Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.20 @ 15:38:07 Player: Sunrosa Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (221) 1105 Value Destroyed (6487) 6487 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1230) 1230 TOTAL SCORE: 14682 Bonus ------- High Alert Combat Kills 516 Follower Combat Kills 90 Entered Garrisons 200 Entered DSFs 500 Friendly Fire -76 Cogmind --------- Core Integrity 0/1150 Matter 259/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Surge Thruster Improved Energy Well (400) Advanced Signal Interpreter Tesla Rifle Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Nuclear Pulse Thruster Biomechanical Wings Biomechanical Wings Nuclear Pulse Array > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Advanced Salvage Targeting Computer Advanced ECM Suite Hacking Suite Hacking Suite System Shield System Guard Improved Corruption Screen > --- WEAPON ----------- Wave Gun Heavy Mace > --- INVENTORY -------- Impulse Thruster Impulse Thruster Advanced Heat Sink Improved Energy Well Triangulator Advanced Signal Interpreter Seismic Detector Advanced Transmission Jammer Tesla Rifle Heavy Missile Launcher [Rating: 82] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor System Guard Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Fac DSF Gar Slots Evolved 12 | . . . 2 . 2 2 . . 2 2 2 . . Power 1 | . . . . . . . . . . . 1 . . Propulsion 4 | . . . 1 . 1 1 . . . . 1 . . Utility 7 | . . . 1 . 1 1 . . 2 2 . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 290 | 1 13 2 62 7 32 64 14 5 36 42 7 5 . Power 32 | . 4 . 11 . 5 6 1 . 2 2 1 . . Engine 25 | . 4 . 11 . 3 3 . . 2 2 . . . Core 7 | . . . . . 2 3 1 . . . 1 . . Reactor . | . . . . . . . . . . . . . . Propulsion 124 | . 7 2 28 3 13 41 5 5 9 6 2 3 . Treads 59 | . 3 1 20 1 8 21 1 1 . . . 3 . Leg . | . . . . . . . . . . . . . . Wheel 38 | . 4 1 7 2 4 20 . . . . . . . Hover 1 | . . . . . 1 . . . . . . . . Flight 26 | . . . 1 . . . 4 4 9 6 2 . . Utility 84 | 1 2 . 9 1 9 10 5 . 15 28 3 1 . Device 45 | 1 1 . . . 4 3 4 . 8 21 3 . . Storage 6 | . 1 . 3 . . . . . 1 1 . . . Processor 6 | . . . . . . 1 . . 1 3 . 1 . Hackware 4 | . . . . . . 1 . . 1 2 . . . Protection 23 | . . . 6 1 5 5 1 . 4 1 . . . Artifact . | . . . . . . . . . . . . . . Weapon 50 | . . . 14 3 5 7 3 . 10 6 1 1 . Energy Gun 23 | . . . 4 1 3 3 2 . 5 4 1 . . Energy Cannon 6 | . . . 1 . 2 1 . . 1 . . 1 . Ballistic Gun 7 | . . . 6 1 . . . . . . . . . Ballistic Cannon 3 | . . . 3 . . . . . . . . . . Launcher 5 | . . . . 1 . 3 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . . . . . 4 2 . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 4 . 3 . 1 . 3 1 1 . . Parts Lost 68 | . 1 . 16 . 8 7 3 . 3 14 . 12 4 Power 7 | . . . 1 . 2 2 . . . 2 . . . Propulsion 28 | . . . 7 . 3 3 3 . 1 4 . 4 3 Utility 23 | . 1 . 3 . 3 1 . . 1 6 . 7 1 Weapon 10 | . . . 5 . . 1 . . 1 2 . 1 . Highest Loss Streak 7 | . 1 . 3 . 2 2 2 . 3 7 . 7 4 To Critical Strikes 2 | . . . 1 . . 1 . . . . . . . Average Slot Usage (%) 96 | . 98 100 92 100 99 99 99 96 97 95 61 35 17 Engine 7 | . 14 14 11 11 5 3 . . 4 4 . . . Core 1 | . . . . . 3 3 7 7 1 . 2 . . Treads 17 | . 13 13 27 27 27 19 9 6 1 . . 3 13 Wheel 10 | . 14 14 5 5 7 17 15 15 1 . . . . Flight 4 | . . . . . . . 12 11 29 26 19 5 . Device 9 | . 12 14 2 . 8 10 14 15 16 16 12 8 . Storage 9 | . 14 14 11 11 9 7 7 7 6 5 5 2 . Hackware 3 | . . . . . . 6 7 7 11 14 10 6 . Protection 9 | . . . 12 22 17 11 6 7 8 6 . . . Energy Gun 8 | . . . 7 16 14 11 14 15 7 4 1 . . Energy Cannon 1 | . . . . . 