Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.21 @ 14:08:13 Player: Hodglim Result: Destroyed by CG-7H0(z) with Zionite Laser-S Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (60) 300 Value Destroyed (2205) 2205 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1134) 1134 TOTAL SCORE: 8819 Bonus ------- Follower Combat Kills 292 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Friendly Fire -1058 Cogmind --------- Core Integrity 0/850 Matter 109/300 Energy 95/100 System Corruption 0% Temperature Cool (9) Movement Hovering (60) Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Zionite Glidesys I > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Zionite Composite Leg I Experimental Heat Sink Improved Hardlight Generator Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ F-cell Engine Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Sensor Array Advanced Targeting Computer Improved Medium Armor Plating Force Field > --- WEAPON ----------- High-powered Shock Rifle Makeshift Shrapnel Gun Heavy Machine Gun Rocket Array > --- INVENTORY -------- Heavy Ion Engine Angular Momentum Engine Carbon-fiber Leg Improved Cooling System High-capacity Storage Unit Hardened Light Armor Plating Improved Hardlight Generator Arc Projector Phase Cannon Heavy Plasma Cannon Heavy Flak Cannon Great Axe [Rating: 72] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Hover Unit Zionite Glidesys I Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Makeshift Shrapnel Gun Energy Gun High-powered Shock Rifle Energy Cannon Beam Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 2 2 . . . . 2 . . . . Power 1 | . . . . 1 . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . . . . . Utility 3 | . . . 1 . 1 . . . . 1 . . . . Weapon 2 | . . . . 1 . . . . . 1 . . . . Parts Attached 106 | 6 9 1 6 12 9 9 7 . 4 16 1 6 6 14 Power 16 | 1 1 . . 3 2 . 3 . . 2 . . 2 2 Engine 11 | 1 1 . . 2 2 . 1 . . 1 . . 1 2 Core 4 | . . . . 1 . . 2 . . 1 . . . . Reactor 1 | . . . . . . . . . . . . . 1 . Propulsion 22 | 2 2 . 2 1 3 3 . . 1 2 1 2 1 2 Treads . | . . . . . . . . . . . . . . . Leg 21 | 2 2 . 2 1 3 3 . . 1 2 1 2 1 1 Wheel . | . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . Utility 25 | 1 5 . 1 2 3 2 1 . . 5 . . . 5 Device 10 | . 1 . 1 1 . . . . . 4 . . . 3 Storage 6 | 1 3 . . . . . . . . 1 . . . 1 Processor 2 | . 1 . . . 1 . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 7 | . . . . 1 2 2 1 . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 43 | 2 1 1 3 6 1 4 3 . 3 7 . 4 3 5 Energy Gun 7 | 1 . . . 1 1 1 1 . . 2 . . . . Energy Cannon 7 | . 1 . 1 2 . . . . 1 . . . . 2 Ballistic Gun 12 | 1 . . 1 3 . 3 2 . 1 1 . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . 1 Launcher 8 | . . 1 1 . . . . . 1 . . 2 2 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . 2 . . . . Slashing Weapon 6 | . . . . . . . . . . 2 . 2 1 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 1 1 . . . 1 1 . . 1 2 Parts Lost 38 | . 1 . . . . 7 6 . 2 . 1 . . 21 Power 7 | . 1 . . . . . 2 . . . . . . 4 Propulsion 10 | . . . . . . 3 1 . . . 1 . . 5 Utility 9 | . . . . . . 2 2 . . . . . . 5 Weapon 12 | . . . . . . 2 1 . 2 . . . . 7 Highest Loss Streak 13 | . 1 . . . . 7 4 . 2 . 1 . . 13 Average Slot Usage (%) 96 | . 92 100 88 99 99 86 93 84 84 99 99 100 99 90 Engine 10 | . 14 14 11 10 13 15 7 7 7 7 13 13 7 7 Core 1 | . . . . 7 1 . 6 7 7 4 . . . . Reactor 1 | . . . . . . . . . . . . . 