Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.11 @ 23:51:22

Player: Singularius

Result: Destroyed by X-57 Shotgunner with Shotgun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (91)      455
Value Destroyed (2882)     2882
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (588)                588
              TOTAL SCORE: 6105

 Bonus
-------
High Alert Combat Kills    381
Follower Combat Kills      7
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     112/300
Energy                     133/140
System Corruption          13%
Temperature                Critical (570)
Movement                   Treading (240) Ox1
Location                   -8/Garrison

 Parts 
-------
>               --- POWER (1) --------
          Light Deuterium Engine
>               --- PROPULSION (4) ---
          Light Treads
          Light Treads
       Improved Medium Treads
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Melee Analysis Suite
       Hardened Heavy Armor Plating
>               --- WEAPON (2) -------
       Advanced Beam Rifle
                Gauss Cannon
>               --- INVENTORY (20) ---
          Light Nuclear Core
       Improved Heat Sink
                Core Analyzer
                Microactuators
                Microactuators
                Phase Shifter
                Propulsion Shielding
       Hardened Medium Armor Plating
       Hardened Heavy Armor Plating
        Layered Medium Armor Plating
                Beamcaster
                Phase Cannon
       Improved Assault Rifle
       Improved Assault Rifle
       Advanced EMP Blaster
                Segregator

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
   Armored Huge Wheel
   Armored Huge Wheel
>          --- UTILITY ----------
    Medium Storage Unit
           Melee Analysis Suite
           Melee Analysis Suite
  Hardened Light Armor Plating
>          --- WEAPON -----------
  Advanced Beam Rifle
  Advanced EMP Blaster
>          --- INVENTORY --------
     Light Deuterium Engine
   Armored Treads
   Armored Treads
           Sensor Array
  Advanced Beam Rifle
           Beamcaster
  Improved Assault Rifle
  Improved Assault Rifle
           Gauss Cannon
           Katana
[Rating: 39]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    Melee Analysis Suite
  Device                   Microactuators
  Storage                  Medium Storage Unit
  Processor                Melee Analysis Suite
  Protection               Hardened Light Armor Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Slots Evolved              4    | .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  2    | .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             63   | 7   4   23  2   8   19  
  Power                    7    | 1   .   3   .   1   2   
    Engine                 7    | 1   .   3   .   1   2   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               21   | 2   .   8   2   .   9   
    Treads                 12   | .   .   6   .   .   6   
    Leg                    4    | 2   .   2   .   .   .   
    Wheel                  5    | .   .   .   2   .   3   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  17   | 2   3   3   .   3   6   
    Device                 3    | 1   .   .   .   .   2   
    Storage                5    | 1   2   .   .   1   1   
    Processor              2    | .   .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             7    | .   1   3   .   .   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   18   | 2   1   9   .   4   2   
    Energy Gun             4    | 1   .   2   .   .   1   
    Energy Cannon          1    | .   .   1   .   .   .   
    Ballistic Gun          5    | 1   .   4   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   .   
    Launcher               4    | .   .   1   .   3   .   
    Special Weapon         1    | .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   1   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   3   .   1   .   
  Corrupted Parts          1    | .   .   .   .   .   1   
    System Corruption      10   | .   .   .   .   .   10  
Parts Lost                 21   | .   .   9   .   .   12  
  Power                    3    | .   .   1   .   .   2   
  Propulsion               11   | .   .   5   .   .   6   
  Utility                  4    | .   .   2   .   .   2   
  Weapon                   3    | .   .   1   .   .   2   
  Highest Loss Streak      6    | .   .   2   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Backups            10   | 1   8   9   10  9   13  
  Power                    1    | .   .   .   1   1   1   
  Propulsion               .    | 1   2   .   .   1   .   
  Utility                  3    | .   1   2   3   1   4   
  Weapon                   5    | .   3   6   5   5   5   
  Tool/Special             .    | .   .   .   .   .   .   
Unused Backups             29   | .   1   10  2   2   14  
  Power                    2    | .   .   .   .   .   2   
  Propulsion               1    | .   1   .   .   .   .   
  Utility                  15   | .   .   5   .   .   10  
  Weapon                   11   | .   .   5   2   2   2   
  Tool/Special             .    | .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   100 89  85  80  91  
  Engine                   10   | .   14  10  11  9   8   
  Treads                   15   | .   .   16  16  .   21  
  Leg                      9    | .   28  19  .   .   .   
  Wheel                    6    | .   .   .   13  18  10  
  Device                   3    | .   11  .   .   .   4   
  Storage                  10   | .   14  11  11  9   9   
  Processor                8    | .   .   .   .   17  16  
  Protection               5    | .   2   9   11  9   3   
  Energy Gun               7    | .   13  1   11  9   7   
  Ballistic Gun            5    | .   14  13  .   1   .   
  Ballistic Cannon         1    | .   .   .   .   2   3   
  Slashing Weapon          3    | .   .   2   11  3   5   
Peak Build Rating          39   | 9   10  19  31  39  39  
  Average Rating           25   | 5   9   13  26  37  35  
  On Entrance              17   | .   9   8   19  31  39  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             74   | 13  20  27  24  32  74  
  Greatest Support         80   | 20  20  80  80  56  80  
  Greatest Overweight (x)  7    | .   .   7   .   .   6   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 25   | 8   25  10  10  10  20  
  Average Capacity         12   | 7   9   10  10  10  15  
  Most Carried             20   | 4   10  10  10  10  20  
  Average Carried          11   | 1   8   9   9   9   13  
  Final Capacity           20   | 8   10  10  10  10  20  
  Final Carried            17   | 4   10  10  10  10  17  

