Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.19 @ 21:47:13 Player: gammafunk Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (235) 1175 Value Destroyed (6228) 6228 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (3824) 3824 TOTAL SCORE: 12427 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3324 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 233/280 System Corruption 2% Temperature Cool (550) Movement Treading (180) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit High-capacity Storage Unit Light Armor Plating > --- WEAPON (3) ------- Improved Medium Laser Improved Assault Rifle Mini Grenade Launcher > --- INVENTORY (18) --- Heavy Ion Engine Light Treads Light Treads Light Treads Light Treads High-capacity Matter Pod (200) Armor Integrity Analyzer Core Shielding Light Armor Plating Light Armor Plating Light Armor Plating Hacking Suite Improved EM Shotgun Heavy Assault Rifle Improved Assault Rifle Slug Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle Slug Cannon > --- INVENTORY -------- Heavy Ion Engine Light Treads Light Treads Light Treads Light Treads High-capacity Matter Pod Armor Integrity Analyzer Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Hacking Suite Improved EM Shotgun Small Laser Light Assault Rifle Heavy Assault Rifle Rocket Launcher Mini Grenade Launcher [Rating: 19] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 109 | 7 17 11 74 Power 8 | 1 2 1 4 Engine 8 | 1 2 1 4 Core . | . . . . Reactor . | . . . . Propulsion 25 | 2 3 2 18 Treads 25 | 2 3 2 18 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 17 | 2 4 1 10 Device . | . . . . Storage 6 | 2 2 . 2 Processor 1 | . 1 . . Hackware . | . . . . Protection 10 | . 1 1 8 Artifact . | . . . . Weapon 59 | 2 8 7 42 Energy Gun 4 | . . . 4 Energy Cannon . | . . . . Ballistic Gun 37 | 2 7 6 22 Ballistic Cannon 3 | . . . 3 Launcher 15 | . 1 1 13 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 5 | . . . 5 Parts Lost 10 | . 2 1 7 Power 1 | . 1 . . Propulsion 1 | . . . 1 Utility 4 | . 1 . 3 Weapon 4 | . . 1 3 Highest Loss Streak 2 | . 2 1 2 Average Slot Usage (%) 98 | . 93 99 99 Engine 12 | . 14 14 11 Treads 24 | . 28 28 21 Storage 19 | . 16 14 21 Processor 1 | . 1 6 . Protection 8 | . 4 7 10 Ballistic Gun 26 | . 27 26 26 Ballistic Cannon 1 | . . . 2 Launcher 2 | . . 1 2 Naked Turns . | . . . . Heaviest Build 72 | 13 41 43 72 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 3 | . 1 1 3 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 18 | 8 18 12 18 Average Capacity 14 | 6 9 12 17 Most Carried 18 | 2 12 12 18 Average Carried 14 | 1 7 11 17 Final Capacity 18 | 8 12 12 18 Final Carried 16 | 2 12 12 16 Class Distribution -------------------- 45% | Mutant 40% | Scavenger-Tank 9% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 4930 | 232 522 241 3935 Remotely . | . . . . Salvage Created 6690 | 54 874 198 5564 Parts 449 | 2 51 23 373 Haulers Intercepted 8 | . 2 . 6 Recyclers Shooed 9 | . 2 . 7 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 173 | . 19 16 138 Guns 85 | . 16 11 58 Cannons 2 | . . . 2 AOE 86 | . 3 5 78 Classes Destroyed 14 | 1 5 . 8 Worker 10 | . 1 . 9 Builder 12 | . . . 12 Tunneler 3 | . . . 3 Hauler 8 | . 2 . 6 Recycler 15 | 1 1 . 13 Mechanic 7 | . . . 7 Operator 2 | . 1 . 1 Watcher 5 | . . . 5 Swarmer 34 | . 3 16 15 Grunt 109 | . 16 . 93 Brawler 4 | . . . 4 Duelist 9 | . . . 9 Protector 8 | . . . 8 Sentry 9 | . . . 9 Best Kill Streak 15 | 1 4 5 15 Combat Bots Only 12 | . 4 5 12 Max Kills in Single Turn 6 | 1 2 2 6 Gunslinging 1 | . . 1 1 Exploded 6 | . 2 2 6 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 3663 | . 565 477 2621 Core 510 | . 67 35 408 Absorbed by Shields . | . . . . Core Remaining (%) 79 | 100 . 59 . Volleys Fired 429 | 4 69 42 314 Largest 3 | 2 2 2 3 Hottest 94 | 40 40 40 94 Shots Fired 955 | 8 136 77 734 Gun 802 | 8 134 71 589 Cannon 72 | . . . 72 Launcher 81 | . 2 6 73 Special . | . . . . Kinetic 873 | 8 134 71 660 Thermal 1 | . . . 