2 3 . . . . . . . Ballistic Gun 7 | . 28 28 10 5 . . . . . . . . . Peak Build Rating 82 | 7 9 9 23 23 34 48 59 43 63 82 73 73 58 Average Rating 30 | 6 8 9 16 21 31 42 41 42 54 69 56 42 49 On Entrance 32 | 6 7 9 9 21 22 27 45 43 43 60 34 73 58 Naked Turns 11 | . . . . . . . . . . . . . 11 Heaviest Build 118 | 13 90 90 103 104 111 118 112 109 111 38 28 28 . Greatest Support 210 | 20 40 26 67 62 82 64 32 32 39 40 35 210 210 Greatest Overweight (x) 10 | . 5 5 6 10 10 7 3 3 6 3 . . . Average Overweight (x) 2 | . 4 4 3 6 7 2 3 3 . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 10 10 10 5 Average Capacity 22 | 8 24 25 25 25 25 25 25 25 12 10 10 7 5 Most Carried 25 | 6 25 25 25 25 25 25 25 25 25 10 9 8 5 Average Carried 22 | 6 23 24 24 24 24 24 24 25 12 8 7 6 5 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 10 10 10 5 5 Final Carried 25 | 6 24 25 25 25 25 25 25 25 10 10 6 5 5 Class Distribution -------------------- 53% | Mutant 33% | Scavenger-Mutant 10% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Infiltrator-Mutant | -4/DSF Mutant | -4/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Fac DSF Gar Matter Collected 5011 | 252 1051 1 1500 194 351 755 157 103 375 248 . 21 3 Remotely . | . . . . . . . . . . . . . . Salvage Created 8602 | 18 1038 . 2641 212 1784 1699 92 260 578 275 . 5 . Parts 432 | 3 64 . 147 16 78 82 8 12 13 8 . 1 . Haulers Intercepted 9 | . 2 . 4 . 2 . . . 1 . . . . Recyclers Shooed 14 | . 3 . 7 . 1 . . . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 3 16 . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Fac DSF Gar Combat Hostiles Destroyed 158 | . 17 . 52 6 34 26 5 5 6 6 . 1 . Melee 3 | . . . . . . . . . 1 1 . 1 . Guns 119 | . 17 . 38 4 33 15 1 5 3 3 . . . Cannons 20 | . . . 13 . 1 6 . . . . . . . AOE 11 | . . . . 2 . 4 4 . . 1 . . . Classes Destroyed 16 | 1 8 . 3 . . 3 . . . . . 1 . Worker 14 | . 1 . 4 1 2 6 . . . . . . . Builder 2 | . 1 . . 1 . . . . . . . . . Tunneler 8 | 1 1 . 1 1 1 1 . . . 2 . . . Hauler 9 | . 2 . 4 . 2 . . . 1 . . . . Recycler 18 | . 4 . 7 . 2 3 . . 2 . . . . Mechanic 1 | . . . . . . 1 . . . . . . . Operator 4 | . 1 . . . 2 . . . . 1 . . . Watcher 14 | . 3 . 3 . 2 4 . . . 2 . . . Swarmer 40 | . 6 . 11 2 10 . 4 . 3 4 . . . Cutter 1 | . . . . . . . . . . . . 1 . Grunt 77 | . 11 . 29 4 18 11 . 4 . . . . . Brawler 3 | . . . 1 . 1 1 . . . . . . . Duelist 3 | . . . 1 . . 1 . 1 . . . . . Sentry 21 | . . . 10 . 5 4 . . 2 . . . . Hunter 3 | . . . . . . 1 1 . . 1 . . . Programmer 10 | . . . . . . 8 . . 1 1 . . . Best Kill Streak 7 | 1 7 . 7 4 7 5 4 3 3 4 . 1 . Combat Bots Only 6 | . 3 . 6 2 5 4 4 3 3 4 . 1 . Max Kills in Single Turn 4 | 1 2 . 2 2 1 3 4 1 2 2 . 1 . Gunslinging 1 | . . . 1 . . . . . . . . . . Exploded 4 | . . . . 1 . 2 4 . . 1 . . . Melee 1 | . . . . . . . . . 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Fac DSF Gar Hostile Shots Fired 1308 | . 74 . 339 21 208 257 24 12 102 91 . 32 148 Missed 431 | . 26 . 85 8 58 98 10 6 47 42 . 5 46 Damage Taken 13360 | . 519 . 3253 179 1972 1714 254 100 723 1341 . 1153 2152 Core 2463 | . 112 . 377 . 216 98 17 38 126 327 . 332 820 Absorbed by Shields 17 | . . . . . . . . . . . . 17 . Redirected to Shielding 30 | . . . 30 . . . . . . . . . . Ignored by Resistances 121 | . . . . . 54 31 . 10 26 . . . . Regen/Repaired (Parts) 101 | . . . . . . 82 . . . 19 . . . Core Remaining (%) 64 | 100 . 55 . 5 60 . . 78 85 67 . . . Volleys Fired 576 | 7 88 . 201 14 111 107 6 9 22 10 . 1 . Largest 2 | 2 2 . 2 2 2 2 2 2 2 2 . 1 . Hottest 146 | 40 40 . 