 Class Distribution 
--------------------
 79% | Mutant
 20% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -8/Garrison

 Resources                      | -11  -10  -9   -9   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Gar  
Matter Collected           1772 | 271  140  507  134  221  499  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3113 | 20   284  684  .    736  1389 
  Parts                    216  | 5    20   66   .    44   81   
Haulers Intercepted        5    | .    2    2    .    1    .    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Combat Hostiles Destroyed  71   | .   5   20  .   12  34  
  Melee                    25   | .   .   4   .   4   17  
  Guns                     16   | .   5   4   .   2   5   
  Cannons                  9    | .   .   3   .   1   5   
  AOE                      20   | .   .   9   .   4   7   
Classes Destroyed          16   | 1   4   5   .   2   4   
  Worker                   2    | .   .   1   .   1   .   
  Builder                  8    | .   .   3   .   5   .   
  Tunneler                 2    | 1   .   .   .   1   .   
  Hauler                   5    | .   2   2   .   1   .   
  Mechanic                 1    | .   .   .   .   1   .   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  1    | .   .   1   .   .   .   
  Swarmer                  26   | .   2   9   .   2   13  
  Saboteur                 1    | .   .   .   .   .   1   
  Grunt                    25   | .   3   3   .   8   11  
  Duelist                  1    | .   .   1   .   .   .   
  Sentry                   12   | .   .   7   .   .   5   
  Specialist               2    | .   .   .   .   .   2   
  Hunter                   2    | .   .   .   .   2   .   
  Programmer               1    | .   .   .   .   .   1   
  Behemoth                 1    | .   .   .   .   .   1   
Best Kill Streak           9    | 1   2   8   .   9   7   
  Combat Bots Only         7    | .   2   5   .   4   7   
Max Kills in Single Turn   5    | 1   1   3   .   5   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   3   2   
  Melee                    1    | .   .   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Gar  
Hostile Shots Fired        403  | .    20   130  .    44   209  
  Missed                   116  | .    5    37   .    16   58   
  Hits                     287  | .    15   93   .    28   151  
    Melee                  3    | .    .    .    .    .    3    
    Projectile             284  | .    15   93   .    28   148  
  Critical Strikes         10   | .    .    2    .    3    5    
Damage Taken               4284 | .    179  1045 28   517  2515 
  Core                     742  | .    20   168  .    130  424  
  Absorbed by Shields      28   | .    .    .    .    .    28   
  Regen/Repaired (Parts)   33   | .    .    33   .    .    .    
Core Remaining (%)         83   | 100  92   .    58   .    .    
Volleys Fired              118  | 1    33   36   .    10   38   
  Largest                  2    | 2    2    2    .    2    2    
  Hottest                  101  | 70   100  100  .    101  101  
Shots Fired                216  | 2    59   66   .    20   69   
  Gun                      138  | 2    52   43   .    10   31   
  Cannon                   40   | .    .    10   .    2    28   
  Launcher                 30   | .    .    12   .    8    10   
  Special                  8    | .    7    1    .    .    .    
  Kinetic                  100  | 1    26   43   .    2    28   
  Thermal                  86   | 1    33   11   .    10   31   
  Explosive                13   | .    .    12   .    1    .    
  Electromagnetic          17   | .    .    .    .    7    10   
  Robot Hit Streak         16   | .    6    16   .    8    12   
  Robot Miss Streak        3    | 2    3    2    .    3    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           205  | .    31   54   .    22   98   
  Core Hits                125  | 1    15   43   .    24   42   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         19   | .    .    4    .    3    12   
    Blast                  3    | .    .    .    .    1    2    
    Sever                  16   | .    .    4    .    2    10   
Melee Attacks              122  | .    .    25   .    14   83   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 122  | .    .    25   .    14   83   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    1    2    
    Combat Hostiles        2    | .    .    .    .    .    2    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           7463 | 15   421  2099 .    1423 3505 
  Guns                     1195 | 15   397  403  .    140  240  
  Cannons                  539  | .    .    123  .    28   388  
  Explosions               2146 | .    .    1035 .    838  273  
  Melee                    3559 | .    .    538  .    417  2604 
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1044 | 15   210  403  .    28   388  
  Thermal                  763  | .    211  123  .    189  240  
  Explosive                1282 | .    .    1035 .    247  .    
  Electromagnetic          815  | .    .    .    .    542  273  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 3559 | .    .    538  .    417  2604 
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         13   | .    3    .    .    .    13   
  Average Corruption       8    | .    1    .    .    .    9    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  31   | .    1    .    .    .    30   
    Message Errors         10   | .    1    .    .    .    9    
    Matter Fused           6    | .    .    .    .    .    6    
    Heat Flow Errors       5    | .    .    .    .    .    5    
    Energy Discharges      2    | .    .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    .    .    3    
    Data Loss (major)      1    | .    .    .    .    .    1    
    Alerts                 2    | .    .    .    .    .    2    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            184  | .    .    37   .    17   130  
  Projectiles              37   | .    .    .    .    .    37   
  Explosions               48   | .    .    31   .    17   .    
  Melee                    99   | .    .    6    .    .    93   
Knockbacks                 3    | .    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    3    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      245  | .    .    .    .    105  140  
  Shots                    13   | .    .    .    .    6    7    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        566  | 9    140  472  .    219  566  
  Average Temperature      81   | 6    38   101  .    78   108  
  Received Heat Transfer   1041 | .    87   255  .    198  501  
  Effects                  8    | .    .    2    .    .    6    
    Shutdowns              2    | .    .    1    .    .    1    
    Energy Bleed           1    | .    .    1    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    1    
    Damage (major)         4    | .    .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    1    .    
  Parts Fried              2    | .    .    .    .    2    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    .    
  Heat Transferred         1630 | .    605  222  .    359  444  
Parts Sabotaged            10   | .    .    .    .    .    10   
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      6    | .    .    .    .    2    4    

