3 3 1 . 10 Average Corruption 3 | . . . . . . . . . . . . 2 3 3 1 . 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 16 | . . . . . . . . . . . . 2 4 3 1 . 6 Message Errors 3 | . . . . . . . . . . . . . 2 . . . 1 Matter Fused 2 | . . . . . . . . . . . . . 1 . . . 1 Energy Discharges 4 | . . . . . . . . . . . . . 1 1 . . 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . . . . . 1 . 1 1 . . Data Loss (major) 1 | . . . . . . . . . . . . 1 . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 163 | . . . . . 39 . 8 . 9 . . . . . 17 . 90 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 12 | . . . . . 3 . . . 9 . . . . . . . . Melee 151 | . . . . . 36 . 8 . . . . . . . 17 . 90 Knockbacks 4 | . . . . . . . . . 2 . 1 . . 1 . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . 2 . 1 . . 1 . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 42 | . . . . . 1 . . . . . . . . . . . 41 Shots 2 | . . . . . 1 . . . . . . . . . . . 1 Rammed 3 | . 2 1 . . . . . . . . . . . . . . . Targets Rammed 3 | . 2 1 . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 208 | 60 155 . . . 24 10 . 2 9 . . 10 . 1 70 8 208 Average Temperature 37 | 30 40 . . . 11 5 . 2 4 . . 10 . 1 22 4 58 Received Heat Transfer 249 | . 120 . . . 18 8 . . 40 . . 50 . . 4 . 9 Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . . . . . . . . . Heat Transferred 1369 | 111 1258 . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Upp Upp Zhi Pro Res Res Acc Maximum Alert Level 1 | . . . . . . . . . 1 . . . . . 1 . 1 Low Security (%) 87 | 100 100 100 . 100 100 100 100 100 77 100 . . . . 7 100 92 Level 1 12 | . . . . . . . . . 22 . . . . . 92 . 7 Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . . . . . . . . Peak Influence 374 | 5 95 . . . 176 45 1 . 254 115 . . . . 314 138 374 Initial 311 | . . . . . . 45 . . . 115 . . . . 311 135 35 Average 68 | . 22 . . . 109 9 . . 94 76 . . . . 266 100 76 Influence Increases 2342 | 5 327 . . . 257 7 1 . 254 38 55 90 . 65 595 33 615 Destroy 0b10 Robot/C 600 | . 220 . . . 180 . . . 160 . 40 . . . . . . Destroy 0b10 Robot/NC 30 | 5 5 . . . 5 5 . . 5 . . . . 5 . . . Destroy Leader 94 | . 42 . . . 30 2 . . 20 . . . . . . . . Successful Hack 55 | . . . . . . . . . . . . . . . 28 . 27 Disable Machine 9 | . . . . . . . . . . . . . . . . . 9 Destroy Structure 219 | . . . . . 27 . 1 . 54 8 . . . . 12 33 84 Advance Influence 300 | . . . . . . . . . . . . . . . 300 . . Partial Spotted 105 | . . . . . 15 . . . . 30 . . . . 15 . 45 Lose Combat Pursuer 930 | . 60 . . . . . . . 15 . 15 90 . 60 240 . 450 Influence Decreases 1953 | 5 327 . . . 140 124 1 . . 249 98 40 50 45 339 241 294 Entered New Map 465 | . . . . . . 72 . . . 139 21 . 50 . 9 141 33 Time Decay 1318 | 5 327 . . . 140 52 1 . . 110 77 40 . 45 220 100 201 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . 100 . . Lost Part 60 | . . . . . . . . . . . . . . . . . 60 Lost Ally 10 | . . . . . . . . . . . . . . . 10 . . Squads Dispatched 13 | . 2 . . . . . 2 . 1 . . . . . 3 1 4 Investigation 3 | . 2 . . . . . . . . . . . . . 1 . . Extermination 5 | . . . . . . . 1 . . . . . . . . 1 3 Reinforcement 4 | . . . . . . . 1 . 1 . . . . . 1 . 1 Assault . | . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . 1 . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 10 | . 3 . . . . . 2 . . 1 . . . . 2 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 154 | . 25 . . . 14 2 5 . 10 4 5 6 . 6 27 4 46 Peak Tracking Total 19 | . 4 . . . 7 1 5 . 5 2 5 6 . 5 10 3 19 Tactical Retreats 23 | . 3 . . . . . . . 1 . 1 3 . 1 5 . 