Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.24 @ 16:03:25 Player: star Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (36) 180 Value Destroyed (1469) 1469 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5169 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 416/550 Matter 300/300 Energy 310/310 System Corruption 0% Temperature Cool (0) Movement Treading (155) Location -8/Scraptown Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (3) --- Advanced Treads Medium Treads Medium Treads > --- UTILITY (5) ------ Large Storage Unit Machine Analyzer Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- Field Laser Enhanced Autogun (fused) > --- INVENTORY (15) --- Superbattery (1500) Improved Targeting Computer Improved Targeting Computer Recoil Stabilizer Cloak of Protection Reactive Plating Hacking Suite Heavy EM Shotgun Heavy EM Shotgun Precision Beam Rifle Precision Beam Rifle Advanced Beam Rifle Latent Energy Streamer Flak Cannon Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Superbattery Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Latent Energy Streamer Improved Assault Rifle > --- INVENTORY -------- Improved Heat Sink Improved Targeting Computer Improved Targeting Computer Recoil Stabilizer Cloak of Protection Reactive Plating Hacking Suite Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Precision Beam Rifle Precision Beam Rifle Flak Cannon Rocket Launcher [Rating: 43] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Improved Flight Unit Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Reactive Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Latent Energy Streamer Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Slots Evolved 4 | . . . . . 4 . . . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 3 | . . . . . 3 . . . Weapon . | . . . . . . . . . Parts Attached 54 | 6 1 . . . 26 15 . 6 Power 5 | 1 . . . . 3 . . 1 Engine 3 | 1 . . . . 2 . . . Core 2 | . . . . . 1 . . 1 Reactor . | . . . . . . . . . Propulsion 15 | 2 . . . . 9 1 . 3 Treads 10 | . . . . . 6 1 . 3 Leg . | . . . . . . . . . Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight 3 | . . . . . 3 . . . Utility 14 | 1 1 . . . 7 4 . 1 Device 4 | . . . . . 3 1 . . Storage 3 | 1 . . . . 1 1 . . Processor 5 | . 1 . . . 1 2 . 1 Hackware . | . . . . . . . . . Protection 2 | . . . . . 2 . . . Artifact . | . . . . . . . . . Weapon 20 | 2 . . . . 7 10 . 1 Energy Gun 11 | . . . . . 6 4 . 1 Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 6 | 2 . . . . . 4 . . Ballistic Cannon 1 | . . . . . 1 . . . Launcher 1 | . . . . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . . . . 4 4 . . Parts Lost 7 | . . . . 2 2 2 1 . Power 3 | . . . . 1 1 . 1 . Propulsion 3 | . . . . 1 . 2 . . Utility . | . . . . . . . . . Weapon 1 | . . . . . 1 . . . Highest Loss Streak 1 | . . . . 1 1 1 1 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 92 | . 96 100 100 87 97 95 87 87 Engine 5 | . 14 14 14 14 3 9 6 . Core 1 | . . . . . 5 . . 2 Treads 18 | . . . . . 19 22 18 21 Wheel 2 | . 28 28 28 16 . . . . Flight 1 | . . . . . 6 . . . Device 7 | . . . . . 15 4 9 2 Storage 10 | . 14 14 14 14 9 11 9 9 Processor 23 | . 10 14 14 14 14 23 27 33 Protection 2 | . . . . . 4 5 . . Energy Gun 10 | . . . . . 16 13 9 9 Ballistic Gun 8 | . 28 28 28 28 1 4 9 9 Peak Build Rating 43 | 6 7 7 10 10 33 43 38 41 Average Rating 30 | 4 6 7 8 9 28 33 36 32 On Entrance 15 | . 6 7 7 10 8 30 38 33 Naked Turns . | . . . . . . . . . Heaviest Build 52 | 12 12 12 12 12 46 52 44 36 Greatest Support 78 | 20 20 20 20 20 60 60 40 78 Greatest Overweight (x) 1 | . . . . 1 1 1 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 15 Average Capacity 12 | 7 8 8 8 8 8 15 15 15 Most Carried 15 | 1 3 3 6 6 8 15 15 15 Average Carried 11 | . 2 3 4 6 7 11 15 14 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 Final Carried 15 | 1 3 3 6 6 8 15 15 15 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Matter Collected 1203 | 249 . . . . 488 234 122 110 Remotely . | . . . . . . . . . Salvage Created 1922 | . . . . 38 1035 669 180 . Parts 94 | . . . . . 47 35 12 . Haulers Intercepted 3 | . . . . . 2 1 . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Combat Hostiles Destroyed 30 | . . . . 1 16 10 3 . Guns 28 | . . . . 