Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.08 @ 13:31:36

Player: ktur

Result: Destroyed by B-75 Beast with Heavy Machine Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (140)     700
Value Destroyed (4126)     4126
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (1435)               1435
              TOTAL SCORE: 8461

 Bonus
-------
High Alert Combat Kills    710
Follower Combat Kills      25
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     315/315
System Corruption          4%
Temperature                Cool (12)
Movement                   Treading (250) Ox1
Location                   -8/Garrison

 Parts 
-------
>               --- POWER (1) --------
                Neutrino Core
>               --- PROPULSION (3) ---
        Armored Treads
        Armored Treads
        Armored Treads
>               --- UTILITY (4) ------
       Improved Cooling System
                Huge Storage Unit
       Improved Weapon Cycler
        Layered Medium Armor Plating
>               --- WEAPON (3) -------
                Wave Gun
                Wave Gun
                Assault Rifle
>               --- INVENTORY (25) ---
       Improved Medium Treads
                Aerolev Unit
                Aerolev Unit
                Aerolev Unit
                Aerolev Unit
       Improved Cooling System
                Coolant Injector
          Large Matter Pod (150)
       Improved Transmission Jammer
                ECM Suite
                Hacking Suite
                Hacking Suite
                Hacking Suite
                Relay Coupler [NC] (36)
                Relay Coupler [Swarmer] (55)
                Relay Coupler [Grunt] (28)
                Relay Coupler [Duelist] (36)
                Relay Coupler [Sentry] (29)
       Advanced Plasma Cannon
  Hypervelocity Coil Gun
           Mini Grenade Launcher
       Improved Datajack
                Remote Datajack
                Plasma Cutter
          Heavy Flail

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
        Armored Treads
>               --- UTILITY ----------
       Improved Cooling System
                Huge Storage Unit
       Improved Weapon Cycler
        Layered Medium Armor Plating
>               --- WEAPON -----------
                Wave Gun
                Wave Gun
                Assault Rifle
>               --- INVENTORY --------
       Improved Medium Treads
                Aerolev Unit
                Aerolev Unit
                Aerolev Unit
                Aerolev Unit
       Improved Cooling System
                Coolant Injector
          Large Matter Pod
       Improved Transmission Jammer
                ECM Suite
                Hacking Suite
                Hacking Suite
                Hacking Suite
                Relay Coupler [NC]
                Relay Coupler [Swarmer]
                Relay Coupler [Grunt]
                Relay Coupler [Duelist]
                Relay Coupler [Sentry]
       Advanced Plasma Cannon
  Hypervelocity Coil Gun
           Mini Grenade Launcher
       Improved Datajack
                Remote Datajack
                Plasma Cutter
          Heavy Flail
[Rating: 52]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Neutrino Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Aerolev Unit
Utility                    Huge Storage Unit
  Device                   Cooling System
  Storage                  Huge Storage Unit
  Hackware                 System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Jun Mat Mat Min Mat Gar 
Slots Evolved              4    | .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  2    | .   .   1   .   1   .   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             118  | 6   12  34  1   13  52  
  Power                    8    | 1   .   3   .   1   3   
    Engine                 7    | 1   .   3   .   1   2   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               28   | 2   2   11  .   5   8   
    Treads                 27   | 2   2   10  .   5   8   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  1    | .   .   1   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  37   | 1   6   13  1   4   12  
    Device                 16   | .   2   5   .   1   8   
    Storage                5    | 1   3   1   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   1   .   
    Protection             15   | .   1   7   1   2   4   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   45   | 2   4   7   .   3   29  
    Energy Gun             12   | .   1   1   .   1   9   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          25   | 2   2   6   .   2   13  
    Ballistic Cannon       2    | .   .   .   .   .   2   
    Launcher               3    | .   1   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   3   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   1   1   
Parts Lost                 17   | .   2   1   .   1   13  
  Power                    3    | .   .   1   .   .   2   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  7    | .   .   .   .   1   6   
  Weapon                   6    | .   2   .   .   .   4   
  Highest Loss Streak      7    | .   2   1   .   1   7   
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     97   | .   94  99  100 99  98  
  Engine                   10   | .   14  10  11  9   7   
  Treads                   24   | .   27  21  22  27  27  
  Device                   11   | .   11  9   11  16  10  
  Storage                  11   | .   14  11  11  9   9   
  Hackware                 1    | .   .   .   .   .   6   
  Protection               8    | .   .   12  11  10  8   
  Energy Gun               4    | .   2   4   .   8   7   
  Ballistic Gun            23   | .   23  28  33  18  17  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             121  | 14  92  107 104 109 121 
  Greatest Support         60   | 40  40  40  40  60  60  
  Greatest Overweight (x)  4    | .   2   4   2   1   2   
  Average Overweight (x)   1    | .   .   2   2   1   1   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  
  Average Capacity         21   | 6   13  25  25  25  25  
  Most Carried             25   | 6   25  25  25  25  25  
  Average Carried          21   | 3   12  24  25  24  24  
  Final Capacity           25   | 8   25  25  25  25  25  
  Final Carried            25   | 6   25  25  25  25  25  

