Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.13 @ 08:04:26 Player: jennbob Result: Core melted Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (126) 630 Value Destroyed (3794) 3794 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (82) 82 TOTAL SCORE: 6846 Bonus ------- High Alert Combat Kills 82 Cogmind --------- Core Integrity 0/700 Matter 292/300 Energy 65/150 System Corruption 12% Temperature Critical (606) Movement Core (800) Ox15 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (7) ------ Large Storage Unit Target Analyzer Core Analyzer Improved Weapon Shielding Hardened Medium Armor Plating Hacking Suite Hacking Suite > --- WEAPON (3) ------- Gatling Laser High-powered Field Laser High-powered Field Laser > --- INVENTORY (15) --- Improved Deuterium Engine Improved Heat Sink High-capacity Matter Pod (200) Compact Matter Pod (150) Compact Matter Pod (150) Target Analyzer Target Analyzer Core Analyzer Core Analyzer Utility Shielding Improved Weapon Shielding Improved Light Armor Plating Gatling Laser Enhanced Autogun Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg > --- UTILITY ---------- Large Storage Unit Target Analyzer Core Analyzer Improved Weapon Shielding Hardened Medium Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Gatling Laser High-powered Field Laser High-powered Field Laser > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core High-capacity Matter Pod Compact Matter Pod Compact Matter Pod Target Analyzer Target Analyzer Core Analyzer Utility Shielding Improved Weapon Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Enhanced Autogun Mini Grenade Launcher [Rating: 43] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Hacking Suite Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 5 | . . 2 1 2 Weapon 1 | . . . 1 . Parts Attached 88 | 6 5 22 26 29 Power 14 | 1 1 3 4 5 Engine 6 | 1 . 3 2 . Core 8 | . 1 . 2 5 Reactor . | . . . . . Propulsion 15 | 2 . 3 4 6 Treads 10 | 2 . 3 4 1 Leg 5 | . . . . 5 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 30 | 1 2 10 7 10 Device 5 | . . 3 2 . Storage 10 | 1 2 5 1 1 Processor 3 | . . . 1 2 Hackware 3 | . . 1 2 . Protection 9 | . . 1 1 7 Artifact . | . . . . . Weapon 29 | 2 2 6 11 8 Energy Gun 10 | 1 1 3 . 5 Energy Cannon 3 | . . . 2 1 Ballistic Gun 11 | 1 1 1 6 2 Ballistic Cannon 3 | . . 2 1 . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 38 | . . 13 17 8 Power 6 | . . 2 2 2 Propulsion 11 | . . 3 5 3 Utility 11 | . . 4 5 2 Weapon 10 | . . 4 5 1 Highest Loss Streak 8 | . . 8 6 3 To Critical Strikes . | . . . . . Average Backups 13 | 2 10 13 13 13 Power 2 | . 1 2 1 2 Propulsion 1 | 1 3 3 1 . Utility 7 | . 2 4 7 9 Weapon 2 | . 1 2 2 2 Tool/Special . | . . . . . Unused Backups 28 | . 2 7 4 15 Power 7 | . . 3 . 4 Propulsion 3 | . 2 . 1 . Utility 15 | . . 4 1 10 Weapon 2 | . . . 1 1 Tool/Special 1 | . . . 1 . Average Slot Usage (%) 94 | . 94 93 94 94 Engine 3 | . 8 8 2 . Core 5 | . 5 2 6 6 Treads 12 | . 28 21 16 3 Leg 3 | . . . . 7 Device 3 | . . 11 3 . Storage 16 | . 22 22 13 14 Processor 5 | . . . 6 7 Hackware 12 | . . 4 20 15 Protection 6 | . . 1 . 14 Energy Gun 6 | . 14 12 . 4 Energy Cannon 5 | . . . 2 10 Ballistic Gun 7 | . 14 5 9 7 Ballistic Cannon 1 | . . 3 4 . Launcher 1 | . . . 7 . Peak Build Rating 43 | 6 11 17 28 43 Average Rating 26 | 5 8 14 23 37 On Entrance 11 | . 6 11 16 24 Avg Prop Armor Cover (%) 7 | 24 . . . 4 Naked Turns . | . . . . . Heaviest Build 58 | 10 32 38 41 58 Greatest Support 46 | 3 40 46 40 25 Greatest Overweight (x) 18 | 3 . 3 10 18 Average Overweight (x) 1 | 2 . . . 3 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 Most Carried 15 | 4 15 15 15 15 Average Carried 13 | 2 10 13 13 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 4 15 14 12 15 Class Distribution -------------------- 22% | Mutant 21% | Hacker-Tank 14% | Hacker-Mutant 12% | Scavenger-Mutant 11% | Hacker-Gunner 6% | Hacker-Bomber 5% | Scavenger-Tank 3% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 3270 | 157 638 866 681 928 Remotely . | . . . . . Salvage Created 4416 | . 