 Alert                          | -11  -10  -9   -9   -8   -8   
-------                    Run  | Yrd  Mat  Mat  Min  Mat  Gar  
Maximum Alert Level        4    | .    .    1    .    1    4    
  Low Security (%)         49   | 100  100  80   100  71   4    
  Level 1                  12   | .    .    19   .    28   12   
  Level 2                  7    | .    .    .    .    .    17   
  Level 3                  24   | .    .    .    .    .    54   
  Level 4                  5    | .    .    .    .    .    11   
  Level 5                  .    | .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Peak Influence             1272 | 5    54   262  48   265  1272 
  Initial                  165  | .    .    22   48   .    165  
  Average                  390  | .    16   137  9    137  760  
Influence Increases        2493 | 5    197  662  6    396  1227 
  Destroy 0b10 Robot/C     1440 | .    100  400  .    260  680  
  Destroy 0b10 Robot/NC    110  | 5    15   35   .    45   10   
  Destroy Leader           212  | .    34   116  .    42   20   
  Allied During Kill       1    | .    .    .    .    1    .    
  Successful Hack          6    | .    .    .    6    .    .    
  Disable Machine          60   | .    15   30   .    .    15   
  Anti-Garrison Action     300  | .    .    .    .    .    300  
  Destroy Structure        154  | .    3    66   .    18   67   
  Lose Combat Pursuer      210  | .    30   15   .    30   135  
Influence Decreases        1221 | 5    143  592  130  141  210  
  Entered New Map          198  | .    .    32   76   .    90   
  Time Decay               793  | 5    143  470  54   121  .    
  Lost Part                210  | .    .    90   .    .    120  
  Lost Ally                20   | .    .    .    .    20   .    
Squads Dispatched          4    | .    1    .    .    3    .    
  Investigation            .    | .    .    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    
  Reinforcement            4    | .    1    .    .    3    .    
  Assault                  .    | .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    1    .    
Haulers Reinforced         .    | .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar 
Distress Signals           4    | .   1   2   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              114  | .   12  32  .   19  51  
  Peak Tracking Total      6    | .   4   6   .   6   6   
  Tactical Retreats        10   | .   1   1   .   2   6   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Traps Triggered            14   | .   2   3   .   .   9   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Mat Gar 
Machines Disabled          6    | .   1   2   .   .   3   
  Max in Single Turn       1    | .   1   1   .   .   1   
  Garrison Relay           2    | .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar 
Machines Accessed          10   | .   1   3   2   2   2   
  Terminals                5    | .   1   1   1   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                21   | .   2   4   5   6   4   
  Successful               14   | .   1   3   3   6   1   
  Failed                   7    | .   1   1   2   .   3   
    Catastrophic           1    | .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   4    | .   .   .   4   .   .   
  Terminals                11   | .   2   1   4   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   
  Scanalyzers              5    | .   .   .   .   5   .   
  Garrison Access          1    | .   .   .   .   1   .   
Terminal Hacks             6    | .   1   1   3   .   1   
  Prototype ID Bank        3    | .   1   .   2   .   .   
  Open Door                1    | .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   
  Alert Level              1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   
  Repair                   1    | .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   5   .   
  Insert Component         2    | .   .   .   .   2   .   
  Analyze                  3    | .   .   .   .   3   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   1   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   2   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   
  Time                     38   | .   .   38  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   2   .   
  Part Schematics Acquired 2    | .   .   .   .   2   .   
  Parts Damaged            1    | .   .   .   .   1   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    12   | .   .   .   .   .   12  
  Machine Destruction      9    | .   .   .   .   .   9   
  Programmers              3    | .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Mat Gar 
Total Allies               1    | .   .   .   1   .   .   
