Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.08 @ 00:45:01 Player: Luna Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (93) 465 Value Destroyed (2735) 2735 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7080 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 222/300 Energy 72/100 System Corruption 10% Temperature Cool (0) Movement Flying (40) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Biomechanical Wings > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Structural Scanner Hacking Suite Heavy Laser Great Axe Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Medium Treads Improved Medium Treads Wheel Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Cooling System Improved Cooling System Huge Storage Unit Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Pulse Rifle Electrolaser Heavy Laser > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Light Angular Momentum Engine Armored Treads Armored Treads Armored Treads Compact Wheel Improved Heat Sink Improved Cooling System High-capacity Matter Pod Structural Scanner Experimental Sensor Array Improved Terrain Scanner Improved Terrain Scan Processor Transmission Jammer Hacking Suite Authchip [R/Combat] Authchip [Device] Authchip [Processor] Heavy Laser Plasma Rifle Shock Bomb Launcher Heavy Missile Launcher Great Maul Great Axe [Rating: 58] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Biomechanical Wings Utility Targeting Computer Device Improved Cooling System Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon High-powered Shotgun Energy Gun Pulse Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun High-powered Shotgun Launcher Heavy Missile Launcher Impact Weapon Great Maul Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . 2 . . . 2 2 2 Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . 1 Utility 5 | . . . 1 . . . 2 1 1 Weapon 1 | . . . . . . . . 1 . Parts Attached 143 | 3 9 1 27 11 . . 35 26 31 Power 7 | . . . 4 . . . 1 1 1 Engine 7 | . . . 4 . . . 1 1 1 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 43 | 2 . 1 6 9 . . 6 3 16 Treads 16 | 2 . . 2 . . . 3 3 6 Leg . | . . . . . . . . . . Wheel 26 | . . 1 4 9 . . 3 . 9 Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . . 1 Utility 39 | . 2 . 7 2 . . 13 9 6 Device 21 | . 1 . 2 1 . . 6 7 4 Storage 5 | . 1 . 1 . . . 3 . . Processor 3 | . . . 1 . . . 2 . . Hackware . | . . . . . . . . . . Protection 10 | . . . 3 1 . . 2 2 2 Artifact . | . . . . . . . . . . Weapon 54 | 1 7 . 10 . . . 15 13 8 Energy Gun 15 | . 5 . . . . . . 7 3 Energy Cannon 3 | . . . 3 . . . . . . Ballistic Gun 19 | 1 1 . 6 . . . 8 3 . Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . . . . . . . . 3 Special Weapon . | . . . . . . . . . . Impact Weapon 10 | . 1 . 1 . . . 7 . 1 Slashing Weapon 4 | . . . . . . . . 3 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 . . 1 . 1 Parts Lost 32 | . 3 1 6 . . . . 6 16 Power 1 | . . . 1 . . . . . . Propulsion 9 | . . 1 1 . . . . . 7 Utility 11 | . . . 2 . . . . 2 7 Weapon 11 | . 3 . 2 . . . . 4 2 Highest Loss Streak 12 | . 3 1 4 . . . . 3 12 Average Slot Usage (%) 97 | . 94 98 93 99 100 100 99 98 92 Engine 9 | . 14 14 8 11 11 11 9 7 5 Treads 14 | . 28 26 10 11 11 11 11 9 12 Wheel 13 | . . . 21 21 22 22 15 12 9 Device 9 | . 9 14 5 . . . 9 14 16 Storage 9 | . 14 14 11 11 11 11 9 7 5 Processor 10 | . . . 5 11 11 11 17 15 8 Protection 7 | . . . 8 11 11 11 8 7 11 Energy Gun 8 | . 20 14 2 . . . . 15 13 Ballistic Gun 11 | . 6 14 16 22 22 22 14 4 . Naked Turns 11 | . . . . . . . . . 