4 3 Leg 26 | . 27 28 27 27 30 22 27 23 24 26 25 26 26 23 Device 6 | . 1 . 6 4 . . . . . 13 13 13 13 13 Storage 7 | . 14 14 11 9 7 7 7 7 7 6 6 6 6 5 Processor 7 | . 6 14 11 9 7 7 7 7 7 6 6 6 6 5 Protection 6 | . . . . 4 15 12 11 7 7 6 6 6 6 3 Energy Gun 4 | . 10 . . . 1 4 4 . . 5 6 6 6 3 Energy Cannon 1 | . 3 5 2 9 5 . . . . . . . . 1 Ballistic Gun 14 | . 14 14 11 18 15 14 17 23 21 13 13 13 13 9 Launcher 1 | . . 8 7 . . . . . . . . 2 . 3 Slashing Weapon 2 | . . . . . . . . . . 1 6 3 5 1 Naked Turns 24 | . . . . . . . . . . . . . . 24 Heaviest Build 94 | 13 42 42 44 64 69 69 71 59 62 84 83 87 91 94 Greatest Support 84 | 20 26 26 39 41 66 66 59 46 74 84 84 84 84 80 Greatest Overweight (x) 3 | 1 1 1 1 1 1 3 1 1 1 . 1 1 1 2 Average Overweight (x) . | . . 1 1 1 . 1 . 1 . . . . . . Largest Inventory Capacity 20 | 6 12 12 12 12 12 12 12 12 12 12 12 12 12 20 Average Capacity 11 | 5 8 12 12 12 12 12 12 12 12 12 12 12 12 11 Most Carried 12 | 4 10 11 12 12 12 12 12 11 12 12 12 12 12 12 Average Carried 10 | 1 4 9 11 11 11 11 11 11 11 11 12 11 11 9 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 12 12 12 4 Final Carried 12 | 1 10 10 12 12 12 12 11 11 10 12 12 12 12 4 Class Distribution -------------------- 47% | Tank 29% | Mutant 7% | Derelict-Gunner 5% | Derelict-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Gunner | -7/Data Miner Derelict-Gunner | -6/Proximity Caves Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Tank | -6/Zion Tank | -6/Deep Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 2108 | 199 123 113 42 192 162 330 218 . 12 200 193 190 20 114 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2418 | . 50 77 81 149 255 458 362 . . 200 324 398 . 64 Parts 122 | . 1 9 1 9 20 20 19 . . 14 10 15 . 4 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . . 21 17 . 4 . 8 4 . . Prevented 10 | . . . . . . . . . . . 2 8 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 53 | . 1 5 . 1 4 11 10 . . 3 7 8 . 3 Melee 2 | . . . . . . . . . . . 2 . . . Guns 44 | . 1 3 . . 4 11 10 . . 3 5 6 . 1 Cannons 2 | . . . . 1 . . . . . . . . . 1 AOE 5 | . . 2 . . . . . . . . . 2 . 1 Classes Destroyed 14 | . 1 1 1 3 1 2 1 . . . . . . 4 Worker 1 | . . . . 1 . . . . . . . . . . Recycler 1 | . . . 1 . . . . . . . . . . . Watcher 4 | . . . . 2 1 . . . . 1 . . . . Swarmer 16 | . . 5 . . . 2 3 . . . 3 3 . . Grunt 24 | . 1 1 . . 2 6 6 . . . 4 4 . . Brawler 1 | . . . . . . 1 . . . . . . . . Duelist 1 | . . . . . . . 1 . . . . . . . Sentry 6 | . . . . 1 1 1 . . . 2 . 1 . . Programmer 2 | . . . . . 1 . . . . 1 . . . . Z-Technician 3 | . . . . . . . . . . . . . . 3 Z-Light 1 | . . . . . . . . . . . . . . 1 Thief 1 | . . . . . . 1 . . . . . . . . Assembled 1 | . . . . . . . . . . . . . . 1 Guerrilla 1 | . . . . . . . . . . . . . . 1 Best Kill Streak 7 | . 1 3 1 2 3 5 7 . . 1 7 3 . 3 Combat Bots Only 7 | . 1 3 . 1 3 5 7 . . 1 7 3 . 1 Max Kills in Single Turn 3 | . 1 2 1 2 1 2 1 . . 1 1 2 . 3 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . 2 . . . . . . . . . 1 . 1 Melee 1 | . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Damage Taken 6829 | . 212 126 35 194 275 1222 717 . 173 195 208 278 . 3194 Core 1264 | . 81 14 . 24 22 122 114 . 24 18 7 47 . 791 Absorbed by Shields 981 | . . . . . . . . . . 80 216 292 . 393 Core Remaining (%) 83 | 100 . 62 100 95 . . . . 59 . . . . . Volleys Fired 148 | . 9 13 6 7 11 28 20 . . 14 9 13 . 18 Largest 4 | . 2 1 1 3 3 3 3 . . 3 3 4 . 