Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.14 @ 20:48:01 Player: Mountainmanden Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (1252) 1252 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4092 Bonus ------- None Cogmind --------- Core Integrity 329/700 Matter 300/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Transport Network Coupler > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Ion Engine Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Cryofiber Web Transport Network Coupler Improved ECM Suite Shield Generator > --- WEAPON ----------- Shock Rifle Heavy Assault Rifle Datajack > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Medium Matter Pod [Rating: 23] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Matter Pod Device Improved ECM Suite Storage Medium Matter Pod Processor Transport Network Coupler Protection Light Armor Plating Weapon Light Cannon Energy Gun Heavy EM Shotgun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 4 | . . . 2 . 2 Weapon 1 | . . . . 1 . Parts Attached 54 | 6 13 1 12 21 1 Power 11 | 1 1 . 3 6 . Engine 8 | 1 . . 3 4 . Core 3 | . 1 . . 2 . Reactor . | . . . . . . Propulsion 11 | 2 2 . 4 3 . Treads 2 | . . . . 2 . Leg 9 | 2 2 . 4 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 6 1 3 5 . Device 4 | . . . 1 3 . Storage 8 | 1 4 . 2 1 . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 2 | . 2 . . . . Artifact . | . . . . . . Weapon 16 | 2 4 . 2 7 1 Energy Gun 5 | . 1 . . 4 . Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 1 . . 2 . Ballistic Cannon 4 | . 2 . 2 . . Launcher . | . . . . . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 27 | . 1 . 4 13 9 Power 5 | . . . 1 3 1 Propulsion 5 | . . . . 3 2 Utility 6 | . . . 1 2 3 Weapon 11 | . 1 . 2 5 3 Highest Loss Streak 9 | . 1 . 2 7 9 Average Slot Usage (%) 88 | . 98 100 90 89 65 Engine 6 | . 7 . 5 12 . Core 6 | . 6 14 5 4 6 Treads 3 | . . . . 5 13 Leg 17 | . 28 28 22 11 . Device 9 | . . . 4 19 14 Storage 9 | . 16 . 15 4 6 Processor 7 | . . 1 11 11 7 Protection 5 | . 10 26 4 . . Energy Gun 4 | . 4 . . 5 12 Ballistic Gun 4 | . 20 . . 1 . Ballistic Cannon 10 | . 2 28 21 6 . Special Melee Weapon 1 | . . . . 5 . Naked Turns . | . . . . . . Heaviest Build 58 | 9 58 17 21 25 22 Greatest Support 40 | 20 20 20 20 40 40 Greatest Overweight (x) 3 | 1 2 . 1 3 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 18 | 6 18 4 6 6 4 Average Capacity 5 | 5 11 4 5 4 4 Most Carried 8 | 4 8 4 6 5 1 Average Carried 3 | 2 4 4 4 3 1 Final Capacity 6 | 6 4 4 6 4 4 Final Carried 6 | 4 4 4 6 1 1 Class Distribution -------------------- 52% | Scavenger-Mutant 47% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 1508 | 164 219 101 531 483 10 Remotely . | . . . . . . Salvage Created 1485 | . 219 71 523 635 37 Parts 90 | . 14 1 41 31 3 Haulers Intercepted 4 | . . . 2 2 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 28 | . 4 2 8 13 1 Guns 14 | . 4 . . 10 . Cannons 12 | . . 2 8 2 . AOE 1 | . . . . . 1 Classes Destroyed 11 | . 3 1 4 2 1 Worker 5 | . 1 . 4 . . Builder 2 | . 1 . 1 . . Hauler 4 | . . . 2 2 . Recycler 1 | . . . 1 . . Operator 3 | . . . 2 1 . Watcher 1 | . . . 1 . . Swarmer 3 | . . . . 3 . Grunt 17 | . 4 . 5 8 . Sentry 6 | . . 2 3 1 . Hunter 1 | . . . . 1 . Programmer 1 | . . . . . 1 Best Kill Streak 8 | . 6 2 8 3 1 Combat Bots Only 3 | . 2 2 2 3 1 Max Kills in Single Turn 2 | . 2 1 2 2 1 Gunslinging 1 | . . . . 1 . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 3630 | . 533 296 718 1273 810 Core 1011 | . 90 45 149 356 371 Absorbed by Shields 172 | . . . 33 139 . Core Remaining (%) 60 | 100 . 46 62 35 . Volleys Fired 180 | . 26 8 66 74 6 Largest 2 | . 2 2 2 2 2 Hottest 115 | . 40 70 70 85 115 Shots Fired 295 | . 52 16 118 102 7 Gun 125 | . 52 . . 68 5 Cannon 168 | . . 16 118 34 . Launcher . | . . . . . . Special 2 | . . . . . 