249 1513 1184 1470 Parts 245 | . 10 89 82 64 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 9 | . . 3 2 4 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 76 | . 4 21 30 21 Guns 42 | . 4 19 10 9 Cannons 20 | . . 2 7 11 AOE 13 | . . . 13 . Classes Destroyed 13 | . 2 5 4 2 Worker 10 | . . 3 5 2 Builder 13 | . . 2 11 . Hauler 1 | . . . . 1 Recycler 17 | . 1 8 2 6 Operator 1 | . . . 1 . Watcher 8 | . . 5 3 . Swarmer 9 | . . 6 3 . Grunt 41 | . 4 12 17 8 Sentry 11 | . . 3 6 2 Specialist 2 | . . . 2 . Hunter 3 | . . . 1 2 Programmer 9 | . . . . 9 Heavy 1 | . . . 1 . Best Kill Streak 10 | . 2 10 8 4 Combat Bots Only 7 | . 2 7 6 4 Max Kills in Single Turn 4 | . 1 2 4 2 Gunslinging 1 | . . 1 . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 540 | . 16 160 173 191 Missed 159 | . 2 50 55 52 Hits 381 | . 14 110 118 139 Projectile 381 | . 14 110 118 139 Critical Strikes 15 | . . 3 4 8 Part Disruptions 3 | . . . . 3 Damage Taken 6692 | . 199 1414 2627 2452 Core 1415 | . 10 191 428 786 Absorbed by Shields 45 | . . 12 33 . Redirected to Shielding 187 | . . . . 187 Regen/Repaired (Parts) 366 | . . . 366 . Core Remaining (%) 67 | 100 96 52 22 . Volleys Fired 293 | . 19 99 80 95 Largest 3 | . 2 2 3 3 Hottest 220 | . 85 96 123 220 Shots Fired 596 | . 38 174 186 198 Gun 387 | . 38 156 65 128 Cannon 151 | . . 18 63 70 Launcher 58 | . . . 58 . Special . | . . . . . Kinetic 235 | . 19 76 85 55 Thermal 303 | . 19 98 43 143 Explosive 58 | . . . 58 . Electromagnetic . | . . . . . Robot Hit Streak 18 | . 4 18 12 9 Robot Miss Streak 8 | . 4 7 5 8 Penetration Max . | . . . . . Secondary Targets 3 | . 1 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 365 | . 22 104 116 123 Core Hits 243 | . 15 54 101 73 Critical Kills 2 | . . . 1 1 Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . . 5 1 1 Burn 4 | . . 4 . . Meltdown 1 | . . . . 1 Destroy 1 | . . . 1 . Blast 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9812 | . 256 1694 4883 2979 Guns 3991 | . 244 1417 699 1631 Cannons 2091 | . . 181 839 1071 Explosions 3652 | . . 68 3328 256 Melee . | . . . . . Ramming 78 | . 12 28 17 21 Kinetic 2378 | . 96 645 1138 499 Thermal 3873 | . 148 953 569 2203 Explosive 3324 | . . 68 3159 97 Electromagnetic 159 | . . . . 159 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 12 | . . . . 12 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 71 | . . . . 71 Message Errors 25 | . . . . 25 Matter Fused 16 | . . . . 16 Heat Flow Errors 10 | . . . . 10 Energy Discharges 7 | . . . . 7 Parts Rejected 1 | . . . . 1 Data Loss (minor) 4 | . . . . 4 Data Loss (major) 1 | . . . . 1 Misfires 3 | . . . . 3 Weapon Failures 4 | . . . . 4 Overload Shots . | . . . . . Overflow Damage 210 | . . 16 142 52 Projectiles 52 | . . . . 52 Explosions 158 | . . 16 142 . Melee . | . . . . . Knockbacks 4 | . . 1 3 . Impact . | . . . . . Kinetic 4 | . . 1 3 . Secondary . | . . . . . Self-Inflicted Damage 702 | . . 114 544 44 Shots 19 | . . 2 15 2 Rammed 23 | . 7 6 3 7 Targets Rammed 28 | . 7 7 3 11 Kicked 4 | . . . . 4 Crushed 1 | . . 1 . . Highest Temperature 758 | . 96 243 266 758 Average Temperature 132 | . 39 51 61 194 Received Heat Transfer 1714 | . 90 562 648 414 Effects 51 | . . . . 51 Shutdowns 8 | . . . . 8 Energy Bleed 6 | . . . . 6 Interference 5 | . . . . 5 Matter Decay 4 | . . . . 4 Short Circuit 5 | . . . . 5 Damage (minor) 10 | . . . . 10 Damage (major) 7 | . . . . 7 Damage (core) 6 | . . . . 6 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 14 | . . 7 . 7 Heat Transferred 7586 | . 349 2561 988 3688 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . 1 2 2 Low Security (%) 64 | 100 100 73 21 73 Level 1 29 | . . 26 53 26 Level 2 6 | . . . 24 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 566 | . 50 271 566 401 Initial 249 | . . . 65 249 Average 164 | . 7 143 311 133 Influence Increases 2898 | . 105 739 1230 824 Destroy 0b10 Robot/C 1520 | . 80 420 600 420 Destroy 0b10 Robot/NC 250 | . 5 90 110 45 Destroy Leader 428 | . 20 90 166 152 Successful Hack 15 | . . 7 . 8 Disable Machine 300 | . . 75 60 165 Destroy Structure 355 | . . 42 294 19 Lose Combat Pursuer 30 | . . 15 . 15 Influence Decreases 2497 | . 105 583 838 971 Entered New Map 390 | . . . 91 299 Time Decay 1737 | . 105 453 577 602 Lost Part 370 | . . 130 170 70 Squads Dispatched 20 | . 2 1 7 10 Investigation 5 | . . 1 2 2 Extermination 8 | . . . . 8 Reinforcement 7 | . 2 . 5 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 2 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . . 4 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 101 | . 14 29 37 21 Peak Tracking Total 6 | . 3 6 5 3 Tactical Retreats 2 | . . 1 . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 6 | . 1 2 1 2 Indirectly 2 | . . . . 2 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 20 | . . 5 4 11 Max in Single Turn 4 | . . 3 2 4 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 8 | . . 2 4 2 Terminals 4 | . . 2 2 . Fabricators 1 | . . . . 1 Repair Stations 2 | . . . 2 . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 27 | . . 6 14 7 Successful 21 | . . 5 12 4 Failed 6 | . . 1 2 3 Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 14 | . . 6 8 . Fabricators 3 | . . . . 3 Repair Stations 6 | . . . 6 . Recycling Units . | . . . . . Scanalyzers 4 | . . . . 4 Garrison Access . | . . . . . Terminal Hacks 11 | . . 5 6 . Record 7 | . . 3 4 . Repair Station Index 1 | . . . 1 . Alert Level 1 | . . 1 . . Dispatch Records 1 | . . . 1 . Zone Layout 1 | . . 1 . . Fabricator Hacks 1 | . . . . 1 Load Schematic 1 | . . . . 1 Repair Station Hacks 6 | . . . 6 . Scan Component 3 | . . . 3 . Repair 3 | . . . 3 . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . . . 3 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Retrieve Study 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 5 | . . 1 2 2 Full Trace Events 5 | . . 1 2 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . . 1 Parts Repaired 3 | . . . 3 . Time 96 | . . . 96 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 455 | . . . 455 . Sensors 378 | . . . 378 . Traps 77 | . . . 77 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 7422 | 125 647 1524 1762 3364 Spaces Moved 2763 | 69 351 729 768 846 Core 100 | 69 . 1 1 29 Treads 2270 | . 351 728 767 424 Legs 393 | . . . . 393 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 252 Average Speed 223 | 164 160 160 174 354 Slowest Speed 950 | 200 160 240 550 950 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 4 | . . . 4 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 4 36 43 44 12 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 417 | . . 46 354 17 Melee . | . . . . . Projectile 3 | . . 1 1 1 AOE 414 | . . 45 353 16 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3458 | 78 398 910 1043 1029 Wait 132 | . . 11 121 . Move 2759 | 68 350 728 767 846 Hop . | . . . . . Pick Up 66 | 4 13 17 16 16 Fast Attach 50 | 6 2 12 17 13 Attach 31 | . . 10 14 7 Detach 10 | . . 1 6 3 Swap 26 | . 3 6 5 12 Drop 63 | . 4 19 14 26 Fire 293 | . 19 99 80 95 Melee . | . . . . . Ram . | . . . . . Kick 4 | . . . . 4 Crush 24 | . 