4 Hottest 183 | . 60 30 23 121 121 127 127 . . 109 114 157 . 183 Shots Fired 354 | . 18 13 6 21 30 60 50 . . 42 27 41 . 46 Gun 310 | . 18 11 6 14 22 60 50 . . 42 27 38 . 22 Cannon 35 | . . . . 7 8 . . . . . . . . 20 Launcher 9 | . . 2 . . . . . . . . . 3 . 4 Special . | . . . . . . . . . . . . . . . Kinetic 256 | . 9 11 6 14 22 49 46 . . 28 18 25 . 28 Thermal 39 | . . . . 7 8 11 4 . . . . . . 9 Explosive 6 | . . 2 . . . . . . . . . . . 4 Electromagnetic 53 | . 9 . . . . . . . . 14 9 16 . 5 Robot Hit Streak 44 | . 17 19 4 14 11 28 32 . . 44 28 12 . 8 Robot Miss Streak 4 | . . 2 1 1 1 2 3 . . 3 2 1 . 4 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 8 | . . . . . . 2 4 . . . 2 . . . Max Gunslinging Chain 1 | . . . . . . 1 1 . . . 1 . . . Shots Hit Robots 295 | . 17 9 5 16 23 54 46 . . 35 27 29 . 34 Core Hits 158 | . 4 9 2 7 10 32 26 . . 13 14 18 . 23 Critical Hits 2 | . . . 1 . . . . . . . . . . 1 Critical Kills 1 | . . . 1 . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . 1 Melee Attacks 18 | . . . . . . . . . . 1 7 7 . 3 Impact 1 | . . . . . . . . . . 1 . . . . Slashing 17 | . . . . . . . . . . . 7 7 . 3 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 7499 | . 197 271 60 333 407 837 811 . . 484 562 784 . 2753 Guns 3901 | . 197 110 60 174 251 824 811 . . 439 278 591 . 166 Cannons 762 | . . . . 159 156 . . . . . . . . 447 Explosions 2377 | . . 161 . . . . . . . . . 150 . 2066 Melee 446 | . . . . . . . . . . 45 284 43 . 74 Ramming 13 | . . . . . . 13 . . . . . . . . Kinetic 3416 | . 90 110 60 174 251 635 776 . . 344 148 395 . 433 Thermal 2319 | . . . . 159 156 189 35 . . . . . . 1780 Explosive 607 | . . 161 . . . . . . . . . . . 446 Electromagnetic 698 | . 107 . . . . . . . . 95 130 346 . 20 Impact 45 | . . . . . . . . . . 45 . . . . Slashing 401 | . . . . . . . . . . . 284 43 . 74 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . 2 . . . . . 2 2 2 5 . Average Corruption 2 | . . . . 2 . . . . . 1 2 2 4 . Corruption Purged . | . . . . . . . . . . . . . . . Effects 28 | . . . . 1 . . . . . 7 1 3 16 . Message Errors 6 | . . . . 1 . . . . . 3 . . 2 . Matter Fused 3 | . . . . . . . . . . . . . 3 . Heat Flow Errors 3 | . . . . . . . . . . 1 1 . 1 . Energy Discharges 5 | . . . . . . . . . . . . . 5 . Data Loss (minor) 7 | . . . . . . . . . . 2 . 1 4 . Data Loss (major) 1 | . . . . . . . . . . . . . 1 . Targeting Errors 3 | . . . . . . . . . . 1 . 2 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 649 | . . . . . . . . . . . . . . 649 Projectiles 2 | . . . . . . . . . . . . . . 2 Explosions 647 | . . . . . . . . . . . . . . 647 Melee . | . . . . . . . . . . . . . . . Knockbacks 6 | . . . . . . . . . . . . . . 6 Impact . | . . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . . . . . 6 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 380 | . . 43 . . . 1 . . . . . . . 336 Shots 3 | . . 2 . . . . . . . . . . . 1 Rammed 3 | . . . . . . 3 . . . . . . . . Targets Rammed 4 | . . . . . . 4 . . . . . . . . Kicked 1 | . . . . . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 467 | . 42 . . 347 382 467 223 . . 192 230 174 227 391 Average Temperature 129 | . 23 . . 134 157 244 84 . . 66 117 60 119 132 Received Heat Transfer 2387 | . 42 6 18 45 105 486 351 . 24 56 88 53 . 1113 Effects 13 | . . . . . 2 5 . . . . . . . 6 Shutdowns 6 | . . . . . 2 2 . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . . . . . . 1 Interference 3 | . . . . . . . . . . . . . . 