Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.26 @ 15:16:40 Player: TurnLeft25 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (62) 310 Value Destroyed (1915) 1915 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (272) 272 TOTAL SCORE: 4377 Bonus ------- High Alert Combat Kills 72 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 117/300 Energy 269/280 System Corruption 0% Temperature Cool (9) Movement Rolling (125) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Armored Wheel Armored Huge Wheel > --- UTILITY (5) ------ Improved Heat Sink Huge Storage Unit Advanced Targeting Computer Target Analyzer Energy Filter > --- WEAPON (2) ------- Advanced Beam Rifle Heavy Assault Rifle > --- INVENTORY (25) --- Improved Ion Engine Micro Nuclear Core Armored Wheel Armored Wheel Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Relay Coupler [Sentry] (17) Advanced Beam Rifle Advanced Beam Rifle Plasma Cannon Plasma Cannon Plasma Cannon Gauss Rifle Flak Cannon Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Advanced Targeting Computer Target Analyzer Energy Filter > --- WEAPON ----------- Advanced Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Micro Nuclear Core Armored Wheel Armored Wheel Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Relay Coupler [Sentry] Advanced Beam Rifle Advanced Beam Rifle Plasma Cannon Plasma Cannon Plasma Cannon Gauss Rifle Flak Cannon Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Remote Datajack [Rating: 41] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Improved Assault Rifle Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . 2 1 . Weapon . | . . . . . Parts Attached 48 | . 4 17 12 15 Power 3 | . . 2 . 1 Engine 3 | . . 2 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 10 | . 2 3 2 3 Treads . | . . . . . Leg 3 | . 2 1 . . Wheel 7 | . . 2 2 3 Hover . | . . . . . Flight . | . . . . . Utility 18 | . 1 7 5 5 Device 10 | . 1 3 2 4 Storage 5 | . . 4 1 . Processor 3 | . . . 2 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 17 | . 1 5 5 6 Energy Gun 6 | . . 3 2 1 Energy Cannon . | . . . . . Ballistic Gun 8 | . 1 2 2 3 Ballistic Cannon . | . . . . . Launcher 3 | . . . 1 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 3 1 . Parts Lost 21 | . . 5 8 8 Power 2 | . . 1 1 . Propulsion 6 | . . 1 2 3 Utility 7 | . . 1 4 2 Weapon 6 | . . 2 1 3 Highest Loss Streak 6 | . . 3 5 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 91 90 96 94 Engine 10 | . 14 10 8 9 Leg 6 | . 26 7 . . Wheel 17 | . . 14 26 23 Device 18 | . 7 24 25 12 Storage 10 | . 14 11 9 9 Processor 9 | . . . 9 21 Energy Gun 10 | . 14 11 8 8 Ballistic Gun 10 | . 14 11 8 8 Peak Build Rating 41 | 6 8 23 34 41 Average Rating 24 | 6 6 16 31 33 On Entrance 13 | 6 6 8 23 26 Naked Turns . | . . . . . Heaviest Build 102 | 14 15 38 102 101 Greatest Support 40 | 20 20 24 36 40 Greatest Overweight (x) 4 | . 4 1 3 4 Average Overweight (x) 1 | . . . 2 2 Largest Inventory Capacity 25 | 8 8 25 25 25 Average Capacity 18 | 8 8 12 24 25 Most Carried 25 | 6 8 16 25 25 Average Carried 16 | 5 5 10 22 23 Final Capacity 25 | 8 8 15 25 25 Final Carried 23 | 4 8 14 23 22 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 993 | 200 124 300 204 165 Remotely . | . . . . . Salvage Created 2134 | . 353 826 400 555 Parts 131 | . 26 56 18 31 Haulers Intercepted 2 | . . 1 1 . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 52 | . 10 19 7 16 Guns 48 | . 10 19 5 14 AOE 4 | . . . 2 2 Classes Destroyed 12 | . 3 6 1 2 Worker 2 | . . 1 1 . Builder 2 | . 1 . 1 . Hauler 2 | . . 1 1 . Mechanic 1 | . . 1 . . Operator 2 | . . 2 . . Watcher 1 | . . 1 . . Swarmer 12 | . 3 6 . 3 Grunt 28 | . 7 12 4 5 Brawler 2 | . . . . 2 Sentry 7 | . . 1 1 5 Hunter 2 | . . . 2 . Programmer 1 | . . . . 1 Best Kill Streak 6 | . 3 6 4 4 Combat Bots Only 4 | . 3 4 3 4 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded 2 | . . . 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 306 | . 35 118 51 102 Missed 82 | . 14 33 5 30 Damage Taken 2860 | . 229 800 665 1166 Core 759 | . 52 152 235 320 Absorbed by Shields 183 | . . 55 112 16 Core Remaining (%) 80 | 100 79 62 . . Volleys Fired 166 | . 