2 Kinetic 255 | . 52 16 118 69 . Thermal 1 | . . . . . 1 Explosive . | . . . . . . Electromagnetic 37 | . . . . 33 4 Robot Hit Streak 21 | . 7 10 21 10 17 Robot Miss Streak 6 | . 3 1 5 6 1 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 . . 2 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 190 | . 35 12 72 64 7 Core Hits 85 | . 16 4 23 34 8 Critical Hits 3 | . . . 1 2 . Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . . 1 2 . Melee Attacks 4 | . . . . 4 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3071 | . 274 193 1118 1293 193 Guns 1112 | . 274 . . 802 36 Cannons 1632 | . . 193 1103 336 . Explosions 194 | . . . . 132 62 Melee . | . . . . . . Ramming 133 | . . . 15 23 95 Kinetic 2248 | . 274 193 1103 678 . Thermal 215 | . . . . 132 83 Explosive . | . . . . . . Electromagnetic 475 | . . . . 460 15 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 16 | . . . . . 16 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Effects 7 | . . . . . 7 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 2 | . . . . . 2 Data Loss (major) 1 | . . . . . 1 Misdirections 1 | . . . . . 1 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 24 | . . . 17 7 . Projectiles 24 | . . . 17 7 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 16 | . . . 5 10 1 Impact 2 | . . . 1 . 1 Kinetic 14 | . . . 4 10 . Secondary . | . . . . . . Self-Inflicted Damage 51 | . . . 6 2 43 Shots . | . . . . . . Rammed 38 | . . . 2 7 29 Targets Rammed 42 | . . . 4 9 29 Kicked 4 | . . . 2 2 . Crushed . | . . . . . . Highest Temperature 354 | . 74 354 171 76 . Average Temperature 56 | . 29 185 38 28 . Received Heat Transfer 906 | . 309 99 261 237 . Effects 1 | . . 1 . . . Damage (minor) 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 187 | . . . . 150 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 1 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 297 | . 106 55 297 241 72 Average Influence 91 | . 40 8 142 136 51 Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 91 | 100 100 100 82 87 100 Level 1 8 | . . . 17 12 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . . 2 2 1 Investigation 1 | . . . . 1 . Extermination 1 | . . . . . 1 Reinforcement 3 | . . . 2 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 3 | . . . 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | . 5 2 19 37 2 Peak Tracking Total 4 | . 4 2 3 4 1 Tactical Retreats 5 | . 1 . . 4 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 3 | . . 1 1 1 . Max in Single Turn 1 | . . 1 1 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 7 | . 1 . 3 3 . Terminals 6 | . 1 . 2 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 16 | . 4 . 7 5 . Successful 12 | . 2 . 6 4 . Failed 4 | . 2 . 1 1 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 12 | . 4 . 3 5 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 4 | . . . 4 . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 2 . 2 4 . Record 3 | . 2 . . 1 . Robot Analysis 1 | . . . . 1 . Prototype ID Bank 2 | . . . . 2 . Recall Reinforcements 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . . 4 . . Insert Component 2 | . . . 2 . . Analyze 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 3 | . . . 2 1 . Full Trace Events 2 | . . . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . . 1 1 Non-combat 1 | . . . . 1 . Combat 1 | . . . . . 1 Robot Hacks Applied 2 | . . . . 1 1 parse_system 2 | . . . . 1 1 Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 2713 | 61 490 293 645 821 403 Spaces Moved 1429 | 48 284 223 317 357 200 Core 26 | 13 . . . 3 10 Treads 281 | . . . . 91 190 Legs 1122 | 35 284 223 317 263 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 138 | 102 136 120 133 151 155 Slowest Speed 200 | 120 180 120 150 200 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 4 44 51 33 25 6 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 6 | . . . . 