 Class Distribution 
--------------------
 56% | Tank
 26% | Mutant
 11% | Bothacker-Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
           Tank | -9/Materials
           Tank | -9/Mines
           Tank | -8/Materials
 Bothacker-Tank | -8/Garrison

 Resources                      | -11  -10  -9   -9   -8   -8   
-----------                Run  | Jun  Mat  Mat  Min  Mat  Gar  
Matter Collected           3762 | 224  831  977  157  525  1048 
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            5366 | .    908  1763 275  1203 1217 
  Parts                    314  | .    52   95   18   70   79   
Haulers Intercepted        10   | .    2    5    .    3    .    
Recyclers Shooed           10   | .    5    1    .    4    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Jun Mat Mat Min Mat Gar 
Combat Hostiles Destroyed  113  | .   14  35  10  22  32  
  Guns                     103  | .   12  35  10  22  24  
  AOE                      10   | .   2   .   .   .   8   
Classes Destroyed          14   | .   6   5   .   1   2   
  Worker                   4    | .   .   3   .   1   .   
  Tunneler                 1    | .   1   .   .   .   .   
  Hauler                   10   | .   2   5   .   3   .   
  Recycler                 7    | .   3   2   .   2   .   
  Operator                 3    | .   1   2   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   
  Swarmer                  35   | .   .   11  6   7   11  
  Grunt                    50   | .   14  11  4   12  9   
  Brawler                  3    | .   .   1   .   .   2   
  Duelist                  4    | .   .   4   .   .   .   
  Sentry                   15   | .   .   8   .   2   5   
  Hunter                   2    | .   .   .   .   1   1   
  Programmer               3    | .   .   .   .   .   3   
  Behemoth                 1    | .   .   .   .   .   1   
Best Kill Streak           11   | .   3   7   3   4   11  
  Combat Bots Only         11   | .   3   6   3   4   11  
Max Kills in Single Turn   4    | .   1   2   2   1   4   
  Gunslinging              1    | .   .   1   .   .   1   
  Exploded                 4    | .   1   .   .   .   4   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -8   
--------                   Run   | Jun  Mat  Mat  Min  Mat  Gar  
Damage Taken               6970  | .    618  1772 252  678  3650 
  Core                     937   | .    83   289  9    26   530  
  Absorbed by Shields      364   | .    .    .    .    217  147  
  Regen/Repaired (Parts)   274   | .    240  34   .    .    .    
Core Remaining (%)         63    | 100  66   .    25   .    .    
Volleys Fired              352   | .    69   116  17   65   85   
  Largest                  3     | .    2    3    3    3    3    
  Hottest                  182   | .    40   102  69   102  182  
Shots Fired                948   | .    131  347  51   195  224  
  Gun                      937   | .    127  347  51   195  217  
  Cannon                   .     | .    .    .    .    .    .    
  Launcher                 11    | .    4    .    .    .    7    
  Special                  .     | .    .    .    .    .    .    
  Kinetic                  763   | .    125  294  51   130  163  
  Thermal                  168   | .    2    53   .    65   48   
  Explosive                11    | .    4    .    .    .    7    
  Electromagnetic          6     | .    .    .    .    .    6    
  Robot Hit Streak         34    | .    10   13   16   17   34   
  Robot Miss Streak        4     | .    2    3    2    4    4    
  Penetration Max          .     | .    .    .    .    .    .    
  Secondary Targets        20    | .    1    7    1    3    8    
    Max Gunslinging Chain  1     | .    1    1    1    1    1    
Shots Hit Robots           674   | .    93   242  38   138  163  
  Core Hits                255   | .    45   79   12   55   64   
  Critical Kills           3     | .    2    .    .    .    1    
  Critical Parts Destroyed .     | .    .    .    .    .    .    
  Critical Strikes         9     | .    2    1    .    4    2    
    Burn                   6     | .    .    1    .    4    1    
    Destroy                3     | .    2    .    .    .    1    
Melee Attacks              7     | .    .    .    .    .    7    
  Impact                   7     | .    .    .    .    .    7    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           10319 | .    1387 3292 619  2055 2966 
  Guns                     9367  | .    1120 3140 617  2053 2437 
  Cannons                  .     | .    .    .    .    .    .    
  Explosions               775   | .    250  .    .    .    525  
  Melee                    .     | .    .    .    .    .    .    
  Ramming                  177   | .    17   152  2    2    4    
  Kinetic                  7397  | .    1108 2546 617  1424 1702 
  Thermal                  1876  | .    12   594  .    629  641  
  Explosive                775   | .    250  .    .    .    525  
  Electromagnetic          94    | .    .    .    .    .    94   
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         4     | .    1    .    .    2    4    
  Average Corruption       2     | .    1    .    .    2    3    
  Corruption Purged        .     | .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    
  Effects                  66    | .    17   .    .    7    42   
    Message Errors         16    | .    4    .    .    2    10   
    Matter Fused           13    | .    4    .    .    2    7    
    Heat Flow Errors       3     | .    1    .    .    .    2    
    Energy Discharges      6     | .    1    .    .    .    5    
    Parts Rejected         1     | .    .    .    .    .    1    
    Parts Fused            1     | .    1    .    .    .    .    
    Data Loss (minor)      16    | .    3    .    .    .    13   
    Data Loss (major)      3     | .    2    .    .    1    .    
    Misfires               4     | .    1    .    .    1    2    
    Weapon Failures        3     | .    .    .    .    1    2    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            25    | .    1    4    .    .    20   
  Projectiles              .     | .    .    .    .    .    .    
  Explosions               21    | .    1    .    .    .    20   
  Melee                    4     | .    .    4    .    .    .    
Knockbacks                 3     | .    .    3    .    .    .    
  Impact                   3     | .    .    3    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    
Self-Inflicted Damage      45    | .    .    .    .    .    45   
  Shots                    2     | .    .    .    .    .    2    
  Rammed                   29    | .    5    18   3    1    2    
Targets Rammed             29    | .    5    18   3    1    2    
  Kicked                   .     | .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        368   | .    134  341  .    18   368  
  Average Temperature      81    | .    49   99   .    5    62   
  Received Heat Transfer   2194  | .    366  417  111  321  979  
  Effects                  2     | .    .    2    .    .    .    
    Energy Bleed           2     | .    .    2    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    1    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Melted             9     | .    .    3    .    1    5    
  Heat Transferred         4872  | .    25   1591 .    1887 1369 
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -8   