3 Matter Decay 2 | . . . . . . 2 . . . . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . . . . Heat Transferred 1129 | . . . . 259 222 425 75 . . . . . . 148 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 237 | . 35 237 191 155 148 . . . . 112 . . . . Initial 68 | . . 4 28 68 7 . . . . . . . . . Average 53 | . 12 62 122 91 36 . . . . 42 . . . . Maximum Alert Level 1 | . . 1 . . . . . . . . . . . . Low Security (%) 99 | 100 100 99 100 100 100 . . . . 100 . . . . Level 1 . | . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 4 | . . 1 1 . 1 . . . . 1 . . . . Investigation 1 | . . . . . . . . . . 1 . . . . Extermination 1 | . . . . . 1 . . . . . . . . . Reinforcement 1 | . . . 1 . . . . . . . . . . . Assault 1 | . . 1 . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 1 | . . . . 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 88 | . 5 8 6 5 6 12 10 . 2 6 7 9 . 12 Peak Tracking Total 7 | . 2 3 2 2 3 6 7 . 1 1 4 4 . 6 Tactical Retreats 5 | . 1 1 . . . . . . . . . 3 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 4 | . 1 . . 2 . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 7 | . . . 2 . 1 . . . . . 1 . . 3 Max in Single Turn 1 | . . . 1 . 1 . . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 18 | . 4 . . 3 1 . 2 4 1 2 1 . . . Terminals 10 | . 3 . . 2 1 . . . 1 2 1 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 72 | . 11 . . 15 1 . 11 26 1 3 4 . . . Successful 68 | . 10 . . 14 1 . 11 26 1 1 4 . . . Failed 4 | . 1 . . 1 . . . . . 2 . . . . Catastrophic 1 | . . . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 34 | . 4 . . 4 1 . 1 . 1 3 1 . 19 . Terminals 28 | . 8 . . 11 1 . . . 1 3 4 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 4 | . . . . 4 . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 58 | . 5 . . 10 . . 11 26 1 1 4 . . . Record 35 | . 3 . . 6 . . 10 11 1 . 4 . . . Part Schematic 7 | . . . . . . . . 7 . . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . Prototype ID Bank 4 | . . . . 1 . . . 3 . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . Level Access Points 1 | . . . . . . . . . . 1 . . . . Branch Access Points 2 | . 1 . . 1 . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . 4 . . . . . . . . . . Scan Component 2 | . . . . 2 . . . . . . . . . . Repair 2 | . . . . 2 . . . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . . . . . Recycle Component 1 | . 1 . . . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . 2 . . . 1 . . . . . . . . . Terminals 3 | . 2 . . . 1 . . . . . . . . . Track 2 | . 1 . . . 1 . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 8 | . 3 . . 2 . . . . 1 2 . . . . Full Trace Events 1 | . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . 7 . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . . . . . . . Time 52 | . . . . 52 . . . . . . . . . . Parts Recycled 1 | . 1 . . . . . . . . . . . . . Recycled Matter 22 | . 22 . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 12 | . . 4 . . . . . . 1 . . . 7 . Largest Group 7 | . . 3 3 2 . . . . 1 . . . 7 6 Highest-Rated Group 249 | . . 60 60 29 . . . . 94 . . . 249 211 Highest-Rated Ally 94 | . . 31 31 16 . . . . 94 . . . 38 38 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 114 | . . 27 13 5 . . . . 7 . . . . 62 Total Damage 1485 | . . 352 181 58 . . . . 163 . . . . 731 Kills 17 | . . 6 4 1 . . . . 1 . . . . 5 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . 1 . 1 . 