1 15 9 3 . Cannons 1 | . . . . . 1 . . . Classes Destroyed 7 | . . . . 1 4 2 . . Hauler 3 | . . . . . 2 1 . . Mechanic 1 | . . . . . 1 . . . Operator 1 | . . . . . 1 . . . Watcher 1 | . . . . . . 1 . . Grunt 14 | . . . . 1 10 3 . . Sentry 15 | . . . . . 6 6 3 . Hunter 1 | . . . . . . 1 . . Best Kill Streak 4 | . . . . 1 4 3 1 . Combat Bots Only 4 | . . . . 1 4 2 1 . Max Kills in Single Turn 2 | . . . . 1 2 1 1 . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Hostile Shots Fired 159 | . . . . 24 87 32 16 . Missed 55 | . . . . 6 32 12 5 . Damage Taken 1649 | . . 3 . 323 833 332 158 . Core 166 | . . . . 32 119 15 . . Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 11 | . . . . . . 11 . . Core Remaining (%) 93 | 100 . . . 87 . . . . Volleys Fired 100 | . . . . 7 55 31 7 . Largest 2 | . . . . 2 2 2 2 . Hottest 122 | . . . . 40 122 111 75 . Shots Fired 194 | . . . . 14 103 63 14 . Gun 189 | . . . . 14 100 61 14 . Cannon 5 | . . . . . 3 2 . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 44 | . . . . 14 8 15 7 . Thermal 88 | . . . . . 72 16 . . Explosive . | . . . . . . . . . Electromagnetic 62 | . . . . . 23 32 7 . Robot Hit Streak 53 | . . . . 7 53 34 6 . Robot Miss Streak 7 | . . . . 7 2 1 1 . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . 1 . . . Shots Hit Robots 157 | . . . . 7 89 49 12 . Core Hits 76 | . . . . 2 43 25 6 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . Critical Strikes 6 | . . . . . 5 1 . . Burn 5 | . . . . . 5 . . . Destroy 1 | . . . . . . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2969 | . . 6 . 115 1533 1113 202 . Guns 2788 | . . . . 110 1493 983 202 . Cannons 40 | . . . . . 40 . . . Explosions 130 | . . . . . . 130 . . Melee . | . . . . . . . . . Ramming 11 | . . 6 . 5 . . . . Kinetic 424 | . . . . 110 89 144 81 . Thermal 1366 | . . . . . 1034 332 . . Explosive . | . . . . . . . . . Electromagnetic 1168 | . . . . . 410 637 121 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 12 | . . . . . 4 12 12 . Average Corruption 7 | . . . . . 3 6 12 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 85 | . . . . . 10 28 47 . Message Errors 22 | . . . . . 4 9 9 . Matter Fused 26 | . . . . . 4 7 15 . Heat Flow Errors 11 | . . . . . 1 3 7 . Energy Discharges 9 | . . . . . . 2 7 . Parts Fused 3 | . . . . . . 2 1 . Data Loss (minor) 5 | . . . . . . 3 2 . Data Loss (major) 3 | . . . . . . . 3 . Misfires 1 | . . . . . . 1 . . Alerts 4 | . . . . . 1 1 2 . Misdirections 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 32 | . . . . . . 32 . . Projectiles . | . . . . . . . . . Explosions 32 | . . . . . . 32 . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 5 | . . 3 . 2 . . . . Shots . | . . . . . . . . . Rammed 2 | . . 1 . 1 . . . . Targets Rammed 2 | . . 1 . 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 351 | . . . . . 225 351 252 . Average Temperature 81 | . . . . . 68 81 92 . Received Heat Transfer 603 | . . . . 54 405 117 27 . Effects 7 | . . . . . . 4 3 . Interference 7 | . . . . . . 4 3 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 6 | . . . . . 2 4 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . . 4 . . . Heat Transferred 3258 | . . . . . 2664 594 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . Latent Energy Used 400 | . . . . . . 400 . . LE Corruption 6 | . . . . . . 6 . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Peak Influence 350 | . 15 5 . 50 350 263 108 . Initial 115 | . . 5 . . 15 115 78 . Average 121 | . 7 5 . 17 206 156 40 . Maximum Alert Level 1 | . . . . . 1 1 . . Low Security (%) 70 | 100 100 100 . 100 40 61 100 . Level 1 29 | . . . . . 59 38 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 1 | . . . . . 1 . . . Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 1 | . . . . . 1 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Distress Signals 5 | . . . . 1 3 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 80 | . 1 . . 29 31 16 3 . Peak Tracking Total 16 | . 1 . . 16 5 4 1 . Tactical Retreats 5 | . . . . 1 3 1 . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Traps Triggered 4 | . . . . . 1 3 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Machines Disabled 2 | . . . . . . 2 . . Max in Single Turn 1 | . . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Machines Accessed 9 | . . . 2 . 2 2 3 . Terminals 5 | . . . . . 2 1 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 12 | . . . 2 . 2 3 5 . Successful 8 | . . . 2 . 1 2 3 . Failed 4 | . . . . . 1 1 2 . Catastrophic 3 | . . . . . 1 . 2 . Database Lockouts . | . . . . . . . . . Manual 9 | . . . 1 . 2 3 3 . Terminals 7 | . . . . . 2 1 4 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . Terminal Hacks 5 | . . . 2 . 1 1 1 . Record 2 | . . . 1 . . . 1 . Branch Access Points 2 | . . . . . 1 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . Report Inventory 1 | . . . . . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks 1 | . . . . . . . 1 . Terminals 1 | . . . . . . . 1 . Assimilate 1 | . . . . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . . . . . 1 1 2 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Turns Passed 4473 | 41 90 92 220 70 999 1038 1093 830 Spaces Moved 2489 | 40 108 50 272 27 481 484 512 515 Core 2 | 2 . . . . . . . . Treads 1911 | . . . . . 400 484 512 515 Legs . | . . . . . . . . . Wheels 501 | 38 108 50 272 27 6 . . . Hover . | . . . . . . . . . Flight 75 | . . . . . 75 . . . Fastest Speed 34 | 50 80 80 80 80 34 160 160 155 Average Speed 153 | 78 80 80 80 92 142 175 207 158 Slowest Speed 240 | 80 80 80 80 95 160 240 240 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 4 22 17 63 15 41 60 73 46 Regions Visited 8 Branch Regions 6 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . . 1 . Scrap Searched 7 | . . . . . . . . 7 Spaces Dug 13 | . . . . . . 13 . . Terrain Destroyed 35 | . . . . . . 35 . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 35 | . . . . . . 35 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Total 2949 | 46 110 101 274 57 690 608 534 529 Wait 268 | . . 51 . 23 109 67 16 2 Move 2481 | 39 107 49 271 26 480 483 511 515 Hop . | . . . . . . . . . Pick Up 26 | 1 2 . 3 . 8 10 . 2 Fast Attach 17 | 6 1 . . . 7 1 . 2 Attach 2 | . . . . . 2 . . . Detach 1 | . . . . . 1 . . . Swap 35 | . . . . . 17 14 . 4 Drop 17 | . . . . . 11 2 . 4 Fire 100 | . . . . 7 55 31 7 . Melee . | . . . . . . . . . Ram 2 | . . 1 . 1 . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -8/Recycling (discovered 2 exits: [*Fac] / [*Scr]) -8/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 42 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Discovered new exit (range 16) 131 | -10/Materials | Identified exit to Mines 132 | -10/Materials | Entered Mines 143 | -10/Mines | Learned location of 1 exit from Materials 148 | -10/Mines | Excavation squad dispatched 148 | -10/Mines | A large section of the Mines collapsed 220 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 221 | -10/Mines | Discovered new exit (range 5) 223 | -10/Mines | Identified exit to Exiles 224 | -10/Mines | Entered Exiles 246 | -10/Exiles | Met 8R-AWN 257 | -10/Exiles | Met EX-HEX 281 | -10/Exiles | Met EX-BIN 291 | -10/Exiles | Met EX-DEC 295 | -10/Exiles | Learned location of Zion (-7) 312 | -10/Exiles | Build established: Mutant 322 | -10/Exiles | Aligned with FarCom system 323 | -10/Exiles | Given EX-Vault access code 345 | -10/Exiles | Opened EX-Vault 357 | -10/Exiles | Found Superbattery 362 | -10/Exiles | Found Latent Energy Streamer 363 | -10/Exiles | Found Cloak of Protection 381 | -10/Exiles | Warned to stay clear of 0b10 Research branches 437 | -10/Exiles | Discovered new exit (range 10) 443 | -10/Exiles | Identified exit to Mines 444 | -10/Exiles | Stole three prototypes: Superbattery, Cloak of Protection, Latent Energy Streamer 444 | -10/Exiles | Entered Mines 445 | -9/Mines | Assembled infested the area 450 | -9/Mines | Assisted by a Guerilla fighting off Assembled 509 | -9/Mines | Discovered new exit (range 5) 513 | -9/Mines | Identified exit to Materials 514 | -9/Mines | Entered Materials 514 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 515 | -8/Materials | Identified exit to Factory 1133 | -8/Materials | Build established: Scavenger-Mutant 1357 | -8/Materials | Identified exit to Storage 1513 | -8/Materials | Entered Storage 1564 | -8/Storage | Identified exit to Recycling 2224 | -8/Storage | System corruption reached 10% 2339 | -8/Storage | Build established: Mutant 2541 | -8/Storage | Used back door to open Recycling