3 3 Melee . | . . . . . . Projectile . | . . . . . . AOE 6 | . . . . 3 3 Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 1857 | 57 345 232 418 523 282 Wait 109 | . . . 13 50 46 Move 1424 | 47 283 222 316 356 200 Hop . | . . . . . . Pick Up 15 | 4 7 . 3 1 . Fast Attach 30 | 6 6 1 4 12 1 Attach 9 | . 1 . 2 6 . Detach 2 | . 1 . . 1 . Swap 15 | . 6 . 6 3 . Drop 27 | . 15 1 4 7 . Fire 180 | . 26 8 66 74 6 Melee 4 | . . . . 4 . Ram 29 | . . . . . 29 Kick 8 | . . . 4 4 . Crush 5 | . . . . 5 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 434 | -10/Materials | Discovered new exit (range 16) 552 | -10/Materials | Entered Mines 729 | -10/Mines | Discovered new exit (range 8) 810 | -10/Mines | Core integrity fell below 50% 839 | -10/Mines | Build established: Mutant 845 | -10/Mines | Entered Materials 845 | -9/Materials | Evolved 2 slots: Utility x2 887 | -9/Materials | Discovered new exit (range 18) 1311 | -9/Materials | Build established: Scavenger-Mutant 1398 | -9/Materials | Discovered new exit (range 15) 1490 | -9/Materials | Entered another Materials area 1490 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1949 | -8/Materials | Discovered new exit (range 13) 2018 | -8/Materials | Lost 4 parts (1n1u2w) 2093 | -8/Materials | Core integrity fell below 50% 2120 | -8/Materials | Lost 7 parts (1p2n1u3w) 2311 | -8/Materials | Entered Factory 2311 | -7/Factory | Evolved 2 slots: Utility x2 2695 | -7/Factory | System corruption reached 10% 2710 | -7/Factory | Core integrity fell below 50% 2714 | -7/Factory | Self-destructed Last Messages --------------- Destabilizing: System corrupted (+1). Slammed into P-60 Hacker. [Achievement: System Compromised] Slammed into P-60 Hacker. P-60 Hacker knocked back. Destabilizing: System corrupted (+1). Slammed into P-60 Hacker. Med. Matter Pod destroyed. System corrupted by crushing effect (+1). Slammed into P-60 Hacker. Destabilizing: Core damaged (-35). Slammed into P-60 Hacker. Destabilizing: System corrupted (+2). Slammed into P-60 Hacker. Destabilizing: Short circuit. Transport Network Coupler permanently disabled. Slammed into P-60 Hacker. Destabilizing: System corrupted (+1). Slammed into P-60 Hacker. System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????# #?????????????????????? | | ??????????????####??## ??????????????????????? | | ????????????? ?? ??????????????????????? | | ?????????????? ???????????????????????? | | ??????????????? 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""" """ #?????????????????? | | ## #??# #?????????????????? | | #" #??# #?????????????????? | | ##"""######+############+######?????????????????? | | % #???????????????????? | | #???????????????????? | | #???????????????????? | | #???????????????????? | | #???????????????????? | | ###########+############ #???????????????????? | | #?????????# #???????????????????? | | #?????????# #???????????????????? | | #?????????+ +???????????????????? | | #?????????# #???????????????????? | | #?????????# #???????????????????? | | #?????????# #???????????????????? | | #?????????? #???????????????????? | | #?????????? #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 430 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Base Temperature (-) 100 Armor Coverage 300 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Lgt. Cannon | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Risk Taker System Compromised Challenges ------------ None Game ------ Seed MetafiberMagneticManipulator Manual? 0 Play Time 00:56:58 Cumulative 5.8 hours Start 2019.11.14 @ 18:35:05 End 2019.11.14 @ 20:48:01 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 2 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 190633df-01fa-473c-b5c6-6afec432bbf1