96 96 81 120 120 120 120 146 . 88 . Shots Fired 1105 | 14 176 . 384 26 220 199 14 19 34 18 . 1 . Gun 949 | 14 176 . 313 24 204 135 12 19 34 18 . . . Cannon 146 | . . . 71 . 16 58 . . . . . 1 . Launcher 10 | . . . . 2 . 6 2 . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 480 | 14 176 . 286 4 . . . . . . . . . Thermal 573 | . . . 98 20 220 193 12 19 8 3 . . . Explosive 10 | . . . . 2 . 6 2 . . . . . . Electromagnetic 42 | . . . . . . . . . 26 15 . 1 . Robot Hit Streak 25 | 4 11 . 12 6 25 17 2 11 15 10 . . . Robot Miss Streak 9 | 3 5 . 9 2 3 4 5 3 3 4 . 1 . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 12 | . . . 9 . 2 . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . 1 . . . . . Shots Hit Robots 751 | 8 108 . 249 18 158 131 4 13 37 25 . . . Core Hits 340 | 1 47 . 113 10 73 66 6 6 10 7 . . 1 Critical Kills 4 | . 1 . 1 . . . . . 1 1 . . . Critical Parts Destroyed 6 | . . . 1 . . . . . 3 2 . . . Critical Strikes 28 | . 1 . 4 . 13 2 . . 5 3 . . . Burn 16 | . . . 1 . 13 2 . . . . . . . Destroy 3 | . 1 . 2 . . . . . . . . . . Blast 1 | . . . 1 . . . . . . . . . . Corrupt 1 | . . . . . . . . . 1 . . . . Smash 7 | . . . . . . . . . 4 3 . . . Melee Attacks 58 | . . . . . . . . . 21 37 . . . Impact 58 | . . . . . . . . . 21 37 . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . 1 3 . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 16370 | 121 1442 . 3580 487 3174 4243 316 498 1216 1205 . 43 45 Guns 11341 | 121 1426 . 2654 259 2929 2406 59 498 701 288 . . . Cannons 2022 | . . . 910 . 225 846 . . . . . 41 . Explosions 1566 | . . . . 228 . 937 257 . . 144 . . . Melee 1288 | . . . . . . . . . 515 773 . . . Ramming 153 | . 16 . 16 . 20 54 . . . . . 2 45 Kinetic 4360 | 121 1426 . 2783 30 . . . . . . . . . Thermal 8415 | . . . 781 229 3154 3252 59 498 274 168 . . . Explosive 1369 | . . . . 228 . 884 257 . . . . . . Electromagnetic 785 | . . . . . . 53 . . 427 264 . 41 . Impact 1288 | . . . . . . . . . 515 773 . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 5 | . . . 3 3 4 3 3 3 4 5 . . 1 Average Corruption 2 | . . . 2 3 1 2 3 3 2 3 . . 1 Corruption Purged 4 | . . . . . . . . . 4 . . . . Corruption Blocked 5 | . . . . . . . . . . . . 5 . Effects 131 | . . . 43 9 1 39 20 5 13 1 . . . Message Errors 27 | . . . 11 . . 7 4 1 3 1 . . . Matter Fused 34 | . . . 11 3 . 11 4 1 4 . . . . Heat Flow Errors 14 | . . . 2 . 1 7 2 1 1 . . . . Energy Discharges 15 | . . . 5 1 . 3 2 1 3 . . . . Parts Rejected 2 | . . . . . . 1 1 . . . . . . Parts Fused 1 | . . . 1 . . . . . . . . . . Data Loss (minor) 17 | . . . 6 1 . 6 3 . 1 . . . . Data Loss (major) 4 | . . . 2 1 . 1 . . . . . . . Misfires 8 | . . . 1 1 . 2 3 1 . . . . . Alerts 3 | . . . . 1 . . 1 . 1 . . . . Weapon Failures 6 | . . . 4 1 . 1 . . . . . . . Overload Shots 63 | . . . . . . 32 4 19 8 . . . . Effects 6 | . . . . . . 3 1 1 1 . . . . Energy Bleed 3 | . . . . . . . 1 1 1 . . . . Heat Surge 1 | . . . . . . 1 . . . . . . . Short Circuit 2 | . . . . . . 2 . . . . . . . Overflow Damage 651 | . . . 14 33 . 9 3 . 171 421 . . . Projectiles 15 | . . . 14 . . 1 . . . . . . . Explosions 44 | . . . . 33 . 8 3 . . . . . . Melee 592 | . . . . . . . . . 171 421 . . . Knockbacks 16 | . . . 9 . . . . . 1 6 . . . Impact 8 | . . . 1 . . . . . 1 6 . . . Kinetic 8 | . . . 8 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 148 | . 8 . 4 . . 13 63 . . 52 . . 8 Shots 4 | . . . . . . 2 1 . . 1 . . . Rammed 45 | . 2 . 4 . 3 5 . . . . . 2 29 Targets Rammed 48 | . 2 . 4 . 4 6 . . . . . 3 29 Kicked . | . . . . . . . . . . . . . . Crushed 3 | . . . . . 