11 Heaviest Build 121 | 14 32 31 61 61 61 61 102 112 121 Greatest Support 68 | 40 40 40 32 32 32 32 60 68 32 Greatest Overweight (x) 11 | . . 1 3 3 1 1 3 3 11 Average Overweight (x) 1 | . . . 1 1 1 1 1 2 5 Largest Inventory Capacity 25 | 8 15 15 20 20 20 20 25 25 25 Average Capacity 20 | 8 14 15 18 20 20 20 21 25 24 Most Carried 25 | 8 15 13 20 20 20 20 25 25 25 Average Carried 19 | 5 12 12 17 19 20 20 21 24 23 Final Capacity 25 | 8 15 15 20 20 20 20 25 25 5 Final Carried 25 | 6 12 12 20 20 20 20 25 24 5 Class Distribution -------------------- 58% | Mutant 27% | Scavenger-Mutant 12% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Gunner | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Matter Collected 2758 | 222 146 40 330 249 279 . 933 322 237 Remotely . | . . . . . . . . . . Salvage Created 3502 | 72 496 103 666 222 . . 782 578 583 Parts 197 | 7 35 8 43 6 . . 42 26 30 Haulers Intercepted 4 | . 1 . 1 . . . 2 . . Recyclers Shooed 3 | . . . 2 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 63 | . 8 4 13 . . . 12 16 10 Guns 55 | . 7 4 13 . . . 12 16 3 AOE 7 | . 1 . . . . . . . 6 Classes Destroyed 16 | 2 4 1 2 . . . 1 4 2 Worker 5 | . . . . . . . 2 . 3 Builder 6 | . 1 . 1 . . . 3 . 1 Tunneler 1 | 1 . . . . . . . . . Hauler 4 | . 1 . 1 . . . 2 . . Recycler 11 | 1 1 . 2 3 . . 2 1 1 Watcher 3 | . 1 . . . . . 2 . . Swarmer 13 | . . 3 4 . . . 1 5 . Saboteur 1 | . . . . . . . . . 1 Grunt 34 | . 8 1 6 . . . 8 5 6 Brawler 2 | . . . 1 . . . . . 1 Duelist 1 | . . . . . . . . 1 . Sentry 5 | . . . 2 . . . 3 . . Specialist 3 | . . . . . . . . 3 . Hunter 1 | . . . . . . . . . 1 Programmer 2 | . . . . . . . . 1 1 Heavy 1 | . . . . . . . . 1 . Best Kill Streak 5 | 2 5 2 4 2 . . 4 4 4 Combat Bots Only 4 | . 3 2 4 . . . 4 4 4 Max Kills in Single Turn 4 | 1 2 1 1 1 . . 1 2 4 Gunslinging 1 | . 1 . . . . . . 1 . Exploded 4 | . 1 . . . . . . . 4 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Damage Taken 6566 | . 460 319 411 . . . 691 1861 2824 Core 1427 | . 60 51 63 . . . 98 299 856 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 75 | 100 . 55 . . . 84 82 57 . Volleys Fired 202 | 2 25 14 49 4 . . 49 39 20 Largest 3 | 2 2 2 2 2 . . 2 3 2 Hottest 189 | 60 90 65 101 50 . . 50 189 126 Shots Fired 417 | 4 48 25 90 8 . . 95 113 34 Gun 409 | 4 48 25 88 8 . . 95 113 28 Cannon 2 | . . . 2 . . . . . . Launcher 6 | . . . . . . . . . 6 Special . | . . . . . . . . . . Kinetic 223 | 2 5 14 79 8 . . 95 20 . Thermal 121 | . . . . . . . . 93 28 Explosive 4 | . . . . . . . . . 4 Electromagnetic 69 | 2 43 11 11 . . . . . 2 Robot Hit Streak 53 | 2 7 13 13 5 . . 11 53 28 Robot Miss Streak 8 | 1 4 8 4 2 . . 4 3 2 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 2 . 1 . . . 1 1 . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 1 . Shots Hit Robots 331 | 2 40 15 62 6 . . 77 92 37 Core Hits 195 | 2 23 7 26 5 . . 45 35 52 Critical Kills 2 | 1 . . . . . . . 1 . Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 6 | 1 . . 1 . . . . 4 . Burn 3 | . . . . . . . . 3 . Destroy 3 | 1 . . 1 . . . . 1 . Melee Attacks 49 | . 1 . 8 . . . 22 4 14 Impact 31 | . 1 . 8 . . . 22 . . Slashing 18 | . . . . . . . . 4 14 Piercing . | . . . . . . . . . . Sneak Attacks 7 | . . . . . . . 2 . 5 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8030 | 23 770 211 1074 108 . . 1711 1585 2548 Guns 5413 | 23 562 211 974 108 . . 1521 1585 429 Cannons 48 | . . . 48 . . . . . . Explosions 1723 | . 208 . 52 . . . . . 1463 Melee 846 | . . . . . . . 190 . 656 Ramming . | . . . . . . . . . . Kinetic 2886 | 11 33 104 840 108 . . 1521 269 . Thermal 1885 | . 