7 7 3 7 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 126 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Met a group of wandering Federalists 310 | -10/Materials | Build established: Mutant 608 | -10/Materials | Discovered new exit (range 10) 773 | -10/Materials | Entered another Materials area 773 | -9/Materials | Evolved 2 slots: Utility x2 1077 | -9/Materials | Build established: Scavenger-Mutant 1137 | -9/Materials | Lost 3 parts (1p2u) 1285 | -9/Materials | Discovered new exit (range 14) 1526 | -9/Materials | Lost 8 parts (1p2n2u3w) 1557 | -9/Materials | Destroyed 7 combat bots 1719 | -9/Materials | Build established: Mutant 2297 | -9/Materials | Entered another Materials area 2297 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2428 | -8/Materials | Repaired Lgt. Treads 2507 | -8/Materials | Lost 6 parts (1p2n2u1w) 3270 | -8/Materials | Core integrity fell below 50% 3363 | -8/Materials | Repaired Mni. Grenade Launcher 3410 | -8/Materials | Repaired Arm. Treads 3657 | -8/Materials | Lost 4 parts (1p1n1u1w) 3806 | -8/Materials | Discovered new exit (range 15) 4059 | -8/Materials | Entered Factory 4059 | -7/Factory | Evolved 2 slots: Utility x2 4573 | -7/Factory | Lost 3 parts (1p1u1w) 4857 | -7/Factory | Build established: Hacker-Tank 6341 | -7/Factory | Build established: Scavenger-Tank 6439 | -7/Factory | Core integrity fell below 50% 6446 | -7/Factory | Core integrity fell below 20% 6989 | -7/Factory | Build established: Hacker-Mutant 7089 | -7/Factory | System corruption reached 10% 7397 | -7/Factory | Build established: Hacker-Gunner 7424 | -7/Factory | Core melted Last Messages --------------- shutdown. 07416_ Overheating: Aluminum Leg damaged (-17). 07416_ P-60 Hacker heat short circuits Shock Rifle. 07418_ Overheating: Hrd. Medium Armor Plating damaged (-9). 07418_ Overheating: Target Analyzer damaged (-11). 07418_ Overheating: Hacking Suite damaged (-5). 07418_ Overheating: Aluminum Leg damaged (-3). 07418_ Shock Rifle melted. 07418_ Imp. Heat Sink melted. 07418_ P-60 Hacker destroyed. 07420_ Overheating: Matter decay (-66). 07420_ Acquired 66 matter. 07422_ Overheating: Core Analyzer damaged (-8). 07423_ Overheating: Energy bleed (-14). 07423_ System corrupted: Matter fused (-8). 07424_ Overheating: Core damaged (-105). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | """""""" #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | ########?????????????????????????????????????? | | ### #????????????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ??# #?????????#########+###????????##+####???????? | | ?##+########### ^ ???????? ????????? | | ?# # ?? ??????? ??????? | | ?# # ^ ???? ?????? """ ""????? | | ?# # ?????? ????? """ ""????? | | ?# # ^ ???????? ???? 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" " #?????????????? | | ## "Y" #?????????????? | | % ## """ #?????????????? | | ################?????????????? | | /############ #####???????????????????????????? | | # #???????????????????????????? | | # #???????????????????????????? | | # #???????????????????????????? | | # #???????????????????????????? | | # #???????????????????????????? | | # #???????????????????????????? | | # #???????????????????????????? | | # #???????????????????????????? | | ###########???????????????????????????? | | #?????????????????????????????????????? | | ############?????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | """" #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 15 Energy Capacity 265 Matter Stores 600 Matter Capacity 750 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 5 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 30 Item Schematics ----------------- Mni. Grenade Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 13% | -8/Materials Mni. Grenade Launcher | 2% | -8/Materials Arm. Treads | 34% | -8/Materials Studied --------- Carbon-fiber Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club Hydra Item+ Challenges ------------ None Game ------ Seed AnalysisResetMesh Manual? 0 Play Time 00:49:30 Cumulative 6.2 hours Start 2026.10.13 @ 07:14:47 End 2026.10.13 @ 08:04:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c84f2a22-aee4-4dcd-b816-c2129ea3f885