1 1 . . . . . 1 . Highest Temperature 502 | . 2 . 502 384 153 179 206 105 171 234 . 8 . Average Temperature 67 | . 2 . 84 136 21 58 87 55 26 75 . 6 . Received Heat Transfer 3762 | . 225 . 1182 99 999 471 . 45 108 285 . . 348 Effects 11 | . . . 8 3 . . . . . . . . . Shutdowns 4 | . . . 3 1 . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . Interference 1 | . . . 1 . . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . Short Circuit 4 | . . . 3 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 10 | . . . . . . . . . 5 5 . . . Combat Hostiles 3 | . . . . . . . . . 2 1 . . . Parts Fried 15 | . . . . . . 1 . . 6 8 . . . Impact Corruptions 23 | . . . . . . . . . 7 16 . . . Robots Melted 2 | . . . 1 . . 1 . . . . . . . Combat Hostiles 2 | . . . 1 . . 1 . . . . . . . Parts Melted 44 | . . . 4 3 15 19 . . 2 1 . . . Heat Transferred 15813 | . . . 1817 508 6919 5321 111 650 350 137 . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Fac DSF Gar Peak Influence 818 | 5 243 13 818 429 742 610 . . 116 543 284 198 216 Initial 315 | . 3 13 . 308 116 315 . . 69 2 266 198 96 Average 266 | 1 50 8 413 352 469 297 . . 53 203 282 144 169 Maximum Alert Level 3 | . 1 . 3 2 3 2 . . . 2 1 . 1 Low Security (%) 46 | 100 93 100 36 . 6 17 . . 100 58 . 100 57 Level 1 26 | . 6 . 8 63 30 71 . . . 24 100 . 42 Level 2 18 | . . . 29 36 46 11 . . . 17 . . . Level 3 8 | . . . 24 . 16 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . 1 . . . . . . . . . . Squads Dispatched 40 | . 3 . 6 . 9 8 . . 4 9 . 1 . Investigation 17 | . 2 . 4 . 2 1 . . 2 6 . . . Extermination 7 | . . . . . . 4 . . 1 2 . . . Reinforcement 8 | . 1 . 1 . 1 2 . . 1 1 . 1 . Assault 3 | . . . 1 . 1 1 . . . . . . . Garrison 5 | . . . . . 5 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Fac DSF Gar Distress Signals 13 | . 1 . 3 . 8 . . . . 1 . . . Communications Jammed 1 | . . . . . . . . . . . . 1 . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 290 | . 23 . 69 7 61 42 5 5 12 46 1 7 12 Peak Tracking Total 9 | . 4 . 5 2 8 5 4 3 3 9 1 4 7 Tactical Retreats 27 | . . . 2 . 7 1 . . 1 10 . 2 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Fac DSF Gar Traps Triggered 18 | . . . 4 . 2 2 . . 6 . . 2 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Fac DSF Gar Machines Disabled 12 | . . . 2 . 2 3 . . 1 4 . . . Max in Single Turn 2 | . . . 1 . 1 2 . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged 2 | . . . . . . . . . . 2 . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Fac DSF Gar Machines Accessed 52 | . 8 . 7 . 6 8 1 . 4 15 2 . 1 Terminals 33 | . 6 . 5 . 4 4 . . 2 10 1 . 1 Fabricators 4 | . . . . . . 1 . . 2 1 . . . Repair Stations 4 | . . . . . 1 1 . . . 1 1 . . Recycling Units 9 | . 2 . 2 . 1 2 . . . 2 . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 154 | . 26 . 16 . 19 23 1 . 10 55 3 . 1 Successful 75 | . 9 . 4 . 8 10 1 . 7 34 2 . . Failed 77 | . 16 . 12 . 11 12 . . 3 21 1 . 1 Catastrophic 15 | . 2 . 1 . 4 3 . . . 3 1 . 1 Database Lockouts 2 | . 1 . . . . 1 . . . . . . . Manual 93 | . 14 . 15 . 14 16 . . 4 30 . . . Terminals 103 | . 19 . 14 . 11 15 . . 6 36 1 . 1 Fabricators 10 | . . . . . . 3 . . 4 3 . . . Repair Stations 8 | . . . . . 1 2 . . . 3 2 . . Recycling Units 26 | . 7 . 2 . 7 3 . . . 7 . . . Scanalyzers 6 | . . . . . . . . . . 6 . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 33 | . 7 . 1 . 3 5 1 . 1 14 1 . . Record 4 | . 2 . . . . . . . . 2 . . . Part Schematic 5 | . 2 . 1 . 1 1 . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . Open DSF 2 | . . . . . . . . . . 