-------                    Run  | Jun  Mat  Mat  Min  Mat  Gar  
Peak Influence             1385 | .    147  617  411  537  1385 
  Initial                  349  | .    .    5    240  109  349  
  Average                  385  | .    46   272  329  332  946  
Maximum Alert Level        4    | .    .    2    2    2    4    
  Low Security (%)         45   | 100  100  50   .    19   .    
  Level 1                  15   | .    .    11   94   50   3    
  Level 2                  19   | .    .    38   5    30   12   
  Level 3                  9    | .    .    .    .    .    39   
  Level 4                  10   | .    .    .    .    .    44   
  Level 5                  .    | .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Squads Dispatched          11   | .    3    4    .    4    .    
  Investigation            4    | .    2    2    .    .    .    
  Extermination            .    | .    .    .    .    .    .    
  Reinforcement            4    | .    1    1    .    2    .    
  Assault                  1    | .    .    1    .    .    .    
  Garrison                 2    | .    .    .    .    2    .    
  Intercept                .    | .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Jun Mat Mat Min Mat Gar 
Distress Signals           14   | .   3   9   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              163  | .   29  56  9   30  39  
  Peak Tracking Total      9    | .   3   9   3   5   9   
  Tactical Retreats        3    | .   2   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Jun Mat Mat Min Mat Gar 
Traps Triggered            11   | .   2   .   .   1   8   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Jun Mat Mat Min Mat Gar 
Machines Disabled          4    | .   1   1   .   1   1   
  Max in Single Turn       1    | .   1   1   .   1   1   
  Garrison Relay           1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Jun Mat Mat Min Mat Gar 
Machines Accessed          25   | .   8   10  1   4   2   
  Terminals                17   | .   6   6   1   2   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   1   .   .   .   
  Recycling Units          4    | .   1   2   .   1   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                78   | .   24  37  4   8   5   
  Successful               36   | .   12  19  1   3   1   
  Failed                   41   | .   12  17  3   5   4   
    Catastrophic           2    | .   .   .   .   1   1   
  Database Lockouts        1    | .   .   1   .   .   .   
  Manual                   31   | .   11  15  2   3   .   
  Terminals                55   | .   19  21  4   6   5   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          6    | .   4   2   .   .   .   
  Recycling Units          5    | .   1   3   .   1   .   
  Scanalyzers              11   | .   .   11  .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Terminal Hacks             12   | .   5   5   1   .   1   
  Robot Analysis           2    | .   1   1   .   .   .   
  Prototype ID Bank        5    | .   2   3   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   
  Alert Level              1    | .   .   1   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       6    | .   4   2   .   .   .   
  Scan Component           3    | .   2   1   .   .   .   
  Repair                   3    | .   2   1   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   1   .   
Scanalyzer                 10   | .   .   10  .   .   .   
  Insert Component         5    | .   .   5   .   .   .   
  Analyze                  5    | .   .   5   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         6    | .   3   2   .   1   .   
  Terminals                3    | .   2   .   .   1   .   
    Botnet                 2    | .   1   .   .   1   .   
    Operators              1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   1   2   .   .   .   
    Tunnel                 3    | .   1   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         19   | .   6   8   1   2   2   
  Full Trace Events        1    | .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   4   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             3    | .   2   1   .   .   .   
  Time                     103  | .   52  51  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   9   .   
Parts Scanalyzed           4    | .   .   4   .   .   .   
  Part Schematics Acquired 4    | .   .   4   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Jun Mat Mat Min Mat Gar 
Used RIF Installer         1    | .   .   .   .   .   1   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Jun Mat Mat Min Mat Gar 
Total Allies               1    | .   .   .   1   .   .   
  Largest Group            1    | .   .   .   1   .   .   
  Highest-Rated Group      31   | .   .   .   31  .   .   
  Highest-Rated Ally       31   | .   .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   10  .   .   
  Total Damage             165  | .   .   .   165 .   .   
  Kills                    1    | .   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Jun Mat Mat Min Mat Gar 
Robot Analysis Total       2    | .   1   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   
-------------              Run  | Jun  Mat  Mat  Min  Mat  Gar  
Turns Passed               9061 | 85   2266 3172 555  797  2186 
Spaces Moved               2853 | 47   901  819  148  219  719  
  Core                     4    | 4    .    .    .    .    .    
  Treads                   2849 | 43   901  819  148  219  719  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  320  320  243  243  
  Average Speed            250  | 150  183  320  320  243  251  
  Slowest Speed            480  | 160  320  480  320  243  330  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       48   | 3    95   66   36   21   72   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     3    | .    1    2    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             1    | .    .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          34   | .    18   .    .    .    16   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      34   | .    18   .    .    .    16   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   
---------                  Run  | Jun  Mat  Mat  Min  Mat  Gar  
Total                      4027 | 59   1382 1108 187  342  949  
  Wait                     469  | .    349  59   18   24   19   
  Move                     2848 | 46   900  818  147  219  718  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  91   | 7    31   24   .    8    21   
  Fast Attach              43   | 5    6    9    .    1    22   
  Attach                   27   | 1    2    8    .    3    13   
  Detach                   5    | .    1    1    .    1    2    
  Swap                     48   | .    4    17   1    9    17   
  Drop                     99   | .    15   38   1    11   34   
  Fire                     352  | .    69   116  17   65   85   
  Melee                    7    | .    .    .    .    .    7    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    29   | .    5    18   3    1    2    
  Escape Stasis            8    | .    .    .    .    .    8    
  Rewire                   1    | .    .    .    .    .    1    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat / [*Zio])
-8/Materials
-8/Garrison (discovered 4 exits: [*Mat x4])

