Cogmind - Beta 11 X3 @@@ ROGUE MODE // 2021.03.20 @ 17:14:04 Player: Agave Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (46) 230 Value Destroyed (1714) 1714 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (654) 654 TOTAL SCORE: 7418 Bonus ------- Follower Combat Kills 99 Met Imprinter 300 Was Imprinted 300 Friendly Fire -45 Cogmind --------- Core Integrity 0/1150 Matter 214/300 Energy 74/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Gyrokinetic Inverter > --- UTILITY (9) ------ Enhanced Optical Array Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Coolant Injector Improved Transmission Jammer Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg Armored Leg Gyrokinetic Inverter > --- UTILITY ---------- Medium Storage Unit Structural Scanner Improved Trap Scanner Enhanced Optical Array Improved Signal Interpreter ECM Suite Cloaking Device Advanced Shield Generator Improved System Backup Module > --- WEAPON ----------- Heavy Plasma Cannon Hypervelocity Coil Gun > --- INVENTORY -------- Improved Coolant Injector Improved Particle Charger Improved Transmission Jammer Improved Propulsion Shielding Hardcell Cannon Smartbomb Launcher Power Sword [Rating: 84] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Utility Improved Targeting Computer Device Experimental Sensor Array Storage Huge Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Weapon Shielding Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mass Driver Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Power Sword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Slots Evolved 12 | . . . 2 . . . 6 2 2 Power 1 | . . . . . . . . 1 . Propulsion 4 | . . . 1 . . . 2 1 . Utility 7 | . . . 1 . . . 4 . 2 Weapon . | . . . . . . . . . . Parts Attached 98 | . 1 1 11 . 3 1 50 20 11 Power 10 | . . . . . . . 5 5 . Engine 4 | . . . . . . . 2 2 . Core 5 | . . . . . . . 2 3 . Reactor 1 | . . . . . . . 1 . . Propulsion 21 | . . . 1 . 2 . 14 4 . Treads 2 | . . . . . . . 2 . . Leg 18 | . . . 1 . 2 . 12 3 . Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . 1 . Flight . | . . . . . . . . . . Utility 39 | . 1 . 4 . . . 20 8 6 Device 25 | . 1 . 2 . . . 10 7 5 Storage 3 | . . . 1 . . . 2 . . Processor 4 | . . . 1 . . . 2 1 . Hackware 1 | . . . . . . . 1 . . Protection 6 | . . . . . . . 5 . 1 Artifact . | . . . . . . . . . . Weapon 28 | . . 1 6 . 1 1 11 3 5 Energy Gun 5 | . . . 3 . 1 1 . . . Energy Cannon 9 | . . . . . . . 7 1 1 Ballistic Gun 4 | . . . 1 . . . 1 1 1 Ballistic Cannon 4 | . . . . . . . 2 1 1 Launcher 2 | . . 1 . . . . . . 1 Special Weapon 2 | . . . 2 . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon 1 | . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . Parts Lost 46 | . . . . . . 1 17 7 21 Power 5 | . . . . . . . 2 1 2 Propulsion 12 | . . . . . . . 6 2 4 Utility 18 | . . . . . . . 4 4 10 Weapon 11 | . . . . . . 1 5 . 5 Highest Loss Streak 20 | . . . . . . 1 7 3 20 Average Slot Usage (%) 94 | . 86 100 92 100 100 99 87 95 81 Engine 7 | . 14 14 11 11 11 11 2 3 . Core 1 | . . . . . . . 1 6 8 Leg 30 | . 28 28 32 33 33 33 25 31 17 Device 14 | . 1 14 10 11 11 11 15 22 24 Storage 8 | . 14 14 11 11 11 11 6 5 5 Processor 8 | . . . 4 11 11 11 8 8 10 Protection 1 | . . . . . . . 5 2 . Energy Gun 11 | . 14 14 15 22 22 21 1 . . Energy Cannon 2 | . . . . . . . 5 5 3 Ballistic Gun 1 | . 14 . 3 . . . . . 3 Ballistic Cannon 1 | . . . . . . . 4 3 . Naked Turns . | . . . . . . . . . . Heaviest Build 116 | 14 15 16 92 91 93 93 116 63 51 Greatest Support 103 | 20 20 20 33 33 43 43 100 103 68 Greatest Overweight (x) 6 | . . . 2 2 2 2 2 . 6 Average Overweight (x) . | . . . 1 2 2 2 . . . Largest Inventory Capacity 25 | . 