9 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 15 | . 4 . . . . . 2 . 2 1 . . . . 1 . 5 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 1 | . . . . . . . . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 25 | . . . 1 1 . . 2 1 . 2 . 1 9 . 4 1 3 Terminals 11 | . . . . . . . . 1 . 1 . 1 . . 4 1 3 Fabricators 2 | . . . . . . . 2 . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 80 | . . . 1 1 . . 4 2 . 6 . 1 48 . 10 1 6 Successful 62 | . . . 1 1 . . 1 1 . 2 . 1 48 . 5 . 2 Failed 18 | . . . . . . . 3 1 . 4 . . . . 5 1 4 Catastrophic 4 | . . . . . . . . . . 1 . . . . 1 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 12 | . . . 1 . . . . . . 3 . . . . 7 1 . Terminals 23 | . . . . . . . . 2 . 3 . 1 . . 10 1 6 Fabricators 4 | . . . . . . . 4 . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . 3 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 57 | . . . 1 1 . . . 1 . . . 1 48 . 3 . 2 Record 37 | . . . . . . . . . . . . 1 36 . . . . Part Schematic 4 | . . . . . . . . . . . . . 4 . . . . Robot Analysis 4 | . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . 4 . . . . Open Door 2 | . . . . 1 . . . . . . . . . . . . 1 Open DSF 2 | . . . . . . . . 1 . . . . . . 1 . . Alert Level 2 | . . . . . . . . . . . . . . . 2 . . Zone Layout 1 | . . . . . . . . . . . . . . . . . 1 Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . 2 . . . . . . . Scan Component 1 | . . . . . . . . . . 1 . . . . . . . Repair 1 | . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . . . . . . . . . 2 . . Terminals 2 | . . . . . . . . . . . . . . . 2 . . Assimilate 2 | . . . . . . . . . . . . . . . 2 . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . . . . . . . 2 1 . 2 . . . . 3 1 3 Full Trace Events 1 | . . . . . . . . . . . . . . . 1 . . Feedback Events 1 | . . . . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . 4 . . . . Parts Built 2 | . . . . . . . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 128 | . . . . . . . 128 . . . . . . . . . . Total Part Build Rating 16 | . . . . . . . 16 . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . . . . Time 56 | . . . . . . . . . . 56 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Upp Upp Zhi Pro Res Res Acc Total Allies 1 | . . . . . . . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . . . . . . . . 1 . . Highest-Rated Group 26 | . . . . . . . . . . . . . . . 26 . . Highest-Rated Ally 26 | . . . . . . . . . . . . . . . 26 . . Initial Warlord ECA Mod 9 | . . . . . . . . . . 9 9 9 9 8 8 7 6 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Upp Upp Zhi Pro Res Res Acc Active Infowar (turns) 3886 | . 232 121 480 18 151 274 333 38 257 232 181 177 123 138 459 215 457 Optics 2798 | . 232 . . . . . 289 38 257 232 181 177 123 138 459 215 457 Terrain 467 | . . . . . 149 274 44 . . . . . . . . . . Seismic 619 | . . 121 480 18 . . . . . . . . . . . . . ECM 2 | . . . . . 2 . . . . . . . . . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . . 2 . . . . . Drone Launches 1 | . . . . 1 . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 5240 | 131 1131 121 480 186 307 274 333 38 257 232 181 177 123 138 459 215 457 Spaces Moved 8101 | 76 625 75 297 114 421 627 515 108 359 460 514 462 258 393 1229 237 1331 Core 13 | 13 . . . . . . . . . . . . . . . . . Treads 1174 | 63 625 75 297 114 . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 6914 | . . . . . 