  Largest Group            1    | .   .   .   1   1   .   
  Highest-Rated Group      31   | .   .   .   31  31  .   
  Highest-Rated Ally       31   | .   .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   6   .   
  Total Damage             106  | .   .   .   .   106 .   
  Kills                    1    | .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Active Infowar (turns)     480  | 14  466 .   .   .   .   
  Terrain                  480  | 14  466 .   .   .   .   
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Gar  
Turns Passed               4446 | 81   553  1223 287  313  1989 
Spaces Moved               2372 | 54   345  574  246  183  970  
  Core                     3    | 1    .    2    .    .    .    
  Treads                   428  | .    .    192  58   .    178  
  Legs                     778  | 53   345  380  .    .    .    
  Wheels                   1163 | .    .    .    188  183  792  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  100  100  100  
  Average Speed            130  | 118  120  142  114  100  138  
  Slowest Speed            400  | 120  120  400  160  100  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       48   | 3    66   60   59   18   82   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    .    1    
Terrain Destroyed          95   | .    1    67   .    18   9    
  Melee                    1    | .    .    .    .    .    1    
  Projectile               3    | .    1    .    .    1    1    
  AOE                      91   | .    .    67   .    17   7    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Gar  
Total                      3308 | 66   410  870  254  269  1439 
  Wait                     437  | .    18   132  .    35   252  
  Move                     2367 | 53   344  573  245  182  970  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  73   | 5    6    28   1    7    26   
  Fast Attach              39   | 6    1    17   2    1    12   
  Attach                   22   | 1    .    5    .    2    14   
  Detach                   3    | .    .    .    1    .    2    
  Swap                     59   | .    5    26   .    11   17   
  Drop                     54   | .    3    28   5    7    11   
  Fire                     118  | 1    33   36   .    10   38   
  Melee                    122  | .    .    25   .    14   83   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            14   | .    .    .    .    .    14   
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines
-8/Materials
-8/Garrison (discovered 3 exits: [*Fac x3])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   82 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  456 | -10/Materials | Discovered new exit (range 3)
  635 | -10/Materials | Entered another Materials area
  635 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1449 | -9/Materials  | Discovered new exit (range 8)
 1730 | -9/Materials  | Discovered new exit (range 10)
 1844 | -9/Materials  | Repaired Katana
 1858 | -9/Materials  | Entered Mines
 1941 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1998 | -9/Mines      | Met a Derelict bent on vengeance
 2076 | -9/Mines      | Learned Materials emergency access door positions
 2081 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 2111 | -9/Mines      | Discovered new exit (range 8)
 2145 | -9/Mines      | Entered Materials
 2145 | -8/Materials  | Accompanied by 1 ally
 2145 | -8/Materials  | Evolved 2 slots: Utility x2
 2457 | -8/Materials  | Identified exit to Garrison
 2458 | -8/Materials  | Entered Garrison
 2514 | -8/Garrison   | Triggered checkpoint
 2646 | -8/Garrison   | Garrison Relay disabled
 2682 | -8/Garrison   | Triggered checkpoint
 2774 | -8/Garrison   | Triggered checkpoint
 2789 | -8/Garrison   | Triggered checkpoint
 2822 | -8/Garrison   | Destroyed 7 combat bots
 2824 | -8/Garrison   | Triggered checkpoint
 2862 | -8/Garrison   | Discovered new exit (range 12)
 2938 | -8/Garrison   | Triggered checkpoint
 3018 | -8/Garrison   | Garrison Relay disabled
 3211 | -8/Garrison   | Discovered new exit (range 15)
 3480 | -8/Garrison   | Triggered checkpoint
 3742 | -8/Garrison   | Spotted B-75 Beast
 3751 | -8/Garrison   | Core integrity fell below 50%
 3778 | -8/Garrison   | Lost 3 parts (1p1n1w)
 3813 | -8/Garrison   | Core integrity fell below 20%
 3837 | -8/Garrison   | Destroyed B-75 Beast
 3843 | -8/Garrison   | Lost 6 parts (1p3n1u1w)
 3852 | -8/Garrison   | System corruption reached 10%
 4038 | -8/Garrison   | Triggered checkpoint
 4378 | -8/Garrison   | Discovered new exit (range 10)
 4385 | -8/Garrison   | Build established: Scavenger-Mutant
 4447 | -8/Garrison   | Destroyed by X-57 Shotgunner with Shotgun