8 8 25 25 25 25 25 10 10 Average Capacity 18 | . 8 8 24 25 25 25 17 10 10 Most Carried 24 | . 8 7 12 16 24 23 24 10 10 Average Carried 13 | . 7 6 9 12 16 22 15 9 7 Final Capacity 25 | 8 8 8 25 25 25 25 10 10 5 Final Carried 23 | 6 6 7 12 16 23 22 10 10 2 Class Distribution -------------------- 80% | Mutant 13% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Infiltrator-Mutant | -5/Factory Infiltrator-Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Matter Collected 1611 | 200 11 29 181 . . 35 712 385 58 Remotely . | . . . . . . . . . . Salvage Created 1649 | . 110 8 253 43 . 67 855 235 78 Parts 100 | . 5 1 16 5 . 4 41 24 4 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented 4 | . . . . . . 4 . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Combat Hostiles Destroyed 33 | . . 1 4 3 . 1 14 5 5 Melee 1 | . . . . . . . . . 1 Guns 7 | . . . 4 3 . . . . . Cannons 17 | . . . . . . . 12 5 . AOE 6 | . . 1 . . . . 1 . 4 Classes Destroyed 11 | . 2 1 3 . . 1 3 . 1 Worker 3 | . . . 2 . . . 1 . . Builder 5 | . . . . . . . 3 2 . Recycler 2 | . 1 . 1 . . . . . . Mechanic 1 | . . . . . . . 1 . . Watcher 2 | . 1 . . . . . 1 . . Swarmer 10 | . . 1 . 3 . . 2 . 4 Grunt 9 | . . . 2 . . . 7 . . Duelist 1 | . . . . . . . . . 1 Sentry 5 | . . . 2 . . . 3 . . Hunter 1 | . . . . . . 1 . . . Programmer 7 | . . . . . . . 2 5 . Best Kill Streak 6 | . 2 1 3 3 . 1 6 2 5 Combat Bots Only 5 | . . 1 2 3 . 1 3 2 5 Max Kills in Single Turn 3 | . 1 1 1 1 . 1 2 1 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 1 . . . . 1 . 3 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Damage Taken 7671 | . 36 51 233 60 . 194 2874 961 3262 Core 1646 | . . 22 70 7 . 43 297 54 1153 Absorbed by Shields 252 | . . . . . . . . 70 182 Core Remaining (%) 84 | 100 . 91 . . . 70 65 94 . Volleys Fired 183 | . 12 4 20 4 . 6 74 43 20 Largest 2 | . 2 1 2 2 . 2 2 2 1 Hottest 180 | . 60 30 115 115 . 125 180 147 90 Shots Fired 282 | . 24 4 37 8 . 9 111 69 20 Gun 99 | . 24 . 34 8 . 9 15 8 1 Cannon 172 | . . . . . . . 96 61 15 Launcher 8 | . . 4 . . . . . . 4 Special 3 | . . . 3 . . . . . . Kinetic 100 | . 12 . 5 . . . 51 26 6 Thermal 147 | . . . 32 8 . 2 52 43 10 Explosive 8 | . . 4 . . . . . . 4 Electromagnetic 27 | . 12 . . . . 7 8 . . Robot Hit Streak 21 | . 4 3 9 4 . 6 16 21 1 Robot Miss Streak 6 | . 3 . 3 4 . 2 3 6 3 Penetration Max 2 | . . . . . . . 2 . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 148 | . 11 1 27 5 . 9 70 22 3 Core Hits 98 | . 5 1 26 6 . 4 32 9 15 Critical Hits 16 | . . . 1 . . 1 13 . 1 Critical Kills 8 | . . . 1 . . . 7 . . Critical Parts Destroyed 8 | . . . . . . 1 6 . 1 Melee Attacks 13 | . . . . . . . . 4 9 Impact . | . . . . . . . . . . Slashing 9 | . . . . . . . . . 9 Piercing 4 | . . . . . . . . 4 . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4738 | . 223 276 349 72 . 142 2179 801 696 Guns 893 | . 154 . 349 72 . 142 146 22 8 Cannons 2879 | . . . . . . . 2033 779 67 Explosions 942 | . 69 276 . . . . . . 597 Melee 24 | . . . . . . . . . 24 Ramming . | . . . . . . . . . . Kinetic 1271 | . 89 . 35 . . . 760 312 75 Thermal 2232 | . 69 . 314 72 . 34 1254 489 . Explosive 873 | . . 276 . . . . . . 597 Electromagnetic 338 | . 65 . . . . 108 165 . . Impact . | . . . . . . . . . . Slashing 24 | . . . . . . . . . 24 Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . . . 1 5 . Average Corruption 2 | . . . . . . . 1 3 . Corruption Purged 5 | . . . . . . . . 5 . Effects 33 | . . . . . . . 1 32 . Message Errors 5 | . . . . . . . . 5 . Matter Fused 12 | . . . . . . . . 12 . Heat Flow Errors 6 | . . . . . . . . 6 . Energy Discharges 4 | . . . . . . . 1 3 . Data Loss (minor) 5 | . . . . . . . . 