1 . 2 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 9955 | 111 587 1139 286 427 522 728 759 196 386 764 602 645 2315 488 Spaces Moved 6472 | 94 424 730 170 237 309 392 454 129 257 553 383 407 1622 311 Core 73 | 25 . . . . . . . . . . . . . 48 Treads . | . . . . . . . . . . . . . . . Legs 6395 | 69 424 730 170 237 309 392 454 129 257 553 383 407 1622 259 Wheels . | . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . 4 Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 122 122 122 153 122 122 122 120 120 50 Average Speed 141 | 104 122 150 150 150 151 159 151 153 146 122 144 140 142 130 Slowest Speed 220 | 120 150 150 150 150 152 220 153 153 153 122 150 150 150 180 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 5 57 99 21 23 7 42 66 74 51 15 48 57 92 38 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 4 | . . 2 . . . . 1 1 . . . . . . Known Exits Taken 2 | . 1 . . . . . . . . 1 . . . . Unknown Exits Taken 12 | 1 . 1 1 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 15 | . . 1 . . . 4 1 . 1 . . 4 4 . Spaces Dug 6 | . . . . . . . . . . . . 6 . . Terrain Destroyed 65 | . . 14 . . . . . . . . . 8 . 43 Melee 6 | . . . . . . . . . . . . 6 . . Projectile 2 | . . . . . . . . . . . . . . 2 AOE 57 | . . 14 . . . . . . . . . 2 . 41 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total 6918 | 106 481 762 194 292 339 438 480 128 265 612 400 440 1633 348 Wait 63 | . 9 16 7 24 . . . . . 6 1 . . . Move 6458 | 93 423 729 169 236 308 391 453 128 256 552 382 406 1621 311 Hop . | . . . . . . . . . . . . . . . Pick Up 60 | 7 19 1 4 4 5 1 . . 3 9 . 3 2 2 Fast Attach 26 | . . . 2 6 1 6 2 . 1 5 1 . 1 1 Attach 40 | 6 7 1 2 2 2 2 3 . 2 3 . . . 10 Detach 8 | . 5 1 . 1 . 1 . . . . . . . . Swap 40 | . 2 . 2 4 6 1 2 . 1 8 . 6 5 3 Drop 50 | . 7 1 2 8 6 1 . . 2 14 . 5 4 . Fire 148 | . 9 13 6 7 11 28 20 . . 14 9 13 . 18 Melee 18 | . . . . . . . . . . 1 7 7 . 3 Ram . | . . . . . . . . . . . . . . . Kick 4 | . . . . . . 4 . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 3 | . . . . . . 3 . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / [*Exi]) -9/Materials -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x4 / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -6/Deep Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 492 | -10/Materials | Discovered new exit (range 6) 565 | -10/Materials | Identified exit to Mines 699 | -10/Materials | Entered Mines 700 | -10/Mines | Learned location of Storage (-8) 706 | -10/Mines | Learned location of Recycling (-8) 731 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1038 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1156 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1157 | -10/Mines | Discovered new exit (range 5) 1243 | -10/Mines | Discovered new exit (range 10) 1337 | -10/Mines | Discovered new exit (range 7) 1656 | -10/Mines | Met a Derelict testing a Signal Generator 1838 | -10/Mines | Entered Materials 1838 | -9/Materials | Accompanied by 3 allies 1838 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2107 | -9/Materials | Discovered new exit (range 10) 2124 | -9/Materials | Entered another Materials area 2124 | -8/Materials | Accompanied by 2 allies 2124 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2261 | -8/Materials | Repaired Assault Rifle 2289 | -8/Materials | Repaired Ion Engine 2448 | -8/Materials | Build established: Scavenger-Gunner 2525 | -8/Materials | Identified