Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.06.08 @ 06:51:11

Player: Varla

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (24)      120
Value Destroyed (501)      501
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1581

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (300) Ox5
Location                   -9/Materials

 Parts 
-------
>        --- POWER (2) --------
             (None)
>        --- PROPULSION (3) ---
             (None)
>        --- UTILITY (3) ------
  Medium Storage Unit
         Field Recycling Unit
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (8) ----
             (None)

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
           Backup Power I
>          --- PROPULSION -------
           Aluminum Leg
           Backup Propulsion I
>          --- UTILITY ----------
    Medium Storage Unit
           Core Shielding
>          --- WEAPON -----------
  Improved Light Cannon
           Mining Laser
>          --- INVENTORY --------
     Light Armor Plating
[Rating: 9]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Backup Propulsion I
Utility                    Core Shielding
  Device                   Field Recycling Unit
  Storage                  Medium Storage Unit
  Protection               Core Shielding
Weapon                     Improved Light Cannon
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              3    | .   1   2   
  Power                    1    | .   1   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             17   | 9   7   1   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   3   .   
    Treads                 .    | .   .   .   
    Leg                    5    | 2   3   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 3   1   1   
    Device                 2    | 1   .   1   
    Storage                1    | .   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | 2   .   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 3   3   .   
    Energy Gun             2    | 1   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 2   .   .   
    Ballistic Cannon       1    | .   1   .   
    Launcher               .    | .   .   .   
    Special Weapon         1    | .   1   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   .   6   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      2    | .   .   2   
Average Slot Usage (%)     75   | .   87  51  
  Engine                   10   | .   12  4   
  Leg                      20   | .   24  12  
  Device                   2    | .   .   6   
  Storage                  7    | .   6   10  
  Protection               15   | .   17  8   
  Energy Gun               3    | .   5   .   
  Ballistic Gun            4    | .   6   .   
  Ballistic Cannon         6    | .   6   6   
  Special Weapon           4    | .   5   2   
Naked Turns                .    | .   .   .   
Heaviest Build             24   | 10  18  24  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  2    | .   2   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 4   8   8   
  Average Capacity         6    | 4   6   8   
  Most Carried             4    | 4   3   1   
  Average Carried          .    | 1   .   .   
  Final Capacity           8    | 4   8   8   
  Final Carried            .    | .   .   .   