421 627 515 108 359 460 514 462 258 393 1229 237 1331 Fastest Speed 22 | 50 160 160 160 160 50 42 37 33 33 32 32 32 32 32 24 24 22 Average Speed 49 | 141 160 160 160 160 50 42 37 33 33 32 32 32 32 32 24 24 22 Slowest Speed 160 | 160 160 160 160 160 50 42 37 33 34 32 32 32 32 32 24 24 102 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 18 | . . . . . 2 2 2 2 . . . . . . 8 . 2 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 37 | 3 69 17 61 25 26 12 13 3 92 12 65 66 63 67 39 9 41 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 4 | . . . . . . . . . . . 1 . 3 . . . . Known Exits Taken 1 | . . . . . . . . 1 . . . . . . . . . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . 1 . . . . . . 4 2 . 1 . . . Spaces Dug 30 | . . . . . 1 . 1 . . 4 . . . . 6 11 7 Terrain Destroyed 127 | . . . . . 42 . 1 . 31 4 . . . 2 6 11 30 Melee 30 | . . . . . 1 . 1 . . 4 . . . . 6 11 7 Projectile 2 | . . . . . . . . . . . . . . 2 . . . AOE 95 | . . . . . 41 . . . 31 . . . . . . . 23 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Upp Upp Zhi Pro Res Res Acc Total 9032 | 93 690 76 302 119 486 635 647 107 440 536 524 483 299 398 1364 374 1459 Wait 607 | . 7 . . . 5 . 102 . 45 67 . 18 20 . 121 123 99 Move 8048 | 75 624 74 296 113 416 622 510 104 358 459 513 461 257 392 1212 236 1326 Hop 17 | . . . . . 2 2 2 1 . . . . . . 8 . 2 Pick Up 72 | 8 11 . 1 2 22 4 4 . 3 2 3 . 6 . 3 1 2 Fast Attach 7 | . . . . . 1 . 1 . . . . . 3 . . . 2 Attach 37 | 6 1 1 . . 5 2 2 2 . 3 1 . 5 . 3 1 5 Detach 2 | . . . . . 1 . . . . . . . . . . . 1 Swap 29 | . 3 . 2 1 7 1 3 . 7 1 1 . 1 . . . 2 Drop 38 | . 5 . 3 3 10 3 3 . 1 . 2 . 7 . 1 . . Fire 98 | 4 37 . . . 8 1 . . 26 . 2 . . 6 7 . 7 Melee 54 | . . . . . 9 . 4 . . 4 2 4 . . 9 13 9 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 3 | . 2 1 . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . . 16 . . . . . . . . . 4 Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -5/DSF -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res x2 / *Qua x2) -2/Research -1/Access (discovered 2 exits: [*Sur] / [*Com]) To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 132 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 16) 299 | -10/Materials | Discovered new exit (range 7) 314 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 15) 692 | -10/Materials | Discovered new exit (range 15) 832 | -10/Materials | Derelicts attacked the area 993 | -10/Materials | Discovered new exit (range 15) 1023 | -10/Materials | Discovered new exit (range 11) 1263 | -10/Materials | Entered Mines 1264 | -10/Mines | Met a Derelict bent on vengeance 1373 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1375 | -10/Mines | Discovered new exit (range 5) 1384 | -10/Mines | Entered Exiles 1423 | -10/Exiles | Met 8R-AWN 1450 | -10/Exiles | Met EX-HEX 1496 | -10/Exiles | Met EX-BIN 1540 | -10/Exiles | Aligned with FarCom system 1541 | -10/Exiles | Given EX-Vault access code 1578 | -10/Exiles | Opened EX-Vault 1611 | -10/Exiles | Found Flying Fortress v7 1644 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1700 | -10/Exiles | Met EX-DEC 1833 | -10/Exiles | Discovered new exit (range 14) 1864 | -10/Exiles | Left Exiles lab with Flying Fortress v7 1864 | -10/Exiles | Entered Mines 1870 | -9/Mines | Found the Drone Emporium 1881 | -9/Mines | Found Prototype Device 1882 | -9/Mines | Identified Sensor Drone Bay 1956 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1960 | -9/Mines | Discovered new exit (range 16) 2050 | -9/Mines | Entered Materials 2050 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2341 | -8/Materials | Discovered new exit (range 11) 2357 | -8/Materials | Entered Factory 2357 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2474 | -7/Factory | Build established: Hacker-Scout 2600 | -7/Factory | Discovered new exit (range 7) 2631 | -7/Factory | Entered another Factory area 2631 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2912 | -6/Factory | Discovered new exit (range 19) 2925 | -6/Factory | Fabricated Quantum Rifle? 