exit to Storage 2525 | -8/Materials | Discovered new exit (range 12) 2551 | -8/Materials | Entered Factory 2551 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2917 | -7/Factory | Build established: Tank 2947 | -7/Factory | Discovered new exit (range 11) 3073 | -7/Factory | Entered Lower Caves 3133 | -7/Lower Caves | Attracted the attention of an 0b10 base 3226 | -7/Lower Caves | Lost 7 parts (3n2u2w) 3772 | -7/Lower Caves | Discovered new exit (range 10) 3801 | -7/Lower Caves | Entered another Lower Caves area 3870 | -7/Lower Caves | Destroyed 7 combat bots 3885 | -7/Lower Caves | Discovered new exit (range 5) 4230 | -7/Lower Caves | Build established: Derelict-Mutant 4262 | -7/Lower Caves | Learned location of 1 exit from Research 4262 | -7/Lower Caves | Learned Armory trap positions 4262 | -7/Lower Caves | Learned Extension emergency access door positions 4262 | -7/Lower Caves | Learned Factory stockpile data 4262 | -7/Lower Caves | Learned Extension terminal intel 4262 | -7/Lower Caves | Learned Armory garrison access intel 4367 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 4530 | -7/Lower Caves | Discovered new exit (range 5) 4560 | -7/Lower Caves | Entered Data Miner 4560 | -7/Data Miner | Discovered new exit (range 6) 4590 | -7/Data Miner | Met Data Miner 4613 | -7/Data Miner | Build established: Derelict-Gunner 4643 | -7/Data Miner | Learned location of Section 7 (-2) 4646 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4681 | -7/Data Miner | Received God Mode back door access code from Data Miner 4756 | -7/Data Miner | Entered Proximity Caves 4842 | -6/Proximity Caves | P-60 Hacker assimilated allied 9C-NRO(S) 4843 | -6/Proximity Caves | Escorted by Enhanced Grunt 5031 | -6/Proximity Caves | Spotted B-75 Beast 5127 | -6/Proximity Caves | Discovered new exit (range 5) 5142 | -6/Proximity Caves | Entered Factory 5142 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5143 | -6/Factory | Identified exit to Lower Caves 5552 | -6/Factory | Build established: Tank 5564 | -6/Factory | Identified exit to Factory 5906 | -6/Factory | Entered Lower Caves 5957 | -6/Lower Caves | Learned Factory terminal intel 6004 | -6/Lower Caves | Attracted the attention of an 0b10 base 6071 | -6/Lower Caves | Destroyed 7 combat bots 6095 | -6/Lower Caves | Learned Factory stockpile data 6095 | -6/Lower Caves | Learned Factory terminal intel 6095 | -6/Lower Caves | Learned Extension garrison access intel 6216 | -6/Lower Caves | Encountered a Warlord checkpoint 6493 | -6/Lower Caves | Discovered new exit (range 10) 6508 | -6/Lower Caves | Entered another Lower Caves area 6877 | -6/Lower Caves | Spotted B-75 Beast 7044 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7057 | -6/Lower Caves | Encountered a Warlord checkpoint 7136 | -6/Lower Caves | Discovered new exit (range 5) 7153 | -6/Lower Caves | Entered Zion 7320 | -6/Zion | System corruption cleaned by Quarantine Array 7337 | -6/Zion | Learned 4 Factory zone layouts 7696 | -6/Zion | Received a hallucinogenic algorithm 7848 | -6/Zion | Gained Derelict followers 7896 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8082 | -6/Zion | Imprinted 8085 | -6/Zion | Declared Zion's savior 8445 | -6/Zion | Found Prototype Launcher 8446 | -6/Zion | Identified Rocket Array 8646 | -6/Zion | Opened final containment barrier to the Deep Caves 8693 | -6/Zion | Discovered new exit (range 3) 8693 