 Last Messages 
---------------
04416_ G-50 Soldier unfolds itself.
04416_ G-47 Trooper unfolds itself.
04420_ Slug penetrates Wall.
04423_ System corrupted: Gauss Cannon jammed.
04429_ System corrupted: IFF burst signal
  emitted.
04431_ Arm. Wheel destroyed.
04438_ Slug penetrates G-47 Trooper.
04438_ Destroyed Lgt. Nuclear Core.
04438_ G-47 Trooper destroyed.
04443_ Overheating: Lgt. Treads damaged (-39).
04445_ Overheating: Hrd. Heavy Armor Plating
  damaged (-350).
04445_ Overheating: Melee Analysis Suite damaged
  (-2).
04445_ Overheating: Gauss Cannon damaged (-10).
04445_ Overheating: Imp. Medium Treads damaged
  (-27).
04447_ Power failure, Lgt. Deuterium Engine
  shutdown.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????################?????????? |
| ????????????????????????#              #????#####? |
| ????????????????????????#            < #????#!!!#? |
| ????????????????????????#              #????#! !#? |
| ????????????????????????#   ############????#!=!#? |
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| ????????????????????????#   #????????????????# #?? |
| ??????????????++????????#   ##################[#?? |
| ????????????????????????#               **    =#?? |
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| ???????+????????#########   #??#    #??#  #??#*##? |
| ????????????????????????#   #??##+###??#   "?#[ #? |
| ????????????????????????#   #??????????#   "##==#? |
| ????????????????????????#   #??????????#   "##  #? |
| ????????????????????????#x g#??????????#  #"## ##? |
| ????????????????????????#  g+??????????#  #### #?? |
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| ???#   #?????#  ##### ####??????????????????#!  #? |
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| ####   #?????#  ##       #??????????????????#!! #? |
|   ##   #######  ##   "   #??????????????????#####? |
|   ##^ ^+            """ """"#????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             600
Melee Speed Boost          20
Evasion (%)                55
Melee Accuracy             10
Recoil Reduction           4

 Item Schematics 
-----------------
      Arm. Treads | -8/Materials | Scanalyzed
 Adv. EMP Blaster | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Katana | 34% | -9/Materials 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardlightCombatTrident
  Manual?         0
Play Time         01:16:15
  Cumulative      57.0 hours
  Start           2025.06.11 @ 22:19:01
  End             2025.06.11 @ 23:51:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           45
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          30
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f56f3e1a-9216-45e8-9315-b1f4d45e1ce7