access 2551 | -8/Storage | Entered Recycling 2898 | -8/Recycling | Discovered new exit (range 7) 3606 | -8/Recycling | Scanned before Scraplab entrance 3628 | -8/Recycling | Entered Scraplab 3641 | -8/Recycling | Discovered new exit (range 2) 3644 | -8/Recycling | Entered Scraptown 3644 | -8/Scraptown | System corruption cleaned by C-Scrubber 4010 | -8/Scraptown | Discovered new exit (range 11) 4116 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 4151 | -8/Scraptown | Visited Bundlers 4360 | -8/Scraptown | Visited The Evicted 4388 | -8/Scraptown | Visited Comm Corps 4470 | -8/Scraptown | Turned away by UFD registrar 4470 | -8/Scraptown | Turned away by UFD registrar 4474 | -8/Scraptown | Self-destructed Last Messages --------------- 04200_ Found Com. Battery. 04200_ Found Adv. Visual Processing Unit. 04200_ Found 48 Matter. 04201_ Acquired 10 matter. 04204_ LOCAL NARROWCAST: Training Area. Open sessions every third cycle. 04208_ Dropped Lgt. Treads. 04222_ Acquired Fission Core. 04314_ Searching scrap... 04314_ Found Lrg. Matter Pod. 04314_ Found 68 Matter. 04315_ Acquired 30 matter. 04360_ LOCAL NARROWCAST: The Evicted. 04388_ LOCAL NARROWCAST: Comm Corps. 13375P34K3R5 FTW. 04430_ 9G-Y2K(j): "Tell it to me straight, how many wild Derelicts have you "saved"? I'm willing to bet the real number is zero." 04432_ 9G-Y2K(j): "Sheesh, hacking them would be faster, you doltbolts..." 3K-6BM(j): I'm not sure how you made it into Scraptown, but your kind is not welcome here, not after what you pulled in the Exiles lab. 3K-6BM(j): Hm, I'm sorry Wanderer, but our Scientists inform me that we shouldn't trust you or your benefactors with full access to the UFD. Map ----- +----------------------------------------------------+ | #?####???????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #?????"""????????????????????????????????????????? | | #???? ???????????????????????????????????????? | | #??? ????????????????????????????????????????? | | #??? ?????????????????????????????????????????? | | #?? ???????????????????????????????????????????? | | ### ########?????????# ###???????????????????????? | | ????? ???????????????????????? | | ??? ???????????????????????? | | ? ???????????????????????? | | ??r ???????????????????????? | | ??? ???????????????????????? | | #### #######????# x #??????????????????????? | | #??? ?????????# #??????????????????????? | | #???? ???????# #??????????????????????? | | #????? ??????# #??????????????????????? | | #?????? ??????# #??????????????????????? | | #???????????????# #??????????????????????? | | #???????????????# ###?#??????????????????? | | #???????????????# ""#"#??????????????????? | | #???????????????# j""""#??????????????????? | | #???????????????# @""###??????????????????? | | #???????????????# ###????????????????????? | | #???????????????# #####??????????????????? | | #???????????????# j "??????????????????? | | #???????????????# "??????????????????? | | #???????????????# "??????????????????? | | #???????????????# "??????????????????? | | ################# TT "??????????????????? | | TT "??????????????????? | | "??????????????????? | | "??????????????????? | | "??????????????????? | | "??????????????????? | | #"??????????????????? | | #???????????????????? | | #???????????????????? | | ############ ########## ####???????????????????? | | #??# ???????# #??????????????????????? | | #??# ?????# #??????????????????????? | | "#??# " ????# #??????????????????????? | | #??# """ #???# #??????????????????????? | | ""#??# """"" #???# #??????????????????????? | | !"#??# ""X"? #???# #??????????????????????? | | %"#??# "" ???#???# #??????????????????????? | | ""#??# ????????? #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 1650 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 5 Armor Coverage 150 Resistance: KI 20 Evasion (%) 63 Targeting Accuracy 22 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProtonBraceShielding Manual? 0 Play Time 00:28:21 Cumulative 97.9 hours Start 2024.09.24 @ 10:50:19 End 2024.09.24 @ 16:03:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 165 Rogue 165 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 51 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c62f2e18-db11-423e-8b18-b14caa61588e