 Class Distribution 
--------------------
 100% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           592  | 306 177 109 
  Remotely                 .    | .   .   .   
Salvage Created            622  | 71  316 235 
  Parts                    48   | 3   25  20  
Haulers Intercepted        1    | .   .   1   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  17   | 1   8   8   
  Guns                     6    | 1   5   .   
  Cannons                  11   | .   3   8   
Classes Destroyed          7    | 2   2   3   
  Worker                   3    | 1   2   .   
  Hauler                   1    | .   .   1   
  Recycler                 1    | .   1   .   
  Watcher                  2    | .   .   2   
  Swarmer                  7    | .   4   3   
  Grunt                    8    | 1   4   3   
  Sentry                   2    | .   .   2   
Best Kill Streak           5    | 1   3   5   
  Combat Bots Only         4    | 1   3   4   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1174 | 27   133  1014 
  Core                     447  | 7    39   401  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         89   | 97   81   .    
Volleys Fired              63   | 5    32   26   
  Largest                  2    | 2    2    1    
  Hottest                  139  | 60   139  39   
Shots Fired                91   | 10   55   26   
  Gun                      50   | 10   40   .    
  Cannon                   37   | .    11   26   
  Launcher                 .    | .    .    .    
  Special                  4    | .    4    .    
  Kinetic                  64   | 6    32   26   
  Thermal                  27   | 4    23   .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         15   | 9    13   15   
  Robot Miss Streak        4    | .    4    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           60   | 9    29   22   
  Core Hits                32   | 3    17   12   
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           985  | 107  425  453  
  Guns                     382  | 107  275  .    
  Cannons                  603  | .    150  453  
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  797  | 64   280  453  
  Thermal                  188  | 43   145  .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 3    | .    2    1    
  Impact                   .    | .    .    .    
  Kinetic                  3    | .    2    1    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        140  | 18   140  102  
  Average Temperature      35   | 12   33   49   
  Received Heat Transfer   915  | 24   54   837  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         425  | 100  325  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             245  | 25  130 245 
  Average Influence        78   | 14  69  127 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         89   | 100 100 62  
  Level 1                  10   | .   .   37  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           3    | .   .   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              38   | 1   20  17  
  Peak Tracking Total      4    | 1   4   4   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          3    | .   3   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                12   | .   12  .   
  Successful               10   | .   10  .   
  Failed                   2    | .   2   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   1    | .   1   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          6    | .   6   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   6   .   
  Record                   1    | .   1   .   
  Prototype ID Bank        1    | .   1   .   
  Emergency Access Points  1    | .   1   .   
  Surveillance Status      1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       4    | .   4   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
  Refit                    2    | .   2   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               1887 | 238  1130 519  
Spaces Moved               1120 | 186  801  133  
  Core                     34   | 34   .    .    
  Treads                   .    | .    .    .    
  Legs                     1080 | 152  795  133  
  Wheels                   .    | .    .    .    
  Hover                    6    | .    6    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  120  
  Average Speed            119  | 107  121  129  
  Slowest Speed            250  | 120  250  150  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       33   | 11   74   16   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        2    | 1    1    .    
  Unknown Exits Taken      .    | .    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          5    | .    4    1    
  Melee                    .    | .    .    .    
  Projectile               5    | .    4    1    
  AOE                      .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      1569 | 215 900 454 
  Wait                     333  | 1   39  293 
  Move                     1118 | 185 800 133 
  Hop                      .    | .   .   .   
  Pick Up                  21   | 11  9   1   
  Fast Attach              .    | .   .   .   
  Attach                   9    | 7   1   1   
  Detach                   2    | .   2   .   
  Swap                     8    | 2   6   .   
  Drop                     15   | 4   11  .   
  Fire                     63   | 5   32  26  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials (discovered 1 exit: *Min)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   93 | -11/Scrapyard | Identified exit to Materials
   93 | -11/Scrapyard | Discovered exit to Materials (range 8)
  239 | -11/Scrapyard | Entered Materials
  239 | -10/Materials | Evolved 1 slot: Power x1
  316 | -10/Materials | Build established: Hacker-Mutant
  718 | -10/Materials | Identified exit to Materials
  718 | -10/Materials | Discovered exit to Materials (range 5)
  840 | -10/Materials | Discovered exit to Materials (range 10)
  930 | -10/Materials | Repaired Aluminum Leg
 1145 | -10/Materials | Identified exit to Mines
 1145 | -10/Materials | Discovered exit to Mines (range 8)
 1369 | -10/Materials | Entered another Materials area
 1369 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1466 | -9/Materials  | Identified exit to Mines
 1466 | -9/Materials  | Discovered exit to Mines (range 16)
 1793 | -9/Materials  | Core integrity fell below 50%
 1855 | -9/Materials  | Core integrity fell below 20%
 1888 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
01575_ A-02 Transporter destroyed.
[Achievement: Loot Pinata]
01577_ G-47 Trooper knocked back.
01580_ K-01 Serf collects debris. <x2>
01585_ G-47 Trooper destroyed.
01587_ K-01 Serf collects debris.
01588_ R-06 Scavenger collects Lgt. Armor Plating.
01591_ K-01 Serf collects debris.
01591_ R-06 Scavenger collects Lgt. Armor Plating.
01592_ Acquired 36 matter.
01593_ K-01 Serf collects debris.
01594_ R-06 Scavenger collects Lgt. Armor Plating.
01595_ K-01 Serf collects debris.
01595_ Lgt. Ion Engine destroyed.
01600_ R-06 Scavenger collects Aluminum Leg.
01652_ Aluminum Leg destroyed.
01692_ Imp. Light Cannon destroyed.
01720_ Aluminum Leg destroyed.
01810_ Core Shielding destroyed.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Evasion (%)                50
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
First Step to Greatness
Loot Pinata
One Hack Too Far
Part-time Mechanic
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              BarrageCompactNullifier
  Manual?         0
Play Time         01:12:54
  Cumulative      2.3 hours
  Start           2020.06.08 @ 04:38:25
  End             2020.06.08 @ 06:51:11
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          1
  Rogue           0
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             0
Gallery%          1
Achievement%      2
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              14/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0138dfb0-e84b-45aa-b785-c8866061b515