28 57 25 56 Largest 2 | . 2 2 2 2 Hottest 88 | . 70 88 84 84 Shots Fired 312 | . 56 112 47 97 Gun 303 | . 56 112 45 90 Cannon . | . . . . . Launcher 9 | . . . 2 7 Special . | . . . . . Kinetic 148 | . 28 57 22 41 Thermal 155 | . 28 55 23 49 Explosive 9 | . . . 2 7 Electromagnetic . | . . . . . Robot Hit Streak 18 | . 8 13 11 18 Robot Miss Streak 4 | . 2 3 3 4 Penetration Max . | . . . . . Secondary Targets 8 | . 1 3 . 4 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 207 | . 37 70 33 67 Core Hits 108 | . 21 37 19 31 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 13 | . . 1 1 11 Burn 12 | . . 1 1 10 Destroy 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4250 | . 505 1149 849 1747 Guns 3397 | . 505 1149 545 1198 Cannons . | . . . . . Explosions 853 | . . . 304 549 Melee . | . . . . . Ramming . | . . . . . Kinetic 1597 | . 247 645 247 458 Thermal 1883 | . 258 504 381 740 Explosive 770 | . . . 221 549 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 99 | . . . 43 56 Projectiles . | . . . . . Explosions 99 | . . . 43 56 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 253 | . . . 60 193 Shots 7 | . . . 1 6 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 281 | . 84 10 281 36 Average Temperature 28 | . 26 9 67 10 Received Heat Transfer 990 | . 99 207 201 483 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . . 2 . 4 Heat Transferred 4668 | . 740 1406 716 1806 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 575 | . 205 462 366 575 Initial 195 | . . 86 195 187 Average 269 | . 98 240 270 377 Maximum Alert Level 2 | . 1 2 1 2 Low Security (%) 29 | 100 87 33 16 4 Level 1 56 | . 12 62 83 55 Level 2 14 | . . 4 . 39 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 4 4 3 . Investigation 6 | . 2 2 2 . Extermination . | . . . . . Reinforcement 4 | . 2 2 . . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 6 | . 3 3 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 79 | . 17 35 10 17 Peak Tracking Total 6 | . 5 6 3 5 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 7 | . 1 1 1 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 4 | . . . 4 . Max in Single Turn 4 | . . . 4 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 14 | . 5 3 5 1 Terminals 10 | . 3 2 4 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 55 | . 29 10 13 3 Successful 22 | . 13 5 4 . Failed 33 | . 16 5 9 3 Catastrophic 3 | . . 1 1 1 Database Lockouts . | . . . . . Manual 39 | . 21 8 10 . Terminals 42 | . 23 6 10 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 10 | . 6 4 . . Scanalyzers . | . . . . . Garrison Access 3 | . . . 3 . Terminal Hacks 7 | . 5 2 . . Robot Analysis 4 | . 3 1 . . Branch Access Points 1 | . 1 . . . Unreport Threat 1 | . 1 . . . Hauler Manifests 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 1 1 . . Report Inventory 2 | . 1 1 . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 12 | . 7 2 3 . Terminals 8 | . 5 . 3 . Botnet 4 | . 3 . 1 . Operators 3 | . 2 . 1 . Skim 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 2 2 . . Recyclers 2 | . 1 1 . . Tunnel 2 | . 1 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 5 2 5 1 Full Trace Events 4 | . 1 . 2 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . . 4 Programmers 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total 3 | . 3 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2214 | 13 348 636 476 741 Spaces Moved 1289 | 11 202 352 307 417 Core 2 | . 2 . . . Treads . | . . . . . Legs 300 | 11 200 89 . . Wheels 987 | . . 263 307 417 Hover . | . . . . . Flight . | . . . . . Fastest Speed 90 | 120 120 90 120 120 Average Speed 121 | 120 121 113 120 128 Slowest Speed 250 | 120 250 190 135 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 2 45 34 33 35 Regions Visited 4 Branch Regions . Pre-discovered Areas 2 | . 1 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 150 | . . . 77 73 Melee . | . . . . . Projectile . | . . . . . AOE 150 | . . . 77 73 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1642 | 12 249 485 367 529 Wait 18 | . 8 10 . . Move 1286 | 10 201 351 307 417 Hop . | . . . . . Pick Up 69 | . 8 31 16 14 Fast Attach 4 | . . 1 3 . Attach 33 | . 