1 1 . . Level Access Points 1 | . . . . . . . . . . 1 . . . Branch Access Points 3 | . . . . . 1 1 . . . 1 . . . Machine Index 1 | . . . . . . . . . . 1 . . . Terminal Index 3 | . . . . . . 1 . . 1 1 . . . Unreport Threat 2 | . . . . . . 2 . . . . . . . Locate Traps 4 | . 2 . . . . . . . . 2 . . . Dispatch Records 1 | . . . . . . . . . . 1 . . . Transport Status 1 | . 1 . . . . . . . . . . . . Recall Investigation 2 | . . . . . . . . . . 2 . . . Recall Extermination 1 | . . . . . . . . . . 1 . . . Recall Reinforcements 1 | . . . . . . . . . . 1 . . . Fabricator Hacks 7 | . . . . . . 1 . . 4 2 . . . Load Schematic 4 | . . . . . . 1 . . 2 1 . . . Build 3 | . . . . . . . . . 2 1 . . . Repair Station Hacks 5 | . . . . . . 2 . . . 2 1 . . Scan Component 3 | . . . . . . 1 . . . 1 1 . . Repair 2 | . . . . . . 1 . . . 1 . . . Recycling Unit Hacks 6 | . 1 . . . 2 . . . . 3 . . . Report Inventory 3 | . . . . . 1 . . . . 2 . . . Retrieve Components 3 | . 1 . . . 1 . . . . 1 . . . Scanalyzer 6 | . . . . . . . . . . 6 . . . Insert Component 2 | . . . . . . . . . . 2 . . . Analyze 4 | . . . . . . . . . . 4 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 18 | . 1 . 3 . 3 2 . . 2 7 . . . Terminals 7 | . . . 1 . . . . . 2 4 . . . Assimilate 1 | . . . . . . . . . 1 . . . . Botnet 3 | . . . . . . . . . 1 2 . . . Operators 1 | . . . 1 . . . . . . . . . . Sabotage 2 | . . . . . . . . . . 2 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 11 | . 1 . 2 . 3 2 . . . 3 . . . Monitor 2 | . . . . . 1 . . . . 1 . . . Reject 3 | . . . . . 1 1 . . . 1 . . . Mask 3 | . . . . . 1 1 . . . 1 . . . Tunnel 3 | . 1 . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . Used 1 | . . . . . . . . . . 1 . . . Hacking Detections 42 | . 6 . 5 . 6 7 . . 4 12 1 . 1 Full Trace Events 11 | . 1 . 1 . 2 1 . . 2 4 . . . Feedback Events 1 | . . . . . 1 . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 7 | . 2 . 1 . 1 1 . . . 2 . . . Parts Built 5 | . . . . . . . . . 4 1 . . . Authchips . | . . . . . . . . . . . . . . Time 244 | . . . . . . . . . 168 76 . . . Total Part Build Rating 21 | . . . . . . . . . 16 5 . . . Parts Repaired 2 | . . . . . . 1 . . . 1 . . . Time 66 | . . . . . . 53 . . . 13 . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 15 | . 2 . . . 10 . . . . 3 . . . Parts Scanalyzed 2 | . . . . . . . . . . 2 . . . Part Schematics Acquired 2 | . . . . . . . . . . 2 . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Fac DSF Gar Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . . . . . Machine Destruction 2 | . . . . . . 2 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Fac DSF Gar Total Allies 7 | . . . . . . 3 . . 3 1 . . . Largest Group 3 | . . . . . . 3 . . 3 1 . . . Highest-Rated Group 93 | . . . . . . 93 . . 93 42 . . . Highest-Rated Ally 42 | . . . . . . 31 . . 31 42 . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 56 | . . . . . . 48 . . 4 4 . . . Total Damage 1113 | . . . . . . 604 . . 63 446 . . . Kills 8 | . . . . . . 3 . . . 5 . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Fac DSF Gar Robot Analysis Total 1 | . . . . . 1 . . . . . . . . Derelict Logs Recovered 5 | . . . . 2 . . 2 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Fac DSF Gar Turns Passed 18275 | 91 3201 603 3463 518 2899 3142 1330 377 1286 1064 64 101 136 Spaces Moved 10867 | 52 1413 274 1187 196 1030 1715 814 148 1619 1956 129 146 188 Core 274 | . . . . . . . . . . 10 . 77 187 Treads 758 | . 1 . 602 81 69 . . . . . . 