5 . Misfires 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 103 | . 3 . . . . . 31 46 23 Projectiles 100 | . . . . . . . 31 46 23 Explosions 3 | . 3 . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 11 | . . . . . . . 6 3 2 Impact . | . . . . . . . . . . Kinetic 9 | . . . . . . . 5 3 1 Secondary 2 | . . . . . . . 1 . 1 Self-Inflicted Damage 189 | . 36 42 . . . . . . 111 Shots 5 | . 1 2 . . . . . . 2 Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . . . . 1 . . Kicked 1 | . . . . . . . 1 . . Crushed . | . . . . . . . . . . Highest Temperature 516 | . 12 . 267 180 . 109 516 417 180 Average Temperature 101 | . 12 . 65 91 . 59 117 106 69 Received Heat Transfer 1148 | . . . 114 . . . 759 75 200 Effects 10 | . . . . . . . 6 4 . Shutdowns 1 | . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . 1 . Interference 4 | . . . . . . . 2 2 . Short Circuit 1 | . . . . . . . 1 . . Damage (major) 3 | . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 1 . . Combat Hostiles 2 | . . . . . . 1 1 . . Parts Fried 1 | . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 7 | . . . 1 . . . 5 1 . Heat Transferred 3124 | . 100 . 610 129 . 45 1629 611 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Peak Influence 388 | . 27 93 105 110 . . 273 155 388 Initial 133 | . . 10 35 40 . . 18 133 62 Average 60 | . 5 26 30 108 . . 61 69 154 Maximum Alert Level 1 | . . . . . . . 1 . 1 Low Security (%) 95 | . 100 100 100 100 . . 90 100 72 Level 1 4 | . . . . . . . 9 . 27 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 1 . 1 . . . 5 3 2 Investigation . | . . . . . . . . . . Extermination 7 | . . . . . . . 3 3 1 Reinforcement 5 | . 1 . 1 . . . 2 . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 81 | . 4 3 6 3 . 2 32 15 16 Peak Tracking Total 9 | . 2 3 2 2 . 1 7 6 9 Tactical Retreats 14 | . . . . . . 1 7 4 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Traps Triggered 1 | . . . . . . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Machines Disabled 10 | . 1 1 . . . . 3 1 4 Max in Single Turn 2 | . 1 1 . . . . 1 1 2 Garrison Access 2 | . . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Machines Accessed 7 | . . . 3 . . . 1 3 . Terminals 3 | . . . 3 . . . . . . Fabricators 1 | . . . . . . . 1 . . Repair Stations 1 | . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . Total Hacks 16 | . . . 9 . . . 1 6 . Successful 11 | . . . 6 . . . 1 4 . Failed 5 | . . . 3 . . . . 2 . Catastrophic 1 | . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual 31 | . . . 8 . . . 4 19 . Terminals 9 | . . . 9 . . . . . . Fabricators 1 | . . . . . . . 1 . . Repair Stations 2 | . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . . . . 4 . Terminal Hacks 3 | . . . 3 . . . . . . Record 1 | . . . 1 . . . . . . Terminal Index 1 | . . . 1 . . . . . . Locate Traps 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . . . 2 . Scan Component 1 | . . . . . . . . 1 . Repair 1 | . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 2 . Seal Access 2 | . . . . . . . . 2 . Unauthorized Hacks 3 | . . . 3 . . . . . . Terminals 3 | . . . 3 . . . . . . Track 1 | . . . 1 . . . . . . Botnet 2 | . . . 2 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . . . 3 . . . . 2 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . Matter 256 | . . . . . . . 256 . . Time 128 | . . . . . . . 128 . . Total Part Build Rating 16 | . . . . . . . 16 . . Parts Repaired 1 | . . . . . . . . 1 . Time 50 | . . . . . . . . 50 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Total Allies 16 | . . 2 . . 4 . 3 7 . Largest Group 5 | . . 2 1 . 4 4 3 5 . Highest-Rated Group 210 | . . 45 31 . 