4 11 7 11 Detach . | . . . . . Swap 11 | . . 5 2 4 Drop 32 | 2 . 19 7 4 Fire 166 | . 28 57 25 56 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 23 | . . . . 23 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 14 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 11) 328 | -10/Materials | Identified exit to Mines 362 | -10/Materials | Entered another Materials area 362 | -9/Materials | Evolved 2 slots: Utility x2 495 | -9/Materials | Lost 3 parts (1p1n1w) 918 | -9/Materials | Discovered new exit (range 16) 998 | -9/Materials | Entered another Materials area 998 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1174 | -8/Materials | Discovered new exit (range 9) 1446 | -8/Materials | Garrison activated, responded to threat 1474 | -8/Materials | Identified exit to Garrison 1474 | -8/Materials | Entered Garrison 1500 | -8/Garrison | Lost 5 parts (1p2n2u) 1508 | -8/Garrison | Triggered checkpoint 1528 | -8/Garrison | Core integrity fell below 50% 1654 | -8/Garrison | Triggered checkpoint 1812 | -8/Garrison | Discovered new exit (range 10) 1900 | -8/Garrison | Triggered checkpoint 1982 | -8/Garrison | Core integrity fell below 20% 2016 | -8/Garrison | Lost 6 parts (2n2u2w) 2060 | -8/Garrison | Triggered checkpoint 2080 | -8/Garrison | Discovered new exit (range 5) 2152 | -8/Garrison | Triggered checkpoint 2215 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02006_ The unstable cave ceiling collapses. 02011_ Acquired Plasma Cannon. 02017_ The unstable cave ceiling collapses. 02018_ Dropped Plasma Cannon. 02018_ Acquired Plasma Cannon. 02021_ The unstable cave ceiling collapses. 02040_ Acquired 6 matter. 02043_ Acquired 5 matter. 02056_ The unstable cave ceiling collapses. 02080_ EXIT=FOUND 02152_ Beams of light sweep through the air. An alarm sounds. 02182_ Connecting with Garrison Terminal... 02182_ ALERT: Suspicious activity at Terminal G002. Transmitting hostile system tracking data. 02195_ G-47 Trooper suffers critical hit (Burn). 02203_ Arm. Wheel destroyed. 02207_ G-47 Trooper destroyed. 02215_ G-47 Trooper suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | ??# #????????????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ??# #??????? ???????????????????????????????????? | | ###"##""""## ##?????????????????????????????????? | | # #?????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | # ## ## #?????????????????????????????????? | | # ## ## #?????????????????????????????????? | | "?????????????????????????????????? | | "?????????????????????????????????? | | "?#???????????????????????????????? | | "?? ??????????????????????????????? | | # ## ## #??#[?????????????????????????????? | | # ## ## ####+#######??????????????????????? | | %! #??????????????????????? | | ##?????????????????????? | | # T#?????????????????????? | | ## ## #############g ##?????????????????????? | | ## ## #???????????# #??????????????????????? | | ## #######???????????# #??????????????????????? | | # #?????????????????# #??????????????????????? | | ## #?????????????????# #??????????????????????? | | ?# #?????????????????# @#??????????????????????? | | ## #?????????????????# #??????????????????????? | | #?????????????????# #??????????????????????? | | #?????????????????# #??????????????????????? | | ### #?????????????????# #??????????????????????? | | ?## ##????????????????# #??????????????????????? | | ?# ##???????????????# #??????????????????????? | | ?# #???????????????# #??????????????????????? | | ?# #???????????????# #??????????????????????? | | ?### #???????????????# ???????????????????????? | | ???? #???????????????# ???????????????????????? | | ???? #???????????????# ???????????????????????? | | ????###???????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 13 Target Analysis 5 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeartExperimentalReplica Manual? 0 Play Time 00:24:52 Cumulative 54.1 hours Start 2025.02.24 @ 22:13:25 End 2025.02.26 @ 15:16:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 98 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 44 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f07d57c7-e93e-4393-ad03-2f0016e60d05