88 . 52 . . . . 1316 429 Explosive 1378 | . 120 . . . . . . . 1258 Electromagnetic 1035 | 12 529 107 182 . . . . . 205 Impact 190 | . . . . . . . 190 . . Slashing 656 | . . . . . . . . . 656 Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . 3 3 3 3 . 2 10 Average Corruption 2 | . . . 3 3 3 3 . 1 6 Corruption Purged . | . . . . . . . . . . Effects 44 | . . . 13 5 5 2 . 5 14 Message Errors 16 | . . . 7 . 1 . . 3 5 Matter Fused 9 | . . . 2 1 2 1 . . 3 Heat Flow Errors 2 | . . . . 1 1 . . . . Energy Discharges 7 | . . . 2 1 . 1 . 1 2 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 7 | . . . 1 2 1 . . 1 2 Data Loss (major) 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 295 | . 20 . . . . . 118 . 157 Projectiles . | . . . . . . . . . . Explosions 34 | . 20 . . . . . . . 14 Melee 261 | . . . . . . . 118 . 143 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 73 | . 73 . . . . . . . . Shots 1 | . 1 . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 114 | . 114 . 81 114 103 . 13 45 1 Average Temperature 31 | . 43 . 27 27 54 . 4 21 1 Received Heat Transfer 1155 | . 240 108 120 . . . 306 234 147 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . 1 . . . . . 3 . . Impact Corruptions 4 | . . . . . . . 4 . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 11 | . . . . . . . . 9 2 Heat Transferred 4159 | . 100 . 100 . . . . 3071 888 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . 2 . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Peak Influence 308 | 10 119 211 178 28 . . 308 277 177 Initial 140 | . 6 46 3 13 . . . 140 81 Average 83 | 7 49 122 67 12 . . 90 151 70 Maximum Alert Level 1 | . . 1 . . . . 1 1 . Low Security (%) 91 | 100 100 98 100 100 . 100 81 79 100 Level 1 8 | . . 1 . . . . 18 20 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . 1 . 3 . . . 1 6 4 Investigation 2 | . 1 . . . . . . 1 . Extermination 2 | . . . . . . . . 1 1 Reinforcement 10 | . . . 3 . . . 1 4 2 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . 1 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Distress Signals 10 | . . . 5 . . . 4 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 126 | . 12 10 32 . . . 23 25 24 Peak Tracking Total 14 | . 4 3 6 . . . 6 5 14 Tactical Retreats 9 | . . 3 2 . . . 2 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Traps Triggered 7 | . 1 . . . . . 1 4 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Machines Disabled 7 | . 1 . . . . . 2 . 4 Max in Single Turn 2 | . 1 . . . . . 1 . 2 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Machines Accessed 17 | . 3 . 2 . 1 . 7 3 1 Terminals 10 | . 3 . . . . . 6 1 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 1 . . . 1 . . Recycling Units 3 | . . . 1 . . . . 1 1 Scanalyzers 1 | . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . Total Hacks 38 | . 7 . 4 . 1 . 14 7 5 Successful 16 | . 3 . 3 . 1 . 6 1 2 Failed 22 | . 4 . 1 . . . 8 6 3 Catastrophic 5 | . . . . . . . 3 2 . Database Lockouts . | . . . . . . . . . . Manual 18 | . 6 . 1 . . . 8 . 3 Terminals 21 | . 7 . . . . . 12 2 . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . 2 . . . 2 . . Recycling Units 8 | . . . 2 . . . . 1 5 Scanalyzers 4 | . . . . . . . . 4 . Garrison Access . | . . . . . . . . . . Terminal Hacks 3 | . . . . . 1 . 2 . . Record 1 | . . . . . 1 . . . . Branch Access Points 1 | . . . . . . . 1 . . Terminal Index 1 | . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . 2 . . . 2 . . Scan Component 2 | . . . 1 . . . 1 . . Repair 2 | . . . 1 . . . 1 . . Recycling Unit Hacks 2 | . . . 