1 Explosive 81 | . 2 6 73 Electromagnetic . | . . . . Robot Hit Streak 21 | 6 20 7 21 Robot Miss Streak 6 | 1 5 3 6 Penetration Max 1 | . . . 1 Secondary Targets 13 | . 1 2 10 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 516 | 6 96 44 370 Core Hits 381 | 2 47 22 310 Critical Hits 3 | . 1 . 2 Critical Kills 1 | . . . 1 Critical Parts Destroyed 2 | . 1 . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 14814 | 52 1184 680 12898 Guns 5572 | 52 931 331 4258 Cannons 451 | . . . 451 Explosions 8303 | . 164 334 7805 Melee . | . . . . Ramming 488 | . 89 15 384 Kinetic 6023 | 52 931 331 4709 Thermal 62 | . . . 62 Explosive 8241 | . 164 334 7743 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Effects 31 | . . . 31 Message Errors 10 | . . . 10 Heat Flow Errors 1 | . . . 1 Energy Discharges 7 | . . . 7 Data Loss (minor) 3 | . . . 3 Targeting Errors 8 | . . . 8 Weapon Failures 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 191 | . 4 3 184 Projectiles 10 | . . . 10 Explosions 162 | . . 3 159 Melee 19 | . 4 . 15 Knockbacks 4 | . . 1 3 Impact 3 | . . 1 2 Kinetic 1 | . . . 1 Secondary . | . . . . Self-Inflicted Damage 206 | . . 49 157 Shots 6 | . . 1 5 Rammed 64 | . 15 6 43 Targets Rammed 68 | . 15 6 47 Kicked . | . . . . Crushed 4 | . . . 4 Highest Temperature 550 | . 30 . 550 Average Temperature 41 | . 9 . 45 Received Heat Transfer 1203 | . 213 . 990 Effects 15 | . . . 15 Shutdowns 1 | . . . 1 Energy Bleed 1 | . . . 1 Interference 1 | . . . 1 Damage (minor) 2 | . . . 2 Damage (major) 8 | . . . 8 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . . 2 Impact Corruptions 8 | . 1 . 7 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 50 | . . . 50 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 3235 | 5 177 334 3235 Initial 39 | . 3 39 31 Average 770 | 2 37 165 1163 Maximum Alert Level 5 | . . 1 5 Low Security (%) 45 | 100 100 66 21 Level 1 8 | . . 33 5 Level 2 7 | . . . 12 Level 3 11 | . . . 17 Level 4 7 | . . . 12 Level 5 10 | . . . 16 High Security 8 | . . . 13 Max Security . | . . . . Sterilizations 1 | . . . 1 Squads Dispatched 39 | . 4 . 35 Investigation 8 | . 1 . 7 Extermination . | . . . . Reinforcement 13 | . 3 . 10 Assault 18 | . . . 18 Garrison . | . . . . Intercept . | . . . . Construction Impeded 7 | . . . 7 Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 252 | . 39 19 194 Peak Tracking Total 10 | . 5 3 10 Tactical Retreats 8 | . . 4 4 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 3 | . . . 3 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . . 1 . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 38 | . . 4 34 Max in Single Turn 3 | . . 2 3 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 16 | . 6 . 10 Terminals 14 | . 5 . 9 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 55 | . 22 . 33 Successful 33 | . 17 . 16 Failed 22 | . 5 . 17 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 26 | . 12 . 14 Terminals 43 | . 14 . 29 Fabricators . | . . . . Repair Stations 12 | . 8 . 4 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 16 | . 6 . 10 Robot Analysis 4 | . 4 . . Branch Access Points 1 | . . . 1 Alert Level 4 | . . . 4 Unreport Threat 5 | . 2 . 3 Hauler Manifests 1 | . . . 1 Registered Components 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 11 | . 8 . 3 Scan Component 6 | . 4 . 2 Repair 5 | . 4 . 1 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 6 | . 3 . 3 Terminals 6 | . 3 . 3 Botnet 6 | . 3 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 15 | . 6 . 9 Full Trace Events 6 | . . . 6 Feedback Events 2 | . . . 2 Corruption 2 | . . . 2 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 5 | . 4 . 1 Time 130 | . 104 . 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total 4 | . 4 . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 11001 | 115 2341 1555 6990 Spaces Moved 4857 | 68 1045 812 2932 Core 14 | 14 . . . Treads 4843 | 54 1045 812 2932 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 180 Average Speed 174 | 137 161 173 180 Slowest Speed 220 | 160 180 180 220 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 74 | 5 97 97 97 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 2 | . . 2 . Spaces Dug 15 | . . . 15 Terrain Destroyed 872 | . 12 39 821 Melee . | . . . . Projectile 27 | . . . 27 AOE 845 | . 12 39 794 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 6575 | 80 1569 893 4033 Wait 1023 | . 402 7 614 Move 4854 | 67 1044 811 2932 Hop . | . . . . Pick Up 36 | 2 11 6 17 Fast Attach 24 | 7 3 1 13 Attach 9 | . 2 1 6 Detach 5 | . 3 1 1 Swap 76 | . 12 9 55 Drop 51 | . 8 9 34 Fire 429 | 4 69 42 314 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 68 | . 15 6 47 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 116 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 13) 315 | -10/Materials | Build established: Mutant 484 | -10/Materials | Discovered new exit (range 16) 795 | -10/Materials | Discovered new exit (range 15) 1745 | -10/Materials | Discovered new exit (range 6) 2012 | -10/Materials | Repaired Lgt. Treads 2039 | -10/Materials | Repaired Lgt. Assault Rifle 2067 | -10/Materials | Repaired Lgt. Treads 2094 | -10/Materials | Repaired Lgt. Treads 2457 | -10/Materials | Entered Mines 2779 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3171 | -10/Mines | Discovered new exit (range 7) 3207 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3384 | -10/Mines | Learned location of 1 exit from Materials 3578 | -10/Mines | Discovered new exit (range 10) 4012 | -10/Mines | Entered Materials 4012 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 4013 | -9/Materials | Identified exit to Materials 4070 | -9/Materials | Repaired Lgt. Armor Plating 4452 | -9/Materials | Build established: Scavenger-Tank 5313 | -9/Materials | Discovered exit to Materials (range 8) 5378 | -9/Materials | Identified exit to Mines 5577 | -9/Materials | Destroyed 8 combat bots 6012 | -9/Materials | First assault squad dispatched 6913 | -9/Materials | Build established: Scavenger-Mutant 7388 | -9/Materials | Build established: Scavenger-Tank 8586 | -9/Materials | Discovered exit to Materials (range 16) 9282 | -9/Materials | Core integrity fell below 50% 9707 | -9/Materials | Destroyed 11 combat bots 10059 | -9/Materials | High security lockdown imminent 10084 | -9/Materials | Destroyed 9 combat bots 10139 | -9/Materials | High security lockdown engaged 10254 | -9/Materials | Destroyed 12 combat bots 10323 | -9/Materials | Destroyed 9 combat bots 10332 | -9/Materials | Sterilization system engaged 10332 | -9/Materials | Non-combat units ordered to evacuate 10359 | -9/Materials | Destroyed 8 combat bots 10432 | -9/Materials | Combat units ordered to evacuate 10503 | -9/Materials | Build established: Mutant 10632 | -9/Materials | Ambient heat levels rising (+10) 10782 | -9/Materials | Ambient heat levels rising (+10) 10932 | -9/Materials | Ambient heat levels rising (+10) 10996 | -9/Materials | Core integrity fell below 20% 11003 | -9/Materials | Core destroyed Last Messages --------------- System corrupted: Component data lost. ALERT: Ambient heat levels +10. T>T617MU= GSI|JNVTU N0ZJ=%TAGGO4D/QO4 ALERT: Ambient heat levels +10. Power failure, Cld. Ion Engine shutdown. Overheating: Lrg. Storage Unit damaged (-214). Overheating: Imp. Assault Rifle damaged (-31). Overheating: Hcp. Storage Unit damaged (-275). Overheating: Lgt. Treads damaged (-15). Overheating: Lgt. Armor Plating damaged (-8). Overheating: Cld. Ion Engine damaged (-22). Overheating: Hcp. Storage Unit damaged (-100). Overheating: Lgt. Treads damaged (-17). Overheating: Core damaged (-48). Overheating: Lgt. Treads damaged (-20). Overheating: System interference. Mni. Grenade Launcher temporarily disabled. Overheating: Lgt. Treads damaged (-8). Overheating: Energy bleed (-61). Overheating: Core damaged (-44). 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