4 1 Legs 55 | 52 3 . . . . . . . . . . . . Wheels 6148 | . 1409 274 585 115 961 1715 814 148 127 . . . . Hover . | . . . . . . . . . . . . . . Flight 3632 | . . . . . . . . . 1492 1946 129 65 . Fastest Speed 26 | 120 90 135 135 230 190 115 145 145 26 27 29 29 50 Average Speed 122 | 120 173 170 206 232 208 142 145 145 37 29 32 44 50 Slowest Speed 465 | 120 320 175 465 235 240 205 145 145 190 200 37 145 145 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 67 | . . . . . . . . . 36 30 1 . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . Exploration Rate (%) 49 | 4 96 65 76 44 59 31 83 22 30 51 4 97 32 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 4 | . 1 . 2 . . . 1 . . . . . . Known Exits Taken 4 | . . . . . . 1 . . 1 1 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . 1 1 . . . . . Scrap Searched 2 | . . . . 1 . . 1 . . . . . . Spaces Dug 19 | . . . . . . 1 . . 4 14 . . . Terrain Destroyed 147 | . . . 5 11 2 76 25 6 5 17 . . . Melee 18 | . . . . . . . . . 4 14 . . . Projectile 25 | . . . 5 . 2 7 4 6 1 . . . . AOE 104 | . . . . 11 . 69 21 . . 3 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Fac DSF Gar Total 14631 | 66 1983 408 1845 234 1576 2207 951 292 2200 2323 148 179 219 Wait 2416 | 7 441 132 280 8 321 263 109 127 449 265 10 1 3 Move 10733 | 51 1412 273 1186 195 1029 1714 813 147 1555 1901 126 145 186 Hop 52 | . . . . . . . . . 27 24 1 . . Pick Up 169 | . 20 1 49 5 33 26 2 . 16 15 1 1 . Fast Attach 72 | 1 1 . 15 . 10 5 8 5 10 11 2 4 . Attach 64 | . . . 19 1 5 13 2 . 5 13 5 1 . Detach 21 | . . . 5 . 1 1 . . 2 9 . 3 . Swap 156 | . 12 2 29 6 18 46 4 . 21 18 . . . Drop 201 | . 7 . 57 5 44 20 7 4 36 19 . 2 . Fire 576 | 7 88 . 201 14 111 107 6 9 22 10 . 1 . Melee 58 | . . . . . . . . . 21 37 . . . Ram 11 | . 1 . 1 . . 1 . . . . . . 8 Kick . | . . . . . . . . . . . . . . Crush 37 | . 1 . 3 . 4 5 . . . . . 3 21 Escape Stasis 61 | . . . . . . 6 . . 36 . . 18 1 Rewire 4 | . . . . . . . . . . 1 3 . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac x3) -5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / Ext x2) -4/Factory -4/DSF -4/Garrison (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 92 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 15) 507 | -10/Materials | Discovered new exit (range 13) 613 | -10/Materials | Discovered new exit (range 10) 1082 | -10/Materials | Discovered new exit (range 8) 1237 | -10/Materials | Central database locked down 2633 | -10/Materials | Discovered new exit (range 8) 3293 | -10/Materials | Entered Mines 3294 | -10/Mines | Met a Derelict bent on vengeance 3619 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3791 | -10/Mines | Assembled infested the area 3796 | -10/Mines | Assisted by a Guerilla fighting off Assembled 3876 | -10/Mines | Discovered new exit (range 11) 3896 | -10/Mines | Entered Materials 3896 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4379 | -9/Materials | Build established: Scavenger-Mutant 4812 | -9/Materials | Discovered new exit (range 11) 4846 | -9/Materials | Discovered new exit (range 14) 5274 | -9/Materials | Build established: Mutant 5770 | -9/Materials | Lost 3 parts (2n1w) 5896 | -9/Materials | First assault squad dispatched 5981 | -9/Materials | Core integrity fell below 50% 6383 | -9/Materials | Lost 3 parts (2n1w) 6641 | -9/Materials | Discovered new exit (range 3) 6842 | -9/Materials | Sterilization system engaged 6842 | -9/Materials | Non-combat units ordered to evacuate 6883 | -9/Materials | Discovered new exit (range 16) 6942 | -9/Materials | Combat