1 . . . . . 1 Retrieve Components 2 | . . . 1 . . . . . 1 Scanalyzer 1 | . . . . . . . . 1 . Insert Component 1 | . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 6 | . 3 . . . . . 2 . 1 Terminals 5 | . 3 . . . . . 2 . . Botnet 4 | . 2 . . . . . 2 . . Operators 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 Mask 1 | . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 3 . 2 . . . 7 3 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . 1 . . Time 42 | . . . 26 . . . 16 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 4 | . . . 2 . . . . . 2 Parts Scanalyzed 1 | . . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Turns Passed 6759 | 30 773 437 891 496 463 203 1475 1171 820 Spaces Moved 3900 | 14 407 235 485 388 403 177 789 622 380 Core 20 | . . . . . . . . . 20 Treads 762 | 3 407 208 12 . . . 65 61 6 Legs 11 | 11 . . . . . . . . . Wheels 3099 | . . 27 473 388 403 177 724 561 346 Hover . | . . . . . . . . . . Flight 8 | . . . . . . . . . 8 Fastest Speed 40 | 120 160 115 100 115 115 115 115 145 40 Average Speed 137 | 128 160 156 116 119 115 115 130 154 170 Slowest Speed 250 | 160 160 240 240 145 115 115 250 246 245 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 43 | 3 56 65 29 77 82 45 49 19 10 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 1 1 . . . . Known Exits Taken 1 | . . . . . . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . 1 1 . Scrap Searched 3 | . . 1 . 1 . 1 . . . Spaces Dug 36 | . 1 . 8 . . . 17 3 7 Terrain Destroyed 62 | . 11 . 10 . . . 17 3 21 Melee 36 | . 1 . 8 . . . 17 3 7 Projectile . | . . . . . . . . . . AOE 26 | . 10 . 2 . . . . . 14 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Total 4818 | 23 481 279 713 417 402 176 1097 742 488 Wait 359 | . 18 29 100 . . . 156 25 31 Move 3891 | 13 406 234 484 387 402 176 788 621 380 Hop . | . . . . . . . . . . Pick Up 81 | 2 13 1 22 2 . . 22 14 5 Fast Attach 29 | . 3 . 7 5 . . 7 1 6 Attach 37 | 2 4 1 7 . . . 2 10 11 Detach 8 | 1 3 . 2 . . . 1 . 1 Swap 77 | 1 2 . 13 6 . . 26 15 14 Drop 85 | 2 6 . 21 13 . . 24 13 6 Fire 202 | 2 25 14 49 4 . . 49 39 20 Melee 49 | . 1 . 8 . . . 22 4 14 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 31 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 8) 416 | -10/Materials | Discovered new exit (range 11) 552 | -10/Materials | Discovered new exit (range 15) 700 | -10/Materials | Lost 3 parts (3w) 804 | -10/Materials | Entered Mines 1237 | -10/Mines | Discovered new exit (range 5) 1241 | -10/Mines | Entered Materials 1241 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1308 | -9/Materials | Repaired Lgt. Treads 1516 | -9/Materials | Lost 4 parts (1p1n1u1w) 2082 | -9/Materials | Discovered new exit (range 6) 2132 | -9/Materials | Entered Mines 2144 | -9/Mines | Met a Derelict bent on vengeance 2200 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2203 | -9/Mines | Found Prototype Device 2203 | -9/Mines | Identified Exp. Sensor Array 2269 | -9/Mines | Identified exit to Materials 2622 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2623 | -9/Mines | Discovered new exit (range 5) 2628 | -9/Mines | Entered Exiles 2660 | -9/Exiles | Met 8R-AWN 2676 | -9/Exiles | Met EX-HEX 2708 | -9/Exiles | Met EX-BIN 2725 | -9/Exiles | Met EX-DEC 2732 | -9/Exiles | Learned location of Zion (-7) 2790 | -9/Exiles | Visited The Gauntlet 2836 | -9/Exiles | Build established: Scavenger-Mutant 3079 | -9/Exiles | Discovered new exit (range 10) 3091 | -9/Exiles | Entered Mines 3290 | -8/Mines | Discovered exit to Materials (range 