 History 
---------
 Turn | Location      | Event
    7 | -11/Junkyard  | Discovered new exit (range 15)
   86 | -11/Junkyard  | Entered Materials
  315 | -10/Materials | Build established: Mutant
  798 | -10/Materials | Discovered new exit (range 8)
  940 | -10/Materials | Discovered new exit (range 16)
 1366 | -10/Materials | Discovered new exit (range 8)
 1596 | -10/Materials | Discovered new exit (range 12)
 1791 | -10/Materials | Repaired Lgt. Treads?
 1891 | -10/Materials | Repaired Lgt. Treads
 2352 | -10/Materials | Entered another Materials area
 2352 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2628 | -9/Materials  | Build established: Tank
 3673 | -9/Materials  | Discovered new exit (range 13)
 4265 | -9/Materials  | Discovered new exit (range 8)
 4497 | -9/Materials  | Central database locked down
 4859 | -9/Materials  | Repaired Hvy. Ion Engine
 4983 | -9/Materials  | Core integrity fell below 50%
 5152 | -9/Materials  | First assault squad dispatched
 5524 | -9/Materials  | Entered Mines
 5736 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 6054 | -9/Mines      | Discovered new exit (range 6)
 6071 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 6079 | -9/Mines      | Entered Materials
 6079 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 6594 | -8/Materials  | Garrison activated, responded to threat
 6702 | -8/Materials  | Garrison activated, responded to threat
 6876 | -8/Materials  | Identified exit to Garrison
 6876 | -8/Materials  | Entered Garrison
 6946 | -8/Garrison   | Triggered checkpoint
 7027 | -8/Garrison   | Installed Relay Interface Framework
 7051 | -8/Garrison   | Garrison Relay disabled
 7170 | -8/Garrison   | Triggered checkpoint
 7262 | -8/Garrison   | Lost 6 parts (1p1n1u3w)
 7268 | -8/Garrison   | Destroyed 11 combat bots
 7393 | -8/Garrison   | Discovered new exit (range 12)
 7506 | -8/Garrison   | Triggered checkpoint
 7560 | -8/Garrison   | Destroyed 7 combat bots
 8080 | -8/Garrison   | Build established: Bothacker-Tank
 8206 | -8/Garrison   | Triggered checkpoint
 8332 | -8/Garrison   | Discovered new exit (range 9)
 8337 | -8/Garrison   | Spotted B-75 Beast
 8378 | -8/Garrison   | Triggered checkpoint
 8397 | -8/Garrison   | Discovered new exit (range 5)
 8461 | -8/Garrison   | Core integrity fell below 50%
 8516 | -8/Garrison   | Destroyed B-75 Beast
 8527 | -8/Garrison   | Lost 7 parts (1p5u1w)
 8920 | -8/Garrison   | Triggered checkpoint
 8941 | -8/Garrison   | Core integrity fell below 20%
 9029 | -8/Garrison   | Spotted B-75 Beast
 9036 | -8/Garrison   | Discovered new exit (range 11)
 9062 | -8/Garrison   | Destroyed by B-75 Beast with Heavy Machine Gun