units ordered to evacuate 6983 | -9/Materials | Core integrity fell below 20% 7142 | -9/Materials | Ambient heat levels rising (+10) 7292 | -9/Materials | Ambient heat levels rising (+10) 7359 | -9/Materials | Entered Mines 7499 | -9/Mines | Learned Materials emergency access door positions 7697 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 7857 | -9/Mines | Learned Materials trap positions 7862 | -9/Mines | Discovered new exit (range 7) 7877 | -9/Mines | Entered Materials 7877 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7878 | -8/Materials | Loaded intel: 21 trap records 8195 | -8/Materials | Build established: Scavenger-Mutant 8511 | -8/Materials | Garrison activated, responded to threat 8723 | -8/Materials | Garrison activated, responded to threat 8835 | -8/Materials | Garrison activated, responded to threat 10217 | -8/Materials | Discovered new exit (range 16) 10677 | -8/Materials | First assault squad dispatched 10776 | -8/Materials | Entered Factory 10776 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10951 | -7/Factory | Allied Derelicts emerged from ambush trap array 11085 | -7/Factory | Build established: Mutant 11358 | -7/Factory | Repaired Broken Adv. Treads 11553 | -7/Factory | Central database locked down 11553 | -7/Factory | Identified exit to Lower Caves 13002 | -7/Factory | Build established: Scavenger-Mutant 13510 | -7/Factory | Build established: Mutant 13918 | -7/Factory | Entered Lower Caves 13975 | -7/Lower Caves | Learned location of Zion (-6) 14281 | -7/Lower Caves | Build established: Scavenger-Mutant 15037 | -7/Lower Caves | Encountered a Warlord checkpoint 15085 | -7/Lower Caves | Found Prototype Device 15085 | -7/Lower Caves | Identified Heart of Steel 15211 | -7/Lower Caves | Learned 12 Factory zone layouts 15222 | -7/Lower Caves | Discovered new exit (range 11) 15248 | -7/Lower Caves | Entered another Lower Caves area 15594 | -7/Lower Caves | Learned 4 Factory zone layouts 15621 | -7/Lower Caves | Discovered new exit (range 3) 15625 | -7/Lower Caves | Entered Factory 15625 | -6/Factory | Evolved 2 slots: Utility x2 15626 | -6/Factory | Identified exit to Factory 15795 | -6/Factory | Spotted B-75 Beast 15837 | -6/Factory | Lost 3 parts (1n1u1w) 16081 | -6/Factory | Fabricated Adv. ECM Suite? 16222 | -6/Factory | Build established: Hacker-Sprinter 16550 | -6/Factory | Fabricated Adv. ECM Suite? 16827 | -6/Factory | Discovered exit to Factory (range 5) 16911 | -6/Factory | Entered another Factory area 16911 | -5/Factory | Evolved 2 slots: Utility x2 16917 | -5/Factory | Identified exit to Upper Caves 16917 | -5/Factory | Identified exit to Extension 16917 | -5/Factory | Identified exit to Factory 16997 | -5/Factory | Lost 3 parts (1p1u1w) 17544 | -5/Factory | Repaired Seismic Detector 17671 | -5/Factory | Fabricated Biomechanical Wings? 17811 | -5/Factory | Search patrols dispatched 17861 | -5/Factory | Crushed by falling debris 17975 | -5/Factory | Entered another Factory area 17975 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 18002 | -4/Factory | Lost 7 parts (1p3n2u1w) 18039 | -4/Factory | Identified exit to DSF 18039 | -4/Factory | Entered DSF 18063 | -4/DSF | Additional patrols routed to DSF 18078 | -4/DSF | Lost 5 parts (2n2u1w) 18091 | -4/DSF | Discovered new exit (range 15) 18140 | -4/DSF | Entered Garrison 18156 | -4/Garrison | Triggered checkpoint 18164 | -4/Garrison | Lost 7 parts (2n5u) 18182 | -4/Garrison | Spotted B-86 Titan 18186 | -4/Garrison | Triggered checkpoint 18204 | -4/Garrison | Triggered checkpoint 18238 | -4/Garrison | Discovered new exit (range 10) 18243 | -4/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 18254 | -4/Garrison | Triggered checkpoint 18263 | -4/Garrison | Core integrity fell below 50% 18274 | -4/Garrison | Core integrity fell below 20% 18276 | -4/Garrison | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 18258_ Slug penetrates Wall. 18259_ Slammed into B-86 Titan. 