3) 3294 | -8/Mines | Entered Materials 3294 | -8/Materials | Evolved 2 slots: Utility x2 3690 | -8/Materials | Build established: Mutant 4501 | -8/Materials | Discovered new exit (range 14) 4598 | -8/Materials | Identified exit to Storage 4703 | -8/Materials | Repaired Hrd. Light Armor Plating 4769 | -8/Materials | Entered Factory 4769 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5026 | -7/Factory | Discovered new exit (range 4) 5160 | -7/Factory | Discovered new exit (range 11) 5307 | -7/Factory | Discovered new exit (range 13) 5567 | -7/Factory | Build established: Gunner 5617 | -7/Factory | Cargo convoy interrupted 5918 | -7/Factory | Lost 3 parts (1u2w) 5940 | -7/Factory | Entered another Factory area 5940 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6281 | -6/Factory | Build established: Scavenger-Mutant 6706 | -6/Factory | Found Powered Armor 6716 | -6/Factory | Cargo convoy interrupted 6719 | -6/Factory | Garrison activated, responded to threat 6732 | -6/Factory | Released all parts (10) 6736 | -6/Factory | System corruption reached 10% 6742 | -6/Factory | Core integrity fell below 50% 6755 | -6/Factory | Core integrity fell below 20% 6760 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06743_ Penetrated by Slug. 06743_ Slug penetrates Door. 06743_ Slug penetrates Wall. 06743_ X-72 Disruptor destroyed. 06744_ Acquired 7 matter. 06745_ H-66 Slayer destroyed. 06746_ Penetrated by Slug. 06746_ Arm. Treads destroyed. 06746_ Penetrated by Slug. 06748_ P-60 Hacker resets H-66 Slayer, system corruption cleaned. 06753_ Slug penetrates Wall. 06754_ JHYXOS,NG B%KFD/P:VNOBHI#BZH 06754_ Penetrated by Slug. 06756_ Slug penetrates Wall. 06756_ Penetrated by Slug. 06756_ Acquired Prototype Flight Unit. 06756_ Identified Biomechanical Wings. 06759_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 06760_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????H?????????????????? | | ?????????????????????????????????????????????????? | | ?#+##+#??????????????????????????????????????????? | | ?# #??????????????????????????????????????????? | | ## #???###########????????????????????????????? | | # #???# ! #????????????????????????????? | | #???# #????????????????????????????? | | #???# #????????????????????????????? | | % %!#???# #????????????????????????????? | | ! [ #########+##############???????????????????? | | %! % # ]#???????????????????? | | [ # ! #???????????????????? | | [ ^ ^# #???????????????????? | | ; ! #???????????????????? | | % # #???????????????????? | | ! # ! ! #???????????????????? | | ]! # #???????????????????? | | *! ^* # @ #???????????????????? | | =[ %%!%"" ###+#######???????????????????? | | !!*!*!%"" ????????????????????????? | | =![!%%%"" #???????????????????????? | | !%/%%%"" #???????????????????????? | | [!= % * #???????????????????????? | | #???????????????????????? | | ###"##########???????????????????????? | | # ????????????????????????????????? | | # ?????????????????????????????????? | | ##### + ?????????????????????????????????? | | ############# ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 129 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 400 Evasion (%) 62 Targeting Accuracy 13 Recoil Reduction 3 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlasmaFusionRail Manual? 0 Play Time 01:05:14 Cumulative 99.8 hours Start 2021.12.06 @ 15:24:47 End 2021.12.08 @ 00:45:01 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 60 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: e480b7ac-21a2-4530-b58b-06217fa83086