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 8722 | -6/Zion | Build established: Mutant 8756 | -6/Zion | Given the Hacking Drone Bay 8765 | -6/Zion | Found Prototype Device 8987 | -6/Zion | Learned Factory emergency access door positions 9090 | -6/Zion | Build established: Tank 9131 | -6/Zion | System corruption cleaned by Quarantine Array 9468 | -6/Zion | Entered Deep Caves 9468 | -6/Deep Caves | Accompanied by 7 allies 9742 | -6/Deep Caves | Z-Facility disabled 9748 | -6/Deep Caves | Attacked by Z-Imprinter 9784 | -6/Deep Caves | Identified Hacking Drone Bay 9789 | -6/Deep Caves | Destroyed Z-Imprinter 9818 | -6/Deep Caves | Lost 6 parts (1p2u3w) 9917 | -6/Deep Caves | Core integrity fell below 50% 9927 | -6/Deep Caves | Released all parts (4) 9932 | -6/Deep Caves | Core integrity fell below 20% 9955 | -6/Deep Caves | Lost 13 parts (3p5n3u2w) 9956 | -6/Deep Caves | Destroyed by CG-7H0(z) with Zionite Laser-S Last Messages --------------- 09908_ Phase Cannon destroyed. 09908_ Flexi-carbon Leg destroyed. 09909_ Angular Momentum Engine destroyed. 09909_ Arm. Leg destroyed. 09910_ Enh. Flexi-carbon Leg destroyed. 09911_ Hvy. Flak Cannon destroyed. 09913_ Sensor Array destroyed. 09919_ Arm. Leg destroyed. 09922_ F-cell Engine destroyed. 09923_ Hvy. Ion Engine destroyed. 09923_ Carbon-fiber Leg destroyed. 09924_ Imp. Cooling System destroyed. 09926_ 6M-M3K(z) destroyed. 09927_ Released Hcp. Storage Unit. 09927_ Released Adv. Targeting Computer. 09927_ Released Hcp. Storage Unit. 09927_ Released Great Axe. 09951_ Acquired Prototype Hover Unit. 09951_ Identified Zio. Glidesys I. 09953_ Acquired Prototype Leg. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????#????????????????##????? | | ?????????????????????????# ???????????????? !????? | | ?????????????????????????# ???????????????# =??### | | ?????????????????????????# ???????????????# !?## | | ????????????????????????## ###?############ ### | | ??????????????????????### ###; ## ## ## | | ??????????????????????# # ## ## | | ??????????????????????# | | ???????????????????????# | | ?????????????????????????# | | ?????????????????????????## | | ?????????????????????????# z """ | | ??????????????????????###" z """ | | ?????????????????????## # z """ | | ?????????????????????# @ z """ | | ?????????????????????# ; z """ | | ?????????????????????##### " " | | ?????????????????????????# | | ????????????????????????? " | | ????????????????????????## | | ?????????????????????????# | | ?????????????????????????# | | ????????????????????????? | | ????????????????????????? | | ???????????????????????? | | ???????????????????????? | | ????????????????????????# | | ????????????????????????# | | ?????????????????????????# ?? | | ?????????????????????????? ???? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ???????????????????????????????????? | | ?????????????????????????????????????? | | ????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 35 Energy Capacity 725 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Signs Are For Wimps Challenges ------------ None Game ------ Seed AccelerationFusionDetonator Manual? 0 Play Time 03:21:24 Cumulative 33.0 hours Start 2021.07.26 @ 21:05:52 End 2021.09.21 @ 14:08:13 Sessions 18 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 28 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 64x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: bffafeb3-ae3e-4d3e-bee7-a698a576bb83