153 153 210 142 . Highest-Rated Ally 70 | . . 31 31 . 39 39 70 47 . Zionite Dispatches 4 | . . . . . . . 1 3 . Light 1 | . . . . . . . 1 . . Fire 1 | . . . . . . . . 1 . Hacker 1 | . . . . . . . . 1 . Trap Resupply 1 | . . . . . . . . 1 . Total Orders 1 | . . . . . . . . 1 . DROP 1 | . . . . . . . . 1 . Ally Attacks 36 | . . 6 2 . . 19 4 5 . Total Damage 787 | . . 62 41 . . 412 224 48 . Kills 5 | . . 2 . . . . 2 1 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 1 1 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . 2 . Trap Installations 1 | . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Turns Passed 9233 | . 177 539 1086 257 2585 590 1858 1847 294 Spaces Moved 4477 | 1 114 384 380 87 917 203 835 1392 164 Core 3 | . . . . . . . . . 3 Treads 70 | . . . . . . . 70 . . Legs 4404 | 1 114 384 380 87 917 203 765 1392 161 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 120 | 120 120 120 120 280 280 280 120 120 120 Average Speed 185 | 120 120 120 260 280 280 280 175 120 124 Slowest Speed 360 | 120 120 120 280 280 280 280 360 120 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 35 | 2 19 78 36 23 90 44 19 33 6 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 7 | . . 1 . 2 2 2 . . . Spaces Dug 49 | . . . 3 . . . 8 21 17 Terrain Destroyed 143 | . 2 24 3 . . . 21 41 52 Melee 9 | . . . . . . . . 2 7 Projectile 76 | . . . 3 . . . 21 39 13 AOE 58 | . 2 24 . . . . . . 32 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Total 5100 | . 130 457 433 94 935 217 1118 1495 221 Wait 211 | . . 68 13 . 5 8 93 10 14 Move 4466 | . 113 383 379 86 916 202 834 1389 164 Hop 1 | . . . . . . . . 1 . Pick Up 76 | . 2 1 8 4 9 . 35 16 1 Fast Attach 13 | . 1 . . . . . 8 4 . Attach 47 | . . . 4 . . 1 25 7 10 Detach 3 | . . . 1 . . . . . 2 Swap 38 | . . 1 7 . 3 . 17 9 1 Drop 48 | . 2 . 1 . 2 . 31 12 . Fire 183 | . 12 4 20 4 . 6 74 43 20 Melee 13 | . . . . . . . . 4 9 Ram . | . . . . . . . . . . Kick 1 | . . . . . . . 1 . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Discovered new exit (range 9) 178 | -10/Materials | Entered Mines 197 | -10/Mines | Found a hidden stash of uninstalled traps 205 | -10/Mines | Learned 2 Materials zone layouts 264 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 266 | -10/Mines | Found Prototype Device 288 | -10/Mines | Discovered new exit (range 11) 313 | -10/Mines | Build established: Mutant 596 | -10/Mines | Learned Materials interactive machine intel 717 | -10/Mines | Entered Materials 717 | -9/Materials | Accompanied by 1 ally 717 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 719 | -9/Materials | Loaded intel: 18 interactive machine locations 722 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 810 | -9/Materials | Identified Exp. Sensor Array 1211 | -9/Materials | Discovered new exit (range 6) 1778 | -9/Materials | Discovered new exit (range 10) 1803 | -9/Materials | Entered Mines 1828 | -9/Mines | Met a Derelict bent on vengeance 1919 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1945 | -9/Mines | Learned location of 1 exit from Lower Caves 2040 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2060 | -9/Mines | Entered Zion 3646 | -7/Zion | Imprinted 3649 | -7/Zion | Declared Zion's savior 4608 | -7/Zion | Discovered new exit (range 10) 4614 | -7/Zion | Identified exit to Deep Caves 4645 | -7/Zion | Entered Proximity Caves 4645 | -6/Proximity Caves | Accompanied by 4 allies 4710 | -6/Proximity Caves | Spotted B-75 Beast 5171 | -6/Proximity Caves | Discovered new exit (range 14) 5235 | -6/Proximity Caves | Entered Factory 5235 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 6175 | -6/Factory | Lost 4 parts (3n1u) 6522 | -6/Factory | Zion Light squad teleported in 6679 | -6/Factory | Fabricated Stasis Beam? 6754 | -6/Factory | Terminal network hard line cut 6808 | -6/Factory | Lost 7 parts (1p2n2u2w) 7085 | -6/Factory | Discovered new exit (range 6) 7093 | -6/Factory | Entered another Factory area 7093 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7158 | -5/Factory | Build established: Infiltrator-Mutant 7364 | -5/Factory | Retrieved Zion intel report: Trap Installations 7365 | -5/Factory | Zion Hacker squad teleported in 7476 | -5/Factory | Repaired Hvy. Plasma Cannon 7579 | -5/Factory | Zion Fire squad teleported in 7639 | -5/Factory | Retrieved Zion intel report: Active Terminals 7640 | -5/Factory | Zion Trap Resupply teleported in 7767 | -5/Factory | Build established: Mutant 8031 | -5/Factory | Lost 3 parts (1n2u) 8355 | -5/Factory | Terminal network hard line cut 8553 | -5/Factory | Discovered new exit (range 21) 8581 | -5/Factory | Identified exit to Upper Caves 8930 | -5/Factory | Discovered new exit (range 9) 8938 | -5/Factory | Identified exit to Factory 8940 | -5/Factory | Entered another Factory area 8940 | -4/Factory | Evolved 2 slots: Utility x2 9208 | -4/Factory | Core integrity fell below 50% 9225 | -4/Factory | Crushed by falling debris 9226 | -4/Factory | Core integrity fell below 20% 9234 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 09216_ Slug penetrates Wall. 09218_ Penetrated by Slug. 09222_ Imp. Particle Charger destroyed. 09222_ Slug penetrates Wall. 09224_ Destroyed Plasma Rifle. 09224_ G-67 Veteran knocked back. 09225_ The unstable cave ceiling collapses. 09225_ Crushed by falling debris. 09225_ Penetrated by Slug. 09225_ Slug penetrates Wall. 09229_ The unstable cave ceiling collapses. 09229_ H-77 Assassin crushed by falling debris. 09229_ H-77 Assassin system corrupted by crushing effect. 09230_ Hardcell Cannon destroyed. 09231_ The unstable cave ceiling collapses. 09231_ Penetrated by Slug. 09233_ The unstable cave ceiling collapses. 09233_ G-67 Veteran crushed by falling debris. 09234_ Penetrated by Slug. 09234_ Med. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????????##???????????????????? | | ???????????????????? #####???????????????? | | ???????????????????? !!]#???????????????? | | ??????##???????????? !]]#???????????????? | | ??????# ###????????"" !] #???????????????? | | ??????# # #?????###"" #???????????????? | | ??????# # #???### #"" #???????????????? | | ??????# # #???# @#"" [ #???????????????? | | ?????## ###?# ;"T #???????????????? | | ?????## ###hghg"" =#???????????????? | | ??##### # #### ;"" #???????????????? | | ??##### # ## #"" #???????????????? | | ??## ## ###"###"" #???????????????? | | ??## ! #" #???????????????? | | ??## # #############???? | | ??## #+##+###############???? | | ??### =%! # ???? | | ??## % =* "" # ?? | | ??### " + ]! 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" " " # ##??## ##????????? | | ????## " " " # ###### ####??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Jamming Range 8 Cloak Strength 2 Armor Coverage 225 Resistance: KI 20 Power Shielding 33 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 2 Energy Filtering 30 Particle Charging 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Stasis Beam | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprinterCorruptionMeganuke Manual? 0 Play Time 02:12:42 Cumulative 113.2 hours Start 2021.03.20 @ 07:36:21 End 2021.03.20 @ 17:14:04 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 118 Rogue 118 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 40 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b97e68e-9493-4b99-a5cb-860fce5d61ad