 Last Messages 
---------------
08920_ G-50 Soldier unfolds itself.
08920_ G-47 Trooper unfolds itself. <x2>
08929_ System corrupted: Component data lost.
08937_ G-50 Soldier destroyed.
08937_ Switching to secondary target: G-47 Trooper.
08941_ Imp. Heat Sink melted.
08941_ G-47 Trooper destroyed.
08941_ Switching to secondary target: G-47 Trooper.
08941_ G-47 Trooper destroyed.
08943_ Acquired 61 matter.
08946_ Acquired 53 matter.
08948_ Acquired 23 matter.
08976_ ALERT: Garrison interior compromised.
09028_ Triggered Alarm Trap.
09028_ An alarm sounds.
09034_ Critical hit (Burn: +37).
09036_ EXIT=FOUND
09050_ Critical hit (Burn: +37).
09061_ Attempting to access garrison exit controls...
RIF authorized.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????+            =  |
| ???????????????????????????????????#          !* % |
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| ???????????????????????#gBB#????????#  #?????????? |
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| ??????????????????????#C < C#???????   !?????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           85
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Weapon Cycling             20
Evasion (%)                40
Recoil Reduction           3
Defensive Hacking          10

 Item Schematics 
-----------------
 Huge Storage Unit | -9/Materials | Scanalyzed
 Hcp. Storage Unit | -9/Materials | Scanalyzed
     Hacking Suite | -9/Materials | Scanalyzed
     Imp. Datajack | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SeismicBarrageShearcannon
  Manual?         0
Play Time         00:40:56
  Cumulative      691.8 hours
  Start           2023.03.08 @ 12:55:08
  End             2023.03.08 @ 13:31:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          615
  Rogue           615
  Adventurer      0
  Explorer        0
Win Type          -
  Total           33
  Types           14/2/9/2/0/0/4/1/1
Lore%             96
Gallery%          95
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c61108b7-c9b1-4152-955a-b220e3480f5f