18261_ Slug penetrates B-86 Titan. 18261_ Slammed into B-86 Titan. 18263_ Critical hit (Burn: +37). 18263_ Penetrated by Slug. 18264_ Slammed into B-86 Titan. 18265_ Adv. Heavy Treads destroyed. 18265_ Penetrated by Slug. 18265_ Slammed into B-86 Titan. 18265_ Destabilizing: System corrupted (+1). 18266_ Slug penetrates Wall. 18271_ Penetrated by Slug. 18271_ Slammed into B-86 Titan. 18273_ Penetrated by Slug. 18274_ Slammed into B-86 Titan. 18275_ Penetrated by Slug. 18275_ Slug penetrates Earth. 18275_ Slammed into B-86 Titan. 18276_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????#####???????? | | ?????????#####???????????????????????# #"#???????? | | ?????????# #???????????????????????# "#???????? | | ?????????# #???????????????????????# "#???????? | | ?????????# #???????????????????????# "#???????? | | ?????????# #?######????????????????# #"#???????? | | ?????????# #?# #????????????????# ###???????? | | ?????????# ### ######???????????# #?????????? | | ?????????# ^ #???????????# #?????????? | | ?????????# g ###?????????# #?????????? | | ?????????############## # #???????### #?????????? | | ?????????????????###### Y;%##??????# #?????????? | | ?????????????????# ##BB@ #??????# #?????????? | | ?????????????????# < ##BB#####+#???# #?????????? | | ?????????????????# #???### #?????????? | | ?????????????????# #?????# #?????????? | | ?????????????????############ #######=## #?????? | | ????????????????????????????# *%[+ #?????? | | ????????????????????????????# #"##+########?????? | | ????????????????????????????# "###??????????????? | | ????????????????????????????#% ##????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #??????######""""## | | ????????????????????????????# ######## | | ????????????????????????????# | | ????????????????????????????# | | ????????????????????????????########### ## ^ ## | | ????????????????????????????????????### "# ## | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 35 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Additional Mass Support 9 Corruption Containment 8 Corruption Block 20 Armor Coverage 450 Resistance: TH 10 Utility Shielding 33 Evasion (%) 74 Recoil Reduction 6 Kinecelleration 40 Salvage Targeting 3 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Hcp. Matter Pod | -9/Materials | Hacked Cesium-ion Thruster | -8/Materials | Hacked Adv. ECM Suite | -7/Factory | Hacked Biomechanical Wings | -5/Factory | Scanalyzed Lyr. Light Armor Plating | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. ECM Suite | x2 | -6/Factory Adv. ECM Suite | x2 | -6/Factory Biomechanical Wings | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Prolific Hacker Challenges ------------ None Game ------ Seed ZioniteSpreadFlail Manual? 0 Play Time 06:06:07 Cumulative 92.6 hours Start 2025.02.03 @ 17:30:52 End 2025.02.20 @ 15:38:07 Sessions 14 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 40 Adventurer 1 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 26 Gallery% 43 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(26,18,33) Steam 1 RUN: 4b24b732-b4ee-4928-8f5c-6e260d2598a0