2945 | -6/Factory | Build established: Hacker-Mutant 2964 | -6/Factory | Entered another Factory area 2964 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2977 | -5/Factory | Identified exit to DSF 3002 | -5/Factory | Entered DSF 3028 | -5/DSF | Additional patrols routed to DSF 3238 | -5/DSF | Sterilization system engaged 3250 | -5/DSF | Discovered new exit (range 15) 3258 | -5/DSF | Ambient heat levels rising (+10) 3259 | -5/DSF | Entered Factory 3259 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3322 | -4/Factory | Repaired Field Propulsion Drive 3394 | -4/Factory | Allied Derelicts emerged from ambush trap array 3483 | -4/Factory | Discovered new exit (range 12) 3491 | -4/Factory | Entered Upper Caves 3500 | -4/Upper Caves | Spotted B-86 Titan 3513 | -4/Upper Caves | Met a Warlord Commander 3515 | -4/Upper Caves | Warlord Commander delivered Encrypted Comm Array 3516 | -4/Upper Caves | Found Encrypted Comm Array 3541 | -4/Upper Caves | Encountered a Warlord checkpoint 3637 | -4/Upper Caves | Build established: Sprinter 3652 | -4/Upper Caves | Discovered new exit (range 14) 3672 | -4/Upper Caves | Entered another Upper Caves area 3768 | -4/Upper Caves | Learned Research emergency access door positions 3841 | -4/Upper Caves | Discovered new exit (range 9) 3844 | -4/Upper Caves | Learned 8 Research zone layouts 3849 | -4/Upper Caves | Entered Zhirov 3849 | -4/Zhirov | Discovered new exit (range 3) 3855 | -4/Zhirov | Met Zhirov 3865 | -4/Zhirov | Found Alien Artifact 3867 | -4/Zhirov | Identified Transdimensional Reconstructor 3867 | -4/Zhirov | Warped through subspace 3894 | -4/Zhirov | Found Alien Artifact 3897 | -4/Zhirov | Identified Integrated Reactor 3897 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 3954 | -4/Zhirov | Learned location of Quarantine (-3) 3954 | -4/Zhirov | Learned location of Testing (-2) 3954 | -4/Zhirov | Learned location of Command (-1) 3962 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3972 | -4/Zhirov | Entered Proximity Caves 3975 | -3/Proximity Caves | Spotter reported a threat 4028 | -3/Proximity Caves | Spotter reported a threat 4045 | -3/Proximity Caves | Spotted B-86 Titan 4106 | -3/Proximity Caves | Discovered new exit (range 10) 4110 | -3/Proximity Caves | Entered Research 4110 | -3/Research | Evolved 2 slots: Propulsion x2 4356 | -3/Research | Discovered new exit (range 8) 4360 | -3/Research | Search patrols dispatched 4379 | -3/Research | Discovered new exit (range 13) 4382 | -3/Research | Identified exit to Quarantine 4435 | -3/Research | Garrison activated, responded to threat 4513 | -3/Research | Discovered exit to Quarantine (range 19) 4550 | -3/Research | Discovered new exit (range 17) 4569 | -3/Research | Entered another Research area 4569 | -2/Research | Evolved 2 slots: Power x1, Utility x1 4779 | -2/Research | Discovered new exit (range 5) 4784 | -2/Research | Entered Access 4784 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 4995 | -1/Access | Energy Cycler disabled 5038 | -1/Access | Discovered new exit (range 9) 5140 | -1/Access | Spotted B-99 Colossus 5141 | -1/Access | Spotted B-99 Colossus 5213 | -1/Access | Lost 3 parts (1p1n1u) 5234 | -1/Access | System corruption reached 10% 5239 | -1/Access | Discovered new exit (range 6) 5241 | *** | Escaped! Last Messages --------------- Acquired Lgt. Quantum Reactor. ALERT: Potential suspicious activity detected, Programmers report to Access Zone 8J. C-30 ARC bursts open, deploying its payload. P-80 Master unfolds itself. W-44 Eye destroyed. O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." O-32 Director uses terminal to summon reinforcements. ALERT: Hostiles spotted, dispatching reinforcements to Terminal A013. O-32 Director locks terminal. System corrupted: Energy discharge (-250). Door malfunctions. U-05 Engineer repairs door. Imp. Light Armor Plating destroyed. The Access Shell folds into the floor. EXIT=FOUND [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ??????????# / #?????????????????# | | ??????????# # #?????????????????# | | ??######### ##############?????????????????# | | ??? # #???????????????????????????######### | | ??????? / #???????????????????????????# = | | ???????? # #???????????????????????????# | | ??????? # #???????????????????????????# | | ?????"" ?+ #???????????????????????????# " | | ???? """ ?# #???????????????????????????# """ | | ??? " ??# #???????????????????????????# """ | | ?# ???# #???????????????????????????# " | | ?# ???# #???????????????????????????# | | ?#####????# #???????????????????????????# | | ??????????# #???????????????????????????# | | ??????????#s #???????????????????????????# | | ??????????# #???????????????????????????# | | ??????????# #???????????????????????????# /! | | ??????????# #???????????????????????????# /! | | ??????????# #?????###???????????????????# * | | ??????????# ####### ##########??????????# | | ??????????# """T""" "??????????# | | ??????????# """ """ "??" BB ???# [ | | ??????????# "??" BB ######### | | ??????????# "??" | | ??????????# "" "??" | | ??????????# @" "??" | | ??????????# "??" | | ??????????#R "??" BB ######### | | ??????????# "??" BB ??????????? | | ??????????# "??" ????????????? | | ??????????# ####### ##########??##??????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????Y????????????????#??????? | | ??????????# ?????????????????????????????#"T????? | | ??????????# ?????????????????????????????#"" ??? | | ??????????# ?????????????????????????????#"" ? | | ??????????# ?????????????????????????????#"" | | ?????????? ?????????????????????????????#"" | | ?????????? ?????????????????????????????#" | | ?????????? ?????????????????????????????# | | ?????????? ?????????????????????????????# | | ???????????#??????????????????????????????###### ? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 44 Energy Capacity 865 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 65 Targeting Accuracy 6 Melee Accuracy 8 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Quantum Rifle | x2 | -6/Factory | Preloaded Repaired ---------- Field Propulsion Drive | 50% | -4/Factory Studied --------- None Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Reactor Achievements -------------- Achiever Alien Tech Armchair Analyst Hot Goods I Like You, Cogmind Subspace Traveler The Science Guy Challenges ------------ None Game ------ Seed SubatomicInterceptSaw Manual? 0 Play Time 01:29:04 Cumulative 26.7 hours Start 2026.06.15 @ 21:13:42 End 2026.06.15 @ 22:41:29 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 40 Rogue 0 Adventurer 40 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 22 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d10aa474-f63c-471e-b0b8-cd870527ed11